mirror of
https://github.com/FlightControl-Master/MOOSE.git
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454 lines
16 KiB
Lua
454 lines
16 KiB
Lua
--- The TASK Classes define major end-to-end activities within a MISSION. The TASK Class is the Master Class to orchestrate these activities. From this class, many concrete TASK classes are inherited.
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-- @classmod TASK
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Include.File( "Routines" )
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Include.File( "Base" )
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Include.File( "Mission" )
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Include.File( "Client" )
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Include.File( "Stage" )
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TASK = {
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-- Defines the different signal types with a Task.
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SIGNAL = {
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COLOR = {
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RED = { ID = 1, COLOR = trigger.smokeColor.Red, TEXT = "A red" },
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GREEN = { ID = 2, COLOR = trigger.smokeColor.Green, TEXT = "A green" },
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BLUE = { ID = 3, COLOR = trigger.smokeColor.Blue, TEXT = "A blue" },
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WHITE = { ID = 4, COLOR = trigger.smokeColor.White, TEXT = "A white" },
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ORANGE = { ID = 5, COLOR = trigger.smokeColor.Orange, TEXT = "An orange" }
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},
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TYPE = {
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SMOKE = { ID = 1, TEXT = "smoke" },
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FLARE = { ID = 2, TEXT = "flare" }
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}
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},
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ClassName = "TASK",
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Mission = {}, -- Owning mission of the Task
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Name = '',
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Stages = {},
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Stage = {},
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ActiveStage = 0,
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TaskDone = false,
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TaskFailed = false,
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GoalTasks = {}
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}
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--- Instantiates a new TASK Base. Should never be used. Interface Class.
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-- @treturn TASK
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function TASK:New()
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trace.f(self.ClassName)
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local self = BASE:Inherit( self, BASE:New() )
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-- assign Task default values during construction
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self.TaskBriefing = "Task: No Task."
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self.Time = timer.getTime()
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self.ExecuteStage = _TransportExecuteStage.NONE
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return self
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end
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function TASK:SetStage( StageSequenceIncrement )
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trace.f(self.ClassName, { StageSequenceIncrement } )
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local Valid = false
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if StageSequenceIncrement ~= 0 then
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self.ActiveStage = self.ActiveStage + StageSequenceIncrement
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if 1 <= self.ActiveStage and self.ActiveStage <= #self.Stages then
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self.Stage = self.Stages[self.ActiveStage]
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trace.i( self.ClassName, { self.Stage.Name } )
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self.Frequency = self.Stage.Frequency
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Valid = true
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else
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Valid = false
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env.info( "TASK:SetStage() self.ActiveStage is smaller or larger than self.Stages array. self.ActiveStage = " .. self.ActiveStage )
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end
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end
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self.Time = timer.getTime()
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return Valid
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end
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function TASK:Init()
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trace.f(self.ClassName)
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self.ActiveStage = 0
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self:SetStage(1)
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self.TaskDone = false
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self.TaskFailed = false
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end
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--- Get progress of a TASK.
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-- @treturn string GoalsText
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function TASK:GetGoalProgress()
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trace.f(self.ClassName)
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local GoalsText = ""
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for GoalVerb, GoalVerbData in pairs( self.GoalTasks ) do
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local Goals = self:GetGoalCompletion( GoalVerb )
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if Goals and Goals ~= "" then
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Goals = '(' .. Goals .. ')'
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else
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Goals = '( - )'
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end
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GoalsText = GoalsText .. GoalVerb .. ': ' .. self:GetGoalCount(GoalVerb) .. ' goals ' .. Goals .. ' of ' .. self:GetGoalTotal(GoalVerb) .. ' goals completed (' .. self:GetGoalPercentage(GoalVerb) .. '%); '
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end
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if GoalsText == "" then
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GoalsText = "( - )"
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end
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return GoalsText
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end
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--- Show progress of a TASK.
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-- @tparam MISSION Mission Group structure describing the Mission.
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-- @tparam CLIENT Client Group structure describing the Client.
