MOOSE/Moose Development/Moose/Ops/RescueHelo.lua
Frank 15cb9bec40 Updates, new classes and fixes
**AI_FORMATION**
- Performance improvents. This also affects the **RESCUEHELO** class.

**EVENT**
- Added events when object is of category BASE.

**FSM**
- Removed a few tracing calls.
- Updated docs.

**POINT**
- Added Update Vec functions to COORDINATE.
- Added *overwrite* option to COORDINATE:Translate() function.
- Removed second COORDINATE:Translate() function.
- Optimized COORDINATE:GetClosestAirbase() function.
- Added *Offset* parameter to COORDINATE:IsLOS() function.

**RADIO**
- Updated BEACON type and system enums.

**RADIOQUEUE**
- Use Vec3 instead of COORDINATE. Performance improvement.

**SET**
- Added some functions.

**TIMER**
- Added new class. Little sister of SCHEDULER class.

**DCS**
- Minor changes regarding docs.

**ATIS**
- Added "Miles.ogg", "StatuteMiles.ogg", "Zulu.ogg".

**ENUMS**
- Added ENUMS.Formation.Vehicle
- Added ENUMS.AlarmState

** PROFILER**
- Added new lua profiler.

**UTILS**
- Minor changes and additions.

**AIRBASE**
- Improved Registration.
- Improved Parking spot handling.
- Aded :IsAirdrome(), IsHelipad(), IsShip() functions.
- Improved :GetRunwayData() for Syria airports.

**CONTROLLABLE**
- Fixed bug in :CommandSetFrequency() fuction (Hz vs. MHz).
- Updated/fixed :TaskFAC_AttackGroup() function.

