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- Removed the old classes and moved into an "Old" folder in the Moose/Development folder. -- Cleaned Moose.lua + Documented class types -- Cleaned Create_Moose.bat + Documented class types - Extend the ZONE_BASE class with a probability randomization factor, that can be used for zone randomization purposes. - Documented the Zone module classes. - Changed and removed the POINT_VEC3 SmokeColor and FlareColor structure. Replaced with SMOKECOLOR and FLARECOLOR types. -- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR references. - Renamed UnControlled() method to InitUnControlled method.
154 lines
4.8 KiB
Lua
154 lines
4.8 KiB
Lua
--- A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone.
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-- @module PICKUPTASK
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-- @parent TASK
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--- The PICKUPTASK class
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-- @type
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PICKUPTASK = {
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ClassName = "PICKUPTASK",
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TEXT = { "Pick-Up", "picked-up", "loaded" },
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GoalVerb = "Pick-Up"
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}
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--- Creates a new PICKUPTASK.
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-- @param table{string,...}|string LandingZones Table of Zone names where Cargo is to be loaded.
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-- @param CARGO_TYPE CargoType Type of the Cargo. The type must be of the following Enumeration:..
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-- @param number OnBoardSide Reflects from which side the cargo Group will be on-boarded on the Carrier.
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function PICKUPTASK:New( CargoType, OnBoardSide )
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local self = BASE:Inherit( self, TASK:New() )
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self:F()
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-- self holds the inherited instance of the PICKUPTASK Class to the BASE class.
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local Valid = true
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if Valid then
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self.Name = 'Pickup Cargo'
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self.TaskBriefing = "Task: Fly to the indicated landing zones and pickup " .. CargoType .. ". Your co-pilot will provide you with the directions (required flight angle in degrees) and the distance (in km) to the pickup zone."
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self.CargoType = CargoType
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self.GoalVerb = CargoType .. " " .. self.GoalVerb
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self.OnBoardSide = OnBoardSide
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self.IsLandingRequired = true -- required to decide whether the client needs to land or not
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self.IsSlingLoad = false -- Indicates whether the cargo is a sling load cargo
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self.Stages = { STAGE_CARGO_INIT:New(), STAGE_CARGO_LOAD:New(), STAGEBRIEF:New(), STAGESTART:New(), STAGEROUTE:New(), STAGELANDING:New(), STAGELANDED:New(), STAGELOAD:New(), STAGEDONE:New() }
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self.SetStage( self, 1 )
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end
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return self
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end
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function PICKUPTASK:FromZone( LandingZone )
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self:F()
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self.LandingZones.LandingZoneNames[LandingZone.CargoZoneName] = LandingZone.CargoZoneName
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self.LandingZones.LandingZones[LandingZone.CargoZoneName] = LandingZone
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return self
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end
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function PICKUPTASK:InitCargo( InitCargos )
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self:F( { InitCargos } )
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if type( InitCargos ) == "table" then
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self.Cargos.InitCargos = InitCargos
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else
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self.Cargos.InitCargos = { InitCargos }
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end
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return self
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end
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function PICKUPTASK:LoadCargo( LoadCargos )
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self:F( { LoadCargos } )
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if type( LoadCargos ) == "table" then
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self.Cargos.LoadCargos = LoadCargos
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else
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self.Cargos.LoadCargos = { LoadCargos }
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end
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return self
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end
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function PICKUPTASK:AddCargoMenus( Client, Cargos, TransportRadius )
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self:F()
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for CargoID, Cargo in pairs( Cargos ) do
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self:T( { Cargo.ClassName, Cargo.CargoName, Cargo.CargoType, Cargo:IsStatusNone(), Cargo:IsStatusLoaded(), Cargo:IsStatusLoading(), Cargo:IsStatusUnLoaded() } )
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-- If the Cargo has no status, allow the menu option.
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if Cargo:IsStatusNone() or ( Cargo:IsStatusLoading() and Client == Cargo:IsLoadingToClient() ) then
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local MenuAdd = false
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if Cargo:IsNear( Client, self.CurrentCargoZone ) then
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MenuAdd = true
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end
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if MenuAdd then
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if Client._Menus[Cargo.CargoType] == nil then
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Client._Menus[Cargo.CargoType] = {}
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end
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if not Client._Menus[Cargo.CargoType].PickupMenu then
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Client._Menus[Cargo.CargoType].PickupMenu = missionCommands.addSubMenuForGroup(
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Client:GetClientGroupID(),
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self.TEXT[1] .. " " .. Cargo.CargoType,
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nil
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)
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self:T( 'Added PickupMenu: ' .. self.TEXT[1] .. " " .. Cargo.CargoType )
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end
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if Client._Menus[Cargo.CargoType].PickupSubMenus == nil then
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Client._Menus[Cargo.CargoType].PickupSubMenus = {}
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end
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Client._Menus[Cargo.CargoType].PickupSubMenus[ #Client._Menus[Cargo.CargoType].PickupSubMenus + 1 ] = missionCommands.addCommandForGroup(
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Client:GetClientGroupID(),
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Cargo.CargoName .. " ( " .. Cargo.CargoWeight .. "kg )",
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Client._Menus[Cargo.CargoType].PickupMenu,
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self.MenuAction,
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{ ReferenceTask = self, CargoTask = Cargo }
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)
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self:T( 'Added PickupSubMenu' .. Cargo.CargoType .. ":" .. Cargo.CargoName .. " ( " .. Cargo.CargoWeight .. "kg )" )
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end
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end
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end
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end
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function PICKUPTASK:RemoveCargoMenus( Client )
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self:F()
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for MenuID, MenuData in pairs( Client._Menus ) do
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for SubMenuID, SubMenuData in pairs( MenuData.PickupSubMenus ) do
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missionCommands.removeItemForGroup( Client:GetClientGroupID(), SubMenuData )
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self:T( "Removed PickupSubMenu " )
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SubMenuData = nil
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end
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if MenuData.PickupMenu then
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missionCommands.removeItemForGroup( Client:GetClientGroupID(), MenuData.PickupMenu )
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self:T( "Removed PickupMenu " )
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MenuData.PickupMenu = nil
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end
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end
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for CargoID, Cargo in pairs( CARGOS ) do
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self:T( { Cargo.ClassName, Cargo.CargoName, Cargo.CargoType, Cargo:IsStatusNone(), Cargo:IsStatusLoaded(), Cargo:IsStatusLoading(), Cargo:IsStatusUnLoaded() } )
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if Cargo:IsStatusLoading() and Client == Cargo:IsLoadingToClient() then
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Cargo:StatusNone()
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end
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end
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end
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function PICKUPTASK:HasFailed( ClientDead )
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self:F()
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local TaskHasFailed = self.TaskFailed
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return TaskHasFailed
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end
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