mirror of
https://github.com/FlightControl-Master/MOOSE.git
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- CHIEF: fixed bug in LEGION.RecruitCohortAssets() function call - COMMANDER: added total weight to LEGION.RecruitCohortAssets() function call - POSITIONABLE: fixed bug in relFuel calculation for cargo bay size
1531 lines
54 KiB
Lua
1531 lines
54 KiB
Lua
--- **Ops** - Commander of Airwings, Brigades and Fleets.
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--
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-- **Main Features:**
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--
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-- * Manages AIRWINGS, BRIGADEs and FLOTILLAs
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-- * Handles missions (AUFTRAG) and finds the best assets for the job
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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-- @module Ops.Commander
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-- @image OPS_Commander.png
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--- COMMANDER class.
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-- @type COMMANDER
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity level.
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #number coalition Coalition side of the commander.
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-- @field #string alias Alias name.
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-- @field #table legions Table of legions which are commanded.
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-- @field #table missionqueue Mission queue.
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-- @field #table transportqueue Transport queue.
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-- @field #table rearmingZones Rearming zones. Each element is of type `#BRIGADE.SupplyZone`.
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-- @field #table refuellingZones Refuelling zones. Each element is of type `#BRIGADE.SupplyZone`.
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-- @field #table capZones CAP zones. Each element is of type `#AIRWING.PatrolZone`.
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-- @field #table gcicapZones GCICAP zones. Each element is of type `#AIRWING.PatrolZone`.
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-- @field #table awacsZones AWACS zones. Each element is of type `#AIRWING.PatrolZone`.
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-- @field #table tankerZones Tanker zones. Each element is of type `#AIRWING.TankerZone`.
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-- @field Ops.Chief#CHIEF chief Chief of staff.
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-- @extends Core.Fsm#FSM
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--- *He who has never leared to obey cannot be a good commander* -- Aristotle
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--
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-- ===
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--
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-- # The COMMANDER Concept
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--
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-- A commander is the head of legions. He/she will find the best LEGIONs to perform an assigned AUFTRAG (mission) or OPSTRANSPORT.
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-- A legion can be an AIRWING, BRIGADE or FLEET.
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--
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-- # Constructor
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--
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-- A new COMMANDER object is created with the @{#COMMANDER.New}(*Coalition, Alias*) function, where the parameter *Coalition* is the coalition side.
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-- It can be `coalition.side.RED`, `coalition.side.BLUE` or `coalition.side.NEUTRAL`. This parameter is mandatory!
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--
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-- The second parameter *Alias* is optional and can be used to give the COMMANDER a "name", which is used for output in the dcs.log file.
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--
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-- local myCommander=COMANDER:New(coalition.side.BLUE, "General Patton")
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--
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-- # Adding Legions
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--
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-- Legions, i.e. AIRWINGS, BRIGADES and FLEETS can be added via the @{#COMMANDER.AddLegion}(*Legion*) command:
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--
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-- myCommander:AddLegion(myLegion)
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--
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-- ## Adding Airwings
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--
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-- It is also possible to use @{#COMMANDER.AddAirwing}(*myAirwing*) function. This does the same as the `AddLegion` function but might be a bit more intuitive.
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--
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-- ## Adding Brigades
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--
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-- It is also possible to use @{#COMMANDER.AddBrigade}(*myBrigade*) function. This does the same as the `AddLegion` function but might be a bit more intuitive.
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--
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-- ## Adding Fleets
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--
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-- It is also possible to use @{#COMMANDER.AddFleet}(*myFleet*) function. This does the same as the `AddLegion` function but might be a bit more intuitive.
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--
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-- # Adding Missions
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--
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-- Mission can be added via the @{#COMMANDER.AddMission}(*myMission*) function.
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--
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-- # Adding OPS Transports
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--
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-- Transportation assignments can be added via the @{#COMMANDER.AddOpsTransport}(*myTransport*) function.
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--
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-- # Adding CAP Zones
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--
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-- A CAP zone can be added via the @{#COMMANDER.AddCapZone}() function.
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--
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-- # Adding Rearming Zones
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--
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-- A rearming zone can be added via the @{#COMMANDER.AddRearmingZone}() function.
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--
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-- # Adding Refuelling Zones
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--
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-- A refuelling zone can be added via the @{#COMMANDER.AddRefuellingZone}() function.
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--
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--
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-- # FSM Events
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--
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-- The COMMANDER will
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--
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-- # OPSGROUP on Mission
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--
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-- Whenever an OPSGROUP (FLIGHTGROUP, ARMYGROUP or NAVYGROUP) is send on a mission, the `OnAfterOpsOnMission()` event is triggered.
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-- Mission designers can hook into the event with the @{#COMMANDER.OnAfterOpsOnMission}() function
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--
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-- function myCommander:OnAfterOpsOnMission(From, Event, To, OpsGroup, Mission)
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-- -- Your code
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-- end
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--
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-- # Canceling a Mission
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--
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-- A mission can be cancelled with the @{#COMMMANDER.MissionCancel}() function
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--
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-- myCommander:MissionCancel(myMission)
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--
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-- or
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-- myCommander:__MissionCancel(5*60, myMission)
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--
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-- The last commander cancels the mission after 5 minutes (300 seconds).
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--
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-- The cancel command will be forwarded to all assigned legions and OPS groups, which will abort their mission or remove it from their queue.
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--
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-- @field #COMMANDER
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COMMANDER = {
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ClassName = "COMMANDER",
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verbose = 0,
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coalition = nil,
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legions = {},
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missionqueue = {},
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transportqueue = {},
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rearmingZones = {},
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refuellingZones = {},
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capZones = {},
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gcicapZones = {},
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awacsZones = {},
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tankerZones = {},
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}
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--- COMMANDER class version.
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-- @field #string version
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COMMANDER.version="0.1.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- DONE: Add CAP zones.
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-- DONE: Add tanker zones.
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-- DONE: Improve legion selection. Mostly done!
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-- DONE: Find solution for missions, which require a transport. This is not as easy as it sounds since the selected mission assets restrict the possible transport assets.
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-- DONE: Add ops transports.
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-- DONE: Allow multiple Legions for one mission.
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-- NOGO: Maybe it's possible to preselect the assets for the mission.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new COMMANDER object and start the FSM.
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-- @param #COMMANDER self
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-- @param #number Coalition Coaliton of the commander.
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-- @param #string Alias Some name you want the commander to be called.
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-- @return #COMMANDER self
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function COMMANDER:New(Coalition, Alias)
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-- Inherit everything from INTEL class.
