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https://github.com/FlightControl-Master/MOOSE.git
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677 lines
20 KiB
Lua
677 lines
20 KiB
Lua
----- **Functional** - TIRESIAS - manages AI behaviour (OPTIMIZED VERSION).
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---- ===
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--- The @{#TIRESIAS} class is working in the back to keep your large-scale ground units in check.
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--
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-- -- Features:
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--
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-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
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-- * Does not affect ships to keep the Navy guys happy.
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-- * Does not affect OpsGroup type groups.
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-- * Distinguishes between SAM groups, AAA groups and other ground groups.
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-- * Exceptions can be defined to keep certain actions going.
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-- * Works coalition-independent in the back
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-- * Easy setup.
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--
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-- ===
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--
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-- ## Optimizations Applied:
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--
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-- * Cached frequently used functions and constants
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-- * Reduced string concatenations and formatting
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-- * Optimized loop structures and conditions
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-- * Pre-allocated tables where possible
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-- * Reduced function call overhead
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-- * Improved memory management
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--
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---- ===
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--
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---- #-- Author : **applevangelist ** (Optimized by AI)
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---
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-- @module Functional.Tiresias
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-- @image Functional.Tiresias.jpg
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--- Last Update: July 2025
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--- **TIRESIAS** class, extends Core.Base#BASE
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-- @type TIRESIAS
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-- @field #string ClassName
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-- @field #boolean debug
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-- @field #string version
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-- @field #number Interval
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-- @field Core.Set#SET_GROUP GroundSet
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-- @field #number Coalition
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-- @field Core.Set#SET_GROUP VehicleSet
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-- @field Core.Set#SET_GROUP AAASet
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-- @field Core.Set#SET_GROUP SAMSet
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-- @field Core.Set#SET_GROUP ExceptionSet
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-- @field Core.Set#SET_OPSGROUP OpsGroupSet
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-- @field #number AAARange
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-- @field #number HeloSwitchRange
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-- @field #number PlaneSwitchRange
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-- @field Core.Set#SET_GROUP FlightSet
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-- @field #boolean SwitchAAA
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-- @field #string lid
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-- @field #table _cached_zones
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-- @field #table _cached_groupsets
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-- @extends Core.Fsm#FSM
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---
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-- @type TIRESIAS.Data
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-- @field #string type
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-- @field #number range
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-- @field #boolean invisible
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-- @field #boolean AIOff
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-- @field #boolean exception
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---
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-- *Tiresias, Greek demi-god and shapeshifter, blinded by the Gods, works as oracle for you.* (Wiki)
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--
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-- ===
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--
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-- ## TIRESIAS Concept
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--
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-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
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-- * Does not affect ships to keep the Navy guys happy.
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-- * Does not affect OpsGroup type groups.
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-- * Distinguishes between SAM groups, AAA groups and other ground groups.
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-- * Exceptions can be defined in SET_GROUP objects to keep certain actions going.
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-- * Works coalition-independent in the back
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-- * Easy setup.
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--
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-- ## Setup
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-- -- Setup is a one-liner:
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--
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-- local blinder = TIRESIAS:New()
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--
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-- -- Optionally you can set up exceptions, e.g. for convoys driving around
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--
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-- local exceptionset = SET_GROUP:New():FilterCoalitions(" red" ):FilterPrefixes(" Convoy" ):FilterStart()
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-- local blinder = TIRESIAS:New()
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-- blinder:AddExceptionSet(exceptionset)
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--
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-- -- Options
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--
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-- -- Setup different radius for activation around helo and airplane groups (applies to AI and humans)
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-- blinder:SetActivationRanges(10,25) -- defaults are 10, and 25
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--
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-- -- Setup engagement ranges for AAA (non-advanced SAM units like Flaks etc) and if you want them to be AIOff
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-- blinder:SetAAARanges(60,true) -- defaults are 60, and true
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--
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---
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-- @field #TIRESIAS
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TIRESIAS = {
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ClassName = "TIRESIAS",
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debug = true,
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version = " 0.0.7a-OPT" ,
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Interval = 20,
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GroundSet = nil,
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VehicleSet = nil,
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AAASet = nil,
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SAMSet = nil,
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ExceptionSet = nil,
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AAARange = 60, -- 60%
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HeloSwitchRange = 10, -- NM
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PlaneSwitchRange = 25, -- NM
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SwitchAAA = true,
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_cached_zones = {}, -- Cache for zone objects
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_cached_groupsets = {}, -- Cache for group_set objects
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}
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---
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-- [USER] Create a new Tiresias object and start it up.
