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2072 lines
43 KiB
HTML
2072 lines
43 KiB
HTML
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<h2>Modules</h2>
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<a href="index.html">index</a>
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</li></ul>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li>DCSUnit</li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCScountry.html">DCScountry</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DCStrigger.html">DCStrigger</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>DCSUnit</code></h1>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#Unit">Unit</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(Unit)">Type <code>Unit</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).<">Unit.<</a></td>
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<td class="summary">
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<p>Unit.AmmoItem> Ammo</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).AmmoItem">Unit.AmmoItem</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).Category">Unit.Category</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).Desc">Unit.Desc</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).DescAircraft">Unit.DescAircraft</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).DescAirplane">Unit.DescAirplane</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).DescHelicopter">Unit.DescHelicopter</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).DescShip">Unit.DescShip</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).DescVehicle">Unit.DescVehicle</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).ID">Unit.ID</a></td>
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<td class="summary">
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<p>Identifier of an unit. It assigned to an unit by the Mission Editor automatically. </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).IRST">Unit.IRST</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).Optic">Unit.Optic</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).OpticType">Unit.OpticType</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).Radar">Unit.Radar</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).RadarType">Unit.RadarType</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).RefuelingSystem">Unit.RefuelingSystem</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).Sensor">Unit.Sensor</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).SensorType">Unit.SensorType</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getAmmo">Unit:getAmmo()</a></td>
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<td class="summary">
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<p>Returns the unit ammunition.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getByName">Unit.getByName(name)</a></td>
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<td class="summary">
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<p>Returns unit object by the name assigned to the unit in Mission Editor.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getCallsign">Unit:getCallsign()</a></td>
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<td class="summary">
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<p>Returns the unit's callsign - the localized string.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getController">Unit:getController()</a></td>
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<td class="summary">
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<p>Returns controller of the unit if it exist and nil otherwise</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getDesc">Unit:getDesc()</a></td>
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<td class="summary">
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<p>Returns unit descriptor.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getFuel">Unit:getFuel()</a></td>
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<td class="summary">
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<p>Returns relative amount of fuel (from 0.0 to 1.0) the unit has in its internal tanks.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getGroup">Unit:getGroup()</a></td>
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<td class="summary">
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<p>Returns the unit's group if it exist and nil otherwise</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getID">Unit:getID()</a></td>
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<td class="summary">
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<p>returns the unit's unique identifier.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getLife">Unit:getLife()</a></td>
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<td class="summary">
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<p>Returns the unit's health.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getLife0">Unit:getLife0()</a></td>
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<td class="summary">
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<p>returns the unit's initial health.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getNumber">Unit:getNumber()</a></td>
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<td class="summary">
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<p>Returns the unit's number in the group.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getPlayerName">Unit:getPlayerName()</a></td>
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<td class="summary">
