MOOSE/Stage.lua
svenvandevelde 10341b7045 First Commit
2015-10-25 10:40:52 +01:00

743 lines
22 KiB
Lua

--- Stages within a @{TASK} within a @{MISSION}. All of the STAGE functionality is considered internally administered and not to be used by any Mission designer.
-- @classmod STAGE
-- @author Flightcontrol
Include.File( "Routines" )
Include.File( "Base" )
Include.File( "Mission" )
Include.File( "Client" )
Include.File( "Task" )
STAGE = {
ClassName = "STAGE",
MSG = { ID = "None", TIME = 10 },
FREQUENCY = { NONE = 0, ONCE = 1, REPEAT = -1 },
Name = "NoStage",
StageType = '',
WaitTime = 1,
Frequency = 1,
MessageCount = 0,
MessageInterval = 15,
MessageShown = {},
MessageShow = false,
MessageFlash = false
}
function STAGE:New()
trace.f(self.ClassName)
local self = BASE:Inherit( self, BASE:New() )
return self
end
function STAGE:Execute( Mission, Client, Task )
trace.f(self.ClassName)
local Valid = true
return Valid
end
function STAGE:Executing( Mission, Client, Task )
trace.f(self.ClassName)
end
function STAGE:Validate( Mission, Client, Task )
trace.f(self.ClassName)
local Valid = true
return Valid
end
STAGEBRIEF = {
ClassName = "BRIEF",
MSG = { ID = "Brief", TIME = 30 },
Name = "Brief",
StageBriefingTime = 0,
StageBriefingDuration = 10
}
function STAGEBRIEF:New()
trace.f(self.ClassName)
-- Arrange meta tables
local Child = BASE:Inherit( self, STAGE:New() )
Child.StageType = 'CLIENT'
return Child
end
function STAGEBRIEF:Execute( Mission, Client, Task )
trace.f(self.ClassName)
local Valid = BASE:Inherited(self):Execute( Mission, Client, Task )
Mission:ShowBriefing( Client )
self.StageBriefingTime = timer.getTime()
return Valid
end
function STAGEBRIEF:Validate( Mission, Client, Task )
trace.f(self.ClassName)
local Valid = STAGE:Validate( Mission, Client, Task )
if timer.getTime() - self.StageBriefingTime <= self.StageBriefingDuration then
return 0
else
self.StageBriefingTime = timer.getTime()
return 1
end
end
STAGESTART = {
ClassName = "START",
MSG = { ID = "Start", TIME = 30 },
Name = "Start",
StageStartTime = 0,
StageStartDuration = 10
}
function STAGESTART:New()
trace.f(self.ClassName)
-- Arrange meta tables
local Child = BASE:Inherit( self, STAGE:New() )
Child.StageType = 'CLIENT'
return Child
end
function STAGESTART:Execute( Mission, Client, Task )
trace.f(self.ClassName)
local Valid = BASE:Inherited(self):Execute( Mission, Client, Task )
if Task.TaskBriefing then
Client:Message( Task.TaskBriefing, self.StageStartDuration, Mission.Name .. "/Stage", "Mission Command: Tasking" )
else
Client:Message( 'Task ' .. Task.TaskNumber .. '.', self.StageStartDuration, Mission.Name .. "/Stage", "Mission Command: Tasking" )
end
self.StageStartTime = timer.getTime()
return Valid
end
function STAGESTART:Validate( Mission, Client, Task )
trace.f(self.ClassName)
local Valid = STAGE:Validate( Mission, Client, Task )
if timer.getTime() - self.StageStartTime <= self.StageStartDuration then
return 0
else
