mirror of
https://github.com/FlightControl-Master/MOOSE.git
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**ZONE** - Fixed incorrect fillcolor alpha. **COORDINATE** - Fixed incorrect fillcolor alpha. **AUFTRAG** - Fixed `CASENHANCED` order of arguments wrong in docs. **FLEET** - Improved docs. - Added ``:SetPathfinding` function **OPSGROUP** - Fixed RECON mission behaviour if not random. - Improved stuck check if engaging. **LEGION** - Added weapon type as parameter for selecting cohort assets. **COHORT** - Added `:GetMissionRange` function that accounts for long range weapons. - Added counting of asset ammo.
169 lines
6.6 KiB
Lua
169 lines
6.6 KiB
Lua
--- **Ops** - Flotilla is a small naval group belonging to a fleet.
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--
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-- **Main Features:**
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--
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-- * Set parameters like livery, skill valid for all flotilla members.
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-- * Define mission types, this flotilla can perform (see Ops.Auftrag#AUFTRAG).
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-- * Pause/unpause flotilla operations.
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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-- @module Ops.Flotilla
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-- @image OPS_Flotilla.png
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--- FLOTILLA class.
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-- @type FLOTILLA
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity level.
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-- @field Ops.OpsGroup#OPSGROUP.WeaponData weaponData Weapon data table with key=BitType.
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-- @extends Ops.Cohort#COHORT
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--- *No captain can do very wrong if he places his ship alongside that of an enemy.* -- Horation Nelson
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--
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-- ===
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--
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-- # The FLOTILLA Concept
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--
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-- A FLOTILLA is an essential part of a FLEET.
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--
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--
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--
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-- @field #FLOTILLA
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FLOTILLA = {
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ClassName = "FLOTILLA",
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verbose = 0,
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weaponData = {},
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}
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--- FLOTILLA class version.
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-- @field #string version
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FLOTILLA.version="0.0.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Add weapon data.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new FLOTILLA object and start the FSM.
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-- @param #FLOTILLA self
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-- @param #string TemplateGroupName Name of the template group.
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-- @param #number Ngroups Number of asset groups of this flotilla. Default 3.
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-- @param #string FlotillaName Name of the flotilla, e.g. "VFA-37".
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-- @return #FLOTILLA self
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function FLOTILLA:New(TemplateGroupName, Ngroups, FlotillaName)
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-- Inherit everything from COHORT class.
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local self=BASE:Inherit(self, COHORT:New(TemplateGroupName, Ngroups, FlotillaName)) -- #FLOTILLA
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self.ammo=self:_CheckAmmo()
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Flotilla specific user functions.
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--- Set fleet of this flotilla.
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-- @param #FLOTILLA self
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-- @param Ops.Fleet#FLEET Fleet The fleet.
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-- @return #FLOTILLA self
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function FLOTILLA:SetFleet(Fleet)
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self.legion=Fleet
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return self
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end
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--- Get fleet of this flotilla.
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-- @param #FLOTILLA self
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-- @return Ops.Fleet#FLEET The fleet.
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function FLOTILLA:GetFleet()
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return self.legion
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Start & Status
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
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-- @param #FLOTILLA self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function FLOTILLA:onafterStart(From, Event, To)
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-- Short info.
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local text=string.format("Starting %s v%s %s", self.ClassName, self.version, self.name)
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self:I(self.lid..text)
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-- Start the status monitoring.
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self:__Status(-1)
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end
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--- On after "Status" event.
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-- @param #FLOTILLA self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function FLOTILLA:onafterStatus(From, Event, To)
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if self.verbose>=1 then
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-- FSM state.
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local fsmstate=self:GetState()
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local callsign=self.callsignName and UTILS.GetCallsignName(self.callsignName) or "N/A"
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local skill=self.skill and tostring(self.skill) or "N/A"
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local NassetsTot=#self.assets
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local NassetsInS=self:CountAssets(true)
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local NassetsQP=0 ; local NassetsP=0 ; local NassetsQ=0
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if self.legion then
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NassetsQP, NassetsP, NassetsQ=self.legion:CountAssetsOnMission(nil, self)
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end
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-- Short info.
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local text=string.format("%s [Type=%s, Call=%s, Skill=%s]: Assets Total=%d, Stock=%d, Mission=%d [Active=%d, Queue=%d]",
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fsmstate, self.aircrafttype, callsign, skill, NassetsTot, NassetsInS, NassetsQP, NassetsP, NassetsQ)
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self:T(self.lid..text)
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-- Weapon data info.
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if self.verbose>=3 and self.weaponData then
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local text="Weapon Data:"
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for bit,_weapondata in pairs(self.weaponData) do
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local weapondata=_weapondata --Ops.OpsGroup#OPSGROUP.WeaponData
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text=text..string.format("\n- Bit=%s: Rmin=%.1f km, Rmax=%.1f km", bit, weapondata.RangeMin/1000, weapondata.RangeMax/1000)
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end
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self:I(self.lid..text)
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end
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-- Check if group has detected any units.
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self:_CheckAssetStatus()
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end
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if not self:IsStopped() then
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self:__Status(-60)
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Misc Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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