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local self=BASE:Inherit(self, FSM:New()) --#COMMANDER
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if Coalition==nil then
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env.error("ERROR: Coalition parameter is nil in COMMANDER:New() call!")
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return nil
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end
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-- Set coaliton.
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self.coalition=Coalition
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-- Alias name.
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self.alias=Alias
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-- Choose a name for red or blue.
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if self.alias==nil then
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if Coalition==coalition.side.BLUE then
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self.alias="George S. Patton"
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elseif Coalition==coalition.side.RED then
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self.alias="Georgy Zhukov"
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elseif Coalition==coalition.side.NEUTRAL then
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self.alias="Mahatma Gandhi"
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end
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end
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-- Log ID.
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self.lid=string.format("COMMANDER %s [%s] | ", self.alias, UTILS.GetCoalitionName(self.coalition))
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-- Start state.
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self:SetStartState("NotReadyYet")
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("NotReadyYet", "Start", "OnDuty") -- Start COMMANDER.
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self:AddTransition("*", "Status", "*") -- Status report.
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self:AddTransition("*", "Stop", "Stopped") -- Stop COMMANDER.
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self:AddTransition("*", "MissionAssign", "*") -- Mission is assigned to a or multiple LEGIONs.
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self:AddTransition("*", "MissionCancel", "*") -- COMMANDER cancels a mission.
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self:AddTransition("*", "TransportAssign", "*") -- Transport is assigned to a or multiple LEGIONs.
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self:AddTransition("*", "TransportCancel", "*") -- COMMANDER cancels a Transport.
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self:AddTransition("*", "OpsOnMission", "*") -- An OPSGROUP was send on a Mission (AUFTRAG).
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------------------------
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--- Pseudo Functions ---
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------------------------
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--- Triggers the FSM event "Start". Starts the COMMANDER.
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-- @function [parent=#COMMANDER] Start
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-- @param #COMMANDER self
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--- Triggers the FSM event "Start" after a delay. Starts the COMMANDER.
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-- @function [parent=#COMMANDER] __Start
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Stop". Stops the COMMANDER.
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-- @param #COMMANDER self
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--- Triggers the FSM event "Stop" after a delay. Stops the COMMANDER.
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-- @function [parent=#COMMANDER] __Stop
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Status".
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-- @function [parent=#COMMANDER] Status
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-- @param #COMMANDER self
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--- Triggers the FSM event "Status" after a delay.
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-- @function [parent=#COMMANDER] __Status
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "MissionAssign". Mission is added to a LEGION mission queue and already requested. Needs assets to be added to the mission!
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-- @function [parent=#COMMANDER] MissionAssign
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-- @param #COMMANDER self
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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-- @param #table Legions The Legion(s) to which the mission is assigned.
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--- Triggers the FSM event "MissionAssign" after a delay. Mission is added to a LEGION mission queue and already requested. Needs assets to be added to the mission!
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-- @function [parent=#COMMANDER] __MissionAssign
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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-- @param #table Legions The Legion(s) to which the mission is assigned.
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--- On after "MissionAssign" event.
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-- @function [parent=#COMMANDER] OnAfterMissionAssign
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-- @param #COMMANDER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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-- @param #table Legions The Legion(s) to which the mission is assigned.
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--- Triggers the FSM event "MissionCancel".
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-- @function [parent=#COMMANDER] MissionCancel
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-- @param #COMMANDER self
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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--- Triggers the FSM event "MissionCancel" after a delay.
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-- @function [parent=#COMMANDER] __MissionCancel
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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--- On after "MissionCancel" event.
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-- @function [parent=#COMMANDER] OnAfterMissionCancel
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-- @param #COMMANDER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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--- Triggers the FSM event "TransportAssign".
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-- @function [parent=#COMMANDER] TransportAssign
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-- @param #COMMANDER self
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
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-- @param #table Legions The legion(s) to which this transport is assigned.
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--- Triggers the FSM event "TransportAssign" after a delay.
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-- @function [parent=#COMMANDER] __TransportAssign
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
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-- @param #table Legions The legion(s) to which this transport is assigned.
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--- On after "TransportAssign" event.
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-- @function [parent=#COMMANDER] OnAfterTransportAssign
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-- @param #COMMANDER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
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-- @param #table Legions The legion(s) to which this transport is assigned.
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--- Triggers the FSM event "TransportCancel".
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-- @function [parent=#COMMANDER] TransportCancel
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-- @param #COMMANDER self
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
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--- Triggers the FSM event "TransportCancel" after a delay.
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-- @function [parent=#COMMANDER] __TransportCancel
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
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--- On after "TransportCancel" event.
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-- @function [parent=#COMMANDER] OnAfterTransportCancel
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-- @param #COMMANDER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
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--- Triggers the FSM event "OpsOnMission".
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-- @function [parent=#COMMANDER] OpsOnMission
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-- @param #COMMANDER self
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-- @param Ops.OpsGroup#OPSGROUP OpsGroup The OPS group on mission.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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--- Triggers the FSM event "OpsOnMission" after a delay.
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-- @function [parent=#COMMANDER] __OpsOnMission
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-- @param #COMMANDER self
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-- @param #number delay Delay in seconds.
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-- @param Ops.OpsGroup#OPSGROUP OpsGroup The OPS group on mission.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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--- On after "OpsOnMission" event.
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-- @function [parent=#COMMANDER] OnAfterOpsOnMission
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-- @param #COMMANDER self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Ops.OpsGroup#OPSGROUP OpsGroup The OPS group on mission.
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Set verbosity level.
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-- @param #COMMANDER self
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-- @param #number VerbosityLevel Level of output (higher=more). Default 0.
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-- @return #COMMANDER self
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function COMMANDER:SetVerbosity(VerbosityLevel)
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self.verbose=VerbosityLevel or 0
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return self
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end
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--- Get coalition.
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-- @param #COMMANDER self
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-- @return #number Coalition.
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function COMMANDER:GetCoalition()
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return self.coalition
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end
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--- Add an AIRWING to the commander.
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-- @param #COMMANDER self
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-- @param Ops.AirWing#AIRWING Airwing The airwing to add.
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-- @return #COMMANDER self
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function COMMANDER:AddAirwing(Airwing)
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-- Add legion.
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self:AddLegion(Airwing)
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return self
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end
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--- Add an BRIGADE to the commander.
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-- @param #COMMANDER self
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-- @param Ops.Brigade#BRIGADE Brigade The brigade to add.