**GROUP**
- Added :GetThreatLevel() function.
- Added :IsInZone() function to check if any unit is in the zone.

**MARKER**
- Added new class handling F10 markers using FSM.
2020-08-29 21:55:59 +02:00

1297 lines
47 KiB
Lua

--- **Ops** - Rescue helicopter for carrier operations.
--
-- Recue helicopter for carrier operations.
--
-- **Main Features:**
--
-- * Close formation with carrier.
-- * No restrictions regarding carrier waypoints and heading.
-- * Automatic respawning on empty fuel for 24/7 operations.
-- * Automatic rescuing of crashed or ejected pilots in the vicinity of the carrier.
-- * Multiple helos at different carriers due to object oriented approach.
-- * Finite State Machine (FSM) implementation.
--
-- ## Known (DCS) Issues
--
-- * CH-53E does only report 27.5% fuel even if fuel is set to 100% in the ME. See [bug report](https://forums.eagle.ru/showthread.php?t=223712)
-- * CH-53E does not accept USS Tarawa as landing airbase (even it can be spawned on it).
-- * Helos dont move away from their landing position on carriers.
--
-- ===
--
-- ### Author: **funkyfranky**
-- ### Contributions: Flightcontrol (@{AI.AI_Formation} class being used here)
--
-- @module Ops.RescueHelo
-- @image Ops_RescueHelo.png
--- RESCUEHELO class.
-- @type RESCUEHELO
-- @field #string ClassName Name of the class.
-- @field #boolean Debug Debug mode on/off.
-- @field #string lid Log debug id text.
-- @field Wrapper.Unit#UNIT carrier The carrier the helo is attached to.
-- @field #string carriertype Carrier type.
-- @field #string helogroupname Name of the late activated helo template group.
-- @field Wrapper.Group#GROUP helo Helo group.
-- @field #number takeoff Takeoff type.
-- @field Wrapper.Airbase#AIRBASE airbase The airbase object acting as home base of the helo.
-- @field Core.Set#SET_GROUP followset Follow group set.
-- @field AI.AI_Formation#AI_FORMATION formation AI_FORMATION object.
-- @field #number lowfuel Low fuel threshold of helo in percent.
-- @field #number altitude Altitude of helo in meters.
-- @field #number offsetX Offset in meters to carrier in longitudinal direction.
-- @field #number offsetZ Offset in meters to carrier in latitudinal direction.
-- @field Core.Zone#ZONE_RADIUS rescuezone Zone around the carrier in which helo will rescue crashed or ejected units.
-- @field #boolean respawn If true, helo be respawned (default). If false, no respawning will happen.
-- @field #boolean respawninair If true, helo will always be respawned in air. This has no impact on the initial spawn setting.
-- @field #boolean uncontrolledac If true, use and uncontrolled helo group already present in the mission.
-- @field #boolean rescueon If true, helo will rescue crashed pilots. If false, no recuing will happen.
-- @field #number rescueduration Time the rescue helicopter hovers over the crash site in seconds.
-- @field #number rescuespeed Speed in m/s the rescue helicopter hovers at over the crash site.
-- @field #boolean rescuestopboat If true, stop carrier during rescue operations.
-- @field #boolean carrierstop If true, route of carrier was stopped.
-- @field #number HeloFuel0 Initial fuel of helo in percent. Necessary due to DCS bug that helo with full tank does not return fuel via API function.
-- @field #boolean rtb If true, Helo will be return to base on the next status check.
-- @field #number hid Unit ID of the helo group. (Global) Running number.
-- @field #string alias Alias of the spawn group.
-- @field #number uid Unique ID of this helo.
-- @field #number modex Tail number of the helo.
-- @field #number dtFollow Follow time update interval in seconds. Default 1.0 sec.
-- @extends Core.Fsm#FSM
--- Rescue Helo
--
-- ===
--
-- ![Banner Image](..\Presentations\RESCUEHELO\RescueHelo_Main.png)
--
-- # Recue Helo
--
-- The rescue helo will fly in close formation with another unit, which is typically an aircraft carrier.
-- It's mission is to rescue crashed or ejected pilots. Well, and to look cool...
--
-- # Simple Script
--
-- In the mission editor you have to set up a carrier unit, which will act as "mother". In the following, this unit will be named "*USS Stennis*".
--
-- Secondly, you need to define a rescue helicopter group in the mission editor and set it to "**LATE ACTIVATED**". The name of the group we'll use is "*Recue Helo*".
--
-- The basic script is very simple and consists of only two lines.
--
-- RescueheloStennis=RESCUEHELO:New(UNIT:FindByName("USS Stennis"), "Rescue Helo")
-- RescueheloStennis:Start()
--
-- The first line will create a new @{#RESCUEHELO} object via @{#RESCUEHELO.New} and the second line starts the process by calling @{#RESCUEHELO.Start}.
--
-- **NOTE** that it is *very important* to define the RESCUEHELO object as **global** variable. Otherwise, the lua garbage collector will kill the formation for unknown reasons!
--
-- By default, the helo will be spawned on the *USS Stennis* with hot engines. Then it will take off and go on station on the starboard side of the boat.
--
-- Once the helo is out of fuel, it will return to the carrier. When the helo lands, it will be respawned immidiately and go back on station.
--
-- If a unit crashes or a pilot ejects within a radius of 30 km from the USS Stennis, the helo will automatically fly to the crash side and
-- rescue to pilot. This will take around 5 minutes. After that, the helo will return to the Stennis, land there and bring back the poor guy.
-- When this is done, the helo will go back on station.
--
-- # Fine Tuning
--
-- The implementation allows to customize quite a few settings easily via user API functions.
--
-- ## Takeoff Type
--
-- By default, the helo is spawned with running engines on the carrier. The mission designer has set option to set the take off type via the @{#RESCUEHELO.SetTakeoff} function.
-- Or via shortcuts
--
-- * @{#RESCUEHELO.SetTakeoffHot}(): Will set the takeoff to hot, which is also the default.
-- * @{#RESCUEHELO.SetTakeoffCold}(): Will set the takeoff type to cold, i.e. with engines off.
