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1664 lines
56 KiB
Lua
1664 lines
56 KiB
Lua
--- **Ops** - Airwing Warehouse.
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--
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-- **Main Features:**
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--
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-- * Manage squadrons.
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-- * Launch A2A and A2G missions (AUFTRAG)
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--
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--
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-- ===
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--
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-- ## Example Missions:
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--
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-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Airwing).
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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-- @module Ops.Airwing
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-- @image OPS_AirWing.png
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--- AIRWING class.
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-- @type AIRWING
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity of output.
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #table menu Table of menu items.
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-- @field #table squadrons Table of squadrons.
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-- @field #table missionqueue Mission queue table.
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-- @field #table payloads Playloads for specific aircraft and mission types.
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-- @field #number payloadcounter Running index of payloads.
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-- @field Core.Set#SET_ZONE zonesetCAP Set of CAP zones.
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-- @field Core.Set#SET_ZONE zonesetTANKER Set of TANKER zones.
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-- @field Core.Set#SET_ZONE zonesetAWACS Set of AWACS zones.
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-- @field Core.Set#SET_ZONE zonesetRECON Set of RECON zones.
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-- @field #number nflightsCAP Number of CAP flights constantly in the air.
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-- @field #number nflightsAWACS Number of AWACS flights constantly in the air.
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-- @field #number nflightsTANKERboom Number of TANKER flights with BOOM constantly in the air.
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-- @field #number nflightsTANKERprobe Number of TANKER flights with PROBE constantly in the air.
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-- @field #number nflightsRescueHelo Number of Rescue helo flights constantly in the air.
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-- @field #number nflightsRecon Number of Recon flights constantly in the air.
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-- @field #table pointsCAP Table of CAP points.
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-- @field #table pointsTANKER Table of Tanker points.
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-- @field #table pointsAWACS Table of AWACS points.
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-- @field #table pointsRecon Table of RECON points.
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-- @field #boolean markpoints Display markers on the F10 map.
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-- @field Ops.Airboss#AIRBOSS airboss Airboss attached to this wing.
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--
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-- @field Ops.RescueHelo#RESCUEHELO rescuehelo The rescue helo.
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-- @field Ops.RecoveryTanker#RECOVERYTANKER recoverytanker The recoverytanker.
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--
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-- @field #string takeoffType Take of type.
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-- @field #boolean despawnAfterLanding Aircraft are despawned after landing.
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-- @field #boolean despawnAfterHolding Aircraft are despawned after holding.
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-- @field #boolean capOptionPatrolRaceTrack Use closer patrol race track or standard orbit auftrag.
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-- @field #number capFormation If capOptionPatrolRaceTrack is true, set the formation, also.
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-- @field #number capOptionVaryStartTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
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-- @field #number capOptionVaryEndTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
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--
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-- @extends Ops.Legion#LEGION
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--- *I fly because it releases my mind from the tyranny of petty things.* -- Antoine de Saint-Exupery
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--
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-- ===
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--
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-- # The AIRWING Concept
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--
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-- An AIRWING consists of multiple SQUADRONS. These squadrons "live" in a WAREHOUSE, i.e. a physical structure that is connected to an airbase (airdrome, FRAP or ship).
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-- For an airwing to be operational, it needs airframes, weapons/fuel and an airbase.
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--
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-- # Create an Airwing
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--
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-- ## Constructing the Airwing
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--
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-- airwing=AIRWING:New("Warehouse Batumi", "8th Fighter Wing")
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-- airwing:Start()
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--
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-- The first parameter specified the warehouse, i.e. the static building housing the airwing (or the name of the aircraft carrier). The second parameter is optional
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-- and sets an alias.
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--
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-- ## Adding Squadrons
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--
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-- At this point the airwing does not have any assets (aircraft). In order to add these, one needs to first define SQUADRONS.
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--
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-- VFA151=SQUADRON:New("F-14 Group", 8, "VFA-151 (Vigilantes)")
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-- VFA151:AddMissionCapability({AUFTRAG.Type.GCICAP, AUFTRAG.Type.INTERCEPT})
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--
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-- airwing:AddSquadron(VFA151)
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--
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-- This adds eight Tomcat groups beloning to VFA-151 to the airwing. This squadron has the ability to perform combat air patrols and intercepts.
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--
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-- ## Adding Payloads
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--
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-- Adding pure airframes is not enough. The aircraft also need weapons (and fuel) for certain missions. These must be given to the airwing from template groups
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-- defined in the Mission Editor.
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--
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-- -- F-14 payloads for CAP and INTERCEPT. Phoenix are first, sparrows are second choice.
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-- airwing:NewPayload(GROUP:FindByName("F-14 Payload AIM-54C"), 2, {AUFTRAG.Type.INTERCEPT, AUFTRAG.Type.GCICAP}, 80)
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-- airwing:NewPayload(GROUP:FindByName("F-14 Payload AIM-7M"), 20, {AUFTRAG.Type.INTERCEPT, AUFTRAG.Type.GCICAP})
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--
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-- This will add two AIM-54C and 20 AIM-7M payloads.
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--
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-- If the airwing gets an intercept or patrol mission assigned, it will first use the AIM-54s. Once these are consumed, the AIM-7s are attached to the aircraft.
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--
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-- When an airwing does not have a payload for a certain mission type, the mission cannot be carried out.
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--
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-- You can set the number of payloads to "unlimited" by setting its quantity to -1.
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--
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-- # Adding Missions
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--
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-- Various mission types can be added easily via the AUFTRAG class.
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--
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-- Once you created an AUFTRAG you can add it to the AIRWING with the :AddMission(mission) function.
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--
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-- This mission will be put into the AIRWING queue. Once the mission start time is reached and all resources (airframes and payloads) are available, the mission is started.
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-- If the mission stop time is over (and the mission is not finished), it will be cancelled and removed from the queue. This applies also to mission that were not even
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-- started.
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--
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--
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-- @field #AIRWING
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AIRWING = {
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ClassName = "AIRWING",
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verbose = 0,
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lid = nil,
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menu = nil,
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payloads = {},
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payloadcounter = 0,
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pointsCAP = {},
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pointsTANKER = {},
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pointsAWACS = {},
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pointsRecon = {},
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markpoints = false,
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capOptionPatrolRaceTrack = false,
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capFormation = nil,
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capOptionVaryStartTime = nil,
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capOptionVaryEndTime = nil,
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}
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--- Payload data.
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-- @type AIRWING.Payload
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-- @field #number uid Unique payload ID.
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-- @field #string unitname Name of the unit this pylon was extracted from.
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-- @field #string aircrafttype Type of aircraft, which can use this payload.
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-- @field #table capabilities Mission types and performances for which this payload can be used.
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-- @field #table pylons Pylon data extracted for the unit template.
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-- @field #number navail Number of available payloads of this type.
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-- @field #boolean unlimited If true, this payload is unlimited and does not get consumed.
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--- Patrol data.
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-- @type AIRWING.PatrolData
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-- @field #string type Type name.
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-- @field Core.Point#COORDINATE coord Patrol coordinate.
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-- @field #number altitude Altitude in feet.
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-- @field #number heading Heading in degrees.
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-- @field #number leg Leg length in NM.
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-- @field #number speed Speed in knots.
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-- @field #number refuelsystem Refueling system type: `0=Unit.RefuelingSystem.BOOM_AND_RECEPTACLE`, `1=Unit.RefuelingSystem.PROBE_AND_DROGUE`.
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-- @field #number noccupied Number of flights on this patrol point.
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-- @field Wrapper.Marker#MARKER marker F10 marker.
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-- @field #boolean IsZonePoint flag for using a (moving) zone as point for patrol etc.
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-- @field Core.Zone#ZONE_BASE patrolzone in case Patrol coordinate was handed as zone, store here.
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--- Patrol zone.
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-- @type AIRWING.PatrolZone
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-- @field Core.Zone#ZONE zone Zone.