self.StageStartTime = timer.getTime()
return 1
end
return 1
end
STAGEROUTE = {
ClassName = "STAGEROUTE",
MSG = { ID = "Route", TIME = 5 },
Frequency = STAGE.FREQUENCY.REPEAT,
Name = "Route"
}
function STAGEROUTE:New()
trace.f(self.ClassName)
-- Arrange meta tables
local self = BASE:Inherit( self, STAGE:New() )
self.StageType = 'CLIENT'
self.MessageSwitch = true
return self
end
function STAGEROUTE:Execute( Mission, Client, Task )
trace.f(self.ClassName)
local Valid = BASE:Inherited(self):Execute( Mission, Client, Task )
if type( Task.LandingZones) == "table" then
local RouteMessage = "Fly to "
for LandingZoneID, LandingZoneName in pairs( Task.LandingZones ) do
RouteMessage = RouteMessage .. LandingZoneName .. ' at ' .. routines.getBRStringZone( { zone = LandingZoneName, ref = Client:ClientGroup():getUnit(1):getPoint(), true, true } ) .. ' km. '
end
Client:Message( RouteMessage, self.MSG.TIME, Mission.Name .. "/StageRoute", "Co-Pilot: Route", 10 )
else
Client:Message( "Fly to " .. Task.LandingZones .. ' at ' .. routines.getBRStringZone( { zone = Task.LandingZones, ref = Client:ClientGroup():getUnit(1):getPoint(), true, true } ) .. ' km. ', self.MSG.TIME, Mission.Name .. "/StageRoute", "Co-Pilot: Route", 10 )
end
if Client:IsTransport() then
Client:ShowCargo()
end
return Valid
end
function STAGEROUTE:Validate( Mission, Client, Task )
trace.f(self.ClassName)
local Valid = STAGE:Validate( Mission, Client, Task )
-- check if this carrier is in the landing zone
Task.CurrentLandingZoneID = routines.IsUnitInZones( Client:ClientGroup():getUnits()[1], Task.LandingZones )
if ( Task.CurrentLandingZoneID ) then
if not Task.Signalled then
if Task.LandingZoneSignalType then
env.info( 'TransportSchedule: Task.LandingZoneSignalType = ' .. Task.LandingZoneSignalType.TEXT )
if Task.LandingZoneSignalUnitNames then
local LandingZoneSignalUnit = Task.LandingZoneSignalUnitNames[Task.CurrentLandingZoneID]
trace.i( self.ClassName, 'LandingZoneSignalUnit = ' .. LandingZoneSignalUnit )
local SignalUnit = Unit.getByName(LandingZoneSignalUnit)
if SignalUnit == nil then
SignalUnit = StaticObject.getByName( LandingZoneSignalUnit )
end
if SignalUnit ~= nil then
trace.i( self.ClassName, 'Signalling Unit' )
local SignalVehiclePos = SignalUnit:getPosition().p
SignalVehiclePos.y = SignalVehiclePos.y + Task.LandingZoneSignalHeight
if Task.LandingZoneSignalType.ID == Task.SIGNAL.TYPE.SMOKE.ID then
trigger.action.smoke( SignalVehiclePos, Task.LandingZoneSignalColor.COLOR )
elseif Task.LandingZoneSignalType.ID == Task.SIGNAL.TYPE.FLARE.ID then
trigger.action.signalFlare( SignalVehiclePos, Task.LandingZoneSignalColor.COLOR, 0 )
end
end
else
env.info( 'TransportSchedule: Signaling landing zone ' )
local LandingZone = trigger.misc.getZone( Task.LandingZones [ Task.CurrentLandingZoneID ] )
local CurrentPosition = { x = LandingZone.point.x, y = LandingZone.point.z }
LandingZone.point.y = land.getHeight( CurrentPosition ) + 10