-- * @{#RESCUEHELO.SetTakeoffAir}(): Will set the takeoff type to air, i.e. the helo will be spawned in air near the unit which he follows.
--
-- For example,
-- RescueheloStennis=RESCUEHELO:New(UNIT:FindByName("USS Stennis"), "Rescue Helo")
-- RescueheloStennis:SetTakeoffAir()
-- RescueheloStennis:Start()
-- will spawn the helo near the USS Stennis in air.
--
-- Spawning in air is not as realistic but can be useful do avoid DCS bugs and shortcomings like aircraft crashing into each other on the flight deck.
--
-- **Note** that when spawning in air is set, the helo will also not return to the boat, once it is out of fuel. Instead it will be respawned in air.
--
-- If only the first spawning should happen on the carrier, one use the @{#RESCUEHELO.SetRespawnInAir}() function to command that all subsequent spawning
-- will happen in air.
--
-- If the helo should no be respawned at all, one can set @{#RESCUEHELO.SetRespawnOff}().
--
-- ## Home Base
--
-- It is possible to define a "home base" other than the aircraft carrier using the @{#RESCUEHELO.SetHomeBase}(*airbase*) function, where *airbase* is
-- a @{Wrapper.Airbase#AIRBASE} object or simply the name of the airbase.
--
-- For example, one could imagine a strike group, and the helo will be spawned from another ship which has a helo pad.
--
-- RescueheloStennis=RESCUEHELO:New(UNIT:FindByName("USS Stennis"), "Rescue Helo")
-- RescueheloStennis:SetHomeBase(AIRBASE:FindByName("USS Normandy"))
-- RescueheloStennis:Start()
--
-- In this case, the helo will be spawned on the USS Normandy and then make its way to the USS Stennis to establish the formation.
-- Note that the distance to the mother ship should be rather small since the helo will go there very slowly.
--
-- Once the helo runs out of fuel, it will return to the USS Normandy and not the Stennis for respawning.
--
-- ## Formation Position
--
-- The position of the helo relative to the mother ship can be tuned via the functions
--
-- * @{#RESCUEHELO.SetAltitude}(*altitude*), where *altitude* is the altitude the helo flies at in meters. Default is 70 meters.
-- * @{#RESCUEHELO.SetOffsetX}(*distance*), where *distance is the distance in the direction of movement of the carrier. Default is 200 meters.
-- * @{#RESCUEHELO.SetOffsetZ}(*distance*), where *distance is the distance on the starboard side. Default is 100 meters.
--
-- ## Rescue Operations
--
-- By default the rescue helo will start a rescue operation if an aircraft crashes or a pilot ejects in the vicinity of the carrier.
-- This is restricted to aircraft of the same coalition as the rescue helo. Enemy (or neutral) pilots will be left on their own.
--
-- The standard "rescue zone" has a radius of 15 NM (~28 km) around the carrier. The radius can be adjusted via the @{#RESCUEHELO.SetRescueZone}(*radius*) functions,
-- where *radius* is the radius of the zone in nautical miles. If you use multiple rescue helos in the same mission, you might want to ensure that the radii
-- are not overlapping so that two helos try to rescue the same pilot. But it should not hurt either way.
--
-- Once the helo reaches the crash site, the rescue operation will last 5 minutes. This time can be changed by @{#RESCUEHELO.SetRescueDuration(*time*),
-- where *time* is the duration in minutes.
--
-- During the rescue operation, the helo will hover (orbit) over the crash site at a speed of 5 knots. The speed can be set by @{#RESCUEHELO.SetRescueHoverSpeed}(*speed*),
-- where the *speed* is given in knots.
--
-- If no rescue operations should be carried out by the helo, this option can be completely disabled by using @{#RESCUEHELO.SetRescueOff}().
--
-- # Finite State Machine
--
-- The implementation uses a Finite State Machine (FSM). This allows the mission designer to hook in to certain events.
--
-- * @{#RESCUEHELO.Start}: This eventfunction starts the FMS process and initialized parameters and spawns the helo. DCS event handling is started.
-- * @{#RESCUEHELO.Status}: This eventfunction is called in regular intervals (~60 seconds) and checks the status of the helo and carrier. It triggers other events if necessary.
-- * @{#RESCUEHELO.Rescue}: This eventfunction commands the helo to go on a rescue operation at a certain coordinate.
-- * @{#RESCUEHELO.RTB}: This eventsfunction sends the helo to its home base (usually the carrier). This is called once the helo runs low on gas.
-- * @{#RESCUEHELO.Run}: This eventfunction is called when the helo resumes normal operations and goes back on station.
-- * @{#RESCUEHELO.Stop}: This eventfunction stops the FSM by unhandling DCS events.
--
-- The mission designer can capture these events by RESCUEHELO.OnAfter*Eventname* functions, e.g. @{#RESCUEHELO.OnAfterRescue}.
--
-- # Debugging
--
-- In case you have problems, it is always a good idea to have a look at your DCS log file. You find it in your "Saved Games" folder, so for example in
-- C:\Users\<yourname>\Saved Games\DCS\Logs\dcs.log
-- All output concerning the @{#RESCUEHELO} class should have the string "RESCUEHELO" in the corresponding line.
-- Searching for lines that contain the string "error" or "nil" can also give you a hint what's wrong.
--
-- The verbosity of the output can be increased by adding the following lines to your script:
--
-- BASE:TraceOnOff(true)
-- BASE:TraceLevel(1)
-- BASE:TraceClass("RESCUEHELO")
--
-- To get even more output you can increase the trace level to 2 or even 3, c.f. @{Core.Base#BASE} for more details.
--
-- ## Debug Mode
--
-- You have the option to enable the debug mode for this class via the @{#RESCUEHELO.SetDebugModeON} function.
-- If enabled, text messages about the helo status will be displayed on screen and marks of the pattern created on the F10 map.
--
--
-- @field #RESCUEHELO
RESCUEHELO = {
ClassName = "RESCUEHELO",
Debug = false,
lid = nil,
carrier = nil,
carriertype = nil,
helogroupname = nil,
helo = nil,
airbase = nil,
takeoff = nil,
followset = nil,
formation = nil,
lowfuel = nil,
altitude = nil,
