MOOSE/Moose Development/Moose/Ops/RecoveryTanker.lua
Frank 51a1f56011 AIRBOSS v0.3.0
RESCUEHELO v0.9.2
RECOVERYTANKER v0.9.2
2018-11-20 00:15:39 +01:00

721 lines
24 KiB
Lua

--- **Functional** - (R2.5) - Carrier recovery tanker.
--
-- Tanker aircraft flying a racetrack pattern overhead an aircraft carrier.
--
-- Features:
--
-- * Regular pattern update with respect to carrier positon.
-- * Automatic respawning when tanker runs out of fuel for 24/7 operations.
-- * Tanker can be spawned cold or hot on the carrier or at any other airbase or directly in air.
--
-- Please not that his class is work in progress and in an **alpha** stage.
--
-- ===
--
-- ### Author: **funkyfranky**
--
-- @module Ops.RecoveryTanker
-- @image MOOSE.JPG
--- RECOVERYTANKER class.
-- @type RECOVERYTANKER
-- @field #string ClassName Name of the class.
-- @field Wrapper.Unit#UNIT carrier The carrier the helo is attached to.
-- @field #string carriertype Carrier type.
-- @field #string tankergroupname Name of the late activated tanker template group.
-- @field Wrapper.Group#GROUP tanker Tanker group.
-- @field Wrapper.Airbase#AIRBASE airbase The home airbase object of the tanker. Normally the aircraft carrier.
-- @field #number speed Tanker speed when flying pattern.
-- @field #number altitude Tanker orbit pattern altitude.
-- @field #number distStern Race-track distance astern.
-- @field #number distBow Race-track distance bow.
-- @field #number dTupdate Time interval for updating pattern position wrt new tanker position.
-- @field #number Tupdate Last time the pattern was updated.
-- @field #number takeoff Takeoff type (cold, hot, air).
-- @field #number lowfuel Low fuel threshold in percent.
-- @field #boolean respawn If true, tanker be respawned (default). If false, no respawning will happen.
-- @field #boolean respawninair If true, tanker will always be respawned in air. This has no impact on the initial spawn setting.
-- @field #boolean uncontrolledac If true, use and uncontrolled tanker group already present in the mission.
-- @extends Core.Fsm#FSM
--- Recovery Tanker.
--
-- ===
--
-- ![Banner Image](..\Presentations\RECOVERYTANKER\RecoveryTanker_Main.jpg)
--
-- # Recovery Tanker
--
-- bla bla
--
-- @field #RECOVERYTANKER
RECOVERYTANKER = {
ClassName = "RECOVERYTANKER",
carrier = nil,
carriertype = nil,
tankergroupname = nil,
tanker = nil,
airbase = nil,
altitude = nil,
speed = nil,
distStern = nil,
distBow = nil,
dTupdate = nil,
Tupdate = nil,
takeoff = nil,
lowfuel = nil,
respawn = nil,
respawninair = nil,
uncontrolledac = nil,
}
--- Class version.
-- @field #string version
RECOVERYTANKER.version="0.9.2"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Smarter pattern update function. E.g. (small) zone around carrier. Only update position when carrier leaves zone or changes heading?
-- TODO: Write documenation.
-- DONE: Add refueling event/state.
-- DONE: Possibility to add already present/spawned aircraft, e.g. for warehouse.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create new RECOVERYTANKER object.
-- @param #RECOVERYTANKER self
-- @param Wrapper.Unit#UNIT carrierunit Carrier unit.
-- @param #string tankergroupname Name of the late activated tanker aircraft template group.
-- @return #RECOVERYTANKER RECOVERYTANKER object.
function RECOVERYTANKER:New(carrierunit, tankergroupname)
-- Inherit everthing from FSM class.
local self = BASE:Inherit(self, FSM:New()) -- #RECOVERYTANKER
if type(carrierunit)=="string" then
self.carrier=UNIT:FindByName(carrierunit)
else
self.carrier=carrierunit
end
-- Carrier type.
self.carriertype=self.carrier:GetTypeName()
-- Tanker group name.
self.tankergroupname=tankergroupname
-- Init default parameters.
self:SetPatternUpdateInterval()
self:SetAltitude()
self:SetSpeed()
self:SetRacetrackDistances(6, 8)
self:SetHomeBase(AIRBASE:FindByName(self.carrier:GetName()))
self:SetTakeoffAir()
self:SetLowFuelThreshold()
self:SetRespawnOnOff()
-----------------------
--- FSM Transitions ---
-----------------------
-- Start State.
self:SetStartState("Stopped")
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("Stopped", "Start", "Running")
self:AddTransition("*", "Refuel", "Refueling")
self:AddTransition("*", "Run", "Running")
self:AddTransition("Running", "RTB", "Returning")
self:AddTransition("*", "Status", "*")
self:AddTransition("*", "Stop", "Stopped")
--- Triggers the FSM event "Start" that starts the recovery tanker. Initializes parameters and starts event handlers.
