mirror of
https://github.com/FlightControl-Master/MOOSE.git
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1712 lines
40 KiB
HTML
1712 lines
40 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html>
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<head>
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<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div>
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<div id="main">
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<div id="navigation">
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<h2>Modules</h2>
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<ul><li>
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li>AI_Cap</li>
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<li><a href="AI_Cas.html">AI_Cas</a></li>
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<li><a href="AI_Patrol.html">AI_Patrol</a></li>
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<li><a href="Account.html">Account</a></li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="AirbasePolice.html">AirbasePolice</a></li>
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<li><a href="Assign.html">Assign</a></li>
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<li><a href="Base.html">Base</a></li>
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<li><a href="Cargo.html">Cargo</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="CommandCenter.html">CommandCenter</a></li>
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="DetectionManager.html">DetectionManager</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Movement.html">Movement</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
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<li><a href="Process_Pickup.html">Process_Pickup</a></li>
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<li><a href="Route.html">Route</a></li>
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<li><a href="Scenery.html">Scenery</a></li>
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<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>AI_Cap</code></h1>
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<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> -- <strong>Execute Combat Air Patrol (CAP).</strong></p>
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<p><img src="..\Presentations\AI_CAP\Dia1.JPG" alt="Banner Image"/></p>
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<hr/>
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<h1>1) <a href="##(AI_CAP_ZONE)">#AI<em>CAP</em>ZONE</a> class, extends <a href="AI_CAP.html##(AI_PATROL_ZONE)">AI<em>CAP#AI</em>PATROL_ZONE</a></h1>
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<p>The <a href="##(AI_CAP_ZONE)">#AI<em>CAP</em>ZONE</a> class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Controllable.html">Controllable</a> or <a href="Group.html">Group</a>
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and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p>
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<p><img src="..\Presentations\AI_CAP\Dia3.JPG" alt="Process"/></p>
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<p>The AI<em>CAP</em>ZONE is assigned a <a href="Group.html">Group</a> and this must be done before the AI<em>CAP</em>ZONE process can be started using the <strong>Start</strong> event.</p>
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<p><img src="..\Presentations\AI_CAP\Dia4.JPG" alt="Process"/></p>
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<p>The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
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Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.</p>
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<p><img src="..\Presentations\AI_CAP\Dia5.JPG" alt="Process"/></p>
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<p>This cycle will continue.</p>
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<p><img src="..\Presentations\AI_CAP\Dia6.JPG" alt="Process"/></p>
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<p>During the patrol, the AI will detect enemy targets, which are reported through the <strong>Detected</strong> event.</p>
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<p><img src="..\Presentations\AI_CAP\Dia9.JPG" alt="Process"/></p>
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<p>When enemies are detected, the AI will automatically engage the enemy.</p>
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<p><img src="..\Presentations\AI_CAP\Dia10.JPG" alt="Process"/></p>
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<p>Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
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When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
