mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
2462 lines
94 KiB
Lua
2462 lines
94 KiB
Lua
--- **Functional** - (R2.4) - Manages assets of an airbase and transportation to other airbases upon request.
|
|
--
|
|
--
|
|
-- Features:
|
|
--
|
|
-- * Holds (virtual) assests such as intrantry groups in stock.
|
|
-- * Manages requests of assets from other warehouses.
|
|
-- * Take care of transportation to other warehouses and its accociated airbases.
|
|
-- * Different means of automatic transportation (planes, helicopters, APCs, selfpropelled).
|
|
--
|
|
-- # QUICK START GUIDE
|
|
--
|
|
-- ===
|
|
--
|
|
-- ### Authors: **funkyfranky**
|
|
--
|
|
-- @module Functional.Warehouse
|
|
-- @image Warehouse.JPG
|
|
|
|
--- WAREHOUSE class.
|
|
-- @type WAREHOUSE
|
|
-- @field #string ClassName Name of the class.
|
|
-- @field #boolean Debug If true, send debug messages to all.
|
|
-- @field #boolean Report If true, send status messages to coalition.
|
|
-- @field Wrapper.Static#STATIC warehouse The phyical warehouse structure.
|
|
-- @field DCS#coalition.side coalition Coalition ID the warehouse belongs to.
|
|
-- @field DCS#country.id country Country ID the warehouse belongs to.
|
|
-- @field #string alias Alias of the warehouse. Name its called when sending messages.
|
|
-- @field Core.Zone#ZONE zone Zone around the warehouse. If this zone is captured, the warehouse and all its assets goes to the capturing coaliton.
|
|
-- @field Wrapper.Airbase#AIRBASE airbase Airbase the warehouse belongs to.
|
|
-- @field #string airbasename Name of the airbase associated to the warehouse.
|
|
-- @field DCS#Airbase.Category category Category of the home airbase, i.e. airdrome, helipad/farp or ship.
|
|
-- @field Core.Point#COORDINATE coordinate Coordinate of the warehouse.
|
|
-- @field Core.Point#COORDINATE road Closest point to warehouse on road.
|
|
-- @field Core.Point#COORDINATE rail Closest point to warehouse on rail.
|
|
-- @field Core.Zone#ZONE spawnzone Zone in which assets are spawned.
|
|
-- @field Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION capturezone Zone capture object handling the capturing of the warehouse spawn zone.
|
|
-- @field #string wid Identifier of the warehouse printed before other output to DCS.log file.
|
|
-- @field #number uid Unit identifier of the warehouse. Derived from the associated airbase.
|
|
-- @field #number markerid ID of the warehouse marker at the airbase.
|
|
-- @field #number assetid Unique id of asset items in stock. Essentially a running number starting at one and incremented when a new asset is added.
|
|
-- @field #table stock Table holding all assets in stock. Table entries are of type @{#WAREHOUSE.Stockitem}.
|
|
-- @field #table queue Table holding all queued requests. Table entries are of type @{#WAREHOUSE.Queueitem}.
|
|
-- @field #table pending Table holding all pending requests, i.e. those that are currently in progress. Table entries are of type @{#WAREHOUSE.Queueitem}.
|
|
-- @extends Core.Fsm#FSM
|
|
|
|
--- Manages ground assets of an airbase and offers the possibility to transport them to another airbase or warehouse.
|
|
--
|
|
-- ===
|
|
--
|
|
-- # Demo Missions
|
|
--
|
|
-- ### None.
|
|
--
|
|
-- ===
|
|
--
|
|
-- # YouTube Channel
|
|
--
|
|
-- ### None.
|
|
--
|
|
-- ===
|
|
--
|
|
-- 
|
|
--
|
|
-- # What is a warehouse?
|
|
-- A warehouse is an abstract object represented by a physical (static) building that can hold virtual assets in stock.
|
|
-- It can but it must not be associated with a particular airbase. The associated airbase can be an airdrome, a Helipad/FARP or a ship.
|
|
--
|
|
-- If another another warehouse requests assets, the corresponding troops are spawned at the warehouse and being transported to the requestor or go their
|
|
-- by themselfs. Once arrived at the requesting warehouse, the assets go into the stock of the requestor and can be reactivated when necessary.
|
|
--
|
|
-- ## What assets can be stored?
|
|
-- Any kind of ground or airborn asset can be stored. Ships not supported at the moment due to the fact that airbases are bound to airbases which are
|
|
-- normally not located near the sea.
|
|
--
|
|
-- # Adding Assets
|
|
--
|
|
-- # Requests
|
|
--
|
|
--
|
|
-- ===
|
|
--
|
|
-- # USAGE GUIDE
|
|
--
|
|
--
|
|
--
|
|
-- @field #WAREHOUSE
|
|
WAREHOUSE = {
|
|
ClassName = "WAREHOUSE",
|
|
Debug = false,
|
|
Report = true,
|
|
warehouse = nil,
|
|
coalition = nil,
|
|
country = nil,
|
|
alias = nil,
|
|
zone = nil,
|
|
airbase = nil,
|
|
airbasename = nil,
|
|
category = -1,
|
|
coordinate = nil,
|
|
road = nil,
|
|
rail = nil,
|
|
spawnzone = nil,
|
|
capturezone = nil,
|
|
wid = nil,
|
|
uid = nil,
|
|
markerid = nil,
|
|
assetid = 0,
|
|
queueid = 0,
|
|
stock = {},
|
|
queue = {},
|
|
pending = {},
|
|
}
|
|
|
|
--- Item of the warehouse stock table.
|
|
-- @type WAREHOUSE.Stockitem
|
|
-- @field #number uid Unique id of the asset.
|
|
-- @field #string templatename Name of the template group.
|
|
-- @field #table template The spawn template of the group.
|
|
-- @field DCS#Group.Category category Category of the group.
|
|
-- @field #string unittype Type of the first unit of the group as obtained by the Object.getTypeName() DCS API function.
|
|
-- @field #number nunits Number of units in the group.
|
|
-- @field #number range Range of the unit in meters.
|
|
-- @field #number speedmax Maximum speed in km/h the unit can do.
|
|
-- @field #WAREHOUSE.Attribute attribute Generalized attribute of the group.
|
|
|
|
--- Item of the warehouse queue table.
|
|
-- @type WAREHOUSE.Queueitem
|
|
-- @field #number uid Unique id of the queue item.
|
|
-- @field #number prio Priority of the request.
|
|
-- @field #WAREHOUSE warehouse Requesting warehouse.
|
|
-- @field Wrapper.Airbase#AIRBASE airbase Requesting airbase or airbase beloning to requesting warehouse.
|
|
-- @field DCS#Airbase.Category category Category of the requesting airbase, i.e. airdrome, helipad/farp or ship.
|
|
-- @field #WAREHOUSE.Descriptor assetdesc Descriptor of the requested asset.
|
|
-- @field assetdescval Value of the asset descriptor. Type depends on descriptor.
|
|
-- @field #number nasset Number of asset groups requested.
|
|
-- @field #WAREHOUSE.TransportType transporttype Transport unit type.
|
|
-- @field #number ntransport Number of transport units requested.
|
|
|
|
--- Item of the warehouse pending queue table.
|
|
-- @type WAREHOUSE.Pendingitem
|
|
-- @extends #WAREHOUSE.Queueitem
|
|
-- @field #table assetlist Table of assets to be delivered. Each element of the table is a @{#WAREHOUSE.Stockitem}.
|
|
-- @field #number ndelivered Number of groups delivered to destination. Is managed automatically.
|
|
-- @field #number ntransporthome Number of transports back home. Is managed automatically.
|
|
-- @field Core.Set#SET_GROUP cargogroupset Set of cargo groups do be delivered. Is managed automatically.
|
|
-- @field Core.Set#SET_GROUP transportgroupset Set of cargo transport groups. Is managed automatically.
|
|
|
|
--- Descriptors enumerator describing the type of the asset in stock.
|
|
-- @type WAREHOUSE.Descriptor
|
|
WAREHOUSE.Descriptor = {
|
|
ID="id",
|
|
TEMPLATENAME="templatename",
|
|
CATEGORY="category",
|
|
UNITTYPE="unittype",
|
|
ATTRIBUTE="attribute",
|
|
}
|
|
|
|
--- Warehouse generalited categories.
|
|
-- @type WAREHOUSE.Attribute
|
|
-- @field #string TRANSPORT_PLANE Airplane with transport capability. Usually bigger.
|
|
-- @field #string TRANSPORT_HELO Helicopter with transport capability.
|
|
WAREHOUSE.Attribute = {
|
|
TRANSPORT_PLANE="Transport_Plane",
|
|
TRANSPORT_HELO="Transport_Helo",
|
|
TRANSPORT_APC="Transport_APC",
|
|
FIGHTER="Fighter",
|
|
TANKER="Tanker",
|
|
AWACS="AWACS",
|
|
ARTILLERY="Artillery",
|
|
ATTACKHELICOPTER="Attackhelicopter",
|
|
INFANTRY="Infantry",
|
|
BOMBER="Bomber",
|
|
TANK="Tank",
|
|
TRUCK="Truck",
|
|
TRAIN="Train",
|
|
SHIP="Ship",
|
|
OTHER="Other",
|
|
}
|
|
|
|
--- Cargo transport type.
|
|
-- @type WAREHOUSE.TransportType
|
|
WAREHOUSE.TransportType = {
|
|
AIRPLANE = "Transport_Plane",
|
|
HELICOPTER = "Transport_Helo",
|
|
APC = "Transport_APC",
|
|
SHIP = "Ship",
|
|
TRAIN = "Train",
|
|
SELFPROPELLED = "Selfpropelled",
|
|
}
|
|
|
|
--- Warehouse class version.
|
|
-- @field #string version
|
|
WAREHOUSE.version="0.1.8"
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- TODO: Warehouse todo list.
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
-- TODO: Add event handlers.
|
|
-- DONE: Add AI_CARGO_AIRPLANE
|
|
-- DONE: Add AI_CARGO_APC
|
|
-- DONE: Add AI_CARGO_HELICOPTER
|
|
-- DONE: Switch to AI_CARGO_XXX_DISPATCHER
|
|
-- DONE: Add queue.
|
|
-- TODO: Write documentation.
|
|
-- TODO: Put active groups into the warehouse, e.g. when they were transported to this warehouse.
|
|
-- TODO: Spawn warehouse assets as uncontrolled or AI off and activate them when requested.
|
|
-- TODO: Handle cases with immobile units.
|
|
-- TODO: How to handle multiple units in a transport group?
|
|
-- DONE: Add phyical object
|
|
-- TODO: If warehouse is destoyed, all asssets are gone.
|
|
-- TODO: If warehosue is captured, change warehouse and assets to other coalition.
|
|
-- TODO: Handle cases for aircraft carriers and other ships. Place warehouse on carrier possible? On others probably not - exclude them?
|
|
-- TODO: Handle cargo crates.
|
|
-- TODO: Add general message function for sending to coaliton or debug.
|
|
-- TODO: Use RAT for routing air units. Should be possible but might need some modifications of RAT, e.g. explit spawn place. But flight plan should be better.
|
|
-- TODO: Can I make a request with specific assets? E.g., once delivered, make a request for exactly those assests that were in the original request.
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Constructor(s)
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- WAREHOUSE constructor. Creates a new WAREHOUSE object accociated with an airbase.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Static#STATIC warehouse The physical structure of the warehouse.
|
|
-- @param #string alias (Optional) Alias of the warehouse, i.e. the name it will be called when sending messages etc. Default is the name of the static
|
|
-- @param Core.Zone#ZONE spawnzone (Optional) The zone in which units are spawned and despawned when they leave or arrive the warehouse. Default is a zone of 200 meters around the warehouse.
|
|
-- @param Wrapper.Airbase#AIRBASE airbase (Optional) The airbase belonging to the warehouse. Default is the closest airbase to the warehouse structure as long as it within a range of 3 km.
|
|
-- @return #WAREHOUSE self
|
|
function WAREHOUSE:New(warehouse, alias)
|
|
BASE:E({warehouse=warehouse:GetName()})
|
|
|
|
-- Nil check.
|
|
if warehouse==nil then
|
|
BASE:E("ERROR: Warehouse does not exist!")
|
|
return nil
|
|
end
|
|
|
|
-- Set alias.
|
|
self.alias=alias or warehouse:GetName()
|
|
|
|
-- Print version.
|
|
env.info(string.format("Adding warehouse v%s for structure %s with alias %s", WAREHOUSE.version, warehouse:GetName(), self.alias))
|
|
|
|
-- Inherit everthing from FSM class.
|
|
local self = BASE:Inherit(self, FSM:New()) -- #WAREHOUSE
|
|
|
|
-- Set some string id for output to DCS.log file.
|
|
self.wid=string.format("WAREHOUSE %s | ", self.alias)
|
|
|
|
-- Set some variables.
|
|
self.warehouse=warehouse
|
|
self.uid=warehouse:GetID()
|
|
self.coalition=warehouse:GetCoalition()
|
|
self.country=warehouse:GetCountry()
|
|
self.coordinate=warehouse:GetCoordinate()
|
|
|
|
-- Closest of the same coalition but within a certain range.