offsetX = nil,
offsetZ = nil,
rescuezone = nil,
respawn = nil,
respawninair = nil,
uncontrolledac = nil,
rescueon = nil,
rescueduration = nil,
rescuespeed = nil,
rescuestopboat = nil,
HeloFuel0 = nil,
rtb = nil,
carrierstop = nil,
alias = nil,
uid = 0,
modex = nil,
dtFollow = nil,
}
--- Unique ID (global).
-- @field #number uid Unique ID (global).
_RESCUEHELOID=0
--- Class version.
-- @field #string version
RESCUEHELO.version="1.1.0"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- NOPE: Add messages for rescue mission.
-- NOPE: Add option to stop carrier while rescue operation is in progress? Done but NOT working. Postponed...
-- DONE: Write documentation.
-- DONE: Add option to deactivate the rescuing.
-- DONE: Possibility to add already present/spawned aircraft, e.g. for warehouse.
-- DONE: Add rescue event when aircraft crashes.
-- DONE: Make offset input parameter.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new RESCUEHELO object.
-- @param #RESCUEHELO self
-- @param Wrapper.Unit#UNIT carrierunit Carrier unit object or simply the unit name.
-- @param #string helogroupname Name of the late activated rescue helo template group.
-- @return #RESCUEHELO RESCUEHELO object.
function RESCUEHELO:New(carrierunit, helogroupname)
-- Inherit everthing from FSM class.
local self = BASE:Inherit(self, FSM:New()) -- #RESCUEHELO
-- Catch case when just the unit name is passed.
if type(carrierunit)=="string" then
self.carrier=UNIT:FindByName(carrierunit)
else
self.carrier=carrierunit
end
-- Carrier type.
self.carriertype=self.carrier:GetTypeName()
-- Helo group name.
self.helogroupname=helogroupname
-- Increase ID.
_RESCUEHELOID=_RESCUEHELOID+1
-- Unique ID of this helo.
self.uid=_RESCUEHELOID
-- Save self in static object. Easier to retrieve later.
self.carrier:SetState(self.carrier, string.format("RESCUEHELO_%d", self.uid) , self)
-- Set unique spawn alias.
self.alias=string.format("%s_%s_%02d", self.carrier:GetName(), self.helogroupname, _RESCUEHELOID)
-- Log ID.
self.lid=string.format("RESCUEHELO %s | ", self.alias)
-- Init defaults.
self:SetHomeBase(AIRBASE:FindByName(self.carrier:GetName()))
self:SetTakeoffHot()
self:SetLowFuelThreshold()
self:SetAltitude()
self:SetOffsetX()
self:SetOffsetZ()
self:SetRespawnOn()
self:SetRescueOn()
self:SetRescueZone()
self:SetRescueHoverSpeed()
self:SetRescueDuration()
self:SetFollowTimeInterval()
self:SetRescueStopBoatOff()
-- Some more.
self.rtb=false
self.carrierstop=false
-- Debug trace.
if false then
self.Debug=true
BASE:TraceOnOff(true)
BASE:TraceClass(self.ClassName)
BASE:TraceLevel(1)
end
-----------------------
--- FSM Transitions ---
-----------------------
-- Start State.
self:SetStartState("Stopped")
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("Stopped", "Start", "Running")
self:AddTransition("Running", "Rescue", "Rescuing")
self:AddTransition("Running", "RTB", "Returning")
self:AddTransition("Rescuing", "RTB", "Returning")
self:AddTransition("Returning", "Returned", "Returned")
self:AddTransition("Running", "Run", "Running")
self:AddTransition("Returned", "Run", "Running")
self:AddTransition("*", "Status", "*")
self:AddTransition("*", "Stop", "Stopped")
--- Triggers the FSM event "Start" that starts the rescue helo. Initializes parameters and starts event handlers.
-- @function [parent=#RESCUEHELO] Start
-- @param #RESCUEHELO self
--- Triggers the FSM event "Start" that starts the rescue helo after a delay. Initializes parameters and starts event handlers.
-- @function [parent=#RESCUEHELO] __Start
-- @param #RESCUEHELO self
-- @param #number delay Delay in seconds.
--- On after "Start" event function. Called when FSM is started.
-- @function [parent=#RESCUEHELO] OnAfterStart
-- @param #RECOVERYTANKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- Triggers the FSM event "Rescue" that sends the helo on a rescue mission to a specifc coordinate.
-- @function [parent=#RESCUEHELO] Rescue
-- @param #RESCUEHELO self
-- @param Core.Point#COORDINATE RescueCoord Coordinate where the resue mission takes place.
--- Triggers the delayed FSM event "Rescue" that sends the helo on a rescue mission to a specifc coordinate.
-- @function [parent=#RESCUEHELO] __Rescue
-- @param #RESCUEHELO self
-- @param #number delay Delay in seconds.
-- @param Core.Point#COORDINATE RescueCoord Coordinate where the resue mission takes place.
--- On after "Rescue" event user function. Called when a the the helo goes on a rescue mission.
-- @function [parent=#RESCUEHELO] OnAfterRescue
-- @param #RESCUEHELO self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Point#COORDINATE RescueCoord Crash site where the rescue operation takes place.
--- Triggers the FSM event "RTB" that sends the helo home.
-- @function [parent=#RESCUEHELO] RTB
-- @param #RESCUEHELO self
-- @param Wrapper.Airbase#AIRBASE airbase The airbase to return to. Default is the home base.
--- Triggers the FSM event "RTB" that sends the helo home after a delay.
-- @function [parent=#RESCUEHELO] __RTB
-- @param #RESCUEHELO self
-- @param #number delay Delay in seconds.
-- @param Wrapper.Airbase#AIRBASE airbase The airbase to return to. Default is the home base.
--- On after "RTB" event user function. Called when a the the helo returns to its home base.
-- @function [parent=#RESCUEHELO] OnAfterRTB
-- @param #RESCUEHELO self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE airbase The airbase to return to. Default is the home base.
--- Triggers the FSM event "Returned" after the helo has landed.
-- @function [parent=#RESCUEHELO] Returned
-- @param #RESCUEHELO self
-- @param Wrapper.Airbase#AIRBASE airbase The airbase the helo has landed.
--- Triggers the delayed FSM event "Returned" after the helo has landed.
-- @function [parent=#RESCUEHELO] __Returned
-- @param #RESCUEHELO self
-- @param #number delay Delay in seconds.
-- @param Wrapper.Airbase#AIRBASE airbase The airbase the helo has landed.
--- On after "Returned" event user function. Called when a the the helo has landed at an airbase.
