mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Improve the consistency of the module intros to the most commonly used version (single dash). Add missing module information (abbreviated where none existed previously). Fix broken documentation links Make module names correspond to filenames (and fix links). Fix typos.
562 lines
20 KiB
Lua
562 lines
20 KiB
Lua
--- **Utilities** Enumerators.
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--
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-- An enumerator is a variable that holds a constant value. Enumerators are very useful because they make the code easier to read and to change in general.
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--
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-- For example, instead of using the same value at multiple different places in your code, you should use a variable set to that value.
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-- If, for whatever reason, the value needs to be changed, you only have to change the variable once and do not have to search through you code and reset
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-- every value by hand.
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--
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-- Another big advantage is that the LDT intellisense "knows" the enumerators. So you can use the autocompletion feature and do not have to keep all the
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-- values in your head or look them up in the docs.
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--
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-- DCS itself provides a lot of enumerators for various things. See [Enumerators](https://wiki.hoggitworld.com/view/Category:Enumerators) on Hoggit.
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--
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-- Other Moose classes also have enumerators. For example, the AIRBASE class has enumerators for airbase names.
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--
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-- @module Utilities.Enums
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-- @image MOOSE.JPG
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--- [DCS Enum world](https://wiki.hoggitworld.com/view/DCS_enum_world)
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-- @type ENUMS
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--- Because ENUMS are just better practice.
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--
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-- The ENUMS class adds some handy variables, which help you to make your code better and more general.
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--
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-- @field #ENUMS
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ENUMS = {}
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--- Rules of Engagement.
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-- @type ENUMS.ROE
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-- @field #number WeaponFree AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.
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-- @field #number OpenFireWeaponFree AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.
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-- @field #number OpenFire AI will engage only targets specified in its taskings.
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-- @field #number ReturnFire AI will only engage threats that shoot first.
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-- @field #number WeaponHold AI will hold fire under all circumstances.
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ENUMS.ROE = {
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WeaponFree=0,
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OpenFireWeaponFree=1,
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OpenFire=2,
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ReturnFire=3,
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WeaponHold=4,
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}
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--- Reaction On Threat.
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-- @type ENUMS.ROT
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-- @field #number NoReaction No defensive actions will take place to counter threats.
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-- @field #number PassiveDefense AI will use jammers and other countermeasures in an attempt to defeat the threat. AI will not attempt a maneuver to defeat a threat.
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-- @field #number EvadeFire AI will react by performing defensive maneuvers against incoming threats. AI will also use passive defense.
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-- @field #number BypassAndEscape AI will attempt to avoid enemy threat zones all together. This includes attempting to fly above or around threats.
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-- @field #number AllowAbortMission If a threat is deemed severe enough the AI will abort its mission and return to base.
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ENUMS.ROT = {
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NoReaction=0,
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PassiveDefense=1,
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EvadeFire=2,
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BypassAndEscape=3,
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AllowAbortMission=4,
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}
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--- Alarm state.
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-- @type ENUMS.AlarmState
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-- @field #number Auto AI will automatically switch alarm states based on the presence of threats. The AI kind of cheats in this regard.
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-- @field #number Green Group is not combat ready. Sensors are stowed if possible.
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-- @field #number Red Group is combat ready and actively searching for targets. Some groups like infantry will not move in this state.
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ENUMS.AlarmState = {
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Auto=0,
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Green=1,
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Red=2,
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}
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--- Weapon types. See the [Weapon Flag](https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag) enumerotor on hoggit wiki.