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<p>Returns name of the player that control the unit or nil if the unit is controlled by A.I.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getRadar">Unit:getRadar()</a></td>
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<td class="summary">
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<p>returns two values:
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First value indicates if at least one of the unit's radar(s) is on.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).getSensors">Unit:getSensors()</a></td>
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<td class="summary">
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<p>Returns the unit sensors. </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).hasSensors">Unit:hasSensors(sensorType, ...)</a></td>
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<td class="summary">
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<p>Returns true if the unit has specified types of sensors.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit).isActive">Unit:isActive()</a></td>
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<td class="summary">
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<p>Returns if the unit is activated.</p>
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</td>
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</tr>
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</table>
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<h2><a id="#(Unit.AmmoItem)">Type <code>Unit.AmmoItem</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.AmmoItem).count">Unit.AmmoItem.count</a></td>
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<td class="summary">
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<p>ammunition count</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.AmmoItem).desc">Unit.AmmoItem.desc</a></td>
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<td class="summary">
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<p>ammunition descriptor</p>
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</td>
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</tr>
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</table>
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<h2><a id="#(Unit.Category)">Type <code>Unit.Category</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.Category).AIRPLANE">Unit.Category.AIRPLANE</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.Category).GROUND_UNIT">Unit.Category.GROUND_UNIT</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.Category).HELICOPTER">Unit.Category.HELICOPTER</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.Category).SHIP">Unit.Category.SHIP</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.Category).STRUCTURE">Unit.Category.STRUCTURE</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(Unit.Desc)">Type <code>Unit.Desc</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.Desc).category">Unit.Desc.category</a></td>
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<td class="summary">
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<p>Unit Category</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.Desc).massEmpty">Unit.Desc.massEmpty</a></td>
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<td class="summary">
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<p>mass of empty unit</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.Desc).speedMax">Unit.Desc.speedMax</a></td>
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<td class="summary">
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<p>istance / Time, --maximal velocity</p>
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</td>
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</tr>
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</table>
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<h2><a id="#(Unit.DescAircraft)">Type <code>Unit.DescAircraft</code></a></h2>
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<table class="function_list">
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|
<tr>
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|
<td class="name" nowrap="nowrap"><a href="##(Unit.DescAircraft).Hmax">Unit.DescAircraft.Hmax</a></td>
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<td class="summary">
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<p>Ceiling</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.DescAircraft).NyMax">Unit.DescAircraft.NyMax</a></td>
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<td class="summary">
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<p>maximal safe acceleration</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.DescAircraft).NyMin">Unit.DescAircraft.NyMin</a></td>
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<td class="summary">
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<p>minimal safe acceleration</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.DescAircraft).VyMax">Unit.DescAircraft.VyMax</a></td>
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<td class="summary">
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<p> #Distance / #Time, --maximal climb rate</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.DescAircraft).fuelMassMax">Unit.DescAircraft.fuelMassMax</a></td>
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<td class="summary">
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<p>maximal inner fuel mass</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.DescAircraft).range">Unit.DescAircraft.range</a></td>
