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https://github.com/FlightControl-Master/MOOSE.git
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- AI_A2A_Gci Removed reference to SetEngageZone - Fixed link to #AI_A2G_SEAD.SetEngageRange #2025 - AI_Air_Engage removed reference to SetEngageZone. Does not seem to exist any more. - AI_Air_Patrol removed reference to SetEngageZone. Does not seem to exist any more or is passed as argument now. - AI_FORMATION Fixed DCSTypes#AI.Option.Air.val.ROE OptionROE #2029 - SETTINGS Fixed link to Message #2021 - Fixed wrong indent of "Developer Note" in various classes
411 lines
12 KiB
Lua
411 lines
12 KiB
Lua
--- **Core** - Makes the radio talk.
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--
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-- ===
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--
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-- ## Features:
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--
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-- * Send text strings using a vocabulary that is converted in spoken language.
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-- * Possiblity to implement multiple language.
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--
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-- ===
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--
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-- ### Authors: FlightControl
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--
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-- @module Sound.RadioSpeech
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-- @image Core_Radio.JPG
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--- Makes the radio speak.
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--
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-- # RADIOSPEECH usage
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--
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-- # Developer Note
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--
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-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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-- Therefore, this class is considered to be deprecated
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--
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--
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-- @type RADIOSPEECH
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-- @extends Sound.RadioQueue#RADIOQUEUE
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RADIOSPEECH = {
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ClassName = "RADIOSPEECH",
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Vocabulary = {
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EN = {},
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DE = {},
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RU = {},
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}
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}
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RADIOSPEECH.Vocabulary.EN = {
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["1"] = { "1", 0.25 },
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["2"] = { "2", 0.25 },
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["3"] = { "3", 0.30 },
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["4"] = { "4", 0.35 },
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["5"] = { "5", 0.35 },
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["6"] = { "6", 0.42 },
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["7"] = { "7", 0.38 },
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["8"] = { "8", 0.20 },
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["9"] = { "9", 0.32 },
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["10"] = { "10", 0.35 },
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["11"] = { "11", 0.40 },
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["12"] = { "12", 0.42 },
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["13"] = { "13", 0.38 },
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["14"] = { "14", 0.42 },
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["15"] = { "15", 0.42 },
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["16"] = { "16", 0.52 },
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["17"] = { "17", 0.59 },
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["18"] = { "18", 0.40 },
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["19"] = { "19", 0.47 },
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["20"] = { "20", 0.38 },
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["30"] = { "30", 0.29 },
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["40"] = { "40", 0.35 },
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["50"] = { "50", 0.32 },
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["60"] = { "60", 0.44 },
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["70"] = { "70", 0.48 },
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["80"] = { "80", 0.26 },
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["90"] = { "90", 0.36 },
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["100"] = { "100", 0.55 },
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["200"] = { "200", 0.55 },
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["300"] = { "300", 0.61 },
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["400"] = { "400", 0.60 },
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["500"] = { "500", 0.61 },
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["600"] = { "600", 0.65 },
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["700"] = { "700", 0.70 },
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["800"] = { "800", 0.54 },
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["900"] = { "900", 0.60 },
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["1000"] = { "1000", 0.60 },
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["2000"] = { "2000", 0.61 },
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["3000"] = { "3000", 0.64 },
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["4000"] = { "4000", 0.62 },
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["5000"] = { "5000", 0.69 },
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["6000"] = { "6000", 0.69 },
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["7000"] = { "7000", 0.75 },
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["8000"] = { "8000", 0.59 },
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["9000"] = { "9000", 0.65 },
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["chevy"] = { "chevy", 0.35 },
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["colt"] = { "colt", 0.35 },
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["springfield"] = { "springfield", 0.65 },
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["dodge"] = { "dodge", 0.35 },
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["enfield"] = { "enfield", 0.5 },
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["ford"] = { "ford", 0.32 },
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["pontiac"] = { "pontiac", 0.55 },
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["uzi"] = { "uzi", 0.28 },
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["degrees"] = { "degrees", 0.5 },
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["kilometers"] = { "kilometers", 0.65 },
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["km"] = { "kilometers", 0.65 },
