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312 lines
13 KiB
Lua
312 lines
13 KiB
Lua
--- **Core** - The RADIO class is responsible for **transmitting radio communications**.
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--
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-- --- bitmap
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--
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-- ===
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--
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-- What are radio communications in DCS ?
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--
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-- * Radio transmissions consist of **sound files** that are broadcasted on a specific **frequency** (e.g. 115MHz) and **modulation** (e.g. AM),
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-- * They can be **subtitled** for a specific **duration**, the **power** in Watts of the transmiter's antenna can be set, and the transmission can be **looped**.
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--
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-- How to supply DCS my own Sound Files ?
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--
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-- * Your sound files need to be encoded in **.ogg** or .wav,
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-- * Your sound files should be **as tiny as possible**. It is suggested you encode in .ogg with low bitrate and sampling settings,
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-- * They need to be added in .\l10n\DEFAULT\ in you .miz file (wich can be decompressed like a .zip file),
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-- * For simplicty sake, you can **let DCS' Mission Editor add the file** itself, by creating a new Trigger with the action "Sound to Country", and choosing your sound file and a country you don't use in your mission.
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--
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-- Due to weird DCS quirks, **radio communications behave differently** if sent by a @{Unit#UNIT} or a @{Group#GROUP} or by any other @{Positionable#POSITIONABLE}
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--
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-- * If the transmitter is a @{Unit#UNIT} or a @{Group#GROUP}, DCS will set the power of the transmission automatically,
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-- * If the transmitter is any other @{Positionable#POSITIONABLE}, the transmisison can't be subtitled or looped.
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--
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-- Note that obviously, the **frequency** and the **modulation** of the transmission are important only if the players are piloting an **Advanced System Modelling** enabled aircraft,
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-- like the A10C or the Mirage 2000C. They will **hear the transmission** if they are tuned on the **right frequency and modulation** (and if they are close enough - more on that below).
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-- If a FC3 airacraft is used, it will **hear every communication, whatever the frequency and the modulation** is set to.
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--
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-- ===
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--
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-- ### Authors: Hugues "Grey_Echo" Bousquet
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--
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-- @module Radio
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--- # 1) RADIO class, extends @{Base#BASE}
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--
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-- ## 1.1) RADIO usage
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--
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-- There are 3 steps to a successful radio transmission.
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--
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-- * First, you need to **"add" a @{#RADIO} object** to your @{Positionable#POSITIONABLE}. This is done using the @{Positionable#POSITIONABLE.GetRadio}() function,
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-- * Then, you will **set the relevant parameters** to the transmission (see below),
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-- * When done, you can actually **broadcast the transmission** (i.e. play the sound) with the @{Positionable#POSITIONABLE.Broadcast}() function.
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--
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-- Methods to set relevant parameters for both a @{Unit#UNIT} or a @{Group#GROUP} or any other @{Positionable#POSITIONABLE}
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--
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-- * @{#RADIO.SetFileName}() : Sets the file name of your sound file (e.g. "Noise.ogg"),
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-- * @{#RADIO.SetFrequency}() : Sets the frequency of your transmission,
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-- * @{#RADIO.SetModulation}() : Sets the modulation of your transmission.
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--
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-- Additional Methods to set relevant parameters if the transmiter is a @{Unit#UNIT} or a @{Group#GROUP}
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--
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-- * @{#RADIO.SetLoop}() : Choose if you want the transmission to be looped,
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-- * @{#RADIO.SetSubtitle}() : Set both the subtitle and its duration,
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-- * @{#RADIO.NewUnitTransmission}() : Shortcut to set all the relevant parameters in one method call
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--
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-- Additional Methods to set relevant parameters if the transmiter is any other @{Wrapper.Positionable#POSITIONABLE}
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--
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-- * @{#RADIO.SetPower}() : Sets the power of the antenna in Watts
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-- * @{#RADIO.NewGenericTransmission}() : Shortcut to set all the relevant parameters in one method call
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--
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-- What is this power thing ?
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--
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-- * If your transmission is sent by a @{Positionable#POSITIONABLE} other than a @{Unit#UNIT} or a @{Group#GROUP}, you can set the power of the antenna,
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-- * Otherwise, DCS sets it automatically, depending on what's available on your Unit,
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-- * If the player gets **too far** from the transmiter, or if the antenna is **too weak**, the transmission will **fade** and **become noisyer**,
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-- * This an automated DCS calculation you have no say on,
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-- * For reference, a standard VOR station has a 100W antenna, a standard AA TACAN has a 120W antenna, and civilian ATC's antenna usually range between 300 and 500W,
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-- * Note that if the transmission has a subtitle, it will be readable, regardless of the quality of the transmission.
