2019-03-09 10:09:03 +01:00

960 lines
26 KiB
Lua

--- This module contains derived utilities taken from the MIST framework,
-- which are excellent tools to be reused in an OO environment!.
--
-- ### Authors:
--
-- * Grimes : Design & Programming of the MIST framework.
--
-- ### Contributions:
--
-- * FlightControl : Rework to OO framework
--
-- @module Utils
-- @image MOOSE.JPG
--- @type SMOKECOLOR
-- @field Green
-- @field Red
-- @field White
-- @field Orange
-- @field Blue
SMOKECOLOR = trigger.smokeColor -- #SMOKECOLOR
--- @type FLARECOLOR
-- @field Green
-- @field Red
-- @field White
-- @field Yellow
FLARECOLOR = trigger.flareColor -- #FLARECOLOR
--- Big smoke preset enum.
-- @type BIGSMOKEPRESET
BIGSMOKEPRESET = {
SmallSmokeAndFire=0,
MediumSmokeAndFire=1,
LargeSmokeAndFire=2,
HugeSmokeAndFire=3,
SmallSmoke=4,
MediumSmoke=5,
LargeSmoke=6,
HugeSmoke=7,
}
--- DCS map as returned by env.mission.theatre.
-- @type DCSMAP
-- @field #string Caucasus Caucasus map.
-- @field #string Normandy Normandy map.
-- @field #string NTTR Nevada Test and Training Range map.
-- @field #string PersianGulf Persian Gulf map.
DCSMAP = {
Caucasus="Caucasus",
NTTR="Nevada",
Normandy="Normandy",
PersianGulf="PersianGulf"
}
--- See [DCS_enum_callsigns](https://wiki.hoggitworld.com/view/DCS_enum_callsigns)
-- @type CALLSIGN
CALLSIGN={
-- Aircraft
Aircraft={
Enfield=1,
Springfield=2,
Uzi=3,
Cold=4,
Dodge=5,
Ford=6,
Chevy=7,
Pontiac=8,
-- A-10A or A-10C
Hawg=9,
Boar=10,
Pig=11,
Tusk=12,
},
-- AWACS
AWACS={
Overloard=1,
Magic=2,
Wizard=3,
Focus=4,
Darkstar=5,
},
-- Tanker
Tanker={
Texaco=1,
Arco=2,
Shell=3,
},
-- JTAC
JTAC={
Axeman=1,
Darknight=2,
Warrier=3,
Pointer=4,
Eyeball=5,
Moonbeam=6,
Whiplash=7,
Finger=8,
Pinpoint=9,
Ferret=10,
Shaba=11,
Playboy=12,
Hammer=13,
Jaguar=14,
Deathstar=15,
Anvil=16,
Firefly=17,
Mantis=18,
Badger=19,
},
} --#CALLSIGN
--- Utilities static class.
-- @type UTILS
UTILS = {
_MarkID = 1
}
--- Function to infer instance of an object
--
-- ### Examples:
--
-- * UTILS.IsInstanceOf( 'some text', 'string' ) will return true
-- * UTILS.IsInstanceOf( some_function, 'function' ) will return true
-- * UTILS.IsInstanceOf( 10, 'number' ) will return true
-- * UTILS.IsInstanceOf( false, 'boolean' ) will return true
-- * UTILS.IsInstanceOf( nil, 'nil' ) will return true
--
-- * UTILS.IsInstanceOf( ZONE:New( 'some zone', ZONE ) will return true
-- * UTILS.IsInstanceOf( ZONE:New( 'some zone', 'ZONE' ) will return true
-- * UTILS.IsInstanceOf( ZONE:New( 'some zone', 'zone' ) will return true
-- * UTILS.IsInstanceOf( ZONE:New( 'some zone', 'BASE' ) will return true
--
-- * UTILS.IsInstanceOf( ZONE:New( 'some zone', 'GROUP' ) will return false
--
--
-- @param object is the object to be evaluated
-- @param className is the name of the class to evaluate (can be either a string or a Moose class)
-- @return #boolean
UTILS.IsInstanceOf = function( object, className )
-- Is className NOT a string ?