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-- @field #number altitude Altitude in feet.
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-- @field #number heading Heading in degrees.
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-- @field #number leg Leg length in NM.
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-- @field #number speed Speed in knots.
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-- @field Ops.Auftrag#AUFTRAG mission Mission assigned.
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-- @field Wrapper.Marker#MARKER marker F10 marker.
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--- AWACS zone.
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-- @type AIRWING.AwacsZone
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-- @field Core.Zone#ZONE zone Zone.
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-- @field #number altitude Altitude in feet.
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-- @field #number heading Heading in degrees.
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-- @field #number leg Leg length in NM.
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-- @field #number speed Speed in knots.
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-- @field Ops.Auftrag#AUFTRAG mission Mission assigned.
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-- @field Wrapper.Marker#MARKER marker F10 marker.
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--- Tanker zone.
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-- @type AIRWING.TankerZone
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-- @field #number refuelsystem Refueling system type: `0=Unit.RefuelingSystem.BOOM_AND_RECEPTACLE`, `1=Unit.RefuelingSystem.PROBE_AND_DROGUE`.
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-- @extends #AIRWING.PatrolZone
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--- AIRWING class version.
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-- @field #string version
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AIRWING.version="0.9.7"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Check that airbase has enough parking spots if a request is BIG.
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-- DONE: Allow (moving) zones as base for patrol points.
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-- DONE: Spawn in air ==> Needs WAREHOUSE update.
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-- DONE: Spawn hot.
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-- DONE: Make special request to transfer squadrons to anther airwing (or warehouse).
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-- DONE: Add squadrons to warehouse.
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-- DONE: Build mission queue.
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-- DONE: Find way to start missions.
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-- DONE: Check if missions are done/cancelled.
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-- DONE: Payloads as resources.
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-- DONE: Define CAP zones.
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-- DONE: Define TANKER zones for refuelling.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new AIRWING class object for a specific aircraft carrier unit.
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-- @param #AIRWING self
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-- @param #string warehousename Name of the warehouse static or unit object representing the warehouse.
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-- @param #string airwingname Name of the air wing, e.g. "AIRWING-8".
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-- @return #AIRWING self
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function AIRWING:New(warehousename, airwingname)
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-- Inherit everything from LEGION class.
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local self=BASE:Inherit(self, LEGION:New(warehousename, airwingname)) -- #AIRWING
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-- Nil check.
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if not self then
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BASE:E(string.format("ERROR: Could not find warehouse %s!", warehousename))
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return nil
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end
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("AIRWING %s | ", self.alias)
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-- Defaults:
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self.nflightsCAP=0
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self.nflightsAWACS=0
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self.nflightsRecon=0
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self.nflightsTANKERboom=0
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self.nflightsTANKERprobe=0
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self.nflightsRecoveryTanker=0
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self.nflightsRescueHelo=0
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self.markpoints=false
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("*", "FlightOnMission", "*") -- A FLIGHTGROUP was send on a Mission (AUFTRAG).
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------------------------
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--- Pseudo Functions ---
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------------------------
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--- Triggers the FSM event "Start". Starts the AIRWING. Initializes parameters and starts event handlers.
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-- @function [parent=#AIRWING] Start
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-- @param #AIRWING self
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--- Triggers the FSM event "Start" after a delay. Starts the AIRWING. Initializes parameters and starts event handlers.
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-- @function [parent=#AIRWING] __Start
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-- @param #AIRWING self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Stop". Stops the AIRWING and all its event handlers.
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-- @param #AIRWING self
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--- Triggers the FSM event "Stop" after a delay. Stops the AIRWING and all its event handlers.
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-- @function [parent=#AIRWING] __Stop
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-- @param #AIRWING self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "FlightOnMission".
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-- @function [parent=#AIRWING] FlightOnMission
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-- @param #AIRWING self
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-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The FLIGHTGROUP on mission.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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--- Triggers the FSM event "FlightOnMission" after a delay.
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-- @function [parent=#AIRWING] __FlightOnMission
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-- @param #AIRWING self
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-- @param #number delay Delay in seconds.
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-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The FLIGHTGROUP on mission.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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--- On after "FlightOnMission" event.
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-- @function [parent=#AIRWING] OnAfterFlightOnMission
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-- @param #AIRWING self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The FLIGHTGROUP on mission.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Add a squadron to the air wing.
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-- @param #AIRWING self
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-- @param Ops.Squadron#SQUADRON Squadron The squadron object.
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-- @return #AIRWING self
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function AIRWING:AddSquadron(Squadron)
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-- Add squadron to airwing.
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table.insert(self.cohorts, Squadron)
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-- Add assets to squadron.
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self:AddAssetToSquadron(Squadron, Squadron.Ngroups)
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-- Tanker and AWACS get unlimited payloads.
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if Squadron.attribute==GROUP.Attribute.AIR_AWACS then
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self:NewPayload(Squadron.templategroup, -1, AUFTRAG.Type.AWACS)
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elseif Squadron.attribute==GROUP.Attribute.AIR_TANKER then
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self:NewPayload(Squadron.templategroup, -1, AUFTRAG.Type.TANKER)
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end
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-- Relocate mission.
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self:NewPayload(Squadron.templategroup, -1, AUFTRAG.Type.RELOCATECOHORT, 0)
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-- Set airwing to squadron.
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Squadron:SetAirwing(self)
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-- Start squadron.
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if Squadron:IsStopped() then
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Squadron:Start()
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end
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return self
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end
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--- Add a **new** payload to the airwing resources.
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-- @param #AIRWING self
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-- @param Wrapper.Unit#UNIT Unit The unit, the payload is extracted from. Can also be given as *#string* name of the unit.
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-- @param #number Npayloads Number of payloads to add to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.
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-- @param #table MissionTypes Mission types this payload can be used for.
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-- @param #number Performance A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.
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-- @return #AIRWING.Payload The payload table or nil if the unit does not exist.
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function AIRWING:NewPayload(Unit, Npayloads, MissionTypes, Performance)
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-- Default performance.
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Performance=Performance or 50
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if type(Unit)=="string" then
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local name=Unit
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Unit=UNIT:FindByName(name)
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if not Unit then
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Unit=GROUP:FindByName(name)
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end
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end
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if Unit then
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-- If a GROUP object was given, get the first unit.
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if Unit:IsInstanceOf("GROUP") then
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Unit=Unit:GetUnit(1)
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end
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-- Ensure Missiontypes is a table.
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if MissionTypes and type(MissionTypes)~="table" then
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MissionTypes={MissionTypes}
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end
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-- Create payload.
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local payload={} --#AIRWING.Payload
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payload.uid=self.payloadcounter
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payload.unitname=Unit:GetName()
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payload.aircrafttype=Unit:GetTypeName()
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payload.pylons=Unit:GetTemplatePayload()
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-- Set the number of available payloads.
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self:SetPayloadAmount(payload, Npayloads)
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-- Payload capabilities.
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payload.capabilities={}
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for _,missiontype in pairs(MissionTypes) do
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local capability={} --Ops.Auftrag#AUFTRAG.Capability
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capability.MissionType=missiontype
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capability.Performance=Performance
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table.insert(payload.capabilities, capability)
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end
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-- Add ORBIT for all.
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if not AUFTRAG.CheckMissionType(AUFTRAG.Type.ORBIT, MissionTypes) then
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local capability={} --Ops.Auftrag#AUFTRAG.Capability
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capability.MissionType=AUFTRAG.Type.ORBIT
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capability.Performance=50
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table.insert(payload.capabilities, capability)
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end
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-- Add RELOCATION for all.
