funkyfranky 441fba0830 PseudoATC
Fixed waypoints BR
2018-04-24 21:12:35 +02:00

907 lines
30 KiB
Lua

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- **Functional** - Pseudo ATC.
--
-- ![Banner Image](..\Presentations\PSEUDOATC\PSEUDOATC_Main.jpg)
--
-- ====
--
-- The pseudo ATC enhances the standard DCS ATC functions.
--
-- In particular, a menu entry "Pseudo ATC" is created in the special F10 menu.
--
-- ## Features
--
-- * Report QFE or QNH pressures at nearby airbases.
-- * Report wind direction and strength at airbases.
-- * Report temperature at airbases.
-- * Report absolute bearing and range to nearest airports.
-- * Report current altitude AGL of own aircraft.
-- * Upon request, ATC reports altitude until touchdown.
-- * Pressure temperature, wind data and BR for mission waypoints.
-- * Works with static and dynamic weather.
-- * All maps supported (Caucasus, NTTR, Normandy, and all future maps).
-- * Multiplayer ready (?) (I suppose yes, but I don't have a server to test or debug. Jumping from client to client works.)
--
-- Pressure units: hPa (european aircraft), mmHg (russian aircraft), inHg (american aircraft).
--
-- ====
--
-- # Demo Missions
--
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
--
-- ====
--
-- # YouTube Channel
--
-- ### [MOOSE YouTube Channel](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl1jirWIo4t4YxqN-HxjqRkL)
--
-- ===
--
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
--
-- ### Contributions: **Sven van de Velde ([FlightControl](https://forums.eagle.ru/member.php?u=89536))**
--
-- ====
-- @module PseudoATC
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- PSEUDOATC class
-- @type PSEUDOATC
-- @field #string ClassName Name of the Class.
-- @field #boolean Debug If true, print debug info to dcs.log file.
-- @field #table player Table comprising the player info.
-- @field #number mdur Duration in seconds how low messages to the player are displayed.
-- @field #boolean eventsmoose If true, events are handled by MOOSE. If false, events are handled directly by DCS eventhandler.
-- @extends Core.Base#BASE
---# PSEUDOATC class, extends @{Base#BASE}
-- The PSEUDOATC class adds some rudimentary ATC functionality via the radio menu.
--
-- ## Scripting:
--
-- Scripting is almost trivial. Just add the following line to your script:
--
-- PSEUDOATC:Start()
--
--
-- @field #PSEUDOATC
PSEUDOATC={
ClassName = "PSEUDOATC",
Debug=true,
player={},
maxairport=10,
mdur=30,
mrefresh=120,
eventsmoose=true,
}
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- PSEUDOATC unit conversions.
-- @list unit
PSEUDOATC.unit={
hPa2inHg=0.0295299830714,
hPa2mmHg=0.7500615613030,
meter2feet=3.28084,
km2nm=0.539957,
}
--- Some ID to identify who we are in output of the DCS.log file.
-- @field #string id
PSEUDOATC.id="PseudoATC | "
--- PSEUDOATC version.
-- @field #list
PSEUDOATC.version={
version = "0.6.0",
print = true,
}
--- PSEUDOATC contructor. Starts the PseudoATC.
-- @param #PSEUDOATC self
-- @return #PSEUDOATC Returns a PSEUDOATC object.
function PSEUDOATC:Start()
-- Inherit BASE.
local self=BASE:Inherit(self, BASE:New()) -- #PSEUDOATC
-- Debug info
self:E(PSEUDOATC.id..string.format("Creating PseudoATC object. PseudoATC version %s", PSEUDOATC.version.version))
-- Handle events.
if self.eventsmoose then
self:HandleEvent(EVENTS.Birth, self._OnBirth)
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._PlayerLeft)
--self:HandleEvent(EVENTS.PilotDead, self._PlayerLeft)
self:HandleEvent(EVENTS.Land, self._PlayerLanded)
--self:HandleEvent(EVENTS.Takeoff, self._PlayerTakeoff)
else
-- Events are handled directly by DCS.
world.addEventHandler(self)
end
-- Return object.
return self
end
-----------------------------------------------------------------------------------------------------------------------------------------
-- Event Handling
--- Event handler for suppressed groups.