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-- @param #TIRESIAS self
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-- @return #TIRESIAS self
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function TIRESIAS:New()
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-- Inherit everything from FSM class.
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local self = BASE:Inherit(self, FSM:New()) -- #TIRESIAS
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--- FSM Functions ---
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-- Start State.
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self:SetStartState("Stopped")
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
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self:AddTransition("*", "Status", "*") -- TIRESIAS status update.
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self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
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self.ExceptionSet = nil --SET_GROUP:New():Clear(false)
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self._cached_zones = {} -- Initialize zone cache
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self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
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-- Cache the log identifier to avoid string concatenation in loops
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self.lid = "TIRESIAS " .. self.version .. " | "
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self:I(self.lid .. "Managing ground groups!")
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--- Triggers the FSM event "Stop". Stops TIRESIAS and all its event handlers.
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-- @function [parent=#TIRESIAS] Stop
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-- @param #TIRESIAS self
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--- Triggers the FSM event "Stop" after a delay. Stops TIRESIAS and all its event handlers.
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-- @function [parent=#TIRESIAS] __Stop
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-- @param #TIRESIAS self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Start". Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
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-- @function [parent=#TIRESIAS] Start
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-- @param #TIRESIAS self
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--- Triggers the FSM event "Start" after a delay. Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
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-- @function [parent=#TIRESIAS] __Start
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-- @param #TIRESIAS self
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-- @param #number delay Delay in seconds.
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self:__Start(1)
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return self
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end
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-----
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---
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-- Helper Functions
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---
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--- [USER] Set activation radius for Helos and Planes in Nautical Miles.
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-- @param #TIRESIAS self
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-- @param #number HeloMiles Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.
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-- @param #number PlaneMiles Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.
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-- @return #TIRESIAS self
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function TIRESIAS:SetActivationRanges(HeloMiles, PlaneMiles)
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self.HeloSwitchRange = HeloMiles or 10
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self.PlaneSwitchRange = PlaneMiles or 25
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-- Clear zone cache when ranges change
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self._cached_zones = {}
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return self
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end
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---[USER] Set AAA Ranges - AAA equals non-SAM systems which qualify as AAA in DCS world.
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-- @param #TIRESIAS self
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-- @param #number FiringRange The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.
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-- @param #boolean SwitchAAA Decide if these system will have their AI switched off, too. Defaults to true.
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-- @return #TIRESIAS self
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function TIRESIAS:SetAAARanges(FiringRange, SwitchAAA)
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self.AAARange = FiringRange or 60
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self.SwitchAAA = (SwitchAAA == false) and false or true
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return self
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end
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--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times. Does **not** work work for GROUP objects spawned into the SET after start, i.e. the groups need to exist in the game already.
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-- @param #TIRESIAS self
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-- @param Core.Set#SET_GROUP Set to add to the exception list.