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<p><img src="..\Presentations\AI_CAP\Dia13.JPG" alt="Process"/></p>
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<h2>1.1) AI<em>CAP</em>ZONE constructor</h2>
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<ul>
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<li><a href="##(AI_CAP_ZONE).New">AI<em>CAP</em>ZONE.New</a>(): Creates a new AI<em>CAP</em>ZONE object.</li>
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</ul>
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<h2>1.2) AI<em>CAP</em>ZONE is a FSM</h2>
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<p><img src="..\Presentations\AI_CAP\Dia2.JPG" alt="Process"/></p>
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<h3>1.2.1) AI<em>CAP</em>ZONE States</h3>
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<ul>
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<li><strong>None</strong> ( Group ): The process is not started yet.</li>
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<li><strong>Patrolling</strong> ( Group ): The AI is patrolling the Patrol Zone.</li>
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<li><strong>Engaging</strong> ( Group ): The AI is engaging the bogeys.</li>
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<li><strong>Returning</strong> ( Group ): The AI is returning to Base..</li>
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</ul>
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<h3>1.2.2) AI<em>CAP</em>ZONE Events</h3>
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<ul>
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<li>**<a href="AI_Patrol.html##(AI_PATROL_ZONE).Start">AI<em>Patrol#AI</em>PATROL_ZONE.Start</a>**: Start the process.</li>
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<li>**<a href="AI_Patrol.html##(AI_PATROL_ZONE).Route">AI<em>Patrol#AI</em>PATROL_ZONE.Route</a>**: Route the AI to a new random 3D point within the Patrol Zone.</li>
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<li>**<a href="##(AI_CAP_ZONE).Engage">AI<em>CAP</em>ZONE.Engage</a>**: Let the AI engage the bogeys.</li>
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<li>**<a href="##(AI_CAP_ZONE).Abort">AI<em>CAP</em>ZONE.Abort</a>**: Aborts the engagement and return patrolling in the patrol zone.</li>
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<li>**<a href="AI_Patrol.html##(AI_PATROL_ZONE).RTB">AI<em>Patrol#AI</em>PATROL_ZONE.RTB</a>**: Route the AI to the home base.</li>
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<li>**<a href="AI_Patrol.html##(AI_PATROL_ZONE).Detect">AI<em>Patrol#AI</em>PATROL_ZONE.Detect</a>**: The AI is detecting targets.</li>
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<li>**<a href="AI_Patrol.html##(AI_PATROL_ZONE).Detected">AI<em>Patrol#AI</em>PATROL_ZONE.Detected</a>**: The AI has detected new targets.</li>
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<li>**<a href="##(AI_CAP_ZONE).Destroy">AI<em>CAP</em>ZONE.Destroy</a>**: The AI has destroyed a bogey <a href="Unit.html">Unit</a>.</li>
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<li>**<a href="##(AI_CAP_ZONE).Destroyed">AI<em>CAP</em>ZONE.Destroyed</a>**: The AI has destroyed all bogeys <a href="Unit.html">Unit</a>s assigned in the CAS task.</li>
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<li><strong>Status</strong> ( Group ): The AI is checking status (fuel and damage). When the tresholds have been reached, the AI will RTB.</li>
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</ul>
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<h2>1.3) Set the Range of Engagement</h2>
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<p><img src="..\Presentations\AI_CAP\Dia11.JPG" alt="Range"/></p>
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<p>An optional range can be set in meters,
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that will define when the AI will engage with the detected airborne enemy targets.
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The range can be beyond or smaller than the range of the Patrol Zone.
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The range is applied at the position of the AI.
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Use the method <a href="AI_CAP.html##(AI_CAP_ZONE).SetEngageRange">AI<em>CAP#AI</em>CAP_ZONE.SetEngageRange</a>() to define that range.</p>
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<h2>1.4) Set the Zone of Engagement</h2>
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<p><img src="..\Presentations\AI_CAP\Dia12.JPG" alt="Zone"/></p>
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<p>An optional <a href="Zone.html">Zone</a> can be set,
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that will define when the AI will engage with the detected airborne enemy targets.