|
|
local _airbase=self.coordinate:GetClosestAirbase(nil, self.coalition)
|
|
if _airbase and _airbase:GetCoordinate():Get2DDistance(self.coordinate) < 3000 then
|
|
self.airbase=_airbase
|
|
self.airbasename=self.airbase:GetName()
|
|
self.category=self.airbase:GetDesc().category
|
|
end
|
|
|
|
-- Define warehouse and default spawn zone.
|
|
self.zone=ZONE_RADIUS:New(string.format("Warehouse zone %s", self.warehouse:GetName()), warehouse:GetVec2(), 500)
|
|
self.spawnzone=ZONE_RADIUS:New(string.format("Warehouse %s spawn zone", self.warehouse:GetName()), warehouse:GetVec2(), 200)
|
|
|
|
-- Start State.
|
|
self:SetStartState("Stopped")
|
|
|
|
-- Add FSM transitions.
|
|
self:AddTransition("Stopped", "Load", "Stopped") -- TODO Load the warehouse state. No sure if it should be in stopped state.
|
|
self:AddTransition("Stopped", "Start", "Running") -- Start the warehouse.
|
|
self:AddTransition("Running", "Status", "*") -- Status update in running mode. Requests are processed.
|
|
self:AddTransition("Paused", "Status", "*") -- TODO Status update in paused mode. Requests are not processed.
|
|
self:AddTransition("*", "AddAsset", "*") -- Add asset to warehouse stock.
|
|
self:AddTransition("*", "AddRequest", "*") -- New request from other warehouse.
|
|
self:AddTransition("Running", "Request", "*") -- Process a request. Only in running mode.
|
|
self:AddTransition("*", "Unloaded", "*") -- Cargo has been unloaded from the carrier.
|
|
self:AddTransition("*", "Arrived", "*") -- Cargo group has arrived at destination.
|
|
self:AddTransition("*", "Delivered", "*") -- All cargo groups of a request have been delivered to the requesting warehouse.
|
|
self:AddTransition("*", "SelfRequest", "*") -- Request to warehouse itself. Requested assets are only spawned but not delivered anywhere.
|
|
self:AddTransition("Running", "Pause", "Paused") -- TODO Pause the processing of new requests. Still possible to add assets and requests.
|
|
self:AddTransition("Paused", "Unpause", "Running") -- TODO Unpause the warehouse. Queued requests are processed again.
|
|
self:AddTransition("*", "Stop", "Stopped") -- TODO Stop the warehouse.
|
|
self:AddTransition("*", "Save", "*") -- TODO Save the warehouse state to disk.
|
|
self:AddTransition("*", "Captured", "*") -- TODO Warehouse was captured by another coalition.
|
|
self:AddTransition("*", "Destroyed", "*") -- TODO Warehouse was destoryed. All assets are gone and warehouse is stopped.
|
|
|
|
|
|
-- Pseudo Functions
|
|
|
|
--- Triggers the FSM event "Start". Starts the warehouse.
|
|
-- @function [parent=#WAREHOUSE] Start
|
|
-- @param #WAREHOUSE self
|
|
|
|
--- Triggers the FSM event "Start" after a delay. Starts the warehouse.
|
|
-- @function [parent=#WAREHOUSE] __Start
|
|
-- @param #WAREHOUSE self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "Stop". Stops the warehouse.
|
|
-- @function [parent=#WAREHOUSE] Stop
|
|
-- @param #WAREHOUSE self
|
|
|
|
--- Triggers the FSM event "Stop" after a delay. Stops the warehouse.
|
|
-- @function [parent=#WAREHOUSE] __Stop
|
|
-- @param #WAREHOUSE self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "Pause". Pauses the warehouse.
|
|
-- @function [parent=#WAREHOUSE] Pauses
|
|
-- @param #WAREHOUSE self
|
|
|
|
--- Triggers the FSM event "Pause" after a delay. Pause the warehouse.
|
|
-- @function [parent=#WAREHOUSE] __Pause
|
|
-- @param #WAREHOUSE self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
--- Triggers the FSM event "Unpause". Pauses the warehouse.
|
|
-- @function [parent=#WAREHOUSE] UnPause
|
|
-- @param #WAREHOUSE self
|
|
|
|
--- Triggers the FSM event "Unpause" after a delay. Pause the warehouse.
|
|
-- @function [parent=#WAREHOUSE] __Unpause
|
|
-- @param #WAREHOUSE self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
|
|
|
|
--- Triggers the FSM event "Status". Queue is updated and requests are executed.
|
|
-- @function [parent=#WAREHOUSE] Status
|
|
-- @param #WAREHOUSE self
|
|
|
|
--- Triggers the FSM event "Status" after a delay. Queue is updated and requests are executed.
|
|
-- @function [parent=#WAREHOUSE] __Status
|
|
-- @param #WAREHOUSE self
|
|
-- @param #number delay Delay in seconds.
|
|
|
|
|
|
--- Trigger the FSM event "AddAsset". Add an airplane group to the warehouse stock.
|
|
-- @function [parent=#WAREHOUSE] AddAsset
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string templategroupname Name of the late activated template group as defined in the mission editor.
|
|
-- @param #number ngroups Number of groups to add to the warehouse stock. Default is 1.
|
|
|
|
--- Trigger the FSM event "AddAsset" with a delay. Add an airplane group to the warehouse stock.
|
|
-- @function [parent=#WAREHOUSE] __AddAsset
|
|
-- @param #WAREHOUSE self
|
|
-- @param #number delay Delay in seconds.
|
|
-- @param #string templategroupname Name of the late activated template group as defined in the mission editor.
|
|
-- @param #number ngroups Number of groups to add to the warehouse stock. Default is 1.
|
|
|
|
|
|
--- Triggers the FSM event "AddRequest". Add a request to the warehouse queue, which is processed when possible.
|
|
-- @function [parent=#WAREHOUSE] AddRequest
|
|
-- @param #WAREHOUSE self
|
|
-- @param #WAREHOUSE warehouse The warehouse requesting supply.
|
|
-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
|
|
-- @param AssetDescriptorValue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
|
|
-- @param #number nAsset Number of groups requested that match the asset specification.
|
|
-- @param #WAREHOUSE.TransportType TransportType Type of transport.
|
|
-- @param #number nTransport Number of transport units requested.
|
|
-- @param #number Prio Priority of the request. Number ranging from 1=high to 100=low.
|
|
|
|
--- Triggers the FSM event "AddRequest" with a delay. Add a request to the warehouse queue, which is processed when possible.
|
|
-- @function [parent=#WAREHOUSE] __AddRequest
|
|
-- @param #WAREHOUSE self
|
|
-- @param #number delay Delay in seconds.
|
|
-- @param #WAREHOUSE warehouse The warehouse requesting supply.
|
|
-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
|
|
-- @param AssetDescriptorValue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
|
|
-- @param #number nAsset Number of groups requested that match the asset specification.
|
|
-- @param #WAREHOUSE.TransportType TransportType Type of transport.
|
|
-- @param #number nTransport Number of transport units requested.
|
|
-- @param #number Prio Priority of the request. Number ranging from 1=high to 100=low.
|
|
|
|
|
|
--- Triggers the FSM event "Request". Executes a request from the queue if possible.
|
|
-- @function [parent=#WAREHOUSE] Request
|
|
-- @param #WAREHOUSE self
|
|
-- @param #WAREHOUSE.Queueitem Request Information table of the request.
|
|
|
|
--- Triggers the FSM event "Request" after a delay. Executes a request from the queue if possible.
|
|
-- @function [parent=#WAREHOUSE] __Request
|
|
-- @param #WAREHOUSE self
|
|
-- @param #number Delay Delay in seconds.
|
|
-- @param #WAREHOUSE.Queueitem Request Information table of the request.
|
|
|
|
|
|
--- Triggers the FSM event "Arrived", i.e. when a group has arrived at the destination.
|
|
-- @function [parent=#WAREHOUSE] Arrived
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Group#GROUP group Group that has arrived.
|
|
|
|
--- Triggers the FSM event "Arrived" after a delay, i.e. when a group has arrived at the destination.
|
|
-- @function [parent=#WAREHOUSE] __Arrived
|
|
-- @param #WAREHOUSE self
|
|
-- @param #number delay Delay in seconds.
|
|
-- @param Wrapper.Group#GROUP group Group that has arrived.
|
|
|
|
|
|
--- Triggers the FSM event "Delivered". A group has been delivered from the warehouse to another airbase or warehouse.
|
|
-- @function [parent=#WAREHOUSE] Delivered
|
|
-- @param #WAREHOUSE self
|
|
-- @param Core.Set#SET_GROUP groupset Set of groups that were delivered.
|
|
|
|
--- Triggers the FSM event "Delivered" after a delay. A group has been delivered from the warehouse to another airbase or warehouse.
|
|
-- @function [parent=#WAREHOUSE] __Delivered
|
|
-- @param #WAREHOUSE self
|
|
-- @param #number delay Delay in seconds.
|
|
-- @param Core.Set#SET_GROUP groupset Set of groups that were delivered.
|
|
|
|
return self
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- User functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Set a zone where the (ground) assets of the warehouse are spawned once requested.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Core.Zone#ZONE zone The spawn zone.
|
|
-- @return #WAREHOUSE self
|
|
function WAREHOUSE:SetSpawnZone(zone)
|
|
self.spawnzone=zone
|
|
return self
|
|
end
|
|
|
|
|
|
--- Set the airbase belonging to this warehouse.
|
|
-- Be reasonable and do not put it too far from the phyiscal warehouse structure because you troops might have a long way to get to their transports.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Airbase#AIRBASE airbase The airbase object associated to this warehouse.
|
|
-- @return #WAREHOUSE self
|
|
function WAREHOUSE:SetAirbase(airbase)
|
|
self.airbase=airbase
|
|
return self
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- FSM states
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function WAREHOUSE:onafterStart(From, Event, To)
|
|
|
|
-- Short info.
|
|
local text=string.format("Starting warehouse %s alias %s:\n",self.warehouse:GetName(), self.alias)
|
|
text=text..string.format("Coaliton = %d\n", self.coalition)
|
|
text=text..string.format("Country = %d\n", self.country)
|
|
text=text..string.format("Airbase = %s (%s)\n", tostring(self.airbase:GetName()), tostring(self.category))
|
|
env.info(text)
|
|
|
|
-- Save self in static object. Easier to retrieve later.
|
|
self.warehouse:SetState(self.warehouse, "WAREHOUSE", self)
|
|
|
|
-- Set airbase name and category.
|
|
if self.airbase and self.airbase:GetCoalition()==self.coalition then
|
|
self.airbasename=self.airbase:GetName()
|
|
self.category=self.airbase:GetDesc().category
|
|
else
|
|
self.airbasename=nil
|
|
self.category=-1 -- The -1 indicates that we dont have an airbase at this warehouse.
|
|
end
|
|
|
|
-- Debug mark warehouse & spawn zone.
|
|
self.zone:BoundZone(30, self.country)
|
|
self.spawnzone:BoundZone(30, self.country)
|
|
--self.spawnzone:GetCoordinate():MarkToAll("Spawnzone of warehouse "..self.alias)
|
|
|
|
-- Get the closest point on road and rail wrt spawnzone of ground assets.
|
|
-- TODO: Make road/rail connection input parameter.
|
|
local _road=self.spawnzone:GetCoordinate():GetClosestPointToRoad()
|
|
local _rail=self.spawnzone:GetCoordinate():GetClosestPointToRoad(true)
|
|
|
|
-- Set connections.
|
|
if _road and _road:Get2DDistance(self.coordinate) < 3000 then
|
|
self.road=_road
|
|
_road:MarkToAll(string.format("%s road connection.", self.alias), true)
|
|
end
|
|
if _rail and _rail:Get2DDistance(self.coordinate) < 3000 then
|
|
self.rail=_rail
|
|
_rail:MarkToAll(string.format("%s rail connection.", self.alias), true)
|
|
end
|
|
|
|
-- Create a zone capture object.
|
|
self.capturezone=ZONE_CAPTURE_COALITION:New(self.zone, self.coalition)
|
|
|
|
-- Add warehouse to zone capture object. Does this work?
|
|
self.capturezone.warehouse=self
|
|
|
|
-- Start capturing monitoring.
|
|
self.capturezone:Start(10, 60)
|
|
|
|
-- Handle capturing.
|
|
function self.capturezone:OnEnterCaptured()
|
|
local coalition = self:GetCoalition()
|
|
self:E(string.format("Warehouse %s was captured by coalition %d!", tostring(self.alias), coalition))
|
|
self.warehouse.coalition=coalition --:SetCoalition(coalition)
|
|
self:Guard()
|
|
end
|
|
|
|
-- Handle events:
|
|
self:HandleEvent(EVENTS.Birth, self._OnEventBirth)
|
|
self:HandleEvent(EVENTS.EngineStartup, self._OnEventEngineStartup)
|
|
self:HandleEvent(EVENTS.Takeoff, self._OnEventTakeOff)
|
|
self:HandleEvent(EVENTS.Land, self._OnEventLanding)
|
|
self:HandleEvent(EVENTS.EngineShutdown, self._OnEventEngineShutdown)
|
|
self:HandleEvent(EVENTS.Crash, self._OnEventCrashOrDead)
|
|
self:HandleEvent(EVENTS.Dead, self._OnEventCrashOrDead)
|
|
self:HandleEvent(EVENTS.BaseCaptured, self._OnEventBaseCaptured)
|
|
|
|
-- This event triggers the arrived event for air assets.
|
|
-- TODO Might need to make this landing or optional!
|
|
self:HandleEvent(EVENTS.EngineShutdown, self._OnEventArrived)
|
|
|
|
-- Start the status monitoring.
|
|
self:__Status(5)
|
|
end
|
|
|
|
--- On after "Stop" event. Stops the warehouse, unhandles all events.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function WAREHOUSE:onafterStop(From, Event, To)
|
|
self:E(self.wid..string.format("Warehouse stopped"))
|
|
|
|
-- Unhandle event.
|
|
self:UnHandleEvent(EVENTS.Birth)
|
|
self:UnHandleEvent(EVENTS.EngineStartup)
|
|
self:UnHandleEvent(EVENTS.Takeoff)
|
|
self:UnHandleEvent(EVENTS.Land)
|
|
self:UnHandleEvent(EVENTS.EngineShutdown)
|
|
self:UnHandleEvent(EVENTS.Crash)
|
|
self:UnHandleEvent(EVENTS.Dead)
|
|
self:UnHandleEvent(EVENTS.BaseCaptured)
|
|
|
|
-- Stop capture zone FSM.
|
|
self.capturezone:Stop()
|
|
end
|
|
|
|
--- On after "Pause" event. Pauses the warehouse, i.e. no requests are processed. However, new requests and new assets can be added in this state.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function WAREHOUSE:onafterPause(From, Event, To)
|
|
self:E(self.wid..string.format("Warehouse paused! Queued requests are not processed in this state."))
|
|
end
|
|
|
|
--- On after "Unpause" event. Unpauses the warehouse, i.e. requests in queue are processed again.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function WAREHOUSE:onafterUnpause(From, Event, To)
|
|
self:E(self.wid..string.format("Warehouse unpaused! Processing of requests is resumed again."))