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-- @type ENUMS.WeaponFlag
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ENUMS.WeaponFlag={
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-- Bombs
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LGB = 2,
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TvGB = 4,
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SNSGB = 8,
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HEBomb = 16,
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Penetrator = 32,
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NapalmBomb = 64,
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FAEBomb = 128,
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ClusterBomb = 256,
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Dispencer = 512,
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CandleBomb = 1024,
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ParachuteBomb = 2147483648,
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-- Rockets
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LightRocket = 2048,
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MarkerRocket = 4096,
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CandleRocket = 8192,
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HeavyRocket = 16384,
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-- Air-To-Surface Missiles
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AntiRadarMissile = 32768,
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AntiShipMissile = 65536,
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AntiTankMissile = 131072,
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FireAndForgetASM = 262144,
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LaserASM = 524288,
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TeleASM = 1048576,
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CruiseMissile = 2097152,
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AntiRadarMissile2 = 1073741824,
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-- Air-To-Air Missiles
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SRAM = 4194304,
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MRAAM = 8388608,
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LRAAM = 16777216,
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IR_AAM = 33554432,
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SAR_AAM = 67108864,
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AR_AAM = 134217728,
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--- Guns
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GunPod = 268435456,
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BuiltInCannon = 536870912,
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---
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-- Combinations
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--
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-- Bombs
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GuidedBomb = 14, -- (LGB + TvGB + SNSGB)
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AnyUnguidedBomb = 2147485680, -- (HeBomb + Penetrator + NapalmBomb + FAEBomb + ClusterBomb + Dispencer + CandleBomb + ParachuteBomb)
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AnyBomb = 2147485694, -- (GuidedBomb + AnyUnguidedBomb)
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--- Rockets
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AnyRocket = 30720, -- LightRocket + MarkerRocket + CandleRocket + HeavyRocket
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--- Air-To-Surface Missiles
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GuidedASM = 1572864, -- (LaserASM + TeleASM)
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TacticalASM = 1835008, -- (GuidedASM + FireAndForgetASM)
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AnyASM = 4161536, -- (AntiRadarMissile + AntiShipMissile + AntiTankMissile + FireAndForgetASM + GuidedASM + CruiseMissile)
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AnyASM2 = 1077903360, -- 4161536+1073741824,
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--- Air-To-Air Missiles
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AnyAAM = 264241152, -- IR_AAM + SAR_AAM + AR_AAM + SRAAM + MRAAM + LRAAM
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AnyAutonomousMissile = 36012032, -- IR_AAM + AntiRadarMissile + AntiShipMissile + FireAndForgetASM + CruiseMissile
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AnyMissile = 268402688, -- AnyASM + AnyAAM
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--- Guns
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Cannons = 805306368, -- GUN_POD + BuiltInCannon
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--- Torpedo
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Torpedo = 4294967296,
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---
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-- Even More Genral
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Auto = 3221225470, -- Any Weapon (AnyBomb + AnyRocket + AnyMissile + Cannons)
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AutoDCS = 1073741822, -- Something if often see
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AnyAG = 2956984318, -- Any Air-To-Ground Weapon
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AnyAA = 264241152, -- Any Air-To-Air Weapon
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AnyUnguided = 2952822768, -- Any Unguided Weapon
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AnyGuided = 268402702, -- Any Guided Weapon
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}
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--- Weapon types by category. See the [Weapon Flag](https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag) enumerator on hoggit wiki.
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-- @type ENUMS.WeaponType
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-- @field #table Bomb Bombs.
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-- @field #table Rocket Rocket.
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-- @field #table Gun Guns.
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-- @field #table Missile Missiles.
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-- @field #table AAM Air-to-Air missiles.
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-- @field #table Torpedo Torpedos.
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-- @field #table Any Combinations.
