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174 lines
4.9 KiB
Lua
174 lines
4.9 KiB
Lua
--- @module Process_Pickup
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--- PROCESS_PICKUP class
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-- @type PROCESS_PICKUP
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-- @field Wrapper.Unit#UNIT ProcessUnit
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-- @field Core.Set#SET_UNIT TargetSetUnit
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-- @extends Core.Fsm#FSM_PROCESS
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PROCESS_PICKUP = {
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ClassName = "PROCESS_PICKUP",
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Fsm = {},
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TargetSetUnit = nil,
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}
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--- Creates a new DESTROY process.
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-- @param #PROCESS_PICKUP self
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-- @param Tasking.Task#TASK Task
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-- @param Wrapper.Unit#UNIT ProcessUnit
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-- @param Core.Set#SET_UNIT TargetSetUnit
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-- @return #PROCESS_PICKUP self
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function PROCESS_PICKUP:New( Task, ProcessName, ProcessUnit )
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-- Inherits from BASE
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local self = BASE:Inherit( self, PROCESS:New( ProcessName, Task, ProcessUnit ) ) -- #PROCESS_PICKUP
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self.DisplayInterval = 30
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self.DisplayCount = 30
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self.DisplayMessage = true
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self.DisplayTime = 10 -- 10 seconds is the default
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self.DisplayCategory = "HQ" -- Targets is the default display category
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self.Fsm = FSM_PROCESS:New( self, {
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initial = 'Assigned',
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events = {
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{ name = 'Start', from = 'Assigned', to = 'Navigating' },
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{ name = 'Start', from = 'Navigating', to = 'Navigating' },
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{ name = 'Nearby', from = 'Navigating', to = 'Preparing' },
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{ name = 'Pickup', from = 'Preparing', to = 'Loading' },
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{ name = 'Load', from = 'Loading', to = 'Success' },
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{ name = 'Fail', from = 'Assigned', to = 'Failed' },
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{ name = 'Fail', from = 'Navigating', to = 'Failed' },
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{ name = 'Fail', from = 'Preparing', to = 'Failed' },
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},
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callbacks = {
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onStart = self.OnStart,
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onNearby = self.OnNearby,
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onPickup = self.OnPickup,
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onLoad = self.OnLoad,
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},
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endstates = { 'Success', 'Failed' }
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} )
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return self
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end
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--- Process Events
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_PICKUP:OnStart( Fsm, From, Event, To )
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self:NextEvent( Fsm.Start )
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_PICKUP:OnNavigating( Fsm, From, Event, To )
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local TaskGroup = self.ProcessUnit:GetGroup()
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if self.DisplayCount >= self.DisplayInterval then
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MESSAGE:New( "Your group with assigned " .. self.Task:GetName() .. " task has " .. self.TargetSetUnit:GetUnitTypesText() .. " targets left to be destroyed.", 5, "HQ" ):ToGroup( TaskGroup )
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self.DisplayCount = 1
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else
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self.DisplayCount = self.DisplayCount + 1
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end
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return true -- Process always the event.
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Event#EVENTDATA Event
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function PROCESS_PICKUP:OnHitTarget( Fsm, From, Event, To, Event )
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self.TargetSetUnit:Flush( self )
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if self.TargetSetUnit:FindUnit( Event.IniUnitName ) then
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self.TargetSetUnit:RemoveUnitsByName( Event.IniUnitName )
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local TaskGroup = self.ProcessUnit:GetGroup()
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MESSAGE:New( "You hit a target. Your group with assigned " .. self.Task:GetName() .. " task has " .. self.TargetSetUnit:Count() .. " targets ( " .. self.TargetSetUnit:GetUnitTypesText() .. " ) left to be destroyed.", 15, "HQ" ):ToGroup( TaskGroup )
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end
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if self.TargetSetUnit:Count() > 0 then
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self:NextEvent( Fsm.MoreTargets )
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else
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self:NextEvent( Fsm.Destroyed )
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end
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_PICKUP:OnMoreTargets( Fsm, From, Event, To )
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Event#EVENTDATA DCSEvent
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function PROCESS_PICKUP:OnKilled( Fsm, From, Event, To )
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self:NextEvent( Fsm.Restart )
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_PICKUP:OnRestart( Fsm, From, Event, To )
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self:NextEvent( Fsm.Menu )
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_PICKUP:OnDestroyed( Fsm, From, Event, To )
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end
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--- DCS Events
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--- @param #PROCESS_PICKUP self
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-- @param Core.Event#EVENTDATA Event
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function PROCESS_PICKUP:EventDead( Event )
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if Event.IniDCSUnit then
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self:NextEvent( self.Fsm.HitTarget, Event )
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end
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end
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