if Task.LandingZoneSignalType.ID == Task.SIGNAL.TYPE.SMOKE.ID then
env.info( 'TransportSchedule: Smoking zone x = ' .. LandingZone.point.x .. ' y = ' .. LandingZone.point.y .. ' z = ' .. LandingZone.point.z )
trigger.action.smoke( LandingZone.point, Task.LandingZoneSignalColor.COLOR )
elseif Task.LandingZoneSignalType.ID == Task.SIGNAL.TYPE.SMOKE.FLARE.ID then
env.info( 'TransportSchedule: Flaring zone x = ' .. LandingZone.point.x .. ' y = ' .. LandingZone.point.y .. ' z = ' .. LandingZone.point.z )
trigger.action.signalFlare( LandingZone.point, Task.LandingZoneSignalColor.COLOR, 0 )
end
end
end
self.Signalled = true
end
return 1
end
return 0
end
STAGELANDING = {
ClassName = "STAGELANDING",
MSG = { ID = "Landing", TIME = 10 },
Name = "Landing",
Signalled = false
}
function STAGELANDING:New()
trace.f(self.ClassName)
-- Arrange meta tables
local Child = BASE:Inherit( self, STAGE:New() )
Child.StageType = 'CLIENT'
return Child
end
function STAGELANDING:Execute( Mission, Client, Task )
trace.f(self.ClassName)
Client:Message( 'We have arrived at ' .. Task.LandingZones[Task.CurrentLandingZoneID] .. '. Land the helicopter to ' .. Task.TEXT[1] .. ' the ' .. Task.CargoType.TEXT .. '.',
self.MSG.TIME, Mission.Name .. "/Stage", "Co-Pilot: Landing" )
end
function STAGELANDING:Validate( Mission, Client, Task )
trace.f(self.ClassName)
if routines.IsUnitInZones( Client:ClientGroup():getUnits()[1], Task.LandingZones[Task.CurrentLandingZoneID] ) then
else
Task.Signalled = false
Task:RemoveCargoMenus( Client )
return -1
end
if not Client:ClientGroup():getUnits()[1]:inAir() then
else
return 0
end
return 1
end
STAGELANDED = {
ClassName = "STAGELANDED",
MSG = { ID = "Land", TIME = 10 },
Name = "Landed",
MenusAdded = false
}
function STAGELANDED:New()
trace.f(self.ClassName)
-- Arrange meta tables
local Child = BASE:Inherit( self, STAGE:New() )
Child.StageType = 'CLIENT'
return Child
end
function STAGELANDED:Execute( Mission, Client, Task )
trace.f(self.ClassName)
Client:Message( 'We have landed within the landing zone. Use the radio menu (F10) to ' .. Task.TEXT[1] .. ' the ' .. Task.CargoType.TEXT .. '.', self.MSG.TIME, Mission.Name .. "/Stage", "Co-Pilot: Landed" )
if not self.MenusAdded then
Task:RemoveCargoMenus( Client )
Task:AddCargoMenus( Client, Mission._Cargos, 250 )
end
end
function STAGELANDED:Validate( Mission, Client, Task )
trace.f(self.ClassName)
if routines.IsUnitInZones( Client:ClientGroup():getUnits()[1], Task.LandingZones[Task.CurrentLandingZoneID] ) then
else
Task.Signalled = false
Task:RemoveCargoMenus( Client )
return -2
end
if not Client:ClientGroup():getUnits()[1]:inAir() then
else
Task.Signalled = false
return -1
end
if Task.ExecuteStage == _TransportExecuteStage.EXECUTING then
else
return 0
end
return 1
end
STAGEUNLOAD = {
ClassName = "STAGEUNLOAD",
MSG = { ID = "Unload", TIME = 10 },
Name = "Unload"
}
function STAGEUNLOAD:New()
trace.f(self.ClassName)
-- Arrange meta tables
local Child = BASE:Inherit( self, STAGE:New() )