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ENUMS.WeaponType={}
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ENUMS.WeaponType.Bomb={
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-- Bombs
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LGB = 2,
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TvGB = 4,
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SNSGB = 8,
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HEBomb = 16,
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Penetrator = 32,
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NapalmBomb = 64,
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FAEBomb = 128,
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ClusterBomb = 256,
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Dispencer = 512,
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CandleBomb = 1024,
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ParachuteBomb = 2147483648,
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-- Combinations
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GuidedBomb = 14, -- (LGB + TvGB + SNSGB)
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AnyUnguidedBomb = 2147485680, -- (HeBomb + Penetrator + NapalmBomb + FAEBomb + ClusterBomb + Dispencer + CandleBomb + ParachuteBomb)
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AnyBomb = 2147485694, -- (GuidedBomb + AnyUnguidedBomb)
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}
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ENUMS.WeaponType.Rocket={
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-- Rockets
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LightRocket = 2048,
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MarkerRocket = 4096,
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CandleRocket = 8192,
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HeavyRocket = 16384,
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-- Combinations
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AnyRocket = 30720, -- LightRocket + MarkerRocket + CandleRocket + HeavyRocket
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}
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ENUMS.WeaponType.Gun={
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-- Guns
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GunPod = 268435456,
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BuiltInCannon = 536870912,
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-- Combinations
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Cannons = 805306368, -- GUN_POD + BuiltInCannon
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}
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ENUMS.WeaponType.Missile={
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-- Missiles
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AntiRadarMissile = 32768,
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AntiShipMissile = 65536,
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AntiTankMissile = 131072,
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FireAndForgetASM = 262144,
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LaserASM = 524288,
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TeleASM = 1048576,
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CruiseMissile = 2097152,
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AntiRadarMissile2 = 1073741824,
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-- Combinations
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GuidedASM = 1572864, -- (LaserASM + TeleASM)
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TacticalASM = 1835008, -- (GuidedASM + FireAndForgetASM)
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AnyASM = 4161536, -- (AntiRadarMissile + AntiShipMissile + AntiTankMissile + FireAndForgetASM + GuidedASM + CruiseMissile)
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AnyASM2 = 1077903360, -- 4161536+1073741824,
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AnyAutonomousMissile = 36012032, -- IR_AAM + AntiRadarMissile + AntiShipMissile + FireAndForgetASM + CruiseMissile
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AnyMissile = 268402688, -- AnyASM + AnyAAM
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}
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ENUMS.WeaponType.AAM={
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-- Air-To-Air Missiles
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SRAM = 4194304,
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MRAAM = 8388608,
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LRAAM = 16777216,
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IR_AAM = 33554432,
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SAR_AAM = 67108864,
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AR_AAM = 134217728,
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-- Combinations
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AnyAAM = 264241152, -- IR_AAM + SAR_AAM + AR_AAM + SRAAM + MRAAM + LRAAM
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}
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ENUMS.WeaponType.Torpedo={
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-- Torpedo
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Torpedo = 4294967296,
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}
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ENUMS.WeaponType.Any={
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-- General combinations
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Weapon = 3221225470, -- Any Weapon (AnyBomb + AnyRocket + AnyMissile + Cannons)
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AG = 2956984318, -- Any Air-To-Ground Weapon
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AA = 264241152, -- Any Air-To-Air Weapon
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Unguided = 2952822768, -- Any Unguided Weapon
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Guided = 268402702, -- Any Guided Weapon
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}
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--- Mission tasks.
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-- @type ENUMS.MissionTask
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-- @field #string NOTHING No special task. Group can perform the minimal tasks: Orbit, Refuelling, Follow and Aerobatics.
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-- @field #string AFAC Forward Air Controller Air. Can perform the tasks: Attack Group, Attack Unit, FAC assign group, Bombing, Attack Map Object.
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-- @field #string ANTISHIPSTRIKE Naval ops. Can perform the tasks: Attack Group, Attack Unit.
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-- @field #string AWACS AWACS.
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-- @field #string CAP Combat Air Patrol.
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-- @field #string CAS Close Air Support.
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-- @field #string ESCORT Escort another group.
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-- @field #string FIGHTERSWEEP Fighter sweep.
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-- @field #string GROUNDATTACK Ground attack.
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-- @field #string INTERCEPT Intercept.
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-- @field #string PINPOINTSTRIKE Pinpoint strike.