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Use the method <a href="AI_Cap.html##(AI_CAP_ZONE).SetEngageZone">AI<em>Cap#AI</em>CAP_ZONE.SetEngageZone</a>() to define that Zone.</p>
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<hr/>
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<h1><strong>API CHANGE HISTORY</strong></h1>
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<p>The underlying change log documents the API changes. Please read this carefully. The following notation is used:</p>
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<ul>
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<li><strong>Added</strong> parts are expressed in bold type face.</li>
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<li><em>Removed</em> parts are expressed in italic type face.</li>
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</ul>
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<p>Hereby the change log:</p>
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<p>2017-01-15: Initial class and API.</p>
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<hr/>
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<h1><strong>AUTHORS and CONTRIBUTIONS</strong></h1>
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<h3>Contributions:</h3>
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<ul>
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<li><strong><a href="https://forums.eagle.ru/member.php?u=90530">Quax</a></strong>: Concept, Advice & Testing.</li>
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<li><strong><a href="https://forums.eagle.ru/member.php?u=62835">Pikey</a></strong>: Concept, Advice & Testing.</li>
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<li><strong><a href="http://forums.eagle.ru:8080/member.php?u=75036">Gunterlund</a></strong>: Test case revision.</li>
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<li>**<a href="http://forums.eagle.ru/member.php?u=3829">Whisper</a>: Testing.</li>
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<li>**<a href="https://forums.eagle.ru/member.php?u=125166">Delta99</a>: Testing. </li>
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</ul>
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<h3>Authors:</h3>
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<ul>
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<li><strong>FlightControl</strong>: Concept, Design & Programming.</li>
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</ul>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#AI_CAP_ZONE">AI_CAP_ZONE</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="#_NewEngageCapRoute">_NewEngageCapRoute(AIControllable)</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(AI_CAP_ZONE)">Type <code>AI_CAP_ZONE</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).AIControllable">AI_CAP_ZONE.AIControllable</a></td>
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<td class="summary">
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<p>The <a href="Controllable.html">Controllable</a> patrolling.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).Abort">AI_CAP_ZONE:Abort()</a></td>
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<td class="summary">
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<p>Synchronous Event Trigger for Event Abort.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).Accomplish">AI_CAP_ZONE:Accomplish()</a></td>
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<td class="summary">
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<p>Synchronous Event Trigger for Event Accomplish.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).Accomplished">AI_CAP_ZONE.Accomplished</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).ClassName">AI_CAP_ZONE.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).Destroy">AI_CAP_ZONE:Destroy()</a></td>
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<td class="summary">
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<p>Synchronous Event Trigger for Event Destroy.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).Engage">AI_CAP_ZONE:Engage()</a></td>
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<td class="summary">
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<p>Synchronous Event Trigger for Event Engage.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).EngageRange">AI_CAP_ZONE.EngageRange</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).EngageZone">AI_CAP_ZONE.EngageZone</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).Engaging">AI_CAP_ZONE.Engaging</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).Fired">AI_CAP_ZONE:Fired()</a></td>
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<td class="summary">
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<p>Synchronous Event Trigger for Event Fired.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).New">AI_CAP_ZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType)</a></td>
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<td class="summary">
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<p>Creates a new AI<em>CAP</em>ZONE object</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnAfterAbort">AI_CAP_ZONE:OnAfterAbort(Controllable, From, Event, To)</a></td>
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<td class="summary">
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<p>OnAfter Transition Handler for Event Abort.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnAfterAccomplish">AI_CAP_ZONE:OnAfterAccomplish(Controllable, From, Event, To)</a></td>