--@param #PSEUDOATC self
--@param #table Event Event data table. Holds event.id, event.initiator and event.target etc.
function PSEUDOATC:onEvent(Event)
if Event == nil or Event.initiator == nil or Unit.getByName(Event.initiator:getName()) == nil then
return true
end
local DCSiniunit = Event.initiator
local DCSplace = Event.place
local DCSsubplace = Event.subplace
local EventData={}
local _playerunit=nil
local _playername=nil
if Event.initiator then
EventData.IniUnitName = Event.initiator:getName()
EventData.IniDCSGroup = Event.initiator:getGroup()
EventData.IniGroupName = Event.initiator:getGroup():getName()
-- Get player unit and name. This returns nil,nil if the event was not fired by a player unit. And these are the only events we are interested in.
_playerunit, _playername = self:_GetPlayerUnitAndName(EventData.IniUnitName)
end
if Event.place then
EventData.Place=Event.place
EventData.PlaceName=Event.place:getName()
end
if Event.subplace then
EventData.SubPlace=Event.subplace
EventData.SubPlaceName=Event.subplace:getName()
end
-- Event info.
if self.Debug then
env.info(PSEUDOATC.id..string.format("EVENT: Event in onEvent with ID = %s", tostring(Event.id)))
env.info(PSEUDOATC.id..string.format("EVENT: Ini unit = %s" , tostring(EventData.IniUnitName)))
env.info(PSEUDOATC.id..string.format("EVENT: Ini group = %s" , tostring(EventData.IniGroupName)))
env.info(PSEUDOATC.id..string.format("EVENT: Ini player = %s" , tostring(_playername)))
env.info(PSEUDOATC.id..string.format("EVENT: Place = %s" , tostring(EventData.PlaceName)))
env.info(PSEUDOATC.id..string.format("EVENT: SubPlace = %s" , tostring(EventData.SubPlaceName)))
end
-- Event birth.
if Event.id == world.event.S_EVENT_BIRTH and _playername then
self:_OnBirth(EventData)
end
-- Event land.
if Event.id == world.event.S_EVENT_LAND and _playername and EventData.Place then
self:_PlayerLanded(EventData)
end
-- Event player left unit
if Event.id == world.event.S_EVENT_PLAYER_LEAVE_UNIT and _playername then
self:_PlayerLeft(EventData)
end
end
--- Function called my MOOSE event handler when a player enters a unit.
-- @param #PSEUDOATC self
-- @param Core.Event#EVENTDATA EventData
function PSEUDOATC:_OnBirth(EventData)
self:F({EventData=EventData})
-- Get unit and player.
local _unitName=EventData.IniUnitName
local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
-- Check if a player entered.
if _unit and _playername then
self:PlayerEntered(_unit)
end
end
--- Function called by MOOSE event handler when a player leaves a unit or dies.
-- @param #PSEUDOATC self
-- @param Core.Event#EVENTDATA EventData
function PSEUDOATC:_PlayerLeft(EventData)
self:F({EventData=EventData})
-- Get unit and player.
local _unitName=EventData.IniUnitName
local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
-- Check if a player left.
if _unit and _playername then
self:PlayerLeft(_unit)
end
end
--- Function called by MOOSE event handler when a player landed.
-- @param #PSEUDOATC self
-- @param Core.Event#EVENTDATA EventData
function PSEUDOATC:_PlayerLanded(EventData)
self:F({EventData=EventData})
-- Get unit, player and place.
local _unitName=EventData.IniUnitName
local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
local _base=nil
local _baseName=nil
if EventData.place then
_base=EventData.place
_baseName=EventData.place:getName()
end
-- if EventData.subplace then
-- local _subPlace=EventData.subplace
-- local _subPlaceName=EventData.subplace:getName()
-- end
-- Call landed function.
if _unit and _playername and _base then
self:PlayerLanded(_unit, _baseName)
end
end
-----------------------------------------------------------------------------------------------------------------------------------------
-- Event Functions
--- Function called when a player enters a unit.