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<td class="summary">
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<p>Operational range</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.DescAircraft).tankerType">Unit.DescAircraft.tankerType</a></td>
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<td class="summary">
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<p>refueling system type</p>
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</td>
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</tr>
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</table>
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<h2><a id="#(Unit.DescAirplane)">Type <code>Unit.DescAirplane</code></a></h2>
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<table class="function_list">
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|
<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.DescAirplane).speedMax0">Unit.DescAirplane.speedMax0</a></td>
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<td class="summary">
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<p>Distance / Time maximal TAS at ground level</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Unit.DescAirplane).speedMax10K">Unit.DescAirplane.speedMax10K</a></td>
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<td class="summary">
|
|
<p>Distance / Time maximal TAS at altitude of 10 km</p>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(Unit.DescHelicopter)">Type <code>Unit.DescHelicopter</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.DescHelicopter).HmaxStat">Unit.DescHelicopter.HmaxStat</a></td>
|
|
<td class="summary">
|
|
<p>static ceiling</p>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(Unit.DescVehicle)">Type <code>Unit.DescVehicle</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.DescVehicle).maxSlopeAngle">Unit.DescVehicle.maxSlopeAngle</a></td>
|
|
<td class="summary">
|
|
<p>maximal slope angle</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.DescVehicle).riverCrossing">Unit.DescVehicle.riverCrossing</a></td>
|
|
<td class="summary">
|
|
<p>can the vehicle cross a rivers</p>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(Unit.Optic)">Type <code>Unit.Optic</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.Optic).opticType">Unit.Optic.opticType</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(Unit.OpticType)">Type <code>Unit.OpticType</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.OpticType).IR">Unit.OpticType.IR</a></td>
|
|
<td class="summary">
|
|
<p>Infra-Red optic sensor</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.OpticType).LLTV">Unit.OpticType.LLTV</a></td>
|
|
<td class="summary">
|
|
<p>Low-level TV-sensor</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.OpticType).TV">Unit.OpticType.TV</a></td>
|
|
<td class="summary">
|
|
<p>TV-sensor</p>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(Unit.Radar)">Type <code>Unit.Radar</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.Radar).detectionDistanceAir">Unit.Radar.detectionDistanceAir</a></td>
|
|
<td class="summary">
|
|
<p>detection distance for RCS=1m^2 airborne target, nil if radar doesn't support air search</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.Radar).detectionDistanceHRM">Unit.Radar.detectionDistanceHRM</a></td>
|
|
<td class="summary">
|
|
<p>detection distance for RCS=1m^2 in high-resolution mapping mode, nil if radar has no HRM</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.Radar).detectionDistanceRBM">Unit.Radar.detectionDistanceRBM</a></td>
|
|
<td class="summary">
|
|
<p>detection distance for RCS=1m^2 in real-beam mapping mode, nil if radar doesn't support surface/land search</p>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(Unit.Radar.detectionDistanceAir)">Type <code>Unit.Radar.detectionDistanceAir</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.Radar.detectionDistanceAir).lowerHemisphere">Unit.Radar.detectionDistanceAir.lowerHemisphere</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.Radar.detectionDistanceAir).upperHemisphere">Unit.Radar.detectionDistanceAir.upperHemisphere</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(Unit.Radar.detectionDistanceAir.lowerHemisphere)">Type <code>Unit.Radar.detectionDistanceAir.lowerHemisphere</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.Radar.detectionDistanceAir.lowerHemisphere).headOn">Unit.Radar.detectionDistanceAir.lowerHemisphere.headOn</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.Radar.detectionDistanceAir.lowerHemisphere).tailOn">Unit.Radar.detectionDistanceAir.lowerHemisphere.tailOn</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(Unit.Radar.detectionDistanceAir.upperHemisphere)">Type <code>Unit.Radar.detectionDistanceAir.upperHemisphere</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.Radar.detectionDistanceAir.upperHemisphere).headOn">Unit.Radar.detectionDistanceAir.upperHemisphere.headOn</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.Radar.detectionDistanceAir.upperHemisphere).tailOn">Unit.Radar.detectionDistanceAir.upperHemisphere.tailOn</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(Unit.RadarType)">Type <code>Unit.RadarType</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.RadarType).AS">Unit.RadarType.AS</a></td>
|
|
<td class="summary">
|
|
<p>air search radar</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.RadarType).SS">Unit.RadarType.SS</a></td>
|
|
<td class="summary">
|
|
