--- **Core** - Path from A to B. -- -- **Main Features:** -- -- * Path from A to B -- * Arbitrary number of segments -- * Automatically from lines drawtool -- -- === -- -- ### Author: **funkyfranky** -- -- === -- @module Core.Pathline -- @image CORE_Pathline.png --- PATHLINE class. -- @type PATHLINE -- @field #string ClassName Name of the class. -- @field #string lid Class id string for output to DCS log file. -- @field #string name Name of the path line. -- @field #table points List of 3D points defining the path. -- @extends Core.Base#BASE --- *When nothing goes right... Go left!* -- -- === -- -- # The PATHLINE Concept -- -- List of points defining a path from A to B. -- -- Line drawings created in the mission editor are automatically registered as pathlines and stored in the MOOSE database. -- They can be accessed with the @{#PATHLINE.FindByName) function. -- -- -- @field #PATHLINE PATHLINE = { ClassName = "PATHLINE", lid = nil, points = {}, } --- Point of line. -- @type PATHLINE.Point -- @field DCS#Vec3 vec3 3D position. -- @field DCS#Vec2 vec2 2D position. -- @field #number surfaceType Surface type. -- @field #number landHeight Land height in meters. -- @field #number depth Water depth in meters. -- @field #number markerID Marker ID. --- PATHLINE class version. -- @field #string version PATHLINE.version="0.0.1" ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- TODO list ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- TODO: A lot... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Constructor ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Create a new PATHLINE object. Points need to be added later. -- @param #PATHLINE self -- @param #string Name Name of the path. -- @return #PATHLINE self function PATHLINE:New(Name) -- Inherit everything from INTEL class. local self=BASE:Inherit(self, BASE:New()) --#PATHLINE self.name=Name or "Unknown Path" self.lid=string.format("PATHLINE %s | ", Name) return self end --- Create a new PATHLINE object from a given list of 2D points. -- @param #PATHLINE self -- @param #string Name Name of the pathline. -- @param #table Vec2Array List of DCS#Vec2 points. -- @return #PATHLINE self function PATHLINE:NewFromVec2Array(Name, Vec2Array) local self=PATHLINE:New(Name) for i=1,#Vec2Array do self:AddPointFromVec2(Vec2Array[i]) end return self end --- Create a new PATHLINE object from a given list of 3D points. -- @param #PATHLINE self -- @param #string Name Name of the pathline. -- @param #table Vec3Array List of DCS#Vec3 points. -- @return #PATHLINE self function PATHLINE:NewFromVec3Array(Name, Vec3Array) local self=PATHLINE:New(Name) for i=1,#Vec3Array do self:AddPointFromVec3(Vec3Array[i]) end return self end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- User functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Find a pathline in the database. -- @param #PATHLINE self -- @param #string Name The name of the pathline. -- @return #PATHLINE self function PATHLINE:FindByName(Name) local pathline = _DATABASE:FindPathline(Name) return pathline end --- Add a point to the path from a given 2D position. The third dimension is determined from the land height. -- @param #PATHLINE self -- @param DCS#Vec2 Vec2 The 2D vector (x,y) to add. -- @return #PATHLINE self function PATHLINE:AddPointFromVec2(Vec2) if Vec2 then local point=self:_CreatePoint(Vec2) table.insert(self.points, point) end return self end --- Add a point to the path from a given 3D position. -- @param #PATHLINE self -- @param DCS#Vec3 Vec3 The 3D vector (x,y) to add. -- @return #PATHLINE self function PATHLINE:AddPointFromVec3(Vec3) if Vec3 then local point=self:_CreatePoint(Vec3) table.insert(self.points, point) end return self end --- Get name of pathline. -- @param #PATHLINE self -- @return #string Name of the pathline. function PATHLINE:GetName() return self.name end --- Get number of points. -- @param #PATHLINE self -- @return #number Number of points. function PATHLINE:GetNumberOfPoints() local N=#self.points return N end --- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc. -- @param #PATHLINE self -- @return <#PATHLINE.Point> List of points. function PATHLINE:GetPoints() return self.points end --- Get 3D points of pathline. -- @param #PATHLINE self -- @return List of DCS#Vec3 points. function PATHLINE:GetPoints3D() local vecs={} for _,_point in pairs(self.points) do local point=_point --#PATHLINE.Point table.insert(vecs, point.vec3) end return vecs end --- Get 2D points of pathline. -- @param #PATHLINE self -- @return List of DCS#Vec2 points. function PATHLINE:GetPoints2D() local vecs={} for _,_point in pairs(self.points) do local point=_point --#PATHLINE.Point table.insert(vecs, point.vec2) end return vecs end --- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often. -- @param #PATHLINE self -- @return List of COORDINATES points. function PATHLINE:GetCoordinats() local vecs={} for _,_point in pairs(self.points) do local point=_point --#PATHLINE.Point local coord=COORDINATE:NewFromVec3(point.vec3) end return vecs end --- Get the n-th point. -- @param #PATHLINE self -- @param #number n The n-th point. -- @return #number Number of points. function PATHLINE:GetPoint3D(n) local N=self:GetNumberOfPoints() local vec3=nil if n and n>=1 and n<=N then vec3=self.point[n] else self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n))) end return vec3 end --- Mark points on F10 map. -- @param #PATHLINE self -- @param #boolean Switch If `true` or nil, set marks. If `false`, remove marks. -- @return List of DCS#Vec3 points. function PATHLINE:MarkPoints(Switch) for i,_point in pairs(self.points) do local point=_point --#PATHLINE.Point if Switch==false then if point.markerID then UTILS.RemoveMark(point.markerID, Delay) end else if point.markerID then UTILS.RemoveMark(point.markerID) end point.markerID=UTILS.GetMarkID() local text=string.format("Pathline %s: Point #%d\nSurface Type=%d\nHeight=%.1f m\nDepth=%.1f m", self.name, i, point.surfaceType, point.landHeight, point.depth) trigger.action.markToAll(point.markerID, text, point.vec3, "") end end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Private functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Get 3D points of pathline. -- @param #PATHLINE self -- @param DCS#Vec3 Vec Position vector. Can also be a DCS#Vec2 in which case the altitude at landheight is taken. -- @return #PATHLINE.Point function PATHLINE:_CreatePoint(Vec) local point={} --#PATHLINE.Point if Vec.z then -- Given vec is 3D point.vec3=UTILS.DeepCopy(Vec) point.vec2={x=Vec.x, y=Vec.z} else -- Given vec is 2D point.vec2=UTILS.DeepCopy(Vec) point.vec3={x=Vec.x, y=land.getHeight(Vec), z=Vec.y} end -- Get surface type. point.surfaceType=land.getSurfaceType(point.vec2) -- Get land height and depth. point.landHeight, point.depth=land.getSurfaceHeightWithSeabed(point.vec2) point.markerID=nil return point end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------