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<td class="summary">
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<p>OnAfter Transition Handler for Event Accomplish.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnAfterDestroy">AI_CAP_ZONE:OnAfterDestroy(Controllable, From, Event, To)</a></td>
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<td class="summary">
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<p>OnAfter Transition Handler for Event Destroy.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnAfterEngage">AI_CAP_ZONE:OnAfterEngage(Controllable, From, Event, To)</a></td>
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<td class="summary">
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<p>OnAfter Transition Handler for Event Engage.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnAfterFired">AI_CAP_ZONE:OnAfterFired(Controllable, From, Event, To)</a></td>
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<td class="summary">
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<p>OnAfter Transition Handler for Event Fired.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnBeforeAbort">AI_CAP_ZONE:OnBeforeAbort(Controllable, From, Event, To)</a></td>
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<td class="summary">
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<p>OnBefore Transition Handler for Event Abort.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnBeforeAccomplish">AI_CAP_ZONE:OnBeforeAccomplish(Controllable, From, Event, To)</a></td>
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<td class="summary">
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<p>OnBefore Transition Handler for Event Accomplish.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnBeforeDestroy">AI_CAP_ZONE:OnBeforeDestroy(Controllable, From, Event, To)</a></td>
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<td class="summary">
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<p>OnBefore Transition Handler for Event Destroy.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnBeforeEngage">AI_CAP_ZONE:OnBeforeEngage(Controllable, From, Event, To)</a></td>
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<td class="summary">
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<p>OnBefore Transition Handler for Event Engage.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnBeforeFired">AI_CAP_ZONE:OnBeforeFired(Controllable, From, Event, To)</a></td>
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<td class="summary">
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<p>OnBefore Transition Handler for Event Fired.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnEnterEngaging">AI_CAP_ZONE:OnEnterEngaging(Controllable, From, Event, To)</a></td>
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<td class="summary">
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<p>OnEnter Transition Handler for State Engaging.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnEventDead">AI_CAP_ZONE:OnEventDead(EventData)</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).OnLeaveEngaging">AI_CAP_ZONE:OnLeaveEngaging(Controllable, From, Event, To)</a></td>
|
|
<td class="summary">
|
|
<p>OnLeave Transition Handler for State Engaging.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).SetEngageRange">AI_CAP_ZONE:SetEngageRange(EngageRange)</a></td>
|
|
<td class="summary">
|
|
<p>Set the Engage Range when the AI will engage with airborne enemies. </p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).SetEngageZone">AI_CAP_ZONE:SetEngageZone(EngageZone)</a></td>
|
|
<td class="summary">
|
|
<p>Set the Engage Zone which defines where the AI will engage bogies. </p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).TargetZone">AI_CAP_ZONE.TargetZone</a></td>
|
|
<td class="summary">
|
|
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).__Abort">AI_CAP_ZONE:__Abort(Delay)</a></td>
|
|
<td class="summary">
|
|
<p>Asynchronous Event Trigger for Event Abort.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).__Accomplish">AI_CAP_ZONE:__Accomplish(Delay)</a></td>
|
|
<td class="summary">
|
|
<p>Asynchronous Event Trigger for Event Accomplish.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).__Destroy">AI_CAP_ZONE:__Destroy(Delay)</a></td>
|
|
<td class="summary">
|
|
<p>Asynchronous Event Trigger for Event Destroy.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).__Engage">AI_CAP_ZONE:__Engage(Delay)</a></td>
|
|
<td class="summary">
|
|
<p>Asynchronous Event Trigger for Event Engage.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).__Fired">AI_CAP_ZONE:__Fired(Delay)</a></td>
|
|
<td class="summary">
|
|
<p>Asynchronous Event Trigger for Event Fired.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).onafterAbort">AI_CAP_ZONE:onafterAbort(Controllable, From, Event, To)</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).onafterAccomplish">AI_CAP_ZONE:onafterAccomplish(Controllable, From, Event, To)</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).onafterDestroy">AI_CAP_ZONE:onafterDestroy(Controllable, From, Event, To, EventData)</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).onafterDetected">AI_CAP_ZONE:onafterDetected(Controllable, From, Event, To)</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).onafterEngage">AI_CAP_ZONE:onafterEngage(Controllable, From, Event, To)</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).onafterStart">AI_CAP_ZONE:onafterStart(Controllable, From, Event, To)</a></td>
|
|
<td class="summary">
|
|