if not type( className ) == 'string' then
-- Is className a Moose class ?
if type( className ) == 'table' and className.IsInstanceOf ~= nil then
-- Get the name of the Moose class as a string
className = className.ClassName
-- className is neither a string nor a Moose class, throw an error
else
-- I'm not sure if this should take advantage of MOOSE logging function, or throw an error for pcall
local err_str = 'className parameter should be a string; parameter received: '..type( className )
return false
-- error( err_str )
end
end
-- Is the object a Moose class instance ?
if type( object ) == 'table' and object.IsInstanceOf ~= nil then
-- Use the IsInstanceOf method of the BASE class
return object:IsInstanceOf( className )
else
-- If the object is not an instance of a Moose class, evaluate against lua basic data types
local basicDataTypes = { 'string', 'number', 'function', 'boolean', 'nil', 'table' }
for _, basicDataType in ipairs( basicDataTypes ) do
if className == basicDataType then
return type( object ) == basicDataType
end
end
end
-- Check failed
return false
end
--from http://lua-users.org/wiki/CopyTable
UTILS.DeepCopy = function(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local new_table = {}
lookup_table[object] = new_table
for index, value in pairs(object) do
new_table[_copy(index)] = _copy(value)
end
return setmetatable(new_table, getmetatable(object))
end
local objectreturn = _copy(object)
return objectreturn
end
-- porting in Slmod's serialize_slmod2
UTILS.OneLineSerialize = function( tbl ) -- serialization of a table all on a single line, no comments, made to replace old get_table_string function
lookup_table = {}
local function _Serialize( tbl )
if type(tbl) == 'table' then --function only works for tables!
if lookup_table[tbl] then
return lookup_table[object]
end
local tbl_str = {}
lookup_table[tbl] = tbl_str
tbl_str[#tbl_str + 1] = '{'
for ind,val in pairs(tbl) do -- serialize its fields
local ind_str = {}
if type(ind) == "number" then
ind_str[#ind_str + 1] = '['
ind_str[#ind_str + 1] = tostring(ind)
ind_str[#ind_str + 1] = ']='
else --must be a string
ind_str[#ind_str + 1] = '['
ind_str[#ind_str + 1] = routines.utils.basicSerialize(ind)
ind_str[#ind_str + 1] = ']='
end
local val_str = {}
if ((type(val) == 'number') or (type(val) == 'boolean')) then
val_str[#val_str + 1] = tostring(val)
val_str[#val_str + 1] = ','
tbl_str[#tbl_str + 1] = table.concat(ind_str)
tbl_str[#tbl_str + 1] = table.concat(val_str)
elseif type(val) == 'string' then
val_str[#val_str + 1] = routines.utils.basicSerialize(val)
val_str[#val_str + 1] = ','
tbl_str[#tbl_str + 1] = table.concat(ind_str)
tbl_str[#tbl_str + 1] = table.concat(val_str)
elseif type(val) == 'nil' then -- won't ever happen, right?