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after Status event. Checks the queue and handles requests.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function WAREHOUSE:onafterStatus(From, Event, To)
|
|
self:E(self.wid..string.format("Checking warehouse status of %s", self.alias))
|
|
|
|
-- Print queue.
|
|
self:_PrintQueue(self.queue, "Queue0:")
|
|
self:_PrintQueue(self.pending, "Pending0:")
|
|
|
|
-- Create a mark with the current assets in stock.
|
|
if self.markerid~=nil then
|
|
trigger.action.removeMark(self.markerid)
|
|
end
|
|
local marktext="Warehouse stock:\n"
|
|
local text="Warehouse stock:\n"
|
|
|
|
local _data=self:GetStockInfo(self.stock)
|
|
for _attribute,_count in pairs(_data) do
|
|
marktext=marktext..string.format("%s=%d, ", _attribute,_count) -- Dont use \n because too many make DCS crash!
|
|
text=text..string.format("%s = %d\n", _attribute,_count)
|
|
end
|
|
self.markerid=self.coordinate:MarkToCoalition(marktext, self.coalition, true)
|
|
|
|
-- Debug output.
|
|
self:E(self.wid..text)
|
|
MESSAGE:New(text, 10):ToAllIf(self.Debug)
|
|
|
|
-- Display complete list of stock itmes.
|
|
if self.Debug then
|
|
--self:_DisplayStockItems(self.stock)
|
|
end
|
|
|
|
-- Print queue.
|
|
self:_PrintQueue(self.queue, "Queue:")
|
|
self:_PrintQueue(self.pending, "Pending:")
|
|
|
|
-- Check if requests are valid and remove invalid one.
|
|
self:_CheckRequestConsistancy(self.queue)
|
|
|
|
-- Print queue.
|
|
self:_PrintQueue(self.queue, "Queue after consitancy:")
|
|
self:_PrintQueue(self.pending, "Pending after consistancy:")
|
|
|
|
|
|
-- Check queue and handle requests if possible.
|
|
local request=self:_CheckQueue()
|
|
|
|
-- Execute the request. If the request is really executed, it is also deleted from the queue.
|
|
if request then
|
|
self:Request(request)
|
|
end
|
|
|
|
-- Print queue.
|
|
self:_PrintQueue(self.queue, "Queue after request:")
|
|
self:_PrintQueue(self.pending, "Pending after request:")
|
|
|
|
-- Call status again in 30 sec.
|
|
self:__Status(30)
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after "AddAsset" event. Add a group to the warehouse stock. If the group is alive, it is destroyed.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #string templategroupname Name of the late activated template group as defined in the mission editor.
|
|
-- @param #number ngroups Number of groups to add to the warehouse stock. Default is 1.
|
|
function WAREHOUSE:onafterAddAsset(From, Event, To, templategroupname, ngroups)
|
|
|
|
-- Set default.
|
|
local n=ngroups or 1
|
|
|
|
-- Get MOOSE group.
|
|
local group=GROUP:FindByName(templategroupname)
|
|
|
|
-- Check if group exists and has a DCS object.
|
|
-- TODO: Need to check this carefully if this words with CARGO etc.
|
|
if group and group:IsAlive()~=nil and group:GetDCSObject() then
|
|
|
|
local DCSgroup=group:GetDCSObject()
|
|
local DCSunit=DCSgroup:getUnit(1)
|
|
local DCSdesc=DCSunit:getDesc()
|
|
local DCSdisplay=DCSdesc.displayName
|
|
local DCScategory=DCSgroup:getCategory()
|
|
local DCStype=DCSunit:getTypeName()
|
|
local SpeedMax=group:GetSpeedMax()
|
|
local RangeMin=group:GetRange()
|
|
|
|
env.info(string.format("New asset for warehouse %s:", self.alias))
|
|
env.info(string.format("Group name = %s", group:GetName()))
|
|
env.info(string.format("Display name = %s", DCSdisplay))
|
|
env.info(string.format("Category = %s", DCScategory))
|
|
env.info(string.format("Type = %s", DCStype))
|
|
env.info(string.format("Speed max = %s km/h", tostring(SpeedMax)))
|
|
env.info(string.format("Range min = %s m", tostring(RangeMin)))
|
|
self:E({fullassetdesc=DCSdesc})
|
|
|
|
-- Get the generalized attribute.
|
|
local attribute=self:_GetAttribute(templategroupname)
|
|
|
|
-- Add this n times to the table.
|
|
for i=1,n do
|
|
local stockitem={} --#WAREHOUSE.Stockitem
|
|
|
|
-- Increase asset unique id counter.
|
|
self.assetid=self.assetid+1
|
|
|
|
-- Set parameters.
|
|
stockitem.uid=self.assetid
|
|
stockitem.templatename=templategroupname
|
|
stockitem.template=UTILS.DeepCopy(_DATABASE.Templates.Groups[templategroupname].Template)
|
|
stockitem.category=DCScategory
|
|
stockitem.unittype=DCStype
|
|
stockitem.attribute=attribute
|
|
stockitem.range=RangeMin
|
|
stockitem.speedmax=SpeedMax
|
|
|
|
-- Modify the template so that the group is spawned with the right coalition.
|
|
-- TODO: somehow this is now acknoleged properly. Found a workaround however with SPAWN AIP functions.
|
|
stockitem.template.CoalitionID=self.coalition
|
|
stockitem.template.CountryID=self.country
|
|
|
|
table.insert(self.stock, stockitem)
|
|
end
|
|
|
|
-- Destroy group if it is alive.
|
|
if group:IsAlive()==true then
|
|
group:Destroy()
|
|
end
|
|
|
|
else
|
|
-- Group name does not exist!
|
|
self:E(string.format("ERROR: Template group name not defined in the mission editor. Check the spelling! templategroupname=%s",tostring(templategroupname)))
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after "AddRequest" event. Add a request to the warehouse queue, which is processed when possible.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #WAREHOUSE warehouse The warehouse requesting supply.
|
|
-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
|
|
-- @param AssetDescriptorValue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
|
|
-- @param #number nAsset Number of groups requested that match the asset specification.
|
|
-- @param #WAREHOUSE.TransportType TransportType Type of transport.
|
|
-- @param #number nTransport Number of transport units requested.
|
|
-- @param #number Prio Priority of the request. Number ranging from 1=high to 100=low.
|
|
function WAREHOUSE:onafterAddRequest(From, Event, To, warehouse, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType, nTransport, Prio)
|
|
|
|
-- Defaults.
|
|
nAsset=nAsset or 1
|
|
TransportType=TransportType or WAREHOUSE.TransportType.SELFPROPELLED
|
|
Prio=Prio or 50
|
|
if nTransport==nil then
|
|
if TransportType==WAREHOUSE.TransportType.SELFPROPELLED then
|
|
nTransport=0
|
|
else
|
|
nTransport=1
|
|
end
|
|
end
|
|
|
|
-- Increase id.
|
|
self.queueid=self.queueid+1
|
|
|
|
-- Request queue table item.
|
|
local request={
|
|
uid=self.queueid,
|
|
prio=Prio,
|
|
warehouse=warehouse,
|
|
airbase=warehouse.airbase,
|
|
category=warehouse.category,
|
|
assetdesc=AssetDescriptor,
|
|
assetdescval=AssetDescriptorValue,
|
|
nasset=nAsset,
|
|
transporttype=TransportType,
|
|
ntransport=nTransport,
|
|
ndelivered=0,
|
|
ntransporthome=0
|
|
} --#WAREHOUSE.Queueitem
|
|
|
|
-- Add request to queue.
|
|
table.insert(self.queue, request)
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On before "Request" event. Checks if the request can be fullfilled.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #WAREHOUSE.Queueitem Request Information table of the request.
|
|
-- @return #boolean If true, request is granted.
|
|
function WAREHOUSE:onbeforeRequest(From, Event, To, Request)
|
|
self:E({warehouse=self.alias, request=Request})
|
|
|
|
-- Distance from warehouse to requesting warehouse.
|
|
local distance=self.coordinate:Get2DDistance(Request.warehouse.coordinate)
|
|
|
|
-- Filter the requested assets.
|
|
local _assets=self:_FilterStock(self.stock, Request.assetdesc, Request.assetdescval, Request.nasset)
|
|
|
|
-- Check if destination is in range for all requested assets.
|
|
for _,_asset in pairs(_assets) do
|
|
local asset=_asset --#WAREHOUSE.Stockitem
|
|
|
|
-- Check if destination is in range.
|
|
if asset.range<distance then
|
|
local text=string.format("Request denied! Destination %s is out of range for asset %s", Request.airbase:GetName(), asset.templatename)
|
|
MESSAGE:New(text, 10):ToCoalitionIf(self.coalition, self.Report or self.Debug)
|
|
self:E(self.wid..text)
|
|
|
|
-- Delete request from queue because it will never be possible.
|
|
--TODO: Unless(!) this is a moving warehouse which could, e.g., be an aircraft carrier.
|
|
self:_DeleteQueueItem(Request, self.queue)
|
|
|
|
return false
|
|
end
|
|
|
|
end
|
|
|
|
-- Asset is not in stock ==> request denied.
|
|
if #_assets < Request.nasset then
|
|
local text=string.format("Request denied! Not enough assets currently in stock. Requested %d < %d in stock.", Request.nasset, #_assets)
|
|
MESSAGE:New(text, 10):ToCoalitionIf(self.coalition, self.Report or self.Debug)
|
|
self:E(self.wid..text)
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
|
|
--- On after "Request" event. Initiates the transport of the assets to the requesting warehouse.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #WAREHOUSE.Queueitem Request Information table of the request.
|
|
function WAREHOUSE:onafterRequest(From, Event, To, Request)
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Cargo assets.
|
|
------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
-- Pending request.
|
|
local Pending=Request --#WAREHOUSE.Pendingitem
|
|
|
|
-- Spawn assets.
|
|
local _spawngroups,_cargoassets=self:_SpawnAssetRequest(Request) --Core.Set#SET_GROUP
|
|
|
|
-- General type and category.
|
|
local _cargotype=_cargoassets[1].attribute --#WAREHOUSE.Attribute
|
|
local _cargocategory=_cargoassets[1].category --DCS#Group.Category
|
|
|
|
-- Add cargo groups to request.
|
|
Pending.cargogroupset=_spawngroups
|
|
Pending.cargoassets=_cargoassets
|
|
Pending.cargoattribute=_cargotype
|
|
Pending.cargocategory=_cargocategory
|
|
|
|
-- Add groups to cargo if they don't go by themselfs.
|
|
local CargoGroups --Core.Set#SET_CARGO
|
|
if Request.transporttype ~= WAREHOUSE.TransportType.SELFPROPELLED then
|
|
|
|
--TODO: make nearradius depended on transport type and asset type.
|
|
local _loadradius=5000
|
|
local _nearradius=35
|
|
|
|
if Request.transporttype==WAREHOUSE.TransportType.AIRPLANE then
|
|
_loadradius=5000
|
|
elseif Request.transporttype==WAREHOUSE.TransportType.HELICOPTER then
|
|
_loadradius=500
|
|
elseif Request.transporttype==WAREHOUSE.TransportType.APC then
|
|
_loadradius=100
|
|
end
|
|
|
|
-- Empty cargo group set.
|
|
CargoGroups = SET_CARGO:New()
|
|
|
|
-- Add cargo groups to set.
