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- AI_A2A_Gci Removed reference to SetEngageZone - Fixed link to #AI_A2G_SEAD.SetEngageRange #2025 - AI_Air_Engage removed reference to SetEngageZone. Does not seem to exist any more. - AI_Air_Patrol removed reference to SetEngageZone. Does not seem to exist any more or is passed as argument now. - AI_FORMATION Fixed DCSTypes#AI.Option.Air.val.ROE OptionROE #2029 - SETTINGS Fixed link to Message #2021 - Fixed wrong indent of "Developer Note" in various classes
403 lines
14 KiB
Lua
403 lines
14 KiB
Lua
--- **Tasking** - This module contains the DETECTION_MANAGER class and derived classes.
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--
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-- ===
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--
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-- The @{#DETECTION_MANAGER} class defines the core functions to report detected objects to groups.
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-- Reportings can be done in several manners, and it is up to the derived classes if DETECTION_MANAGER to model the reporting behaviour.
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--
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-- 1.1) DETECTION_MANAGER constructor:
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-- -----------------------------------
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-- * @{#DETECTION_MANAGER.New}(): Create a new DETECTION_MANAGER instance.
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--
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-- 1.2) DETECTION_MANAGER reporting:
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-- ---------------------------------
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-- Derived DETECTION_MANAGER classes will reports detected units using the method @{#DETECTION_MANAGER.ReportDetected}(). This method implements polymorphic behaviour.
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--
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-- The time interval in seconds of the reporting can be changed using the methods @{#DETECTION_MANAGER.SetRefreshTimeInterval}().
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-- To control how long a reporting message is displayed, use @{#DETECTION_MANAGER.SetReportDisplayTime}().
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-- Derived classes need to implement the method @{#DETECTION_MANAGER.GetReportDisplayTime}() to use the correct display time for displayed messages during a report.
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--
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-- Reporting can be started and stopped using the methods @{#DETECTION_MANAGER.StartReporting}() and @{#DETECTION_MANAGER.StopReporting}() respectively.
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-- If an ad-hoc report is requested, use the method @{#DETECTION_MANAGER.ReportNow}().
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--
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-- The default reporting interval is every 60 seconds. The reporting messages are displayed 15 seconds.
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--
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-- ===
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--
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-- 2) @{#DETECTION_REPORTING} class, extends @{#DETECTION_MANAGER}
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-- ===
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-- The @{#DETECTION_REPORTING} class implements detected units reporting. Reporting can be controlled using the reporting methods available in the @{Tasking.DetectionManager#DETECTION_MANAGER} class.
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--
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-- 2.1) DETECTION_REPORTING constructor:
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-- -------------------------------
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-- The @{#DETECTION_REPORTING.New}() method creates a new DETECTION_REPORTING instance.
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--
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--
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-- # Developer Note
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--
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-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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-- Therefore, this class is considered to be deprecated
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--
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-- ===
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--
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-- ### Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept & Testing
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-- ### Author: FlightControl - Framework Design & Programming
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--
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-- @module Tasking.DetectionManager
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-- @image Task_Detection_Manager.JPG
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do -- DETECTION MANAGER
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--- @type DETECTION_MANAGER
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-- @field Core.Set#SET_GROUP SetGroup The groups to which the FAC will report to.
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-- @field Functional.Detection#DETECTION_BASE Detection The DETECTION_BASE object that is used to report the detected objects.
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-- @field Tasking.CommandCenter#COMMANDCENTER CC The command center that is used to communicate with the players.
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-- @extends Core.Fsm#FSM
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--- DETECTION_MANAGER class.
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-- @field #DETECTION_MANAGER
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DETECTION_MANAGER = {
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ClassName = "DETECTION_MANAGER",
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SetGroup = nil,
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Detection = nil,
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}
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--- @field Tasking.CommandCenter#COMMANDCENTER
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DETECTION_MANAGER.CC = nil
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--- FAC constructor.
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-- @param #DETECTION_MANAGER self
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-- @param Core.Set#SET_GROUP SetGroup
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-- @param Functional.Detection#DETECTION_BASE Detection
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-- @return #DETECTION_MANAGER self
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function DETECTION_MANAGER:New( SetGroup, Detection )
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-- Inherits from BASE
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local self = BASE:Inherit( self, FSM:New() ) -- #DETECTION_MANAGER
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self.SetGroup = SetGroup
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self.Detection = Detection
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self:SetStartState( "Stopped" )
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self:AddTransition( "Stopped", "Start", "Started" )
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--- Start Handler OnBefore for DETECTION_MANAGER
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-- @function [parent=#DETECTION_MANAGER] OnBeforeStart
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-- @param #DETECTION_MANAGER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Start Handler OnAfter for DETECTION_MANAGER
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-- @function [parent=#DETECTION_MANAGER] OnAfterStart
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-- @param #DETECTION_MANAGER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- Start Trigger for DETECTION_MANAGER
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-- @function [parent=#DETECTION_MANAGER] Start
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-- @param #DETECTION_MANAGER self
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--- Start Asynchronous Trigger for DETECTION_MANAGER
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-- @function [parent=#DETECTION_MANAGER] __Start
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-- @param #DETECTION_MANAGER self
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-- @param #number Delay
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self:AddTransition( "Started", "Stop", "Stopped" )
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--- Stop Handler OnBefore for DETECTION_MANAGER
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-- @function [parent=#DETECTION_MANAGER] OnBeforeStop
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-- @param #DETECTION_MANAGER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Stop Handler OnAfter for DETECTION_MANAGER
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-- @function [parent=#DETECTION_MANAGER] OnAfterStop
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-- @param #DETECTION_MANAGER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- Stop Trigger for DETECTION_MANAGER
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-- @function [parent=#DETECTION_MANAGER] Stop
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-- @param #DETECTION_MANAGER self
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--- Stop Asynchronous Trigger for DETECTION_MANAGER
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-- @function [parent=#DETECTION_MANAGER] __Stop