val_str[#val_str + 1] = 'nil,'
tbl_str[#tbl_str + 1] = table.concat(ind_str)
tbl_str[#tbl_str + 1] = table.concat(val_str)
elseif type(val) == 'table' then
if ind == "__index" then
-- tbl_str[#tbl_str + 1] = "__index"
-- tbl_str[#tbl_str + 1] = ',' --I think this is right, I just added it
else
val_str[#val_str + 1] = _Serialize(val)
val_str[#val_str + 1] = ',' --I think this is right, I just added it
tbl_str[#tbl_str + 1] = table.concat(ind_str)
tbl_str[#tbl_str + 1] = table.concat(val_str)
end
elseif type(val) == 'function' then
tbl_str[#tbl_str + 1] = "f() " .. tostring(ind)
tbl_str[#tbl_str + 1] = ',' --I think this is right, I just added it
else
env.info('unable to serialize value type ' .. routines.utils.basicSerialize(type(val)) .. ' at index ' .. tostring(ind))
env.info( debug.traceback() )
end
end
tbl_str[#tbl_str + 1] = '}'
return table.concat(tbl_str)
else
return tostring(tbl)
end
end
local objectreturn = _Serialize(tbl)
return objectreturn
end
--porting in Slmod's "safestring" basic serialize
UTILS.BasicSerialize = function(s)
if s == nil then
return "\"\""
else
if ((type(s) == 'number') or (type(s) == 'boolean') or (type(s) == 'function') or (type(s) == 'table') or (type(s) == 'userdata') ) then
return tostring(s)
elseif type(s) == 'string' then
s = string.format('%q', s)
return s
end
end
end
UTILS.ToDegree = function(angle)
return angle*180/math.pi
end
UTILS.ToRadian = function(angle)
return angle*math.pi/180
end
UTILS.MetersToNM = function(meters)
return meters/1852
end
UTILS.MetersToFeet = function(meters)
return meters/0.3048
end
UTILS.NMToMeters = function(NM)
return NM*1852
end
UTILS.FeetToMeters = function(feet)
return feet*0.3048
end
UTILS.KnotsToKmph = function(knots)
return knots * 1.852
end
UTILS.KmphToKnots = function(knots)
return knots / 1.852
end
UTILS.KmphToMps = function( kmph )
return kmph / 3.6
end
UTILS.MpsToKmph = function( mps )
return mps * 3.6
end
UTILS.MiphToMps = function( miph )
return miph * 0.44704
end
UTILS.MpsToMiph = function( mps )
return mps / 0.44704
end
UTILS.MpsToKnots = function( mps )
return mps * 1.94384 --3600 / 1852
end
UTILS.KnotsToMps = function( knots )
return knots / 1.94384 --* 1852 / 3600
end
UTILS.CelciusToFarenheit = function( Celcius )
return Celcius * 9/5 + 32
end
--- Convert pressure from hecto Pascal (hPa) to inches of mercury (inHg).
-- @param #number hPa Pressure in hPa.
-- @return #number Pressure in inHg.
UTILS.hPa2inHg = function( hPa )
return hPa * 0.0295299830714
end
--- Convert pressure from hecto Pascal (hPa) to millimeters of mercury (mmHg).
-- @param #number hPa Pressure in hPa.
-- @return #number Pressure in mmHg.
UTILS.hPa2mmHg = function( hPa )
return hPa * 0.7500615613030
end
--- Convert kilo gramms (kg) to pounds (lbs).
-- @param #number kg Mass in kg.
-- @return #number Mass in lbs.
UTILS.kg2lbs = function( kg )
return kg * 2.20462
end
--[[acc:
in DM: decimal point of minutes.
In DMS: decimal point of seconds.
position after the decimal of the least significant digit:
So:
42.32 - acc of 2.
]]
UTILS.tostringLL = function( lat, lon, acc, DMS)
local latHemi, lonHemi
if lat > 0 then
latHemi = 'N'
else
latHemi = 'S'
end
if lon > 0 then
lonHemi = 'E'
else
lonHemi = 'W'
end
lat = math.abs(lat)
lon = math.abs(lon)
local latDeg = math.floor(lat)
local latMin = (lat - latDeg)*60
local lonDeg = math.floor(lon)
local lonMin = (lon - lonDeg)*60
if DMS then -- degrees, minutes, and seconds.
local oldLatMin = latMin
latMin = math.floor(latMin)
local latSec = UTILS.Round((oldLatMin - latMin)*60, acc)
local oldLonMin = lonMin
lonMin = math.floor(lonMin)
local lonSec = UTILS.Round((oldLonMin - lonMin)*60, acc)
if latSec == 60 then
latSec = 0
latMin = latMin + 1
end
if lonSec == 60 then
lonSec = 0
lonMin = lonMin + 1
end
local secFrmtStr -- create the formatting string for the seconds place
secFrmtStr = '%02d'
-- if acc <= 0 then -- no decimal place.
-- secFrmtStr = '%02d'
-- else
-- local width = 3 + acc -- 01.310 - that's a width of 6, for example.