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["miles"] = { "miles", 0.45 },
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["meters"] = { "meters", 0.41 },
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["mi"] = { "miles", 0.45 },
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["feet"] = { "feet", 0.29 },
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["br"] = { "br", 1.1 },
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["bra"] = { "bra", 0.3 },
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["returning to base"] = { "returning_to_base", 0.85 },
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["on route to ground target"] = { "on_route_to_ground_target", 1.05 },
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["intercepting bogeys"] = { "intercepting_bogeys", 1.00 },
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["engaging ground target"] = { "engaging_ground_target", 1.20 },
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["engaging bogeys"] = { "engaging_bogeys", 0.81 },
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["wheels up"] = { "wheels_up", 0.42 },
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["landing at base"] = { "landing at base", 0.8 },
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["patrolling"] = { "patrolling", 0.55 },
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["for"] = { "for", 0.31 },
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["and"] = { "and", 0.31 },
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["at"] = { "at", 0.3 },
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["dot"] = { "dot", 0.26 },
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["defender"] = { "defender", 0.45 },
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}
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RADIOSPEECH.Vocabulary.RU = {
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["1"] = { "1", 0.34 },
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["2"] = { "2", 0.30 },
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["3"] = { "3", 0.23 },
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["4"] = { "4", 0.51 },
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["5"] = { "5", 0.31 },
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["6"] = { "6", 0.44 },
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["7"] = { "7", 0.25 },
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["8"] = { "8", 0.43 },
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["9"] = { "9", 0.45 },
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["10"] = { "10", 0.53 },
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["11"] = { "11", 0.66 },
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["12"] = { "12", 0.70 },
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["13"] = { "13", 0.66 },
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["14"] = { "14", 0.80 },
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["15"] = { "15", 0.65 },
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["16"] = { "16", 0.75 },
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["17"] = { "17", 0.74 },
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["18"] = { "18", 0.85 },
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["19"] = { "19", 0.80 },
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["20"] = { "20", 0.58 },
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["30"] = { "30", 0.51 },
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["40"] = { "40", 0.51 },
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["50"] = { "50", 0.67 },
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["60"] = { "60", 0.76 },
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["70"] = { "70", 0.68 },
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["80"] = { "80", 0.84 },
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["90"] = { "90", 0.71 },
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["100"] = { "100", 0.35 },
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["200"] = { "200", 0.59 },
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["300"] = { "300", 0.53 },
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["400"] = { "400", 0.70 },
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["500"] = { "500", 0.50 },
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["600"] = { "600", 0.58 },
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["700"] = { "700", 0.64 },
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["800"] = { "800", 0.77 },
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["900"] = { "900", 0.75 },
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["1000"] = { "1000", 0.87 },
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["2000"] = { "2000", 0.83 },
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["3000"] = { "3000", 0.84 },
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["4000"] = { "4000", 1.00 },
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["5000"] = { "5000", 0.77 },
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["6000"] = { "6000", 0.90 },
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["7000"] = { "7000", 0.77 },
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["8000"] = { "8000", 0.92 },
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["9000"] = { "9000", 0.87 },
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["градусы"] = { "degrees", 0.5 },
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["километры"] = { "kilometers", 0.65 },
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["km"] = { "kilometers", 0.65 },
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["мили"] = { "miles", 0.45 },
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["mi"] = { "miles", 0.45 },
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["метров"] = { "meters", 0.41 },
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["m"] = { "meters", 0.41 },
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["ноги"] = { "feet", 0.37 },
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["br"] = { "br", 1.1 },
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["bra"] = { "bra", 0.3 },
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["возвращение на базу"] = { "returning_to_base", 1.40 },
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["на пути к наземной цели"] = { "on_route_to_ground_target", 1.45 },
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["перехват боги"] = { "intercepting_bogeys", 1.22 },
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["поражение наземной цели"] = { "engaging_ground_target", 1.53 },
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["привлечение болотных птиц"] = { "engaging_bogeys", 1.68 },
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["колёса вверх..."] = { "wheels_up", 0.92 },
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["посадка на базу"] = { "landing at base", 1.04 },
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["патрулирование"] = { "patrolling", 0.96 },
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["для"] = { "for", 0.27 },
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["и"] = { "and", 0.17 },
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["на сайте"] = { "at", 0.19 },
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["точка"] = { "dot", 0.51 },
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["защитник"] = { "defender", 0.45 },
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}
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--- Create a new RADIOSPEECH object for a given radio frequency/modulation.