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-- @return #COMMANDER self
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function COMMANDER:AddBrigade(Brigade)
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-- Add legion.
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self:AddLegion(Brigade)
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return self
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end
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--- Add a LEGION to the commander.
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-- @param #COMMANDER self
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-- @param Ops.Legion#LEGION Legion The legion to add.
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-- @return #COMMANDER self
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function COMMANDER:AddLegion(Legion)
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-- This legion is managed by the commander.
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Legion.commander=self
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-- Add to legions.
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table.insert(self.legions, Legion)
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return self
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end
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--- Add mission to mission queue.
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-- @param #COMMANDER self
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-- @param Ops.Auftrag#AUFTRAG Mission Mission to be added.
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-- @return #COMMANDER self
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function COMMANDER:AddMission(Mission)
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if not self:IsMission(Mission) then
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Mission.commander=self
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Mission.statusCommander=AUFTRAG.Status.PLANNED
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table.insert(self.missionqueue, Mission)
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end
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return self
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end
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--- Add transport to queue.
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-- @param #COMMANDER self
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The OPS transport to be added.
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-- @return #COMMANDER self
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function COMMANDER:AddOpsTransport(Transport)
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Transport.commander=self
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Transport.statusCommander=TRANSPORT.Status.PLANNED
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table.insert(self.transportqueue, Transport)
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return self
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end
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--- Remove mission from queue.
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-- @param #COMMANDER self
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-- @param Ops.Auftrag#AUFTRAG Mission Mission to be removed.
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-- @return #COMMANDER self
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function COMMANDER:RemoveMission(Mission)
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for i,_mission in pairs(self.missionqueue) do
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local mission=_mission --Ops.Auftrag#AUFTRAG
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if mission.auftragsnummer==Mission.auftragsnummer then
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self:T(self.lid..string.format("Removing mission %s (%s) status=%s from queue", Mission.name, Mission.type, Mission.status))
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mission.commander=nil
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table.remove(self.missionqueue, i)
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break
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end
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end
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return self
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end
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--- Remove transport from queue.
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-- @param #COMMANDER self
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The OPS transport to be removed.
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-- @return #COMMANDER self
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function COMMANDER:RemoveTransport(Transport)
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for i,_transport in pairs(self.transportqueue) do
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local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
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if transport.uid==Transport.uid then
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self:T(self.lid..string.format("Removing transport UID=%d status=%s from queue", transport.uid, transport:GetState()))
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transport.commander=nil
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table.remove(self.transportqueue, i)
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break
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end
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end
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return self
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end
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--- Add a rearming zone.
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-- @param #COMMANDER self
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-- @param Core.Zone#ZONE RearmingZone Rearming zone.
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-- @return Ops.Brigade#BRIGADE.SupplyZone The rearming zone data.
|
|
function COMMANDER:AddRearmingZone(RearmingZone)
|
|
|
|
local rearmingzone={} --Ops.Brigade#BRIGADE.SupplyZone
|
|
|
|
rearmingzone.zone=RearmingZone
|
|
rearmingzone.mission=nil
|
|
--rearmingzone.marker=MARKER:New(rearmingzone.zone:GetCoordinate(), "Rearming Zone"):ToCoalition(self:GetCoalition())
|
|
|
|
table.insert(self.rearmingZones, rearmingzone)
|
|
|
|
return rearmingzone
|
|
end
|
|
|
|
--- Add a refuelling zone.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE RefuellingZone Refuelling zone.
|
|
-- @return Ops.Brigade#BRIGADE.SupplyZone The refuelling zone data.
|
|
function COMMANDER:AddRefuellingZone(RefuellingZone)
|
|
|
|
local rearmingzone={} --Ops.Brigade#BRIGADE.SupplyZone
|
|
|
|
rearmingzone.zone=RefuellingZone
|
|
rearmingzone.mission=nil
|
|
--rearmingzone.marker=MARKER:New(rearmingzone.zone:GetCoordinate(), "Refuelling Zone"):ToCoalition(self:GetCoalition())
|
|
|
|
table.insert(self.refuellingZones, rearmingzone)
|
|
|
|
return rearmingzone
|
|
end
|
|
|
|
--- Add a CAP zone.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE Zone CapZone Zone.
|
|
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
|
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
|
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
|
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
|
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
|
|
function COMMANDER:AddCapZone(Zone, Altitude, Speed, Heading, Leg)
|
|
|
|
local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone
|
|
|
|
patrolzone.zone=Zone
|
|
patrolzone.altitude=Altitude or 12000
|
|
patrolzone.heading=Heading or 270
|
|
patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude)
|
|
patrolzone.leg=Leg or 30
|
|
patrolzone.mission=nil
|
|
--patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "CAP Zone"):ToCoalition(self:GetCoalition())
|
|
|
|
table.insert(self.capZones, patrolzone)
|
|
|
|
return patrolzone
|
|
end
|
|
|
|
--- Add a GCICAP zone.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE Zone CapZone Zone.
|
|
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
|
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
|
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
|
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
|
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
|
|
function COMMANDER:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg)
|
|
|
|
local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone
|
|
|
|
patrolzone.zone=Zone
|
|
patrolzone.altitude=Altitude or 12000
|
|
patrolzone.heading=Heading or 270
|
|
patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude)
|
|
patrolzone.leg=Leg or 30
|
|
patrolzone.mission=nil
|
|
--patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "GCICAP Zone"):ToCoalition(self:GetCoalition())
|
|
|
|
table.insert(self.gcicapZones, patrolzone)
|
|
|
|
return patrolzone
|
|
end
|
|
|
|
--- Add an AWACS zone.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE Zone Zone.
|
|
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
|
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
|
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
|
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
|
-- @return Ops.AirWing#AIRWING.PatrolZone The AWACS zone data.
|
|
function COMMANDER:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg)
|
|
|
|
local awacszone={} --Ops.AirWing#AIRWING.PatrolZone
|
|
|
|
awacszone.zone=Zone
|
|
awacszone.altitude=Altitude or 12000
|
|
awacszone.heading=Heading or 270
|
|
awacszone.speed=UTILS.KnotsToAltKIAS(Speed or 350, awacszone.altitude)
|
|
awacszone.leg=Leg or 30
|
|
awacszone.mission=nil
|
|
--awacszone.marker=MARKER:New(awacszone.zone:GetCoordinate(), "AWACS Zone"):ToCoalition(self:GetCoalition())
|
|
|
|
table.insert(self.awacsZones, awacszone)
|
|
|
|
return awacszone
|
|
end
|
|
|
|
--- Add a refuelling tanker zone.