<p>surface/land search radar</p>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(Unit.RefuelingSystem)">Type <code>Unit.RefuelingSystem</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.RefuelingSystem).BOOM_AND_RECEPTACLE">Unit.RefuelingSystem.BOOM_AND_RECEPTACLE</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.RefuelingSystem).PROBE_AND_DROGUE">Unit.RefuelingSystem.PROBE_AND_DROGUE</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(Unit.Sensor)">Type <code>Unit.Sensor</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.Sensor).type">Unit.Sensor.type</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.Sensor).typeName">Unit.Sensor.typeName</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(Unit.SensorType)">Type <code>Unit.SensorType</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.SensorType).IRST">Unit.SensorType.IRST</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.SensorType).OPTIC">Unit.SensorType.OPTIC</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.SensorType).RADAR">Unit.SensorType.RADAR</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Unit.SensorType).RWR">Unit.SensorType.RWR</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2><a id="#(Wrapper.Unit)">Type <code>Wrapper.Unit</code></a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Wrapper.Unit).detectionDistanceAfterburner">Wrapper.Unit.detectionDistanceAfterburner</a></td>
|
|
<td class="summary">
|
|
<p>..., engines are in afterburner mode</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Wrapper.Unit).detectionDistanceIdle">Wrapper.Unit.detectionDistanceIdle</a></td>
|
|
<td class="summary">
|
|
<p>detection of tail-on target with heat signature = 1 in upper hemisphere, engines are in idle</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="##(Wrapper.Unit).detectionDistanceMaximal">Wrapper.Unit.detectionDistanceMaximal</a></td>
|
|
<td class="summary">
|
|
<p>..., engines are in maximal mode</p>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<h2>Global(s)</h2>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit)">#Unit</a></em>
|
|
<a id="Unit" >
|
|
<strong>Unit</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<h2><a id="#(DCSUnit)" >Type <code>DCSUnit</code></a></h2>
|
|
|
|
<h2><a id="#(Angle)" >Type <code>Angle</code></a></h2>
|
|
|
|
<h2><a id="#(Controller)" >Type <code>Controller</code></a></h2>
|
|
|
|
<h2><a id="#(Distance)" >Type <code>Distance</code></a></h2>
|
|
|
|
<h2><a id="#(Mass)" >Type <code>Mass</code></a></h2>
|
|
|
|
<h2><a id="#(TypeName)" >Type <code>TypeName</code></a></h2>
|
|
|
|
<h2><a id="#(Unit)" >Type <code>Unit</code></a></h2>
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(list)">#list</a></em>
|
|
<a id="#(Unit).<" >
|
|
<strong>Unit.<</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Unit.AmmoItem> Ammo</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.AmmoItem)">#Unit.AmmoItem</a></em>
|
|
<a id="#(Unit).AmmoItem" >
|
|
<strong>Unit.AmmoItem</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.Category)">#Unit.Category</a></em>
|
|
<a id="#(Unit).Category" >
|
|
<strong>Unit.Category</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.Desc)">#Unit.Desc</a></em>
|
|
<a id="#(Unit).Desc" >
|
|
<strong>Unit.Desc</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.DescAircraft)">#Unit.DescAircraft</a></em>
|
|
<a id="#(Unit).DescAircraft" >
|
|
<strong>Unit.DescAircraft</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.DescAirplane)">#Unit.DescAirplane</a></em>
|
|
<a id="#(Unit).DescAirplane" >
|
|
<strong>Unit.DescAirplane</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.DescHelicopter)">#Unit.DescHelicopter</a></em>
|
|
<a id="#(Unit).DescHelicopter" >
|
|
<strong>Unit.DescHelicopter</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.DescShip)">#Unit.DescShip</a></em>
|
|
<a id="#(Unit).DescShip" >
|
|
<strong>Unit.DescShip</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.DescVehicle)">#Unit.DescVehicle</a></em>
|
|
<a id="#(Unit).DescVehicle" >
|
|
<strong>Unit.DescVehicle</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).ID" >
|
|
<strong>Unit.ID</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Identifier of an unit. It assigned to an unit by the Mission Editor automatically. </p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.IRST)">#Unit.IRST</a></em>
|
|
<a id="#(Unit).IRST" >
|
|
<strong>Unit.IRST</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.Optic)">#Unit.Optic</a></em>
|
|
<a id="#(Unit).Optic" >
|
|
<strong>Unit.Optic</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.OpticType)">#Unit.OpticType</a></em>
|
|
<a id="#(Unit).OpticType" >
|
|
<strong>Unit.OpticType</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.Radar)">#Unit.Radar</a></em>
|
|
<a id="#(Unit).Radar" >
|
|
<strong>Unit.Radar</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.RadarType)">#Unit.RadarType</a></em>
|
|
<a id="#(Unit).RadarType" >
|
|
<strong>Unit.RadarType</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.RefuelingSystem)">#Unit.RefuelingSystem</a></em>
|
|
<a id="#(Unit).RefuelingSystem" >
|
|
<strong>Unit.RefuelingSystem</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.Sensor)">#Unit.Sensor</a></em>
|
|
<a id="#(Unit).Sensor" >
|
|
<strong>Unit.Sensor</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.SensorType)">#Unit.SensorType</a></em>
|
|
<a id="#(Unit).SensorType" >
|
|
<strong>Unit.SensorType</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getAmmo" >
|
|
<strong>Unit:getAmmo()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns the unit ammunition.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(Unit.Ammo)">#Unit.Ammo</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getByName" >
|
|
<strong>Unit.getByName(name)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns unit object by the name assigned to the unit in Mission Editor.</p>