-- @function [parent=#RECOVERYTANKER] Start
-- @param #RECOVERYTANKER self
--- Triggers the FSM event "Start" that starts the recovery tanker after a delay. Initializes parameters and starts event handlers.
-- @function [parent=#RECOVERYTANKER] __Start
-- @param #RECOVERYTANKER self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Refuel" when the tanker is refueling another aircraft.
-- @function [parent=#RECOVERYTANKER] Refuel
-- @param Wrapper.Unit#UNIT receiver Unit receiving fuel from the tanker.
-- @param #RECOVERYTANKER self
--- Triggers delayed the FSM event "Refuel" when the tanker is refueling another aircraft.
-- @function [parent=#RECOVERYTANKER] __Refuel
-- @param #RECOVERYTANKER self
-- @param #number delay Delay in seconds.
-- @param Wrapper.Unit#UNIT receiver Unit receiving fuel from the tanker.
--- Triggers the FSM event "Run". Simply puts the group into "Running" state, e.g. after refueling ended.
-- @function [parent=#RECOVERYTANKER] Run
-- @param #RECOVERYTANKER self
--- Triggers delayed the FSM event "Run". Simply puts the group into "Running" state, e.g. after refueling ended.
-- @function [parent=#RECOVERYTANKER] __Run
-- @param #RECOVERYTANKER self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "RTB" that sends the tanker home.
-- @function [parent=#RECOVERYTANKER] RTB
-- @param #RECOVERYTANKER self
--- Triggers the FSM event "RTB" that sends the tanker home after a delay.
-- @function [parent=#RECOVERYTANKER] __RTB
-- @param #RECOVERYTANKER self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Stop" that stops the recovery tanker. Event handlers are stopped.
-- @function [parent=#RECOVERYTANKER] Stop
-- @param #RECOVERYTANKER self
--- Triggers the FSM event "Stop" that stops the recovery tanker after a delay. Event handlers are stopped.
-- @function [parent=#RECOVERYTANKER] __Stop
-- @param #RECOVERYTANKER self
-- @param #number delay Delay in seconds.
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set the speed the tanker flys in its orbit pattern.
-- @param #RECOVERYTANKER self
-- @param #number speed Tanker speed in knots. Default 272 knots.
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetSpeed(speed)
self.speed=UTILS.KnotsToMps(speed or 272)
return self
end
--- Set orbit pattern altitude of the tanker.
-- @param #RECOVERYTANKER self
-- @param #number altitude Tanker altitude in feet. Default 6000 ft.
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetAltitude(altitude)
self.altitude=UTILS.FeetToMeters(altitude or 6000)
return self
end
--- Set race-track distances.
-- @param #RECOVERYTANKER self
-- @param #number distbow Distance [NM] in front of the carrier. Default 6 NM.
-- @param #number diststern Distance [NM] behind the carrier. Default 8 NM.
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetRacetrackDistances(distbow, diststern)
self.distBow=UTILS.NMToMeters(distbow or 6)
self.distStern=-UTILS.NMToMeters(diststern or 8)
return self
end
--- Set pattern update interval. Note that this update causes a slight disruption in the race track pattern.
-- Therefore, the interval should be as long as possible but short enough to keep the tanker overhead the carrier.
-- @param #RECOVERYTANKER self
-- @param #number interval Interval in minutes. Default is every 30 minutes.
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetPatternUpdateInterval(interval)
self.dTupdate=(interval or 30)*60
return self
end
--- Set low fuel state of tanker. When fuel is below this threshold, the tanker will RTB or be respawned if takeoff type is in air.
-- @param #RECOVERYTANKER self
-- @param #number threshold Low fuel threshold in percent. Default 10.
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetLowFuelThreshold(threshold)
self.lowfuel=threshold or 10
return self
end
--- Set home airbase of the tanker. Default is the carrier.
-- @param #RECOVERYTANKER self
-- @param Wrapper.Airbase#AIRBASE airbase
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetHomeBase(airbase)
self.airbase=airbase
return self
end
--- Set takeoff type.