-- @param #PSEUDOATC self
-- @param Wrapper.Unit#UNIT unit Unit the player entered.
function PSEUDOATC:PlayerEntered(unit)
self:F2({unit=unit})
-- Get player info.
local group=unit:GetGroup() --Wrapper.Group#GROUP
local GID=group:GetID()
local GroupName=group:GetName()
local PlayerName=unit:GetPlayerName()
local UnitName=unit:GetName()
local CallSign=unit:GetCallsign()
-- Init player table.
self.player[GID]={}
self.player[GID].group=group
self.player[GID].unit=unit
self.player[GID].groupname=GroupName
self.player[GID].unitname=UnitName
self.player[GID].playername=PlayerName
self.player[GID].callsign=CallSign
self.player[GID].waypoints=group:GetTaskRoute()
-- Info message.
local text=string.format("Player %s entered unit %s of group %s. ID = %d", PlayerName, UnitName, GroupName, GID)
self:T(PSEUDOATC.id..text)
MESSAGE:New(text, 30):ToAllIf(self.Debug)
-- Create main F10 menu, i.e. "F10/Pseudo ATC"
self.player[GID].menu_main=missionCommands.addSubMenuForGroup(GID, "Pseudo ATC")
-- Create list of nearby airports.
self:LocalAirports(GID)
-- Create submenu My Positon.
self:MenuAircraft(GID)
-- Create submenu airports.
self:MenuAirports(GID)
-- Start scheduler to refresh the F10 menues.
self.player[GID].scheduler, self.player[GID].schedulerid=SCHEDULER:New(nil, self.MenuRefresh, {self, GID}, self.mrefresh, self.mrefresh)
end
--- Function called when a player has landed.
-- @param #PSEUDOATC self
-- @param Wrapper.Unit#UNIT unit Unit of player which has landed.
-- @param #string place Name of the place the player landed at.
function PSEUDOATC:PlayerLanded(unit, place)
self:F2({unit=unit, place=place})
-- Gather some information.
local group=unit:GetGroup()
local id=group:GetID()
local PlayerName=self.player[id].playername
local Callsign=self.player[id].callsign
local UnitName=self.player[id].unitname
local GroupName=self.player[id].groupname
local CallSign=self.player[id].callsign
-- Debug message.
local text=string.format("Player %s (%s) from group %s (ID %d) landed at %s", PlayerName, UnitName, GroupName, id, place)
self:T(PSEUDOATC.id..text)
MESSAGE:New(text, 30):ToAllIf(self.Debug)
-- Stop altitude reporting timer if its activated.
self:AltidudeStopTimer(id)
-- Welcome message.
if place then
local text=string.format("Touchdown! Welcome to %s. Have a nice day!", place)
MESSAGE:New(text, self.mdur):ToGroup(group)
end
end
--- Function called when a player leaves a unit or dies.
-- @param #PSEUDOATC self
-- @param Wrapper.Unit#UNIT unit Player unit which was left.
function PSEUDOATC:PlayerLeft(unit)
self:F2({unit=unit})
-- Get id.
local group=unit:GetGroup()
local id=group:GetID()
-- Debug message.
local text=string.format("Player %s (%s) callsign %s of group %s just left.", self.player[id].playername, self.player[id].unitname, self.player[id].callsign, self.player[id].groupname)
self:T(PSEUDOATC.id..text)
MESSAGE:New(text, 30):ToAllIf(self.Debug)
-- Stop scheduler for menu updates
if self.player[id].schedulerid then
self.player[id].scheduler:Stop(self.player[id].schedulerid)
end
-- Remove main menu.
missionCommands.removeItem(self.player[id].menu_main)
-- Remove player array.
self.player[id]=nil
end
-----------------------------------------------------------------------------------------------------------------------------------------
-- Menu Functions
--- Refreshes all player menues.
