2024-12-29 18:04:42 +01:00

805 lines
27 KiB
Lua

--- **Wrapper** - Warehouse storage of DCS airbases.
--
-- ## Main Features:
--
-- * Convenient access to DCS API functions
--
-- ===
--
-- ## Example Missions:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Wrapper/Storage).
--
-- ===
--
-- ### Author: **funkyfranky**
--
-- ===
-- @module Wrapper.Storage
-- @image Wrapper_Storage.png
--- STORAGE class.
-- @type STORAGE
-- @field #string ClassName Name of the class.
-- @field #number verbose Verbosity level.
-- @field #string lid Class id string for output to DCS log file.
-- @field DCS#Warehouse warehouse The DCS warehouse object.
-- @field DCS#Airbase airbase The DCS airbase object.
-- @field Core.Timer#TIMER SaverTimer The TIMER for autosave.
-- @extends Core.Base#BASE
--- *The capitalist cannot store labour-power in warehouses after he has bought it, as he may do with the raw material.* -- Karl Marx
--
-- ===
--
-- # The STORAGE Concept
--
-- The STORAGE class offers an easy-to-use wrapper interface to all DCS API functions of DCS warehouses.
-- We named the class STORAGE, because the name WAREHOUSE is already taken by another MOOSE class.
--
-- This class allows you to add and remove items to a DCS warehouse, such as aircraft, liquids, weapons and other equipment.
--
-- # Constructor
--
-- A DCS warehouse is associated with an airbase. Therefore, a `STORAGE` instance is automatically created, once an airbase is registered and added to the MOOSE database.
--
-- You can get the `STORAGE` object from the
--
-- -- Create a STORAGE instance of the Batumi warehouse
-- local storage=STORAGE:FindByName("Batumi")
--
-- An other way to get the `STORAGE` object is to retrieve it from the AIRBASE function `AIRBASE:GetStorage()`
--
-- -- Get storage instance of Batumi airbase
-- local Batumi=AIRBASE:FindByName("Batumi")
-- local storage=Batumi:GetStorage()
--
-- # Aircraft, Weapons and Equipment
--
-- ## Adding Items
--
-- To add aircraft, weapons and/or othe equipment, you can use the @{#STORAGE.AddItem}() function
--
-- storage:AddItem("A-10C", 3)
-- storage:AddItem("weapons.missiles.AIM_120C", 10)
--
-- This will add three A-10Cs and ten AIM-120C missiles to the warehouse inventory.
--
-- ## Setting Items
--
-- You can also explicitly set, how many items are in the inventory with the @{#STORAGE.SetItem}() function.
--
-- ## Removing Items
--
-- Items can be removed from the inventory with the @{#STORAGE.RemoveItem}() function.
--
-- ## Getting Amount
--
-- The number of items currently in the inventory can be obtained with the @{#STORAGE.GetItemAmount}() function
--
-- local N=storage:GetItemAmount("A-10C")
-- env.info(string.format("We currently have %d A-10Cs available", N))
--
-- # Liquids
--
-- Liquids can be added and removed by slightly different functions as described below. Currently there are four types of liquids
--
-- * Jet fuel `STORAGE.Liquid.JETFUEL`
-- * Aircraft gasoline `STORAGE.Liquid.GASOLINE`
-- * MW 50 `STORAGE.Liquid.MW50`
-- * Diesel `STORAGE.Liquid.DIESEL`
--
-- ## Adding Liquids
--
-- To add a certain type of liquid, you can use the @{#STORAGE.AddItem}(Type, Amount) function
--
-- storage:AddLiquid(STORAGE.Liquid.JETFUEL, 10000)
-- storage:AddLiquid(STORAGE.Liquid.DIESEL, 20000)
--
-- This will add 10,000 kg of jet fuel and 20,000 kg of diesel to the inventory.