|
|
-- @param #COMMANDER self
|
|
-- @param Core.Zone#ZONE Zone Zone.
|
|
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
|
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
|
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
|
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
|
-- @param #number RefuelSystem Refuelling system.
|
|
-- @return Ops.AirWing#AIRWING.TankerZone The tanker zone data.
|
|
function COMMANDER:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem)
|
|
|
|
local tankerzone={} --Ops.AirWing#AIRWING.TankerZone
|
|
|
|
tankerzone.zone=Zone
|
|
tankerzone.altitude=Altitude or 12000
|
|
tankerzone.heading=Heading or 270
|
|
tankerzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, tankerzone.altitude)
|
|
tankerzone.leg=Leg or 30
|
|
tankerzone.refuelsystem=RefuelSystem
|
|
tankerzone.mission=nil
|
|
tankerzone.marker=MARKER:New(tankerzone.zone:GetCoordinate(), "Tanker Zone"):ToCoalition(self:GetCoalition())
|
|
|
|
table.insert(self.tankerZones, tankerzone)
|
|
|
|
return tankerzone
|
|
end
|
|
|
|
--- Check if this mission is already in the queue.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
|
-- @return #boolean If `true`, this mission is in the queue.
|
|
function COMMANDER:IsMission(Mission)
|
|
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
if mission.auftragsnummer==Mission.auftragsnummer then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Start & Status
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after Start event. Starts the FLIGHTGROUP FSM and event handlers.
|
|
-- @param #COMMANDER self
|
|
-- @param Wrapper.Group#GROUP Group Flight group.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function COMMANDER:onafterStart(From, Event, To)
|
|
|
|
-- Short info.
|
|
local text=string.format("Starting Commander")
|
|
self:I(self.lid..text)
|
|
|
|
-- Start attached legions.
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
if legion:GetState()=="NotReadyYet" then
|
|
legion:Start()
|
|
end
|
|
end
|
|
|
|
self:__Status(-1)
|
|
end
|
|
|
|
--- On after "Status" event.
|
|
-- @param #COMMANDER self
|
|
-- @param Wrapper.Group#GROUP Group Flight group.
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
function COMMANDER:onafterStatus(From, Event, To)
|
|
|
|
-- FSM state.
|
|
local fsmstate=self:GetState()
|
|
|
|
-- Status.
|
|
if self.verbose>=1 then
|
|
local text=string.format("Status %s: Legions=%d, Missions=%d, Transports", fsmstate, #self.legions, #self.missionqueue, #self.transportqueue)
|
|
self:T(self.lid..text)
|
|
end
|
|
|
|
-- Check mission queue and assign one PLANNED mission.
|
|
self:CheckMissionQueue()
|
|
|
|
-- Check transport queue and assign one PLANNED transport.
|
|
self:CheckTransportQueue()
|
|
|
|
-- Check rearming zones.
|
|
for _,_rearmingzone in pairs(self.rearmingZones) do
|
|
local rearmingzone=_rearmingzone --Ops.Brigade#BRIGADE.SupplyZone
|
|
-- Check if mission is nil or over.
|
|
if (not rearmingzone.mission) or rearmingzone.mission:IsOver() then
|
|
rearmingzone.mission=AUFTRAG:NewAMMOSUPPLY(rearmingzone.zone)
|
|
self:AddMission(rearmingzone.mission)
|
|
end
|
|
end
|
|
|
|
-- Check refuelling zones.
|
|
for _,_supplyzone in pairs(self.refuellingZones) do
|
|
local supplyzone=_supplyzone --Ops.Brigade#BRIGADE.SupplyZone
|
|
-- Check if mission is nil or over.
|
|
if (not supplyzone.mission) or supplyzone.mission:IsOver() then
|
|
supplyzone.mission=AUFTRAG:NewFUELSUPPLY(supplyzone.zone)
|
|
self:AddMission(supplyzone.mission)
|
|
end
|
|
end
|
|
|
|
|
|
-- Check CAP zones.
|
|
for _,_patrolzone in pairs(self.capZones) do
|
|
local patrolzone=_patrolzone --Ops.AirWing#AIRWING.PatrolZone
|
|
-- Check if mission is nil or over.
|
|
if (not patrolzone.mission) or patrolzone.mission:IsOver() then
|
|
local Coordinate=patrolzone.zone:GetCoordinate()
|
|
patrolzone.mission=AUFTRAG:NewCAP(patrolzone.zone, patrolzone.altitude, patrolzone.speed, Coordinate, patrolzone.heading, patrolzone.leg)
|
|
self:AddMission(patrolzone.mission)
|
|
end
|
|
end
|
|
|
|
-- Check GCICAP zones.
|
|
for _,_patrolzone in pairs(self.gcicapZones) do
|
|
local patrolzone=_patrolzone --Ops.AirWing#AIRWING.PatrolZone
|
|
-- Check if mission is nil or over.
|
|
if (not patrolzone.mission) or patrolzone.mission:IsOver() then
|
|
local Coordinate=patrolzone.zone:GetCoordinate()
|
|
patrolzone.mission=AUFTRAG:NewGCICAP(Coordinate, patrolzone.altitude, patrolzone.speed, patrolzone.heading, patrolzone.leg)
|
|
self:AddMission(patrolzone.mission)
|
|
end
|
|
end
|
|
|
|
-- Check AWACS zones.
|
|
for _,_awacszone in pairs(self.awacsZones) do
|
|
local awacszone=_awacszone --Ops.AirWing#AIRWING.Patrol
|
|
-- Check if mission is nil or over.
|
|
if (not awacszone.mission) or awacszone.mission:IsOver() then
|
|
local Coordinate=awacszone.zone:GetCoordinate()
|
|
awacszone.mission=AUFTRAG:NewAWACS(Coordinate, awacszone.altitude, awacszone.speed, awacszone.heading, awacszone.leg)
|
|
self:AddMission(awacszone.mission)
|
|
end
|
|
end
|
|
|
|
-- Check Tanker zones.
|
|
for _,_tankerzone in pairs(self.tankerZones) do
|
|
local tankerzone=_tankerzone --Ops.AirWing#AIRWING.TankerZone
|
|
-- Check if mission is nil or over.