-- secFrmtStr = '%0' .. width .. '.' .. acc .. 'f'
-- end
return string.format('%03d', latDeg) .. ' ' .. string.format('%02d', latMin) .. '\' ' .. string.format(secFrmtStr, latSec) .. '"' .. latHemi .. ' '
.. string.format('%03d', lonDeg) .. ' ' .. string.format('%02d', lonMin) .. '\' ' .. string.format(secFrmtStr, lonSec) .. '"' .. lonHemi
else -- degrees, decimal minutes.
latMin = UTILS.Round(latMin, acc)
lonMin = UTILS.Round(lonMin, acc)
if latMin == 60 then
latMin = 0
latDeg = latDeg + 1
end
if lonMin == 60 then
lonMin = 0
lonDeg = lonDeg + 1
end
local minFrmtStr -- create the formatting string for the minutes place
if acc <= 0 then -- no decimal place.
minFrmtStr = '%02d'
else
local width = 3 + acc -- 01.310 - that's a width of 6, for example.
minFrmtStr = '%0' .. width .. '.' .. acc .. 'f'
end
return string.format('%03d', latDeg) .. ' ' .. string.format(minFrmtStr, latMin) .. '\'' .. latHemi .. ' '
.. string.format('%03d', lonDeg) .. ' ' .. string.format(minFrmtStr, lonMin) .. '\'' .. lonHemi
end
end
-- acc- the accuracy of each easting/northing. 0, 1, 2, 3, 4, or 5.
UTILS.tostringMGRS = function(MGRS, acc) --R2.1
if acc == 0 then
return MGRS.UTMZone .. ' ' .. MGRS.MGRSDigraph
else
return MGRS.UTMZone .. ' ' .. MGRS.MGRSDigraph .. ' ' .. string.format('%0' .. acc .. 'd', UTILS.Round(MGRS.Easting/(10^(5-acc)), 0))
.. ' ' .. string.format('%0' .. acc .. 'd', UTILS.Round(MGRS.Northing/(10^(5-acc)), 0))
end
end
--- From http://lua-users.org/wiki/SimpleRound
-- use negative idp for rounding ahead of decimal place, positive for rounding after decimal place
function UTILS.Round( num, idp )
local mult = 10 ^ ( idp or 0 )
return math.floor( num * mult + 0.5 ) / mult
end
-- porting in Slmod's dostring
function UTILS.DoString( s )
local f, err = loadstring( s )
if f then
return true, f()
else
return false, err
end
end
-- Here is a customized version of pairs, which I called spairs because it iterates over the table in a sorted order.
function UTILS.spairs( t, order )
-- collect the keys
local keys = {}
for k in pairs(t) do keys[#keys+1] = k end
-- if order function given, sort by it by passing the table and keys a, b,
-- otherwise just sort the keys
if order then
table.sort(keys, function(a,b) return order(t, a, b) end)
else
table.sort(keys)
end
-- return the iterator function
local i = 0
return function()
i = i + 1
if keys[i] then
return keys[i], t[keys[i]]
end
end
end
-- Here is a customized version of pairs, which I called rpairs because it iterates over the table in a random order.
function UTILS.rpairs( t )
-- collect the keys
local keys = {}
for k in pairs(t) do keys[#keys+1] = k end
local random = {}
local j = #keys
for i = 1, j do
local k = math.random( 1, #keys )
random[i] = keys[k]
table.remove( keys, k )
end
-- return the iterator function
local i = 0
return function()
i = i + 1
if random[i] then
return random[i], t[random[i]]
end
end
end
-- get a new mark ID for markings
function UTILS.GetMarkID()
UTILS._MarkID = UTILS._MarkID + 1
return UTILS._MarkID
end
-- Test if a Vec2 is in a radius of another Vec2
function UTILS.IsInRadius( InVec2, Vec2, Radius )
local InRadius = ( ( InVec2.x - Vec2.x ) ^2 + ( InVec2.y - Vec2.y ) ^2 ) ^ 0.5 <= Radius
return InRadius
end
-- Test if a Vec3 is in the sphere of another Vec3
function UTILS.IsInSphere( InVec3, Vec3, Radius )
local InSphere = ( ( InVec3.x - Vec3.x ) ^2 + ( InVec3.y - Vec3.y ) ^2 + ( InVec3.z - Vec3.z ) ^2 ) ^ 0.5 <= Radius
return InSphere
end
-- Beaufort scale: returns Beaufort number and wind description as a function of wind speed in m/s.