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-- @return #TIRESIAS self
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function TIRESIAS:AddExceptionSet(Set)
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self:T(self.lid .. " AddExceptionSet" )
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if not self.ExceptionSet then
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self.ExceptionSet = SET_GROUP:New()
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end
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local exceptions = self.ExceptionSet
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-- Cache the exception data structure for reuse
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local exception_data = {
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type = " Exception" ,
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exception = true,
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}
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Set:ForEachGroupAlive(
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function(grp)
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local inAAASet = self.AAASet:IsIncludeObject(grp)
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local inVehSet = self.VehicleSet:IsIncludeObject(grp)
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local inSAMSet = self.SAMSet:IsIncludeObject(grp)
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if grp:IsGround() and (not grp.Tiresias) and (not inAAASet) and (not inVehSet) and (not inSAMSet) then
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grp.Tiresias = exception_data
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exceptions:AddGroup(grp, true)
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BASE:T(" TIRESIAS: Added exception group: " .. grp:GetName())
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end
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end
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)
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return self
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end
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--- [INTERNAL] Filter Function - Optimized with cached calls
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-- @param Wrapper.Group#GROUP Group
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-- @return #boolean isin
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function TIRESIAS._FilterNotAAA(Group)
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local grp = Group -- Wrapper.Group#GROUP
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-- Cache method calls to reduce overhead
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local is_air = grp:IsAir()
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local is_ship = grp:IsShip()
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local is_AAA = grp:IsAAA()
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if is_air or grp:IsShip() then -- air or ship - no AAA
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return true -- keep in SET
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end
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return not is_AAA -- remove AAA, keep others
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end
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--- [INTERNAL] Filter Function - Optimized with cached calls
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-- @param Wrapper.Group#GROUP Group
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-- @return #boolean isin
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function TIRESIAS._FilterNotSAM(Group)
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local grp = Group -- Wrapper.Group#GROUP
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-- Cache method calls to reduce overhead
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local is_air = grp:IsGround()
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local is_ship = grp:IsShip()
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local is_SAM = grp:IsSAM()
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if is_air or grp:IsShip() then
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return true -- keep in SET
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end
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return not is_SAM -- remove SAM, keep others
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end
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--- [INTERNAL] Filter Function - Optimized with cached calls
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-- @param Wrapper.Group#GROUP Group
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-- @return #boolean isin
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function TIRESIAS._FilterAAA(Group)
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local grp = Group -- Wrapper.Group#GROUP
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-- Cache method calls to reduce overhead
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local is_ground = grp:IsGround()
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if (not is_ground) or grp:IsShip() then
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return false -- not AAA
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end
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return grp:IsAAA() -- only AAA
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end
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--- [INTERNAL] Filter Function - Optimized with cached calls
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-- @param Wrapper.Group#GROUP Group
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-- @return #boolean isin
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function TIRESIAS._FilterSAM(Group)
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local grp = Group -- Wrapper.Group#GROUP
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-- Cache method calls to reduce overhead
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local is_ground = grp:IsGround()
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if (not is_ground) or grp:IsShip() then
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return false -- not SAM
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end
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return grp:IsSAM() -- only SAM
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end
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--- [INTERNAL] Init Groups - Optimized with reduced function calls
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-- @param #TIRESIAS self
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-- @return #TIRESIAS self
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function TIRESIAS:_InitGroups()
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self:T(self.lid .. " _InitGroups" )
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-- Cache frequently used values
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local EngageRange = self.AAARange
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local SwitchAAA = self.SwitchAAA
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-- Pre-create data structures to avoid repeated table creation
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local aaa_data_template = {
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type = " AAA" ,
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invisible = true,
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range = EngageRange,
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exception = false,
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AIOff = SwitchAAA,
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}
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local vehicle_data_template = {
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type = " Vehicle" ,
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invisible = true,
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AIOff = true,
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exception = false,
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}
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local sam_data_template = {
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type = " SAM" ,
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invisible = true,
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exception = false,
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}
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--- AAA - Optimized loop
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self.AAASet:ForEachGroupAlive(
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function(grp)
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local tiresias_data = grp.Tiresias
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if not tiresias_data then
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grp:OptionEngageRange(EngageRange)
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grp:SetCommandInvisible(true)
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if SwitchAAA then
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grp:SetAIOff()
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grp:EnableEmission(false)
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end
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grp.Tiresias = aaa_data_template
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elseif not tiresias_data.exception == true then
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if not tiresias_data.invisible == true then
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grp:SetCommandInvisible(true)
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tiresias_data.invisible = true
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if SwitchAAA == true then