|
|
if (not tankerzone.mission) or tankerzone.mission:IsOver() then
|
|
local Coordinate=tankerzone.zone:GetCoordinate()
|
|
tankerzone.mission=AUFTRAG:NewTANKER(Coordinate, tankerzone.altitude, tankerzone.speed, tankerzone.heading, tankerzone.leg, tankerzone.refuelsystem)
|
|
self:AddMission(tankerzone.mission)
|
|
end
|
|
end
|
|
|
|
---
|
|
-- LEGIONS
|
|
---
|
|
|
|
if self.verbose>=2 and #self.legions>0 then
|
|
|
|
local text="Legions:"
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
local Nassets=legion:CountAssets()
|
|
local Nastock=legion:CountAssets(true)
|
|
text=text..string.format("\n* %s [%s]: Assets=%s stock=%s", legion.alias, legion:GetState(), Nassets, Nastock)
|
|
for _,aname in pairs(AUFTRAG.Type) do
|
|
local na=legion:CountAssets(true, {aname})
|
|
local np=legion:CountPayloadsInStock({aname})
|
|
local nm=legion:CountAssetsOnMission({aname})
|
|
if na>0 or np>0 then
|
|
text=text..string.format("\n - %s: assets=%d, payloads=%d, on mission=%d", aname, na, np, nm)
|
|
end
|
|
end
|
|
end
|
|
self:T(self.lid..text)
|
|
|
|
|
|
if self.verbose>=3 then
|
|
|
|
-- Count numbers
|
|
local Ntotal=0
|
|
local Nspawned=0
|
|
local Nrequested=0
|
|
local Nreserved=0
|
|
local Nstock=0
|
|
|
|
local text="\n===========================================\n"
|
|
text=text.."Assets:"
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
|
|
for _,_cohort in pairs(legion.cohorts) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
|
|
for _,_asset in pairs(cohort.assets) do
|
|
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
|
|
|
local state="In Stock"
|
|
if asset.flightgroup then
|
|
state=asset.flightgroup:GetState()
|
|
local mission=legion:GetAssetCurrentMission(asset)
|
|
if mission then
|
|
state=state..string.format(", Mission \"%s\" [%s]", mission:GetName(), mission:GetType())
|
|
end
|
|
else
|
|
if asset.spawned then
|
|
env.info("FF ERROR: asset has opsgroup but is NOT spawned!")
|
|
end
|
|
if asset.requested and asset.isReserved then
|
|
env.info("FF ERROR: asset is requested and reserved. Should not be both!")
|
|
state="Reserved+Requested!"
|
|
elseif asset.isReserved then
|
|
state="Reserved"
|
|
elseif asset.requested then
|
|
state="Requested"
|
|
end
|
|
end
|
|
|
|
-- Text.
|
|
text=text..string.format("\n[UID=%03d] %s Legion=%s [%s]: State=%s [RID=%s]",
|
|
asset.uid, asset.spawngroupname, legion.alias, cohort.name, state, tostring(asset.rid))
|
|
|
|
|
|
if asset.spawned then
|
|
Nspawned=Nspawned+1
|
|
end
|
|
if asset.requested then
|
|
Nrequested=Nrequested+1
|
|
end
|
|
if asset.isReserved then
|
|
Nreserved=Nreserved+1
|
|
end
|
|
if not (asset.spawned or asset.requested or asset.isReserved) then
|
|
Nstock=Nstock+1
|
|
end
|
|
|
|
Ntotal=Ntotal+1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
text=text.."\n-------------------------------------------"
|
|
text=text..string.format("\nNstock = %d", Nstock)
|
|
text=text..string.format("\nNreserved = %d", Nreserved)
|
|
text=text..string.format("\nNrequested = %d", Nrequested)
|
|
text=text..string.format("\nNspawned = %d", Nspawned)
|
|
text=text..string.format("\nNtotal = %d (=%d)", Ntotal, Nstock+Nspawned+Nrequested+Nreserved)
|
|
text=text.."\n==========================================="
|
|
self:I(self.lid..text)
|
|
end
|
|
|
|
end
|
|
|
|
---
|
|
-- MISSIONS
|
|
---
|
|
|
|
-- Mission queue.
|
|
if self.verbose>=2 and #self.missionqueue>0 then
|
|
local text="Mission queue:"
|
|
for i,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
local target=mission:GetTargetName() or "unknown"
|
|
text=text..string.format("\n[%d] %s (%s): status=%s, target=%s", i, mission.name, mission.type, mission.status, target)
|
|
end
|
|
self:I(self.lid..text)
|
|
end
|
|
|
|
---
|
|
-- TRANSPORTS
|
|
---
|
|
|
|
-- Transport queue.
|
|
if self.verbose>=2 and #self.transportqueue>0 then
|
|
local text="Transport queue:"
|
|
for i,_transport in pairs(self.transportqueue) do
|
|
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
|
|
text=text..string.format("\n[%d] UID=%d: status=%s", i, transport.uid, transport:GetState())
|
|
end
|
|
self:I(self.lid..text)
|
|
end
|
|
|
|
self:__Status(-30)
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- FSM Events
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- On after "MissionAssign" event. Mission is added to a LEGION mission queue and already requested. Needs assets to be added to the mission already.
|
|
-- @param #COMMANDER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
|
-- @param #table Legions The Legion(s) to which the mission is assigned.
|
|
function COMMANDER:onafterMissionAssign(From, Event, To, Mission, Legions)
|
|
|
|
-- Add mission to queue.
|
|
self:AddMission(Mission)
|
|
|
|
-- Set mission commander status to QUEUED as it is now queued at a legion.
|
|
Mission.statusCommander=AUFTRAG.Status.QUEUED
|
|
|
|
for _,_Legion in pairs(Legions) do
|
|
local Legion=_Legion --Ops.Legion#LEGION
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Assigning mission \"%s\" [%s] to legion \"%s\"", Mission.name, Mission.type, Legion.alias))
|
|
|
|
-- Add mission to legion.
|
|
Legion:AddMission(Mission)
|
|
|
|
-- Directly request the mission as the assets have already been selected.
|
|
Legion:MissionRequest(Mission)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "MissionCancel" event.
|
|
-- @param #COMMANDER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
|
function COMMANDER:onafterMissionCancel(From, Event, To, Mission)
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Cancelling mission \"%s\" [%s] in status %s", Mission.name, Mission.type, Mission.status))
|
|
|
|
-- Set commander status.
|
|
Mission.statusCommander=AUFTRAG.Status.CANCELLED
|
|
|
|
if Mission:IsPlanned() then
|
|
|
|
-- Mission is still in planning stage. Should not have a legion assigned ==> Just remove it form the queue.
|
|
self:RemoveMission(Mission)
|
|
|
|
else
|
|
|
|
-- Legion will cancel mission.