function UTILS.BeaufortScale(speed)
local bn=nil
local bd=nil
if speed<0.51 then
bn=0
bd="Calm"
elseif speed<2.06 then
bn=1
bd="Light Air"
elseif speed<3.60 then
bn=2
bd="Light Breeze"
elseif speed<5.66 then
bn=3
bd="Gentle Breeze"
elseif speed<8.23 then
bn=4
bd="Moderate Breeze"
elseif speed<11.32 then
bn=5
bd="Fresh Breeze"
elseif speed<14.40 then
bn=6
bd="Strong Breeze"
elseif speed<17.49 then
bn=7
bd="Moderate Gale"
elseif speed<21.09 then
bn=8
bd="Fresh Gale"
elseif speed<24.69 then
bn=9
bd="Strong Gale"
elseif speed<28.81 then
bn=10
bd="Storm"
elseif speed<32.92 then
bn=11
bd="Violent Storm"
else
bn=12
bd="Hurricane"
end
return bn,bd
end
--- Split string at seperators. C.f. http://stackoverflow.com/questions/1426954/split-string-in-lua
-- @param #string str Sting to split.
-- @param #string sep Speparator for split.
-- @return #table Split text.
function UTILS.Split(str, sep)
local result = {}
local regex = ("([^%s]+)"):format(sep)
for each in str:gmatch(regex) do
table.insert(result, each)
end
return result
end
--- Convert time in seconds to hours, minutes and seconds.
-- @param #number seconds Time in seconds, e.g. from timer.getAbsTime() function.
-- @return #string Time in format Hours:Minutes:Seconds+Days (HH:MM:SS+D).
function UTILS.SecondsToClock(seconds)
-- Nil check.
if seconds==nil then
return nil
end
-- Seconds
local seconds = tonumber(seconds)
-- Seconds of this day.
local _seconds=seconds%(60*60*24)
if seconds<0 then
return nil
else
local hours = string.format("%02.f", math.floor(_seconds/3600))
local mins = string.format("%02.f", math.floor(_seconds/60 - (hours*60)))
local secs = string.format("%02.f", math.floor(_seconds - hours*3600 - mins *60))
local days = string.format("%d", seconds/(60*60*24))
return hours..":"..mins..":"..secs.."+"..days
end
end
--- Convert clock time from hours, minutes and seconds to seconds.
-- @param #string clock String of clock time. E.g., "06:12:35" or "5:1:30+1". Format is (H)H:(M)M:((S)S)(+D) H=Hours, M=Minutes, S=Seconds, D=Days.
-- @return #number Seconds. Corresponds to what you cet from timer.getAbsTime() function.
function UTILS.ClockToSeconds(clock)
-- Nil check.
if clock==nil then
return nil
end
-- Seconds init.
local seconds=0
-- Split additional days.
local dsplit=UTILS.Split(clock, "+")
-- Convert days to seconds.
if #dsplit>1 then
seconds=seconds+tonumber(dsplit[2])*60*60*24
end
-- Split hours, minutes, seconds
local tsplit=UTILS.Split(dsplit[1], ":")
-- Get time in seconds
local i=1
for _,time in ipairs(tsplit) do
if i==1 then
-- Hours
seconds=seconds+tonumber(time)*60*60
elseif i==2 then
-- Minutes
seconds=seconds+tonumber(time)*60
elseif i==3 then
-- Seconds
seconds=seconds+tonumber(time)
end
i=i+1
end
return seconds
end
--- Display clock and mission time on screen as a message to all.
