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- AI_A2A_Gci Removed reference to SetEngageZone - Fixed link to #AI_A2G_SEAD.SetEngageRange #2025 - AI_Air_Engage removed reference to SetEngageZone. Does not seem to exist any more. - AI_Air_Patrol removed reference to SetEngageZone. Does not seem to exist any more or is passed as argument now. - AI_FORMATION Fixed DCSTypes#AI.Option.Air.val.ROE OptionROE #2029 - SETTINGS Fixed link to Message #2021 - Fixed wrong indent of "Developer Note" in various classes
170 lines
7.1 KiB
Lua
170 lines
7.1 KiB
Lua
--- **AI** - Models the process of Ground Controlled Interception (GCI) for airplanes.
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--
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-- This is a class used in the @{AI.AI_A2A_Dispatcher}.
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--
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-- ===
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--
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-- ### Author: **FlightControl**
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--
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-- ===
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--
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-- @module AI.AI_A2A_Gci
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-- @image AI_Ground_Control_Intercept.JPG
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--- @type AI_A2A_GCI
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-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
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--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
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--
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-- 
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--
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-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
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--
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-- 
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--
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-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
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-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
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--
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-- 
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--
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-- This cycle will continue.
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--
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-- 
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--
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-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
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--
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-- 
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--
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-- When enemies are detected, the AI will automatically engage the enemy.
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--
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-- 
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--
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-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
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-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
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--
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-- 
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--
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-- ## 1. AI_A2A_GCI constructor
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--
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-- * @{#AI_A2A_GCI.New}(): Creates a new AI_A2A_GCI object.
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--
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-- ## 2. AI_A2A_GCI is a FSM
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--
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-- ### 2.1 AI_A2A_GCI States
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--
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-- * **None** ( Group ): The process is not started yet.
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-- * **Patrolling** ( Group ): The AI is patrolling the Patrol Zone.
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-- * **Engaging** ( Group ): The AI is engaging the bogeys.
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-- * **Returning** ( Group ): The AI is returning to Base..
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--
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-- ### 2.2 AI_A2A_GCI Events
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--
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-- * **@{AI.AI_Patrol#AI_PATROL_ZONE.Start}**: Start the process.
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-- * **@{AI.AI_Patrol#AI_PATROL_ZONE.Route}**: Route the AI to a new random 3D point within the Patrol Zone.
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-- * **@{#AI_A2A_GCI.Engage}**: Let the AI engage the bogeys.
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-- * **@{#AI_A2A_GCI.Abort}**: Aborts the engagement and return patrolling in the patrol zone.
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-- * **@{AI.AI_Patrol#AI_PATROL_ZONE.RTB}**: Route the AI to the home base.
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-- * **@{AI.AI_Patrol#AI_PATROL_ZONE.Detect}**: The AI is detecting targets.
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-- * **@{AI.AI_Patrol#AI_PATROL_ZONE.Detected}**: The AI has detected new targets.
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-- * **@{#AI_A2A_GCI.Destroy}**: The AI has destroyed a bogey @{Wrapper.Unit}.
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-- * **@{#AI_A2A_GCI.Destroyed}**: The AI has destroyed all bogeys @{Wrapper.Unit}s assigned in the CAS task.
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-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
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--
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-- ## 3. Set the Range of Engagement
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--
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-- 
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--
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-- An optional range can be set in meters,
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-- that will define when the AI will engage with the detected airborne enemy targets.
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-- The range can be beyond or smaller than the range of the Patrol Zone.
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-- The range is applied at the position of the AI.
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-- Use the method @{AI.AI_GCI#AI_A2A_GCI.SetEngageRange}() to define that range.
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--
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-- # Developer Note
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--
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-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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-- Therefore, this class is considered to be deprecated
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--
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-- ===
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--
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-- @field #AI_A2A_GCI
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AI_A2A_GCI = {
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ClassName = "AI_A2A_GCI",
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}
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--- Creates a new AI_A2A_GCI object
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-- @param #AI_A2A_GCI self
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-- @param Wrapper.Group#GROUP AIIntercept
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-- @param DCS#Speed EngageMinSpeed The minimum speed of the @{Wrapper.Group} in km/h when engaging a target.
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-- @param DCS#Speed EngageMaxSpeed The maximum speed of the @{Wrapper.Group} in km/h when engaging a target.
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-- @param DCS#Altitude EngageFloorAltitude The lowest altitude in meters where to execute the engagement.
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-- @param DCS#Altitude EngageCeilingAltitude The highest altitude in meters where to execute the engagement.
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-- @param DCS#AltitudeType EngageAltType The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to "RADIO".
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-- @return #AI_A2A_GCI
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function AI_A2A_GCI:New2( AIIntercept, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
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local AI_Air = AI_AIR:New( AIIntercept )
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local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air, AIIntercept, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
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local self = BASE:Inherit( self, AI_Air_Engage ) -- #AI_A2A_GCI
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self:SetFuelThreshold( .2, 60 )
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self:SetDamageThreshold( 0.4 )
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self:SetDisengageRadius( 70000 )
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return self
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end
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--- Creates a new AI_A2A_GCI object
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-- @param #AI_A2A_GCI self
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-- @param Wrapper.Group#GROUP AIIntercept
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-- @param DCS#Speed EngageMinSpeed The minimum speed of the @{Wrapper.Group} in km/h when engaging a target.
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-- @param DCS#Speed EngageMaxSpeed The maximum speed of the @{Wrapper.Group} in km/h when engaging a target.
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-- @param DCS#Altitude EngageFloorAltitude The lowest altitude in meters where to execute the engagement.
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-- @param DCS#Altitude EngageCeilingAltitude The highest altitude in meters where to execute the engagement.
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-- @param DCS#AltitudeType EngageAltType The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to "RADIO".
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-- @return #AI_A2A_GCI
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function AI_A2A_GCI:New( AIIntercept, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
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return self:New2( AIIntercept, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
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end
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--- onafter State Transition for Event Patrol.
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-- @param #AI_A2A_GCI self
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-- @param Wrapper.Group#GROUP AIIntercept The AI Group managed by the FSM.
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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function AI_A2A_GCI:onafterStart( AIIntercept, From, Event, To )
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self:GetParent( self, AI_A2A_GCI ).onafterStart( self, AIIntercept, From, Event, To )
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end
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--- Evaluate the attack and create an AttackUnitTask list.
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-- @param #AI_A2A_GCI self
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-- @param Core.Set#SET_UNIT AttackSetUnit The set of units to attack.
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-- @param Wrapper.Group#GROUP DefenderGroup The group of defenders.
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-- @param #number EngageAltitude The altitude to engage the targets.
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-- @return #AI_A2A_GCI self
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function AI_A2A_GCI:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude )
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local AttackUnitTasks = {}
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for AttackUnitID, AttackUnit in pairs( self.AttackSetUnit:GetSet() ) do
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local AttackUnit = AttackUnit -- Wrapper.Unit#UNIT
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self:T( { "Attacking Unit:", AttackUnit:GetName(), AttackUnit:IsAlive(), AttackUnit:IsAir() } )
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if AttackUnit:IsAlive() and AttackUnit:IsAir() then
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-- TODO: Add coalition check? Only attack units of if AttackUnit:GetCoalition()~=AICap:GetCoalition()
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-- Maybe the detected set also contains
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AttackUnitTasks[#AttackUnitTasks+1] = DefenderGroup:TaskAttackUnit( AttackUnit )
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end
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end
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return AttackUnitTasks
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end
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