--
-- ## Setting Liquids
--
-- You can also explicitly set the amount of liquid with the @{#STORAGE.SetLiquid}(Type, Amount) function.
--
-- ## Removing Liquids
--
-- Liquids can be removed with @{#STORAGE.RemoveLiquid}(Type, Amount) function.
--
-- ## Getting Amount
--
-- The current amount of a certain liquid can be obtained with the @{#STORAGE.GetLiquidAmount}(Type) function
--
-- local N=storage:GetLiquidAmount(STORAGE.Liquid.DIESEL)
-- env.info(string.format("We currently have %d kg of Diesel available", N))
--
--
-- # Inventory
--
-- The current inventory of the warehouse can be obtained with the @{#STORAGE.GetInventory}() function. This returns three tables with the aircraft, liquids and weapons:
--
-- local aircraft, liquids, weapons=storage:GetInventory()
--
-- UTILS.PrintTableToLog(aircraft)
-- UTILS.PrintTableToLog(liquids)
-- UTILS.PrintTableToLog(weapons)
--
-- # Weapons Helper Enumerater
--
-- The currently available weapon items are available in the `ENUMS.Storage.weapons`, e.g. `ENUMS.Storage.weapons.bombs.Mk_82Y`.
--
-- @field #STORAGE
STORAGE = {
ClassName = "STORAGE",
verbose = 0,
}
--- Liquid types.
-- @type STORAGE.Liquid
-- @field #number JETFUEL Jet fuel (0).
-- @field #number GASOLINE Aviation gasoline (1).
-- @field #number MW50 MW50 (2).
-- @field #number DIESEL Diesel (3).
STORAGE.Liquid = {
JETFUEL = 0,
GASOLINE = 1,
MW50 = 2,
DIESEL = 3,
}
--- Liquid Names for the static cargo resource table.
-- @type STORAGE.LiquidName
-- @field #number JETFUEL "jet_fuel".
-- @field #number GASOLINE "gasoline".
-- @field #number MW50 "methanol_mixture".
-- @field #number DIESEL "diesel".
STORAGE.LiquidName = {
GASOLINE = "gasoline",
DIESEL = "diesel",
MW50 = "methanol_mixture",
JETFUEL = "jet_fuel",
}
--- Storage types.
-- @type STORAGE.Type
-- @field #number WEAPONS weapons.
-- @field #number LIQUIDS liquids. Also see #list<#STORAGE.Liquid> for types of liquids.
-- @field #number AIRCRAFT aircraft.
STORAGE.Type = {
WEAPONS = "weapons",
LIQUIDS = "liquids",
AIRCRAFT = "aircrafts",
}
--- STORAGE class version.
-- @field #string version
STORAGE.version="0.1.4"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: A lot...
-- DONE: Persistence
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new STORAGE object from the DCS airbase object.
-- @param #STORAGE self
-- @param #string AirbaseName Name of the airbase.
-- @return #STORAGE self
function STORAGE:New(AirbaseName)
-- Inherit everything from BASE class.
local self=BASE:Inherit(self, BASE:New()) -- #STORAGE
self.airbase=Airbase.getByName(AirbaseName)
if Airbase.getWarehouse then
self.warehouse=self.airbase:getWarehouse()
end
self.lid = string.format("STORAGE %s", AirbaseName)
return self
end
--- Create a new STORAGE object from an DCS static cargo object.
-- @param #STORAGE self
-- @param #string StaticCargoName Unit name of the static.
-- @return #STORAGE self
function STORAGE:NewFromStaticCargo(StaticCargoName)
-- Inherit everything from BASE class.
local self=BASE:Inherit(self, BASE:New()) -- #STORAGE
self.airbase=StaticObject.getByName(StaticCargoName)
if Airbase.getWarehouse then
self.warehouse=Warehouse.getCargoAsWarehouse(self.airbase)
end
self.lid = string.format("STORAGE %s", StaticCargoName)
return self
end
--- Create a new STORAGE object from a Wrapper.DynamicCargo#DYNAMICCARGO object.