-- @function [parent=#RESCUEHELO] OnAfterReturned
-- @param #RESCUEHELO self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE airbase The airbase the helo has landed.
--- Triggers the FSM event "Run".
-- @function [parent=#RESCUEHELO] Run
-- @param #RESCUEHELO self
--- Triggers the delayed FSM event "Run".
-- @function [parent=#RESCUEHELO] __Run
-- @param #RESCUEHELO self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Status" that updates the helo status.
-- @function [parent=#RESCUEHELO] Status
-- @param #RESCUEHELO self
--- Triggers the delayed FSM event "Status" that updates the helo status.
-- @function [parent=#RESCUEHELO] __Status
-- @param #RESCUEHELO self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Stop" that stops the rescue helo. Event handlers are stopped.
-- @function [parent=#RESCUEHELO] Stop
-- @param #RESCUEHELO self
--- Triggers the FSM event "Stop" that stops the rescue helo after a delay. Event handlers are stopped.
-- @function [parent=#RESCUEHELO] __Stop
-- @param #RESCUEHELO self
-- @param #number delay Delay in seconds.
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set low fuel state of helo. When fuel is below this threshold, the helo will RTB or be respawned if takeoff type is in air.
-- @param #RESCUEHELO self
-- @param #number threshold Low fuel threshold in percent. Default 5%.
-- @return #RESCUEHELO self
function RESCUEHELO:SetLowFuelThreshold(threshold)
self.lowfuel=threshold or 5
return self
end
--- Set home airbase of the helo. This is the airbase where the helo is spawned (if not in air) and will go when it is out of fuel.
-- @param #RESCUEHELO self
-- @param Wrapper.Airbase#AIRBASE airbase The home airbase. Can be the airbase name (passed as a string) or a Moose AIRBASE object.
-- @return #RESCUEHELO self
function RESCUEHELO:SetHomeBase(airbase)
if type(airbase)=="string" then
self.airbase=AIRBASE:FindByName(airbase)
else
self.airbase=airbase
end
if not self.airbase then
self:E(self.lid.."ERROR: Airbase is nil!")
end
return self
end
--- Set rescue zone radius. Crashed or ejected units inside this radius of the carrier will be rescued if possible.
-- @param #RESCUEHELO self
-- @param #number radius Radius of rescue zone in nautical miles. Default is 15 NM.
-- @return #RESCUEHELO self
function RESCUEHELO:SetRescueZone(radius)
radius=UTILS.NMToMeters(radius or 15)
self.rescuezone=ZONE_UNIT:New("Rescue Zone", self.carrier, radius)
return self
end
--- Set rescue hover speed.
-- @param #RESCUEHELO self
-- @param #number speed Speed in knots. Default 5 kts.
-- @return #RESCUEHELO self
function RESCUEHELO:SetRescueHoverSpeed(speed)
self.rescuespeed=UTILS.KnotsToMps(speed or 5)
return self
end
--- Set rescue duration. This is the time it takes to rescue a pilot at the crash site.
-- @param #RESCUEHELO self
-- @param #number duration Duration in minutes. Default 5 min.
-- @return #RESCUEHELO self
function RESCUEHELO:SetRescueDuration(duration)
self.rescueduration=(duration or 5)*60
return self
end
--- Activate rescue option. Crashed and ejected pilots will be rescued. This is the default setting.
-- @param #RESCUEHELO self
-- @return #RESCUEHELO self
function RESCUEHELO:SetRescueOn()
self.rescueon=true
return self
end
--- Deactivate rescue option. Crashed and ejected pilots will not be rescued.
-- @param #RESCUEHELO self
-- @return #RESCUEHELO self
function RESCUEHELO:SetRescueOff()
self.rescueon=false
return self
end
--- Stop carrier during rescue operations. NOT WORKING!
-- @param #RESCUEHELO self
-- @return #RESCUEHELO self
function RESCUEHELO:SetRescueStopBoatOn()
self.rescuestopboat=true
return self
end
--- Do not stop carrier during rescue operations. This is the default setting.
-- @param #RESCUEHELO self
-- @return #RESCUEHELO self
function RESCUEHELO:SetRescueStopBoatOff()
self.rescuestopboat=false
return self
end
--- Set takeoff type.
-- @param #RESCUEHELO self
-- @param #number takeofftype Takeoff type. Default SPAWN.Takeoff.Hot.
-- @return #RESCUEHELO self
function RESCUEHELO:SetTakeoff(takeofftype)
self.takeoff=takeofftype or SPAWN.Takeoff.Hot
return self
end
--- Set takeoff with engines running (hot).
-- @param #RESCUEHELO self
-- @return #RESCUEHELO self
function RESCUEHELO:SetTakeoffHot()
self:SetTakeoff(SPAWN.Takeoff.Hot)
return self
end
--- Set takeoff with engines off (cold).
-- @param #RESCUEHELO self
-- @return #RESCUEHELO self
function RESCUEHELO:SetTakeoffCold()
self:SetTakeoff(SPAWN.Takeoff.Cold)
return self
end
--- Set takeoff in air near the carrier.
-- @param #RESCUEHELO self
-- @return #RESCUEHELO self
function RESCUEHELO:SetTakeoffAir()
self:SetTakeoff(SPAWN.Takeoff.Air)
return self
end
--- Set altitude of helo.
-- @param #RESCUEHELO self
-- @param #number alt Altitude in meters. Default 70 m.
-- @return #RESCUEHELO self
function RESCUEHELO:SetAltitude(alt)
self.altitude=alt or 70
return self
end
--- Set offset parallel to orientation of carrier.
-- @param #RESCUEHELO self
-- @param #number distance Offset distance in meters. Default 200 m (~660 ft).
-- @return #RESCUEHELO self
function RESCUEHELO:SetOffsetX(distance)
self.offsetX=distance or 200
return self
end
--- Set offset perpendicular to orientation to carrier.
-- @param #RESCUEHELO self
-- @param #number distance Offset distance in meters. Default 240 m (~780 ft).
-- @return #RESCUEHELO self
function RESCUEHELO:SetOffsetZ(distance)
self.offsetZ=distance or 240
return self
end
--- Enable respawning of helo. Note that this is the default behaviour.
-- @param #RESCUEHELO self
-- @return #RESCUEHELO self
function RESCUEHELO:SetRespawnOn()
self.respawn=true
return self
end
--- Disable respawning of helo.
-- @param #RESCUEHELO self
-- @return #RESCUEHELO self
function RESCUEHELO:SetRespawnOff()
self.respawn=false
return self
end
--- Set whether helo shall be respawned or not.
-- @param #RESCUEHELO self
-- @param #boolean switch If true (or nil), helo will be respawned. If false, helo will not be respawned.
-- @return #RESCUEHELO self
function RESCUEHELO:SetRespawnOnOff(switch)