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if not AUFTRAG.CheckMissionType(AUFTRAG.Type.RELOCATECOHORT, MissionTypes) then
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local capability={} --Ops.Auftrag#AUFTRAG.Capability
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capability.MissionType=AUFTRAG.Type.RELOCATECOHORT
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capability.Performance=50
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table.insert(payload.capabilities, capability)
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end
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-- Info
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self:T(self.lid..string.format("Adding new payload from unit %s for aircraft type %s: ID=%d, N=%d (unlimited=%s), performance=%d, missions: %s",
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payload.unitname, payload.aircrafttype, payload.uid, payload.navail, tostring(payload.unlimited), Performance, table.concat(MissionTypes, ", ")))
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-- Add payload
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table.insert(self.payloads, payload)
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-- Increase counter
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self.payloadcounter=self.payloadcounter+1
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return payload
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end
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self:E(self.lid.."ERROR: No UNIT found to create PAYLOAD!")
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return nil
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end
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--- Set the number of payload available.
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-- @param #AIRWING self
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-- @param #AIRWING.Payload Payload The payload table created by the `:NewPayload` function.
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-- @param #number Navailable Number of payloads available to the airwing resources. Default 99 (which should be enough for most scenarios). Set to -1 for unlimited.
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-- @return #AIRWING self
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function AIRWING:SetPayloadAmount(Payload, Navailable)
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Navailable=Navailable or 99
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if Payload then
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Payload.unlimited=Navailable<0
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if Payload.unlimited then
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Payload.navail=1
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else
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Payload.navail=Navailable
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end
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end
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return self
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end
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--- Increase or decrease the amount of available payloads. Unlimited playloads first need to be set to a limited number with the `SetPayloadAmount` function.
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-- @param #AIRWING self
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-- @param #AIRWING.Payload Payload The payload table created by the `:NewPayload` function.
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-- @param #number N Number of payloads to be added. Use negative number to decrease amount. Default 1.
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-- @return #AIRWING self
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function AIRWING:IncreasePayloadAmount(Payload, N)
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N=N or 1
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if Payload and Payload.navail>=0 then
|
|
|
|
-- Increase/decrease amount.
|
|
Payload.navail=Payload.navail+N
|
|
|
|
-- Ensure playload does not drop below 0.
|
|
Payload.navail=math.max(Payload.navail, 0)
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Get amount of payloads available for a given playload.
|
|
-- @param #AIRWING self
|
|
-- @param #AIRWING.Payload Payload The payload table created by the `:NewPayload` function.
|
|
-- @return #number Number of payloads available. Unlimited payloads will return -1.
|
|
function AIRWING:GetPayloadAmount(Payload)
|
|
return Payload.navail
|
|
end
|
|
|
|
--- Get capabilities of a given playload.
|
|
-- @param #AIRWING self
|
|
-- @param #AIRWING.Payload Payload The payload data table.
|
|
-- @return #table Capabilities.
|
|
function AIRWING:GetPayloadCapabilities(Payload)
|
|
return Payload.capabilities
|
|
end
|
|
|
|
--- Add a mission capability to an existing payload.
|
|
-- @param #AIRWING self
|
|
-- @param #AIRWING.Payload Payload The payload table to which the capability should be added.
|
|
-- @param #table MissionTypes Mission types to be added.
|
|
-- @param #number Performance A number between 0 (worst) and 100 (best) to describe the performance of the loadout for the given mission types. Default is 50.
|
|
-- @return #AIRWING self
|
|
function AIRWING:AddPayloadCapability(Payload, MissionTypes, Performance)
|
|
|
|
-- Ensure Missiontypes is a table.
|
|
if MissionTypes and type(MissionTypes)~="table" then
|
|
MissionTypes={MissionTypes}
|
|
end
|
|
|
|
Payload.capabilities=Payload.capabilities or {}
|
|
|
|
for _,missiontype in pairs(MissionTypes) do
|
|
|
|
local capability={} --Ops.Auftrag#AUFTRAG.Capability
|
|
capability.MissionType=missiontype
|
|
capability.Performance=Performance
|
|
|
|
--TODO: check that capability does not already exist!
|
|
|
|
table.insert(Payload.capabilities, capability)
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Fetch a payload from the airwing resources for a given unit and mission type.
|
|
-- The payload with the highest priority is preferred.
|
|
-- @param #AIRWING self
|
|
-- @param #string UnitType The type of the unit.
|
|
-- @param #string MissionType The mission type.
|
|
-- @param #table Payloads Specific payloads only to be considered.
|
|
-- @return #AIRWING.Payload Payload table or *nil*.
|
|
function AIRWING:FetchPayloadFromStock(UnitType, MissionType, Payloads)
|
|
|
|
-- Quick check if we have any payloads.
|
|
if not self.payloads or #self.payloads==0 then
|
|
self:T(self.lid.."WARNING: No payloads in stock!")
|
|
return nil
|
|
end
|
|
|
|
-- Debug.
|
|
if self.verbose>=4 then
|
|
self:I(self.lid..string.format("Looking for payload for unit type=%s and mission type=%s", UnitType, MissionType))
|
|
for i,_payload in pairs(self.payloads) do
|
|
local payload=_payload --#AIRWING.Payload
|
|
local performance=self:GetPayloadPeformance(payload, MissionType)
|
|
self:I(self.lid..string.format("[%d] Payload type=%s navail=%d unlimited=%s", i, payload.aircrafttype, payload.navail, tostring(payload.unlimited)))
|
|
end
|
|
end
|
|
|
|
--- Sort payload wrt the following criteria:
|
|
-- 1) Highest performance is the main selection criterion.
|
|
-- 2) If payloads have the same performance, unlimited payloads are preferred over limited ones.
|
|
-- 3) If payloads have the same performance _and_ are limited, the more abundant one is preferred.
|
|
local function sortpayloads(a,b)
|
|
local pA=a --#AIRWING.Payload
|
|
local pB=b --#AIRWING.Payload
|
|
if a and b then -- I had the case that a or b were nil even though the self.payloads table was looking okay. Very strange! Seems to be solved by pre-selecting valid payloads.
|
|
local performanceA=self:GetPayloadPeformance(a, MissionType)
|
|
local performanceB=self:GetPayloadPeformance(b, MissionType)
|
|
return (performanceA>performanceB) or (performanceA==performanceB and a.unlimited==true and b.unlimited~=true) or (performanceA==performanceB and a.unlimited==true and b.unlimited==true and a.navail>b.navail)
|
|
elseif not a then
|
|
self:I(self.lid..string.format("FF ERROR in sortpayloads: a is nil"))
|
|
return false
|
|
elseif not b then
|
|
self:I(self.lid..string.format("FF ERROR in sortpayloads: b is nil"))
|
|
return true
|
|
else
|
|
self:I(self.lid..string.format("FF ERROR in sortpayloads: a and b are nil"))
|
|
return false
|
|
end
|
|
end
|
|
|
|
local function _checkPayloads(payload)
|
|
if Payloads then
|
|
for _,Payload in pairs(Payloads) do
|
|
if Payload.uid==payload.uid then
|
|
return true
|
|
end
|
|
end
|
|
else
|
|
-- Payload was not specified.
|
|
return nil
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- Pre-selection: filter out only those payloads that are valid for the airframe and mission type and are available.
|
|
local payloads={}
|
|
for _,_payload in pairs(self.payloads) do
|
|
local payload=_payload --#AIRWING.Payload
|
|
|
|
local specialpayload=_checkPayloads(payload)
|
|
local compatible=AUFTRAG.CheckMissionCapability(MissionType, payload.capabilities)
|
|
|
|
local goforit = specialpayload or (specialpayload==nil and compatible)
|
|
|
|
if payload.aircrafttype==UnitType and payload.navail>0 and goforit then
|
|
table.insert(payloads, payload)
|
|
end
|
|
end
|
|
|
|
-- Debug.
|
|
if self.verbose>=4 then
|
|
self:I(self.lid..string.format("Sorted payloads for mission type %s and aircraft type=%s:", MissionType, UnitType))
|
|
for _,_payload in ipairs(self.payloads) do
|
|
local payload=_payload --#AIRWING.Payload
|
|
if payload.aircrafttype==UnitType and AUFTRAG.CheckMissionCapability(MissionType, payload.capabilities) then
|
|
local performace=self:GetPayloadPeformance(payload, MissionType)
|
|
self:I(self.lid..string.format("- %s payload for %s: avail=%d performace=%d", MissionType, payload.aircrafttype, payload.navail, performace))
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Cases:
|
|
if #payloads==0 then
|
|
-- No payload available.