-- @param #STORAGE self
-- @param #string DynamicCargoName Unit name of the dynamic cargo.
-- @return #STORAGE self
function STORAGE:NewFromDynamicCargo(DynamicCargoName)
-- Inherit everything from BASE class.
local self=BASE:Inherit(self, BASE:New()) -- #STORAGE
self.airbase=Unit.getByName(DynamicCargoName) or StaticObject.getByName(DynamicCargoName)
if Airbase.getWarehouse then
self.warehouse=Warehouse.getCargoAsWarehouse(self.airbase)
end
self.lid = string.format("STORAGE %s", DynamicCargoName)
return self
end
--- Airbases only - Find a STORAGE in the **_DATABASE** using the name associated airbase.
-- @param #STORAGE self
-- @param #string AirbaseName The Airbase Name.
-- @return #STORAGE self
function STORAGE:FindByName( AirbaseName )
local storage = _DATABASE:FindStorage( AirbaseName )
return storage
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User API Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set verbosity level.
-- @param #STORAGE self
-- @param #number VerbosityLevel Level of output (higher=more). Default 0.
-- @return #STORAGE self
function STORAGE:SetVerbosity(VerbosityLevel)
self.verbose=VerbosityLevel or 0
if self.verbose > 1 then
BASE:TraceOn()
BASE:TraceClass("STORAGE")
end
return self
end
--- Adds the passed amount of a given item to the warehouse.
-- @param #STORAGE self
-- @param #string Name Name of the item to add.
-- @param #number Amount Amount of items to add.
-- @return #STORAGE self
function STORAGE:AddItem(Name, Amount)
self:T(self.lid..string.format("Adding %d items of %s", Amount, UTILS.OneLineSerialize(Name)))
self.warehouse:addItem(Name, Amount)
return self
end
--- Sets the specified amount of a given item to the warehouse.
-- @param #STORAGE self
-- @param #string Name Name of the item.
-- @param #number Amount Amount of items.
-- @return #STORAGE self
function STORAGE:SetItem(Name, Amount)
self:T(self.lid..string.format("Setting item %s to N=%d", UTILS.OneLineSerialize(Name), Amount))
self.warehouse:setItem(Name, Amount)
return self
end
--- Gets the amount of a given item currently present the warehouse.
-- @param #STORAGE self
-- @param #string Name Name of the item.
-- @return #number Amount of items.
function STORAGE:GetItemAmount(Name)
local N=self.warehouse:getItemCount(Name)
return N
end
--- Removes the amount of the passed item from the warehouse.
-- @param #STORAGE self
-- @param #string Name Name of the item.
-- @param #number Amount Amount of items.
-- @return #STORAGE self
function STORAGE:RemoveItem(Name, Amount)
self:T(self.lid..string.format("Removing N=%d of item %s", Amount, Name))
self.warehouse:removeItem(Name, Amount)
return self
end
--- Adds the passed amount of a given liquid to the warehouse.
-- @param #STORAGE self
-- @param #number Type Type of liquid.
-- @param #number Amount Amount of liquid to add.
-- @return #STORAGE self
function STORAGE:AddLiquid(Type, Amount)
self:T(self.lid..string.format("Adding %d liquids of %s", Amount, self:GetLiquidName(Type)))
self.warehouse:addLiquid(Type, Amount)
return self
end
--- Sets the specified amount of a given liquid to the warehouse.
-- @param #STORAGE self
-- @param #number Type Type of liquid.
-- @param #number Amount Amount of liquid.
-- @return #STORAGE self
function STORAGE:SetLiquid(Type, Amount)
self:T(self.lid..string.format("Setting liquid %s to N=%d", self:GetLiquidName(Type), Amount))
self.warehouse:setLiquidAmount(Type, Amount)
return self
end
--- Removes the amount of the given liquid type from the warehouse.
