MOOSE/Moose Development/Old/PickupTask.lua
Sven Van de Velde 7cda194f45 Progress
- Removed the old classes and moved into an "Old" folder in the
Moose/Development folder.
-- Cleaned Moose.lua + Documented class types
-- Cleaned Create_Moose.bat + Documented class types

- Extend the ZONE_BASE class with a probability randomization factor,
that can be used for zone randomization purposes.

- Documented the Zone module classes.

- Changed and removed the POINT_VEC3 SmokeColor and FlareColor
structure. Replaced with SMOKECOLOR and FLARECOLOR types.
-- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR
references.

- Renamed UnControlled() method to InitUnControlled method.
2016-08-15 12:30:36 +02:00

154 lines
4.8 KiB
Lua

--- A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone.
-- @module PICKUPTASK
-- @parent TASK
--- The PICKUPTASK class
-- @type
PICKUPTASK = {
ClassName = "PICKUPTASK",
TEXT = { "Pick-Up", "picked-up", "loaded" },
GoalVerb = "Pick-Up"
}
--- Creates a new PICKUPTASK.
-- @param table{string,...}|string LandingZones Table of Zone names where Cargo is to be loaded.
-- @param CARGO_TYPE CargoType Type of the Cargo. The type must be of the following Enumeration:..
-- @param number OnBoardSide Reflects from which side the cargo Group will be on-boarded on the Carrier.
function PICKUPTASK:New( CargoType, OnBoardSide )
local self = BASE:Inherit( self, TASK:New() )
self:F()
-- self holds the inherited instance of the PICKUPTASK Class to the BASE class.
local Valid = true
if Valid then
self.Name = 'Pickup Cargo'
self.TaskBriefing = "Task: Fly to the indicated landing zones and pickup " .. CargoType .. ". Your co-pilot will provide you with the directions (required flight angle in degrees) and the distance (in km) to the pickup zone."
self.CargoType = CargoType
self.GoalVerb = CargoType .. " " .. self.GoalVerb
self.OnBoardSide = OnBoardSide
self.IsLandingRequired = true -- required to decide whether the client needs to land or not
self.IsSlingLoad = false -- Indicates whether the cargo is a sling load cargo
self.Stages = { STAGE_CARGO_INIT:New(), STAGE_CARGO_LOAD:New(), STAGEBRIEF:New(), STAGESTART:New(), STAGEROUTE:New(), STAGELANDING:New(), STAGELANDED:New(), STAGELOAD:New(), STAGEDONE:New() }
self.SetStage( self, 1 )
end
return self
end
function PICKUPTASK:FromZone( LandingZone )
self:F()
self.LandingZones.LandingZoneNames[LandingZone.CargoZoneName] = LandingZone.CargoZoneName
self.LandingZones.LandingZones[LandingZone.CargoZoneName] = LandingZone
return self
end
function PICKUPTASK:InitCargo( InitCargos )
self:F( { InitCargos } )
if type( InitCargos ) == "table" then
self.Cargos.InitCargos = InitCargos
else
self.Cargos.InitCargos = { InitCargos }
end
return self
end
function PICKUPTASK:LoadCargo( LoadCargos )
self:F( { LoadCargos } )
if type( LoadCargos ) == "table" then
self.Cargos.LoadCargos = LoadCargos
else
self.Cargos.LoadCargos = { LoadCargos }
end
return self
end
function PICKUPTASK:AddCargoMenus( Client, Cargos, TransportRadius )
self:F()
for CargoID, Cargo in pairs( Cargos ) do
self:T( { Cargo.ClassName, Cargo.CargoName, Cargo.CargoType, Cargo:IsStatusNone(), Cargo:IsStatusLoaded(), Cargo:IsStatusLoading(), Cargo:IsStatusUnLoaded() } )
-- If the Cargo has no status, allow the menu option.
if Cargo:IsStatusNone() or ( Cargo:IsStatusLoading() and Client == Cargo:IsLoadingToClient() ) then
local MenuAdd = false
if Cargo:IsNear( Client, self.CurrentCargoZone ) then
MenuAdd = true
end
if MenuAdd then
if Client._Menus[Cargo.CargoType] == nil then
Client._Menus[Cargo.CargoType] = {}
end
if not Client._Menus[Cargo.CargoType].PickupMenu then
Client._Menus[Cargo.CargoType].PickupMenu = missionCommands.addSubMenuForGroup(
Client:GetClientGroupID(),
self.TEXT[1] .. " " .. Cargo.CargoType,
nil
)
self:T( 'Added PickupMenu: ' .. self.TEXT[1] .. " " .. Cargo.CargoType )
end
if Client._Menus[Cargo.CargoType].PickupSubMenus == nil then
Client._Menus[Cargo.CargoType].PickupSubMenus = {}
end
Client._Menus[Cargo.CargoType].PickupSubMenus[ #Client._Menus[Cargo.CargoType].PickupSubMenus + 1 ] = missionCommands.addCommandForGroup(
Client:GetClientGroupID(),
Cargo.CargoName .. " ( " .. Cargo.CargoWeight .. "kg )",
Client._Menus[Cargo.CargoType].PickupMenu,
self.MenuAction,
{ ReferenceTask = self, CargoTask = Cargo }
)
self:T( 'Added PickupSubMenu' .. Cargo.CargoType .. ":" .. Cargo.CargoName .. " ( " .. Cargo.CargoWeight .. "kg )" )
end
end
end
end
function PICKUPTASK:RemoveCargoMenus( Client )
self:F()
for MenuID, MenuData in pairs( Client._Menus ) do
for SubMenuID, SubMenuData in pairs( MenuData.PickupSubMenus ) do
missionCommands.removeItemForGroup( Client:GetClientGroupID(), SubMenuData )
self:T( "Removed PickupSubMenu " )
SubMenuData = nil
end
if MenuData.PickupMenu then
missionCommands.removeItemForGroup( Client:GetClientGroupID(), MenuData.PickupMenu )
self:T( "Removed PickupMenu " )
MenuData.PickupMenu = nil
end
end
for CargoID, Cargo in pairs( CARGOS ) do
self:T( { Cargo.ClassName, Cargo.CargoName, Cargo.CargoType, Cargo:IsStatusNone(), Cargo:IsStatusLoaded(), Cargo:IsStatusLoading(), Cargo:IsStatusUnLoaded() } )
if Cargo:IsStatusLoading() and Client == Cargo:IsLoadingToClient() then
Cargo:StatusNone()
end
end
end
function PICKUPTASK:HasFailed( ClientDead )
self:F()
local TaskHasFailed = self.TaskFailed
return TaskHasFailed
end