|
|
for _i,_group in pairs(_spawngroups:GetSetObjects()) do
|
|
local group=_group --Wrapper.Group#GROUP
|
|
local _wid,_aid,_rid=self:_GetIDsFromGroup(group)
|
|
local _alias=self:_alias(group:GetTypeName(),_wid,_aid,_rid)
|
|
local cargogroup = CARGO_GROUP:New(_group, _cargotype,_alias,_loadradius,_nearradius)
|
|
CargoGroups:AddCargo(cargogroup)
|
|
end
|
|
|
|
end
|
|
|
|
-- Self request! Assets are only spawned but not routed or transported anywhere.
|
|
if self.warehouse:GetName()==Request.warehouse.warehouse:GetName() then
|
|
env.info("FF selfrequest!")
|
|
self:__SelfRequest(_spawngroups)
|
|
return
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Self propelled assets.
|
|
------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
-- No transport unit requested. Assets go by themselfes.
|
|
if Request.transporttype==WAREHOUSE.TransportType.SELFPROPELLED then
|
|
env.info("FF selfpropelled")
|
|
|
|
for _,_spawngroup in pairs(_spawngroups:GetSetObjects()) do
|
|
|
|
local group=_spawngroup --Wrapper.Group#GROUP
|
|
|
|
local ToCoordinate=Request.warehouse.spawnzone:GetRandomCoordinate(50)
|
|
ToCoordinate:MarkToAll("Destination")
|
|
|
|
-- Route cargo to their destination.
|
|
if _cargocategory==Group.Category.GROUND then
|
|
env.info("FF route ground "..group:GetName())
|
|
self:_RouteGround(group, ToCoordinate)
|
|
elseif _cargocategory==Group.Category.AIRPLANE then
|
|
env.info("FF route plane "..group:GetName())
|
|
self:_RouteAir(group, Request.airbase)
|
|
elseif _cargocategory==Group.Category.HELICOPTER then
|
|
env.info("FF route helo "..group:GetName())
|
|
self:_RouteAir(group, Request.airbase)
|
|
elseif _cargocategory==Group.Category.SHIP then
|
|
self:E("ERROR: self propelled ship not implemented yet!")
|
|
elseif _cargocategory==Group.Category.TRAIN then
|
|
env.info("FF route train "..group:GetName())
|
|
self:_RouteTrain(group, ToCoordinate)
|
|
else
|
|
self:E(self.wid..string.format("ERROR: unknown category %s for self propelled cargo %s!",tostring(_cargocategory), tostring(group:GetName())))
|
|
end
|
|
|
|
end
|
|
|
|
-- Add request to pending queue.
|
|
table.insert(self.pending, Pending)
|
|
|
|
-- Delete request from queue.
|
|
self:_DeleteQueueItem(Request, self.queue)
|
|
|
|
-- No cargo transport necessary.
|
|
return
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Transport assets and dispachers
|
|
------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
-- Set of cargo carriers.
|
|
local TransportSet = SET_GROUP:New():FilterDeads()
|
|
|
|
-- Pickup and deploy zones/bases.
|
|
local PickupAirbaseSet = SET_AIRBASE:New():AddAirbase(self.airbase)
|
|
local DeployAirbaseSet = SET_AIRBASE:New():AddAirbase(Request.airbase)
|
|
local DeployZoneSet = SET_ZONE:New():AddZone(Request.warehouse.spawnzone)
|
|
|
|
-- Cargo dispatcher.
|
|
local CargoTransport --AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
|
|
|
-- Filter the requested transport assets.
|
|
local _assetstock=self:_FilterStock(self.stock, WAREHOUSE.Descriptor.ATTRIBUTE, Request.transporttype, Request.ntransport)
|
|
|
|
-- General type and category.
|
|
local _transporttype=_assetstock[1].attribute --#WAREHOUSE.Attribute
|
|
local _transportcategory=_assetstock[1].category --DCS#Group.Category
|
|
|
|
-- Now we try to find all parking spots for all cargo groups in advance. Due to the for loop, the parking spots do not get updated while spawning.
|
|
local Parking={}
|
|
if _transportcategory==Group.Category.AIRPLANE or _transportcategory==Group.Category.HELICOPTER then
|
|
Parking=self:_GetParkingForAssets(_assetstock)
|
|
end
|
|
|
|
-- Transport assets table.
|
|
local _transportassets={}
|
|
|
|
-- Dependent on transport type, spawn the transports and set up the dispatchers.
|
|
if Request.transporttype==WAREHOUSE.TransportType.AIRPLANE then
|
|
|
|
-- Spawn the transport groups.
|
|
for i=1,Request.ntransport do
|
|
|
|
-- Get stock item.
|
|
local _assetitem=_assetstock[i] --#WAREHOUSE.Stockitem
|
|
local _parking=Parking[i]
|
|
|
|
-- Spawn with ALIAS here or DCS crashes!
|
|
--local _alias=string.format("%s_%d", _assetitem.templatename,_assetitem.id)
|
|
local _alias=self:_Alias(_assetitem, Request)
|
|
|
|
-- Spawn plane at airport in uncontrolled state.
|
|
local _takeoff=SPAWN.Takeoff.Cold
|
|
--local spawn=SPAWN:NewWithAlias(_assetitem.templatename,_alias)
|
|
local spawn=SPAWN:NewFromTemplate(_assetitem.template,_assetitem.templatename,_alias):InitCoalition(self.coalition):InitCountry(self.country)
|
|
local spawngroup=spawn:InitUnControlled(true):SpawnAtAirbase(self.airbase,_takeoff, nil, nil, false, _parking)
|
|
|
|
if spawngroup then
|
|
-- Set state of warehouse so we can retrieve it later.
|
|
spawngroup:SetState(spawngroup, "WAREHOUSE", self)
|
|
|
|
-- Add group to transportset.
|
|
TransportSet:AddGroup(spawngroup)
|
|
|
|
table.insert(_transportassets,_assetitem)
|
|
end
|
|
end
|
|
|
|
-- Delete spawned items from warehouse stock.
|
|
for _,_item in pairs(_transportassets) do
|
|
self:_DeleteStockItem(_item)
|
|
end
|
|
|
|
-- Define dispatcher for this task.
|
|
CargoTransport = AI_CARGO_DISPATCHER_AIRPLANE:New(TransportSet, CargoGroups, PickupAirbaseSet, DeployAirbaseSet)
|
|
|
|
elseif Request.transporttype==WAREHOUSE.TransportType.HELICOPTER then
|
|
|
|
-- Spawn the transport groups.
|
|
for i=1,Request.ntransport do
|
|
|
|
-- Get stock item.
|
|
local _assetitem=_assetstock[i] --#WAREHOUSE.Stockitem
|
|
local _parking=Parking[i]
|
|
|
|
-- Spawn with ALIAS here or DCS crashes!
|
|
--local _alias=string.format("%s_%d", _assetitem.templatename,_assetitem.id)
|
|
local _alias=self:_Alias(_assetitem, Request)
|
|
|
|
-- Spawn helo at airport.
|
|
local _takeoff=SPAWN.Takeoff.Hot
|
|
--local spawn=SPAWN:NewWithAlias(_assetitem.templatename,_alias)
|
|
local spawn=SPAWN:NewFromTemplate(_assetitem.template,_assetitem.templatename,_alias):InitCoalition(self.coalition):InitCountry(self.country)
|
|
local spawngroup=spawn:InitUnControlled(false):SpawnAtAirbase(self.airbase,_takeoff, nil, nil, false, _parking)
|
|
|
|
if spawngroup then
|
|
-- Set state of warehouse so we can retrieve it later.
|
|
spawngroup:SetState(spawngroup, "WAREHOUSE", self)
|
|
|
|
-- Add group to transportset.
|
|
TransportSet:AddGroup(spawngroup)
|
|
|
|
table.insert(_transportassets,_assetitem)
|
|
else
|
|
self:E(self.wid.."ERROR: spawngroup helo transport does not exist!")
|
|
end
|
|
end
|
|
|
|
-- Delete spawned items from warehouse stock.
|
|
for _,_item in pairs(_transportassets) do
|
|
self:_DeleteStockItem(_item)
|
|
end
|
|
|
|
-- Define dispatcher for this task.
|
|
CargoTransport = AI_CARGO_DISPATCHER_HELICOPTER:New(TransportSet, CargoGroups, DeployZoneSet)
|
|
|
|
-- Home zone.
|
|
CargoTransport:Setairbase(self.airbase)
|
|
--CargoTransport:SetHomeZone(self.spawnzone)
|
|
|
|
elseif Request.transporttype==WAREHOUSE.TransportType.APC then
|
|
|
|
-- Spawn the transport groups.
|
|
for i=1,Request.ntransport do
|
|
|
|
-- Get stock item.
|
|
local _assetitem=_assetstock[i] --#WAREHOUSE.Stockitem
|
|
|
|
-- Spawn with ALIAS here or DCS crashes!
|
|
local _alias=self:_Alias(_assetitem, Request)
|
|
|
|
-- Spawn plane at airport in uncontrolled state.
|
|
--local spawn=SPAWN:NewWithAlias(_assetitem.templatename,_alias)
|
|
local spawn=SPAWN:NewFromTemplate(_assetitem.template,_assetitem.templatename,_alias):InitCoalition(self.coalition):InitCountry(self.country)
|
|
local spawngroup=spawn:SpawnFromCoordinate(self.spawnzone:GetRandomCoordinate())
|
|
|
|
if spawngroup then
|
|
-- Set state of warehouse so we can retrieve it later.
|
|
spawngroup:SetState(spawngroup, "WAREHOUSE", self)
|
|
|
|
-- Add group to transportset.
|
|
TransportSet:AddGroup(spawngroup)
|
|
|
|
table.insert(_transportassets,_assetitem)
|
|
end
|
|
end
|
|
|
|
-- Delete spawned items from warehouse stock.
|
|
for _,_item in pairs(_transportassets) do
|
|
self:_DeleteStockItem(_item)
|
|
end
|
|
|
|
-- Define dispatcher for this task.
|
|
CargoTransport = AI_CARGO_DISPATCHER_APC:NewWithZones(TransportSet, CargoGroups, DeployZoneSet, 0)
|
|
|
|
-- Set home zone.
|
|
CargoTransport:SetHomeZone(self.spawnzone)
|
|
|
|
elseif Request.transporttype==WAREHOUSE.TransportType.TRAIN then
|
|
|
|
self:E(self.wid.."ERROR: cargo transport by train not supported yet!")
|
|
return
|
|
|
|
elseif Request.transporttype==WAREHOUSE.TransportType.SHIP then
|
|
|
|
self:E(self.wid.."ERROR: cargo transport by ship not supported yet!")
|
|
return
|
|
|
|
elseif Request.transporttype==WAREHOUSE.TransportType.SELFPROPELLED then
|
|
|
|
self:E(self.wid.."ERROR: transport type selfpropelled was already handled above. We should not get here!")
|
|
return
|
|
|
|
else
|
|
self:E(self.wid.."ERROR: unknown transport type!")
|
|
return
|
|
end
|
|
|
|
|
|
--- Function called when cargo has arrived and was unloaded.
|
|
function CargoTransport:OnAfterUnloaded(From, Event, To, Carrier, Cargo)
|
|
|
|
env.info("FF: OnAfterUnloaded")
|
|
self:E({From=From})
|
|
self:E({Event=Event})
|
|
self:E({To=To})
|
|
self:E({Carrier=Carrier})
|
|
self:E({Cargo=Cargo})
|
|
|
|
-- Get group obejet.
|
|
local group=Cargo:GetObject() --Wrapper.Group#GROUP
|
|
|
|
-- Get warehouse state.
|
|
local warehouse=Carrier:GetState(Carrier, "WAREHOUSE") --#WAREHOUSE
|
|
|
|
-- Trigger Arrived event.
|
|
warehouse:__Arrived(1, group)
|
|
end
|
|
|
|
--- On after BackHome event.
|
|
function CargoTransport:OnAfterBackHome(From, Event, To, Carrier)
|
|
|
|
-- Get warehouse state.
|
|
local warehouse=Carrier:GetState(Carrier, "WAREHOUSE") --#WAREHOUSE
|
|
Carrier:SmokeRed()
|
|
|
|
-- Add carrier back to warehouse stock. Actual unit is destroyed.
|
|
warehouse:AddAsset(Carrier:GetName(), 1)
|
|
|
|
end
|
|
|
|
-- Start dispatcher.
|
|
CargoTransport:__Start(5)
|
|
|
|
-- Add transportassets to pending queue item.
|
|
Pending.transportassets=_transportassets
|
|
|
|
-- Add cargo groups to request.
|
|
Pending.transportgroupset=Transportset
|
|
Pending.transportassets=_transportassets
|
|
Pending.transportattribute=_transporttype
|
|
Pending.transportcategory=_transportcategory
|
|
|
|
-- Add request to pending queue.
|
|
table.insert(self.pending, Pending)
|
|
|
|
-- Delete request from queue.
|
|
self:_DeleteQueueItem(Request, self.queue)
|
|
|
|
end
|
|
|
|
|
|
--- Spawns requested asset at warehouse or associated airbase.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #WAREHOUSE.Queueitem Request Information table of the request.
|
|
-- @return Core.Set#SET_GROUP Set of groups that were spawned.
|
|
-- @return #table List of spawned assets.
|
|
function WAREHOUSE:_SpawnAssetRequest(Request)
|
|
|
|
-- Filter the requested cargo assets.
