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893 lines
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HTML
893 lines
26 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
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<div id="navigation">
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<h2>Modules</h2>
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<ul><li>
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AI_A2A.html">AI_A2A</a></li>
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<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
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<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
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<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
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<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
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<li><a href="AI_Bai.html">AI_Bai</a></li>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="AI_Cap.html">AI_Cap</a></li>
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<li><a href="AI_Cas.html">AI_Cas</a></li>
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<li><a href="AI_Formation.html">AI_Formation</a></li>
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<li><a href="AI_Patrol.html">AI_Patrol</a></li>
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<li>ATC_Ground</li>
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<li><a href="Account.html">Account</a></li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="Assign.html">Assign</a></li>
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<li><a href="Base.html">Base</a></li>
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<li><a href="Cargo.html">Cargo</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="CommandCenter.html">CommandCenter</a></li>
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSVec3.html">DCSVec3</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCSZone.html">DCSZone</a></li>
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<li><a href="DCScountry.html">DCScountry</a></li>
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<li><a href="DCStrigger.html">DCStrigger</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Movement.html">Movement</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Scenery.html">Scenery</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Settings.html">Settings</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="SpawnStatic.html">SpawnStatic</a></li>
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<li><a href="Spot.html">Spot</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
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<li><a href="Task_A2A.html">Task_A2A</a></li>
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<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_Cargo.html">Task_Cargo</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="UserFlag.html">UserFlag</a></li>
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<li><a href="UserSound.html">UserSound</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
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<li><a href="ZoneGoal.html">ZoneGoal</a></li>
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<li><a href="ZoneGoalCargo.html">ZoneGoalCargo</a></li>
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<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>ATC_Ground</code></h1>
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<p><strong>Functional</strong> -- The ATC_GROUND classes monitor airbase traffic and regulate speed while taxiing.</p>
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<hr/>
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<h3>Contributions: Dutch Baron - Concept & Testing</h3>
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<h3>Author: FlightControl - Framework Design & Programming</h3>
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<hr/>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#ATC_GROUND">ATC_GROUND</a></td>
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<td class="summary">
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<p>Base class for ATC_GROUND implementations.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="#ATC_GROUND_CAUCASUS">ATC_GROUND_CAUCASUS</a></td>
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<td class="summary">
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<h1>ATC<em>GROUND</em>CAUCASUS, extends <a href="##(ATC_GROUND)">#ATC_GROUND</a></h1>
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<p><img src="..\Presentations\ATC_GROUND\Dia1.JPG" alt="Banner Image"/></p>
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<p>The ATC<em>GROUND</em>CAUCASUS class monitors the speed of the airplanes at the airbase during taxi.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="#ATC_GROUND_NEVADA">ATC_GROUND_NEVADA</a></td>
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<td class="summary">
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<h1>ATC<em>GROUND</em>NEVADA, extends <a href="##(ATC_GROUND)">#ATC_GROUND</a></h1>
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<p><img src="..\Presentations\ATC_GROUND\Dia1.JPG" alt="Banner Image"/></p>
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<p>The ATC<em>GROUND</em>NEVADA class monitors the speed of the airplanes at the airbase during taxi.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="#ATC_GROUND_NORMANDY">ATC_GROUND_NORMANDY</a></td>
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<td class="summary">
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<h1>ATC<em>GROUND</em>NORMANDY, extends <a href="##(ATC_GROUND)">#ATC_GROUND</a></h1>
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<p><img src="..\Presentations\ATC_GROUND\Dia1.JPG" alt="Banner Image"/></p>