if switch==nil or switch==true then
self.respawn=true
else
self.respawn=false
end
return self
end
--- Helo will be respawned in air, even it was initially spawned on the carrier.
-- So only the first spawn will be on the carrier while all subsequent spawns will happen in air.
-- This allows for undisrupted operations and less problems on the carrier deck.
-- @param #RESCUEHELO self
-- @return #RESCUEHELO self
function RESCUEHELO:SetRespawnInAir()
self.respawninair=true
return self
end
--- Set modex (tail number) of the helo.
-- @param #RESCUEHELO self
-- @param #number modex Tail number.
-- @return #RESCUEHELO self
function RESCUEHELO:SetModex(modex)
self.modex=modex
return self
end
--- Set follow time update interval.
-- @param #RESCUEHELO self
-- @param #number dt Time interval in seconds. Default 1.0 sec.
-- @return #RESCUEHELO self
function RESCUEHELO:SetFollowTimeInterval(dt)
self.dtFollow=dt or 1.0
return self
end
--- Use an uncontrolled aircraft already present in the mission rather than spawning a new helo as initial rescue helo.
-- This can be useful when interfaced with, e.g., a warehouse.
-- The group name is the one specified in the @{#RESCUEHELO.New} function.
-- @param #RESCUEHELO self
-- @return #RESCUEHELO self
function RESCUEHELO:SetUseUncontrolledAircraft()
self.uncontrolledac=true
return self
end
--- Activate debug mode. Display debug messages on screen.
-- @param #RESCUEHELO self
-- @return #RESCUEHELO self
function RESCUEHELO:SetDebugModeON()
self.Debug=true
return self
end
--- Deactivate debug mode. This is also the default setting.
-- @param #RESCUEHELO self
-- @return #RESCUEHELO self
function RESCUEHELO:SetDebugModeOFF()
self.Debug=false
return self
end
--- Check if helo is returning to base.
-- @param #RESCUEHELO self
-- @return #boolean If true, helo is returning to base.
function RESCUEHELO:IsReturning()
return self:is("Returning")
end
--- Check if helo is operating.
-- @param #RESCUEHELO self
-- @return #boolean If true, helo is operating.
function RESCUEHELO:IsRunning()
return self:is("Running")
end
--- Check if helo is on a rescue mission.
-- @param #RESCUEHELO self
-- @return #boolean If true, helo is rescuing somebody.
function RESCUEHELO:IsRescuing()
return self:is("Rescuing")
end
--- Check if FMS was stopped.
-- @param #RESCUEHELO self
-- @return #boolean If true, is stopped.
function RESCUEHELO:IsStopped()
return self:is("Stopped")
end
--- Alias of helo spawn group.
-- @param #RESCUEHELO self
-- @return #string Alias of the helo.
function RESCUEHELO:GetAlias()
return self.alias
end
--- Get unit name of the spawned helo.
-- @param #RESCUEHELO self
-- @return #string Name of the helo unit or nil if it does not exist.
function RESCUEHELO:GetUnitName()
local unit=self.helo:GetUnit(1)
if unit then
return unit:GetName()
end
return nil
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- EVENT functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Handle landing event of rescue helo.
-- @param #RESCUEHELO self
-- @param Core.Event#EVENTDATA EventData Event data.
function RESCUEHELO:OnEventLand(EventData)
local group=EventData.IniGroup --Wrapper.Group#GROUP
if group and group:IsAlive() then
-- Group name that landed.
local groupname=group:GetName()
-- Check that it was our helo that landed.
if groupname==self.helo:GetName() then
local airbase=nil --Wrapper.Airbase#AIRBASE
local airbasename="unknown"
if EventData.Place then
airbase=EventData.Place
airbasename=airbase:GetName()
end
-- Respawn the Helo.
local text=string.format("Rescue helo group %s landed at airbase %s.", groupname, airbasename)
MESSAGE:New(text, 10, "DEBUG"):ToAllIf(self.Debug)
self:T(self.lid..text)
-- Helo has rescued someone.
-- TODO: Add "Rescued" event.
if self:IsRescuing() then
self:T(self.lid..string.format("Rescue helo %s returned from rescue operation.", groupname))
end
-- Check if takeoff air or respawn in air is set. Landing event should not happen unless the helo was on a rescue mission.
if self.takeoff==SPAWN.Takeoff.Air or self.respawninair then
if not self:IsRescuing() then
self:E(self.lid..string.format("WARNING: Rescue helo %s landed. This should not happen for Takeoff=Air or respawninair=true and no rescue operation in progress.", groupname))
end
end
-- Trigger returned event. Respawn at current airbase.
self:__Returned(3, airbase)
end
end
end
--- A unit crashed or a player ejected.
-- @param #RESCUEHELO self
-- @param Core.Event#EVENTDATA EventData Event data.
function RESCUEHELO:_OnEventCrashOrEject(EventData)
self:F2({eventdata=EventData})
-- NOTE: Careful here. Eject and crash events will probably happen for the same unit!
-- Check that there is an initiating unit in the event data.
if EventData and EventData.IniUnit then
-- Crashed or ejected unit.
local unit=EventData.IniUnit
local unitname=tostring(EventData.IniUnitName)
-- Check that it was not the rescue helo itself that crashed.
if EventData.IniGroupName~=self.helo:GetName() then
-- Debug.
local text=string.format("Unit %s crashed or ejected.", unitname)
MESSAGE:New(text, 10, "DEBUG"):ToAllIf(self.Debug)
self:I(self.lid..text)
-- Get coordinate of unit.
local coord=unit:GetCoordinate()
if coord and self.rescuezone:IsCoordinateInZone(coord) then
-- This does not seem to work any more. Is:Alive returns flase on ejection.
-- Unit "alive" and in our rescue zone.
--if unit:IsAlive() and unit:IsInZone(self.rescuezone) then
-- Get coordinate of crashed unit.
--local coord=unit:GetCoordinate()
-- Debug mark on map.
if self.Debug then
coord:MarkToCoalition(self.lid..string.format("Crash site of unit %s.", unitname), self.helo:GetCoalition())
end
-- Check that coalition is the same.
local rightcoalition=EventData.IniGroup:GetCoalition()==self.helo:GetCoalition()
-- Only rescue if helo is "running" and not, e.g., rescuing already.
if self:IsRunning() and self.rescueon and rightcoalition then
self:Rescue(coord)
end
end
else
-- Error message.
self:E(self.lid..string.format("Rescue helo %s crashed!", unitname))