Child.StageType = 'CLIENT'
return Child
end
function STAGEUNLOAD:Execute( Mission, Client, Task )
trace.f(self.ClassName)
Client:Message( 'The ' .. Task.CargoType.TEXT .. ' are being ' .. Task.TEXT[2] .. ' within the landing zone. Wait until the helicopter is ' .. Task.TEXT[3] .. '.',
self.MSG.TIME, Mission.Name .. "/Stage", "Co-Pilot: Unload" )
Task:RemoveCargoMenus( Client )
end
function STAGEUNLOAD:Executing( Mission, Client, Task )
trace.f(self.ClassName)
env.info( 'STAGEUNLOAD:Executing() Task.CargoName = ' .. Task.CargoName )
local Cargo = Client:RemoveCargo( Task.CargoName )
if Cargo then
env.info( 'STAGEUNLOAD:Executing() Cargo.CargoName = ' .. Cargo.CargoName )
env.info( 'STAGEUNLOAD:Executing() Cargo.CargoGroupName = ' .. Cargo.CargoGroupName )
env.info( 'STAGEUNLOAD:Executing() Mission._Cargos[Cargo.CargoName].CargoGroupTemplate = ' .. Mission._Cargos[Cargo.CargoName].CargoGroupTemplate )
if Cargo.CargoType.TRANSPORT == CARGO_TRANSPORT.UNIT then
if Cargo.CargoName then
if Task.TargetZoneName then
SPAWN:New( Mission._Cargos[Cargo.CargoName].CargoGroupTemplate ):FromCarrier ( Client:ClientGroup(),
Task.TargetZoneName,
Mission._Cargos[Cargo.CargoName].CargoGroupName )
else
SPAWN:New( Mission._Cargos[Cargo.CargoName].CargoGroupTemplate ):FromCarrier ( Client:ClientGroup(),
Task.LandingZones[Task.CurrentLandingZoneID],
Mission._Cargos[Cargo.CargoName].CargoGroupName )
end
end
end
Task.ExecuteStage = _TransportExecuteStage.SUCCESS
Client:ShowCargo()
end
end
function STAGEUNLOAD:Validate( Mission, Client, Task )
trace.f(self.ClassName)
env.info( 'STAGEUNLOAD:Validate()' )
if routines.IsUnitInZones( Client:ClientGroup():getUnits()[1], Task.LandingZones[Task.CurrentLandingZoneID] ) then
else
Task.ExecuteStage = _TransportExecuteStage.FAILED
Task:RemoveCargoMenus( Client )
Client:Message( 'The ' .. Task.CargoType.TEXT .. " haven't been successfully " .. Task.TEXT[3] .. ' within the landing zone. Task and mission has failed.',
_TransportStageMsgTime.DONE, Mission.Name .. "/StageFailure", "Co-Pilot: Unload" )
return 1
end
if not Client:ClientGroup():getUnits()[1]:inAir() then
else
Task.ExecuteStage = _TransportExecuteStage.FAILED
Task:RemoveCargoMenus( Client )
Client:Message( 'The ' .. Task.CargoType.TEXT .. " haven't been successfully " .. Task.TEXT[3] .. ' within the landing zone. Task and mission has failed.',
_TransportStageMsgTime.DONE, Mission.Name .. "/StageFailure", "Co-Pilot: Unload" )
return 1
end
if Task.ExecuteStage == _TransportExecuteStage.SUCCESS then
Client:Message( 'The ' .. Task.CargoType.TEXT .. ' have been sucessfully ' .. Task.TEXT[3] .. ' within the landing zone.', _TransportStageMsgTime.DONE, Mission.Name .. "/Stage", "Co-Pilot: Unload" )
Mission._Cargos[Task.CargoName].Status = CARGOSTATUS.UNLOADED
Task:RemoveCargoMenus( Client )
Task.MissionTask:AddGoalCompletion( Task.MissionTask.GoalVerb, Task.CargoName, 1 ) -- We set the cargo as one more goal completed in the mission.