-- @param #PSEUDOATC self.
-- @param #number id Group id of player unit.
function PSEUDOATC:MenuRefresh(id)
self:F({id=id})
-- Debug message.
local text=string.format("Refreshing menues for player %s in group %s.", self.player[id].playername, self.player[id].groupname)
self:T(PSEUDOATC.id..text)
MESSAGE:New(text,30):ToAllIf(self.Debug)
-- Clear menu.
self:MenuClear(id)
-- Create list of nearby airports.
self:LocalAirports(id)
-- Create submenu My Positon.
--self:MenuAircraft(id)
-- Create submenu airports.
self:MenuAirports(id)
end
--- Clear player menus.
-- @param #PSEUDOATC self.
-- @param #number id Group id of player unit.
function PSEUDOATC:MenuClear(id)
self:F(id)
-- Debug message.
local text=string.format("Clearing menus for player %s in group %s.", self.player[id].playername, self.player[id].groupname)
self:T(PSEUDOATC.id..text)
MESSAGE:New(text,30):ToAllIf(self.Debug)
if self.player[id].menu_airports then
missionCommands.removeItemForGroup(id, self.player[id].menu_airports)
--[[
for name,item in pairs(self.player[id].menu_airports) do
-- Debug message.
self:E(PSEUDOATC.id..string.format("Deleting menu item %s for ID %d", name, id))
-- Remove menu item.
missionCommands.removeItemForGroup(id, self.player[id].menu_airports[name])
end
]]
else
self:T2(PSEUDOATC.id.."No airports to clear menus.")
end
-- Remove
if self.player[id].menu_aircraft then
missionCommands.removeItemForGroup(id, self.player[id].menu_aircraft.main)
end
self.player[id].menu_airports=nil
--self.player[id].menu_aircraft=nil
end
--- Create "F10/Pseudo ATC" menu items "Airport Data".
-- @param #PSEUDOATC self
-- @param #number id Group id of player unit for which menues are created.
function PSEUDOATC:MenuAirports(id)
self:F(id)
-- Table for menu entries.
self.player[id].menu_airports=missionCommands.addSubMenuForGroup(id, "Airports", self.player[id].menu_main)
local i=0
for _,airport in pairs(self.player[id].airports) do
i=i+1
if i>self.maxairport then
break -- Max X<10 airports due to 10 menu items restriction.
end
local name=airport.name
local d=airport.distance
local pos=AIRBASE:FindByName(name):GetCoordinate()
--F10menu_ATC_airports[ID][name] = missionCommands.addSubMenuForGroup(ID, name, F10menu_ATC)
local submenu=missionCommands.addSubMenuForGroup(id, name, self.player[id].menu_airports)
--self.player[id].menu_airports[name]=submenu
-- Create menu reporting commands
missionCommands.addCommandForGroup(id, "Weather Report", submenu, self.ReportWeather, self, id, pos, name)
--missionCommands.addCommandForGroup(id, "Request QFE", submenu, self.ReportPressure, self, id, "QFE", pos, name)
--missionCommands.addCommandForGroup(id, "Request QNH", submenu, self.ReportPressure, self, id, "QNH", pos, name)
--missionCommands.addCommandForGroup(id, "Request Wind", submenu, self.ReportWind, self, id, pos, name)
--missionCommands.addCommandForGroup(id, "Request Temperature", submenu, self.ReportTemperature, self, id, pos, name)
missionCommands.addCommandForGroup(id, "Request BR", submenu, self.ReportBR, self, id, pos, name)
-- Debug message.
self:T(string.format(PSEUDOATC.id.."Creating airport menu item %s for ID %d", name, id))
end
end
--- Create F10/Pseudo ATC menu item "My Plane".