-- Stop FSM.
self:Stop()
-- Restart.
if self.respawn then
self:__Start(5)
end
end
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM states
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
-- @param #RESCUEHELO self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function RESCUEHELO:onafterStart(From, Event, To)
-- Events are handled my MOOSE.
local text=string.format("Starting Rescue Helo Formation v%s for carrier unit %s of type %s.", RESCUEHELO.version, self.carrier:GetName(), self.carriertype)
self:I(self.lid..text)
-- Handle events.
self:HandleEvent(EVENTS.Land)
self:HandleEvent(EVENTS.Crash, self._OnEventCrashOrEject)
self:HandleEvent(EVENTS.Ejection, self._OnEventCrashOrEject)
-- Delay before formation is started.
local delay=120
-- Spawn helo. We need to introduce an alias in case this class is used twice. This would confuse the spawn routine.
local Spawn=SPAWN:NewWithAlias(self.helogroupname, self.alias)
-- Set modex for spawn.
Spawn:InitModex(self.modex)
-- Spawn in air or at airbase.
if self.takeoff==SPAWN.Takeoff.Air then
-- Carrier heading
local hdg=self.carrier:GetHeading()
-- Spawn distance in front of carrier.
local dist=UTILS.NMToMeters(0.2)
-- Coordinate behind the carrier. Altitude at least 100 meters for spawning because it drops down a bit.
local Carrier=self.carrier:GetCoordinate():Translate(dist, hdg):SetAltitude(math.max(100, self.altitude))
-- Orientation of spawned group.
Spawn:InitHeading(hdg)
-- Spawn at coordinate.
self.helo=Spawn:SpawnFromCoordinate(Carrier)
-- Start formation in 1 seconds
delay=1
else
-- Check if an uncontrolled helo group was requested.
if self.uncontrolledac then
-- Use an uncontrolled aircraft group.
self.helo=GROUP:FindByName(self.helogroupname)
if self.helo and self.helo:IsAlive() then
-- Start uncontrolled group.
self.helo:StartUncontrolled()
-- Delay before formation is started.
delay=60
else
-- No group of that name!
self:E(string.format("ERROR: No uncontrolled (alive) rescue helo group with name %s could be found!", self.helogroupname))
return
end
else
-- Spawn at airbase.
self.helo=Spawn:SpawnAtAirbase(self.airbase, self.takeoff, nil, AIRBASE.TerminalType.HelicopterUsable)
-- Delay before formation is started.
if self.takeoff==SPAWN.Takeoff.Runway then
delay=5
elseif self.takeoff==SPAWN.Takeoff.Hot then
delay=30
elseif self.takeoff==SPAWN.Takeoff.Cold then
delay=60
end
end
end
-- Set of group(s) to follow Mother.
self.followset=SET_GROUP:New()
self.followset:AddGroup(self.helo)
-- Get initial fuel.
self.HeloFuel0=self.helo:GetFuel()
-- Define AI Formation object.
self.formation=AI_FORMATION:New(self.carrier, self.followset, "Helo Formation with Carrier", "Follow Carrier at given parameters.")
-- Formation parameters.
self.formation:FormationCenterWing(-self.offsetX, 50, math.abs(self.altitude), 50, self.offsetZ, 50)
-- Set follow time interval.
self.formation:SetFollowTimeInterval(self.dtFollow)
-- Formation mode.
self.formation:SetFlightModeFormation(self.helo)
-- Start formation FSM.
self.formation:__Start(delay)
-- Init status check
self:__Status(1)
end
--- On after Status event. Checks player status.
-- @param #RESCUEHELO self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function RESCUEHELO:onafterStatus(From, Event, To)
-- Get current time.
local time=timer.getTime()
-- Check if helo is running and not RTBing already or rescuing.
if self.helo and self.helo:IsAlive() then
-------------------
-- HELO is ALIVE --
-------------------
-- Get (relative) fuel wrt to initial fuel of helo (DCS bug https://forums.eagle.ru/showthread.php?t=223712)
local fuel=self.helo:GetFuel()*100
local fuelrel=fuel/self.HeloFuel0
local life=self.helo:GetUnit(1):GetLife()
local life0=self.helo:GetUnit(1):GetLife0()
local lifeR=self.helo:GetUnit(1):GetLifeRelative()
-- Report current fuel.
local text=string.format("Rescue Helo %s: state=%s fuel=%.1f, rel.fuel=%.1f, life=%.1f/%.1f=%d", self.helo:GetName(), self:GetState(), fuel, fuelrel, life, life0, lifeR*100)
MESSAGE:New(text, 10, "DEBUG"):ToAllIf(self.Debug)
self:T(self.lid..text)
if self:IsRunning() then
-- Check if fuel is low.
if fuel<self.lowfuel then
-- Check if spawn in air is activated.
if self.takeoff==SPAWN.Takeoff.Air or self.respawninair then
-- Check if respawn is enabled.
if self.respawn then
-- Set modex for respawn.
self.helo:InitModex(self.modex)
-- Respawn helo in air.
self.helo=self.helo:Respawn(nil, true)
-- XXX: ATTENTION: if helo automatically RTBs on low fuel, it goes a bit crazy. The formation is not stopped and he partially dives into the water.
-- Also trying to find a ship to land on he flies right through it.
--self.helo:OptionRTBBingoFuel(false)
end
else
-- Send helo back to base.
self:RTB(self.airbase)
end
end
elseif self:IsRescuing() then
-- Helo is on a rescue mission.
end
-- Call status again in 30 seconds.
if not self:IsStopped() then
self:__Status(-30)
end
else
------------------
-- HELO is DEAD --
------------------
if not self:IsStopped() then
self:E(self.lid.."Rescue helo is NOT alive (and not stopped)!")
-- Stop FSM.
self:Stop()
-- Restart FSM after 5 seconds.
if self.respawn then
self:__Start(5)
end
end
end
end
--- On after "Run" event. FSM will go to "Running" state. If formation is stopped, it will be started again.
-- @param #RESCUEHELO self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function RESCUEHELO:onafterRun(From, Event, To)
-- Restart formation if stopped.
if self.formation:Is("Stopped") then
-- Debug info.
local text=string.format("Restarting formation of rescue helo %s.", self.helo:GetName())
MESSAGE:New(text, 10, "DEBUG"):ToAllIf(self.Debug)
self:T(self.lid..text)
-- Start formation.
self.formation:Start()
end
end
--- Task to send the helo RTB.
-- @param #RESCUEHELO self
-- @return DCS#Task DCS Task table.
function RESCUEHELO:_TaskRTB()
-- Set RTB switch so on next status update, the helo is respawned with RTB waypoints.
--rescuehelo.rtb=true
-- Name of the warehouse (static) object.
local carriername=self.carrier:GetName()