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-- @field #string RECONNAISSANCE Reconnaissance mission.
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-- @field #string REFUELING Refueling mission.
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-- @field #string RUNWAYATTACK Attack the runway of an airdrome.
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-- @field #string SEAD Suppression of Enemy Air Defenses.
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-- @field #string TRANSPORT Troop transport.
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ENUMS.MissionTask={
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NOTHING="Nothing",
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AFAC="AFAC",
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ANTISHIPSTRIKE="Antiship Strike",
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AWACS="AWACS",
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CAP="CAP",
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CAS="CAS",
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ESCORT="Escort",
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FIGHTERSWEEP="Fighter Sweep",
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GROUNDATTACK="Ground Attack",
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INTERCEPT="Intercept",
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PINPOINTSTRIKE="Pinpoint Strike",
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RECONNAISSANCE="Reconnaissance",
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REFUELING="Refueling",
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RUNWAYATTACK="Runway Attack",
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SEAD="SEAD",
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TRANSPORT="Transport",
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}
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--- Formations (new). See the [Formations](https://wiki.hoggitworld.com/view/DCS_enum_formation) on hoggit wiki.
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-- @type ENUMS.Formation
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ENUMS.Formation={}
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ENUMS.Formation.FixedWing={}
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ENUMS.Formation.FixedWing.LineAbreast={}
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ENUMS.Formation.FixedWing.LineAbreast.Close = 65537
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ENUMS.Formation.FixedWing.LineAbreast.Open = 65538
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ENUMS.Formation.FixedWing.LineAbreast.Group = 65539
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ENUMS.Formation.FixedWing.Trail={}
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ENUMS.Formation.FixedWing.Trail.Close = 131073
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ENUMS.Formation.FixedWing.Trail.Open = 131074
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ENUMS.Formation.FixedWing.Trail.Group = 131075
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ENUMS.Formation.FixedWing.Wedge={}
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ENUMS.Formation.FixedWing.Wedge.Close = 196609
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ENUMS.Formation.FixedWing.Wedge.Open = 196610
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ENUMS.Formation.FixedWing.Wedge.Group = 196611
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ENUMS.Formation.FixedWing.EchelonRight={}
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ENUMS.Formation.FixedWing.EchelonRight.Close = 262145
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ENUMS.Formation.FixedWing.EchelonRight.Open = 262146
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ENUMS.Formation.FixedWing.EchelonRight.Group = 262147
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ENUMS.Formation.FixedWing.EchelonLeft={}
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ENUMS.Formation.FixedWing.EchelonLeft.Close = 327681
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ENUMS.Formation.FixedWing.EchelonLeft.Open = 327682
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ENUMS.Formation.FixedWing.EchelonLeft.Group = 327683
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ENUMS.Formation.FixedWing.FingerFour={}
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ENUMS.Formation.FixedWing.FingerFour.Close = 393217
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ENUMS.Formation.FixedWing.FingerFour.Open = 393218
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ENUMS.Formation.FixedWing.FingerFour.Group = 393219
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ENUMS.Formation.FixedWing.Spread={}
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ENUMS.Formation.FixedWing.Spread.Close = 458753
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ENUMS.Formation.FixedWing.Spread.Open = 458754
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ENUMS.Formation.FixedWing.Spread.Group = 458755
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ENUMS.Formation.FixedWing.BomberElement={}
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ENUMS.Formation.FixedWing.BomberElement.Close = 786433
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ENUMS.Formation.FixedWing.BomberElement.Open = 786434
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ENUMS.Formation.FixedWing.BomberElement.Group = 786435
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ENUMS.Formation.FixedWing.BomberElementHeight={}