|
|
local _assetstock=self:_FilterStock(self.stock, Request.assetdesc, Request.assetdescval, Request.nasset)
|
|
|
|
-- No assets in stock :(
|
|
if #_assetstock==0 then
|
|
return nil,nil,nil
|
|
end
|
|
|
|
-- General type and category.
|
|
local _cargotype=_assetstock[1].attribute --#WAREHOUSE.Attribute
|
|
local _cargocategory=_assetstock[1].category --DCS#Group.Category
|
|
|
|
-- Now we try to find all parking spots for all cargo groups in advance. Due to the for loop, the parking spots do not get updated while spawning.
|
|
local Parking={}
|
|
if _cargocategory==Group.Category.AIRPLANE or _cargocategory==Group.Category.HELICOPTER then
|
|
Parking=self:_GetParkingForAssets(_assetstock)
|
|
end
|
|
|
|
-- Spawn aircraft in uncontrolled state if request comes from the same warehouse.
|
|
local UnControlled=false
|
|
local AIOnOff=true
|
|
if self.warehouse:GetName()==Request.warehouse.warehouse:GetName() then
|
|
UnControlled=true
|
|
AIOnOff=false
|
|
end
|
|
|
|
-- Create an empty set.
|
|
local _groupset=SET_GROUP:New():FilterDeads()
|
|
|
|
-- Spawn the assets.
|
|
local _spawngroups={}
|
|
local _assets={}
|
|
|
|
-- Loop over cargo requests.
|
|
for i=1,Request.nasset do
|
|
|
|
-- Get stock item.
|
|
local _assetitem=_assetstock[i] --#WAREHOUSE.Stockitem
|
|
|
|
-- Find a random point within the spawn zone.
|
|
local spawncoord=self.spawnzone:GetRandomCoordinate()
|
|
|
|
-- Alias of the group.
|
|
local _alias=self:_Alias(_assetitem, Request)
|
|
|
|
-- Spawn object. Spawn with ALIAS here or DCS crashes!
|
|
--local _spawn=SPAWN:NewFromTemplate(_assetitem.template,_assetitem.templatename,_alias):InitCoalition(self.coalition):InitCountry(self.country)
|
|
local _spawn=SPAWN:NewWithAlias(_assetitem.templatename,_alias):InitCoalition(self.coalition):InitCountry(self.country):InitUnControlled(UnControlled):InitAIOnOff(AIOnOff)
|
|
|
|
local _group=nil --Wrapper.Group#GROUP
|
|
local _attribute=_assetitem.attribute
|
|
|
|
if _assetitem.category==Group.Category.GROUND then
|
|
|
|
-- Spawn ground troops.
|
|
_group=_spawn:SpawnFromCoordinate(spawncoord)
|
|
|
|
elseif _assetitem.category==Group.Category.AIRPLANE or _assetitem.category==Group.Category.HELICOPTER then
|
|
|
|
--TODO: spawn only so many groups as there are parking spots. Adjust request and create a new one with the reduced number!
|
|
|
|
-- Spawn air units.
|
|
_group=_spawn:SpawnAtAirbase(self.airbase, SPAWN.Takeoff.Cold, nil, nil, true, Parking[i])
|
|
|
|
elseif _assetitem.category==Group.Category.TRAIN then
|
|
|
|
-- Spawn train.
|
|
if self.rail then
|
|
--TODO: Rail should only get one asset because they would spawn on top!
|
|
_group=_spawn:SpawnFromCoordinate(self.rail)
|
|
end
|
|
|
|
end
|
|
|
|
if _group then
|
|
--_spawngroups[i]=_group
|
|
_groupset:AddGroup(_group)
|
|
table.insert(_assets, _assetitem)
|
|
else
|
|
self:E(self.wid.."ERROR: cargo asset could not be spawned!")
|
|
end
|
|
|
|
end
|
|
|
|
-- Delete spawned items from warehouse stock.
|
|
for _,_item in pairs(_assets) do
|
|
self:_DeleteStockItem(_item)
|
|
end
|
|
|
|
return _groupset,_assets
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after "Unloaded" event. Triggered when a group was unloaded from the carrier.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Group#GROUP group The group that was delivered.
|
|
function WAREHOUSE:onafterUnloaded(From, Event, To, group)
|
|
-- Debug info.
|
|
self:E(self.wid..string.format("Cargo %s unloaded!", tostring(group:GetName())))
|
|
|
|
if group and group:IsAlive() then
|
|
|
|
-- Debug smoke.
|
|
group:SmokeWhite()
|
|
|
|
-- Get max speed of group.
|
|
local speedmax=group:GetSpeedMax()
|
|
|
|
if group:IsGround() then
|
|
if speedmax>1 then
|
|
group:RouteGroundTo(self.spawnzone:GetRandomCoordinate(50), speedmax*0.5, AI.Task.VehicleFormation.RANK, 3)
|
|
else
|
|
-- Immobile ground unit ==> directly put it into the warehouse.
|
|
self:Arrived(group)
|
|
end
|
|
elseif group:IsAir() then
|
|
-- Not sure if air units will be allowed as cargo even though it might be possible. Best put them into warehouse immediately.
|
|
self:Arrived(group)
|
|
elseif group:IsShip() then
|
|
-- Not sure if naval units will be allowed as cargo even though it might be possible. Best put them into warehouse immediately.
|
|
self:Arrived(group)
|
|
end
|
|
|
|
else
|
|
self:E(self.wid..string.format("ERROR unloaded Cargo group is not alive!"))
|
|
end
|
|
end
|
|
|
|
--- On after "Arrived" event. Triggered when a group has arrived at its destination.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Wrapper.Group#GROUP group The group that was delivered.
|
|
function WAREHOUSE:onafterArrived(From, Event, To, group)
|
|
|
|
self:E(self.wid..string.format("Cargo %s arrived!", tostring(group:GetName())))
|
|
group:SmokeOrange()
|
|
|
|
-- Update pending request.
|
|
local request=self:_UpdatePending(group)
|
|
|
|
if request then
|
|
|
|
-- Number of cargo assets still in group set.
|
|
local ncargo=request.cargogroupset:Count()
|
|
|
|
-- Info
|
|
self:E(self.wid..string.format("Cargo %d of %d arrived at warehouse %s. Assets still to deliver %d.",request.ndelivered, request.nasset, request.warehouse.alias, ncargo))
|
|
|
|
-- Move asset into new warehouse.
|
|
-- TODO: need to figure out which template group name I best take.
|
|
request.warehouse:__AddAsset(3, group:GetName(), 1)
|
|
|
|
-- All cargo delivered.
|
|
if request and ncargo==0 then
|
|
self:__Delivered(5, request)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- Update the pending requests by removing assets that have arrived.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Group#GROUP group The group that has arrived at its destination.
|
|
-- @return #WAREHOUSE.Pendingitem The updated request from the pending queue.
|
|
function WAREHOUSE:_UpdatePending(group)
|
|
|
|
-- Get request from group name.
|
|
local request=self:_GetRequestOfGroup(group, self.pending)
|
|
|
|
-- Get the IDs for this group. In particular, we use the asset ID to figure out which group was delivered.
|
|
local wid,aid,rid=self:_GetIDsFromGroup(group)
|
|
|
|
if request then
|
|
|
|
-- Loop over cargo groups.
|
|
for _,_cargogroup in pairs(request.cargogroupset:GetSetObjects()) do
|
|
local cargogroup=_cargogroup --Wrapper.Group#GROUP
|
|
|
|
-- IDs of cargo group.
|
|
local cwid,caid,crid=self:_GetIDsFromGroup(cargogroup)
|
|
|
|
-- Remove group from cargo group set.
|
|
if caid==aid then
|
|
request.cargogroupset:Remove(cargogroup:GetName())
|
|
request.ndelivered=request.ndelivered+1
|
|
break
|
|
end
|
|
end
|
|
else
|
|
self:E(self.wid..string.format("WARNING: pending request could not be updated since request did not exist in pending queue!"))
|
|
end
|
|
|
|
return request
|
|
end
|
|
|
|
|
|
--- On after "Delivered" event.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param #WAREHOUSE.Pendingitem request
|
|
function WAREHOUSE:onafterDelivered(From, Event, To, request)
|
|
|
|
-- Debug info
|
|
self:E(self.wid..string.format("All assets from warehouse %s delivered to warehouse %s!", self.alias, request.warehouse.alias))
|
|
|
|
-- Fireworks!
|
|
for i=1,91 do
|
|
local color=math.random(0,3)
|
|
request.warehouse.coordinate:Flare(color, i-1)
|
|
end
|
|
|
|
-- Remove pending request:
|
|
self:_DeleteQueueItem(request, self.pending)
|
|
|
|
end
|
|
|
|
--- On after "SelfRequest" event. Request was initiated to the warehouse itself. Groups are just spawned at the warehouse or the associated airbase.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Core.Set#SET_GROUP groupset The set of cargo groups that was delivered.
|
|
-- @param #WAREHOUSE.Pendingitem request Pending self request.
|
|
function WAREHOUSE:onafterSelfRequest(From, Event, To, groupset, request)
|
|
|
|
self:E(self.wid..string.format("Assets spawned at warehouse %s after self request!", self.alias))
|
|
|
|
-- Put assets in new warehouse.
|
|
for _,_group in pairs(groupset:GetSetObjects()) do
|
|
local group=_group --Wrapper.Group#GROUP
|
|
group:SmokeGreen()
|
|
end
|
|
|
|
-- Remove pending request:
|
|
self:_DeleteQueueItem(request, self.pending)
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Routing functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Route ground units to destination.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Group#GROUP Group The ground group.
|
|
-- @param Core.Point#COORDINATE Coordinate of the destination.
|
|
-- @param #number Speed Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.
|
|
function WAREHOUSE:_RouteGround(Group, Coordinate, Speed)
|
|
|
|
if Group and Group:IsAlive() then
|
|
|
|
-- Set speed.
|
|
local _speed=Speed or Group:GetSpeedMax()*0.6
|
|
|
|
-- Create task.
|
|
local Waypoints, canroad = Group:TaskGroundOnRoad(Coordinate, _speed, "Off Road", true)
|
|
|
|
-- Task function triggering the arrived event.
|
|
local TaskFunction = Group:TaskFunction("WAREHOUSE._Arrived", self)
|
|
|
|
-- Put task function on last waypoint.
|
|
local Waypoint = Waypoints[#Waypoints]
|
|
Group:SetTaskWaypoint(Waypoint, TaskFunction)
|
|
|
|
-- Route group to destination.
|
|
Group:Route(Waypoints, 1)
|
|
end
|
|
end
|
|
|
|
--- Route the airplane from one airbase another.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Group#GROUP Aircraft Airplane group to be routed.
|
|
-- @param Wrapper.Airbase#AIRBASE ToAirbase Destination airbase.
|
|
-- @param #number Speed Speed in km/h. Default is 80% of max possible speed the group can do.
|
|
function WAREHOUSE:_RouteAir(Aircraft, ToAirbase, Speed)
|
|
|
|
if Aircraft and Aircraft:IsAlive()~=nil then
|
|
|
|
-- Set takeoff type.
|
|
local Takeoff = SPAWN.Takeoff.Cold
|
|
|
|
-- Get template of group.
|
|
local Template = Aircraft:GetTemplate()
|
|
|
|
-- Nil check
|
|
if Template==nil then
|
|
self:E(self.wid.."ERROR: Template nil in RouteAir!")
|
|
return
|
|
end
|
|
|
|
-- Waypoints of the route.
|
|
local Points={}
|
|
|
|
-- To point.
|
|
local AirbasePointVec2 = ToAirbase:GetPointVec2()
|
|
local ToWaypoint = AirbasePointVec2:WaypointAir(
|
|
POINT_VEC3.RoutePointAltType.BARO,
|
|
"Land",
|
|
"Landing",
|
|
Speed or Aircraft:GetSpeedMax()*0.8
|
|
)
|
|
ToWaypoint["airdromeId"] = ToAirbase:GetID()
|
|
ToWaypoint["speed_locked"] = true
|
|
|
|
-- Aibase id and category.
|
|
local AirbaseID = ToAirbase:GetID()
|
|
local AirbaseCategory = ToAirbase:GetDesc().category
|
|
|
|
if AirbaseCategory == Airbase.Category.SHIP or AirbaseCategory == Airbase.Category.HELIPAD then
|
|
ToWaypoint.linkUnit = AirbaseID
|
|
ToWaypoint.helipadId = AirbaseID
|
|
ToWaypoint.airdromeId = nil
|
|
elseif AirbaseCategory == Airbase.Category.AIRDROME then
|
|
ToWaypoint.airdromeId = AirbaseID
|
|
ToWaypoint.helipadId = nil
|
|
ToWaypoint.linkUnit = nil
|
|
end
|
|
|
|
-- Second point of the route. First point is done in RespawnAtCurrentAirbase() routine.
|
|
Template.route.points[2] = ToWaypoint
|
|
|
|
-- Respawn group at the current airbase.
|
|
env.info("FF Respawn at current airbase group = "..Aircraft:GetName().." name before")
|
|
local newAC=Aircraft:RespawnAtCurrentAirbase(Template, Takeoff, false)
|
|
env.info("FF Respawn at current airbase group = "..newAC:GetName().." name after")
|
|
|
|
-- Handle event engine shutdown and trigger delivered event.