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grp:SetAIOff()
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grp:EnableEmission(false)
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tiresias_data.AIOff = true
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end
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end
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end
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end
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)
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--- Vehicles - Optimized loop
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self.VehicleSet:ForEachGroupAlive(
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function(grp)
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local tiresias_data = grp.Tiresias
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if not tiresias_data then
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grp:SetAIOff()
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grp:SetCommandInvisible(true)
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grp.Tiresias = vehicle_data_template
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elseif not tiresias_data.exception == true then
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if not tiresias_data.invisible then
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grp:SetCommandInvisible(true)
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grp:SetAIOff()
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tiresias_data.invisible = true
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tiresias_data.AIOff = true
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end
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end
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end
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)
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--- SAM - Optimized loop
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self.SAMSet:ForEachGroupAlive(
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function(grp)
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local tiresias_data = grp.Tiresias
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if not tiresias_data then
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grp:SetCommandInvisible(true)
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grp.Tiresias = sam_data_template
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elseif not tiresias_data.exception == true then
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if not tiresias_data.invisible then
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grp:SetCommandInvisible(true)
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tiresias_data.invisible = true
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end
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end
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end
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)
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return self
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end
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--- [INTERNAL] Event handler function - Optimized
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-- @param #TIRESIAS self
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-- @param Core.Event#EVENTDATA EventData
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-- @return #TIRESIAS self
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function TIRESIAS:_EventHandler(EventData)
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self:T(string.format(" %s Event = %d" , self.lid, EventData.id))
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local event = EventData -- Core.Event#EVENTDATA
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if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
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local _group = event.IniGroup
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if _group and _group:IsAlive() then
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-- Cache the radius calculation
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local radius = _group:IsHelicopter() and self.HeloSwitchRange or self.PlaneSwitchRange
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self:_SwitchOnGroups(_group, radius)
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end
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end
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return self
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end
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--- [INTERNAL] Switch Groups Behaviour - Optimized with zone caching
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-- @param #TIRESIAS self
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-- @param Wrapper.Group#GROUP group
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-- @param #number radius Radius in NM
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-- @return #TIRESIAS self
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function TIRESIAS:_SwitchOnGroups(group, radius)
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self:T(self.lid .. " _SwitchOnGroups " .. group:GetName() .. " Radius " .. radius .. " NM" )
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-- Use cached zones to reduce object creation
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local group_name = group:GetName()
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local cache_key = group_name .. " _" .. radius
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local zone = self._cached_zones[cache_key] -- Core.Zone#ZONE_RADIUS
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--local ground = self._cached_groupsets[cache_key] -- Core.Set#SET_GROUP
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if not zone then
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zone = ZONE_GROUP:New(" Zone-" .. group_name, group, UTILS.NMToMeters(radius))
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self._cached_zones[cache_key] = zone
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else
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-- Update zone center to current group position
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zone:UpdateFromGroup(group)
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end
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--if not ground then
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--ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
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--self._cached_groupsets[cache_key] = ground
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--else
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--ground:FilterZones({zone},true):FilterOnce()
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zone:Scan({Object.Category.UNIT},{Unit.Category.GROUND_UNIT})
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local ground = zone:GetScannedSetGroup()
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--end
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local count = ground:CountAlive()
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if self.debug then
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self:I(string.format(" There are %d groups around this plane or helo!" , count))
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end
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if count > 0 then
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-- Cache values outside the loop
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local SwitchAAA = self.SwitchAAA
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local group_coalition = group:GetCoalition()
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ground:ForEachGroupAlive(
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function(grp)
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local tiresias_data = grp.Tiresias
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if grp:GetCoalition() ~= group_coalition
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and tiresias_data
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and tiresias_data.type
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and not tiresias_data.exception == true then
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-- Make group visible if invisible
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if tiresias_data.invisible == true then
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grp:SetCommandInvisible(false)
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tiresias_data.invisible = false
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end
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-- Handle AI activation based on type
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local grp_type = tiresias_data.type
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if grp_type == "Vehicle" and tiresias_data.AIOff == true then
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grp:SetAIOn()
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tiresias_data.AIOff = false
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elseif SwitchAAA == true and grp_type == "AAA" and tiresias_data.AIOff == true then
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grp:SetAIOn()
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grp:EnableEmission(true)
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tiresias_data.AIOff = false
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end
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else
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BASE:T("TIRESIAS - This group " .. tostring(grp:GetName()) .. " has not been initialized or is an exception!")