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ENUMS.Formation.FixedWing.BomberElementHeight.Close = 851968
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ENUMS.Formation.FixedWing.FighterVic={}
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ENUMS.Formation.FixedWing.FighterVic.Close = 917505
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ENUMS.Formation.FixedWing.FighterVic.Open = 917506
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ENUMS.Formation.RotaryWing={}
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ENUMS.Formation.RotaryWing.Column={}
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ENUMS.Formation.RotaryWing.Column.D70=720896
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ENUMS.Formation.RotaryWing.Wedge={}
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ENUMS.Formation.RotaryWing.Wedge.D70=8
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ENUMS.Formation.RotaryWing.FrontRight={}
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ENUMS.Formation.RotaryWing.FrontRight.D300=655361
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ENUMS.Formation.RotaryWing.FrontRight.D600=655362
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ENUMS.Formation.RotaryWing.FrontLeft={}
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ENUMS.Formation.RotaryWing.FrontLeft.D300=655617
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ENUMS.Formation.RotaryWing.FrontLeft.D600=655618
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ENUMS.Formation.RotaryWing.EchelonRight={}
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ENUMS.Formation.RotaryWing.EchelonRight.D70 =589825
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ENUMS.Formation.RotaryWing.EchelonRight.D300=589826
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ENUMS.Formation.RotaryWing.EchelonRight.D600=589827
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ENUMS.Formation.RotaryWing.EchelonLeft={}
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ENUMS.Formation.RotaryWing.EchelonLeft.D70 =590081
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ENUMS.Formation.RotaryWing.EchelonLeft.D300=590082
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ENUMS.Formation.RotaryWing.EchelonLeft.D600=590083
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ENUMS.Formation.Vehicle={}
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ENUMS.Formation.Vehicle.Vee="Vee"
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ENUMS.Formation.Vehicle.EchelonRight="EchelonR"
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ENUMS.Formation.Vehicle.OffRoad="Off Road"
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ENUMS.Formation.Vehicle.Rank="Rank"
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ENUMS.Formation.Vehicle.EchelonLeft="EchelonL"
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ENUMS.Formation.Vehicle.OnRoad="On Road"
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ENUMS.Formation.Vehicle.Cone="Cone"
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ENUMS.Formation.Vehicle.Diamond="Diamond"
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--- Formations (old). The old format is a simplified version of the new formation enums, which allow more sophisticated settings.
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-- See the [Formations](https://wiki.hoggitworld.com/view/DCS_enum_formation) on hoggit wiki.
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-- @type ENUMS.FormationOld
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ENUMS.FormationOld={}
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ENUMS.FormationOld.FixedWing={}
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ENUMS.FormationOld.FixedWing.LineAbreast=1
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ENUMS.FormationOld.FixedWing.Trail=2
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ENUMS.FormationOld.FixedWing.Wedge=3
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ENUMS.FormationOld.FixedWing.EchelonRight=4
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ENUMS.FormationOld.FixedWing.EchelonLeft=5
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ENUMS.FormationOld.FixedWing.FingerFour=6
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ENUMS.FormationOld.FixedWing.SpreadFour=7
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ENUMS.FormationOld.FixedWing.BomberElement=12
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ENUMS.FormationOld.FixedWing.BomberElementHeight=13
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ENUMS.FormationOld.FixedWing.FighterVic=14
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ENUMS.FormationOld.RotaryWing={}
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ENUMS.FormationOld.RotaryWing.Wedge=8
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ENUMS.FormationOld.RotaryWing.Echelon=9
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ENUMS.FormationOld.RotaryWing.Front=10
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ENUMS.FormationOld.RotaryWing.Column=11
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--- Morse Code. See the [Wikipedia](https://en.wikipedia.org/wiki/Morse_code).
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--
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-- * Short pulse "*"
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-- * Long pulse "-"
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--
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-- Pulses are separated by a blank character " ".