|
|
self:T(self.lid..string.format("WARNING: Could not find a payload for airframe %s mission type %s!", UnitType, MissionType))
|
|
return nil
|
|
elseif #payloads==1 then
|
|
-- Only one payload anyway.
|
|
local payload=payloads[1] --#AIRWING.Payload
|
|
if not payload.unlimited then
|
|
payload.navail=payload.navail-1
|
|
end
|
|
return payload
|
|
else
|
|
-- Sort payloads.
|
|
table.sort(payloads, sortpayloads)
|
|
local payload=payloads[1] --#AIRWING.Payload
|
|
if not payload.unlimited then
|
|
payload.navail=payload.navail-1
|
|
end
|
|
return payload
|
|
end
|
|
|
|
end
|
|
|
|
--- Return payload from asset back to stock.
|
|
-- @param #AIRWING self
|
|
-- @param Functional.Warehouse#WAREHOUSE.Assetitem asset The squadron asset.
|
|
function AIRWING:ReturnPayloadFromAsset(asset)
|
|
|
|
local payload=asset.payload
|
|
|
|
if payload then
|
|
|
|
-- Increase count if not unlimited.
|
|
if not payload.unlimited then
|
|
payload.navail=payload.navail+1
|
|
end
|
|
|
|
-- Remove asset payload.
|
|
asset.payload=nil
|
|
|
|
else
|
|
self:E(self.lid.."ERROR: asset had no payload attached!")
|
|
end
|
|
|
|
end
|
|
|
|
|
|
--- Add asset group(s) to squadron.
|
|
-- @param #AIRWING self
|
|
-- @param Ops.Squadron#SQUADRON Squadron The squadron object.
|
|
-- @param #number Nassets Number of asset groups to add.
|
|
-- @return #AIRWING self
|
|
function AIRWING:AddAssetToSquadron(Squadron, Nassets)
|
|
|
|
if Squadron then
|
|
|
|
-- Get the template group of the squadron.
|
|
local Group=GROUP:FindByName(Squadron.templatename)
|
|
|
|
if Group then
|
|
|
|
-- Debug text.
|
|
local text=string.format("Adding asset %s to squadron %s", Group:GetName(), Squadron.name)
|
|
self:T(self.lid..text)
|
|
|
|
-- Add assets to airwing warehouse.
|
|
self:AddAsset(Group, Nassets, nil, nil, nil, nil, Squadron.skill, Squadron.livery, Squadron.name)
|
|
|
|
else
|
|
self:E(self.lid.."ERROR: Group does not exist!")
|
|
end
|
|
|
|
else
|
|
self:E(self.lid.."ERROR: Squadron does not exit!")
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Get squadron by name.
|
|
-- @param #AIRWING self
|
|
-- @param #string SquadronName Name of the squadron, e.g. "VFA-37".
|
|
-- @return Ops.Squadron#SQUADRON The squadron object.
|
|
function AIRWING:GetSquadron(SquadronName)
|
|
local squad=self:_GetCohort(SquadronName)
|
|
return squad
|
|
end
|
|
|
|
--- Get squadron of an asset.
|
|
-- @param #AIRWING self
|
|
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The squadron asset.
|
|
-- @return Ops.Squadron#SQUADRON The squadron object.
|
|
function AIRWING:GetSquadronOfAsset(Asset)
|
|
return self:GetSquadron(Asset.squadname)
|
|
end
|
|
|
|
--- Remove asset from squadron.
|
|
-- @param #AIRWING self
|
|
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The squad asset.
|
|
function AIRWING:RemoveAssetFromSquadron(Asset)
|
|
local squad=self:GetSquadronOfAsset(Asset)
|
|
if squad then
|
|
squad:DelAsset(Asset)
|
|
end
|
|
end
|
|
|
|
--- Set number of CAP flights constantly carried out.
|
|
-- @param #AIRWING self
|
|
-- @param #number n Number of flights. Default 1.
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetNumberCAP(n)
|
|
self.nflightsCAP=n or 1
|
|
return self
|
|
end
|
|
|
|
--- Set CAP flight formation.
|
|
-- @param #AIRWING self
|
|
-- @param #number Formation Formation to take, e.g. ENUMS.Formation.FixedWing.Trail.Close, also see [Hoggit Wiki](https://wiki.hoggitworld.com/view/DCS_option_formation).
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetCAPFormation(Formation)
|
|
self.capFormation = Formation
|
|
return self
|
|
end
|
|
|
|
--- Set CAP close race track.We'll utilize the AUFTRAG PatrolRaceTrack instead of a standard race track orbit task.
|
|
-- @param #AIRWING self
|
|
-- @param #boolean OnOff If true, switch this on, else switch off. Off by default.
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetCapCloseRaceTrack(OnOff)
|
|
self.capOptionPatrolRaceTrack = OnOff
|
|
return self
|
|
end
|
|
|
|
--- Set CAP mission start to vary randomly between Start end End seconds.
|
|
-- @param #AIRWING self
|
|
-- @param #number Start
|
|
-- @param #number End
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetCapStartTimeVariation(Start, End)
|
|
self.capOptionVaryStartTime = Start or 5
|
|
self.capOptionVaryEndTime = End or 60
|
|
return self
|
|
end
|
|
|
|
--- Set number of TANKER flights with Boom constantly in the air.
|
|
-- @param #AIRWING self
|
|
-- @param #number Nboom Number of flights. Default 1.
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetNumberTankerBoom(Nboom)
|
|
self.nflightsTANKERboom=Nboom or 1
|
|
return self
|
|
end
|
|
|
|
--- Set markers on the map for Patrol Points.
|
|
-- @param #AIRWING self
|
|
-- @param #boolean onoff Set to true to switch markers on.
|
|
-- @return #AIRWING self
|
|
function AIRWING:ShowPatrolPointMarkers(onoff)
|
|
if onoff then
|
|
self.markpoints = true
|
|
else
|
|
self.markpoints = false
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- Set number of TANKER flights with Probe constantly in the air.
|
|
-- @param #AIRWING self
|
|
-- @param #number Nprobe Number of flights. Default 1.
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetNumberTankerProbe(Nprobe)
|
|
self.nflightsTANKERprobe=Nprobe or 1
|
|
return self
|
|
end
|
|
|
|
--- Set number of AWACS flights constantly in the air.
|
|
-- @param #AIRWING self
|
|
-- @param #number n Number of flights. Default 1.
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetNumberAWACS(n)
|
|
self.nflightsAWACS=n or 1
|
|
return self
|
|
end
|
|
|
|
--- Set number of RECON flights constantly in the air.
|
|
-- @param #AIRWING self
|
|
-- @param #number n Number of flights. Default 1.
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetNumberRecon(n)
|
|
self.nflightsRecon=n or 1
|
|
return self
|
|
end
|
|
|
|
--- Set number of Rescue helo flights constantly in the air.
|
|
-- @param #AIRWING self
|
|
-- @param #number n Number of flights. Default 1.