-- @param #RECOVERYTANKER self
-- @param #number takeofftype Takeoff type.
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetTakeoff(takeofftype)
self.takeoff=takeofftype
return self
end
--- Set takeoff with engines running (hot).
-- @param #RECOVERYTANKER self
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetTakeoffHot()
self:SetTakeoff(SPAWN.Takeoff.Hot)
return self
end
--- Set takeoff with engines off (cold).
-- @param #RECOVERYTANKER self
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetTakeoffCold()
self:SetTakeoff(SPAWN.Takeoff.Cold)
return self
end
--- Set takeoff in air at pattern altitude 30 NM behind the carrier.
-- @param #RECOVERYTANKER self
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetTakeoffAir()
self:SetTakeoff(SPAWN.Takeoff.Air)
return self
end
--- Enable respawning of tanker. Note that this is the default behaviour.
-- @param #RECOVERYTANKER self
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetRespawnOn()
self.respawn=true
return self
end
--- Disable respawning of tanker.
-- @param #RECOVERYTANKER self
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetRespawnOff()
self.respawn=false
return self
end
--- Set whether tanker shall be respawned or not.
-- @param #RECOVERYTANKER self
-- @param #boolean switch If true (or nil), tanker will be respawned. If false, tanker will not be respawned.
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetRespawnOnOff(switch)
if switch==nil or switch==true then
self.respawn=true
else
self.respawn=false
end
return self
end
--- Tanker will be respawned in air, even it was initially spawned on the carrier.
-- So only the first spawn will be on the carrier while all subsequent spawns will happen in air.
-- This allows for undisrupted operations and less problems on the carrier deck.
-- @param #RECOVERYTANKER self
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetRespawnInAir()
self.respawninair=true
return self
end
--- Use an uncontrolled aircraft already present in the mission rather than spawning a new tanker as initial recovery thanker.
-- This can be useful when interfaced with, e.g., a warehouse.
-- The group name is the one specified in the @{#RECOVERYTANKER.New} function.
-- @param #RECOVERYTANKER self
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetUseUncontrolledAircraft()
self.uncontrolledac=true
return self
end
--- Check if tanker is returning to base.
-- @param #RECOVERYTANKER self
-- @return #boolean If true, tanker is returning to base.
function RECOVERYTANKER:IsReturning()
return self:is("Returning")
end
--- Check if tanker is operating.
-- @param #RECOVERYTANKER self
-- @return #boolean If true, tanker is operating.
function RECOVERYTANKER:IsRunning()
return self:is("Running")
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM states
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
-- @param #RECOVERYTANKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function RECOVERYTANKER:onafterStart(From, Event, To)
-- Info on start.
self:I(string.format("Starting Recovery Tanker v%s for carrier unit %s of type %s for tanker group %s.", RECOVERYTANKER.version, self.carrier:GetName(), self.carriertype, self.tankergroupname))
-- Handle events.
self:HandleEvent(EVENTS.EngineShutdown)
self:HandleEvent(EVENTS.Refueling)
self:HandleEvent(EVENTS.RefuelingStop)
self:HandleEvent(EVENTS.Crash)
-- Spawn tanker.
local Spawn=SPAWN:New(self.tankergroupname):InitUnControlled(false)
-- Spawn on carrier.
if self.takeoff==SPAWN.Takeoff.Air then
-- Carrier heading
local hdg=self.carrier:GetHeading()
-- Spawn distance behind the carrier.
local dist=UTILS.NMToMeters(20)
-- Coordinate behind the carrier
local Carrier=self.carrier:GetCoordinate():SetAltitude(self.altitude):Translate(-dist, hdg)
-- Orientation of spawned group.
Spawn:InitHeading(hdg)
-- Spawn at coordinate.
self.tanker=Spawn:SpawnFromCoordinate(Carrier)
-- Initial route.
self:_InitRoute(15, 1, 2)
else
-- Check if an uncontrolled tanker group was requested.
if self.useuncontrolled then
-- Use an uncontrolled aircraft group.
self.tanker=GROUP:FindByName(self.tankergroupname)
if self.tanker:IsAlive() then
-- Start uncontrolled group.
self.tanker:StartUncontrolled()
else
self:E(string.format("ERROR: No uncontrolled (alive) tanker group with name %s could be found!", self.tankergroupname))
return
end
else
-- Spawn tanker at airbase.
self.tanker=Spawn:SpawnAtAirbase(self.airbase, self.takeoff)
end
-- Initialize route.
self:_InitRoute(30, 10, 1)
end
-- Init status check.
self:__Status(10)
end
--- On after Status event. Checks player status.