-- @param #number duration Duration in seconds how long the time is displayed. Default is 5 seconds.
function UTILS.DisplayMissionTime(duration)
duration=duration or 5
local Tnow=timer.getAbsTime()
local mission_time=Tnow-timer.getTime0()
local mission_time_minutes=mission_time/60
local mission_time_seconds=mission_time%60
local local_time=UTILS.SecondsToClock(Tnow)
local text=string.format("Time: %s - %02d:%02d", local_time, mission_time_minutes, mission_time_seconds)
MESSAGE:New(text, duration):ToAll()
end
--- Generate a Gaussian pseudo-random number.
-- @param #number x0 Expectation value of distribution.
-- @param #number sigma (Optional) Standard deviation. Default 10.
-- @param #number xmin (Optional) Lower cut-off value.
-- @param #number xmax (Optional) Upper cut-off value.
-- @param #number imax (Optional) Max number of tries to get a value between xmin and xmax (if specified). Default 100.
-- @return #number Gaussian random number.
function UTILS.RandomGaussian(x0, sigma, xmin, xmax, imax)
-- Standard deviation. Default 10 if not given.
sigma=sigma or 10
-- Max attempts.
imax=imax or 100
local r
local gotit=false
local i=0
while not gotit do
-- Uniform numbers in [0,1). We need two.
local x1=math.random()
local x2=math.random()
-- Transform to Gaussian exp(-(x-x0)²/(2*sigma²).
r = math.sqrt(-2*sigma*sigma * math.log(x1)) * math.cos(2*math.pi * x2) + x0
i=i+1
if (r>=xmin and r<=xmax) or i>imax then
gotit=true
end
end
return r
end
--- Randomize a value by a certain amount.
-- @param #number value The value which should be randomized
-- @param #number fac Randomization factor.
-- @param #number lower (Optional) Lower limit of the returned value.
-- @param #number upper (Optional) Upper limit of the returned value.
-- @return #number Randomized value.
-- @usage UTILS.Randomize(100, 0.1) returns a value between 90 and 110, i.e. a plus/minus ten percent variation.
-- @usage UTILS.Randomize(100, 0.5, nil, 120) returns a value between 50 and 120, i.e. a plus/minus fivty percent variation with upper bound 120.
function UTILS.Randomize(value, fac, lower, upper)
local min
if lower then
min=math.max(value-value*fac, lower)
else
min=value-value*fac
end
local max
if upper then
max=math.min(value+value*fac, upper)
else
max=value+value*fac
end
local r=math.random(min, max)
return r
end
--- Calculate the [dot product](https://en.wikipedia.org/wiki/Dot_product) of two vectors. The result is a number.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
-- @return #number Scalar product of the two vectors a*b.
function UTILS.VecDot(a, b)
return a.x*b.x + a.y*b.y + a.z*b.z
end
--- Calculate the [euclidean norm](https://en.wikipedia.org/wiki/Euclidean_distance) (length) of a 3D vector.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @return #number Norm of the vector.
function UTILS.VecNorm(a)
return math.sqrt(UTILS.VecDot(a, a))
end
--- Calculate the [cross product](https://en.wikipedia.org/wiki/Cross_product) of two 3D vectors. The result is a 3D vector.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
-- @return DCS#Vec3 Vector
function UTILS.VecCross(a, b)
return {x=a.y*b.z - a.z*b.y, y=a.z*b.x - a.x*b.z, z=a.x*b.y - a.y*b.x}
end
--- Calculate the difference between two 3D vectors by substracting the x,y,z components from each other.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
-- @return DCS#Vec3 Vector c=a-b with c(i)=a(i)-b(i), i=x,y,z.
function UTILS.VecSubstract(a, b)
return {x=a.x-b.x, y=a.y-b.y, z=a.z-b.z}
end
--- Calculate the total vector of two 3D vectors by adding the x,y,z components of each other.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
-- @return DCS#Vec3 Vector c=a+b with c(i)=a(i)+b(i), i=x,y,z.
