--- **AI** -- (R2.4) - Models the intelligent transportation of infantry and other cargo. -- -- === -- -- ### Author: **FlightControl** -- -- === -- -- @module AI.AI_Cargo_Dispatcher -- @image AI_Cargo_Dispatching_For_Helicopters.JPG --- @type AI_CARGO_DISPATCHER -- @extends Core.Fsm#FSM --- A dynamic cargo handling capability for AI groups. -- -- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation. -- The AI\_CARGO\_DISPATCHER module uses the @{Cargo} capabilities within the MOOSE framework, to enable Carrier GROUP objects -- to transport @{Cargo} towards several deploy zones. -- CARGO derived objects must be declared within the mission to make the AI\_CARGO\_DISPATCHER object recognize the cargo. -- Please consult the @{Cargo} module for more information. -- -- ## 1. AI\_CARGO\_DISPATCHER constructor -- -- * @{#AI_CARGO_DISPATCHER.New}(): Creates a new AI\_CARGO\_DISPATCHER object. -- -- ## 2. AI\_CARGO\_DISPATCHER is a FSM -- -- ![Process](..\Presentations\AI_PATROL\Dia2.JPG) -- -- ### 2.1. AI\_CARGO\_DISPATCHER States -- -- * **Monitoring**: The process is dispatching. -- * **Idle**: The process is idle. -- -- ### 2.2. AI\_CARGO\_DISPATCHER Events -- -- * **Monitor**: Monitor and take action. -- * **Start**: Start the transport process. -- * **Stop**: Stop the transport process. -- * **Pickup**: Pickup cargo. -- * **Load**: Load the cargo. -- * **Loaded**: Flag that the cargo is loaded. -- * **Deploy**: Deploy cargo to a location. -- * **Unload**: Unload the cargo. -- * **Unloaded**: Flag that the cargo is unloaded. -- * **Home**: A Carrier is going home. -- -- ## 3. Set the pickup parameters. -- -- Several parameters can be set to pickup cargo: -- -- * @{#AI_CARGO_DISPATCHER.SetPickupRadius}(): Sets or randomizes the pickup location for the carrier around the cargo coordinate in a radius defined an outer and optional inner radius. -- * @{#AI_CARGO_DISPATCHER.SetPickupSpeed}(): Set the speed or randomizes the speed in km/h to pickup the cargo. -- -- ## 4. Set the deploy parameters. -- -- Several parameters can be set to deploy cargo: -- -- * @{#AI_CARGO_DISPATCHER.SetDeployRadius}(): Sets or randomizes the deploy location for the carrier around the cargo coordinate in a radius defined an outer and an optional inner radius. -- * @{#AI_CARGO_DISPATCHER.SetDeploySpeed}(): Set the speed or randomizes the speed in km/h to deploy the cargo. -- -- ## 5. Set the home zone when there isn't any more cargo to pickup. -- -- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup. -- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone. -- -- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command. -- -- === -- -- @field #AI_CARGO_DISPATCHER AI_CARGO_DISPATCHER = { ClassName = "AI_CARGO_DISPATCHER", SetCarrier = nil, SetDeployZones = nil, AI_Cargo = {}, PickupCargo = {} } --- @field #AI_CARGO_DISPATCHER.AI_Cargo AI_CARGO_DISPATCHER.AI_Cargo = {} --- @field #AI_CARGO_DISPATCHER.PickupCargo AI_CARGO_DISPATCHER.PickupCargo = {} --- Creates a new AI_CARGO_DISPATCHER object. -- @param #AI_CARGO_DISPATCHER self -- @param Core.Set#SET_GROUP SetCarrier -- @param Core.Set#SET_CARGO SetCargo -- @param Core.Set#SET_ZONE SetDeployZone -- @return #AI_CARGO_DISPATCHER -- @usage -- -- -- Create a new cargo dispatcher -- SetCarrier = SET_GROUP:New():FilterPrefixes( "APC" ):FilterStart() -- SetCargo = SET_CARGO:New():FilterTypes( "Infantry" ):FilterStart() -- SetDeployZone = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart() -- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone ) -- function AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZones ) local self = BASE:Inherit( self, FSM:New() ) -- #AI_CARGO_DISPATCHER self.SetCarrier = SetCarrier -- Core.Set#SET_GROUP self.SetCargo = SetCargo -- Core.Set#SET_CARGO self.SetDeployZones = SetDeployZones -- Core.Set#SET_ZONE