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367 lines
11 KiB
HTML
367 lines
11 KiB
HTML
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<h2>Modules</h2>
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<ul><li>
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AI_A2A.html">AI_A2A</a></li>
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<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
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<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
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<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
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<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
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<li><a href="AI_Bai.html">AI_Bai</a></li>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="AI_Cap.html">AI_Cap</a></li>
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<li><a href="AI_Cas.html">AI_Cas</a></li>
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<li><a href="AI_Formation.html">AI_Formation</a></li>
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<li><a href="AI_Patrol.html">AI_Patrol</a></li>
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<li><a href="ATC_Ground.html">ATC_Ground</a></li>
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<li><a href="Account.html">Account</a></li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="Assign.html">Assign</a></li>
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<li><a href="Base.html">Base</a></li>
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<li><a href="Cargo.html">Cargo</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="CommandCenter.html">CommandCenter</a></li>
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSVec3.html">DCSVec3</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCSZone.html">DCSZone</a></li>
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<li><a href="DCScountry.html">DCScountry</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DCStrigger.html">DCStrigger</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Designate.html">Designate</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="DetectionManager.html">DetectionManager</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Goal.html">Goal</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Movement.html">Movement</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
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<li><a href="Process_Pickup.html">Process_Pickup</a></li>
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<li><a href="Protect.html">Protect</a></li>
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<li><a href="Radio.html">Radio</a></li>
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<li><a href="Rat.html">Rat</a></li>
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<li><a href="Route.html">Route</a></li>
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<li><a href="Scenery.html">Scenery</a></li>
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<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Settings.html">Settings</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="SpawnStatic.html">SpawnStatic</a></li>
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<li><a href="Spot.html">Spot</a></li>
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<li>Static</li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
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<li><a href="Task_A2A.html">Task_A2A</a></li>
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<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_Cargo.html">Task_Cargo</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="UserFlag.html">UserFlag</a></li>
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<li><a href="UserSound.html">UserSound</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="ZoneCaptureCoalition.html">ZoneCaptureCoalition</a></li>
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<li><a href="ZoneGoal.html">ZoneGoal</a></li>
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<li><a href="ZoneGoalCargo.html">ZoneGoalCargo</a></li>
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<li><a href="ZoneGoalCoalition.html">ZoneGoalCoalition</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>Static</code></h1>
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<p><strong>Wrapper</strong> -- STATIC wraps the DCS StaticObject class.</p>
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<hr/>
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<h3>Author: <strong>Sven Van de Velde (FlightControl)</strong></h3>
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<h3>Contributions:</h3>
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<hr/>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#STATIC">STATIC</a></td>
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<td class="summary">
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<h1>STATIC class, extends <a href="Positionable.html##(POSITIONABLE)">Positionable#POSITIONABLE</a></h1>
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<p>Statics are <strong>Static Units</strong> defined within the Mission Editor.</p>
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</td>
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</tr>
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</table>
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<h2><a id="#(STATIC)">Type <code>STATIC</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(STATIC).FindByName">STATIC:FindByName(StaticName, RaiseError)</a></td>
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<td class="summary">
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<p>Finds a STATIC from the _DATABASE using the relevant Static Name.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(STATIC).GetDCSObject">STATIC:GetDCSObject()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(STATIC).GetThreatLevel">STATIC:GetThreatLevel()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(STATIC).ReSpawn">STATIC:ReSpawn(Coordinate, Heading)</a></td>
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<td class="summary">
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<p>Respawn the <a href="Unit.html">Unit</a> using a (tweaked) template of the parent Group.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(STATIC).Register">STATIC:Register(StaticName)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(STATIC).StaticName">STATIC.StaticName</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2>Global(s)</h2>
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<dl class="function">
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<dt>
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<em><a href="##(STATIC)">#STATIC</a></em>
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<a id="STATIC" >
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<strong>STATIC</strong>
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</a>
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</dt>
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<dd>
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<h1>STATIC class, extends <a href="Positionable.html##(POSITIONABLE)">Positionable#POSITIONABLE</a></h1>
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<p>Statics are <strong>Static Units</strong> defined within the Mission Editor.</p>
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<p>Note that Statics are almost the same as Units, but they don't have a controller.
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The <a href="Static.html##(STATIC)">Static#STATIC</a> class is a wrapper class to handle the DCS Static objects:</p>
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<ul>
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<li>Wraps the DCS Static objects.</li>
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<li>Support all DCS Static APIs.</li>
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<li>Enhance with Static specific APIs not in the DCS API set.</li>
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</ul>
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<h2>STATIC reference methods</h2>
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<p>For each DCS Static will have a STATIC wrapper object (instance) within the _<a href="DATABASE.html">DATABASE</a> object.
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This is done at the beginning of the mission (when the mission starts).</p>
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<p>The STATIC class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference
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using the Static Name.</p>
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<p>Another thing to know is that STATIC objects do not "contain" the DCS Static object.
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The STATIc methods will reference the DCS Static object by name when it is needed during API execution.
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If the DCS Static object does not exist or is nil, the STATIC methods will return nil and log an exception in the DCS.log file.</p>
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<p>The STATIc class provides the following functions to retrieve quickly the relevant STATIC instance:</p>
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<ul>
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<li><a href="##(STATIC).FindByName">STATIC.FindByName</a>(): Find a STATIC instance from the _DATABASE object using a DCS Static name.</li>
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</ul>
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<p>IMPORTANT: ONE SHOULD NEVER SANATIZE these STATIC OBJECT REFERENCES! (make the STATIC object references nil).</p>
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</dd>
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</dl>
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<h2><a id="#(Static)" >Type <code>Static</code></a></h2>
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<h2><a id="#(STATIC)" >Type <code>STATIC</code></a></h2>
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<h3>Field(s)</h3>
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<dl class="function">
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<dt>
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<a id="#(STATIC).FindByName" >
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<strong>STATIC:FindByName(StaticName, RaiseError)</strong>
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</a>
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</dt>
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<dd>
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<p>Finds a STATIC from the _DATABASE using the relevant Static Name.</p>
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<p>As an optional parameter, a briefing text can be given also.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em>#string StaticName </em></code>:
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Name of the DCS <strong>Static</strong> as defined within the Mission Editor.</p>
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</li>
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<li>
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<p><code><em>#boolean RaiseError </em></code>:
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Raise an error if not found.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(STATIC)">#STATIC</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(STATIC).GetDCSObject" >
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<strong>STATIC:GetDCSObject()</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(STATIC).GetThreatLevel" >
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<strong>STATIC:GetThreatLevel()</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(STATIC).ReSpawn" >
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<strong>STATIC:ReSpawn(Coordinate, Heading)</strong>
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</a>
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</dt>
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<dd>
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<p>Respawn the <a href="Unit.html">Unit</a> using a (tweaked) template of the parent Group.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> Coordinate </em></code>:
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The coordinate where to spawn the new Static.</p>
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</li>
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<li>
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<p><code><em>#number Heading </em></code>:
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The heading of the unit respawn.</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(STATIC).Register" >
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<strong>STATIC:Register(StaticName)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> StaticName </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(STATIC).StaticName" >
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<strong>STATIC.StaticName</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<h2><a id="#(UNIT)" >Type <code>UNIT</code></a></h2>
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</div>
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</div>
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</body>
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</html>
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