mirror of
https://github.com/FlightControl-Master/MOOSE.git
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153 lines
4.8 KiB
Lua
153 lines
4.8 KiB
Lua
--- **AI** -- (R2.4) - Models the assignment of AI escorts to player flights.
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--
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-- ## Features:
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-- --
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-- * Provides the facilities to trigger escorts when players join flight units.
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-- * Provide different means how escorts can be triggered:
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-- * Directly when a player joins a plane.
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-- * Through the menu.
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--
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-- ===
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--
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-- ## Test Missions:
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--
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-- Test missions can be located on the main GITHUB site.
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--
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-- [FlightControl-Master/MOOSE_MISSIONS]
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--
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-- ===
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--
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-- ===
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--
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-- ### Author: **FlightControl**
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--
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-- ===
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--
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-- @module AI.AI_Escort_Dispatcher
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-- @image AI_Escort_Dispatcher.JPG
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--- @type AI_ESCORT_DISPATCHER
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-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
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-- @field Core.Set#SET_GROUP EscortGroupSet The set of group AI escorting the EscortUnit.
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-- @field #string EscortName Name of the escort.
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-- @field #string EscortBriefing A text showing the AI_ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
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-- @extends Core.Fsm#FSM
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--- A dynamic cargo handling capability for AI groups.
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--
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-- ===
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--
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-- @field #AI_ESCORT_DISPATCHER
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AI_ESCORT_DISPATCHER = {
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ClassName = "AI_ESCORT_DISPATCHER",
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}
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--- @field #list
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AI_ESCORT_DISPATCHER.AI_Escorts = {}
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--- Creates a new AI_ESCORT_DISPATCHER object.
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-- @param #AI_ESCORT_DISPATCHER self
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-- @param Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
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-- @param Core.Spawn#SPAWN EscortSpawn The spawn object that will spawn in the Escorts.
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-- @param Wrapper.Airbase#AIRBASE EscortAirbase The airbase where the escorts are spawned.
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-- @param #string EscortName Name of the escort.
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-- @param #string EscortBriefing A text showing the AI_ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
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-- @return #AI_ESCORT_DISPATCHER
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function AI_ESCORT_DISPATCHER:New( CarrierSet, EscortSpawn, EscortAirbase, EscortName, EscortBriefing )
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local self = BASE:Inherit( self, FSM:New() ) -- #AI_ESCORT_DISPATCHER
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self.CarrierSet = CarrierSet
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self.EscortSpawn = EscortSpawn
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self.EscortAirbase = EscortAirbase
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self.EscortName = EscortName
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self.EscortBriefing = EscortBriefing
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self:SetStartState( "Idle" )
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self:AddTransition( "Monitoring", "Monitor", "Monitoring" )
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self:AddTransition( "Idle", "Start", "Monitoring" )
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self:AddTransition( "Monitoring", "Stop", "Idle" )
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-- Put a Dead event handler on CarrierSet, to ensure that when a carrier is destroyed, that all internal parameters are reset.
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function self.CarrierSet.OnAfterRemoved( CarrierSet, From, Event, To, CarrierName, Carrier )
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self:F( { Carrier = Carrier:GetName() } )
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end
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return self
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end
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function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
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self:HandleEvent( EVENTS.Birth )
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self:HandleEvent( EVENTS.PlayerLeaveUnit )
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end
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--- @param #AI_ESCORT_DISPATCHER self
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-- @param Core.Event#EVENTDATA EventData
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function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
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local PlayerGroupName = EventData.IniGroupName
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local PlayerGroup = EventData.IniGroup
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local PlayerUnit = EventData.IniUnit
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self:I({PlayerGroupName = PlayerGroupName } )
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self:I({PlayerGroup = PlayerGroup})
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self:I({FirstGroup = self.CarrierSet:GetFirst()})
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self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
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if self.CarrierSet:FindGroup( PlayerGroupName ) then
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if not self.AI_Escorts[PlayerGroupName] then
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local LeaderUnit = PlayerUnit
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local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase )
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local EscortSet = SET_GROUP:New()
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EscortSet:AddGroup( EscortGroup )
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self:ScheduleOnce( 0.1,
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function()
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self.AI_Escorts[PlayerGroupName] = AI_ESCORT:New( LeaderUnit, EscortSet, self.EscortName, self.EscortBriefing )
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self.AI_Escorts[PlayerGroupName]:FormationTrail( 0, 100, 0 )
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if EscortGroup:IsHelicopter() then
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self.AI_Escorts[PlayerGroupName]:MenusHelicopters()
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else
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self.AI_Escorts[PlayerGroupName]:MenusAirplanes()
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end
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self.AI_Escorts[PlayerGroupName]:__Start( 0.1 )
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end
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)
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end
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end
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end
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--- Start Trigger for AI_ESCORT_DISPATCHER
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-- @function [parent=#AI_ESCORT_DISPATCHER] Start
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-- @param #AI_ESCORT_DISPATCHER self
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--- Start Asynchronous Trigger for AI_ESCORT_DISPATCHER
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-- @function [parent=#AI_ESCORT_DISPATCHER] __Start
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-- @param #AI_ESCORT_DISPATCHER self
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-- @param #number Delay
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--- Stop Trigger for AI_ESCORT_DISPATCHER
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-- @function [parent=#AI_ESCORT_DISPATCHER] Stop
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-- @param #AI_ESCORT_DISPATCHER self
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--- Stop Asynchronous Trigger for AI_ESCORT_DISPATCHER
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-- @function [parent=#AI_ESCORT_DISPATCHER] __Stop
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-- @param #AI_ESCORT_DISPATCHER self
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-- @param #number Delay
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