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--
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-- @type RADIO
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-- @field Wrapper.Positionable#POSITIONABLE Positionable The transmiter
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-- @field #string FileName Name of the sound file
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-- @field #number Frequency Frequency of the transmission in Hz
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-- @field #number Modulation Modulation of the transmission (either radio.modulation.AM or radio.modulation.FM)
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-- @field #string Subtitle Subtitle of the transmission
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-- @field #number SubtitleDuration Duration of the Subtitle in seconds
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-- @field #number Power Power of the antenna is Watts
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-- @field #boolean Loop
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-- @extends Core.Base#BASE
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RADIO = {
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ClassName = "RADIO",
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FileName = "",
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Frequency = 0,
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Modulation = radio.modulation.AM,
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Subtitle = "",
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SubtitleDuration = 0,
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Power = 100,
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Loop = 0,
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}
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--- Create a new RADIO Object. This doesn't broadcast a transmission, though, use @{#RADIO.Broadcast} to actually broadcast
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-- @param #RADIO self
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-- @param Wrapper.Positionable#POSITIONABLE Positionable The @{Positionable} that will receive radio capabilities.
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-- @return #RADIO Radio
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-- @return #nil If Positionable is invalid
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-- @usage
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-- -- If you want to create a RADIO, you probably should use @{Positionable#POSITIONABLE.GetRadio}() instead
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function RADIO:New(Positionable)
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local self = BASE:Inherit( self, BASE:New() ) -- Core.Radio#RADIO
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self:F(Positionable)
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if Positionable:GetPointVec2() ~= nil then -- It's stupid, but the only way I found to make sure positionable is valid
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self.Positionable = Positionable
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return self
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end
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self:E({"The passed positionable is invalid, no RADIO created", Positionable})
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return nil
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end
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--- Check validity of the filename passed and sets RADIO.FileName
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-- @param #RADIO self
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-- @param #string FileName File name of the sound file (i.e. "Noise.ogg")
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-- @return #RADIO self
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function RADIO:SetFileName(FileName)
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self:F2(FileName)
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if type(FileName) == "string" then
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if FileName:find(".ogg") ~= nil or FileName:find(".wav") ~= nil then
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if FileName:find("l10n/DEFAULT/") == nil then
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FileName = "l10n/DEFAULT/" .. FileName
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end
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self.FileName = FileName
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return self
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end
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end
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self:E({"File name invalid. Maybe something wrong with the extension ?", self.FileName})
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return self
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end
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--- Check validity of the frequency passed and sets RADIO.Frequency
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-- @param #RADIO self
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-- @param #number Frequency in MHz (Ranges allowed for radio transmissions in DCS : 30-88 / 108-152 / 225-400MHz)
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-- @return #RADIO self
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function RADIO:SetFrequency(Frequency)
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self:F2(Frequency)
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if type(Frequency) == "number" then
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-- If frequency is in range
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if (Frequency >= 30 and Frequency < 88) or (Frequency >= 108 and Frequency < 152) or (Frequency >= 225 and Frequency < 400) then
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self.Frequency = Frequency * 1000000 -- Conversion in Hz
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-- If the RADIO is attached to a UNIT or a GROUP, we need to send the DCS Command "SetFrequency" to change the UNIT or GROUP frequency
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if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
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self.Positionable:GetDCSObject():getController():setCommand({
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id = "SetFrequency",
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params = {
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frequency = self.Frequency,
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modulation = self.Modulation,
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}
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})
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end
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return self
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end
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end
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self:E({"Frequency is outside of DCS Frequency ranges (30-80, 108-152, 225-400). Frequency unchanged.", self.Frequency})
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return self
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end
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--- Check validity of the frequency passed and sets RADIO.Modulation
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-- @param #RADIO self
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-- @param #number Modulation either radio.modulation.AM or radio.modulation.FM
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-- @return #RADIO self
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function RADIO:SetModulation(Modulation)
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self:F2(Modulation)
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if type(Modulation) == "number" then
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if Modulation == radio.modulation.AM or Modulation == radio.modulation.FM then --TODO Maybe make this future proof if ED decides to add an other modulation ?