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<p>The ATC<em>GROUND</em>NORMANDY class monitors the speed of the airplanes at the airbase during taxi.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="#SSB">SSB</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(ATC_GROUND)">Type <code>ATC_GROUND</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ATC_GROUND).AirbaseList">ATC_GROUND.AirbaseList</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ATC_GROUND).AirbaseMonitor">ATC_GROUND.AirbaseMonitor</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ATC_GROUND).Airbases">ATC_GROUND.Airbases</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ATC_GROUND).KickSpeed">ATC_GROUND.KickSpeed</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ATC_GROUND).New">ATC_GROUND:New(Airbases, AirbaseList)</a></td>
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<td class="summary">
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<p>Creates a new ATC_GROUND object.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ATC_GROUND).SetClient">ATC_GROUND.SetClient</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ATC_GROUND).SetKickSpeedKmph">ATC_GROUND:SetKickSpeedKmph(KickSpeed)</a></td>
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<td class="summary">
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<p>Set the maximum speed in Kmph until the player gets kicked.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ATC_GROUND).SetKickSpeedMiph">ATC_GROUND:SetKickSpeedMiph(KickSpeedMiph)</a></td>
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<td class="summary">
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<p>Set the maximum speed in Miph until the player gets kicked.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ATC_GROUND).SmokeRunways">ATC_GROUND:SmokeRunways(SmokeColor)</a></td>
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<td class="summary">
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<p>Smoke the airbases runways.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ATC_GROUND)._AirbaseMonitor">ATC_GROUND:_AirbaseMonitor()</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(ATC_GROUND_CAUCASUS)">Type <code>ATC_GROUND_CAUCASUS</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ATC_GROUND_CAUCASUS).New">ATC_GROUND_CAUCASUS:New(AirbaseNames)</a></td>
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<td class="summary">
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<p>Creates a new ATC<em>GROUND</em>CAUCASUS object.</p>
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</td>
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</tr>
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</table>
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<h2><a id="#(ATC_GROUND_NEVADA)">Type <code>ATC_GROUND_NEVADA</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ATC_GROUND_NEVADA).New">ATC_GROUND_NEVADA:New(AirbaseNames)</a></td>
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<td class="summary">
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<p>Creates a new ATC<em>GROUND</em>NEVADA object.</p>
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</td>
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</tr>
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</table>
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<h2><a id="#(ATC_GROUND_NORMANDY)">Type <code>ATC_GROUND_NORMANDY</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ATC_GROUND_NORMANDY).New">ATC_GROUND_NORMANDY:New(AirbaseNames)</a></td>
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<td class="summary">
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<p>Creates a new ATC<em>GROUND</em>NORMANDY object.</p>
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</td>
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</tr>
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</table>
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<h2>Global(s)</h2>
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<dl class="function">
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<dt>
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<em><a href="##(ATC_GROUND)">#ATC_GROUND</a></em>
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<a id="ATC_GROUND" >
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<strong>ATC_GROUND</strong>
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</a>
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</dt>
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<dd>
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<p>Base class for ATC_GROUND implementations.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em><a href="##(ATC_GROUND_CAUCASUS)">#ATC_GROUND_CAUCASUS</a></em>
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<a id="ATC_GROUND_CAUCASUS" >
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<strong>ATC_GROUND_CAUCASUS</strong>
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</a>
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</dt>
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<dd>
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<h1>ATC<em>GROUND</em>CAUCASUS, extends <a href="##(ATC_GROUND)">#ATC_GROUND</a></h1>
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<p><img src="..\Presentations\ATC_GROUND\Dia1.JPG" alt="Banner Image"/></p>
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<p>The ATC<em>GROUND</em>CAUCASUS class monitors the speed of the airplanes at the airbase during taxi.</p>
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<p>The pilots may not drive faster than the maximum speed for the airbase, or they will be despawned.</p>
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<p>The maximum speed for the airbases at Caucasus is <strong>50 km/h</strong>.</p>
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<p>The pilot will receive 3 times a warning during speeding. After the 3rd warning, if the pilot is still driving
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faster than the maximum allowed speed, the pilot will be kicked.</p>
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<p>Different airbases have different maximum speeds, according safety regulations.</p>
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<h1>Airbases monitored</h1>
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<p>The following airbases are monitored at the Caucasus region.