-- @param #PSEUDOATC self
-- @param #number id Group id of player unit for which menues are created.
function PSEUDOATC:MenuAircraft(id)
self:F(id)
-- Table for menu entries.
--self.player[id].menu_aircraft={}
local unit=self.player[id].unit --Wrapper.Unit#UNIT
local callsign=self.player[id].callsign
local name=string.format("My Aircraft (%s)", callsign)
-- Debug info.
self:T(PSEUDOATC.id..string.format("Creating menu item %s for ID %d", name,id))
-- F10/PseudoATC/My Aircraft (callsign)
--self.player[id].menu_aircraft.main = missionCommands.addSubMenuForGroup(id, name, self.player[id].menu_main)
if #self.player[id].waypoints>0 then
-- F10/PseudoATC/Waypoints
self.player[id].menu_waypoints=missionCommands.addSubMenuForGroup(id, "Waypoints", self.player[id].menu_main)
local j=0
for i, wp in pairs(self.player[id].waypoints) do
-- Increase counter
j=j+1
if j>10 then
break -- max ten menu entries
end
-- Position of Waypoint
local pos=COORDINATE:New(wp.x, wp.alt, wp.y)
local name=string.format("Waypoint %d", i-1)
-- "F10/PseudoATC/Waypoints/Waypoint X"
local submenu=missionCommands.addSubMenuForGroup(id, name, self.player[id].menu_waypoints)
-- Menu commands for each waypoint "F10/PseudoATC/My Aircraft (callsign)/Waypoints/Waypoint X/<Commands>"
missionCommands.addCommandForGroup(id, "Weather Report", submenu, self.ReportWeather, self, id, pos, name)
--missionCommands.addCommandForGroup(id, "Request QFE", submenu, self.ReportPressure, self, id, "QFE", pos, pname)
--missionCommands.addCommandForGroup(id, "Request QNH", submenu, self.ReportPressure, self, id, "QNH", pos, pname)
--missionCommands.addCommandForGroup(id, "Request Wind", submenu, self.ReportWind, self, id, pos, pname)
--missionCommands.addCommandForGroup(id, "Request Temperature", submenu, self.ReportTemperature, self, id, pos, pname)
missionCommands.addCommandForGroup(id, "Request BR", submenu, self.ReportBR, self, id, pos, name)
end
end
missionCommands.addCommandForGroup(id, "Request current altitude AGL", self.player[id].menu_main, self.ReportHeight, self, id)
missionCommands.addCommandForGroup(id, "Report altitude until touchdown", self.player[id].menu_main, self.AltidudeStartTimer, self, id)
missionCommands.addCommandForGroup(id, "Quit reporting altitude", self.player[id].menu_main, self.AltidudeStopTimer, self, id)
end
-----------------------------------------------------------------------------------------------------------------------------------------
-- Reporting Functions
--- Weather Report. Report pressure QFE/QNH, temperature, wind at certain location
-- @param #PSEUDOATC self
-- @param #number id Group id to which the report is delivered.
-- @param Core.Point#COORDINATE position Coordinates at which the pressure is measured.
-- @param #string location Name of the location at which the pressure is measured.
function PSEUDOATC:ReportWeather(id, position, location)
self:F({id=id, position=position, location=location})
-- Player unit system settings.
local settings=_DATABASE:GetPlayerSettings(self.player[id].playername) or _SETTINGS --Core.Settings#SETTINGS
local text=string.format("Local weather at %s:\n", location)
-- Get pressure in hPa.
local Pqnh=position:GetPressure(0) -- Get pressure at sea level.
local Pqfe=position:GetPressure() -- Get pressure at (land) height of position.
