Grey-Echo 396aa38c18 Move verifying logic in set methods in RADIO
Both RADIO:NewGenericTransmission() and RADIO:NewUnitTransmission() need to be redone to accomodate the change
2017-03-10 23:34:16 +01:00

241 lines
8.6 KiB
Lua

--- This module contains the MESSAGE class.
--
-- 1) @{Radio#RADIO} class, extends @{Base#BASE}
-- =================================================
-- Radio system to manage radio communications
-- Radio transmissions consist of sound files that are broadcasted on a specific channel and modulation
-- If sent by a UNIT or a GROUP, Radio communications can be subtitled for a specific amount of time
--
-- 1.1) RADIO construction methods
-- -------------------------------
-- RADIO is created with @{Radio#RADIO.New}. This doesn't broadcast a transmission, but only create a RADIO object
-- It should only be used internally. To create a RADIO object, please use @{Positionable#POSITIONABLE.GetRadio}
-- To actually broadcast your transmission, you need to use @{Radio#RADIO.Broadcast}
--
-- @module Radio
-- @author Grey-Echo
--- The RADIO class
-- @type RADIO
-- @extends Core.Base#BASE
RADIO = {
ClassName = "RADIO",
Positionable,
FileName = "",
Frequency = 0,
Modulation = radio.modulation.AM,
Subtitle = "",
SubtitleDuration = 0,
Power = 100,
Loop = 0,
}
--- Create a new RADIO Object. This doesn't broadcast a transmission, though, use @{#RADIO.Broadcast} to actually broadcast
-- @param Wrapper.Positionable#POSITIONABLE Positionable
-- @return #RADIO Radio
-- @return #nil If Positionable is invalid
-- @usage
-- -- If you want to create a RADIO, you probably should use @{Wrapper.Positionable#POSITIONABLE.GetRadio} instead
function RADIO:New(positionable)
local self = BASE:Inherit( self, BASE:New() )
self:F(positionable)
if positionable:GetPointVec2() ~= nil then -- It's stupid, but the only way I found to make sure positionable is valid
self.Positionable = positionable
return self
else
self:E({"The passed positionable is invalid, no RADIO created", positionable})
return nil
end
end
--- Check validity of the filename passed and sets RADIO.FileName
-- @param #RADIO self
-- @param #string fileName Filename of the sound
-- @return self
-- @usage
function RADIO:SetFileName(filename)
self:F(filename)
if type(filename) == "string" then
if filename:find(".ogg") ~= nil or filename:find(".wav") ~= nil then
if filename:find("l10n/DEFAULT/") == nil then
filename = "l10n/DEFAULT/" .. filename
self.FileName = filename
return self
end
end
end
self:E({"File name invalid. Maybe something wrong with the extension ?", self.FileName})
return self
end
--- Check validity of the frequency passed and sets RADIO.Frequency
-- @param #RADIO self
-- @param #number frequency
-- @return self
-- @usage
function RADIO:SetFrequency(frequency)
self:F(frequency)
if type(frequency) == "number" then
if (frequency >= 30 and frequency < 88) or (frequency >= 108 and frequency < 152) or (frequency >= 225 and frequency < 400) then
self.Frequency = frequency * 1000 -- Coversion in Hz
return self
end
end
self:E({"Frequency is outside of DCS Frequency ranges (30-80, 108-152, 225-400). Frequency unchanged.", self.Frequency})
return self
end
--- Check validity of the frequency passed and sets RADIO.Modulation
-- @param #RADIO self
-- @param #number modulation
-- @return #self
-- @usage
function RADIO:SetModulation(modulation)
self:F(modulation)
if type(modulation) == "number" then
if modulation == radio.modulation.AM or modulation == radio.modulation.FM then --TODO Maybe make this future proof if ED decides to add an other modulation ?