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Use the AIRBASE.Caucasus enumeration to select the airbases to be monitored.</p>
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<ul>
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<li>´AIRBASE.Caucasus.Anapa_Vityazevo´</li>
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<li>´AIRBASE.Caucasus.Batumi´</li>
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<li>´AIRBASE.Caucasus.Beslan´</li>
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<li>´AIRBASE.Caucasus.Gelendzhik´</li>
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<li>´AIRBASE.Caucasus.Gudauta´</li>
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<li>´AIRBASE.Caucasus.Kobuleti´</li>
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<li>´AIRBASE.Caucasus.Krasnodar_Center´</li>
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<li>´AIRBASE.Caucasus.Krasnodar_Pashkovsky´</li>
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<li>´AIRBASE.Caucasus.Krymsk´</li>
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<li>´AIRBASE.Caucasus.Kutaisi´</li>
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<li>´AIRBASE.Caucasus.Maykop_Khanskaya´</li>
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<li>´AIRBASE.Caucasus.Mineralnye_Vody´</li>
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<li>´AIRBASE.Caucasus.Mozdok´</li>
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<li>´AIRBASE.Caucasus.Nalchik´</li>
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<li>´AIRBASE.Caucasus.Novorossiysk´</li>
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<li>´AIRBASE.Caucasus.Senaki_Kolkhi´</li>
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<li>´AIRBASE.Caucasus.Sochi_Adler´</li>
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<li>´AIRBASE.Caucasus.Soganlug´</li>
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<li>´AIRBASE.Caucasus.Sukhumi_Babushara´</li>
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<li>´AIRBASE.Caucasus.Tbilisi_Lochini´</li>
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<li>´AIRBASE.Caucasus.Vaziani´</li>
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</ul>
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<h1>Installation</h1>
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<h2>In Single Player Missions</h2>
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<p>ATC_GROUND is fully functional in single player.</p>
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<h2>In Multi Player Missions</h2>
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<p>ATC<em>GROUND is NOT functional in multi player, for client machines connecting to the server, running the mission.
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Due to a bug in DCS since release 1.5, the despawning of clients are not anymore working in multi player.
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To work around this problem, a much better solution has been made, using the slot blocker script designed
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by Ciribob. With the help of <strong>Ciribob</strong>, this script has been extended to also kick client players while in flight.
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ATC</em>GROUND is communicating with this modified script to kick players!</p>
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<p>Install the file <strong>SimpleSlotBlockGameGUI.lua</strong> on the server, following the installation instructions described by Ciribob.</p>
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<p><a href="https://github.com/ciribob/DCS-SimpleSlotBlock">Simple Slot Blocker from Ciribob & FlightControl</a></p>
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<h1>Script it!</h1>
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<h2>1. ATC<em>GROUND</em>CAUCASUS Constructor</h2>
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<p>Creates a new ATC<em>GROUND</em>CAUCASUS object that will monitor pilots taxiing behaviour.</p>
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<pre><code>-- This creates a new ATC_GROUND_CAUCASUS object.
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-- Monitor all the airbases.
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AirbasePoliceCaucasus = ATC_GROUND_CAUCASUS:New()
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-- Monitor specific airbases only.
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ATC_Ground = ATC_GROUND_CAUCASUS:New(
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{ AIRBASE.Caucasus.Gelendzhik,
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AIRBASE.Caucasus.Krymsk
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}
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)
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</code></pre>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em><a href="##(ATC_GROUND_NEVADA)">#ATC_GROUND_NEVADA</a></em>
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<a id="ATC_GROUND_NEVADA" >
|
||
<strong>ATC_GROUND_NEVADA</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<h1>ATC<em>GROUND</em>NEVADA, extends <a href="##(ATC_GROUND)">#ATC_GROUND</a></h1>
|
||
|
||
<p><img src="..\Presentations\ATC_GROUND\Dia1.JPG" alt="Banner Image"/></p>
|
||
|
||
<p>The ATC<em>GROUND</em>NEVADA class monitors the speed of the airplanes at the airbase during taxi.</p>
|
||
|
||
|
||
<p>The pilots may not drive faster than the maximum speed for the airbase, or they will be despawned.</p>
|
||
|
||
<p>The pilot will receive 3 times a warning during speeding. After the 3rd warning, if the pilot is still driving
|
||
faster than the maximum allowed speed, the pilot will be kicked.</p>
|
||
|
||
<p>Different airbases have different maximum speeds, according safety regulations.</p>
|
||
|
||
<h1>Airbases monitored</h1>
|
||
|
||
<p>The following airbases are monitored at the Nevada region.
