MOOSE/docs/Documentation/StateMachine.html
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<h1>Module <code>StateMachine</code></h1>
<p>This module contains the STATEMACHINE class.</p>
<p>This development is based on a state machine implementation made by Conroy Kyle.
The state machine can be found here: https://github.com/kyleconroy/lua-state-machine</p>
<p>I've taken the development and enhanced it to make the state machine hierarchical...
It is a fantastic development, this module.</p>
<hr/>
<h1>1) <a href="Workflow.html##(STATEMACHINE)">Workflow#STATEMACHINE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<h2>1.1) Add or remove objects from the STATEMACHINE</h2>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#STATEMACHINE">STATEMACHINE</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#STATEMACHINE_CONTROLLABLE">STATEMACHINE_CONTROLLABLE</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#STATEMACHINE_PROCESS">STATEMACHINE_PROCESS</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#STATEMACHINE_SET">STATEMACHINE_SET</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#STATEMACHINE_TASK">STATEMACHINE_TASK</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(STATEMACHINE)">Type <code>STATEMACHINE</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE).ClassName">STATEMACHINE.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE).LoadCallBacks">STATEMACHINE:LoadCallBacks(CallBackTable)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE).New">STATEMACHINE:New(options)</a></td>
<td class="summary">
<p>Creates a new STATEMACHINE object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE)._add_to_map">STATEMACHINE:_add_to_map(map, event)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE)._call_handler">STATEMACHINE:_call_handler(handler, params)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE)._create_transition">STATEMACHINE:_create_transition(EventName)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE)._delayed_transition">STATEMACHINE:_delayed_transition(EventName)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE)._gosub">STATEMACHINE:_gosub(parentstate, parentevent)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE)._handler">STATEMACHINE:_handler(EventName, ...)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE)._isendstate">STATEMACHINE:_isendstate(state)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE)._submap">STATEMACHINE:_submap(subs, sub, name)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE).can">STATEMACHINE:can(e)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE).cannot">STATEMACHINE:cannot(e)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE).is">STATEMACHINE:is(state)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE).todot">STATEMACHINE:todot(filename)</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(STATEMACHINE_CONTROLLABLE)">Type <code>STATEMACHINE_CONTROLLABLE</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_CONTROLLABLE).ClassName">STATEMACHINE_CONTROLLABLE.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_CONTROLLABLE).Controllable">STATEMACHINE_CONTROLLABLE.Controllable</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_CONTROLLABLE).GetControllable">STATEMACHINE_CONTROLLABLE:GetControllable()</a></td>
<td class="summary">
<p>Gets the CONTROLLABLE object that the STATEMACHINE_CONTROLLABLE governs.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_CONTROLLABLE).New">STATEMACHINE_CONTROLLABLE:New(FSMT, Controllable)</a></td>
<td class="summary">
<p>Creates a new STATEMACHINE_CONTROLLABLE object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_CONTROLLABLE).SetControllable">STATEMACHINE_CONTROLLABLE:SetControllable(Controllable, FSMControllable)</a></td>
<td class="summary">
<p>Sets the CONTROLLABLE object that the STATEMACHINE_CONTROLLABLE governs.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_CONTROLLABLE)._call_handler">STATEMACHINE_CONTROLLABLE:_call_handler(handler, params)</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(STATEMACHINE_PROCESS)">Type <code>STATEMACHINE_PROCESS</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_PROCESS).ClassName">STATEMACHINE_PROCESS.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_PROCESS).New">STATEMACHINE_PROCESS:New(FSMT)</a></td>
<td class="summary">
<p>Creates a new STATEMACHINE_PROCESS object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_PROCESS).Process">STATEMACHINE_PROCESS.Process</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_PROCESS)._call_handler">STATEMACHINE_PROCESS:_call_handler(handler, params)</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(STATEMACHINE_SET)">Type <code>STATEMACHINE_SET</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_SET).ClassName">STATEMACHINE_SET.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_SET).Get">STATEMACHINE_SET:Get()</a></td>
<td class="summary">
<p>Gets the SET<em>BASE object that the STATEMACHINE</em>SET governs.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_SET).New">STATEMACHINE_SET:New(FSMT, Set_SET_BASE, FSMSet)</a></td>
<td class="summary">