|
|
-- Not this did not work unless the routine would retrive the state from get/set state!
|
|
--newAC:HandleEvent(EVENTS.EngineShutdown, self._OnEventArrived)
|
|
else
|
|
self:E(string.format("ERROR: aircraft %s cannot be routed since it does not exist or is not alive %s!", tostring(Aircraft:GetName()), tostring(Aircraft:IsAlive())))
|
|
end
|
|
end
|
|
|
|
--- Route trains to their destination - or at least to the closest point on rail of the desired final destination.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Group#GROUP Group The train group.
|
|
-- @param Core.Point#COORDINATE Coordinate of the destination. Tail will be routed to the closest point
|
|
-- @param #number Speed Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.
|
|
function WAREHOUSE:_RouteTrain(Group, Coordinate, Speed)
|
|
|
|
if Group and Group:IsAlive() then
|
|
|
|
local _speed=Speed or Group:GetSpeedMax()*0.6
|
|
|
|
-- Create a
|
|
local Waypoints = Group:TaskGroundOnRailRoads(Coordinate, Speed)
|
|
|
|
-- Task function triggering the arrived event.
|
|
local TaskFunction = Group:TaskFunction("WAREHOUSE._Arrived", self)
|
|
|
|
-- Put task function on last waypoint.
|
|
local Waypoint = Waypoints[#Waypoints]
|
|
Group:SetTaskWaypoint( Waypoint, TaskFunction )
|
|
|
|
-- Route group to destination.
|
|
Group:Route(Waypoints, 1)
|
|
end
|
|
end
|
|
|
|
--- Task function for last waypoint. Triggering the "Arrived" event.
|
|
-- @param Wrapper.Group#GROUP group The group that arrived.
|
|
-- @param #WAREHOUSE self
|
|
function WAREHOUSE._Arrived(group, warehouse)
|
|
env.info(warehouse.wid..string.format("Group %s arrived", tostring(group:GetName())))
|
|
|
|
--Trigger delivered event.
|
|
warehouse:__Arrived(1, group)
|
|
|
|
end
|
|
|
|
--- Simple task function for last waypoint. Triggering the "Arrived" event.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Group#GROUP group The group that arrived.
|
|
function WAREHOUSE:_ArrivedSimple(group)
|
|
|
|
if group then
|
|
--local self:_GetIDsFromGroup(group)
|
|
env.info(self.wid..string.format("Group %s arrived at warehouse ", tostring(group:GetName())))
|
|
|
|
--Trigger delivered event.
|
|
self:__Arrived(1, group)
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Event handler functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Arrived event if an air unit/group arrived at its destination.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Core.Event#EVENTDATA EventData Event data table.
|
|
function WAREHOUSE:_OnEventArrived(EventData)
|
|
|
|
if EventData and EventData.IniUnit then
|
|
|
|
-- Unit that arrived.
|
|
local unit=EventData.IniUnit
|
|
|
|
-- Check if unit is alive and on the ground. Engine shutdown can also be triggered in other situations!
|
|
if unit and unit:IsAlive()==true and unit:InAir()==false then
|
|
|
|
-- Smoke unit that arrived.
|
|
unit:SmokeBlue()
|
|
|
|
-- Get group.
|
|
local group=EventData.IniGroup
|
|
|
|
-- Get unique IDs from group name.
|
|
local wid,aid,rid=self:_GetIDsFromGroup(group)
|
|
|
|
-- If all IDs are good we can assume it is a warehouse asset.
|
|
if wid~=nil and aid~=nil and rid~=nil then
|
|
|
|
-- Debug info.
|
|
self:E(self.wid..string.format("Air asset group %s arrived.", group:GetName()))
|
|
|
|
-- Trigger arrived event for this group. Note that each unit of a group will trigger this event. So the onafterArrived function needs to take care of that.
|
|
-- Actually, we only take the first unit of the group that arrives. If it does, we assume the whole group arrived, which might not be the case, since
|
|
-- some units might still be taxiing or whatever. Therefore, we add 10 seconds for each additional unit of the group until the first arrived event is triggered.
|
|
local nunits=#group:GetUnits()
|
|
local dt=10*(nunits-1)+1 -- one unit = 1 sec, two units = 11 sec, three units = 21 sec before we call the group arrived.
|
|
self:__Arrived(1, group)
|
|
else
|
|
self:E(string.format("Group that arrived did not belong to a warehouse. Warehouse ID=%s, Asset ID=%s, Request ID=%s.", tostring(wid), tostring(aid), tostring(rid)))
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--- Warehouse event handling function.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function WAREHOUSE:_OnEventBirth(EventData)
|
|
self:E(self.wid..string.format("Warehouse %s captured event birth!",self.alias))
|
|
|
|
if EventData and EventData.id==world.event.S_EVENT_BIRTH then
|
|
if EventData.IniGroup then
|
|
local group=EventData.IniGroup
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Warehouse event handling function.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function WAREHOUSE:_OnEventEngineStartup(EventData)
|
|
self:E(self.wid..string.format("Warehouse %s captured event engine startup!",self.alias))
|
|
end
|
|
|
|
--- Warehouse event handling function.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function WAREHOUSE:_OnEventTakeOff(EventData)
|
|
self:E(self.wid..string.format("Warehouse %s captured event takeoff!",self.alias))
|
|
end
|
|
|
|
--- Warehouse event handling function.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function WAREHOUSE:_OnEventLanding(EventData)
|
|
self:E(self.wid..string.format("Warehouse %s captured event landing!",self.alias))
|
|
end
|
|
|
|
--- Warehouse event handling function.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function WAREHOUSE:_OnEventEngineShutdown(EventData)
|
|
self:E(self.wid..string.format("Warehouse %s captured event engine shutdown!",self.alias))
|
|
end
|
|
|
|
--- Warehouse event handling function.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function WAREHOUSE:_OnEventCrashOrDead(EventData)
|
|
self:E(self.wid..string.format("Warehouse %s captured event dead or crash!",self.alias))
|
|
|
|
if EventData and EventData.IniUnit then
|
|
|
|
-- Check if warehouse was destroyed.
|
|
local warehousename=self.warehouse:GetName()
|
|
if EventData.IniUnitName==warehousename then
|
|
env.info(self.wid..string.format("Warehouse %s alias %s was destroyed!", warehousename, self.alias))
|
|
--TODO: Add destroy event.
|
|
self:__Stop(1)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--- Warehouse event handling function.
|
|
-- Handles the case when the airbase associated with the warehous is captured.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Core.Event#EVENTDATA EventData Event data.
|
|
function WAREHOUSE:_OnEventBaseCaptured(EventData)
|
|
self:E(self.wid..string.format("Warehouse %s captured event base captured!",self.alias))
|
|
|
|
-- This warehouse does not have an airbase and never had one. So i could not be captured.
|
|
if self.airbasename==nil then
|
|
return
|
|
end
|
|
|
|
if EventData and EventData.id==world.event.S_EVENT_BASE_CAPTURED then
|
|
if EventData.Place then
|
|
|
|
-- Place is the airbase that was captured.
|
|
local airbase=EventData.Place --Wrapper.Airbase#AIRBASE
|
|
|
|
if EventData.PlaceName==self.airbasename then
|
|
-- Okay, this airbase belongs or did belong to this warehouse.
|
|
|
|
-- New coalition of airbase after it was captured.
|
|
local coalitionAirbase=airbase:GetCoalition()
|
|
|
|
-- So what can happen?
|
|
-- Warehouse is blue, airbase is blue and belongs to warehouse and red captures it ==> self.airbase=nil
|
|
-- Warehouse is blue, airbase is blue self.airbase is nil and blue (re-)captures it ==> self.airbase=Event.Place
|
|
if self.airbase==nil then
|
|
-- Warehouse lost this airbase previously and not it was re-captured.
|
|
if coalitionAirbase == self.coalition then
|
|
self.airbase=airbase
|
|
end
|
|
else
|
|
-- Captured airbase belongs to this warehouse but was captured by other coaltion.
|
|
if coalitionAirbase ~= self.coalition then
|
|
self.airbase=nil
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Helper functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Count number of troups in spawn zone of the warehouse.
|
|
-- If only enemy troops are captured.
|
|
-- @param #WAREHOUSE self
|
|
function WAREHOUSE:_CheckSpawnZone()
|
|
|
|
--self.spawnzone:IsAllInZoneOfCoalition(Coalition)
|
|
|
|
end
|
|
|
|
--- Checks if the request can be fulfilled in general. If not, it is removed from the queue.
|
|
-- Check if departure and destination bases are of the right type.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #table queue The queue which is holding the requests to check.
|
|
-- @return #boolean If true, request can be executed. If false, something is not right.
|
|
function WAREHOUSE:_CheckRequestConsistancy(queue)
|
|
|
|
-- Requests to delete.
|
|
local invalid={}
|
|
|
|
for _,_request in pairs(queue) do
|
|
local request=_request --#WAREHOUSE.Queueitem
|
|
|
|
-- Let's assume everything is fine.
|
|
local valid=true
|
|
|
|
--TODO: check that
|
|
-- if warehouse or requestor is a FARP, plane asset and transport not possible.
|
|
-- if requestor or warehouse is a SHIP, APC transport not possible, SELFPROPELLED only for AIR/SHIP
|
|
-- etc. etc...
|
|
|
|
local asset_air=false
|
|
local asset_plane=false
|
|
local asset_helo=false
|
|
local asset_ground=false
|
|
local asset_train=false
|
|
local asset_naval=false
|
|
|
|
-- Check if category was provided.
|
|
if request.assetdesc==WAREHOUSE.Descriptor.CATEGORY then
|
|
|
|
if request.assetdescval==Group.Category.AIRPLANE then
|
|
asset_plane=true
|
|
elseif request.assetdescval==Group.Category.HELICOPTER then
|
|
asset_helo=true
|
|
elseif request.assetdescval==Group.Category.GROUND then
|
|
asset_ground=true
|
|
elseif request.assetdescval==Group.Category.SHIP then
|
|
asset_naval=true
|
|
elseif request.assetdescval==Group.Category.TRAIN then
|
|
asset_ground=true
|
|
asset_train=true
|
|
-- Only one train due to finding spawn placen on rail!
|
|
--nAsset=1
|
|
else
|
|
self:E("ERROR: incorrect request. Asset Descriptor missmatch! Has to be Group.Cagetory.AIRPLANE, ...")
|
|
valid=false
|
|
end
|
|
|
|
end
|
|
|
|
-- Check attribute is matching
|
|
if request.assetdesc==WAREHOUSE.Descriptor.ATTRIBUTE then
|
|
if request.assetdescval==WAREHOUSE.Attribute.ARTILLERY then
|
|
asset_ground=true
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.ATTACKHELICOPTER then
|
|
asset_helo=true
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.AWACS then
|
|
asset_plane=true
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.BOMBER then
|
|
asset_plane=true
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.FIGHTER then
|
|
asset_plane=true
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.INFANTRY then
|
|
asset_ground=true
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.OTHER then
|
|
self:E("ERROR: incorrect request. Asset attribute WAREHOUSE.Attribute.OTHER is not valid!")
|
|
valid=false
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.SHIP then
|
|
asset_naval=true
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.TANK then
|
|
asset_ground=true
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.TANKER then
|
|
asset_plane=true
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.TRAIN then
|
|
asset_ground=true
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.TRANSPORT_APC then
|
|
asset_ground=true
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.TRANSPORT_HELO then
|
|
asset_helo=true
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.TRANSPORT_PLANE then
|
|
asset_plane=true
|
|
elseif request.assetdescval==WAREHOUSE.Attribute.TRUCK then
|
|
asset_ground=true
|
|
else
|
|
self:E("ERROR: incorrect request. Unknown asset attribute!")
|
|
valid=false
|
|
end
|
|
end
|
|
|
|
-- General air request.
|
|
asset_air=asset_helo or asset_plane
|
|
|
|
if request.transporttype==WAREHOUSE.TransportType.SELFPROPELLED then
|
|
|
|
if asset_air then
|
|
|
|
if asset_plane then
|
|
|
|
-- No airplane to or from FARPS.
|
|
if request.category==Airbase.Category.HELIPAD or self.category==Airbase.Category.HELIPAD then
|
|
self:E("ERROR: incorrect request. Asset aircraft requestst but warehouse or requestor is HELIPAD/FARP!")
|
|
valid=false
|
|
end
|
|
|
|
-- Category SHIP is not general enough! Fighters can go to carriers. Which fighters, is there an attibute?
|
|
-- Also for carriers, attibute?
|
|
|
|
elseif asset_helo then
|
|
|
|
-- Helos need a FARP or AIRBASE or SHIP for spawning. Event if they go there they "cannot" be spawned again.
|
|
-- Unless I allow spawning of helos in the the spawn zone. But one should place at least a FARP there.
|
|
if self.category==-1 or request.category==-1 then
|
|
self:E("ERROR: incorrect request. Helos need a AIRBASE/HELIPAD/SHIP as home/destinaion base!")
|
|
valid=false
|
|
end
|
|
|
|
end
|
|
|
|
elseif asset_ground then
|
|
|
|
-- No ground assets directly to or from ships.
|
|
-- TODO: May needs refinement if warehouse is on land and requestor is ship in harbour?!
|
|
if (request.category==Airbase.Category.SHIP or self.category==Airbase.Category.SHIP) then
|
|
self:E("ERROR: incorrect request. Ground asset requested but warehouse or requestor is SHIP!")
|
|
valid=false
|
|
end
|
|
|
|
elseif asset_naval then
|
|
|
|
self:E("ERROR: incorrect request. Naval units not supported yet!")
|
|
valid=false
|
|
|
|
end
|
|
|
|
else
|
|
|
|
-- Assests need a transport.
|
|
|
|
if request.transporttype==WAREHOUSE.TransportType.AIRPLANE then
|
|
|
|
-- Airplanes only to AND from airdromes.
|
|
if self.category~=Airbase.Category.AIRDROME or request.category~=Airbase.Category.AIRDROME then
|
|
self:E("ERROR: incorrect request. Warehouse or requestor does not have an airdrome. No transport by plane possible!")
|
|
valid=false
|
|
end
|
|
|
|
--TODO: Not sure if there are any transport planes that can land on a carrier?
|
|
|
|
elseif request.transporttype==WAREHOUSE.TransportType.APC then
|
|
|
|
-- Transport by ground units.
|
|
|
|
-- No transport to or from ships
|
|
if self.category==Airbase.Category.SHIP or request.category==Airbase.Category.SHIP then
|
|
self:E("ERROR: incorrect request. Warehouse or requestor is SHIP. No transport by APC possible!")
|
|
valid=false
|
|
end
|
|
|
|
elseif request.transporttype==WAREHOUSE.TransportType.HELICOPTER then
|
|
|
|
-- Transport by helicopters ==> need airbase for spawning but not for delivering to the zone.
|
|
if self.category==-1 then
|
|
self:E("ERROR: incorrect request. Warehouse has no airbase. Transport by helicopter not possible!")
|
|
valid=false
|
|
end
|
|
|
|
elseif request.transporttype==WAREHOUSE.TransportType.SHIP then
|
|
|
|
-- Transport by ship.
|
|
self:E("ERROR: incorrect request. Transport by SHIP not implemented yet!")
|
|
valid=false
|
|
|
|
elseif request.transporttype==WAREHOUSE.TransportType.TRAIN then
|
|
|
|
-- Only one train due to limited spawn place.
|
|
--nTransport=1
|
|
|
|
-- Transport by train.
|
|
self:E("ERROR: incorrect request. Transport by TRAIN not implemented yet!")
|
|
valid=false
|
|
|
|
else
|
|
-- No match.
|
|
self:E("ERROR: incorrect request. Transport type unknown!")
|
|
valid=false
|
|
end
|
|
|
|
end
|
|
|
|
-- Add request as unvalid and delete it later.
|
|
if not valid then
|
|
table.insert(invalid, request)
|
|
end
|
|
|
|
end -- loop queue items.
|
|
|
|
|
|
-- Delete invalid requests.
|
|
for _,_request in pairs(invalid) do
|
|
self:_DeleteQueueItem(_request, self.queue)
|
|
end
|
|
|
|
end
|
|
|
|
--- Checks if the request can be fullfilled right now.
|
|
-- Check for current parking situation, number of assets and transports currently in stock
|
|
-- @param #WAREHOUSE self
|
|
-- @param #WAREHOUSE.Queueitem request The request to be checked.
|
|
-- @return #boolean If true, request can be executed. If false, something is not right.
|
|
function WAREHOUSE:_CheckRequestNow(request)
|
|
|
|
local okay=true
|
|
|
|
-- Check if number of requested assets is in stock.
|
|
local _assets=self:_FilterStock(self.stock, request.assetdesc, request.assetdescval, request.nasset)
|
|
|
|
-- Nothing in stock.
|
|
if #_assets==0 then
|
|
local text=string.format("Request denied! No assets for this request currently available.")
|
|
MESSAGE:New(text, 5):ToCoalitionIf(self.coalition, self.Report or self.Debug)
|
|
self:E(self.wid..text)
|
|
return false
|
|
end
|
|
|
|
-- Get the attibute of the requested asset.
|
|
local _assetattribute=_assets[1].attribute
|
|
local _assetcategory=_assets[1].category
|
|
|
|
-- Check if enough assets are in stock.
|
|
if request.nasset > #_assets then
|
|
local text=string.format("Request denied! Not enough assets currently available.")
|
|
MESSAGE:New(text, 5):ToCoalitionIf(self.coalition, self.Report or self.Debug)
|
|
self:E(self.wid..text)
|
|
okay=false
|
|
end
|
|
|
|
-- Check available parking for asset units.
|
|
local Parkingdata
|
|
local Parking
|
|
if self.airbase and (_assetcategory==Group.Category.AIRPLANE or _assetcategory==Group.Category.HELICOPTER) then
|
|
Parkingdata=self.airbase:GetParkingSpotsTable()
|
|
Parking, Parkingdata=self:_GetParkingForAssets(_assets, Parkingdata)
|
|
if Parking==nil then
|
|
local text=string.format("Request denied! Not enough free parking spots for all assets at the moment.")
|
|
MESSAGE:New(text, 5):ToCoalitionIf(self.coalition, self.Report or self.Debug)
|
|
self:E(self.wid..text)
|
|
okay=false
|
|
end
|
|
end
|
|
|
|
|
|
-- Check that a transport units.
|
|
if request.transporttype~=WAREHOUSE.TransportType.SELFPROPELLED then
|
|
|
|
-- Transports in stock.
|
|
local _transports=self:_FilterStock(self.stock, WAREHOUSE.Descriptor.ATTRIBUTE, request.transporttype, request.ntransport)
|
|
|
|
-- Get the attibute of the transport units.
|
|
local _transportattribute=_transports[1].attribute
|
|
local _transportcategory=_transports[1].category
|
|
|
|
-- Check if enough transport units are available.
|
|
if request.ntransport > #_transports then
|
|
local text=string.format("Request denied! Not enough transport units currently available.")
|
|
MESSAGE:New(text, 5):ToCoalitionIf(self.coalition, self.Report or self.Debug)
|
|
self:E(self.wid..text)
|
|
okay=false
|
|
end
|
|
|
|
-- Check available parking for transport units.
|
|
if self.airbase and (_transportcategory==Group.Category.AIRPLANE or _transportcategory==Group.Category.HELICOPTER) then
|
|
Parking, Parkingdata=self:_GetParkingForAssets(_transports, Parkingdata)
|
|
if Parking==nil then
|
|
local text=string.format("Request denied! Not enough free parking spots for all transports at the moment.")
|
|
MESSAGE:New(text, 5):ToCoalitionIf(self.coalition, self.Report or self.Debug)
|
|
self:E(self.wid..text)
|
|
okay=false
|
|
end
|
|
end
|
|
|
|
else
|
|
-- self propelled case.
|
|
|
|
end
|
|
|
|
return okay
|
|
end
|
|
|
|
---Sorts the queue and checks if the request can be fullfilled.
|
|
-- @param #WAREHOUSE self
|
|
-- @return #WAREHOUSE.Queueitem Chosen request.
|
|
function WAREHOUSE:_CheckQueue()
|
|
|
|
-- Sort queue wrt to first prio and then qid.
|
|
self:_SortQueue()
|
|
|
|
-- Search for a request we can execute.
|
|
local request=nil --#WAREHOUSE.Queueitem
|
|
for _,_qitem in ipairs(self.queue) do
|
|
local qitem=_qitem --#WAREHOUSE.Queueitem
|
|
local okay=self:_CheckRequestNow(qitem)
|
|
if okay==true then
|
|
request=qitem
|
|
break
|
|
end
|
|
end
|
|
|
|
-- Execute request.
|
|
return request
|
|
end
|
|
|
|
--- Simple task function. Can be used to call a function which has the warehouse and the executing group as parameters.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string Function The name of the function to call passed as string.
|
|
function WAREHOUSE:_SimpleTaskFunction(Function)
|
|
self:F2({Function})
|
|
|
|
-- Name of the warehouse (static) object.
|
|
local warehouse=self.warehouse:GetName()
|
|
|
|
-- Task script.
|
|
local DCSScript = {}
|
|
DCSScript[#DCSScript+1] = string.format('env.info("WAREHOUSE: Simple task function called!") ')
|
|
DCSScript[#DCSScript+1] = string.format('local mygroup = GROUP:Find( ... ) ') -- The group that executes the task function. Very handy with the "...".
|
|
DCSScript[#DCSScript+1] = string.format('local mystatic=STATIC:FindByName(%s) ', warehouse) -- The static that holds the warehouse self object.
|
|
DCSScript[#DCSScript+1] = string.format('local warehouse = mygroup:GetState(mystatic, "WAREHOUSE") ') -- Get the warehouse self object from the static.
|
|
DCSScript[#DCSScript+1] = string.format('%s(warehouse, mygroup)', Function) -- Call the function, e.g. myfunction.(warehouse,mygroup)
|
|
|
|
-- Create task.
|
|
local DCSTask = CONTROLLABLE.TaskWrappedAction(self, CONTROLLABLE.CommandDoScript(self, table.concat(DCSScript)))
|
|
|
|
return DCSTask
|
|
end
|
|
|
|
--- Get the proper terminal type based on generalized attribute of the group.
|
|
--@param #WAREHOUSE self
|
|
--@param #WAREHOUSE.Attribute _attribute Generlized attibute of unit.
|
|
--@return Wrapper.Airbase#AIRBASE.TerminalType Terminal type for this group.
|
|
function WAREHOUSE:_GetTerminal(_attribute)
|
|
|
|
local _terminal=AIRBASE.TerminalType.OpenBig
|
|
if _attribute==WAREHOUSE.Attribute.FIGHTER then
|
|
-- Fighter ==> small.
|
|
_terminal=AIRBASE.TerminalType.FighterAircraft
|
|
elseif _attribute==WAREHOUSE.Attribute.BOMBER or _attribute==WAREHOUSE.Attribute.TRANSPORT_PLANE or _attribute==WAREHOUSE.Attribute.TANKER or _attribute==WAREHOUSE.Attribute.AWACS then
|
|
-- Bigger aircraft.
|
|
_terminal=AIRBASE.TerminalType.OpenBig
|
|
elseif _attribute==WAREHOUSE.Attribute.TRANSPORT_HELO or _attribute==WAREHOUSE.Attribute.ATTACKHELICOPTER then
|
|
-- Helicopter.
|
|
_terminal=AIRBASE.TerminalType.HelicopterUsable
|
|
end
|
|
|
|
return _terminal
|
|
end
|
|
|
|
--- Get parking data for all air assets that need to be spawned at an airbase.
|
|
--@param #WAREHOUSE self
|
|
--@param #table assetlist A list of assets for which parking spots are required.
|
|
--@param #table parkingdata Table of the complete parking data to check. Default is to take it from the @{Wrapper.Airbase#AIRBASE.GetParkingSpotsTable}() function.
|
|
--@return #table A table with parking spots for each asset group.
|
|
--@return #table The reduced parking data table of the spots that have not been assigned.
|
|
function WAREHOUSE:_GetParkingForAssets(assetlist, parkingdata)
|
|
|
|
--- Remove selected spots from parking data table.
|
|
local function removeparking(parkingdata,spots)
|
|
for j=1,#spots do
|
|
for i=1,#parkingdata do
|
|
if parkingdata[i].TerminalID==spots[j].TerminalID then
|
|
table.remove(parkingdata, i)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Get complete parking data of the airbase.
|
|
parkingdata=parkingdata or self.airbase:GetParkingSpotsTable()
|
|
|
|
local assetparking={}
|
|
for i=1,#assetlist do
|
|
|
|
-- Asset specifics.
|
|
local asset=assetlist[i] --#WAREHOUSE.Stockitem
|
|
local group=GROUP:FindByName(asset.templatename)
|
|
local nunits=#group:GetUnits()
|
|
local terminal=self:_GetTerminal(asset.attribute)
|
|
|
|
--[[
|
|
env.info("asset name = "..tostring(asset.templatename))
|
|
env.info("asset attribute = "..tostring(asset.attribute))
|
|
env.info("terminal type = "..tostring(terminal))
|
|
env.info("parking spots = "..tostring(#parkingdata))
|
|
]]
|
|
|
|
-- Find appropiate parking spots for this group.
|
|
local spots=self.airbase:FindFreeParkingSpotForAircraft(group, terminal, nil, nil, nil, nil, nil, nil, parkingdata)
|
|
|
|
for _,spot in pairs(spots) do
|
|
if spot then
|
|
local coord=spot.Coordinate --Core.Point#COORDINATE
|
|
coord:MarkToAll("Parking spot for "..asset.templatename.." id "..asset.uid.." terminal id "..spot.TerminalID)
|
|
end
|
|
end
|
|
|
|
-- Not enough parking spots for this group.
|
|
if #spots<nunits then
|
|
return nil,nil
|
|
end
|
|
|
|
-- Put result in table.
|
|
table.insert(assetparking, spots)
|
|
|
|
-- Remove parking spots from table so that will not be available in the next iteration.
|
|
removeparking(parkingdata,spots)
|
|
end
|
|
|
|
return assetparking, parkingdata
|
|
end
|
|
|
|
--- Get the request belonging to a group.