|
||
Use the AIRBASE.Nevada enumeration to select the airbases to be monitored.</p>
|
||
|
||
<ul>
|
||
<li><code>AIRBASE.Nevada.Beatty_Airport</code></li>
|
||
<li><code>AIRBASE.Nevada.Boulder_City_Airport</code></li>
|
||
<li><code>AIRBASE.Nevada.Creech_AFB</code></li>
|
||
<li><code>AIRBASE.Nevada.Echo_Bay</code></li>
|
||
<li><code>AIRBASE.Nevada.Groom_Lake_AFB</code></li>
|
||
<li><code>AIRBASE.Nevada.Henderson_Executive_Airport</code></li>
|
||
<li><code>AIRBASE.Nevada.Jean_Airport</code></li>
|
||
<li><code>AIRBASE.Nevada.Laughlin_Airport</code></li>
|
||
<li><code>AIRBASE.Nevada.Lincoln_County</code></li>
|
||
<li><code>AIRBASE.Nevada.McCarran_International_Airport</code></li>
|
||
<li><code>AIRBASE.Nevada.Mellan_Airstrip</code></li>
|
||
<li><code>AIRBASE.Nevada.Mesquite</code></li>
|
||
<li><code>AIRBASE.Nevada.Mina_Airport_3Q0</code></li>
|
||
<li><code>AIRBASE.Nevada.Nellis_AFB</code></li>
|
||
<li><code>AIRBASE.Nevada.North_Las_Vegas</code></li>
|
||
<li><code>AIRBASE.Nevada.Pahute_Mesa_Airstrip</code></li>
|
||
<li><code>AIRBASE.Nevada.Tonopah_Airport</code></li>
|
||
<li><code>AIRBASE.Nevada.Tonopah_Test_Range_Airfield</code></li>
|
||
</ul>
|
||
|
||
<h1>Installation</h1>
|
||
|
||
<h2>In Single Player Missions</h2>
|
||
|
||
<p>ATC_GROUND is fully functional in single player.</p>
|
||
|
||
<h2>In Multi Player Missions</h2>
|
||
|
||
<p>ATC<em>GROUND is NOT functional in multi player, for client machines connecting to the server, running the mission.
|
||
Due to a bug in DCS since release 1.5, the despawning of clients are not anymore working in multi player.
|
||
To work around this problem, a much better solution has been made, using the slot blocker script designed
|
||
by Ciribob. With the help of Ciribob, this script has been extended to also kick client players while in flight.
|
||
ATC</em>GROUND is communicating with this modified script to kick players!</p>
|
||
|
||
<p>Install the file <strong>SimpleSlotBlockGameGUI.lua</strong> on the server, following the installation instructions described by Ciribob.</p>
|
||
|
||
<p><a href="https://github.com/ciribob/DCS-SimpleSlotBlock">Simple Slot Blocker from Ciribob & FlightControl</a></p>
|
||
|
||
<h1>Script it!</h1>
|
||
|
||
<h2>1. ATC<em>GROUND</em>NEVADA Constructor</h2>
|
||
|
||
<p>Creates a new ATC<em>GROUND</em>NEVADA object that will monitor pilots taxiing behaviour.</p>
|
||
|
||
<pre><code>-- This creates a new ATC_GROUND_NEVADA object.
|
||
|
||
-- Monitor all the airbases.
|
||
AirbasePoliceCaucasus = ATC_GROUND_NEVADA:New()
|
||
|
||
|
||
-- Monitor specific airbases.