-- @param #STORAGE self
-- @param #number Type Type of liquid.
-- @param #number Amount Amount of liquid in kg to be removed.
-- @return #STORAGE self
function STORAGE:RemoveLiquid(Type, Amount)
self:T(self.lid..string.format("Removing N=%d of liquid %s", Amount, self:GetLiquidName(Type)))
self.warehouse:removeLiquid(Type, Amount)
return self
end
--- Gets the amount of a given liquid currently present the warehouse.
-- @param #STORAGE self
-- @param #number Type Type of liquid.
-- @return #number Amount of liquid in kg.
function STORAGE:GetLiquidAmount(Type)
local N=self.warehouse:getLiquidAmount(Type)
return N
end
--- Returns the name of the liquid from its numeric type.
-- @param #STORAGE self
-- @param #number Type Type of liquid.
-- @return #string Name of the liquid.
function STORAGE:GetLiquidName(Type)
local name="Unknown"
if Type==STORAGE.Liquid.JETFUEL then
name = "Jet fuel"
elseif Type==STORAGE.Liquid.GASOLINE then
name = "Aircraft gasoline"
elseif Type==STORAGE.Liquid.MW50 then
name = "MW 50"
elseif Type==STORAGE.Liquid.DIESEL then
name = "Diesel"
else
self:E(self.lid..string.format("ERROR: Unknown liquid type %s", tostring(Type)))
end
return name
end
--- Adds the amount of a given type of aircraft, liquid, weapon currently present the warehouse.
-- @param #STORAGE self
-- @param #number Type Type of liquid or name of aircraft, weapon or equipment.
-- @param #number Amount Amount of given type to add. Liquids in kg.
-- @return #STORAGE self
function STORAGE:AddAmount(Type, Amount)
if type(Type)=="number" then
self:AddLiquid(Type, Amount)
else
self:AddItem(Type, Amount)
end
return self
end
--- Removes the amount of a given type of aircraft, liquid, weapon from the warehouse.
-- @param #STORAGE self
-- @param #number Type Type of liquid or name of aircraft, weapon or equipment.
-- @param #number Amount Amount of given type to remove. Liquids in kg.
-- @return #STORAGE self
function STORAGE:RemoveAmount(Type, Amount)
if type(Type)=="number" then
self:RemoveLiquid(Type, Amount)
else
self:RemoveItem(Type, Amount)
end
return self
end
--- Sets the amount of a given type of aircraft, liquid, weapon currently present the warehouse.
-- @param #STORAGE self
-- @param #number Type Type of liquid or name of aircraft, weapon or equipment.
-- @param #number Amount of given type. Liquids in kg.
-- @return #STORAGE self
function STORAGE:SetAmount(Type, Amount)
if type(Type)=="number" then
self:SetLiquid(Type, Amount)
else
self:SetItem(Type, Amount)
end
return self
end
--- Gets the amount of a given type of aircraft, liquid, weapon currently present the warehouse.
-- @param #STORAGE self
-- @param #number Type Type of liquid or name of aircraft, weapon or equipment.
-- @return #number Amount of given type. Liquids in kg.
function STORAGE:GetAmount(Type)
local N=0
if type(Type)=="number" then
N=self:GetLiquidAmount(Type)
else
N=self:GetItemAmount(Type)
end
return N
end
--- Returns whether a given type of aircraft, liquid, weapon is set to be unlimited.
-- @param #STORAGE self
-- @param #string Type Name of aircraft, weapon or equipment or type of liquid (as `#number`).