|
|
if #Mission.legions>0 then
|
|
for _,_legion in pairs(Mission.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
|
|
-- TODO: Should check that this legions actually belongs to this commander.
|
|
|
|
-- Legion will cancel the mission.
|
|
legion:MissionCancel(Mission)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "TransportAssign" event. Transport is added to a LEGION mission queue.
|
|
-- @param #COMMANDER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
|
|
-- @param #table Legions The legion(s) to which this transport is assigned.
|
|
function COMMANDER:onafterTransportAssign(From, Event, To, Transport, Legions)
|
|
|
|
-- Set mission commander status to QUEUED as it is now queued at a legion.
|
|
Transport.statusCommander=OPSTRANSPORT.Status.QUEUED
|
|
|
|
for _,_Legion in pairs(Legions) do
|
|
local Legion=_Legion --Ops.Legion#LEGION
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Assigning transport UID=%d to legion \"%s\"", Transport.uid, Legion.alias))
|
|
|
|
-- Add mission to legion.
|
|
Legion:AddOpsTransport(Transport)
|
|
|
|
-- Directly request the mission as the assets have already been selected.
|
|
Legion:TransportRequest(Transport)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "TransportCancel" event.
|
|
-- @param #COMMANDER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
|
|
function COMMANDER:onafterTransportCancel(From, Event, To, Transport)
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Cancelling Transport UID=%d in status %s", Transport.uid, Transport:GetState()))
|
|
|
|
-- Set commander status.
|
|
Transport.statusCommander=OPSTRANSPORT.Status.CANCELLED
|
|
|
|
if Transport:IsPlanned() then
|
|
|
|
-- Transport is still in planning stage. Should not have a legion assigned ==> Just remove it form the queue.
|
|
self:RemoveTransport(Transport)
|
|
|
|
else
|
|
|
|
-- Legion will cancel mission.
|
|
if #Transport.legions>0 then
|
|
for _,_legion in pairs(Transport.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
|
|
-- TODO: Should check that this legions actually belongs to this commander.
|
|
|
|
-- Legion will cancel the mission.
|
|
legion:TransportCancel(Transport)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- On after "OpsOnMission".
|
|
-- @param #COMMANDER self
|
|
-- @param #string From From state.
|
|
-- @param #string Event Event.
|
|
-- @param #string To To state.
|
|
-- @param Ops.OpsGroup#OPSGROUP OpsGroup Ops group on mission
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The requested mission.
|
|
function COMMANDER:onafterOpsOnMission(From, Event, To, OpsGroup, Mission)
|
|
-- Debug info.
|
|
self:T2(self.lid..string.format("Group \"%s\" on mission \"%s\" [%s]", OpsGroup:GetName(), Mission:GetName(), Mission:GetType()))
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Mission Functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Check mission queue and assign ONE planned mission.
|
|
-- @param #COMMANDER self
|
|
function COMMANDER:CheckMissionQueue()
|
|
|
|
-- Number of missions.
|
|
local Nmissions=#self.missionqueue
|
|
|
|
-- Treat special cases.
|
|
if Nmissions==0 then
|
|
return nil
|
|
end
|
|
|
|
-- Sort results table wrt prio and start time.
|
|
local function _sort(a, b)
|
|
local taskA=a --Ops.Auftrag#AUFTRAG
|
|
local taskB=b --Ops.Auftrag#AUFTRAG
|
|
return (taskA.prio<taskB.prio) or (taskA.prio==taskB.prio and taskA.Tstart<taskB.Tstart)
|
|
end
|
|
table.sort(self.missionqueue, _sort)
|
|
|
|
-- Get the lowest importance value (lower means more important).
|
|
-- If a mission with importance 1 exists, mission with importance 2 will not be assigned. Missions with no importance (nil) can still be selected.
|
|
local vip=math.huge
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
if mission.importance and mission.importance<vip then
|
|
vip=mission.importance
|
|
end
|
|
end
|
|
|
|
-- Loop over missions in queue.
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
|
|
-- We look for PLANNED missions.
|
|
if mission:IsPlanned() and mission:IsReadyToGo() and (mission.importance==nil or mission.importance<=vip) then
|
|
|
|
---
|
|
-- PLANNNED Mission
|
|
--
|
|
-- 1. Select best assets from legions
|
|
-- 2. Assign mission to legions that have the best assets.
|
|
---
|
|
|
|
-- Recruite assets from legions.
|
|
local recruited, assets, legions=self:RecruitAssetsForMission(mission)
|
|
|
|
if recruited then
|
|
|
|
-- Add asset to mission.
|
|
for _,_asset in pairs(assets) do
|
|
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
|
mission:AddAsset(asset)
|
|
end
|
|
|
|
-- Recruit asset for escorting recruited mission assets.
|
|
local EscortAvail=self:RecruitAssetsForEscort(mission, assets)
|
|
|
|
-- Transport available (or not required).
|
|
local TransportAvail=true
|
|
|
|
-- Escort requested and available.
|
|
if EscortAvail then
|
|
|
|
-- Check if mission assets need a transport.
|
|
if mission.NcarriersMin then
|
|
|
|
-- Recruit carrier assets for transport.
|
|
local Transport=nil
|
|
local Legions=mission.transportLegions or self.legions
|
|
|
|
TransportAvail, Transport=LEGION.AssignAssetsForTransport(self, Legions, assets, mission.NcarriersMin, mission.NcarriersMax, mission.transportDeployZone, mission.transportDisembarkZone)
|
|
|
|
-- Add opstransport to mission.
|
|
if TransportAvail and Transport then
|
|
mission.opstransport=Transport
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- Escort and transport must be available (or not required).
|
|
if EscortAvail and TransportAvail then
|
|
|
|
-- Add mission to legion.
|
|
self:MissionAssign(mission, legions)
|
|
|
|
else
|
|
-- Recruited assets but no requested escort available. Unrecruit assets!
|
|
LEGION.UnRecruitAssets(assets, mission)
|
|
end
|
|
|
|
-- Only ONE mission is assigned.
|
|
return
|
|
end
|
|
|
|
else
|
|
|
|
---
|
|
-- Missions NOT in PLANNED state
|
|
---
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- Recruit assets for a given mission.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
|
-- @return #boolean If `true` enough assets could be recruited.
|
|
-- @return #table Recruited assets.
|
|
-- @return #table Legions that have recruited assets.
|
|
function COMMANDER:RecruitAssetsForMission(Mission)
|
|
|
|
-- Debug info.