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetNumberRescuehelo(n)
|
|
self.nflightsRescueHelo=n or 1
|
|
return self
|
|
end
|
|
|
|
---
|
|
-- @param #AIRWING self
|
|
-- @param #AIRWING.PatrolData point Patrol point table.
|
|
-- @return #string Marker text.
|
|
function AIRWING:_PatrolPointMarkerText(point)
|
|
|
|
local text=string.format("%s Occupied=%d, \nheading=%03d, leg=%d NM, alt=%d ft, speed=%d kts",
|
|
point.type, point.noccupied, point.heading, point.leg, point.altitude, point.speed)
|
|
|
|
return text
|
|
end
|
|
|
|
--- Update marker of the patrol point.
|
|
-- @param #AIRWING self
|
|
-- @param #AIRWING.PatrolData point Patrol point table.
|
|
function AIRWING:UpdatePatrolPointMarker(point)
|
|
|
|
if self and self.markpoints then -- sometimes there's a direct call from #OPSGROUP
|
|
local text=string.format("%s Occupied=%d\nheading=%03d, leg=%d NM, alt=%d ft, speed=%d kts",
|
|
point.type, point.noccupied, point.heading, point.leg, point.altitude, point.speed)
|
|
|
|
if point.IsZonePoint and point.IsZonePoint == true and point.patrolzone then
|
|
-- update position
|
|
local Coordinate = point.patrolzone:GetCoordinate()
|
|
point.marker:UpdateCoordinate(Coordinate)
|
|
point.marker:UpdateText(text, 1.5)
|
|
else
|
|
point.marker:UpdateText(text, 1)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
--- Create a new generic patrol point.
|
|
-- @param #AIRWING self
|
|
-- @param #string Type Patrol point type, e.g. "CAP" or "AWACS". Default "Unknown".
|
|
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
|
-- @param #number Altitude Orbit altitude in feet. Default random between Angels 10 and 20.
|
|
-- @param #number Heading Heading in degrees. Default random (0, 360] degrees.
|
|
-- @param #number LegLength Length of race-track orbit in NM. Default 15 NM.
|
|
-- @param #number Speed Orbit speed in knots. Default 350 knots.
|
|
-- @param #number RefuelSystem Refueling system: 0=Boom, 1=Probe. Default nil=any.
|
|
-- @return #AIRWING.PatrolData Patrol point table.
|
|
function AIRWING:NewPatrolPoint(Type, Coordinate, Altitude, Speed, Heading, LegLength, RefuelSystem)
|
|
|
|
local patrolpoint={} --#AIRWING.PatrolData
|
|
patrolpoint.type=Type or "Unknown"
|
|
patrolpoint.coord=Coordinate or self:GetCoordinate():Translate(UTILS.NMToMeters(math.random(10, 15)), math.random(360))
|
|
if Coordinate:IsInstanceOf("ZONE_BASE") then
|
|
patrolpoint.IsZonePoint = true
|
|
patrolpoint.patrolzone = Coordinate
|
|
patrolpoint.coord = patrolpoint.patrolzone:GetCoordinate()
|
|
else
|
|
patrolpoint.IsZonePoint = false
|
|
end
|
|
patrolpoint.heading=Heading or math.random(360)
|
|
patrolpoint.leg=LegLength or 15
|
|
patrolpoint.altitude=Altitude or math.random(10,20)*1000
|
|
patrolpoint.speed=Speed or 350
|
|
patrolpoint.noccupied=0
|
|
patrolpoint.refuelsystem=RefuelSystem
|
|
|
|
if self.markpoints then
|
|
patrolpoint.marker=MARKER:New(Coordinate, "New Patrol Point"):ToAll()
|
|
self:UpdatePatrolPointMarker(patrolpoint)
|
|
end
|
|
|
|
return patrolpoint
|
|
end
|
|
|
|
--- Add a patrol Point for CAP missions.
|
|
-- @param #AIRWING self
|
|
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
|
-- @param #number Altitude Orbit altitude in feet.
|
|
-- @param #number Speed Orbit speed in knots.
|
|
-- @param #number Heading Heading in degrees.
|
|
-- @param #number LegLength Length of race-track orbit in NM.
|
|
-- @return #AIRWING self
|
|
function AIRWING:AddPatrolPointCAP(Coordinate, Altitude, Speed, Heading, LegLength)
|
|
|
|
local patrolpoint=self:NewPatrolPoint("CAP", Coordinate, Altitude, Speed, Heading, LegLength)
|
|
|
|
table.insert(self.pointsCAP, patrolpoint)
|
|
|
|
return self
|
|
end
|
|
|
|
--- Add a patrol Point for RECON missions.
|
|
-- @param #AIRWING self
|
|
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
|
-- @param #number Altitude Orbit altitude in feet.
|
|
-- @param #number Speed Orbit speed in knots.
|
|
-- @param #number Heading Heading in degrees.
|
|
-- @param #number LegLength Length of race-track orbit in NM.
|
|
-- @return #AIRWING self
|
|
function AIRWING:AddPatrolPointRecon(Coordinate, Altitude, Speed, Heading, LegLength)
|
|
|
|
local patrolpoint=self:NewPatrolPoint("RECON", Coordinate, Altitude, Speed, Heading, LegLength)
|
|
|
|
table.insert(self.pointsRecon, patrolpoint)
|
|
|
|
return self
|
|
end
|
|
|
|
--- Add a patrol Point for TANKER missions.
|
|
-- @param #AIRWING self
|
|
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
|
-- @param #number Altitude Orbit altitude in feet.
|
|
-- @param #number Speed Orbit speed in knots.
|
|
-- @param #number Heading Heading in degrees.
|
|
-- @param #number LegLength Length of race-track orbit in NM.
|
|
-- @param #number RefuelSystem Set refueling system of tanker: 0=boom, 1=probe. Default any (=nil).
|
|
-- @return #AIRWING self
|
|
function AIRWING:AddPatrolPointTANKER(Coordinate, Altitude, Speed, Heading, LegLength, RefuelSystem)
|
|
|
|
local patrolpoint=self:NewPatrolPoint("Tanker", Coordinate, Altitude, Speed, Heading, LegLength, RefuelSystem)
|
|
|
|
table.insert(self.pointsTANKER, patrolpoint)
|
|
|
|
return self
|
|
end
|
|
|
|
--- Add a patrol Point for AWACS missions.
|
|
-- @param #AIRWING self
|
|
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
|
-- @param #number Altitude Orbit altitude in feet.
|
|
-- @param #number Speed Orbit speed in knots.
|
|
-- @param #number Heading Heading in degrees.
|
|
-- @param #number LegLength Length of race-track orbit in NM.
|
|
-- @return #AIRWING self
|
|
function AIRWING:AddPatrolPointAWACS(Coordinate, Altitude, Speed, Heading, LegLength)
|
|
|
|
local patrolpoint=self:NewPatrolPoint("AWACS", Coordinate, Altitude, Speed, Heading, LegLength)
|
|
|
|
table.insert(self.pointsAWACS, patrolpoint)
|
|
|
|
return self
|
|
end
|
|
|
|
--- Set airboss of this wing. He/she will take care that no missions are launched if the carrier is recovering.
|
|
-- @param #AIRWING self
|
|
-- @param Ops.Airboss#AIRBOSS airboss The AIRBOSS object.
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetAirboss(airboss)
|
|
self.airboss=airboss
|
|
return self
|
|
end
|
|
|
|
--- Set takeoff type. All assets of this airwing will be spawned with this takeoff type.
|
|
-- Spawning on runways is not supported.
|
|
-- @param #AIRWING self
|
|
-- @param #string TakeoffType Take off type: "Cold" (default) or "Hot" with engines on or "Air" for spawning in air.