-- @return #boolean If `true` the given type is unlimited or `false` otherwise.
function STORAGE:IsUnlimited(Type)
-- Get current amount of type.
local N=self:GetAmount(Type)
local unlimited=false
if N>0 then
-- Remove one item.
self:RemoveAmount(Type, 1)
-- Get amount.
local n=self:GetAmount(Type)
-- If amount did not change, it is unlimited.
unlimited=unlimited or n > 2^29 or n==N
-- Add item back.
if not unlimited then
self:AddAmount(Type, 1)
end
-- Debug info.
self:T(self.lid..string.format("Type=%s: unlimited=%s (N=%d n=%d)", tostring(Type), tostring(unlimited), N, n))
end
return unlimited
end
--- Returns whether a given type of aircraft, liquid, weapon is set to be limited.
-- @param #STORAGE self
-- @param #number Type Type of liquid or name of aircraft, weapon or equipment.
-- @return #boolean If `true` the given type is limited or `false` otherwise.
function STORAGE:IsLimited(Type)
local limited=not self:IsUnlimited(Type)
return limited
end
--- Returns whether aircraft are unlimited.
-- @param #STORAGE self
-- @return #boolean If `true` aircraft are unlimited or `false` otherwise.
function STORAGE:IsUnlimitedAircraft()
-- We test with a specific type but if it is unlimited, than all aircraft are.
local unlimited=self:IsUnlimited("A-10C")
return unlimited
end
--- Returns whether liquids are unlimited.
-- @param #STORAGE self
-- @return #boolean If `true` liquids are unlimited or `false` otherwise.
function STORAGE:IsUnlimitedLiquids()
-- We test with a specific type but if it is unlimited, than all are.
local unlimited=self:IsUnlimited(STORAGE.Liquid.DIESEL)
return unlimited
end
--- Returns whether weapons and equipment are unlimited.
-- @param #STORAGE self
-- @return #boolean If `true` weapons and equipment are unlimited or `false` otherwise.
function STORAGE:IsUnlimitedWeapons()
-- We test with a specific type but if it is unlimited, than all are.
local unlimited=self:IsUnlimited(ENUMS.Storage.weapons.bombs.Mk_82)
return unlimited
end
--- Returns whether aircraft are limited.
-- @param #STORAGE self
-- @return #boolean If `true` aircraft are limited or `false` otherwise.
function STORAGE:IsLimitedAircraft()
-- We test with a specific type but if it is limited, than all are.
local limited=self:IsLimited("A-10C")
return limited
end
--- Returns whether liquids are limited.
-- @param #STORAGE self
-- @return #boolean If `true` liquids are limited or `false` otherwise.
function STORAGE:IsLimitedLiquids()
-- We test with a specific type but if it is limited, than all are.
local limited=self:IsLimited(STORAGE.Liquid.DIESEL)
return limited
end
--- Returns whether weapons and equipment are limited.
-- @param #STORAGE self
-- @return #boolean If `true` liquids are limited or `false` otherwise.
function STORAGE:IsLimitedWeapons()
-- We test with a specific type but if it is limited, than all are.
local limited=self:IsLimited(ENUMS.Storage.weapons.bombs.Mk_82)
return limited
end
--- Returns a full itemized list of everything currently in a warehouse. If a category is set to unlimited then the table will be returned empty.
-- @param #STORAGE self
-- @param #string Item Name of item as #string or type of liquid as #number.
-- @return #table Table of aircraft. Table is emtpy `{}` if number of aircraft is set to be unlimited.
-- @return #table Table of liquids. Table is emtpy `{}` if number of liquids is set to be unlimited.
-- @return #table Table of weapons and other equipment. Table is emtpy `{}` if number of liquids is set to be unlimited.
function STORAGE:GetInventory(Item)
local inventory=self.warehouse:getInventory(Item)
return inventory.aircraft, inventory.liquids, inventory.weapon
end
--- Save the contents of a STORAGE to files in CSV format. Filenames created are the Filename given amended by "_Liquids", "_Aircraft" and "_Weapons" followed by a ".csv". Requires io and lfs to be desanitized to be working.
-- @param #STORAGE self
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
-- @param #string Filename The base name of the files. Existing files will be overwritten.