return 1
end
return 1
end
STAGELOAD = {
ClassName = "STAGELOAD",
MSG = { ID = "Load", TIME = 10 },
Name = "Load"
}
function STAGELOAD:New()
trace.f(self.ClassName)
-- Arrange meta tables
local Child = BASE:Inherit( self, STAGE:New() )
Child.StageType = 'CLIENT'
return Child
end
function STAGELOAD:Execute( Mission, Client, Task )
trace.f(self.ClassName)
Client:Message( 'The ' .. Task.CargoType.TEXT .. ' are being ' .. Task.TEXT[2] .. ' within the landing zone. Wait until the helicopter is ' .. Task.TEXT[3] .. '.',
_TransportStageMsgTime.EXECUTING, Mission.Name .. "/Stage", "Co-Pilot: Load" )
-- Route the cargo to the Carrier
if Mission._Cargos[Task.CargoName].CargoType.TRANSPORT == CARGO_TRANSPORT.UNIT then
Task:OnBoardCargo( Client:ClientGroup(), Mission._Cargos )
Task.ExecuteStage = _TransportExecuteStage.EXECUTING
else
-- Add the group to the internal cargo;
Client:AddCargo( Task.CargoName, Mission._Cargos[Task.CargoName].CargoGroupName, Mission._Cargos[Task.CargoName].CargoType, Mission._Cargos[Task.CargoName].CargoWeight, Mission._Cargos[Task.CargoName].CargoGroupTemplate )
Task.ExecuteStage = _TransportExecuteStage.SUCCESS
end
end
function STAGELOAD:Executing( Mission, Client, Task )
trace.f(self.ClassName)
-- Remove the loaded object from the battle zone.
if routines.IsPartOfGroupInRadius( Group.getByName(Mission._Cargos[Task.CargoName].CargoGroupName), Client:ClientGroup(), 75 ) then
routines.DestroyGroupInRadiusFromGroup( Group.getByName(Mission._Cargos[Task.CargoName].CargoGroupName), Client:ClientGroup(), 75 )
env.info('trying to remove cargo')
-- Add the group to the internal cargo;
Client:AddCargo( Task.CargoName, Mission._Cargos[Task.CargoName].CargoGroupName, Mission._Cargos[Task.CargoName].CargoType, Mission._Cargos[Task.CargoName].CargoWeight, Mission._Cargos[Task.CargoName].CargoGroupTemplate )
-- Message to the pilot that cargo has been loaded.
Client:Message( "The cargo " .. Task.CargoName .. " has been loaded in our helicopter.", 20, Mission.Name .. "/Stage", "Co-Pilot: Load" )
Task.ExecuteStage = _TransportExecuteStage.SUCCESS
Client:ShowCargo()
end
end
function STAGELOAD:Validate( Mission, Client, Task )
trace.f(self.ClassName)
if routines.IsUnitInZones( Client:ClientGroup():getUnits()[1], Task.LandingZones[Task.CurrentLandingZoneID] ) then
else
Task:RemoveCargoMenus( Client )
Task.ExecuteStage = _TransportExecuteStage.FAILED
Task.CargoName = nil
Client:Message( "The " .. Task.CargoType.TEXT .. " loading has been aborted. You flew outside the pick-up zone while loading. ",
_TransportStageMsgTime.DONE, Mission.Name .. "/StageSuccess", "Co-Pilot: Load" )
return 1
end
if not Client:ClientGroup():getUnits()[1]:inAir() then
else
-- The carrier is back in the air, undo the loading process.
Task:RemoveCargoMenus( Client )
Task.ExecuteStage = _TransportExecuteStage.NONE
Task.CargoName = nil
Client:Message( "The " .. Task.CargoType.TEXT .. " loading has been aborted. Land the helicopter and load the cargo. Don't fly outside the pick-up zone. ",
_TransportStageMsgTime.DONE, Mission.Name .. "/StageSuccess", "Co-Pilot: Load" )
return -1
end
if Task.ExecuteStage == _TransportExecuteStage.SUCCESS then
Mission._Cargos[Task.CargoName].Status = CARGOSTATUS.LOADED
Task:RemoveCargoMenus( Client )
Client:Message( 'Co-Pilot: The ' .. Task.CargoType.TEXT .. ' have been sucessfully ' .. Task.TEXT[3] .. ' within the landing zone.',
_TransportStageMsgTime.DONE, Mission.Name .. "/Stage", "Co-Pilot: Load" )
Task.MissionTask:AddGoalCompletion( Task.MissionTask.GoalVerb, Task.CargoName, 1 )
return 1
end
return 0
end
STAGE_SLINGLOAD_HOOK = {
ClassName = "STAGE_SLINGLOAD_HOOK",
MSG = { ID = "SlingLoadHook", TIME = 10 },
Name = "SlingLoadHook"
}
function STAGE_SLINGLOAD_HOOK:New()
trace.f(self.ClassName)
-- Arrange meta tables
local self = BASE:Inherit( self, STAGE:New() )
self.StageType = 'CLIENT'
return self
end
function STAGE_SLINGLOAD_HOOK:Execute( Mission, Client, Task )
trace.f(self.ClassName)
Client:Message( 'Hook the Cargo onto the helicopter, and fly out the pick-up zone. Due to a bug in DCS world it cannot be chacked (for the moment) ' ..