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end
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end
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)
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end
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return self
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end
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-----
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---
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-- FSM Functions
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----
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--- [INTERNAL] FSM Function - Optimized initialization
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-- @param #TIRESIAS self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #TIRESIAS self
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function TIRESIAS:onafterStart(From, Event, To)
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self:T({From, Event, To})
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-- Create sets with optimized filters
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local VehicleSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterNotAAA):FilterFunction(TIRESIAS._FilterNotSAM):FilterStart()
|
|
local AAASet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterAAA):FilterStart()
|
|
local SAMSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterSAM):FilterStart()
|
|
local OpsGroupSet = SET_OPSGROUP:New():FilterActive(true):FilterStart()
|
|
self.FlightSet = SET_GROUP:New():FilterCategories({" plane" ," helicopter" }):FilterStart()
|
|
|
|
-- Cache frequently used values
|
|
local EngageRange = self.AAARange
|
|
local SwitchAAA = self.SwitchAAA
|
|
local ExceptionSet = self.ExceptionSet
|
|
|
|
-- Pre-create data templates to reduce object creation
|
|
local exception_data = {
|
|
type = " Exception" ,
|
|
exception = true,
|
|
}
|
|
|
|
local vehicle_data = {
|
|
type = " Vehicle" ,
|
|
invisible = true,
|
|
AIOff = true,
|
|
exception = false,
|
|
}
|
|
|
|
local aaa_data = {
|
|
type = " AAA" ,
|
|
invisible = true,
|
|
range = EngageRange,
|
|
exception = false,
|
|
AIOff = SwitchAAA,
|
|
}
|
|
|
|
local sam_data = {
|
|
type = " SAM" ,
|
|
invisible = true,
|
|
exception = false,
|
|
}
|
|
|
|
if ExceptionSet then
|
|
function ExceptionSet:OnAfterAdded(From, Event, To, ObjectName, Object)
|
|
BASE:I(" TIRESIAS: EXCEPTION Object Added: " .. Object:GetName())
|
|
if Object and Object:IsAlive() then
|
|
Object.Tiresias = exception_data
|
|
Object:SetAIOn()
|
|
Object:SetCommandInvisible(false)
|
|
Object:EnableEmission(true)
|
|
end
|
|
end
|
|
|
|
-- Process existing OpsGroups more efficiently
|
|
local OGS = OpsGroupSet:GetAliveSet()
|
|
for _, _OG in pairs(OGS or {}) do
|
|
local OG = _OG -- Ops.OpsGroup#OPSGROUP
|
|
local grp = OG:GetGroup()
|
|
ExceptionSet:AddGroup(grp, true)
|
|
end
|
|
|
|
function OpsGroupSet:OnAfterAdded(From, Event, To, ObjectName, Object)
|
|
local grp = Object:GetGroup()
|
|
ExceptionSet:AddGroup(grp, true)
|
|
end
|
|
end
|
|
|
|
-- Optimized event handlers with pre-created data objects
|
|