|
|
self:T2(self.lid..string.format("Recruiting assets for mission \"%s\" [%s]", Mission:GetName(), Mission:GetType()))
|
|
|
|
-- Cohorts.
|
|
local Cohorts={}
|
|
for _,_legion in pairs(Mission.specialLegions or {}) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
for _,_cohort in pairs(legion.cohorts) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
table.insert(Cohorts, cohort)
|
|
end
|
|
end
|
|
for _,_cohort in pairs(Mission.specialCohorts or {}) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
table.insert(Cohorts, cohort)
|
|
end
|
|
|
|
-- No special mission legions/cohorts found ==> take own legions.
|
|
if #Cohorts==0 then
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
for _,_cohort in pairs(legion.cohorts) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
table.insert(Cohorts, cohort)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Number of required assets.
|
|
local NreqMin, NreqMax=Mission:GetRequiredAssets()
|
|
|
|
-- Target position.
|
|
local TargetVec2=Mission:GetTargetVec2()
|
|
|
|
-- Special payloads.
|
|
local Payloads=Mission.payloads
|
|
|
|
-- Recruite assets.
|
|
local recruited, assets, legions=LEGION.RecruitCohortAssets(Cohorts, Mission.type, Mission.alert5MissionType, NreqMin, NreqMax, TargetVec2, Payloads, Mission.engageRange, Mission.refuelSystem)
|
|
|
|
return recruited, assets, legions
|
|
end
|
|
|
|
--- Recruit assets performing an escort mission for a given asset.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
|
-- @param #table Assets Table of assets to be escorted.
|
|
-- @return #boolean If `true`, enough assets could be recruited or no escort was required in the first place.
|
|
function COMMANDER:RecruitAssetsForEscort(Mission, Assets)
|
|
|
|
-- Is an escort requested in the first place?
|
|
if Mission.NescortMin and Mission.NescortMax and (Mission.NescortMin>0 or Mission.NescortMax>0) then
|
|
|
|
-- Cohorts.
|
|
local Cohorts={}
|
|
for _,_legion in pairs(Mission.escortLegions or {}) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
for _,_cohort in pairs(legion.cohorts) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
table.insert(Cohorts, cohort)
|
|
end
|
|
end
|
|
for _,_cohort in pairs(Mission.escortCohorts or {}) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
table.insert(Cohorts, cohort)
|
|
end
|
|
|
|
-- No special escort legions/cohorts found ==> take own legions.
|
|
if #Cohorts==0 then
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
for _,_cohort in pairs(legion.cohorts) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
table.insert(Cohorts, cohort)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- Call LEGION function but provide COMMANDER as self.
|
|
local assigned=LEGION.AssignAssetsForEscort(self, Cohorts, Assets, Mission.NescortMin, Mission.NescortMax)
|
|
|
|
return assigned
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Transport Functions
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Check transport queue and assign ONE planned transport.
|
|
-- @param #COMMANDER self
|
|
function COMMANDER:CheckTransportQueue()
|
|
|
|
-- Number of missions.
|
|
local Ntransports=#self.transportqueue
|
|
|
|
-- Treat special cases.
|
|
if Ntransports==0 then
|
|
return nil
|
|
end
|
|
|
|
-- Sort results table wrt prio and start time.
|
|
local function _sort(a, b)
|
|
local taskA=a --Ops.Auftrag#AUFTRAG
|
|
local taskB=b --Ops.Auftrag#AUFTRAG
|
|
return (taskA.prio<taskB.prio) or (taskA.prio==taskB.prio and taskA.Tstart<taskB.Tstart)
|
|
end
|
|
table.sort(self.transportqueue, _sort)
|
|
|
|
-- Get the lowest importance value (lower means more important).
|
|
-- If a mission with importance 1 exists, mission with importance 2 will not be assigned. Missions with no importance (nil) can still be selected.
|
|
local vip=math.huge
|
|
for _,_transport in pairs(self.transportqueue) do
|
|
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
|
|
if transport.importance and transport.importance<vip then
|
|
vip=transport.importance
|
|
end
|
|
end
|
|
|
|
for _,_transport in pairs(self.transportqueue) do
|
|
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
|
|
|
|
-- We look for PLANNED missions.
|
|
if transport:IsPlanned() and transport:IsReadyToGo() and (transport.importance==nil or transport.importance<=vip) then
|
|
|
|
---
|
|
-- PLANNNED Mission
|
|
--
|
|
-- 1. Select best assets from legions
|
|
-- 2. Assign mission to legions that have the best assets.
|
|
---
|
|
|
|
-- Get all undelivered cargo ops groups.
|
|
local cargoOpsGroups=transport:GetCargoOpsGroups(false)
|
|
|
|
-- Weight of the heaviest cargo group. Necessary condition that this fits into on carrier unit!
|
|
local weightGroup=0
|
|
local TotalWeight=0
|
|
|
|
-- Calculate the max weight so we know which cohorts can provide carriers.
|
|
if #cargoOpsGroups>0 then
|
|
for _,_opsgroup in pairs(cargoOpsGroups) do
|
|
local opsgroup=_opsgroup --Ops.OpsGroup#OPSGROUP
|
|
local weight=opsgroup:GetWeightTotal()
|
|
if weight>weightGroup then
|
|
weightGroup=weight
|
|
end
|
|
TotalWeight=TotalWeight+weight
|
|
end
|
|
end
|
|
|
|
if weightGroup>0 then
|
|
|
|
-- Recruite assets from legions.
|
|
local recruited, assets, legions=self:RecruitAssetsForTransport(transport, weightGroup, TotalWeight)
|
|
|
|
if recruited then
|
|
|
|
-- Add asset to transport.
|
|
for _,_asset in pairs(assets) do
|
|
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
|
transport:AddAsset(asset)
|
|
end
|
|
|
|
-- Assign transport to legion(s).
|
|
self:TransportAssign(transport, legions)
|
|
|
|
-- Only ONE transport is assigned.
|
|
return
|
|
else
|
|
-- Not recruited.
|
|
LEGION.UnRecruitAssets(assets)
|
|
end
|
|
|
|
end
|
|
|
|
else
|
|
|
|
---
|
|
-- Missions NOT in PLANNED state
|
|
---
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--- Recruit assets for a given OPS transport.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.OpsTransport#OPSTRANSPORT Transport The OPS transport.
|
|
-- @param #number CargoWeight Weight of the heaviest cargo group.
|
|
-- @param #number TotalWeight Total weight of all cargo groups.
|
|
-- @return #boolean If `true`, enough assets could be recruited.