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function TASK:ShowGoalProgress( Mission, Client )
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trace.f(self.ClassName)
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local GoalsText = ""
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for GoalVerb, GoalVerbData in pairs( self.GoalTasks ) do
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if Mission:IsCompleted() then
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else
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local Goals = self:GetGoalCompletion( GoalVerb )
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if Goals and Goals ~= "" then
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else
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Goals = "-"
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end
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GoalsText = GoalsText .. self:GetGoalProgress()
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end
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end
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Client:Message( GoalsText, 10, "/TASKPROGRESS" .. self.ClassName, "Mission Command: Task Status", 30 )
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end
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--- Sets a TASK to status Done.
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function TASK:Done()
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trace.f(self.ClassName)
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self.TaskDone = true
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end
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--- Returns if a TASK is done.
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-- @treturn bool
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function TASK:IsDone()
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trace.f(self.ClassName)
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return self.TaskDone
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end
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--- Sets a TASK to status failed.
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function TASK:Failed()
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trace.f(self.ClassName)
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self.TaskFailed = true
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end
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--- Returns if a TASk has failed.
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-- @return bool
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function TASK:IsFailed()
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trace.f(self.ClassName)
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return self.TaskFailed
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end
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function TASK:Reset( Mission, Client )
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trace.f(self.ClassName)
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self.ExecuteStage = _TransportExecuteStage.NONE
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end
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--- Returns the Goals of a TASK
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-- @treturn @table Goals
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function TASK:GetGoals()
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return self.GoalTasks
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end
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--- Returns if a TASK has Goal(s).
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-- @tparam ?string GoalVerb is the name of the Goal of the TASK.
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-- @treturn bool
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function TASK:Goal( GoalVerb )
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trace.f(self.ClassName)
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if not GoalVerb then
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GoalVerb = self.GoalVerb
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end
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if self.GoalTasks[GoalVerb] and self.GoalTasks[GoalVerb].GoalTotal > 0 then
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return true
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else
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return false
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end
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end
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--- Sets the total Goals to be achieved of the Goal Name
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-- @tparam number GoalTotal is the number of times the GoalVerb needs to be achieved.
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-- @tparam ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
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function TASK:SetGoalTotal( GoalTotal, GoalVerb )
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trace.f(self.ClassName, { GoalTotal, GoalVerb } )
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if not GoalVerb then
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GoalVerb = self.GoalVerb
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end
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self.GoalTasks[GoalVerb] = {}
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self.GoalTasks[GoalVerb].Goals = {}
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self.GoalTasks[GoalVerb].GoalTotal = GoalTotal
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self.GoalTasks[GoalVerb].GoalCount = 0
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return self
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end
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--- Gets the total of Goals to be achieved within the TASK of the GoalVerb.
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-- @tparam ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
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function TASK:GetGoalTotal( GoalVerb )
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trace.f(self.ClassName)
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if not GoalVerb then
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GoalVerb = self.GoalVerb
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end
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if self:Goal( GoalVerb ) then
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return self.GoalTasks[GoalVerb].GoalTotal
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else
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return 0
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end
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end
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--- Sets the total of Goals currently achieved within the TASK of the GoalVerb.
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-- @tparam number GoalCount is the total number of Goals achieved within the TASK.
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-- @tparam ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
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-- @treturn TASK
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function TASK:SetGoalCount( GoalCount, GoalVerb )
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trace.f(self.ClassName)
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if not GoalVerb then
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GoalVerb = self.GoalVerb
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end
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if self:Goal( GoalVerb) then
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self.GoalTasks[GoalVerb].GoalCount = GoalCount
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end
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return self
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end
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--- Increments the total of Goals currently achieved within the TASK of the GoalVerb, with the given GoalCountIncrease.
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-- @tparam number GoalCountIncrease is the number of new Goals achieved within the TASK.
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-- @tparam ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
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-- @treturn TASK
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function TASK:IncreaseGoalCount( GoalCountIncrease, GoalVerb )
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trace.f(self.ClassName)
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if not GoalVerb then
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GoalVerb = self.GoalVerb
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end
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if self:Goal( GoalVerb) then
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self.GoalTasks[GoalVerb].GoalCount = self.GoalTasks[GoalVerb].GoalCount + GoalCountIncrease
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end
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return self
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end
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--- Gets the total of Goals currently achieved within the TASK of the GoalVerb.
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-- @tparam ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
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-- @treturn TASK
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function TASK:GetGoalCount( GoalVerb )
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trace.f(self.ClassName)
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if not GoalVerb then
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GoalVerb = self.GoalVerb
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end
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if self:Goal( GoalVerb ) then
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return self.GoalTasks[GoalVerb].GoalCount
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else
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return 0
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end
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end
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--- Gets the percentage of Goals currently achieved within the TASK of the GoalVerb.
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-- @tparam ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
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-- @treturn TASK
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function TASK:GetGoalPercentage( GoalVerb )
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trace.f(self.ClassName)
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if not GoalVerb then
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GoalVerb = self.GoalVerb
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end
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if self:Goal( GoalVerb ) then
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return math.floor( self:GetGoalCount( GoalVerb ) / self:GetGoalTotal( GoalVerb ) * 100 + .5 )
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else
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return 100
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end
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end
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--- Returns if all the Goals of the TASK were achieved.
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-- @treturn bool
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function TASK:IsGoalReached( )
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trace.f(self.ClassName)
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local GoalReached = true
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for GoalVerb, Goals in pairs( self.GoalTasks ) do
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trace.i( self.ClassName, { "GoalVerb", GoalVerb } )
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if self:Goal( GoalVerb ) then
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local GoalToDo = self:GetGoalTotal( GoalVerb ) - self:GetGoalCount( GoalVerb )
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trace.i( self.ClassName, "GoalToDo = " .. GoalToDo )
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if GoalToDo <= 0 then
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else
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GoalReached = false
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break
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end
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else
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break
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end
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end
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return GoalReached
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end
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--- Adds an Additional Goal for the TASK to be achieved.
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-- @tparam string GoalVerb is the name of the Goal of the TASK.
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-- @tparam string GoalTask is a text describing the Goal of the TASK to be achieved.
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-- @tparam number GoalIncrease is a number by which the Goal achievement is increasing.
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function TASK:AddGoalCompletion( GoalVerb, GoalTask, GoalIncrease )
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trace.f( self.ClassName, { GoalVerb, GoalTask, GoalIncrease } )
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if self:Goal( GoalVerb ) then
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self.GoalTasks[GoalVerb].Goals[#self.GoalTasks[GoalVerb].Goals+1] = GoalTask
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self.GoalTasks[GoalVerb].GoalCount = self.GoalTasks[GoalVerb].GoalCount + GoalIncrease
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end
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return self
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end
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--- Returns if the additional Goal for the TASK was completed.
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-- @tparam ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
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-- @treturn string Goals
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function TASK:GetGoalCompletion( GoalVerb )
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trace.f( self.ClassName, { GoalVerb } )
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if self:Goal( GoalVerb ) then
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local Goals = ""
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for GoalID, GoalName in pairs( self.GoalTasks[GoalVerb].Goals ) do Goals = Goals .. GoalName .. " + " end
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return Goals:gsub(" + $", ""), self.GoalTasks[GoalVerb].GoalCount
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end
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end
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function TASK.MenuAction( Parameter )
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trace.menu("TASK","MenuAction")
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trace.l( "TASK", "MenuAction", { Parameter } )
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Parameter.ReferenceTask.ExecuteStage = _TransportExecuteStage.EXECUTING
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Parameter.ReferenceTask.CargoName = Parameter.CargoName
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end
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function TASK:StageExecute()
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trace.f(self.ClassName)
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local Execute = false
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if self.Frequency == STAGE.FREQUENCY.REPEAT then
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Execute = true
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elseif self.Frequency == STAGE.FREQUENCY.NONE then
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Execute = false
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elseif self.Frequency >= 0 then
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Execute = true
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self.Frequency = self.Frequency - 1
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end
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return Execute
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end
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--- Work function to set signal events within a TASK.
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function TASK:AddSignal( SignalUnitNames, SignalType, SignalColor, SignalHeight )
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trace.f(self.ClassName)
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local Valid = true
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if Valid then
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if type( SignalUnitNames ) == "table" then
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self.LandingZoneSignalUnitNames = SignalUnitNames
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else
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self.LandingZoneSignalUnitNames = { SignalUnitNames }
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end
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self.LandingZoneSignalType = SignalType
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self.LandingZoneSignalColor = SignalColor
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self.Signalled = false
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if SignalHeight ~= nil then
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self.LandingZoneSignalHeight = SignalHeight
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else
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self.LandingZoneSignalHeight = 0
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end
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if self.TaskBriefing then
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self.TaskBriefing = self.TaskBriefing .. " " .. SignalColor.TEXT .. " " .. SignalType.TEXT .. " will be fired when entering the landing zone."