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-- @param #RADIOSPEECH self
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-- @param #number frequency The radio frequency in MHz.
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-- @param #number modulation (Optional) The radio modulation. Default radio.modulation.AM.
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-- @return #RADIOSPEECH self The RADIOSPEECH object.
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function RADIOSPEECH:New(frequency, modulation)
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-- Inherit base
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local self = BASE:Inherit( self, RADIOQUEUE:New( frequency, modulation ) ) -- #RADIOSPEECH
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self.Language = "EN"
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self:BuildTree()
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return self
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end
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function RADIOSPEECH:SetLanguage( Langauge )
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self.Language = Langauge
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end
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--- Add Sentence to the Speech collection.
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-- @param #RADIOSPEECH self
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-- @param #string RemainingSentence The remaining sentence during recursion.
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-- @param #table Speech The speech node.
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-- @param #string Sentence The full sentence.
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-- @param #string Data The speech data.
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-- @return #RADIOSPEECH self The RADIOSPEECH object.
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function RADIOSPEECH:AddSentenceToSpeech( RemainingSentence, Speech, Sentence, Data )
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self:I( { RemainingSentence, Speech, Sentence, Data } )
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local Token, RemainingSentence = RemainingSentence:match( "^ *([^ ]+)(.*)" )
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self:I( { Token = Token, RemainingSentence = RemainingSentence } )
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-- Is there a Token?
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if Token then
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-- We check if the Token is already in the Speech collection.
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if not Speech[Token] then
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-- There is not yet a vocabulary registered for this.
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Speech[Token] = {}
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if RemainingSentence and RemainingSentence ~= "" then
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-- We use recursion to iterate through the complete Sentence, and make a chain of Tokens.
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-- The last Speech node in the collection contains the Sentence and the Data to be spoken.
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-- This to ensure that during the actual speech:
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-- - Complete sentences are being understood.
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-- - Words without speech are ignored.
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-- - Incorrect sequence of words are ignored.
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Speech[Token].Next = {}
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self:AddSentenceToSpeech( RemainingSentence, Speech[Token].Next, Sentence, Data )
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else
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-- There is no remaining sentence, so we add speech to the Sentence.
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-- The recursion stops here.
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Speech[Token].Sentence = Sentence
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Speech[Token].Data = Data
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end
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end
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end
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end
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--- Build the tree structure based on the language words, in order to find the correct sentences and to ignore incomprehensible words.
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-- @param #RADIOSPEECH self
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-- @return #RADIOSPEECH self The RADIOSPEECH object.
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function RADIOSPEECH:BuildTree()
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self.Speech = {}
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for Language, Sentences in pairs( self.Vocabulary ) do
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self:I( { Language = Language, Sentences = Sentences })
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self.Speech[Language] = {}
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for Sentence, Data in pairs( Sentences ) do
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self:I( { Sentence = Sentence, Data = Data } )
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self:AddSentenceToSpeech( Sentence, self.Speech[Language], Sentence, Data )
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end
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end
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self:I( { Speech = self.Speech } )
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return self
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end
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--- Speak a sentence.
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-- @param #RADIOSPEECH self
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-- @param #string Sentence The sentence to be spoken.
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function RADIOSPEECH:SpeakWords( Sentence, Speech, Language )
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local OriginalSentence = Sentence
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-- lua does not parse UTF-8, so the match statement will fail on cyrillic using %a.
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-- therefore, the only way to parse the statement is to use blank, comma or dot as a delimiter.
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-- and then check if the character can be converted to a number or not.
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local Word, RemainderSentence = Sentence:match( "^[., ]*([^ .,]+)(.*)" )
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self:I( { Word = Word, Speech = Speech[Word], RemainderSentence = RemainderSentence } )
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if Word then
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if Word ~= "" and tonumber(Word) == nil then
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-- Construct of words
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Word = Word:lower()
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if Speech[Word] then
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-- The end of the sentence has been reached. Now Speech.Next should be nil, otherwise there is an error.
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if Speech[Word].Next == nil then
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self:I( { Sentence = Speech[Word].Sentence, Data = Speech[Word].Data } )
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self:NewTransmission( Speech[Word].Data[1] .. ".wav", Speech[Word].Data[2], Language .. "/" )
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else
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if RemainderSentence and RemainderSentence ~= "" then
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return self:SpeakWords( RemainderSentence, Speech[Word].Next, Language )
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end
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end
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end
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return RemainderSentence
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end
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return OriginalSentence
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else
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return ""
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end
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end
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--- Speak a sentence.
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-- @param #RADIOSPEECH self
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-- @param #string Sentence The sentence to be spoken.
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function RADIOSPEECH:SpeakDigits( Sentence, Speech, Langauge )
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local OriginalSentence = Sentence
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-- lua does not parse UTF-8, so the match statement will fail on cyrillic using %a.
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-- therefore, the only way to parse the statement is to use blank, comma or dot as a delimiter.
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-- and then check if the character can be converted to a number or not.
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local Digits, RemainderSentence = Sentence:match( "^[., ]*([^ .,]+)(.*)" )
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self:I( { Digits = Digits, Speech = Speech[Digits], RemainderSentence = RemainderSentence } )
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if Digits then
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if Digits ~= "" and tonumber( Digits ) ~= nil then
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-- Construct numbers
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local Number = tonumber( Digits )
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local Multiple = nil
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while Number >= 0 do
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if Number > 1000 then
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Multiple = math.floor( Number / 1000 ) * 1000
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elseif Number > 100 then
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Multiple = math.floor( Number / 100 ) * 100
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elseif Number > 20 then
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Multiple = math.floor( Number / 10 ) * 10
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elseif Number >= 0 then
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Multiple = Number
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end
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Sentence = tostring( Multiple )
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if Speech[Sentence] then
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self:I( { Speech = Speech[Sentence].Sentence, Data = Speech[Sentence].Data } )
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self:NewTransmission( Speech[Sentence].Data[1] .. ".wav", Speech[Sentence].Data[2], Langauge .. "/" )
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end
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Number = Number - Multiple
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Number = ( Number == 0 ) and -1 or Number
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end
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return RemainderSentence
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end
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return OriginalSentence
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else
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return ""
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end
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end
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--- Speak a sentence.
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-- @param #RADIOSPEECH self
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-- @param #string Sentence The sentence to be spoken.
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function RADIOSPEECH:Speak( Sentence, Language )
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self:I( { Sentence, Language } )
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local Language = Language or "EN"
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self:I( { Language = Language } )
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-- If there is no node for Speech, then we start at the first nodes of the language.
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local Speech = self.Speech[Language]
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self:I( { Speech = Speech, Language = Language } )
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self:NewTransmission( "_In.wav", 0.52, Language .. "/" )
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repeat
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Sentence = self:SpeakWords( Sentence, Speech, Language )
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self:I( { Sentence = Sentence } )
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Sentence = self:SpeakDigits( Sentence, Speech, Language )
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self:I( { Sentence = Sentence } )
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-- Sentence = self:SpeakSymbols( Sentence, Speech )
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--
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-- self:I( { Sentence = Sentence } )
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until not Sentence or Sentence == ""
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self:NewTransmission( "_Out.wav", 0.28, Language .. "/" )
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end
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