-- Unit conversion.
local _Pqnh=string.format("%.2f inHg", Pqnh * PSEUDOATC.unit.hPa2inHg)
local _Pqfe=string.format("%.2f inHg", Pqfe * PSEUDOATC.unit.hPa2inHg)
if settings:IsMetric() then
_Pqnh=string.format("%.1f mmHg", Pqnh * PSEUDOATC.unit.hPa2mmHg)
_Pqfe=string.format("%.1f mmHg", Pqfe * PSEUDOATC.unit.hPa2mmHg)
end
-- Message text.
text=text..string.format("QFE %.1f hPa = %s.\n", Pqfe, _Pqfe)
text=text..string.format("QNH %.1f hPa = %s.\n", Pqnh, _Pqnh)
--- convert celsius to fahrenheit
local function celsius2fahrenheit(degC)
return degC*1.8+32
end
-- Get temperature at position in degrees Celsius.
local T=position:GetTemperature()
-- Correct unit system.
local _T=string.format('%d°F', celsius2fahrenheit(T))
if settings:IsMetric() then
_T=string.format('%d°C', T)
end
-- Message text.
local text=text..string.format("Temperature %s\n", _T)
-- Get wind direction and speed.
local Dir,Vel=position:GetWind()
-- Get Beaufort wind scale.
local Bn,Bd=UTILS.BeaufortScale(Vel)
-- Formatted wind direction.
local Ds = string.format('%03d°', Dir)
-- Velocity in player units.
local Vs=string.format('%.1f m/s', Vel)
if settings:IsImperial() then
Vs=string.format("%.1f knots", Vel*1.94384)
end
-- Message text.
local text=text..string.format("Wind from %s at %s (%s).", Ds, Vs, Bd)
-- Send message
self:_DisplayMessageToGroup(self.player[id].unit, text, self.mdur, true)
end
--- Report pressure.
-- @param #PSEUDOATC self
-- @param #number id Group id to which the report is delivered.
-- @param #string Qcode Can be "QNH" for pressure at sea level or "QFE" for pressure at field elevation. Default is QFE or more precisely pressure at position.
-- @param Core.Point#COORDINATE position Coordinates at which the pressure is measured.
-- @param #string location Name of the location at which the pressure is measured.
function PSEUDOATC:ReportPressure(id, Qcode, position, location)
self:F({id=id, Qcode=Qcode, position=position, location=location})
-- Get pressure in hPa.
local P
if Qcode=="QNH" then
P=position:GetPressure(0) -- Get pressure at sea level.
else
P=position:GetPressure() -- Get pressure at (land) height of position.
end
-- Settings.
local settings=_DATABASE:GetPlayerSettings(self.player[id].playername) or _SETTINGS --Core.Settings#SETTINGS
-- Unit conversion.
local P_inHg=P * PSEUDOATC.unit.hPa2inHg
local P_mmHg=P * PSEUDOATC.unit.hPa2mmHg
local P_set=string.format("%.2f inHg", P_inHg)
if settings:IsMetric() then
P_set=string.format("%.1f mmHg", P_mmHg)
end
-- Message text.
local text=string.format("%s at %s: P = %.1f hPa = %s.", Qcode, location, P, P_set)
-- Send message.
MESSAGE:New(text, self.mdur):ToGroup(self.player[id].group)
end
--- Report temperature.
-- @param #PSEUDOATC self
-- @param #number id Group id to the report is delivered.
-- @param Core.Point#COORDINATE position Coordinates at which the pressure is measured.
-- @param #string location Name of the location at which the pressure is measured.
function PSEUDOATC:ReportTemperature(id, position, location)
self:F({id=id, position=position, location=location})
--- convert celsius to fahrenheit
local function celsius2fahrenheit(degC)
return degC*1.8+32
end
-- Get temperature at position in degrees Celsius.
local T=position:GetTemperature()
-- Formatted temperature in Celsius and Fahrenheit.
local Tc=string.format('%d°C', T)
local Tf=string.format('%d°F', celsius2fahrenheit(T))
-- Settings.
local settings=_DATABASE:GetPlayerSettings(self.player[id].playername) or _SETTINGS --Core.Settings#SETTINGS
-- Correct unit system.
local _T=string.format('%d°F', celsius2fahrenheit(T))
if settings:IsMetric() then
_T=string.format('%d°C', T)
end
-- Message text.
local text=string.format("Temperature at %s is %s", location, _T)
-- Send message to player group.