|
|
-- @return #table Recruited assets.
|
|
-- @return #table Legions that have recruited assets.
|
|
function COMMANDER:RecruitAssetsForTransport(Transport, CargoWeight, TotalWeight)
|
|
|
|
if CargoWeight==0 then
|
|
-- No cargo groups!
|
|
return false, {}, {}
|
|
end
|
|
|
|
-- Cohorts.
|
|
local Cohorts={}
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
|
|
-- Check that runway is operational.
|
|
local Runway=legion:IsAirwing() and legion:IsRunwayOperational() or true
|
|
|
|
if legion:IsRunning() and Runway then
|
|
|
|
-- Loops over cohorts.
|
|
for _,_cohort in pairs(legion.cohorts) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
table.insert(Cohorts, cohort)
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
|
|
-- Target is the deploy zone.
|
|
local TargetVec2=Transport:GetDeployZone():GetVec2()
|
|
|
|
-- Number of required carriers.
|
|
local NreqMin,NreqMax=Transport:GetRequiredCarriers()
|
|
|
|
-- Recruit assets and legions.
|
|
local recruited, assets, legions=LEGION.RecruitCohortAssets(Cohorts, AUFTRAG.Type.OPSTRANSPORT, nil, NreqMin, NreqMax, TargetVec2, nil, nil, nil, CargoWeight, TotalWeight)
|
|
|
|
return recruited, assets, legions
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Resources
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
--- Count assets of all assigned legions.
|
|
-- @param #COMMANDER self
|
|
-- @param #boolean InStock If true, only assets that are in the warehouse stock/inventory are counted.
|
|
-- @param #table MissionTypes (Optional) Count only assest that can perform certain mission type(s). Default is all types.
|
|
-- @param #table Attributes (Optional) Count only assest that have a certain attribute(s), e.g. `WAREHOUSE.Attribute.AIR_BOMBER`.
|
|
-- @return #number Amount of asset groups.
|
|
function COMMANDER:CountAssets(InStock, MissionTypes, Attributes)
|
|
|
|
local N=0
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
N=N+legion:CountAssets(InStock, MissionTypes, Attributes)
|
|
end
|
|
|
|
return N
|
|
end
|
|
|
|
--- Count assets of all assigned legions.
|
|
-- @param #COMMANDER self
|
|
-- @param #boolean InStock If true, only assets that are in the warehouse stock/inventory are counted.
|
|
-- @param #table Legions (Optional) Table of legions. Default is all legions.
|
|
-- @param #table MissionTypes (Optional) Count only assest that can perform certain mission type(s). Default is all types.
|
|
-- @param #table Attributes (Optional) Count only assest that have a certain attribute(s), e.g. `WAREHOUSE.Attribute.AIR_BOMBER`.
|
|
-- @return #number Amount of asset groups.
|
|
function COMMANDER:GetAssets(InStock, Legions, MissionTypes, Attributes)
|
|
|
|
-- Selected assets.
|
|
local assets={}
|
|
|
|
for _,_legion in pairs(Legions or self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
|
|
--TODO Check if legion is running and maybe if runway is operational if air assets are requested.
|
|
|
|
for _,_cohort in pairs(legion.cohorts) do
|
|
local cohort=_cohort --Ops.Cohort#COHORT
|
|
|
|
for _,_asset in pairs(cohort.assets) do
|
|
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
|
|
|
-- TODO: Check if repaired.
|
|
-- TODO: currently we take only unspawned assets.
|
|
if not (asset.spawned or asset.isReserved or asset.requested) then
|
|
table.insert(assets, asset)
|
|
end
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
return assets
|
|
end
|
|
|
|
--- Check all legions if they are able to do a specific mission type at a certain location with a given number of assets.
|
|
-- @param #COMMANDER self
|
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
|
-- @return #table Table of LEGIONs that can do the mission and have at least one asset available right now.
|
|
function COMMANDER:GetLegionsForMission(Mission)
|
|
|
|
-- Table of legions that can do the mission.
|
|
local legions={}
|
|
|
|
-- Loop over all legions.
|
|
for _,_legion in pairs(self.legions) do
|
|
local legion=_legion --Ops.Legion#LEGION
|
|
|
|
-- Count number of assets in stock.
|
|
local Nassets=0
|
|
if legion:IsAirwing() then
|
|
Nassets=legion:CountAssetsWithPayloadsInStock(Mission.payloads, {Mission.type}, Attributes)
|
|
else
|
|
Nassets=legion:CountAssets(true, {Mission.type}, Attributes) --Could also specify the attribute if Air or Ground mission.
|
|
end
|
|
|
|
-- Has it assets that can?
|
|
if Nassets>0 and false then
|
|
|
|
-- Get coordinate of the target.
|
|
local coord=Mission:GetTargetCoordinate()
|
|
|
|
if coord then
|
|
|
|
-- Distance from legion to target.
|
|
local distance=UTILS.MetersToNM(coord:Get2DDistance(legion:GetCoordinate()))
|
|
|
|
-- Round: 55 NM ==> 5.5 ==> 6, 63 NM ==> 6.3 ==> 6
|
|
local dist=UTILS.Round(distance/10, 0)
|
|
|
|
-- Debug info.
|
|
self:T(self.lid..string.format("Got legion %s with Nassets=%d and dist=%.1f NM, rounded=%.1f", legion.alias, Nassets, distance, dist))
|
|
|
|
-- Add legion to table of legions that can.
|
|
table.insert(legions, {airwing=legion, distance=distance, dist=dist, targetcoord=coord, nassets=Nassets})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- Add legion if it can provide at least 1 asset.
|
|
if Nassets>0 then
|
|
table.insert(legions, legion)
|
|
end
|
|
|
|
end
|
|
|
|
return legions
|
|
end
|
|
|
|
--- Get assets on given mission or missions.
|
|
-- @param #COMMANDER self
|
|
-- @param #table MissionTypes Types on mission to be checked. Default all.
|
|
-- @return #table Assets on pending requests.
|
|
function COMMANDER:GetAssetsOnMission(MissionTypes)
|
|
|
|
local assets={}
|
|
|
|
for _,_mission in pairs(self.missionqueue) do
|
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
|
|
|
-- Check if this mission type is requested.
|
|
if AUFTRAG.CheckMissionType(mission.type, MissionTypes) then
|
|
|
|
for _,_asset in pairs(mission.assets or {}) do
|
|
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
|
table.insert(assets, asset)
|
|
end
|
|
end
|
|
end
|
|
|
|
return assets
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |