MOOSE/RouteTask.lua
svenvandevelde 10341b7045 First Commit
2015-10-25 10:40:52 +01:00

43 lines
1.6 KiB
Lua

--- A ROUTETASK orchestrates the travel to a specific zone defined within the ME.
-- @classmod ROUTETASK
--- Modeling a sequence of STAGEs to fly back to the home base specified by an Arrival Zone.
ROUTETASK = {
ClassName = "ROUTETASK",
GoalVerb = "Route",
}
--- Creates a new ROUTETASK.
-- @tparam table{sring,...}|string LandingZones Table of Zone Names where the target is located.
-- @tparam string TaskBriefing (optional) Defines a text describing the briefing of the task.
-- @treturn ROUTETASK
function ROUTETASK:New( LandingZones, TaskBriefing )
trace.f(self.ClassName, { LandingZones, TaskBriefing } )
-- Child holds the inherited instance of the PICKUPTASK Class to the BASE class.
local Child = BASE:Inherit( self, TASK:New() )
local Valid = true
Valid = routines.ValidateZone( LandingZones, "LandingZones", Valid )
if Valid then
Child.Name = 'Route To Zone'
if TaskBriefing then
Child.TaskBriefing = TaskBriefing .. " Your co-pilot will provide you with the directions (required flight angle in degrees) and the distance (in km) to the target objective."
else
Child.TaskBriefing = "Task: Fly to specified zone(s). Your co-pilot will provide you with the directions (required flight angle in degrees) and the distance (in km) to the target objective."
end
if type( LandingZones ) == "table" then
Child.LandingZones = LandingZones
else
Child.LandingZones = { LandingZones }
end
Child.Stages = { STAGEBRIEF:New(), STAGESTART:New(), STAGEROUTE:New(), STAGEARRIVE:New(), STAGEDONE:New() }
Child.SetStage( Child, 1 )
end
return Child
end