|
|
|
|
|
|
<p>If there is unit with such name or the unit is destroyed the function will return nil. The function provides access to non-activated units too. </p>
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em>#string name </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(Unit)">#Unit</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getCallsign" >
|
|
<strong>Unit:getCallsign()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns the unit's callsign - the localized string.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#string:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getController" >
|
|
<strong>Unit:getController()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns controller of the unit if it exist and nil otherwise</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(Controller)">#Controller</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getDesc" >
|
|
<strong>Unit:getDesc()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns unit descriptor.</p>
|
|
|
|
|
|
<p>Descriptor type depends on unit category. </p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(Unit.Desc)">#Unit.Desc</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getFuel" >
|
|
<strong>Unit:getFuel()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns relative amount of fuel (from 0.0 to 1.0) the unit has in its internal tanks.</p>
|
|
|
|
|
|
<p>If there are additional fuel tanks the value may be greater than 1.0.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#number:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getGroup" >
|
|
<strong>Unit:getGroup()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns the unit's group if it exist and nil otherwise</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="Dcs.DCSWrapper.Group.html##(Group)">Dcs.DCSWrapper.Group#Group</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getID" >
|
|
<strong>Unit:getID()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>returns the unit's unique identifier.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(Unit.ID)">#Unit.ID</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getLife" >
|
|
<strong>Unit:getLife()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns the unit's health.</p>
|
|
|
|
|
|
<p>Dead units has health <= 1.0</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#number:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getLife0" >
|
|
<strong>Unit:getLife0()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>returns the unit's initial health.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#number:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getNumber" >
|
|
<strong>Unit:getNumber()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns the unit's number in the group.</p>
|
|
|
|
|
|
<p>The number is the same number the unit has in ME. It may not be changed during the mission. If any unit in the group is destroyed, the numbers of another units will not be changed.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#number:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getPlayerName" >
|
|
<strong>Unit:getPlayerName()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns name of the player that control the unit or nil if the unit is controlled by A.I.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#string:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getRadar" >
|
|
<strong>Unit:getRadar()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>returns two values:
|
|
First value indicates if at least one of the unit's radar(s) is on.</p>
|
|
|
|
|
|
<p>Second value is the object of the radar's interest. Not nil only if at least one radar of the unit is tracking a target. </p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#boolean, <a href="Wrapper.Object.html##(Object)">Wrapper.Object#Object</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).getSensors" >
|
|
<strong>Unit:getSensors()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns the unit sensors. </p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em><a href="##(Unit.Sensors)">#Unit.Sensors</a>:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).hasSensors" >
|
|
<strong>Unit:hasSensors(sensorType, ...)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns true if the unit has specified types of sensors.</p>
|
|
|
|
|
|
<p>This function is more preferable than Unit.getSensors() if you don't want to get information about all the unit's sensors, and just want to check if the unit has specified types of sensors.</p>
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="##(Unit.SensorType)">#Unit.SensorType</a> sensorType </em></code>:
|
|
(= nil) Sensor type.</p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> ... </em></code>:
|
|
Additional parameters.</p>
|
|
|
|
</li>
|
|
</ul>
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#boolean:</em></p>
|
|
|
|
|
|
<h3>Usage:</h3>
|
|
<pre class="example"><code>If sensorType is Unit.SensorType.OPTIC, additional parameters are optic sensor types. Following example checks if the unit has LLTV or IR optics:
|
|
unit:hasSensors(Unit.SensorType.OPTIC, Unit.OpticType.LLTV, Unit.OpticType.IR)
|
|
If sensorType is Unit.SensorType.RADAR, additional parameters are radar types. Following example checks if the unit has air search radars:
|
|
unit:hasSensors(Unit.SensorType.RADAR, Unit.RadarType.AS)
|
|
If no additional parameters are specified the function returns true if the unit has at least one sensor of specified type.
|
|
If sensor type is not specified the function returns true if the unit has at least one sensor of any type.