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetTakeoffType(TakeoffType)
|
|
TakeoffType=TakeoffType or "Cold"
|
|
if TakeoffType:lower()=="hot" then
|
|
self.takeoffType=COORDINATE.WaypointType.TakeOffParkingHot
|
|
elseif TakeoffType:lower()=="cold" then
|
|
self.takeoffType=COORDINATE.WaypointType.TakeOffParking
|
|
elseif TakeoffType:lower()=="air" then
|
|
self.takeoffType=COORDINATE.WaypointType.TurningPoint
|
|
else
|
|
self.takeoffType=COORDINATE.WaypointType.TakeOffParking
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- Set takeoff type cold (default). All assets of this squadron will be spawned with engines off (cold).
|
|
-- @param #AIRWING self
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetTakeoffCold()
|
|
self:SetTakeoffType("Cold")
|
|
return self
|
|
end
|
|
|
|
--- Set takeoff type hot. All assets of this squadron will be spawned with engines on (hot).
|
|
-- @param #AIRWING self
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetTakeoffHot()
|
|
self:SetTakeoffType("Hot")
|
|
return self
|
|
end
|
|
|
|
--- Set takeoff type air. All assets of this squadron will be spawned in air above the airbase.
|
|
-- @param #AIRWING self
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetTakeoffAir()
|
|
self:SetTakeoffType("Air")
|
|
return self
|
|
end
|
|
|
|
--- Set the aircraft of the AirWing to land straight in.
|
|
-- @param #AIRWING self
|
|
-- @return #FLIGHTGROUP self
|
|
function AIRWING:SetLandingStraightIn()
|
|
self.OptionLandingStraightIn = true
|
|
return self
|
|
end
|
|
|
|
--- Set the aircraft of the AirWing to land in pairs for groups > 1 aircraft.
|
|
-- @param #AIRWING self
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetLandingForcePair()
|
|
self.OptionLandingForcePair = true
|
|
return self
|
|
end
|
|
|
|
--- Set the aircraft of the AirWing to NOT land in pairs.
|
|
-- @param #AIRWING self
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetLandingRestrictPair()
|
|
self.OptionLandingRestrictPair = true
|
|
return self
|
|
end
|
|
|
|
--- Set the aircraft of the AirWing to land after overhead break.
|
|
-- @param #AIRWING self
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetLandingOverheadBreak()
|
|
self.OptionLandingOverheadBreak = true
|
|
return self
|
|
end
|
|
|
|
--- [Helicopter] Set the aircraft of the AirWing to prefer vertical takeoff and landing.
|
|
-- @param #AIRWING self
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetOptionPreferVerticalLanding()
|
|
self.OptionPreferVerticalLanding = true
|
|
return self
|
|
end
|
|
|
|
--- Set despawn after landing. Aircraft will be despawned after the landing event.
|
|
-- Can help to avoid DCS AI taxiing issues.
|
|
-- @param #AIRWING self
|
|
-- @param #boolean Switch If `true` (default), activate despawn after landing.
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetDespawnAfterLanding(Switch)
|
|
if Switch then
|
|
self.despawnAfterLanding=Switch
|
|
else
|
|
self.despawnAfterLanding=true
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- Set despawn after holding. Aircraft will be despawned when they arrive at their holding position at the airbase.
|
|
-- Can help to avoid DCS AI taxiing issues.
|
|
-- @param #AIRWING self
|
|
-- @param #boolean Switch If `true` (default), activate despawn after landing.
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetDespawnAfterHolding(Switch)
|
|
if Switch then
|
|
self.despawnAfterHolding=Switch
|
|
else
|
|
self.despawnAfterHolding=true
|
|
end
|
|
return self
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Start & Status
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Start AIRWING FSM.
|
|
-- @param #AIRWING self
|
|
function AIRWING:onafterStart(From, Event, To)
|
|
|
|
-- Start parent Warehouse.
|
|
self:GetParent(self, AIRWING).onafterStart(self, From, Event, To)
|
|
|
|
-- Info.
|
|
self:I(self.lid..string.format("Starting AIRWING v%s", AIRWING.version))
|
|
|
|
end
|
|
|
|
--- Update status.
|
|
-- @param #AIRWING self
|
|
function AIRWING:onafterStatus(From, Event, To)
|
|
|
|
-- Status of parent Warehouse.
|
|
self:GetParent(self).onafterStatus(self, From, Event, To)
|
|
|
|
local fsmstate=self:GetState()
|
|
|
|
-- Check CAP missions.
|
|
self:CheckCAP()
|
|
|
|
-- Check TANKER missions.
|
|
self:CheckTANKER()
|
|
|
|
-- Check AWACS missions.
|
|
self:CheckAWACS()
|
|
|
|
-- Check Rescue Helo missions.
|
|
self:CheckRescuhelo()
|
|
|
|
-- Check Recon missions.
|
|
self:CheckRECON()
|
|
|
|
-- Display tactival overview.
|
|
self:_TacticalOverview()
|
|
|
|
----------------
|
|
-- Transport ---
|
|
----------------
|
|
|
|
-- Check transport queue.
|
|
self:CheckTransportQueue()
|
|
|
|
--------------
|
|
-- Mission ---
|
|
--------------
|
|
|
|
-- Check mission queue.
|
|
self:CheckMissionQueue()
|
|
|
|
|
|
-- General info:
|
|
if self.verbose>=1 then
|
|
|
|
-- Count missions not over yet.
|
|
local Nmissions=self:CountMissionsInQueue()
|
|
|
|
-- Count ALL payloads in stock. If any payload is unlimited, this gives 999.
|
|
local Npayloads=self:CountPayloadsInStock(AUFTRAG.Type)
|
|
|
|
-- Assets tot
|
|
local Npq, Np, Nq=self:CountAssetsOnMission()
|
|
|
|
local assets=string.format("%d (OnMission: Total=%d, Active=%d, Queued=%d)", self:CountAssets(), Npq, Np, Nq)
|
|
|
|
-- Output.
|
|
local text=string.format("%s: Missions=%d, Payloads=%d (%d), Squads=%d, Assets=%s", fsmstate, Nmissions, Npayloads, #self.payloads, #self.cohorts, assets)
|
|
self:I(self.lid..text)
|
|
end
|
|
|
|
------------------
|
|
-- Mission Info --
|
|
------------------
|
|
if self.verbose>=2 then
|
|
local text=string.format("Missions Total=%d:", #self.missionqueue)
|
|
for i,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
|
|
local prio=string.format("%d/%s", mission.prio, tostring(mission.importance)) ; if mission.urgent then prio=prio.." (!)" end
|
|
local assets=string.format("%d/%d", mission:CountOpsGroups(), mission:GetNumberOfRequiredAssets())
|
|
local target=string.format("%d/%d Damage=%.1f", mission:CountMissionTargets(), mission:GetTargetInitialNumber(), mission:GetTargetDamage())
|
|
local mystatus=mission:GetLegionStatus(self)
|
|
|
|
text=text..string.format("\n[%d] %s %s: Status=%s [%s], Prio=%s, Assets=%s, Targets=%s", i, mission.name, mission.type, mystatus, mission.status, prio, assets, target)
|
|
end
|
|
self:I(self.lid..text)
|
|
end
|
|
|
|
-------------------
|
|
-- Squadron Info --
|
|
-------------------
|
|
if self.verbose>=3 then
|
|
local text="Squadrons:"
|
|
for i,_squadron in pairs(self.cohorts) do
|
|
local squadron=_squadron --Ops.Squadron#SQUADRON
|
|
|
|
local callsign=squadron.callsignName and UTILS.GetCallsignName(squadron.callsignName) or "N/A"
|
|
local modex=squadron.modex and squadron.modex or -1
|
|
local skill=squadron.skill and tostring(squadron.skill) or "N/A"
|
|
|
|
-- Squadron text
|
|
text=text..string.format("\n* %s %s: %s*%d/%d, Callsign=%s, Modex=%d, Skill=%s", squadron.name, squadron:GetState(), squadron.aircrafttype, squadron:CountAssets(true), #squadron.assets, callsign, modex, skill)
|
|
end
|
|
self:I(self.lid..text)
|
|
end
|
|
|
|
end
|
|
|
|
--- Get patrol data.
|
|
-- @param #AIRWING self
|
|
-- @param #table PatrolPoints Patrol data points.
|
|
-- @param #number RefuelSystem If provided, only return points with the specific refueling system.
|
|
-- @return #AIRWING.PatrolData Patrol point data table.
|
|
function AIRWING:_GetPatrolData(PatrolPoints, RefuelSystem)
|
|
|
|
-- Sort wrt lowest number of flights on this point.