|
||
ATC_Ground = ATC_GROUND_NEVADA:New(
|
||
{ AIRBASE.Nevada.Laughlin_Airport,
|
||
AIRBASE.Nevada.Mellan_Airstrip,
|
||
AIRBASE.Nevada.Lincoln_County,
|
||
AIRBASE.Nevada.North_Las_Vegas,
|
||
AIRBASE.Nevada.McCarran_International_Airport
|
||
}
|
||
)
|
||
</code></pre>
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em><a href="##(ATC_GROUND_NORMANDY)">#ATC_GROUND_NORMANDY</a></em>
|
||
<a id="ATC_GROUND_NORMANDY" >
|
||
<strong>ATC_GROUND_NORMANDY</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<h1>ATC<em>GROUND</em>NORMANDY, extends <a href="##(ATC_GROUND)">#ATC_GROUND</a></h1>
|
||
|
||
<p><img src="..\Presentations\ATC_GROUND\Dia1.JPG" alt="Banner Image"/></p>
|
||
|
||
<p>The ATC<em>GROUND</em>NORMANDY class monitors the speed of the airplanes at the airbase during taxi.</p>
|
||
|
||
|
||
<p>The pilots may not drive faster than the maximum speed for the airbase, or they will be despawned.</p>
|
||
|
||
<p>The pilot will receive 3 times a warning during speeding. After the 3rd warning, if the pilot is still driving
|
||
faster than the maximum allowed speed, the pilot will be kicked.</p>
|
||
|
||
<p>Different airbases have different maximum speeds, according safety regulations.</p>
|
||
|
||
<h1>Airbases monitored</h1>
|
||
|
||
<p>The following airbases are monitored at the Normandy region.
|
||
Use the AIRBASE.Normandy enumeration to select the airbases to be monitored.</p>
|
||
|
||
<ul>
|
||
<li>´AIRBASE.Normandy.Azeville´</li>
|
||
<li>´AIRBASE.Normandy.Bazenville´</li>
|
||
<li>´AIRBASE.Normandy.Beny<em>sur</em>Mer´</li>
|
||
<li>´AIRBASE.Normandy.Beuzeville´</li>
|
||
<li>´AIRBASE.Normandy.Biniville´</li>
|
||
<li>´AIRBASE.Normandy.Brucheville´</li>
|
||
<li>´AIRBASE.Normandy.Cardonville´</li>
|
||
<li>´AIRBASE.Normandy.Carpiquet´</li>
|
||
<li>´AIRBASE.Normandy.Chailey´</li>
|
||
<li>´AIRBASE.Normandy.Chippelle´</li>
|
||
<li>´AIRBASE.Normandy.Cretteville´</li>
|
||
<li>´AIRBASE.Normandy.Cricqueville<em>en</em>Bessin´</li>
|
||
<li>´AIRBASE.Normandy.Deux_Jumeaux´</li>
|
||
<li>´AIRBASE.Normandy.Evreux´</li>
|
||
<li>´AIRBASE.Normandy.Ford´</li>
|
||
<li>´AIRBASE.Normandy.Funtington´</li>
|
||
<li>´AIRBASE.Normandy.Lantheuil´</li>
|
||
<li>´AIRBASE.Normandy.Le_Molay´</li>
|
||
<li>´AIRBASE.Normandy.Lessay´</li>
|
||
<li>´AIRBASE.Normandy.Lignerolles´</li>
|
||
<li>´AIRBASE.Normandy.Longues<em>sur</em>Mer´</li>
|
||
<li>´AIRBASE.Normandy.Maupertus´</li>
|
||
<li>´AIRBASE.Normandy.Meautis´</li>
|
||
<li>´AIRBASE.Normandy.Needs<em>Oar</em>Point´</li>
|
||
<li>´AIRBASE.Normandy.Picauville´</li>
|
||
<li>´AIRBASE.Normandy.Rucqueville´</li>
|
||
<li>´AIRBASE.Normandy.Saint<em>Pierre</em>du_Mont´</li>
|
||
<li>´AIRBASE.Normandy.Sainte<em>Croix</em>sur_Mer´</li>
|
||
<li>´AIRBASE.Normandy.Sainte<em>Laurent</em>sur_Mer´</li>
|
||
<li>´AIRBASE.Normandy.Sommervieu´</li>
|
||
<li>´AIRBASE.Normandy.Tangmere´</li>
|
||
</ul>
|
||
|
||
<h1>Installation</h1>
|
||
|
||
<h2>In Single Player Missions</h2>
|
||
|
||
<p>ATC_GROUND is fully functional in single player.</p>
|
||
|
||
<h2>In Multi Player Missions</h2>
|
||
|
||
<p>ATC<em>GROUND is NOT functional in multi player, for client machines connecting to the server, running the mission.