-- @return #STORAGE self
function STORAGE:SaveToFile(Path,Filename)
if not io then
BASE:E("ERROR: io not desanitized. Can't save the files.")
return false
end
-- Check default path.
if Path==nil and not lfs then
BASE:E("WARNING: lfs not desanitized. File will be saved in DCS installation root directory rather than your given path.")
end
local ac, lq, wp = self:GetInventory()
local DataAircraft = ""
local DataLiquids = ""
local DataWeapons = ""
if #lq > 0 then
DataLiquids = DataLiquids .."Liquids in Storage:\n"
for key,amount in pairs(lq) do
DataLiquids = DataLiquids..tostring(key).."="..tostring(amount).."\n"
end
--self:I(DataLiquids)
UTILS.SaveToFile(Path,Filename.."_Liquids.csv",DataLiquids)
if self.verbose and self.verbose > 0 then
self:I(self.lid.."Saving Liquids to "..tostring(Path).."\\"..tostring(Filename).."_Liquids.csv")
end
end
if UTILS.TableLength(ac) > 0 then
DataAircraft = DataAircraft .."Aircraft in Storage:\n"
for key,amount in pairs(ac) do
DataAircraft = DataAircraft..tostring(key).."="..tostring(amount).."\n"
end
--self:I(DataAircraft)
UTILS.SaveToFile(Path,Filename.."_Aircraft.csv",DataAircraft)
if self.verbose and self.verbose > 0 then
self:I(self.lid.."Saving Aircraft to "..tostring(Path).."\\"..tostring(Filename).."_Aircraft.csv")
end
end
if UTILS.TableLength(wp) > 0 then
DataWeapons = DataWeapons .."Weapons and Materiel in Storage:\n"
for key,amount in pairs(wp) do
DataWeapons = DataWeapons..tostring(key).."="..tostring(amount).."\n"
end
-- Gazelle table keys
for key,amount in pairs(ENUMS.Storage.weapons.Gazelle) do
amount = self:GetItemAmount(ENUMS.Storage.weapons.Gazelle[key])
DataWeapons = DataWeapons.."ENUMS.Storage.weapons.Gazelle."..tostring(key).."="..tostring(amount).."\n"
end
-- CH47
for key,amount in pairs(ENUMS.Storage.weapons.CH47) do
amount = self:GetItemAmount(ENUMS.Storage.weapons.CH47[key])
DataWeapons = DataWeapons.."ENUMS.Storage.weapons.CH47."..tostring(key).."="..tostring(amount).."\n"
end
-- UH1H
for key,amount in pairs(ENUMS.Storage.weapons.UH1H) do
amount = self:GetItemAmount(ENUMS.Storage.weapons.UH1H[key])
DataWeapons = DataWeapons.."ENUMS.Storage.weapons.UH1H."..tostring(key).."="..tostring(amount).."\n"
end
-- OH58D
for key,amount in pairs(ENUMS.Storage.weapons.OH58) do
amount = self:GetItemAmount(ENUMS.Storage.weapons.OH58[key])
DataWeapons = DataWeapons.."ENUMS.Storage.weapons.OH58."..tostring(key).."="..tostring(amount).."\n"
end
-- AH64D
for key,amount in pairs(ENUMS.Storage.weapons.AH64D) do
amount = self:GetItemAmount(ENUMS.Storage.weapons.AH64D[key])
DataWeapons = DataWeapons.."ENUMS.Storage.weapons.AH64D."..tostring(key).."="..tostring(amount).."\n"
end
--self:I(DataAircraft)
UTILS.SaveToFile(Path,Filename.."_Weapons.csv",DataWeapons)
if self.verbose and self.verbose > 0 then
self:I(self.lid.."Saving Weapons to "..tostring(Path).."\\"..tostring(Filename).."_Weapons.csv")
end
end
return self
end
--- Load the contents of a STORAGE from files. Filenames searched for are the Filename given amended by "_Liquids", "_Aircraft" and "_Weapons" followed by a ".csv". Requires io and lfs to be desanitized to be working.