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self.Modulation = Modulation
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return self
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end
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end
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self:E({"Modulation is invalid. Use DCS's enum radio.modulation. Modulation unchanged.", self.Modulation})
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return self
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end
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--- Check validity of the power passed and sets RADIO.Power
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-- @param #RADIO self
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-- @param #number Power in W
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-- @return #RADIO self
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function RADIO:SetPower(Power)
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self:F2(Power)
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if type(Power) == "number" then
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self.Power = math.floor(math.abs(Power)) --TODO Find what is the maximum power allowed by DCS and limit power to that
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return self
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end
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self:E({"Power is invalid. Power unchanged.", self.Power})
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return self
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end
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--- Check validity of the loop passed and sets RADIO.Loop
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-- @param #RADIO self
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-- @param #boolean Loop
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-- @return #RADIO self
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-- @usage
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function RADIO:SetLoop(Loop)
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self:F2(Loop)
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if type(Loop) == "boolean" then
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self.Loop = Loop
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return self
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end
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self:E({"Loop is invalid. Loop unchanged.", self.Loop})
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return self
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end
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--- Check validity of the subtitle and the subtitleDuration passed and sets RADIO.subtitle and RADIO.subtitleDuration
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-- @param #RADIO self
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-- @param #string Subtitle
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-- @param #number SubtitleDuration in s
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-- @return #RADIO self
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-- @usage
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-- -- Both parameters are mandatory, since it wouldn't make much sense to change the Subtitle and not its duration
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function RADIO:SetSubtitle(Subtitle, SubtitleDuration)
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self:F2({Subtitle, SubtitleDuration})
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if type(Subtitle) == "string" then
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self.Subtitle = Subtitle
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else
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self.Subtitle = ""
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self:E({"Subtitle is invalid. Subtitle reset.", self.Subtitle})
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end
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if type(SubtitleDuration) == "number" then
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if math.floor(math.abs(SubtitleDuration)) == SubtitleDuration then
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self.SubtitleDuration = SubtitleDuration
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return self
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end
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end
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self.SubtitleDuration = 0
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self:E({"SubtitleDuration is invalid. SubtitleDuration reset.", self.SubtitleDuration})
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end
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--- Create a new transmission, that is to say, populate the RADIO with relevant data
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-- @param #RADIO self
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-- @param #string FileName
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-- @param #number Frequency in MHz
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-- @param #number Modulation either radio.modulation.AM or radio.modulation.FM
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-- @param #number Power in W
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-- @return #RADIO self
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-- @usage
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-- -- In this function the data is especially relevant if the broadcaster is anything but a UNIT or a GROUP,
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-- but it will work with a UNIT or a GROUP anyway
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-- -- Only the RADIO and the Filename are mandatory
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function RADIO:NewGenericTransmission(FileName, Frequency, Modulation, Power)
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self:F({FileName, Frequency, Modulation, Power})
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self:SetFileName(FileName)
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if Frequency then self:SetFrequency(Frequency) end
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if Modulation then self:SetModulation(Modulation) end
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if Power then self:SetPower(Power) end
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return self
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end
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--- Create a new transmission, that is to say, populate the RADIO with relevant data
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-- @param #RADIO self
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-- @param #string FileName
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-- @param #string Subtitle
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-- @param #number SubtitleDuration in s
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-- @param #number Frequency in MHz
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-- @param #number Modulation either radio.modulation.AM or radio.modulation.FM
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-- @param #boolean Loop
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-- @return #RADIO self
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-- @usage
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-- -- In this function the data is especially relevant if the broadcaster is a UNIT or a GROUP,
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-- but it will work for any POSITIONABLE
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-- -- Only the RADIO and the Filename are mandatory
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function RADIO:NewUnitTransmission(FileName, Subtitle, SubtitleDuration, Frequency, Modulation, Loop)
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self:F({FileName, Subtitle, SubtitleDuration, Frequency, Modulation, Loop})
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self:SetFileName(FileName)
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if Subtitle then self:SetSubtitle(Subtitle) end
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if SubtitleDuration then self:SetSubtitleDuration(SubtitleDuration) end
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if Frequency then self:SetFrequency(Frequency) end
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if Modulation then self:SetModulation(Modulation) end
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if Loop then self:SetLoop(Loop) end
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return self
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end
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--- Actually Broadcast the transmission
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-- @param #RADIO self
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-- @return #RADIO self
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-- @usage
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-- -- The Radio has to be populated with the new transmission before broadcasting.
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-- -- Please use RADIO setters or either @{Radio#RADIO.NewGenericTransmission} or @{Radio#RADIO.NewUnitTransmission}
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-- -- This class is in fact pretty smart, it determines the right DCS function to use depending on the type of POSITIONABLE
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-- -- If the POSITIONABLE is not a UNIT or a GROUP, we use the generic (but limited) trigger.action.radioTransmission()
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-- -- If the POSITIONABLE is a UNIT or a GROUP, we use the "TransmitMessage" Command
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-- -- If your POSITIONABLE is a UNIT or a GROUP, the Power is ignored.
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-- -- If your POSITIONABLE is not a UNIT or a GROUP, the Subtitle, SubtitleDuration and Loop are ignored
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function RADIO:Broadcast()
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self:F()
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-- If the POSITIONABLE is actually a Unit or a Group, use the more complicated DCS command system
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if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
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self:T2("Broadcasting from a UNIT or a GROUP")
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self.Positionable:GetDCSObject():getController():setCommand({
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id = "TransmitMessage",
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params = {
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file = self.FileName,
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duration = self.SubtitleDuration,
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subtitle = self.Subtitle,
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loop = self.Loop,
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}
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})
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else
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-- If the POSITIONABLE is anything else, we revert to the general singleton function
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self:T2("Broadcasting from a POSITIONABLE")
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trigger.action.radioTransmission(self.FileName, self.Positionable:GetPositionVec3(), self.Modulation, false, self.Frequency, self.Power)
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end
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return self
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end
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