<p>onafter State Transition for Event Start.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).onbeforeEngage">AI_CAP_ZONE:onbeforeEngage(Controllable, From, Event, To)</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2>Global(s)</h2>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(AI_CAP_ZONE)">#AI_CAP_ZONE</a></em>
|
|
<a id="AI_CAP_ZONE" >
|
|
<strong>AI_CAP_ZONE</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="_NewEngageCapRoute" >
|
|
<strong>_NewEngageCapRoute(AIControllable)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> AIControllable </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<h2><a id="#(AI_Cap)" >Type <code>AI_Cap</code></a></h2>
|
|
|
|
<h2><a id="#(AI_CAP_ZONE)" >Type <code>AI_CAP_ZONE</code></a></h2>
|
|
|
|
<p>AI<em>CAP</em>ZONE class</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a></em>
|
|
<a id="#(AI_CAP_ZONE).AIControllable" >
|
|
<strong>AI_CAP_ZONE.AIControllable</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>The <a href="Controllable.html">Controllable</a> patrolling.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).Abort" >
|
|
<strong>AI_CAP_ZONE:Abort()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Synchronous Event Trigger for Event Abort.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).Accomplish" >
|
|
<strong>AI_CAP_ZONE:Accomplish()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Synchronous Event Trigger for Event Accomplish.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#boolean</em>
|
|
<a id="#(AI_CAP_ZONE).Accomplished" >
|
|
<strong>AI_CAP_ZONE.Accomplished</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#string</em>
|
|
<a id="#(AI_CAP_ZONE).ClassName" >
|
|
<strong>AI_CAP_ZONE.ClassName</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).Destroy" >
|
|
<strong>AI_CAP_ZONE:Destroy()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Synchronous Event Trigger for Event Destroy.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).Engage" >
|
|
<strong>AI_CAP_ZONE:Engage()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Synchronous Event Trigger for Event Engage.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(AI_CAP_ZONE).EngageRange" >
|
|
<strong>AI_CAP_ZONE.EngageRange</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(AI_CAP_ZONE).EngageZone" >
|
|
<strong>AI_CAP_ZONE.EngageZone</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#boolean</em>
|
|
<a id="#(AI_CAP_ZONE).Engaging" >
|
|
<strong>AI_CAP_ZONE.Engaging</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).Fired" >
|
|
<strong>AI_CAP_ZONE:Fired()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Synchronous Event Trigger for Event Fired.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).New" >
|
|
<strong>AI_CAP_ZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Creates a new AI<em>CAP</em>ZONE object</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> PatrolZone </em></code>:
|
|
The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em><a href="Dcs.DCSTypes.html##(Altitude)">Dcs.DCSTypes#Altitude</a> PatrolFloorAltitude </em></code>:
|
|
The lowest altitude in meters where to execute the patrol.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em><a href="Dcs.DCSTypes.html##(Altitude)">Dcs.DCSTypes#Altitude</a> PatrolCeilingAltitude </em></code>:
|
|
The highest altitude in meters where to execute the patrol.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
|
The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
|
The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em><a href="Dcs.DCSTypes.html##(AltitudeType)">Dcs.DCSTypes#AltitudeType</a> PatrolAltType </em></code>:
|
|
The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to RADIO</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(AI_CAP_ZONE)">#AI<em>CAP</em>ZONE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).OnAfterAbort" >
|
|
<strong>AI_CAP_ZONE:OnAfterAbort(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>OnAfter Transition Handler for Event Abort.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).OnAfterAccomplish" >
|
|
<strong>AI_CAP_ZONE:OnAfterAccomplish(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>OnAfter Transition Handler for Event Accomplish.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).OnAfterDestroy" >
|
|
<strong>AI_CAP_ZONE:OnAfterDestroy(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>OnAfter Transition Handler for Event Destroy.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).OnAfterEngage" >
|
|
<strong>AI_CAP_ZONE:OnAfterEngage(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>OnAfter Transition Handler for Event Engage.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).OnAfterFired" >
|
|
<strong>AI_CAP_ZONE:OnAfterFired(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>OnAfter Transition Handler for Event Fired.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).OnBeforeAbort" >
|
|
<strong>AI_CAP_ZONE:OnBeforeAbort(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>OnBefore Transition Handler for Event Abort.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#boolean:</em>
|
|
Return false to cancel Transition.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).OnBeforeAccomplish" >
|
|
<strong>AI_CAP_ZONE:OnBeforeAccomplish(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>OnBefore Transition Handler for Event Accomplish.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#boolean:</em>
|
|
Return false to cancel Transition.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).OnBeforeDestroy" >
|
|