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--
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-- @type ENUMS.Morse
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ENUMS.Morse={}
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ENUMS.Morse.A="* -"
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ENUMS.Morse.B="- * * *"
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ENUMS.Morse.C="- * - *"
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ENUMS.Morse.D="- * *"
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ENUMS.Morse.E="*"
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ENUMS.Morse.F="* * - *"
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ENUMS.Morse.G="- - *"
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ENUMS.Morse.H="* * * *"
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ENUMS.Morse.I="* *"
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ENUMS.Morse.J="* - - -"
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ENUMS.Morse.K="- * -"
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ENUMS.Morse.L="* - * *"
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ENUMS.Morse.M="- -"
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ENUMS.Morse.N="- *"
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ENUMS.Morse.O="- - -"
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ENUMS.Morse.P="* - - *"
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ENUMS.Morse.Q="- - * -"
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ENUMS.Morse.R="* - *"
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ENUMS.Morse.S="* * *"
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ENUMS.Morse.T="-"
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ENUMS.Morse.U="* * -"
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ENUMS.Morse.V="* * * -"
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ENUMS.Morse.W="* - -"
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ENUMS.Morse.X="- * * -"
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ENUMS.Morse.Y="- * - -"
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ENUMS.Morse.Z="- - * *"
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ENUMS.Morse.N1="* - - - -"
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ENUMS.Morse.N2="* * - - -"
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ENUMS.Morse.N3="* * * - -"
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ENUMS.Morse.N4="* * * * -"
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ENUMS.Morse.N5="* * * * *"
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ENUMS.Morse.N6="- * * * *"
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ENUMS.Morse.N7="- - * * *"
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ENUMS.Morse.N8="- - - * *"
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ENUMS.Morse.N9="- - - - *"
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ENUMS.Morse.N0="- - - - -"
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ENUMS.Morse[" "]=" "
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--- ISO (639-1) 2-letter Language Codes. See the [Wikipedia](https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes).
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--
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-- @type ENUMS.ISOLang
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ENUMS.ISOLang =
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{
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Arabic = 'AR',
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Chinese = 'ZH',
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English = 'EN',
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French = 'FR',
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German = 'DE',
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Russian = 'RU',
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Spanish = 'ES',
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Japanese = 'JA',
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Italian = 'IT',
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}
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--- Phonetic Alphabet (NATO). See the [Wikipedia](https://en.wikipedia.org/wiki/NATO_phonetic_alphabet).
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--
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-- @type ENUMS.Phonetic
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ENUMS.Phonetic =
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{
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A = 'Alpha',
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B = 'Bravo',
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C = 'Charlie',
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D = 'Delta',
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E = 'Echo',
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F = 'Foxtrot',
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G = 'Golf',
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H = 'Hotel',
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I = 'India',
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J = 'Juliett',
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K = 'Kilo',
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L = 'Lima',
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M = 'Mike',
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N = 'November',
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O = 'Oscar',
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P = 'Papa',
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Q = 'Quebec',
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R = 'Romeo',
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S = 'Sierra',
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T = 'Tango',
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U = 'Uniform',
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V = 'Victor',
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W = 'Whiskey',
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X = 'Xray',
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Y = 'Yankee',
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Z = 'Zulu',
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}
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--- Reporting Names (NATO). See the [Wikipedia](https://en.wikipedia.org/wiki/List_of_NATO_reporting_names_for_fighter_aircraft).