'if the cargo is in our out of the zone and attached to your helicopter...', self.MSG.TIME, Mission.Name .. "/Stage", "Co-Pilot: Hook" )
end
function STAGE_SLINGLOAD_HOOK:Validate( Mission, Client, Task )
trace.f(self.ClassName)
--[[
for CargoID, CargoName in pairs( Task.CargoPrefixes ) do
env.info( CargoName )
if StaticObject.getByName( CargoName ):inAir() then
Task.CargoName = CargoName
Task.CargoID = CargoID
Client:Message( 'Co-Pilot: The Cargo has been successfully hooked onto the helicopter within the landing zone.', self.MSG.TIME, Mission.Name .. "/StageSuccess" )
break
end
end
if Task.CargoName then
if routines.IsStaticInZones( StaticObject.getByName( Task.CargoName ), Task.LandingZones[Task.CurrentLandingZoneID] ) then
else
-- Mission._Cargos[Task.CargoName].Status = CARGOSTATUS.LOADED
return 1
end
end
--]]
return 1
end
STAGE_SLINGLOAD_UNHOOK = {
ClassName = "STAGE_SLINGLOAD_UNHOOK",
MSG = { ID = "SlingLoadUnHook", TIME = 10 },
Name = "SlingLoadUnHook"
}
function STAGE_SLINGLOAD_UNHOOK:New()
trace.f(self.ClassName)
-- Arrange meta tables
local self = BASE:Inherit( self, STAGE:New() )
self.StageType = 'CLIENT'
return self
end
function STAGE_SLINGLOAD_UNHOOK:Execute( Mission, Client, Task )
trace.f(self.ClassName)
Client:Message( 'Deploy the Cargo in the Landing Zone and unhook the cargo, and fly out of the drop zone.', self.MSG.TIME, Mission.Name .. "/StageUnhook", "Co-Pilot: Unhook" )
end
function STAGE_SLINGLOAD_UNHOOK:Validate( Mission, Client, Task )
trace.f(self.ClassName)
--[[
for CargoID, CargoName in pairs( Task.CargoPrefixes ) do
if StaticObject.getByName( CargoName ):inAir() then
Task.CargoName = CargoName
Task.CargoID = CargoID
Client:Message( 'Co-Pilot: Drop the cargo within the landing zone and unhook.', self.MSG.TIME, Mission.Name .. "/Stage" )
break
end
end
if Task.CargoName then
if GE_CARGO[CargoID] == 4 then
if not StaticObject.getByName( Task.CargoName ):inAir() then
if routines.IsUnitInZones( Client:ClientGroup():getUnits()[1], Task.LandingZones[Task.CurrentLandingZoneID] ) then
else
Client:Message( 'Co-Pilot: The Cargo is Dropped in the Landing Zone, and You have flown outside of the landing zone.', self.MSG.TIME, Mission.Name .. "/Stage" )
return 1
end
end
end
--]]
return 1
end
STAGEDONE = {
ClassName = "STAGEDONE",
MSG = { ID = "Done", TIME = 10 },
Name = "Done"
}
function STAGEDONE:New()
trace.f(self.ClassName)
-- Arrange meta tables
local Child = BASE:Inherit( self, STAGE:New() )
Child.StageType = 'AI'
return Child
end
function STAGEDONE:Execute( Mission, Client, Task )
trace.f(self.ClassName)
end
function STAGEDONE:Validate( Mission, Client, Task )
trace.f(self.ClassName)