-- @param #STORAGE self
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
-- @param #string Filename The name of the file.
-- @return #STORAGE self
function STORAGE:LoadFromFile(Path,Filename)
if not io then
BASE:E("ERROR: io not desanitized. Can't read the files.")
return false
end
-- Check default path.
if Path==nil and not lfs then
BASE:E("WARNING: lfs not desanitized. File will be read from DCS installation root directory rather than your give path.")
end
--Liquids
if self:IsLimitedLiquids() then
local Ok,Liquids = UTILS.LoadFromFile(Path,Filename.."_Liquids.csv")
if Ok then
if self.verbose and self.verbose > 0 then
self:I(self.lid.."Loading Liquids from "..tostring(Path).."\\"..tostring(Filename).."_Liquids.csv")
end
for _id,_line in pairs(Liquids) do
if string.find(_line,"Storage") == nil then
local tbl=UTILS.Split(_line,"=")
local lqno = tonumber(tbl[1])
local lqam = tonumber(tbl[2])
self:SetLiquid(lqno,lqam)
end
end
else
self:E("File for Liquids could not be found: "..tostring(Path).."\\"..tostring(Filename"_Liquids.csv"))
end
end
--Aircraft
if self:IsLimitedAircraft() then
local Ok,Aircraft = UTILS.LoadFromFile(Path,Filename.."_Aircraft.csv")
if Ok then
if self.verbose and self.verbose > 0 then
self:I(self.lid.."Loading Aircraft from "..tostring(Path).."\\"..tostring(Filename).."_Aircraft.csv")
end
for _id,_line in pairs(Aircraft) do
if string.find(_line,"Storage") == nil then
local tbl=UTILS.Split(_line,"=")
local acname = tbl[1]
local acnumber = tonumber(tbl[2])
self:SetAmount(acname,acnumber)
end
end
else
self:E("File for Aircraft could not be found: "..tostring(Path).."\\"..tostring(Filename"_Aircraft.csv"))
end
end
--Weapons
if self:IsLimitedWeapons()() then
local Ok,Weapons = UTILS.LoadFromFile(Path,Filename.."_Weapons.csv")
if Ok then
if self.verbose and self.verbose > 0 then
self:I(self.lid.."Loading _eapons from "..tostring(Path).."\\"..tostring(Filename).."_Weapons.csv")
end
for _id,_line in pairs(Weapons) do
if string.find(_line,"Storage") == nil then
local tbl=UTILS.Split(_line,"=")
local wpname = tbl[1]
local wpnumber = tonumber(tbl[2])
self:SetAmount(wpname,wpnumber)
end
end
else
self:E("File for Weapons could not be found: "..tostring(Path).."\\"..tostring(Filename"_Weapons.csv"))
end
end
return self
end
--- Start a STORAGE autosave process.
-- @param #STORAGE self
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
-- @param #string Filename The name of the file.
-- @param #number Interval The interval, start after this many seconds and repeat every interval seconds. Defaults to 300.
-- @param #boolean LoadOnce If LoadOnce is true or nil, we try to load saved storage first.
-- @return #STORAGE self
function STORAGE:StartAutoSave(Path,Filename,Interval,LoadOnce)
if LoadOnce ~= false then
self:LoadFromFile(Path,Filename)
end
local interval = Interval or 300
self.SaverTimer = TIMER:New(STORAGE.SaveToFile,self,Path,Filename)
self.SaverTimer:Start(interval,interval)
return self
end
--- Stop a running STORAGE autosave process.
-- @param #STORAGE self
-- @return #STORAGE self
function STORAGE:StopAutoSave()
if self.SaverTimer and self.SaverTimer:IsRunning() then
self.SaverTimer:Stop()
self.SaverTimer = nil
end
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Private Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------