self.Modulation = modulation
return self
end
end
self:E({"Modulation is invalid. Use DCS's enum radio.modulation. Modulation unchanged.", self.Modulation})
return self
end
--- Check validity of the power passed and sets RADIO.Power
-- @param #RADIO self
-- @param #number Power
-- @return #self
-- @usage
function RADIO:SetPower(power)
self:F(power)
if type(power) == "number" then
if math.floor(math.abs(power)) == power then
self.Power = power --TODO Find what is the maximum power allowed by DCS and limit power to that
return self
end
end
self:E({"Power is invalid. Power unchanged.", self.Power})
return self
end
--- Check validity of the loop passed and sets RADIO.Loop
-- @param #RADIO self
-- @param #bool Loop
-- @return #self
-- @usage
function RADIO:SetLoop(loop)
self:F(loop)
if type(loop) == "boolean" then
self.Loop = loop
return self
end
self:E({"Loop is invalid. Loop unchanged.", self.Loop})
return self
end
--- Check validity of the subtitle and the subtitleDuration passed and sets RADIO.subtitle and RADIO.subtitleDuration
-- @param #RADIO self
-- @param #string Subtitle
-- @param #number SubtitleDuration in s
-- @return #self
-- @usage
-- -- Both parameters are mandatory, since it wouldn't make much sense to change the Subtitle and not it's duration
function RADIO:SetSubtitle(subtitle, subtitleDuration)
self:F({subtitle, subtitleDuration})
if type(subtitle) == "string" then
self.Subtitle = subtitle
else
self.Subtitle = ""
self:E({"Subtitle is invalid. Subtitle reset.", self.Subtitle})
end
if type(subtitleDuration) == "number" then
if math.floor(math.abs(subtitleDuration)) == subtitleDuration then
self.SubtitleDuration = subtitleDuration
return self
end
end
self.SubtitleDuration = 0
self:E({"SubtitleDuration is invalid. SubtitleDuration reset.", self.SubtitleDuration})
end
--- Create a new transmission, that is to say, populate the RADIO with relevant data
-- @param self
-- @param #string Filename
-- @param #number Frequency in kHz
-- @param #number Modulation
-- @param #number Power in W
-- @return self
-- @usage
-- -- In this function the data is especially relevant if the broadcaster is anything but a UNIT or a GROUP,
-- -- but it will work with a UNIT or a GROUP anyway
-- -- Only the RADIO and the Filename are mandatory
function RADIO:NewGenericTransmission(...)
self:F(arg)
return self
end
--- Create a new transmission, that is to say, populate the RADIO with relevant data
-- @param self
-- @param #string Filename
-- @param #string Subtitle
-- @param #number SubtitleDuration in s
-- @param #number Frequency in kHz
-- @param #number Modulation
-- @param #bool Loop
-- @return self
-- @usage
-- -- In this function the data is especially relevant if the broadcaster is a UNIT or a GROUP,
-- -- but it will work for any POSITIONABLE
-- -- Only the RADIO and the Filename are mandatory
-- -- Loop : O is no loop, 1 is loop
-- -- @TODO : Verify the type of passed args and throw errors when necessary
function RADIO:NewUnitTransmission(...)
self:F(arg)
return self
end
--- Actually Broadcast the transmission
-- @param self
-- @return self
-- @usage
-- -- This class is in fact pretty smart, it determines the right DCS function to use depending on the type of POSITIONABLE
-- -- If the POSITIONABLE is not a UNIT or a GROUP, we use the generic (but limited) trigger.action.radioTransmission()
-- -- If the POSITIONABLE is a UNIT or a GROUP, we use the "TransmitMessage" Command
-- -- In both case, you need to tell the class the name of the file to play with either @{Radio#RADIO.NewTransmission} or @{Radio#RADIO.NewTransmissionUnit}
-- -- If your POSITIONABLE is a UNIT or a GROUP, the Power is ignored.
-- -- If your POSITIONABLE is not a UNIT or a GROUP, the Subtitle, SubtitleDuration and Loop are ignored
function RADIO:Broadcast()
self:F()
-- If the POSITIONABLE is actually a Unit or a Group, use the more complicated DCS function
if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
-- If the user didn't change the frequency, he wants to use the on defined in the Mission Editor.
-- Else we set the frequency of the UNIT or the GROUP in DCS
if self.Frequency ~= 0 then
self.Positionable:GetDCSObject():getController():setCommand({
id = "SetFrequency",
params = {
frequency = self.Frequency,
modulation = self.Modulation,
}
})
end
self.Positionable:GetDCSObject():getController():setCommand({
id = "TransmitMessage",
params = {
file = self.FileName,
duration = self.SubtitleDuration,
subtitle = self.Subtitle,
loop = self.Loop,
}
})
else
-- If the POSITIONABLE is anything else, we revert to the general function
trigger.action.radioTransmission(self.FileName, self.Positionable:GetPositionVec3(), self.Modulation, false, self.Frequency, self.Power)
end
return self
end