Task:Done()
return 0
end
STAGEARRIVE = {
ClassName = "STAGEARRIVE",
MSG = { ID = "Arrive", TIME = 10 },
Name = "Arrive"
}
function STAGEARRIVE:New()
trace.f(self.ClassName)
-- Arrange meta tables
local Child = BASE:Inherit( self, STAGE:New() )
Child.StageType = 'CLIENT'
return Child
end
function STAGEARRIVE:Execute( Mission, Client, Task )
trace.f(self.ClassName)
Client:Message( 'We have arrived at ' .. Task.LandingZones[Task.CurrentLandingZoneID] .. ".", self.MSG.TIME, Mission.Name .. "/Stage", "Co-Pilot: Arrived" )
end
function STAGEARRIVE:Validate( Mission, Client, Task )
trace.f(self.ClassName)
Task.CurrentLandingZoneID = routines.IsUnitInZones( Client:ClientGroup():getUnits()[1], Task.LandingZones )
if ( Task.CurrentLandingZoneID ) then
else
return -1
end
return 1
end
STAGEGROUPSDESTROYED = {
ClassName = "STAGEGROUPSDESTROYED",
DestroyGroupSize = -1,
Frequency = STAGE.FREQUENCY.REPEAT,
MSG = { ID = "DestroyGroup", TIME = 10 },
Name = "GroupsDestroyed"
}
function STAGEGROUPSDESTROYED:New()
trace.f(self.ClassName)
-- Arrange meta tables
local Child = BASE:Inherit( self, STAGE:New() )
Child.StageType = 'AI'
return Child
end
--function STAGEGROUPSDESTROYED:Execute( Mission, Client, Task )
--
-- Client:Message( 'Task: Still ' .. DestroyGroupSize .. " of " .. Task.DestroyGroupCount .. " " .. Task.DestroyGroupType .. " to be destroyed!", self.MSG.TIME, Mission.Name .. "/Stage" )
--
--end
function STAGEGROUPSDESTROYED:Validate( Mission, Client, Task )
trace.f(self.ClassName)
if Task.MissionTask:IsGoalReached() then
return 1
else
return 0
end
end
function STAGEGROUPSDESTROYED:Execute( Mission, Client, Task )
trace.f(self.ClassName)
trace.i( self.ClassName, { Task.ClassName, Task.Destroyed } )
--env.info( 'Event Table Task = ' .. tostring(Task) )
end
--[[
_TransportStage: Defines the different stages of which of transport missions can be in. This table is internal and is used to control the sequence of messages, actions and flow.
- _TransportStage.START
- _TransportStage.ROUTE
- _TransportStage.LAND
- _TransportStage.EXECUTE
- _TransportStage.DONE
- _TransportStage.REMOVE
--]]
_TransportStage = {
HOLD = "HOLD",
START = "START",
ROUTE = "ROUTE",
LANDING = "LANDING",
LANDED = "LANDED",
EXECUTING = "EXECUTING",
LOAD = "LOAD",
UNLOAD = "UNLOAD",
DONE = "DONE",
NEXT = "NEXT"
}
_TransportStageMsgTime = {
HOLD = 10,
START = 60,
ROUTE = 5,
LANDING = 10,
LANDED = 30,
EXECUTING = 30,
LOAD = 30,
UNLOAD = 30,
DONE = 30,
NEXT = 0
}
_TransportStageTime = {
HOLD = 10,
START = 5,
ROUTE = 5,
LANDING = 1,
LANDED = 1,
EXECUTING = 5,
LOAD = 5,
UNLOAD = 5,
DONE = 1,
NEXT = 0
}
_TransportStageAction = {
REPEAT = -1,
NONE = 0,
ONCE = 1
}