|
|
</code></pre>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit).isActive" >
|
|
<strong>Unit:isActive()</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Returns if the unit is activated.</p>
|
|
|
|
<h3>Return value</h3>
|
|
|
|
<p><em>#boolean:</em></p>
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.Ammo)" >Type <code>Unit.Ammo</code></a></h2>
|
|
|
|
<h2><a id="#(Unit.AmmoItem)" >Type <code>Unit.AmmoItem</code></a></h2>
|
|
|
|
<p>ammunition item: "type-count" pair.</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#number</em>
|
|
<a id="#(Unit.AmmoItem).count" >
|
|
<strong>Unit.AmmoItem.count</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>ammunition count</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Weapon.Desc)">#Weapon.Desc</a></em>
|
|
<a id="#(Unit.AmmoItem).desc" >
|
|
<strong>Unit.AmmoItem.desc</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>ammunition descriptor</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.Category)" >Type <code>Unit.Category</code></a></h2>
|
|
|
|
<p>Enum that stores unit categories.</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.Category).AIRPLANE" >
|
|
<strong>Unit.Category.AIRPLANE</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.Category).GROUND_UNIT" >
|
|
<strong>Unit.Category.GROUND_UNIT</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.Category).HELICOPTER" >
|
|
<strong>Unit.Category.HELICOPTER</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.Category).SHIP" >
|
|
<strong>Unit.Category.SHIP</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.Category).STRUCTURE" >
|
|
<strong>Unit.Category.STRUCTURE</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.Desc)" >Type <code>Unit.Desc</code></a></h2>
|
|
|
|
<p>A unit descriptor. </p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.Category)">#Unit.Category</a></em>
|
|
<a id="#(Unit.Desc).category" >
|
|
<strong>Unit.Desc.category</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Unit Category</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Mass)">#Mass</a></em>
|
|
<a id="#(Unit.Desc).massEmpty" >
|
|
<strong>Unit.Desc.massEmpty</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>mass of empty unit</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#number</em>
|
|
<a id="#(Unit.Desc).speedMax" >
|
|
<strong>Unit.Desc.speedMax</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>istance / Time, --maximal velocity</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.DescAircraft)" >Type <code>Unit.DescAircraft</code></a></h2>
|
|
|
|
<p>An aircraft descriptor. </p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Distance)">#Distance</a></em>
|
|
<a id="#(Unit.DescAircraft).Hmax" >
|
|
<strong>Unit.DescAircraft.Hmax</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Ceiling</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#number</em>
|
|
<a id="#(Unit.DescAircraft).NyMax" >
|
|
<strong>Unit.DescAircraft.NyMax</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>maximal safe acceleration</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#number</em>
|
|
<a id="#(Unit.DescAircraft).NyMin" >
|
|
<strong>Unit.DescAircraft.NyMin</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>minimal safe acceleration</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#number</em>
|
|
<a id="#(Unit.DescAircraft).VyMax" >
|
|
<strong>Unit.DescAircraft.VyMax</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p> #Distance / #Time, --maximal climb rate</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Mass)">#Mass</a></em>
|
|
<a id="#(Unit.DescAircraft).fuelMassMax" >
|
|
<strong>Unit.DescAircraft.fuelMassMax</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>maximal inner fuel mass</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Distance)">#Distance</a></em>
|
|
<a id="#(Unit.DescAircraft).range" >
|
|
<strong>Unit.DescAircraft.range</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Operational range</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.RefuelingSystem)">#Unit.RefuelingSystem</a></em>
|
|
<a id="#(Unit.DescAircraft).tankerType" >
|
|
<strong>Unit.DescAircraft.tankerType</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>refueling system type</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.DescAirplane)" >Type <code>Unit.DescAirplane</code></a></h2>
|
|
|
|
<p>An airplane descriptor.</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#number</em>
|
|
<a id="#(Unit.DescAirplane).speedMax0" >
|
|