|
||
Due to a bug in DCS since release 1.5, the despawning of clients are not anymore working in multi player.
|
||
To work around this problem, a much better solution has been made, using the slot blocker script designed
|
||
by Ciribob. With the help of Ciribob, this script has been extended to also kick client players while in flight.
|
||
ATC</em>GROUND is communicating with this modified script to kick players!</p>
|
||
|
||
<p>Install the file <strong>SimpleSlotBlockGameGUI.lua</strong> on the server, following the installation instructions described by Ciribob.</p>
|
||
|
||
<p><a href="https://github.com/ciribob/DCS-SimpleSlotBlock">Simple Slot Blocker from Ciribob & FlightControl</a></p>
|
||
|
||
<h1>Script it!</h1>
|
||
|
||
<h2>1. ATC<em>GROUND</em>NORMANDY Constructor</h2>
|
||
|
||
<p>Creates a new ATC<em>GROUND</em>NORMANDY object that will monitor pilots taxiing behaviour.</p>
|
||
|
||
<pre><code>-- This creates a new ATC_GROUND_NORMANDY object.
|
||
|
||
-- Monitor for these clients the airbases.
|
||
AirbasePoliceCaucasus = ATC_GROUND_NORMANDY:New()
|
||
|
||
ATC_Ground = ATC_GROUND_NORMANDY:New(
|
||
{ AIRBASE.Normandy.Chippelle,
|
||
AIRBASE.Normandy.Beuzeville
|
||
}
|
||
)
|
||
</code></pre>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="SSB" >
|
||
<strong>SSB</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
|
||
<p> This is simple slot blocker is used on the server. </p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<h2><a id="#(ATC_Ground)" >Type <code>ATC_Ground</code></a></h2>
|
||
|
||
<h2><a id="#(ATC_GROUND)" >Type <code>ATC_GROUND</code></a></h2>
|
||
<h3>Field(s)</h3>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(ATC_GROUND).AirbaseList" >
|
||
<strong>ATC_GROUND.AirbaseList</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(ATC_GROUND).AirbaseMonitor" >
|
||
<strong>ATC_GROUND.AirbaseMonitor</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(ATC_GROUND).Airbases" >
|
||
<strong>ATC_GROUND.Airbases</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em></em>
|
||
<a id="#(ATC_GROUND).KickSpeed" >
|
||
<strong>ATC_GROUND.KickSpeed</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(ATC_GROUND).New" >
|
||
<strong>ATC_GROUND:New(Airbases, AirbaseList)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Creates a new ATC_GROUND object.</p>
|
||
|
||
<h3>Parameters</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> Airbases </em></code>:
|
||
A table of Airbase Names.</p>
|
||
|
||
</li>
|
||
<li>
|
||
|
||
<p><code><em> AirbaseList </em></code>: </p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(ATC_GROUND)">#ATC_GROUND</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<em><a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a></em>
|
||
<a id="#(ATC_GROUND).SetClient" >
|
||
<strong>ATC_GROUND.SetClient</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(ATC_GROUND).SetKickSpeedKmph" >
|
||
<strong>ATC_GROUND:SetKickSpeedKmph(KickSpeed)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Set the maximum speed in Kmph until the player gets kicked.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#number KickSpeed </em></code>:
|
||
Set the maximum speed in Kmph until the player gets kicked.</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(ATC_GROUND)">#ATC_GROUND</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(ATC_GROUND).SetKickSpeedMiph" >