|
|
local function sort(a,b)
|
|
return a.noccupied<b.noccupied
|
|
end
|
|
|
|
if PatrolPoints and #PatrolPoints>0 then
|
|
|
|
-- Sort data wrt number of flights at that point.
|
|
table.sort(PatrolPoints, sort)
|
|
|
|
for _,_patrolpoint in pairs(PatrolPoints) do
|
|
local patrolpoint=_patrolpoint --#AIRWING.PatrolData
|
|
if patrolpoint.IsZonePoint and patrolpoint.IsZonePoint == true and patrolpoint.patrolzone then
|
|
-- update
|
|
patrolpoint.coord = patrolpoint.patrolzone:GetCoordinate()
|
|
end
|
|
if (RefuelSystem and patrolpoint.refuelsystem and RefuelSystem==patrolpoint.refuelsystem) or RefuelSystem==nil or patrolpoint.refuelsystem==nil then
|
|
return patrolpoint
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-- Return a new point.
|
|
return self:NewPatrolPoint()
|
|
end
|
|
|
|
--- Check how many CAP missions are assigned and add number of missing missions.
|
|
-- @param #AIRWING self
|
|
-- @return #AIRWING self
|
|
function AIRWING:CheckCAP()
|
|
|
|
local Ncap=0
|
|
|
|
|
|
-- Count CAP missions.
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
|
|
if mission:IsNotOver() and (mission.type==AUFTRAG.Type.GCICAP or mission.type == AUFTRAG.Type.PATROLRACETRACK) and mission.patroldata then
|
|
Ncap=Ncap+1
|
|
end
|
|
|
|
end
|
|
|
|
for i=1,self.nflightsCAP-Ncap do
|
|
|
|
local patrol=self:_GetPatrolData(self.pointsCAP)
|
|
|
|
local altitude=patrol.altitude+1000*patrol.noccupied
|
|
|
|
local missionCAP = nil -- Ops.Auftrag#AUFTRAG
|
|
|
|
if self.capOptionPatrolRaceTrack then
|
|
|
|
missionCAP=AUFTRAG:NewPATROL_RACETRACK(patrol.coord,altitude,patrol.speed,patrol.heading,patrol.leg, self.capFormation)
|
|
|
|
else
|
|
|
|
missionCAP=AUFTRAG:NewGCICAP(patrol.coord, altitude, patrol.speed, patrol.heading, patrol.leg)
|
|
|
|
end
|
|
|
|
if self.capOptionVaryStartTime then
|
|
|
|
local ClockStart = math.random(self.capOptionVaryStartTime, self.capOptionVaryEndTime)
|
|
|
|
missionCAP:SetTime(ClockStart)
|
|
|
|
end
|
|
|
|
missionCAP.patroldata=patrol
|
|
|
|
patrol.noccupied=patrol.noccupied+1
|
|
|
|
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
|
|
|
self:AddMission(missionCAP)
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Check how many RECON missions are assigned and add number of missing missions.
|
|
-- @param #AIRWING self
|
|
-- @return #AIRWING self
|
|
function AIRWING:CheckRECON()
|
|
|
|
local Ncap=0
|
|
|
|
-- Count CAP missions.
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
|
|
if mission:IsNotOver() and mission.type==AUFTRAG.Type.RECON and mission.patroldata then
|
|
Ncap=Ncap+1
|
|
end
|
|
|
|
end
|
|
|
|
--self:I(self.lid.."Number of active RECON Missions: "..Ncap)
|
|
|
|
for i=1,self.nflightsRecon-Ncap do
|
|
|
|
--self:I(self.lid.."Creating RECON Missions: "..i)
|
|
|
|
local patrol=self:_GetPatrolData(self.pointsRecon)
|
|
|
|
local altitude=patrol.altitude --+1000*patrol.noccupied
|
|
|
|
local ZoneSet = SET_ZONE:New()
|
|
local Zone = ZONE_RADIUS:New(self.alias.." Recon "..math.random(1,10000),patrol.coord:GetVec2(),UTILS.NMToMeters(patrol.leg/2))
|
|
|
|
ZoneSet:AddZone(Zone)
|
|
|
|
if self.Debug then
|
|
Zone:DrawZone(self.coalition,{0,0,1},Alpha,FillColor,FillAlpha,2,true)
|
|
end
|
|
|
|
local missionRECON=AUFTRAG:NewRECON(ZoneSet,patrol.speed,patrol.altitude,true)
|
|
|
|
missionRECON.patroldata=patrol
|
|
missionRECON.categories={AUFTRAG.Category.AIRCRAFT}
|
|
|
|
patrol.noccupied=patrol.noccupied+1
|
|
|
|
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
|
|
|
self:AddMission(missionRECON)
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Check how many TANKER missions are assigned and add number of missing missions.
|
|
-- @param #AIRWING self
|
|
-- @return #AIRWING self
|
|
function AIRWING:CheckTANKER()
|
|
|
|
local Nboom=0
|
|
local Nprob=0
|
|
|
|
-- Count tanker missions.
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
|
|
if mission:IsNotOver() and mission.type==AUFTRAG.Type.TANKER and mission.patroldata then
|
|
if mission.refuelSystem==Unit.RefuelingSystem.BOOM_AND_RECEPTACLE then
|
|
Nboom=Nboom+1
|
|
elseif mission.refuelSystem==Unit.RefuelingSystem.PROBE_AND_DROGUE then
|
|
Nprob=Nprob+1
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- Check missing boom tankers.
|
|
for i=1,self.nflightsTANKERboom-Nboom do
|
|
|
|
local patrol=self:_GetPatrolData(self.pointsTANKER)
|
|
|
|
local altitude=patrol.altitude+1000*patrol.noccupied
|
|
|
|
local mission=AUFTRAG:NewTANKER(patrol.coord, altitude, patrol.speed, patrol.heading, patrol.leg, Unit.RefuelingSystem.BOOM_AND_RECEPTACLE)
|
|
|
|
mission.patroldata=patrol
|
|
|
|
patrol.noccupied=patrol.noccupied+1
|
|
|
|
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
|
|
|
self:AddMission(mission)
|
|
|
|
end
|
|
|
|
-- Check missing probe tankers.
|
|
for i=1,self.nflightsTANKERprobe-Nprob do
|
|
|
|
local patrol=self:_GetPatrolData(self.pointsTANKER)
|
|
|
|
local altitude=patrol.altitude+1000*patrol.noccupied
|
|
|
|
local mission=AUFTRAG:NewTANKER(patrol.coord, altitude, patrol.speed, patrol.heading, patrol.leg, Unit.RefuelingSystem.PROBE_AND_DROGUE)
|
|
|
|
mission.patroldata=patrol
|
|
|
|
patrol.noccupied=patrol.noccupied+1
|
|
|
|
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
|
|
|
self:AddMission(mission)
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Check how many AWACS missions are assigned and add number of missing missions.
|
|
-- @param #AIRWING self
|
|
-- @return #AIRWING self
|
|
function AIRWING:CheckAWACS()
|
|
|
|
local N=0 --self:CountMissionsInQueue({AUFTRAG.Type.AWACS})
|
|
|
|
-- Count AWACS missions.