self:SetStartState( "Idle" ) self:AddTransition( "Monitoring", "Monitor", "Monitoring" ) self:AddTransition( "Idle", "Start", "Monitoring" ) self:AddTransition( "Monitoring", "Stop", "Idle" ) self:AddTransition( "*", "Pickup", "*" ) self:AddTransition( "*", "Loading", "*" ) self:AddTransition( "*", "Loaded", "*" ) self:AddTransition( "*", "Deploy", "*" ) self:AddTransition( "*", "Unloading", "*" ) self:AddTransition( "*", "Unloaded", "*" ) self:AddTransition( "*", "Home", "*" ) self.MonitorTimeInterval = 30 self.DeployRadiusInner = 200 self.DeployRadiusOuter = 500 self.PickupCargo = {} self.CarrierHome = {} -- Put a Dead event handler on SetCarrier, to ensure that when a carrier is destroyed, that all internal parameters are reset. function SetCarrier.OnAfterRemoved( SetCarrier, From, Event, To, CarrierName, Carrier ) self:F( { Carrier = Carrier:GetName() } ) self.PickupCargo[Carrier] = nil self.CarrierHome[Carrier] = nil end return self end --- Set the home zone. -- When there is nothing anymore to pickup, the carriers will go to a random coordinate in this zone. -- They will await here new orders. -- @param #AI_CARGO_DISPATCHER self -- @param Core.Zone#ZONE_BASE HomeZone -- @return #AI_CARGO_DISPATCHER -- @usage -- -- -- Create a new cargo dispatcher -- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone ) -- -- -- Set the home coordinate -- local HomeZone = ZONE:New( "Home" ) -- AICargoDispatcher:SetHomeZone( HomeZone ) -- function AI_CARGO_DISPATCHER:SetHomeZone( HomeZone ) self.HomeZone = HomeZone return self end --- Sets or randomizes the pickup location for the carrier around the cargo coordinate in a radius defined an outer and optional inner radius. -- This radius is influencing the location where the carrier will land to pickup the cargo. -- There are two aspects that are very important to remember and take into account: -- -- - Ensure that the outer and inner radius are within reporting radius set by the cargo. -- For example, if the cargo has a reporting radius of 400 meters, and the outer and inner radius is set to 500 and 450 respectively, -- then no cargo will be loaded!!! -- - Also take care of the potential cargo position and possible reasons to crash the carrier. This is especially important -- for locations which are crowded with other objects, like in the middle of villages or cities. -- So, for the best operation of cargo operations, always ensure that the cargo is located at open spaces. -- -- The default radius is 0, so the center. In case of a polygon zone, a random location will be selected as the center in the zone. -- @param #AI_CARGO_DISPATCHER self -- @param #number OuterRadius The outer radius in meters around the cargo coordinate. -- @param #number InnerRadius (optional) The inner radius in meters around the cargo coordinate. -- @return #AI_CARGO_DISPATCHER -- @usage -- -- -- Create a new cargo dispatcher -- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone ) -- -- -- Set the carrier to land within a band around the cargo coordinate between 500 and 300 meters! -- AICargoDispatcher:SetPickupRadius( 500, 300 ) -- function AI_CARGO_DISPATCHER:SetPickupRadius( OuterRadius, InnerRadius ) OuterRadius = OuterRadius or 0 InnerRadius = InnerRadius or OuterRadius self.PickupOuterRadius = OuterRadius self.PickupInnerRadius = InnerRadius return self end --- Set the speed or randomizes the speed in km/h to pickup the cargo. -- @param #AI_CARGO_DISPATCHER self -- @param #number MaxSpeed (optional) The maximum speed to move to the cargo pickup location. -- @param #number MinSpeed The minimum speed to move to the cargo pickup location. -- @return #AI_CARGO_DISPATCHER -- @usage -- -- -- Create a new cargo dispatcher -- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone ) -- -- -- Set the minimum pickup speed to be 100 km/h and the maximum speed to be 200 km/h. -- AICargoDispatcher:SetPickupSpeed( 200, 100 ) -- function AI_CARGO_DISPATCHER:SetPickupSpeed( MaxSpeed, MinSpeed ) MaxSpeed = MaxSpeed or 999 MinSpeed = MinSpeed or MaxSpeed self.PickupMinSpeed = MinSpeed self.PickupMaxSpeed = MaxSpeed return self end --- Sets or randomizes the deploy location for the carrier around the cargo coordinate in a radius defined an outer and an optional inner radius. -- This radius is influencing the location where the carrier will land to deploy the cargo. -- There is an aspect that is very important to remember and take into account: -- -- - Take care of the potential cargo position and possible reasons to crash the carrier. This is especially important -- for locations which are crowded with other objects, like in the middle of villages or cities. -- So, for the best operation of cargo operations, always ensure that the cargo is located at open spaces. -- -- The default radius is 0, so the center. In case of a polygon zone, a random location will be selected as the center in the zone. -- @param #AI_CARGO_DISPATCHER self -- @param #number OuterRadius The outer radius in meters around the cargo coordinate. -- @param #number InnerRadius (optional) The inner radius in meters around the cargo coordinate. -- @return #AI_CARGO_DISPATCHER -- @usage -- -- -- Create a new cargo dispatcher -- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone ) -- -- -- Set the carrier to land within a band around the cargo coordinate between 500 and 300 meters! -- AICargoDispatcher:SetDeployRadius( 500, 300 ) -- function AI_CARGO_DISPATCHER:SetDeployRadius( OuterRadius, InnerRadius ) OuterRadius = OuterRadius or 0 InnerRadius = InnerRadius or OuterRadius self.DeployOuterRadius = OuterRadius self.DeployInnerRadius = InnerRadius return self end --- Sets or randomizes the speed in km/h to deploy the cargo. -- @param #AI_CARGO_DISPATCHER self -- @param #number MaxSpeed The maximum speed to move to the cargo deploy location. -- @param #number MinSpeed (optional) The minimum speed to move to the cargo deploy location. -- @return #AI_CARGO_DISPATCHER -- @usage -- -- -- Create a new cargo dispatcher -- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone ) -- -- -- Set the minimum deploy speed to be 100 km/h and the maximum speed to be 200 km/h. -- AICargoDispatcher:SetDeploySpeed( 200, 100 ) -- function AI_CARGO_DISPATCHER:SetDeploySpeed( MaxSpeed, MinSpeed ) MaxSpeed = MaxSpeed or 999 MinSpeed = MinSpeed or MaxSpeed self.DeployMinSpeed = MinSpeed self.DeployMaxSpeed = MaxSpeed return self end --- The Start trigger event, which actually takes action at the specified time interval. -- @param #AI_CARGO_DISPATCHER self function AI_CARGO_DISPATCHER:onafterMonitor() for CarrierGroupName, Carrier in pairs( self.SetCarrier:GetSet() ) do local Carrier = Carrier -- Wrapper.Group#GROUP local AI_Cargo = self.AI_Cargo[Carrier] if not AI_Cargo then -- ok, so this Carrier does not have yet an AI_CARGO handling object... -- let's create one and also declare the Loaded and UnLoaded handlers. self.AI_Cargo[Carrier] = self:AICargo( Carrier, self.SetCargo, self.CombatRadius ) AI_Cargo = self.AI_Cargo[Carrier] function AI_Cargo.OnAfterPickup( AI_Cargo, Carrier, From, Event, To, Cargo ) self:Pickup( Carrier, Cargo ) end function AI_Cargo.OnAfterLoad( AI_Cargo, Carrier, From, Event, To, Cargo ) self:Loading( Carrier ) end function AI_Cargo.OnAfterLoaded( AI_Cargo, Carrier, From, Event, To, Cargo ) self:Loaded( Carrier, Cargo ) end function AI_Cargo.OnAfterDeploy( AI_Cargo, Carrier, From, Event, To, Cargo ) self:Deploy( Carrier, Cargo ) end function AI_Cargo.OnAfterUnload( AI_Cargo, Carrier, From, Event, To, Cargo ) self:Unloading( Carrier, Cargo ) end function AI_Cargo.OnAfterUnloaded( AI_Cargo, Carrier, From, Event, To, Cargo ) self:Unloaded( Carrier, Cargo ) end end -- The Pickup sequence ... -- Check if this Carrier need to go and Pickup something... self:I( { IsTransporting = AI_Cargo:IsTransporting() } ) if AI_Cargo:IsTransporting() == false then -- ok, so there is a free Carrier -- now find the first cargo that is Unloaded local PickupCargo = nil for CargoName, Cargo in pairs( self.SetCargo:GetSet() ) do local Cargo = Cargo -- Cargo.Cargo#CARGO self:F( { Cargo = Cargo:GetName(), UnLoaded = Cargo:IsUnLoaded(), Deployed = Cargo:IsDeployed(), PickupCargo = self.PickupCargo[Carrier] ~= nil } ) if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then local CargoCoordinate = Cargo:GetCoordinate() local CoordinateFree = true for CarrierPickup, Coordinate in pairs( self.PickupCargo ) do if CarrierPickup:IsAlive() == true then if CargoCoordinate:Get2DDistance( Coordinate ) <= 25 then CoordinateFree = false break end else self.PickupCargo[CarrierPickup] = nil end end if CoordinateFree == true then self.PickupCargo[Carrier] = CargoCoordinate PickupCargo = Cargo break end end end if PickupCargo then self.CarrierHome[Carrier] = nil local PickupCoordinate = PickupCargo:GetCoordinate():GetRandomCoordinateInRadius( self.PickupOuterRadius, self.PickupInnerRadius ) AI_Cargo:Pickup( PickupCoordinate, math.random( self.PickupMinSpeed, self.PickupMaxSpeed ) ) break else if self.HomeZone then if not self.CarrierHome[Carrier] then self.CarrierHome[Carrier] = true AI_Cargo:__Home( 60, self.HomeZone:GetRandomPointVec2() ) end end end end end self:__Monitor( self.MonitorTimeInterval ) end --- Start Handler OnBefore for AI_CARGO_DISPATCHER -- @function [parent=#AI_CARGO_DISPATCHER] OnBeforeStart -- @param #AI_CARGO_DISPATCHER self -- @param #string From -- @param #string Event -- @param #string To -- @return #boolean --- Start Handler OnAfter for AI_CARGO_DISPATCHER -- @function [parent=#AI_CARGO_DISPATCHER] OnAfterStart -- @param #AI_CARGO_DISPATCHER self -- @param #string From -- @param #string Event -- @param #string To --- Start Trigger for AI_CARGO_DISPATCHER -- @function [parent=#AI_CARGO_DISPATCHER] Start -- @param #AI_CARGO_DISPATCHER self --- Start Asynchronous Trigger for AI_CARGO_DISPATCHER -- @function [parent=#AI_CARGO_DISPATCHER] __Start -- @param #AI_CARGO_DISPATCHER self -- @param #number Delay function AI_CARGO_DISPATCHER:onafterStart( From, Event, To ) self:__Monitor( -1 ) end --- Stop Handler OnBefore for AI_CARGO_DISPATCHER -- @function [parent=#AI_CARGO_DISPATCHER] OnBeforeStop -- @param #AI_CARGO_DISPATCHER self -- @param #string From -- @param #string Event -- @param #string To -- @return #boolean --- Stop Handler OnAfter for AI_CARGO_DISPATCHER -- @function [parent=#AI_CARGO_DISPATCHER] OnAfterStop -- @param #AI_CARGO_DISPATCHER self -- @param #string From -- @param #string Event -- @param #string To --- Stop Trigger for AI_CARGO_DISPATCHER -- @function [parent=#AI_CARGO_DISPATCHER] Stop -- @param #AI_CARGO_DISPATCHER self --- Stop Asynchronous Trigger for AI_CARGO_DISPATCHER -- @function [parent=#AI_CARGO_DISPATCHER] __Stop -- @param #AI_CARGO_DISPATCHER self -- @param #number Delay --- Loaded Handler OnAfter for AI_CARGO_DISPATCHER -- @function [parent=#AI_CARGO_DISPATCHER] OnAfterLoaded -- @param #AI_CARGO_DISPATCHER self -- @param #string From -- @param #string Event -- @param #string To -- @param Wrapper.Group#GROUP Carrier -- @param Cargo.Cargo#CARGO Cargo --- Unloaded Handler OnAfter for AI_CARGO_DISPATCHER -- @function [parent=#AI_CARGO_DISPATCHER] OnAfterUnloaded -- @param #AI_CARGO_DISPATCHER self -- @param #string From -- @param #string Event -- @param #string To -- @param Wrapper.Group#GROUP Carrier -- @param Cargo.Cargo#CARGO Cargo --- Make a Carrier run for a cargo deploy action after the cargo has been loaded, by default. -- @param #AI_CARGO_DISPATCHER self -- @param From -- @param Event -- @param To -- @param Wrapper.Group#GROUP Carrier -- @param Cargo.Cargo#CARGO Cargo -- @return #AI_CARGO_DISPATCHER function AI_CARGO_DISPATCHER:OnAfterLoaded( From, Event, To, Carrier, Cargo ) local DeployZone = self.SetDeployZones:GetRandomZone() local DeployCoordinate = DeployZone:GetCoordinate():GetRandomCoordinateInRadius( self.DeployOuterRadius, self.DeployInnerRadius ) self.AI_Cargo[Carrier]:Deploy( DeployCoordinate, math.random( self.DeployMinSpeed, self.DeployMaxSpeed ) ) self.PickupCargo[Carrier] = nil end