|
||
<strong>ATC_GROUND:SetKickSpeedMiph(KickSpeedMiph)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Set the maximum speed in Miph until the player gets kicked.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em>#number KickSpeedMiph </em></code>:
|
||
Set the maximum speed in Mph until the player gets kicked.</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(ATC_GROUND)">#ATC_GROUND</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(ATC_GROUND).SmokeRunways" >
|
||
<strong>ATC_GROUND:SmokeRunways(SmokeColor)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Smoke the airbases runways.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em><a href="Utilities.Utils.html##(SMOKECOLOR)">Utilities.Utils#SMOKECOLOR</a> SmokeColor </em></code>:
|
||
The color of the smoke around the runways.</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(ATC_GROUND)">#ATC_GROUND</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(ATC_GROUND)._AirbaseMonitor" >
|
||
<strong>ATC_GROUND:_AirbaseMonitor()</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
|
||
|
||
</dd>
|
||
</dl>
|
||
|
||
<h2><a id="#(ATC_GROUND.AirbaseNames)" >Type <code>ATC_GROUND.AirbaseNames</code></a></h2>
|
||
|
||
<h2><a id="#(ATC_GROUND_CAUCASUS)" >Type <code>ATC_GROUND_CAUCASUS</code></a></h2>
|
||
<h3>Field(s)</h3>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(ATC_GROUND_CAUCASUS).New" >
|
||
<strong>ATC_GROUND_CAUCASUS:New(AirbaseNames)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Creates a new ATC<em>GROUND</em>CAUCASUS object.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> AirbaseNames </em></code>:
|
||
A list {} of airbase names (Use AIRBASE.Caucasus enumerator).</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(ATC_GROUND_CAUCASUS)">#ATC<em>GROUND</em>CAUCASUS</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
|
||
<h2><a id="#(ATC_GROUND_NEVADA)" >Type <code>ATC_GROUND_NEVADA</code></a></h2>
|
||
<h3>Field(s)</h3>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(ATC_GROUND_NEVADA).New" >
|
||
<strong>ATC_GROUND_NEVADA:New(AirbaseNames)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Creates a new ATC<em>GROUND</em>NEVADA object.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> AirbaseNames </em></code>:
|
||
A list {} of airbase names (Use AIRBASE.Nevada enumerator).</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(ATC_GROUND_NEVADA)">#ATC<em>GROUND</em>NEVADA</a>:</em>
|
||
self</p>
|
||
|
||
</dd>
|
||
</dl>
|
||
|
||
<h2><a id="#(ATC_GROUND_NORMANDY)" >Type <code>ATC_GROUND_NORMANDY</code></a></h2>
|
||
<h3>Field(s)</h3>
|
||
<dl class="function">
|
||
<dt>
|
||
|
||
<a id="#(ATC_GROUND_NORMANDY).New" >
|
||
<strong>ATC_GROUND_NORMANDY:New(AirbaseNames)</strong>
|
||
</a>
|
||
</dt>
|
||
<dd>
|
||
|
||
<p>Creates a new ATC<em>GROUND</em>NORMANDY object.</p>
|
||
|
||
<h3>Parameter</h3>
|
||
<ul>
|
||
<li>
|
||
|
||
<p><code><em> AirbaseNames </em></code>:
|
||
A list {} of airbase names (Use AIRBASE.Normandy enumerator).</p>
|
||
|
||
</li>
|
||
</ul>
|
||
<h3>Return value</h3>
|
||
|
||
<p><em><a href="##(ATC_GROUND_NORMANDY)">#ATC<em>GROUND</em>NORMANDY</a>:</em>
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self</p>
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</dd>
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</dl>
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