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-- DCS known aircraft types
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--
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-- @type ENUMS.ReportingName
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ENUMS.ReportingName =
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{
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NATO = {
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-- Fighters
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Dragon = "JF-17", -- China, correctly Fierce Dragon, Thunder for PAC
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Fagot = "MiG-15",
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Farmer = "MiG-19", -- Shenyang J-6 and Mikoyan-Gurevich MiG-19
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Felon = "Su-57",
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Fencer = "Su-24",
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|
Fishbed = "MiG-21",
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Fitter = "Su-17", -- Sukhoi Su-7 and Su-17/Su-20/Su-22
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|
Flogger = "MiG-23", --and MiG-27
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Flogger_D = "MiG-27", --and MiG-23
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|
Flagon = "Su-15",
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|
Foxbat = "MiG-25",
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|
Fulcrum = "MiG-29",
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|
Foxhound = "MiG-31",
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|
Flanker = "Su-27", -- Sukhoi Su-27/Su-30/Su-33/Su-35/Su-37 and Shenyang J-11/J-15/J-16
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Flanker_C = "Su-30",
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|
Flanker_E = "Su-35",
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|
Flanker_F = "Su-37",
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|
Flanker_L = "J-11A",
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|
Firebird = "J-10",
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|
Sea_Flanker = "Su-33",
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|
Fullback = "Su-34", -- also Su-32
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|
Frogfoot = "Su-25",
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|
Tomcat = "F-14", -- Iran
|
|
Mirage = "Mirage", -- various non-NATO
|
|
Codling = "Yak-40",
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|
Maya = "L-39",
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|
-- Fighters US/NATO
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|
Warthog = "A-10",
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|
--Mosquito = "A-20",
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|
Skyhawk = "A-4E",
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|
Viggen = "AJS37",
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|
Harrier = "AV-8B",
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|
Spirit = "B-2",
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|
Aviojet = "C-101",
|
|
Nighthawk = "F-117A",
|
|
Eagle = "F-15C",
|
|
Mudhen = "F-15E",
|
|
Viper = "F-16",
|
|
Phantom = "F-4E",
|
|
Tiger = "F-5", -- was thinkg to name this MiG-25 ;)
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|
Sabre = "F-86",
|
|
Hornet = "A-18", -- avoiding the slash
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|
Hawk = "Hawk",
|
|
Albatros = "L-39",
|
|
Goshawk = "T-45",
|
|
Starfighter = "F-104",
|
|
Tornado = "Tornado",
|
|
-- Transport / Bomber / Others
|
|
Atlas = "A400",
|
|
Lancer = "B1-B",
|
|
Stratofortress = "B-52H",
|
|
Hercules = "C-130",
|
|
Super_Hercules = "Hercules",
|
|
Globemaster = "C-17",
|
|
Greyhound = "C-2A",
|
|
Galaxy = "C-5",
|
|
Hawkeye = "E-2D",
|
|
Sentry = "E-3A",
|
|
Stratotanker = "KC-135",
|
|
Extender = "KC-10",
|
|
Orion = "P-3C",
|
|
Viking = "S-3B",
|
|
Osprey = "V-22",
|
|
-- Bomber Rus
|
|
Badger = "H6-J",
|
|
Bear_J = "Tu-142", -- also Tu-95
|
|
Bear = "Tu-95", -- also Tu-142
|
|
Blinder = "Tu-22",
|
|
Blackjack = "Tu-160",
|
|
-- AIC / Transport / Other
|
|
Clank = "An-30",
|
|
Curl = "An-26",
|
|
Candid = "IL-76",
|
|
Midas = "IL-78",
|
|
Mainstay = "A-50",
|
|
Mainring = "KJ-2000", -- A-50 China
|
|
Yak = "Yak-52",
|
|
-- Helos
|
|
Helix = "Ka-27",
|
|
Shark = "Ka-50",
|
|
Hind = "Mi-24",
|
|
Halo = "Mi-26",
|
|
Hip = "Mi-8",
|
|
Havoc = "Mi-28",
|
|
Gazelle = "SA342",
|
|
-- Helos US
|
|
Huey = "UH-1H",
|
|
Cobra = "AH-1",
|
|
Apache = "AH-64",
|
|
Chinook = "CH-47",
|
|
Sea_Stallion = "CH-53",
|
|
Kiowa = "OH-58",
|
|
Seahawk = "SH-60",
|
|
Blackhawk = "UH-60",
|
|
Sea_King = "S-61",
|
|
-- Drones
|
|
UCAV = "WingLoong",
|
|
Reaper = "MQ-9",
|
|
Predator = "MQ-1A",
|
|
}
|
|
}
|