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end
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end
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return Valid
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end
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--- When the CLIENT is approaching the landing zone, a RED SMOKE will be fired by an optional SignalUnitNames.
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-- @tparam table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
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-- @tparam number SignalHeight Altitude that the Signal should be fired...
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function TASK:AddSmokeRed( SignalUnitNames, SignalHeight )
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trace.f(self.ClassName)
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self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.RED, SignalHeight )
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end
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--- When the CLIENT is approaching the landing zone, a GREEN SMOKE will be fired by an optional SignalUnitNames.
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-- @tparam table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
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-- @tparam number SignalHeight Altitude that the Signal should be fired...
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function TASK:AddSmokeGreen( SignalUnitNames, SignalHeight )
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trace.f(self.ClassName)
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self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.GREEN, SignalHeight )
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end
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--- When the CLIENT is approaching the landing zone, a BLUE SMOKE will be fired by an optional SignalUnitNames.
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-- @tparam table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
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-- @tparam number SignalHeight Altitude that the Signal should be fired...
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function TASK:AddSmokeBlue( SignalUnitNames, SignalHeight )
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trace.f(self.ClassName)
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self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.BLUE, SignalHeight )
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end
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--- When the CLIENT is approaching the landing zone, a WHITE SMOKE will be fired by an optional SignalUnitNames.
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-- @tparam table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
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-- @tparam number SignalHeight Altitude that the Signal should be fired...
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function TASK:AddSmokeWhite( SignalUnitNames, SignalHeight )
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trace.f(self.ClassName)
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self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.WHITE, SignalHeight )
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end
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--- When the CLIENT is approaching the landing zone, an ORANGE SMOKE will be fired by an optional SignalUnitNames.
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-- @tparam table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
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-- @tparam number SignalHeight Altitude that the Signal should be fired...
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function TASK:AddSmokeOrange( SignalUnitNames, SignalHeight )
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trace.f(self.ClassName)
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self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.ORANGE, SignalHeight )
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end
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--- When the CLIENT is approaching the landing zone, a RED FLARE will be fired by an optional SignalUnitNames.
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-- @tparam table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
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-- @tparam number SignalHeight Altitude that the Signal should be fired...
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function TASK:AddFlareRed( SignalUnitNames, SignalHeight )
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trace.f(self.ClassName)
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self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.RED, SignalHeight )
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end
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--- When the CLIENT is approaching the landing zone, a GREEN FLARE will be fired by an optional SignalUnitNames.
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-- @tparam table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
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-- @tparam number SignalHeight Altitude that the Signal should be fired...
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function TASK:AddFlareGreen( SignalUnitNames, SignalHeight )
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trace.f(self.ClassName)
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self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.GREEN, SignalHeight )
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end
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--- When the CLIENT is approaching the landing zone, a BLUE FLARE will be fired by an optional SignalUnitNames.
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-- @tparam table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
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-- @tparam number SignalHeight Altitude that the Signal should be fired...
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function TASK:AddFlareBlue( SignalUnitNames, SignalHeight )
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trace.f(self.ClassName)
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self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.BLUE, SignalHeight )
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end
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--- When the CLIENT is approaching the landing zone, a WHITE FLARE will be fired by an optional SignalUnitNames.
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-- @tparam table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
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-- @tparam number SignalHeight Altitude that the Signal should be fired...
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function TASK:AddFlareWhite( SignalUnitNames, SignalHeight )
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trace.f(self.ClassName)
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self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.WHITE, SignalHeight )
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end
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--- When the CLIENT is approaching the landing zone, an ORANGE FLARE will be fired by an optional SignalUnitNames.
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-- @tparam table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
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-- @tparam number SignalHeight Altitude that the Signal should be fired...
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function TASK:AddFlareOrange( SignalUnitNames, SignalHeight )
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trace.f(self.ClassName)
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self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.ORANGE, SignalHeight )
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end
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