<strong>Unit.DescAirplane.speedMax0</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Distance / Time maximal TAS at ground level</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#number</em>
|
|
<a id="#(Unit.DescAirplane).speedMax10K" >
|
|
<strong>Unit.DescAirplane.speedMax10K</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Distance / Time maximal TAS at altitude of 10 km</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.DescHelicopter)" >Type <code>Unit.DescHelicopter</code></a></h2>
|
|
|
|
<p>A helicopter descriptor.</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Distance)">#Distance</a></em>
|
|
<a id="#(Unit.DescHelicopter).HmaxStat" >
|
|
<strong>Unit.DescHelicopter.HmaxStat</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>static ceiling</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.DescShip)" >Type <code>Unit.DescShip</code></a></h2>
|
|
|
|
<p>A ship descriptor.</p>
|
|
|
|
|
|
<h2><a id="#(Unit.DescVehicle)" >Type <code>Unit.DescVehicle</code></a></h2>
|
|
|
|
<p>A vehicle descriptor.</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Angle)">#Angle</a></em>
|
|
<a id="#(Unit.DescVehicle).maxSlopeAngle" >
|
|
<strong>Unit.DescVehicle.maxSlopeAngle</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>maximal slope angle</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#boolean</em>
|
|
<a id="#(Unit.DescVehicle).riverCrossing" >
|
|
<strong>Unit.DescVehicle.riverCrossing</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>can the vehicle cross a rivers</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.ID)" >Type <code>Unit.ID</code></a></h2>
|
|
|
|
<h2><a id="#(Unit.IRST)" >Type <code>Unit.IRST</code></a></h2>
|
|
|
|
<h2><a id="#(Unit.Optic)" >Type <code>Unit.Optic</code></a></h2>
|
|
|
|
<p>An optic sensor.</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.OpticType)">#Unit.OpticType</a></em>
|
|
<a id="#(Unit.Optic).opticType" >
|
|
<strong>Unit.Optic.opticType</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.OpticType)" >Type <code>Unit.OpticType</code></a></h2>
|
|
|
|
<p>Enum that stores types of optic sensors.</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.OpticType).IR" >
|
|
<strong>Unit.OpticType.IR</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Infra-Red optic sensor</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.OpticType).LLTV" >
|
|
<strong>Unit.OpticType.LLTV</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>Low-level TV-sensor</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.OpticType).TV" >
|
|
<strong>Unit.OpticType.TV</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>TV-sensor</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.RWR)" >Type <code>Unit.RWR</code></a></h2>
|
|
|
|
<p>An RWR.</p>
|
|
|
|
|
|
<h2><a id="#(Unit.Radar)" >Type <code>Unit.Radar</code></a></h2>
|
|
|
|
<p>A radar.</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.Radar.detectionDistanceAir)">#Unit.Radar.detectionDistanceAir</a></em>
|
|
<a id="#(Unit.Radar).detectionDistanceAir" >
|
|
<strong>Unit.Radar.detectionDistanceAir</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>detection distance for RCS=1m^2 airborne target, nil if radar doesn't support air search</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Distance)">#Distance</a></em>
|
|
<a id="#(Unit.Radar).detectionDistanceHRM" >
|
|
<strong>Unit.Radar.detectionDistanceHRM</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>detection distance for RCS=1m^2 in high-resolution mapping mode, nil if radar has no HRM</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Distance)">#Distance</a></em>
|
|
<a id="#(Unit.Radar).detectionDistanceRBM" >
|
|
<strong>Unit.Radar.detectionDistanceRBM</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>detection distance for RCS=1m^2 in real-beam mapping mode, nil if radar doesn't support surface/land search</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.Radar.detectionDistanceAir)" >Type <code>Unit.Radar.detectionDistanceAir</code></a></h2>
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.Radar.detectionDistanceAir.lowerHemisphere)">#Unit.Radar.detectionDistanceAir.lowerHemisphere</a></em>
|
|
<a id="#(Unit.Radar.detectionDistanceAir).lowerHemisphere" >
|
|
<strong>Unit.Radar.detectionDistanceAir.lowerHemisphere</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.Radar.detectionDistanceAir.upperHemisphere)">#Unit.Radar.detectionDistanceAir.upperHemisphere</a></em>
|
|
<a id="#(Unit.Radar.detectionDistanceAir).upperHemisphere" >
|
|
<strong>Unit.Radar.detectionDistanceAir.upperHemisphere</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.Radar.detectionDistanceAir.lowerHemisphere)" >Type <code>Unit.Radar.detectionDistanceAir.lowerHemisphere</code></a></h2>
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Distance)">#Distance</a></em>
|
|
<a id="#(Unit.Radar.detectionDistanceAir.lowerHemisphere).headOn" >
|
|
<strong>Unit.Radar.detectionDistanceAir.lowerHemisphere.headOn</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Distance)">#Distance</a></em>
|
|
<a id="#(Unit.Radar.detectionDistanceAir.lowerHemisphere).tailOn" >
|
|
<strong>Unit.Radar.detectionDistanceAir.lowerHemisphere.tailOn</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.Radar.detectionDistanceAir.upperHemisphere)" >Type <code>Unit.Radar.detectionDistanceAir.upperHemisphere</code></a></h2>
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Distance)">#Distance</a></em>
|
|
<a id="#(Unit.Radar.detectionDistanceAir.upperHemisphere).headOn" >
|
|
<strong>Unit.Radar.detectionDistanceAir.upperHemisphere.headOn</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Distance)">#Distance</a></em>
|
|
<a id="#(Unit.Radar.detectionDistanceAir.upperHemisphere).tailOn" >
|
|
<strong>Unit.Radar.detectionDistanceAir.upperHemisphere.tailOn</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.RadarType)" >Type <code>Unit.RadarType</code></a></h2>
|
|
|
|
<p>Enum that stores radar types.</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.RadarType).AS" >
|
|
<strong>Unit.RadarType.AS</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>air search radar</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.RadarType).SS" >
|
|
<strong>Unit.RadarType.SS</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>surface/land search radar</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.RefuelingSystem)" >Type <code>Unit.RefuelingSystem</code></a></h2>
|
|
|
|
<p>Enum that stores aircraft refueling system types.</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.RefuelingSystem).BOOM_AND_RECEPTACLE" >
|
|
<strong>Unit.RefuelingSystem.BOOM_AND_RECEPTACLE</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.RefuelingSystem).PROBE_AND_DROGUE" >
|
|
<strong>Unit.RefuelingSystem.PROBE_AND_DROGUE</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.Sensor)" >Type <code>Unit.Sensor</code></a></h2>
|
|
|
|
<p>A unit sensor.</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Unit.SensorType)">#Unit.SensorType</a></em>
|
|
<a id="#(Unit.Sensor).type" >
|
|
<strong>Unit.Sensor.type</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(TypeName)">#TypeName</a></em>
|
|
<a id="#(Unit.Sensor).typeName" >
|
|
<strong>Unit.Sensor.typeName</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.SensorType)" >Type <code>Unit.SensorType</code></a></h2>
|
|
|
|
<p>Enum that stores sensor types.</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.SensorType).IRST" >
|
|
<strong>Unit.SensorType.IRST</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.SensorType).OPTIC" >
|
|
<strong>Unit.SensorType.OPTIC</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.SensorType).RADAR" >
|
|
<strong>Unit.SensorType.RADAR</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(Unit.SensorType).RWR" >
|
|
<strong>Unit.SensorType.RWR</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(Unit.Sensors)" >Type <code>Unit.Sensors</code></a></h2>
|
|
|
|
<h2><a id="#(Weapon.Desc)" >Type <code>Weapon.Desc</code></a></h2>
|
|
|
|
<h2><a id="#(Wrapper.Unit)" >Type <code>Wrapper.Unit</code></a></h2>
|
|
|
|
<p>An IRST.</p>
|
|
|
|
<h3>Field(s)</h3>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Distance)">#Distance</a></em>
|
|
<a id="#(Wrapper.Unit).detectionDistanceAfterburner" >
|
|
<strong>Wrapper.Unit.detectionDistanceAfterburner</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>..., engines are in afterburner mode</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Distance)">#Distance</a></em>
|
|
<a id="#(Wrapper.Unit).detectionDistanceIdle" >
|
|
<strong>Wrapper.Unit.detectionDistanceIdle</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>detection of tail-on target with heat signature = 1 in upper hemisphere, engines are in idle</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="##(Distance)">#Distance</a></em>
|
|
<a id="#(Wrapper.Unit).detectionDistanceMaximal" >
|
|
<strong>Wrapper.Unit.detectionDistanceMaximal</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
<p>..., engines are in maximal mode</p>
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
<h2><a id="#(list)" >Type <code>list</code></a></h2>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
</body>
|
|
</html>
|