MESSAGE:New(text, self.mdur):ToGroup(self.player[id].group)
end
--- Report wind direction and strength.
-- @param #PSEUDOATC self
-- @param #number id Group id to the report is delivered.
-- @param Core.Point#COORDINATE position Coordinates at which the pressure is measured.
-- @param #string location Name of the location at which the pressure is measured.
function PSEUDOATC:ReportWind(id, position, location)
self:F({id=id, position=position, location=location})
-- Get wind direction and speed.
local Dir,Vel=position:GetWind()
-- Get Beaufort wind scale.
local Bn,Bd=UTILS.BeaufortScale(Vel)
-- Formatted wind direction.
local Ds = string.format('%03d°', Dir)
-- Settings.
local settings=_DATABASE:GetPlayerSettings(self.player[id].playername) or _SETTINGS --Core.Settings#SETTINGS
-- Velocity in player units.
local Vs=string.format('%.1f m/s', Vel)
if settings:IsImperial() then
Vs=string.format("%.1f knots", Vel*1.94384)
end
-- Message text.
local text=string.format("%s: Wind from %s at %s (%s).", location, Ds, Vs, Bd)
-- Send message to player group.
MESSAGE:New(text, self.mdur):ToGroup(self.player[id].group)
end
--- Report absolute bearing and range form player unit to airport.
-- @param #PSEUDOATC self
-- @param #number id Group id to the report is delivered.
-- @param Core.Point#COORDINATE position Coordinates at which the pressure is measured.
-- @param #string location Name of the location at which the pressure is measured.
function PSEUDOATC:ReportBR(id, position, location)
self:F({id=id, position=position, location=location})
-- Current coordinates.
local unit=self.player[id].unit --Wrapper.Unit#UNIT
local coord=unit:GetCoordinate()
-- Direction vector from current position (coord) to target (position).
local pos=coord:Translate(30,90)
local vec3=coord:GetDirectionVec3(pos)
local angle=coord:GetAngleDegrees(vec3)
local range=coord:Get2DDistance(position)
-- Bearing string.
local Bs=string.format('%03d°', angle)
-- Settings.
local settings=_DATABASE:GetPlayerSettings(self.player[id].playername) or _SETTINGS --Core.Settings#SETTINGS
local Rs=string.format("%.1f km", range/1000)
if settings:IsImperial() then
Rs=string.format("%.1f NM", range/1000 * PSEUDOATC.unit.km2nm)
end
-- Message text.
local text=string.format("%s: Bearing %s, Range %s.", location, Bs, Rs)
-- Send message to player group.
MESSAGE:New(text, self.mdur):ToGroup(self.player[id].group)
end
--- Report altitude above ground level of player unit.
-- @param #PSEUDOATC self
-- @param #number id Group id to the report is delivered.
-- @param #number dt (Optional) Duration the message is displayed.
-- @param #boolean _clear (Optional) Clear previouse messages.
-- @return #number Altuitude above ground.
function PSEUDOATC:ReportHeight(id, dt, _clear)
self:F({id=id, dt=dt})
local dt = dt or self.mdur
if _clear==nil then
_clear=false
end
-- Return height [m] above ground level.
local function get_AGL(p)
local vec2={x=p.x,y=p.z}
local ground=land.getHeight(vec2)
local agl=p.y-ground
return agl
end
-- Get height AGL.
local unit=self.player[id].unit --Wrapper.Unit#UNIT
local position=unit:GetCoordinate()
local height=get_AGL(position)
local callsign=unit:GetCallsign()
-- Settings.
local settings=_DATABASE:GetPlayerSettings(self.player[id].playername) or _SETTINGS --Core.Settings#SETTINGS
local Hs=string.format("%d m", height)
if settings:IsMetric() then
Hs=string.format("%d ft", height*PSEUDOATC.unit.meter2feet)
end
-- Message text.
local _text=string.format("%s: Your altitude is %s AGL.", callsign, Hs)
-- Send message to player group.
