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80 lines
3.3 KiB
Lua
80 lines
3.3 KiB
Lua
--- **AI** -- (R2.4) - Models the intelligent transportation of infantry and other cargo using Planes.
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--
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-- **Features:**
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--
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-- * The airplanes will fly towards the pickup airbases to pickup the cargo.
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-- * The airplanes will fly towards the deploy airbases to deploy the cargo.
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--
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-- ===
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--
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-- ### Author: **FlightControl**
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--
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-- ===
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--
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-- @module AI.AI_Cargo_Dispatcher_Airplane
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-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
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--- @type AI_CARGO_DISPATCHER_AIRPLANE
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-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
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--- Brings a dynamic cargo handling capability for AI groups.
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--
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-- Airplanes can be mobilized to intelligently transport infantry and other cargo within the simulation.
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--
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-- The AI_CARGO_DISPATCHER_AIRPLANE module is derived from the AI_CARGO_DISPATCHER module.
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--
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-- ## Note! In order to fully understand the mechanisms of the AI_CARGO_DISPATCHER_AIRPLANE class, it is recommended that you
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-- **first consult and READ the documentation of the @{AI.AI_Cargo_Dispatcher} module!!!**
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--
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-- Especially to learn how to **Tailor the different cargo handling events**, this will be very useful!
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--
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-- On top, the AI_CARGO_DISPATCHER_AIRPLANE class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
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-- Also ensure that you fully understand how to declare and setup Cargo objects within the MOOSE framework before using this class.
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-- CARGO derived objects must be declared within the mission to make the AI_CARGO_DISPATCHER_HELICOPTER object recognize the cargo.
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--
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--
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--
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-- @field #AI_CARGO_DISPATCHER_AIRPLANE
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AI_CARGO_DISPATCHER_AIRPLANE = {
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ClassName = "AI_CARGO_DISPATCHER_AIRPLANE",
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}
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--- Creates a new AI_CARGO_DISPATCHER_AIRPLANE object.
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-- @param #AI_CARGO_DISPATCHER_AIRPLANE self
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-- @param Core.Set#SET_GROUP AirplaneSet Set of cargo transport airplanes.
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-- @param Core.Set#SET_CARGO CargoSet Set of cargo, which is supposed to be transported.
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-- @param Core.Zone#SET_ZONE PickupZoneSet Set of zone airbases where the cargo has to be picked up.
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-- @param Core.Zone#SET_ZONE DeployZoneSet Set of zone airbases where the cargo is deployed. Choice for each cargo is random.
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-- @return #AI_CARGO_DISPATCHER_AIRPLANE self
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-- @usage
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--
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-- -- Create a new cargo dispatcher
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-- AirplaneSet = SET_GROUP:New():FilterPrefixes( "Airplane" ):FilterStart()
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-- CargoSet = SET_CARGO:New():FilterTypes( "Infantry" ):FilterStart()
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-- PickupZoneSet = SET_AIRBASE:New()
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-- DeployZoneSet = SET_AIRBASE:New()
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-- PickupZoneSet:AddZone( ZONE_AIRBASE:New( "Gudauta", AIRBASE:FindByName( AIRBASE.Caucasus.Gudauta ), 3000 ) )
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-- DeployZoneSet:AddZone( ZONE_AIRBASE:New( "Sochi", AIRBASE:FindByName( AIRBASE.Caucasus.Sochi_Adler ), 3000 ) )
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-- AICargoDispatcher = AI_CARGO_DISPATCHER_AIRPLANE:New( AirplaneSet, CargoSet, PickupZoneSet, DeployZoneSet )
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--
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function AI_CARGO_DISPATCHER_AIRPLANE:New( AirplaneSet, CargoSet, PickupZoneSet, DeployZoneSet )
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local self = BASE:Inherit( self, AI_CARGO_DISPATCHER:NewWithZones( AirplaneSet, CargoSet, PickupZoneSet, DeployZoneSet ) ) -- #AI_CARGO_DISPATCHER_AIRPLANE
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self:SetDeploySpeed( 1200, 600 )
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self:SetPickupSpeed( 1200, 600 )
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self:SetPickupRadius( 0, 0 )
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self:SetDeployRadius( 0, 0 )
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self:SetMonitorTimeInterval( 600 )
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return self
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end
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function AI_CARGO_DISPATCHER_AIRPLANE:AICargo( Airplane, CargoSet )
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return AI_CARGO_AIRPLANE:New( Airplane, CargoSet )
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end
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