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- Removed the old classes and moved into an "Old" folder in the Moose/Development folder. -- Cleaned Moose.lua + Documented class types -- Cleaned Create_Moose.bat + Documented class types - Extend the ZONE_BASE class with a probability randomization factor, that can be used for zone randomization purposes. - Documented the Zone module classes. - Changed and removed the POINT_VEC3 SmokeColor and FlareColor structure. Replaced with SMOKECOLOR and FLARECOLOR types. -- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR references. - Renamed UnControlled() method to InitUnControlled method.
34 lines
1.1 KiB
Lua
34 lines
1.1 KiB
Lua
--- A GOHOMETASK orchestrates the travel back to the home base, which is a specific zone defined within the ME.
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-- @module GOHOMETASK
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--- The GOHOMETASK class
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-- @type
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GOHOMETASK = {
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ClassName = "GOHOMETASK",
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}
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--- Creates a new GOHOMETASK.
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-- @param table{string,...}|string LandingZones Table of Landing Zone names where Home(s) are located.
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-- @return GOHOMETASK
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function GOHOMETASK:New( LandingZones )
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local self = BASE:Inherit( self, TASK:New() )
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self:F( { LandingZones } )
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local Valid = true
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Valid = routines.ValidateZone( LandingZones, "LandingZones", Valid )
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if Valid then
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self.Name = 'Fly Home'
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self.TaskBriefing = "Task: Fly back to your home base. Your co-pilot will provide you with the directions (required flight angle in degrees) and the distance (in km) to your home base."
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if type( LandingZones ) == "table" then
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self.LandingZones = LandingZones
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else
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self.LandingZones = { LandingZones }
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end
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self.Stages = { STAGEBRIEF:New(), STAGESTART:New(), STAGEROUTE:New(), STAGEARRIVE:New(), STAGEDONE:New() }
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self.SetStage( self, 1 )
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end
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return self
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end
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