-- Task script.
local DCSScript = {}
DCSScript[#DCSScript+1] = string.format('local mycarrier = UNIT:FindByName(\"%s\") ', carriername) -- The carrier unit that holds the self object.
DCSScript[#DCSScript+1] = string.format('local myhelo = mycarrier:GetState(mycarrier, \"RESCUEHELO_%d\") ', self.uid) -- Get the RESCUEHELO self object.
DCSScript[#DCSScript+1] = string.format('myhelo:RTB()') -- Call the function, e.g. myhelo.(self)
-- Create task.
local DCSTask = CONTROLLABLE.TaskWrappedAction(self, CONTROLLABLE.CommandDoScript(self, table.concat(DCSScript)))
return DCSTask
-- This made DCS crash to desktop!
--rescuehelo:RTB()
end
--- On after "Rescue" event. Helo will fly to the given coordinate, orbit there for 5 minutes and then return to the carrier.
-- @param #RESCUEHELO self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Point#COORDINATE RescueCoord Coordinate where the rescue should happen.
function RESCUEHELO:onafterRescue(From, Event, To, RescueCoord)
-- Debug message.
local text=string.format("Helo %s is send to rescue mission.", self.helo:GetName())
MESSAGE:New(text, 10, "DEBUG"):ToAllIf(self.Debug)
self:I(self.lid..text)
-- Waypoint array.
local wp={}
--local RescueTask=self.helo:TaskControlled(self.helo:TaskOrbitCircle(20, 2, RescueCoord), self.helo:TaskCondition(nil, nil, nil, nil, 5*60, nil))
-- Rescue task: Orbit at crash site for ~5 minutes at 20 meters altitude and ~10 km/h.
local RescueTask={}
RescueTask.id="ControlledTask"
RescueTask.params={}
RescueTask.params.task=self.helo:TaskOrbit(RescueCoord, 20, self.rescuespeed)
RescueTask.params.stopCondition={duration=self.rescueduration}
-- Passing waypoint taskfunction
--local TaskRTB=self.helo:TaskFunction("RESCUEHELO._TaskRTB", self)
local TaskRTB=self:_TaskRTB()
-- Rescue speed 90% of max possible.
local speed=self.helo:GetSpeedMax()*0.9
-- Set Waypoints:
-- Current position.
wp[1]=self.helo:GetCoordinate():WaypointAirTurningPoint(nil, speed, {}, "Current Position")
-- Go to crash site and hover a bit.
wp[2]=RescueCoord:SetAltitude(50):WaypointAirTurningPoint(nil, speed, {RescueTask, TaskRTB}, "Crash Site")
-- Route helo back home and respawn next status update.
wp[3]=self.airbase:GetCoordinate():SetAltitude(50):WaypointAirTurningPoint(nil, speed, {}, "RTB")
-- Unfortunately not possible reliably due to DCS bug that units dont land or just land on any nearby base.
--wp[3]=self.airbase:GetCoordinate():SetAltitude(70):WaypointAirLanding(200, self.airbase, {}, "Land at Home Base")
-- Initialize WP and route helo.
self.helo:WayPointInitialize(wp)
-- Set task.
self.helo:Route(wp, 1)
-- Stop formation.
self.formation:Stop()
end
--- On after RTB event. Send helo back to carrier.
-- @param #RESCUEHELO self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE airbase The base to return to. Default is the home base.
function RESCUEHELO:onafterRTB(From, Event, To, airbase)
-- Set airbase.
airbase=airbase or self.airbase
-- Debug message.
local text=string.format("Rescue helo %s is returning to airbase %s.", self.helo:GetName(), airbase:GetName())
MESSAGE:New(text, 10, "DEBUG"):ToAllIf(self.Debug)
self:T(self.lid..text)
-- Stop formation.
if From=="Running" then
self.formation:Stop()
end
-- Route helo back home. It is respawned! But this is the only way to ensure that it actually lands at the airbase.
self:RouteRTB(airbase)
end
--- On after Returned event. Helo has landed.
-- @param #RESCUEHELO self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE airbase The base to which the helo has returned.
function RESCUEHELO:onafterReturned(From, Event, To, airbase)
if airbase then
local airbasename=airbase:GetName()
self:I(self.lid..string.format("Helo returned to airbase %s", tostring(airbasename)))
else
self:E(self.lid..string.format("WARNING: Helo landed but airbase (EventData.Place) is nil!"))
end
-- Respawn helo at current airbase.
if self.respawn then
-- Set modex for respawn.
self.helo:InitModex(self.modex)
-- Respawn helo at current airbase.
if self.helo and self.helo:IsAlive() then
self:ScheduleOnce(5, self.helo.RespawnAtCurrentAirbase, self.helo)
end
-- Restart the formation.
self:__Run(10)
end
end
--- On after Stop event. Unhandle events and stop status updates. If helo is alive, it is despawned.
-- @param #RESCUEHELO self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function RESCUEHELO:onafterStop(From, Event, To)
-- Stop formation
self.formation:Stop()
-- Unhandle events.
self:UnHandleEvent(EVENTS.Land)
self:UnHandleEvent(EVENTS.Crash)
self:UnHandleEvent(EVENTS.Ejection)
-- Clear all pending FSM events.
self.CallScheduler:Clear()
-- If helo is alive, despawn it.
if self.helo and self.helo:IsAlive() then
self:I(self.lid.."Stopping FSM and despawning helo.")
self.helo:Destroy()
else
self:I(self.lid.."Stopping FSM. Helo was not alive.")
end
end
--- Route helo back to its home base.
-- @param #RESCUEHELO self
-- @param Wrapper.Airbase#AIRBASE RTBAirbase
-- @param #number Speed Speed.
function RESCUEHELO:RouteRTB(RTBAirbase, Speed)
-- If speed is not given take 80% of max speed.
local Speed=Speed or self.helo:GetSpeedMax()*0.8
-- Curent (from) waypoint.
local coord=self.helo:GetCoordinate()
local PointFrom=coord:WaypointAirTurningPoint(nil, Speed, {}, "Current")
-- Airbase coordinate.
--local PointAirbase=RTBAirbase:GetCoordinate():SetAltitude(100):WaypointAirTurningPoint(nil ,Speed)
-- Landing waypoint. More general than prev version since it should also work with FAPRS and ships.
local PointLanding=RTBAirbase:GetCoordinate():SetAltitude(20):WaypointAirLanding(Speed, RTBAirbase, {}, "Landing")
-- Waypoint table.
local Points={PointFrom, PointLanding}
-- Get group template.
local Template=self.helo:GetTemplate()
-- Set route points.
Template.route.points=Points
-- Set modex for respawn.
self.helo:InitModex(self.modex)
-- Respawn the group.
self.helo=self.helo:Respawn(Template, true)
-- Route the group or this will not work.
self.helo:Route(Points, 1)
return self
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------