<strong>AI_CAP_ZONE:OnBeforeDestroy(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>OnBefore Transition Handler for Event Destroy.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#boolean:</em>
|
|
Return false to cancel Transition.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).OnBeforeEngage" >
|
|
<strong>AI_CAP_ZONE:OnBeforeEngage(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>OnBefore Transition Handler for Event Engage.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#boolean:</em>
|
|
Return false to cancel Transition.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).OnBeforeFired" >
|
|
<strong>AI_CAP_ZONE:OnBeforeFired(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>OnBefore Transition Handler for Event Fired.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#boolean:</em>
|
|
Return false to cancel Transition.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).OnEnterEngaging" >
|
|
<strong>AI_CAP_ZONE:OnEnterEngaging(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>OnEnter Transition Handler for State Engaging.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).OnEventDead" >
|
|
<strong>AI_CAP_ZONE:OnEventDead(EventData)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> EventData </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).OnLeaveEngaging" >
|
|
<strong>AI_CAP_ZONE:OnLeaveEngaging(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>OnLeave Transition Handler for State Engaging.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#boolean:</em>
|
|
Return false to cancel Transition.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).SetEngageRange" >
|
|
<strong>AI_CAP_ZONE:SetEngageRange(EngageRange)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Set the Engage Range when the AI will engage with airborne enemies. </p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#number EngageRange </em></code>:
|
|
The Engage Range.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(AI_CAP_ZONE)">#AI<em>CAP</em>ZONE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).SetEngageZone" >
|
|
<strong>AI_CAP_ZONE:SetEngageZone(EngageZone)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Set the Engage Zone which defines where the AI will engage bogies. </p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a> EngageZone </em></code>:
|
|
The zone where the AI is performing CAP.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(AI_CAP_ZONE)">#AI<em>CAP</em>ZONE</a>:</em>
|
|
self</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a></em>
|
|
<a id="#(AI_CAP_ZONE).TargetZone" >
|
|
<strong>AI_CAP_ZONE.TargetZone</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).__Abort" >
|
|
<strong>AI_CAP_ZONE:__Abort(Delay)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Asynchronous Event Trigger for Event Abort.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#number Delay </em></code>:
|
|
The delay in seconds.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).__Accomplish" >
|
|
<strong>AI_CAP_ZONE:__Accomplish(Delay)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Asynchronous Event Trigger for Event Accomplish.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#number Delay </em></code>:
|
|
The delay in seconds. </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).__Destroy" >
|
|
<strong>AI_CAP_ZONE:__Destroy(Delay)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Asynchronous Event Trigger for Event Destroy.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#number Delay </em></code>:
|
|
The delay in seconds.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).__Engage" >
|
|
<strong>AI_CAP_ZONE:__Engage(Delay)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Asynchronous Event Trigger for Event Engage.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#number Delay </em></code>:
|
|
The delay in seconds.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).__Fired" >
|
|
<strong>AI_CAP_ZONE:__Fired(Delay)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Asynchronous Event Trigger for Event Fired.</p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#number Delay </em></code>:
|
|
The delay in seconds.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).onafterAbort" >
|
|
<strong>AI_CAP_ZONE:onafterAbort(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).onafterAccomplish" >
|
|
<strong>AI_CAP_ZONE:onafterAccomplish(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).onafterDestroy" >
|
|
<strong>AI_CAP_ZONE:onafterDestroy(Controllable, From, Event, To, EventData)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> EventData </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).onafterDetected" >
|
|
<strong>AI_CAP_ZONE:onafterDetected(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).onafterEngage" >
|
|
<strong>AI_CAP_ZONE:onafterEngage(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).onafterStart" >
|
|
<strong>AI_CAP_ZONE:onafterStart(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>onafter State Transition for Event Start.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_CAP_ZONE).onbeforeEngage" >
|
|
<strong>AI_CAP_ZONE:onbeforeEngage(Controllable, From, Event, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
|
The Controllable Object managed by the FSM.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string From </em></code>:
|
|
The From State string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string Event </em></code>:
|
|
The Event string.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string To </em></code>:
|
|
The To State string.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
</body>
|
|
</html>
|