-- @param #RECOVERYTANKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function RECOVERYTANKER:onafterStatus(From, Event, To)
-- Get current time.
local time=timer.getTime()
-- Get fuel of tanker.
local fuel=self.tanker:GetFuel()*100
local text=string.format("Recovery tanker %s: state=%s fuel=%.1f", self.tanker:GetName(), self:GetState(), fuel)
self:I(text)
-- Check if tanker is running and not RTBing.
if self:IsRunning() then
-- Check fuel.
if fuel<self.lowfuel then
-- Send tanker home if fuel runs low.
self:RTB()
else
if self.Tupdate then
--Time since last pattern update.
local dt=time-self.Tupdate
-- Update pattern.
if dt>self.dTupdate then
self:_PatternUpdate()
end
end
end
end
-- Call status again in 1 minute.
self:__Status(-60)
end
--- On before RTB event. Check if takeoff type is air and if so respawn the tanker and deny RTB transition.
-- @param #RECOVERYTANKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @return #boolean If true, transition is allowed.
function RECOVERYTANKER:onbeforeRTB(From, Event, To)
-- Check if spawn in air is activated.
if self.takeoff==SPAWN.Takeoff.Air then
-- Check that respawn should happen.
if self.respawn then
-- Debug message.
local text=string.format("Respawning tanker %s.", self.tanker:GetName())
self:I(text)
-- Respawn tanker.
self.tanker:InitHeading(self.tanker:GetHeading())
self.tanker=self.tanker:Respawn(nil, true)
-- Update Pattern in 2 seconds. Need to give a bit time so that the respawned group is in the game.
SCHEDULER:New(nil, self._PatternUpdate, {self}, 2)
-- Deny transition to RTB.
return false
end
end
return true
end
--- On after "RTB" event. Send tanker back to carrier.
-- @param #RECOVERYTANKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function RECOVERYTANKER:onafterRTB(From, Event, To)
-- Debug message.
local text=string.format("Tanker %s returning to airbase %s.", self.tanker:GetName(), self.airbase:GetName())
self:I(text)
-- Waypoint array.
local wp={}
-- Set landing waypoint.
wp[1]=self.tanker:GetCoordinate():WaypointAirTurningPoint(nil, 300, {}, "Current Position")
wp[2]=self.carrier:GetCoordinate():WaypointAirLanding(300, self.airbase, nil, "Landing on Carrier")
-- Initialize WP and route tanker.
self.tanker:WayPointInitialize(wp)
-- Set task.
self.tanker:Route(wp, 1)
end
--- On after Stop event. Unhandle events and stop status updates.
-- @param #RECOVERYTANKER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function RECOVERYTANKER:onafterStop(From, Event, To)
self:UnHandleEvent(EVENTS.EngineShutdown)
--self:UnHandleEvent(EVENTS.Land)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- EVENT functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Event handler for engine shutdown of recovery tanker.
-- Respawn tanker group once it landed because it was out of fuel.
-- @param #RECOVERYTANKER self
-- @param Core.Event#EVENTDATA EventData Event data.
function RECOVERYTANKER:OnEventEngineShutdown(EventData)
local group=EventData.IniGroup --Wrapper.Group#GROUP
-- Check if group is alive and should be respawned.
if group:IsAlive() and self.respawn then
-- Group name. When spawning it will have #001 attached.
local groupname=group:GetName()
if groupname:match(self.tankergroupname) then
-- Debug info.
self:I(string.format("Respawning recovery tanker group %s.", group:GetName()))
-- Respawn tanker.
self.tanker=group:RespawnAtCurrentAirbase()
-- Initial route.
self:_InitRoute()
end
end
end
--- Event handler for refueling started.
-- @param #RECOVERYTANKER self
-- @param Core.Event#EVENTDATA EventData Event data.
function RECOVERYTANKER:OnEventRefuel(EventData)
if EventData and EventData.IniUnit and EventData.IniUnit:IsAlive() then
-- Unit receiving fuel.
local unit=EventData.IniUnit
-- Get distance to tanker to check that unit is receiving fuel from this tanker.
local dist=unit:GetCoordinate():Get2DDistance(self.tanker:GetCoordinate())
-- If distance > 100 meters, this should be another tanker.
if dist>100 then
return
end
-- Info message.
self:I(string.format("Recovery tanker %s started refueling unit %s", self.tanker:GetName(), unit:GetName()))
end
end
--- Event handler for refueling stopped.