function UTILS.VecAdd(a, b)
return {x=a.x+b.x, y=a.y+b.y, z=a.z+b.z}
end
--- Calculate the angle between two 3D vectors.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
-- @return #number Angle alpha between and b in degrees. alpha=acos(a*b)/(|a||b|), (* denotes the dot product).
function UTILS.VecAngle(a, b)
local alpha=math.acos(UTILS.VecDot(a,b)/(UTILS.VecNorm(a)*UTILS.VecNorm(b)))
return math.deg(alpha)
end
--- Calculate "heading" of a 3D vector in the X-Z plane.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @return #number Heading in degrees in [0,360).
function UTILS.VecHdg(a)
local h=math.deg(math.atan2(a.z, a.x))
if h<0 then
h=h+360
end
return h
end
--- Rotate 3D vector in the 2D (x,z) plane. y-component (usually altitude) unchanged.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param #number angle Rotation angle in degrees.
-- @return DCS#Vec3 Vector rotated in the (x,z) plane.
function UTILS.Rotate2D(a, angle)
local phi=math.rad(angle)
local x=a.z
local y=a.x
local Z=x*math.cos(phi)-y*math.sin(phi)
local X=x*math.sin(phi)+y*math.cos(phi)
local Y=a.y
local A={x=X, y=Y, z=Z}
return A
end
--- Converts a TACAN Channel/Mode couple into a frequency in Hz.
-- @param #number TACANChannel The TACAN channel, i.e. the 10 in "10X".
-- @param #string TACANMode The TACAN mode, i.e. the "X" in "10X".
-- @return #number Frequency in Hz or #nil if parameters are invalid.
function UTILS.TACANToFrequency(TACANChannel, TACANMode)
if type(TACANChannel) ~= "number" then
return nil -- error in arguments
end
if TACANMode ~= "X" and TACANMode ~= "Y" then
return nil -- error in arguments
end
-- This code is largely based on ED's code, in DCS World\Scripts\World\Radio\BeaconTypes.lua, line 137.
-- I have no idea what it does but it seems to work
local A = 1151 -- 'X', channel >= 64
local B = 64 -- channel >= 64
if TACANChannel < 64 then
B = 1
end
if TACANMode == 'Y' then
A = 1025
if TACANChannel < 64 then
A = 1088
end
else -- 'X'
if TACANChannel < 64 then
A = 962
end
end
return (A + TACANChannel - B) * 1000000
end
--- Returns the DCS map/theatre as optained by env.mission.theatre
-- @return #string DCS map name .
function UTILS.GetDCSMap()
return env.mission.theatre
end
--- Returns the mission date. This is the date the mission started.
-- @return #string Mission date in yyyy/mm/dd format.
function UTILS.GetDCSMissionDate()
local year=tostring(env.mission.date.Year)
local month=tostring(env.mission.date.Month)
local day=tostring(env.mission.date.Day)
return string.format("%s/%s/%s", year, month, day)
end
--- Returns the magnetic declination of the map.
-- Returned values for the current maps are:
--
-- * Caucasus +6 (East), year ~ 2011
-- * NTTR +12 (East), year ~ 2011
-- * Normandy -10 (West), year ~ 1944
-- * Persian Gulf +2 (East), year ~ 2011
-- @param #string map (Optional) Map for which the declination is returned. Default is from env.mission.theatre
-- @return #number Declination in degrees.
function UTILS.GetMagneticDeclination(map)
-- Map.
map=map or UTILS.GetDCSMap()
local declination=0
if map==DCSMAP.Caucasus then
declination=6
elseif map==DCSMAP.NTTR then
declination=12
elseif map==DCSMAP.Normandy then
declination=-10
elseif map==DCSMAP.PersianGulf then
declination=2
else
declination=0
end
return declination
end
--- Checks if a file exists or not. This requires **io** to be desanitized.
-- @param #string file File that should be checked.
-- @return #boolean True if the file exists, false if the file does not exist or nil if the io module is not available and the check could not be performed.
function UTILS.FileExists(file)
if io then
local f=io.open(file, "r")
if f~=nil then
io.close(f)
return true
else
return false
end
else
return nil
end
end