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
|
|
if mission:IsNotOver() and mission.type==AUFTRAG.Type.AWACS and mission.patroldata then
|
|
N=N+1
|
|
end
|
|
|
|
end
|
|
|
|
for i=1,self.nflightsAWACS-N do
|
|
|
|
local patrol=self:_GetPatrolData(self.pointsAWACS)
|
|
|
|
local altitude=patrol.altitude+1000*patrol.noccupied
|
|
|
|
local mission=AUFTRAG:NewAWACS(patrol.coord, altitude, patrol.speed, patrol.heading, patrol.leg)
|
|
|
|
mission.patroldata=patrol
|
|
|
|
patrol.noccupied=patrol.noccupied+1
|
|
|
|
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
|
|
|
self:AddMission(mission)
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Check how many Rescue helos are currently in the air.
|
|
-- @param #AIRWING self
|
|
-- @return #AIRWING self
|
|
function AIRWING:CheckRescuhelo()
|
|
|
|
local N=self:CountMissionsInQueue({AUFTRAG.Type.RESCUEHELO})
|
|
|
|
if self.airbase then
|
|
|
|
local name=self.airbase:GetName()
|
|
|
|
local carrier=UNIT:FindByName(name)
|
|
|
|
for i=1,self.nflightsRescueHelo-N do
|
|
|
|
local mission=AUFTRAG:NewRESCUEHELO(carrier)
|
|
|
|
self:AddMission(mission)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Check how many AWACS missions are assigned and add number of missing missions.
|
|
-- @param #AIRWING self
|
|
-- @param Ops.FlightGroup#FLIGHTGROUP flightgroup The flightgroup.
|
|
-- @return Functional.Warehouse#WAREHOUSE.Assetitem The tanker asset.
|
|
function AIRWING:GetTankerForFlight(flightgroup)
|
|
|
|
local tankers=self:GetAssetsOnMission(AUFTRAG.Type.TANKER)
|
|
|
|
if #tankers>0 then
|
|
|
|
local tankeropt={}
|
|
for _,_tanker in pairs(tankers) do
|
|
local tanker=_tanker --Functional.Warehouse#WAREHOUSE.Assetitem
|
|
|
|
-- Check that donor and acceptor use the same refuelling system.
|
|
if flightgroup.refueltype and flightgroup.refueltype==tanker.flightgroup.tankertype then
|
|
|
|
local tankercoord=tanker.flightgroup.group:GetCoordinate()
|
|
local assetcoord=flightgroup.group:GetCoordinate()
|
|
|
|
local dist=assetcoord:Get2DDistance(tankercoord)
|
|
|
|
-- Ensure that the flight does not find itself. Asset could be a tanker!
|
|
if dist>5 then
|
|
table.insert(tankeropt, {tanker=tanker, dist=dist})
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
-- Sort tankers wrt to distance.
|
|
table.sort(tankeropt, function(a,b) return a.dist<b.dist end)
|
|
|
|
-- Return tanker asset.
|
|
if #tankeropt>0 then
|
|
return tankeropt[1].tanker
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Add the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
|
-- @param #AIRWING self
|
|
-- @param Ops.AWACS#AWACS ConnectecdAwacs
|
|
-- @return #AIRWING self
|
|
function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
|
|
self:I(self.lid .. "Added AWACS Object: "..ConnectecdAwacs:GetName() or "unknown")
|
|
self.UseConnectedOpsAwacs = true
|
|
self.ConnectedOpsAwacs = ConnectecdAwacs
|
|
return self
|
|
end
|
|
|
|
--- Remove the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
|
-- @param #AIRWING self
|
|
-- @return #AIRWING self
|
|
function AIRWING:RemoveUsingOpsAwacs()
|
|
self:I(self.lid .. "Reomve AWACS Object: "..self.ConnectedOpsAwacs:GetName() or "unknown")
|
|
self.UseConnectedOpsAwacs = false
|
|
return self
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- FSM Events
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after "FlightOnMission".
|
|
-- @param #AIRWING self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup Ops flight group on mission.
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The requested mission.
|
|
function AIRWING:onafterFlightOnMission(From, Event, To, FlightGroup, Mission)
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Group %s on %s mission %s", FlightGroup:GetName(), Mission:GetType(), Mission:GetName()))
|
|
if self.UseConnectedOpsAwacs and self.ConnectedOpsAwacs then
|
|
self.ConnectedOpsAwacs:__FlightOnMission(2,FlightGroup,Mission)
|
|
end
|
|
-- Landing Options
|
|
if self.OptionLandingForcePair then
|
|
FlightGroup:SetOptionLandingForcePair()
|
|
elseif self.OptionLandingOverheadBreak then
|
|
FlightGroup:SetOptionLandingOverheadBreak()
|
|
elseif self.OptionLandingRestrictPair then
|
|
FlightGroup:SetOptionLandingRestrictPair()
|
|
elseif self.OptionLandingStraightIn then
|
|
FlightGroup:SetOptionLandingStraightIn()
|
|
end
|
|
-- Landing Options Helo
|
|
if self.OptionPreferVerticalLanding then
|
|
FlightGroup:SetOptionPreferVertical()
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Misc Functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Count payloads in stock.
|
|
-- @param #AIRWING self
|
|
-- @param #table MissionTypes Types on mission to be checked. Default *all* possible types `AUFTRAG.Type`.
|
|
-- @param #table UnitTypes Types of units.
|
|
-- @param #table Payloads Specific payloads to be counted only.
|
|
-- @return #number Count of available payloads in stock.
|
|
function AIRWING:CountPayloadsInStock(MissionTypes, UnitTypes, Payloads)
|
|
|
|
if MissionTypes then
|
|
if type(MissionTypes)=="string" then
|
|
MissionTypes={MissionTypes}
|
|
end
|
|
end
|
|
|
|
if UnitTypes then
|
|
if type(UnitTypes)=="string" then
|
|
UnitTypes={UnitTypes}
|
|
end
|
|
end
|
|
|
|
local function _checkUnitTypes(payload)
|
|
if UnitTypes then
|
|
for _,unittype in pairs(UnitTypes) do
|
|
if unittype==payload.aircrafttype then
|
|
return true
|
|
end
|
|
end
|
|
else
|
|
-- Unit type was not specified.
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
local function _checkPayloads(payload)
|
|
if Payloads then
|
|
for _,Payload in pairs(Payloads) do
|
|
if Payload.uid==payload.uid then
|
|
return true
|
|
end
|
|
end
|
|
else
|
|
-- Payload was not specified.
|
|
return nil
|
|
end
|
|
return false
|
|
end
|
|
|
|
local n=0
|
|
for _,_payload in pairs(self.payloads) do
|
|
local payload=_payload --#AIRWING.Payload
|
|
|
|
for _,MissionType in pairs(MissionTypes) do
|
|
|
|
local specialpayload=_checkPayloads(payload)
|
|
local compatible=AUFTRAG.CheckMissionCapability(MissionType, payload.capabilities)
|
|
|
|
local goforit = specialpayload or (specialpayload==nil and compatible)
|
|
|
|
if goforit and _checkUnitTypes(payload) then
|
|
|
|
if payload.unlimited then
|
|
-- Payload is unlimited. Return a BIG number.
|
|
return 999
|
|
else
|
|
n=n+payload.navail
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
return n
|
|
end
|
|
|
|
--- Get payload performance for a given type of misson type.
|
|
-- @param #AIRWING self
|
|
-- @param #AIRWING.Payload Payload The payload table.
|
|
-- @param #string MissionType Type of mission.
|
|
-- @return #number Performance or -1.
|
|
function AIRWING:GetPayloadPeformance(Payload, MissionType)
|
|
|
|
if Payload then
|
|
|
|
for _,Capability in pairs(Payload.capabilities) do
|
|
local capability=Capability --Ops.Auftrag#AUFTRAG.Capability
|
|
if capability.MissionType==MissionType then
|
|
return capability.Performance
|
|
end
|
|
end
|
|
|
|
else
|
|
self:E(self.lid.."ERROR: Payload is nil!")
|
|
end
|
|
|
|
return -1
|
|
end
|
|
|
|
--- Get mission types a payload can perform.
|
|
-- @param #AIRWING self
|
|
-- @param #AIRWING.Payload Payload The payload table.
|
|
-- @return #table Mission types.
|
|
function AIRWING:GetPayloadMissionTypes(Payload)
|
|
|
|
local missiontypes={}
|
|
|
|
for _,Capability in pairs(Payload.capabilities) do
|
|
local capability=Capability --Ops.Auftrag#AUFTRAG.Capability
|
|
table.insert(missiontypes, capability.MissionType)
|
|
end
|
|
|
|
return missiontypes
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|