-- @param #RECOVERYTANKER self
-- @param Core.Event#EVENTDATA EventData Event data.
function RECOVERYTANKER:OnEventRefuelStop(EventData)
if EventData and EventData.IniUnit and EventData.IniUnit:IsAlive() then
-- Unit receiving fuel.
local unit=EventData.IniUnit
-- Get distance to tanker to check that unit is receiving fuel from this tanker.
local dist=unit:GetCoordinate():Get2DDistance(self.tanker:GetCoordinate())
-- If distance > 100 meters, this should be another tanker.
if dist>100 then
return
end
-- Info message.
self:I(string.format("Recovery tanker %s stopped refueling unit %s", self.tanker:GetName(), unit:GetName()))
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ROUTE functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Init waypoint after spawn.
-- @param #RECOVERYTANKER self
-- @param #number dist Distance [NM] of initial waypoint astern carrier. Default 30 NM.
-- @param #number Tstart Time in minutes before the tanker starts its pattern. Default 10 min.
-- @param #number delay Delay before routing in seconds. Default 1 second.
function RECOVERYTANKER:_InitRoute(dist, Tstart, delay)
-- Defaults.
dist=UTILS.NMToMeters(dist or 30)
Tstart=(Tstart or 10)*60
delay=delay or 1
-- Debug message.
self:I(string.format("Initializing route for recovery tanker %s.", self.tanker:GetName()))
-- Carrier position.
local Carrier=self.carrier:GetCoordinate()
-- Carrier heading.
local hdg=self.carrier:GetHeading()
-- First waypoint is 50 km behind the boat.
local p=Carrier:Translate(-dist, hdg):SetAltitude(self.altitude)
-- Debug mark
p:MarkToAll(string.format("Init WP: alt=%d ft, speed=%d kts", UTILS.MetersToFeet(self.altitude), UTILS.MpsToKnots(self.speed)))
-- Waypoints.
local wp={}
wp[1]=Carrier:WaypointAirTakeOffParking()
wp[2]=p:WaypointAirTurningPoint(nil, self.speed, nil, "Stern")
-- Set route.
self.tanker:Route(wp, delay)
-- No update yet.
self.Tupdate=nil
-- Update pattern in ~10 minutes.
SCHEDULER:New(nil, self._PatternUpdate, {self}, Tstart)
end
--- Function to update the race-track pattern of the tanker wrt to the carrier position.
-- @param #RECOVERYTANKER self
function RECOVERYTANKER:_PatternUpdate()
-- Debug message.
self:I(string.format("Updating recovery tanker %s orbit.", self.tanker:GetName()))
-- Carrier heading.
local hdg=self.carrier:GetHeading()
-- Carrier position.
local Carrier=self.carrier:GetCoordinate()
-- Define race-track pattern.
local p0=self.tanker:GetCoordinate():Translate(1000, self.tanker:GetHeading())
local p1=Carrier:SetAltitude(self.altitude):Translate(self.distStern, hdg)
local p2=Carrier:SetAltitude(self.altitude):Translate(self.distBow, hdg)
-- Set orbit task.
local taskorbit=self.tanker:TaskOrbit(p1, self.altitude, self.speed, p2)
-- Debug markers.
if self.Debug then
p0:MarkToAll("Waypoint P0 " ..self.tanker:GetName())
p1:MarkToAll("Racetrack P1 "..self.tanker:GetName())
p2:MarkToAll("Racetrack P2 "..self.tanker:GetName())
end
-- Waypoints array.
local wp={}
-- New waypoint with orbit pattern task.
wp[1]=self.tanker:GetCoordinate():WaypointAirTurningPoint(nil , self.speed, {}, "Current Position")
wp[2]=p0:WaypointAirTurningPoint(nil, self.speed, {taskorbit}, "Tanker Orbit")
-- Initialize WP and route tanker.
self.tanker:WayPointInitialize(wp)
-- Task combo.
local tasktanker = self.tanker:EnRouteTaskTanker()
local taskroute = self.tanker:TaskRoute(wp)
-- Note that tasktanker has to come first. Otherwise it does not work!
local taskcombo = self.tanker:TaskCombo({tasktanker, taskroute})
-- Set task.
self.tanker:SetTask(taskcombo, 1)
-- Set update time.
self.Tupdate=timer.getTime()
end