FlightControl 036768d400 Progress!
2017-04-22 13:53:54 +02:00

248 lines
6.0 KiB
Lua

--- **Core (Release 2.1)** -- Management of SPOT logistics, that can be transported from and to transportation carriers.
--
-- ![Banner Image](..\Presentations\SPOT\Dia1.JPG)
--
-- ===
--
-- Spot lases points endlessly or for a duration.
--
-- ====
--
-- # Demo Missions
--
-- ### [SPOT Demo Missions source code]()
--
-- ### [SPOT Demo Missions, only for beta testers]()
--
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
--
-- ====
--
-- # YouTube Channel
--
-- ### [SPOT YouTube Channel]()
--
-- ====
--
-- This module is still under construction, but is described above works already, and will keep working ...
--
-- @module Spot
do
--- @type SPOT
-- @extends Core.Base#BASE
---
-- @field #SPOT
SPOT = {
ClassName = "SPOT",
}
--- SPOT Constructor.
-- @param #SPOT self
-- @param Wrapper.Unit#UNIT Recce
-- @param #number LaserCode
-- @param #number Duration
-- @return #SPOT
function SPOT:New( Recce )
local self = BASE:Inherit( self, FSM:New() ) -- #SPOT
self:F( {} )
self:SetStartState( "Off" )
self:AddTransition( "Off", "LaseOn", "On" )
--- LaseOn Handler OnBefore for SPOT
-- @function [parent=#SPOT] OnBeforeLaseOn
-- @param #SPOT self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- LaseOn Handler OnAfter for SPOT
-- @function [parent=#SPOT] OnAfterLaseOn
-- @param #SPOT self
-- @param #string From
-- @param #string Event
-- @param #string To
--- LaseOn Trigger for SPOT
-- @function [parent=#SPOT] LaseOn
-- @param #SPOT self
--- LaseOn Asynchronous Trigger for SPOT
-- @function [parent=#SPOT] __LaseOn
-- @param #SPOT self
-- @param #number Delay
self:AddTransition( "On", "Lasing", "On" )
self:AddTransition( { "On", "Destroyed" } , "LaseOff", "Off" )
--- LaseOff Handler OnBefore for SPOT
-- @function [parent=#SPOT] OnBeforeLaseOff
-- @param #SPOT self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- LaseOff Handler OnAfter for SPOT
-- @function [parent=#SPOT] OnAfterLaseOff
-- @param #SPOT self
-- @param #string From
-- @param #string Event
-- @param #string To
--- LaseOff Trigger for SPOT
-- @function [parent=#SPOT] LaseOff
-- @param #SPOT self
--- LaseOff Asynchronous Trigger for SPOT
-- @function [parent=#SPOT] __LaseOff
-- @param #SPOT self
-- @param #number Delay
self:AddTransition( "*" , "Destroyed", "Destroyed" )
--- Destroyed Handler OnBefore for SPOT
-- @function [parent=#SPOT] OnBeforeDestroyed
-- @param #SPOT self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Destroyed Handler OnAfter for SPOT
-- @function [parent=#SPOT] OnAfterDestroyed
-- @param #SPOT self
-- @param #string From
-- @param #string Event
-- @param #string To
--- Destroyed Trigger for SPOT
-- @function [parent=#SPOT] Destroyed
-- @param #SPOT self
--- Destroyed Asynchronous Trigger for SPOT
-- @function [parent=#SPOT] __Destroyed
-- @param #SPOT self
-- @param #number Delay
self.Recce = Recce
self.LaseScheduler = SCHEDULER:New( self )
self:SetEventPriority( 5 )
return self
end
--- @param #SPOT self
-- @param From
-- @param Event
-- @param To
-- @param Wrapper.Positionable#POSITIONABLE Target
-- @param #number LaserCode
-- @param #number Duration
function SPOT:onafterLaseOn( From, Event, To, Target, LaserCode, Duration )
self:E( { "LaseOn", Target, LaserCode, Duration } )
local function StopLase( self )
self:LaseOff()
end
self.Target = Target
self.LaserCode = LaserCode
local RecceDcsUnit = self.Recce:GetDCSObject()
self.SpotIR = Spot.createInfraRed( RecceDcsUnit, { x = 0, y = 2, z = 0 }, Target:GetPointVec3():AddY(1):GetVec3() )
self.SpotLaser = Spot.createLaser( RecceDcsUnit, { x = 0, y = 2, z = 0 }, Target:GetPointVec3():AddY(1):GetVec3(), LaserCode )
if Duration then
self.ScheduleID = self.LaseScheduler:Schedule( self, StopLase, {self}, Duration )
end
self:HandleEvent( EVENTS.Dead )
self:__Lasing( -0.2 )
end
--- @param #SPOT self
-- @param Core.Event#EVENTDATA EventData
function SPOT:OnEventDead(EventData)
self:E( { Dead = EventData.IniDCSUnitName, Target = self.Target } )
if self.Target then
if EventData.IniDCSUnitName == self.Target:GetName() then
self:E( {"Target dead ", self.Target:GetName() } )
self:Destroyed()
self:LaseOff( 0.1 )
end
end
end
--- @param #SPOT self
-- @param From
-- @param Event
-- @param To
function SPOT:onafterLasing( From, Event, To )
if self.Target:IsAlive() then
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
self:__Lasing( -0.2 )
else
self:E( { "Target is not alive", self.Target:IsAlive() } )
end
end
--- @param #SPOT self
-- @param From
-- @param Event
-- @param To
-- @return #SPOT
function SPOT:onafterLaseOff( From, Event, To )
self:E( {"Stopped lasing for ", self.Target:GetName() , SpotIR = self.SportIR, SpotLaser = self.SpotLaser } )
self.SpotIR:destroy()
self.SpotLaser:destroy()
self.SpotIR = nil
self.SpotLaser = nil
if self.ScheduleID then
self.LaseScheduler:Stop(self.ScheduleID)
end
self.ScheduleID = nil
self.Target = nil
return self
end
--- Check if the SPOT is lasing
-- @param #SPOT self
-- @return #boolean true if it is lasing
function SPOT:IsLasing()
self:F2()
local Lasing = false
if self.SpotIR then
Lasing = true
end
return Lasing
end
end