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Group#GROUP group The group from which the info is gathered.
|
|
-- @param #table queue Queue holding all requests.
|
|
-- @return #WAREHOUSE.Pendingitem The request belonging to this group.
|
|
function WAREHOUSE:_GetRequestOfGroup(group, queue)
|
|
|
|
-- Get warehouse, asset and request ID from group name.
|
|
local wid,aid,rid=self:_GetIDsFromGroup(group)
|
|
|
|
-- Find the request.
|
|
for _,_request in pairs(queue) do
|
|
local request=_request --#WAREHOUSE.Queueitem
|
|
if request.uid==rid then
|
|
return request
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--- Creates a unique name for spawned assets.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #WAREHOUSE.Stockitem _assetitem Asset for which the name is created.
|
|
-- @param #WAREHOUSE.Queueitem _queueitem (Optional) Request specific name.
|
|
-- @return #string Alias name "UnitType\_WID-%d\_AID-%d\_RID-%d"
|
|
function WAREHOUSE:_Alias(_assetitem,_queueitem)
|
|
local _alias=string.format("%s_WID-%d_AID-%d", _assetitem.unittype, self.uid,_assetitem.uid)
|
|
if _queueitem then
|
|
_alias=_alias..string.format("_RID-%d",_queueitem.uid)
|
|
end
|
|
return _alias
|
|
end
|
|
|
|
--- Creates a unique name for spawned assets.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string unittype Type of unit.
|
|
-- @param #number wid Warehouse id.
|
|
-- @param #number aid Asset item id.
|
|
-- @param #number qid Queue/request item id.
|
|
-- @return #string Alias name "UnitType\_WID-%d\_AID-%d\_RID-%d"
|
|
function WAREHOUSE:_alias(unittype, wid, aid, qid)
|
|
local _alias=string.format("%s_WID-%d_AID-%d", unittype, wid, aid)
|
|
if qid then
|
|
_alias=_alias..string.format("_RID-%d", qid)
|
|
end
|
|
return _alias
|
|
end
|
|
|
|
--- Get warehouse id, asset id and request id from group name (alias).
|
|
-- @param #WAREHOUSE self
|
|
-- @param Wrapper.Group#GROUP group The group from which the info is gathered.
|
|
-- @return #number Warehouse ID.
|
|
-- @return #number Asset ID.
|
|
-- @return #number Request ID.
|
|
function WAREHOUSE:_GetIDsFromGroup(group)
|
|
|
|
---@param #string text The text to analyse.
|
|
local function analyse(text)
|
|
|
|
-- Get rid of #0001 tail from spawn.
|
|
local unspawned=UTILS.Split(text, "#")[1]
|
|
|
|
-- Split keywords.
|
|
local keywords=UTILS.Split(unspawned, "_")
|
|
local _wid=nil -- warehouse UID
|
|
local _aid=nil -- asset UID
|
|
local _rid=nil -- request UID
|
|
|
|
-- Loop over keys.
|
|
for _,keys in pairs(keywords) do
|
|
local str=UTILS.Split(keys, "-")
|
|
local key=str[1]
|
|
local val=str[2]
|
|
if key:find("WID") then
|
|
_wid=tonumber(val)
|
|
elseif key:find("AID") then
|
|
_aid=tonumber(val)
|
|
elseif key:find("RID") then
|
|
_rid=tonumber(val)
|
|
end
|
|
end
|
|
|
|
return _wid,_aid,_rid
|
|
end
|
|
|
|
self:E({_function="getids", group=group})
|
|
if group then
|
|
|
|
-- Group name
|
|
local name=group:GetName()
|
|
|
|
-- Get ids
|
|
local wid,aid,rid=analyse(name)
|
|
|
|
-- Debug info
|
|
self:E(self.wid..string.format("Group Name = %s", tostring(name)))
|
|
self:E(self.wid..string.format("Warehouse ID = %s", tostring(wid)))
|
|
self:E(self.wid..string.format("Asset ID = %s", tostring(aid)))
|
|
self:E(self.wid..string.format("Request ID = %s", tostring(rid)))
|
|
|
|
return wid,aid,rid
|
|
else
|
|
self:E("WARNING: Group not found in GetIDsFromGroup() function!")
|
|
end
|
|
|
|
|
|
end
|
|
|
|
--- Filter stock assets by table entry.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #table stock Table holding all assets in stock of the warehouse. Each entry is of type @{#WAREHOUSE.Stockitem}.
|
|
-- @param #string item Descriptor
|
|
-- @param value Value of the descriptor.
|
|
-- @param #number nmax (Optional) Maximum number of items that will be returned. Default is all matching items are returned.
|
|
-- @return #table Filtered stock items table.
|
|
function WAREHOUSE:_FilterStock(stock, item, value, nmax)
|
|
|
|
-- Filtered array.
|
|
local filtered={}
|
|
|
|
-- Loop over stock items.
|
|
for _i,_stock in ipairs(stock) do
|
|
if _stock[item]==value then
|
|
_stock.pos=_i
|
|
table.insert(filtered, _stock)
|
|
if nmax~=nil and #filtered>=nmax then
|
|
return filtered
|
|
end
|
|
end
|
|
end
|
|
|
|
return filtered
|
|
end
|
|
|
|
--- Filter stock assets by table entry.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #table stock Table holding all assets in stock of the warehouse. Each entry is of type @{#WAREHOUSE.Stockitem}.
|
|
function WAREHOUSE:_DisplayStockItems(stock)
|
|
|
|
local text=self.wid..string.format("Warehouse %s stock assets:\n", self.airbase:GetName())
|
|
for _,_stock in pairs(stock) do
|
|
local mystock=_stock --#WAREHOUSE.Stockitem
|
|
text=text..string.format("template = %s, category = %d, unittype = %s, attribute = %s\n", mystock.templatename, mystock.category, mystock.unittype, mystock.attribute)
|
|
end
|
|
|
|
env.info(text)
|
|
MESSAGE:New(text, 10):ToAll()
|
|
end
|
|
|
|
--- Check if a group has a generalized attribute.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string groupname Name of the group.
|
|
-- @param #WAREHOUSE.Attribute attribute Attribute to check.
|
|
-- @return #boolean True if group has the specified attribute.
|
|
function WAREHOUSE:_HasAttribute(groupname, attribute)
|
|
|
|
local group=GROUP:FindByName(groupname)
|
|
|
|
if group then
|
|
local groupattribute=self:_HasAttribute(groupname,attribute)
|
|
return groupattribute==attribute
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--- Get the generalized attribute of a group.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #string groupname Name of the group.
|
|
-- @return #WAREHOUSE.Attribute Generalized attribute of the group.
|
|
function WAREHOUSE:_GetAttribute(groupname)
|
|
|
|
local group=GROUP:FindByName(groupname)
|
|
|
|
local attribute=WAREHOUSE.Attribute.OTHER --#WAREHOUSE.Attribute
|
|
|
|
if group then
|
|
|
|
-- Get generalized attributes.
|
|
-- TODO: need to work on ships and trucks and SAMs and ...
|
|
-- Also the Yak-52 for example is OTHER since it only has the attribute "Battleplanes".
|
|
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes")
|
|
local transporthelo=group:HasAttribute("Transport helicopters")
|
|
local transportapc=group:HasAttribute("Infantry carriers")
|
|
local fighter=group:HasAttribute("Fighters") or group:HasAttribute("Interceptors") or group:HasAttribute("Multirole fighters")
|
|
local tanker=group:HasAttribute("Tankers")
|
|
local awacs=group:HasAttribute("AWACS")
|
|
local artillery=group:HasAttribute("Artillery")
|
|
local infantry=group:HasAttribute("Infantry")
|
|
local attackhelicopter=group:HasAttribute("Attack helicopters")
|
|
local bomber=group:HasAttribute("Bombers")
|
|
local tank=group:HasAttribute("Old Tanks") or group:HasAttribute("Modern Tanks")
|
|
local truck=group:HasAttribute("Trucks") and not group:GetCategory()==Group.Category.TRAIN
|
|
local train=group:GetCategory()==Group.Category.TRAIN
|
|
|
|
-- Debug output.
|
|
--[[
|
|
env.info(string.format("transport pane = %s", tostring(transportplane)))
|
|
env.info(string.format("transport helo = %s", tostring(transporthelo)))
|
|
env.info(string.format("transport apc = %s", tostring(transportapc)))
|
|
env.info(string.format("figther = %s", tostring(fighter)))
|
|
env.info(string.format("tanker = %s", tostring(tanker)))
|
|
env.info(string.format("awacs = %s", tostring(awacs)))
|
|
env.info(string.format("artillery = %s", tostring(artillery)))
|
|
env.info(string.format("infantry = %s", tostring(infantry)))
|
|
env.info(string.format("attack helo = %s", tostring(attackhelicopter)))
|
|
env.info(string.format("bomber = %s", tostring(bomber)))
|
|
env.info(string.format("tank = %s", tostring(tank)))
|
|
env.info(string.format("truck = %s", tostring(truck)))
|
|
]]
|
|
|
|
if transportplane then
|
|
attribute=WAREHOUSE.Attribute.TRANSPORT_PLANE
|
|
elseif transporthelo then
|
|
attribute=WAREHOUSE.Attribute.TRANSPORT_HELO
|
|
elseif transportapc then
|
|
attribute=WAREHOUSE.Attribute.TRANSPORT_APC
|
|
elseif fighter then
|
|
attribute=WAREHOUSE.Attribute.FIGHTER
|
|
elseif tanker then
|
|
attribute=WAREHOUSE.Attribute.TANKER
|
|
elseif awacs then
|
|
attribute=WAREHOUSE.Attribute.AWACS
|
|
elseif artillery then
|
|
attribute=WAREHOUSE.Attribute.ARTILLERY
|
|
elseif infantry then
|
|
attribute=WAREHOUSE.Attribute.INFANTRY
|
|
elseif attackhelicopter then
|
|
attribute=WAREHOUSE.Attribute.ATTACKHELICOPTER
|
|
elseif bomber then
|
|
attribute=WAREHOUSE.Attribute.BOMBER
|
|
elseif tank then
|
|
attribute=WAREHOUSE.Attribute.TANK
|
|
elseif truck then
|
|
attribute=WAREHOUSE.Attribute.TRUCK
|
|
elseif train then
|
|
attribute=WAREHOUSE.Attribute.TRAIN
|
|
else
|
|
attribute=WAREHOUSE.Attribute.OTHER
|
|
end
|
|
|
|
end
|
|
|
|
return attribute
|
|
end
|
|
|
|
--- Returns the number of assets for each generalized attribute.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #table stock The stock of the warehouse.
|
|
-- @return #table Data table holding the numbers.
|
|
function WAREHOUSE:GetStockInfo(stock)
|
|
|
|
local _data={}
|
|
for _j,_attribute in pairs(WAREHOUSE.Attribute) do
|
|
|
|
local n=0
|
|
for _i,_item in pairs(stock) do
|
|
local _ite=_item --#WAREHOUSE.Stockitem
|
|
if _ite.attribute==_attribute then
|
|
n=n+1
|
|
end
|
|
end
|
|
|
|
_data[_attribute]=n
|
|
end
|
|
|
|
return _data
|
|
end
|
|
|
|
--- Delete an asset item from stock.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #WAREHOUSE.Stockitem stockitem Asset item to delete from stock table.
|
|
function WAREHOUSE:_DeleteStockItem(stockitem)
|
|
for i=1,#self.stock do
|
|
local item=self.stock[i] --#WAREHOUSE.Stockitem
|
|
if item.uid==stockitem.uid then
|
|
table.remove(self.stock,i)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Delete item from queue.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #WAREHOUSE.Queueitem qitem Item of queue to be removed.
|
|
-- @param #table queue The queue from which the item should be deleted.
|
|
function WAREHOUSE:_DeleteQueueItem(qitem, queue)
|
|
for i=1,#queue do
|
|
local _item=queue[i] --#WAREHOUSE.Queueitem
|
|
if _item.uid==qitem.uid then
|
|
table.remove(queue,i)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Sort requests queue wrt prio and request uid.
|
|
-- @param #WAREHOUSE self
|
|
function WAREHOUSE:_SortQueue()
|
|
self:F3()
|
|
-- Sort.
|
|
local function _sort(a, b)
|
|
return (a.prio < b.prio) or (a.prio==b.prio and a.uid < b.uid)
|
|
end
|
|
table.sort(self.queue, _sort)
|
|
end
|
|
|
|
--- Prints the queue to DCS.log file.
|
|
-- @param #WAREHOUSE self
|
|
-- @param #table queue Queue to print.
|
|
-- @param #string name Name of the queue for info reasons.
|
|
function WAREHOUSE:_PrintQueue(queue, name)
|
|
self:E(self.wid..name)
|
|
for _,_qitem in ipairs(queue) do
|
|
local qitem=_qitem --#WAREHOUSE.Queueitem
|
|
local text=self.wid..string.format("UID=%d, Prio=%d, Requestor=%s, Airbase=%s (category=%d), Descriptor: %s=%s, Nasssets=%d, Transport=%s, Ntransport=%d",
|
|
qitem.uid, qitem.prio, qitem.warehouse.alias, qitem.airbase:GetName(),qitem.category, qitem.assetdesc,tostring(qitem.assetdescval),qitem.nasset,qitem.transporttype,qitem.ntransport)
|
|
self:E(text)
|
|
end
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|