--MESSAGE:New(text, dt):ToGroup(self.player[id].group)
self:_DisplayMessageToGroup(self.player[id].unit,_text, dt,_clear)
-- Return height
return height
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Start altitude reporting scheduler.
-- @param #PSEUDOATC self.
-- @param #number id Group id of player unit.
function PSEUDOATC:AltidudeStartTimer(id)
self:F(id)
-- Debug info.
self:T(PSEUDOATC.id..string.format("Starting altitude report timer for player ID %d.", id))
-- Start timer.
--self.player[id].altimer=timer.scheduleFunction(self.ReportAltTouchdown, self, id, Tnow+2)
self.player[id].altimer, self.player[id].altimerid=SCHEDULER:New(nil, self.ReportHeight, {self, id, 0.1, true}, 1, 5)
end
--- Stop/destroy DCS scheduler function for reporting altitude.
-- @param #PSEUDOATC self.
-- @param #number id Group id of player unit.
function PSEUDOATC:AltidudeStopTimer(id)
-- Debug info.
self:T(PSEUDOATC.id..string.format("Stopping altitude report timer for player ID %d.", id))
-- Stop timer.
--timer.removeFunction(self.player[id].alttimer)
if self.player[id].altimerid then
self.player[id].altimer:Stop(self.player[id].altimerid)
end
self.player[id].altimer=nil
self.player[id].altimerid=nil
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Misc
--- Create list of nearby airports sorted by distance to player unit.
-- @param #PSEUDOATC self
-- @param #number id Group id of player unit.
function PSEUDOATC:LocalAirports(id)
self:F(id)
-- Airports table.
self.player[id].airports=nil
self.player[id].airports={}
-- Current player position.
local pos=self.player[id].unit:GetCoordinate()
-- Loop over coalitions.
for i=0,2 do
-- Get all airbases of coalition.
local airports=coalition.getAirbases(i)
-- Loop over airbases
for _,airbase in pairs(airports) do
local name=airbase:getName()
local q=AIRBASE:FindByName(name):GetCoordinate()
local d=q:Get2DDistance(pos)
-- Add to table.
table.insert(self.player[id].airports, {distance=d, name=name})
end
end
--- compare distance (for sorting airports)
local function compare(a,b)
return a.distance < b.distance
end
-- Sort airports table w.r.t. distance to player.
table.sort(self.player[id].airports, compare)
end
--- Returns the unit of a player and the player name. If the unit does not belong to a player, nil is returned.
-- @param #PSEUDOATC self
-- @param #string _unitName Name of the player unit.
-- @return Wrapper.Unit#UNIT Unit of player.
-- @return #string Name of the player.
-- @return nil If player does not exist.
function PSEUDOATC:_GetPlayerUnitAndName(_unitName)
self:F(_unitName)
if _unitName ~= nil then
local DCSunit=Unit.getByName(_unitName)
local playername=DCSunit:getPlayerName()
if DCSunit and playername then
local unit=UNIT:Find(DCSunit)
return unit, playername
end
end
return nil,nil
end
--- Display message to group.
-- @param #PSEUDOATC self
-- @param Wrapper.Unit#UNIT _unit Player unit.
-- @param #string _text Message text.
-- @param #number _time Duration how long the message is displayed.
-- @param #boolean _clear Clear up old messages.
function PSEUDOATC:_DisplayMessageToGroup(_unit, _text, _time, _clear)
self:F({unit=_unit, text=_text, time=_time, clear=_clear})
_time=_time or self.Tmsg
if _clear==nil then
_clear=false
end
-- Group ID.
local _gid=_unit:GetGroup():GetID()
if _gid then
if _clear == true then
trigger.action.outTextForGroup(_gid, _text, _time, _clear)
else
trigger.action.outTextForGroup(_gid, _text, _time)
end
end
end