<p>Creates a new STATEMACHINE_SET object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_SET).Set">STATEMACHINE_SET.Set</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_SET)._call_handler">STATEMACHINE_SET:_call_handler(handler, params)</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(STATEMACHINE_TASK)">Type <code>STATEMACHINE_TASK</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_TASK).ClassName">STATEMACHINE_TASK.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_TASK).New">STATEMACHINE_TASK:New(FSMT, Task, TaskUnit)</a></td>
<td class="summary">
<p>Creates a new STATEMACHINE_TASK object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_TASK).Task">STATEMACHINE_TASK.Task</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(STATEMACHINE_TASK)._call_handler">STATEMACHINE_TASK:_call_handler(handler, params)</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(STATEMACHINE)">#STATEMACHINE</a></em>
<a id="STATEMACHINE" >
<strong>STATEMACHINE</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(STATEMACHINE_CONTROLLABLE)">#STATEMACHINE_CONTROLLABLE</a></em>
<a id="STATEMACHINE_CONTROLLABLE" >
<strong>STATEMACHINE_CONTROLLABLE</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(STATEMACHINE_PROCESS)">#STATEMACHINE_PROCESS</a></em>
<a id="STATEMACHINE_PROCESS" >
<strong>STATEMACHINE_PROCESS</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(STATEMACHINE_SET)">#STATEMACHINE_SET</a></em>
<a id="STATEMACHINE_SET" >
<strong>STATEMACHINE_SET</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(STATEMACHINE_TASK)">#STATEMACHINE_TASK</a></em>
<a id="STATEMACHINE_TASK" >
<strong>STATEMACHINE_TASK</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(StateMachine)" >Type <code>StateMachine</code></a></h2>
<h2><a id="#(STATEMACHINE)" >Type <code>STATEMACHINE</code></a></h2>
<p>STATEMACHINE class</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(STATEMACHINE).ClassName" >
<strong>STATEMACHINE.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE).LoadCallBacks" >
<strong>STATEMACHINE:LoadCallBacks(CallBackTable)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> CallBackTable </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE).New" >
<strong>STATEMACHINE:New(options)</strong>
</a>
</dt>
<dd>
<p>Creates a new STATEMACHINE object.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> options </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(STATEMACHINE)">#STATEMACHINE</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE)._add_to_map" >
<strong>STATEMACHINE:_add_to_map(map, event)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> map </em></code>: </p>
</li>
<li>
<p><code><em> event </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE)._call_handler" >
<strong>STATEMACHINE:_call_handler(handler, params)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> handler </em></code>: </p>
</li>
<li>
<p><code><em> params </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE)._create_transition" >
<strong>STATEMACHINE:_create_transition(EventName)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> EventName </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE)._delayed_transition" >
<strong>STATEMACHINE:_delayed_transition(EventName)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> EventName </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE)._gosub" >
<strong>STATEMACHINE:_gosub(parentstate, parentevent)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> parentstate </em></code>: </p>
</li>
<li>
<p><code><em> parentevent </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE)._handler" >
<strong>STATEMACHINE:_handler(EventName, ...)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> EventName </em></code>: </p>
</li>
<li>
<p><code><em> ... </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE)._isendstate" >
<strong>STATEMACHINE:_isendstate(state)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> state </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE)._submap" >
<strong>STATEMACHINE:_submap(subs, sub, name)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> subs </em></code>: </p>
</li>
<li>
<p><code><em> sub </em></code>: </p>
</li>
<li>
<p><code><em> name </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE).can" >
<strong>STATEMACHINE:can(e)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> e </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE).cannot" >
<strong>STATEMACHINE:cannot(e)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> e </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE).is" >
<strong>STATEMACHINE:is(state)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> state </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE).todot" >
<strong>STATEMACHINE:todot(filename)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> filename </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<h2><a id="#(STATEMACHINE_CONTROLLABLE)" >Type <code>STATEMACHINE_CONTROLLABLE</code></a></h2>
<p>STATEMACHINE_CONTROLLABLE class</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(STATEMACHINE_CONTROLLABLE).ClassName" >
<strong>STATEMACHINE_CONTROLLABLE.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a></em>
<a id="#(STATEMACHINE_CONTROLLABLE).Controllable" >
<strong>STATEMACHINE_CONTROLLABLE.Controllable</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE_CONTROLLABLE).GetControllable" >
<strong>STATEMACHINE_CONTROLLABLE:GetControllable()</strong>
</a>
</dt>
<dd>
<p>Gets the CONTROLLABLE object that the STATEMACHINE_CONTROLLABLE governs.</p>
<h3>Return value</h3>
<p><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE_CONTROLLABLE).New" >
<strong>STATEMACHINE_CONTROLLABLE:New(FSMT, Controllable)</strong>
</a>
</dt>
<dd>
<p>Creates a new STATEMACHINE_CONTROLLABLE object.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#table FSMT </em></code>:
Finite State Machine Table</p>
</li>
<li>
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> Controllable </em></code>:
(optional) The CONTROLLABLE object that the STATEMACHINE_CONTROLLABLE governs.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(STATEMACHINE_CONTROLLABLE)">#STATEMACHINE_CONTROLLABLE</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE_CONTROLLABLE).SetControllable" >
<strong>STATEMACHINE_CONTROLLABLE:SetControllable(Controllable, FSMControllable)</strong>
</a>
</dt>
<dd>
<p>Sets the CONTROLLABLE object that the STATEMACHINE_CONTROLLABLE governs.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> Controllable </em></code>: </p>
</li>
<li>
<p><code><em> FSMControllable </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(STATEMACHINE_CONTROLLABLE)">#STATEMACHINE_CONTROLLABLE</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE_CONTROLLABLE)._call_handler" >
<strong>STATEMACHINE_CONTROLLABLE:_call_handler(handler, params)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> handler </em></code>: </p>
</li>
<li>
<p><code><em> params </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<h2><a id="#(STATEMACHINE_PROCESS)" >Type <code>STATEMACHINE_PROCESS</code></a></h2>
<p>STATEMACHINE_PROCESS class</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(STATEMACHINE_PROCESS).ClassName" >
<strong>STATEMACHINE_PROCESS.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE_PROCESS).New" >
<strong>STATEMACHINE_PROCESS:New(FSMT)</strong>
</a>
</dt>
<dd>
<p>Creates a new STATEMACHINE_PROCESS object.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> FSMT </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(STATEMACHINE_PROCESS)">#STATEMACHINE_PROCESS</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Process.html##(PROCESS)">Process#PROCESS</a></em>
<a id="#(STATEMACHINE_PROCESS).Process" >
<strong>STATEMACHINE_PROCESS.Process</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE_PROCESS)._call_handler" >
<strong>STATEMACHINE_PROCESS:_call_handler(handler, params)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> handler </em></code>: </p>
</li>
<li>
<p><code><em> params </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<h2><a id="#(STATEMACHINE_SET)" >Type <code>STATEMACHINE_SET</code></a></h2>
<p>STATEMACHINE_SET class</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(STATEMACHINE_SET).ClassName" >
<strong>STATEMACHINE_SET.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE_SET).Get" >
<strong>STATEMACHINE_SET:Get()</strong>
</a>
</dt>
<dd>
<p>Gets the SET<em>BASE object that the STATEMACHINE</em>SET governs.</p>
<h3>Return value</h3>
<p><em><a href="Set.html##(SET_BASE)">Set#SET_BASE</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE_SET).New" >
<strong>STATEMACHINE_SET:New(FSMT, Set_SET_BASE, FSMSet)</strong>
</a>
</dt>
<dd>
<p>Creates a new STATEMACHINE_SET object.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#table FSMT </em></code>:
Finite State Machine Table</p>
</li>
<li>
<p><code><em> Set<em>SET</em>BASE </em></code>:
FSMSet (optional) The Set object that the STATEMACHINE_SET governs.</p>
</li>
<li>
<p><code><em> FSMSet </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(STATEMACHINE_SET)">#STATEMACHINE_SET</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Set.html##(SET_BASE)">Set#SET_BASE</a></em>
<a id="#(STATEMACHINE_SET).Set" >
<strong>STATEMACHINE_SET.Set</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE_SET)._call_handler" >
<strong>STATEMACHINE_SET:_call_handler(handler, params)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> handler </em></code>: </p>
</li>
<li>
<p><code><em> params </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<h2><a id="#(STATEMACHINE_TASK)" >Type <code>STATEMACHINE_TASK</code></a></h2>
<p>STATEMACHINE_TASK class</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(STATEMACHINE_TASK).ClassName" >
<strong>STATEMACHINE_TASK.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE_TASK).New" >
<strong>STATEMACHINE_TASK:New(FSMT, Task, TaskUnit)</strong>
</a>
</dt>
<dd>
<p>Creates a new STATEMACHINE_TASK object.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#table FSMT </em></code>: </p>
</li>
<li>
<p><code><em><a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a> Task </em></code>: </p>
</li>
<li>
<p><code><em><a href="Unit.html##(UNIT)">Unit#UNIT</a> TaskUnit </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(STATEMACHINE_TASK)">#STATEMACHINE_TASK</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Task.html##(TASK_BASE)">Task#TASK_BASE</a></em>
<a id="#(STATEMACHINE_TASK).Task" >
<strong>STATEMACHINE_TASK.Task</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(STATEMACHINE_TASK)._call_handler" >
<strong>STATEMACHINE_TASK:_call_handler(handler, params)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> handler </em></code>: </p>
</li>
<li>
<p><code><em> params </em></code>: </p>
</li>
</ul>
</dd>
</dl>
</div>
</div>
</body>
</html>