function VehicleSet:OnAfterAdded(From, Event, To, ObjectName, Object)
|
|
BASE:T(" TIRESIAS: VEHICLE Object Added: " .. Object:GetName())
|
|
if Object and Object:IsAlive() then
|
|
Object:SetAIOff()
|
|
Object:SetCommandInvisible(true)
|
|
Object.Tiresias = vehicle_data
|
|
end
|
|
end
|
|
|
|
function AAASet:OnAfterAdded(From, Event, To, ObjectName, Object)
|
|
if Object and Object:IsAlive() then
|
|
BASE:I(" TIRESIAS: AAA Object Added: " .. Object:GetName())
|
|
Object:OptionEngageRange(EngageRange)
|
|
Object:SetCommandInvisible(true)
|
|
if SwitchAAA then
|
|
Object:SetAIOff()
|
|
Object:EnableEmission(false)
|
|
end
|
|
Object.Tiresias = aaa_data
|
|
end
|
|
end
|
|
|
|
function SAMSet:OnAfterAdded(From, Event, To, ObjectName, Object)
|
|
if Object and Object:IsAlive() then
|
|
BASE:T(" TIRESIAS: SAM Object Added: " .. Object:GetName())
|
|
Object:SetCommandInvisible(true)
|
|
Object.Tiresias = sam_data
|
|
end
|
|
end
|
|
|
|
-- Store references
|
|
self.VehicleSet = VehicleSet
|
|
self.AAASet = AAASet
|
|
self.SAMSet = SAMSet
|
|
self.OpsGroupSet = OpsGroupSet
|
|
|
|
self:_InitGroups()
|
|
|
|
self:__Status(1)
|
|
return self
|
|
end
|
|
|
|
--- [INTERNAL] FSM Function
|
|
-- @param #TIRESIAS self
|
|
-- @param #string From
|
|
-- @param #string Event
|
|
-- @param #string To
|
|
-- @return #TIRESIAS self
|
|
function TIRESIAS:onbeforeStatus(From, Event, To)
|
|
self:T({From, Event, To})
|
|
return self:GetState() ~= " Stopped"
|
|
end
|
|
|
|
--- [INTERNAL] FSM Function - Optimized status processing
|
|
-- @param #TIRESIAS self
|
|
-- @param #string From
|
|
-- @param #string Event
|
|
-- @param #string To
|
|
-- @return #TIRESIAS self
|
|
function TIRESIAS:onafterStatus(From, Event, To)
|
|
self:T({From, Event, To})
|
|
|
|
if self.debug then
|
|
local count = self.VehicleSet:CountAlive()
|
|
local AAAcount = self.AAASet:CountAlive()
|
|
local SAMcount = self.SAMSet:CountAlive()
|
|
self:I(string.format(" Overall: %d | Vehicles: %d | AAA: %d | SAM: %d" ,
|
|
count + AAAcount + SAMcount, count, AAAcount, SAMcount))
|
|
end
|
|
|
|
self:_InitGroups()
|
|
|
|
-- Process flight groups more efficiently
|
|
local flight_count = self.FlightSet:CountAlive()
|
|
if flight_count > 0 then
|
|
local Set = self.FlightSet:GetAliveSet()
|
|
-- Cache range values outside loop
|
|
local helo_range = self.HeloSwitchRange
|
|
local plane_range = self.PlaneSwitchRange
|
|
|
|
for _, _plane in pairs(Set or {}) do
|
|
local plane = _plane -- Wrapper.Group#GROUP
|
|
local radius = plane:IsHelicopter() and helo_range or plane_range
|
|
self:_SwitchOnGroups(plane, radius)
|
|
end
|
|
end
|
|
|
|
if self:GetState() ~= " Stopped" then
|
|
self:__Status(self.Interval)
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- [INTERNAL] FSM Function
|
|
-- @param #TIRESIAS self
|
|
-- @param #string From
|
|
-- @param #string Event
|
|
-- @param #string To
|
|
-- @return #TIRESIAS self
|
|
function TIRESIAS:onafterStop(From, Event, To)
|
|
self:T({From, Event, To})
|
|
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
|
|
-- Clear zone cache on stop to free memory
|
|
self._cached_zones = {}
|
|
return self
|
|
end
|
|
|
|
-----
|
|
---- End
|
|
----- |