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-- @param #DETECTION_MANAGER self
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-- @param #number Delay
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self:AddTransition( "Started", "Success", "Started" )
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--- Success Handler OnAfter for DETECTION_MANAGER
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-- @function [parent=#DETECTION_MANAGER] OnAfterSuccess
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-- @param #DETECTION_MANAGER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param Tasking.Task#TASK Task
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self:AddTransition( "Started", "Failed", "Started" )
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--- Failed Handler OnAfter for DETECTION_MANAGER
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-- @function [parent=#DETECTION_MANAGER] OnAfterFailed
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-- @param #DETECTION_MANAGER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param Tasking.Task#TASK Task
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self:AddTransition( "Started", "Aborted", "Started" )
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--- Aborted Handler OnAfter for DETECTION_MANAGER
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-- @function [parent=#DETECTION_MANAGER] OnAfterAborted
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-- @param #DETECTION_MANAGER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param Tasking.Task#TASK Task
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self:AddTransition( "Started", "Cancelled", "Started" )
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--- Cancelled Handler OnAfter for DETECTION_MANAGER
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-- @function [parent=#DETECTION_MANAGER] OnAfterCancelled
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-- @param #DETECTION_MANAGER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param Tasking.Task#TASK Task
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self:AddTransition( "Started", "Report", "Started" )
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self:SetRefreshTimeInterval( 30 )
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self:SetReportDisplayTime( 25 )
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Detection:__Start( 3 )
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return self
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end
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function DETECTION_MANAGER:onafterStart( From, Event, To )
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self:Report()
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end
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function DETECTION_MANAGER:onafterReport( From, Event, To )
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self:__Report( -self._RefreshTimeInterval )
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self:ProcessDetected( self.Detection )
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end
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--- Set the reporting time interval.
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-- @param #DETECTION_MANAGER self
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-- @param #number RefreshTimeInterval The interval in seconds when a report needs to be done.
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-- @return #DETECTION_MANAGER self
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function DETECTION_MANAGER:SetRefreshTimeInterval( RefreshTimeInterval )
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self:F2()
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self._RefreshTimeInterval = RefreshTimeInterval
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end
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--- Set the reporting message display time.
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-- @param #DETECTION_MANAGER self
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-- @param #number ReportDisplayTime The display time in seconds when a report needs to be done.
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-- @return #DETECTION_MANAGER self
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function DETECTION_MANAGER:SetReportDisplayTime( ReportDisplayTime )
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self:F2()
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self._ReportDisplayTime = ReportDisplayTime
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end
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--- Get the reporting message display time.
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-- @param #DETECTION_MANAGER self
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-- @return #number ReportDisplayTime The display time in seconds when a report needs to be done.
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function DETECTION_MANAGER:GetReportDisplayTime()
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self:F2()
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return self._ReportDisplayTime
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end
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--- Set a command center to communicate actions to the players reporting to the command center.
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-- @param #DETECTION_MANAGER self
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-- @return #DETECTION_MANGER self
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function DETECTION_MANAGER:SetTacticalMenu( DispatcherMainMenuText, DispatcherMenuText )
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local DispatcherMainMenu = MENU_MISSION:New( DispatcherMainMenuText, nil )
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local DispatcherMenu = MENU_MISSION_COMMAND:New( DispatcherMenuText, DispatcherMainMenu,
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function()
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self:ShowTacticalDisplay( self.Detection )
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end
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)
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return self
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end
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--- Set a command center to communicate actions to the players reporting to the command center.
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-- @param #DETECTION_MANAGER self
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-- @param Tasking.CommandCenter#COMMANDCENTER CommandCenter The command center.
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-- @return #DETECTION_MANGER self
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function DETECTION_MANAGER:SetCommandCenter( CommandCenter )
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self.CC = CommandCenter
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return self
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end
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--- Get the command center to communicate actions to the players.
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-- @param #DETECTION_MANAGER self
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-- @return Tasking.CommandCenter#COMMANDCENTER The command center.
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function DETECTION_MANAGER:GetCommandCenter()
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return self.CC
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end
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--- Send an information message to the players reporting to the command center.
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-- @param #DETECTION_MANAGER self
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-- @param #table Squadron The squadron table.
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-- @param #string Message The message to be sent.
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-- @param #string SoundFile The name of the sound file .wav or .ogg.
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-- @param #number SoundDuration The duration of the sound.
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-- @param #string SoundPath The path pointing to the folder in the mission file.
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-- @param Wrapper.Group#GROUP DefenderGroup The defender group sending the message.
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-- @return #DETECTION_MANGER self
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function DETECTION_MANAGER:MessageToPlayers( Squadron, Message, DefenderGroup )
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self:F( { Message = Message } )
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-- if not self.PreviousMessage or self.PreviousMessage ~= Message then
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-- self.PreviousMessage = Message
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-- if self.CC then
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-- self.CC:MessageToCoalition( Message )
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-- end
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-- end
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if self.CC then
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self.CC:MessageToCoalition( Message )
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end
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Message = Message:gsub( "°", " degrees " )
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Message = Message:gsub( "(%d)%.(%d)", "%1 dot %2" )
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-- Here we handle the transmission of the voice over.
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-- If for a certain reason the Defender does not exist, we use the coordinate of the airbase to send the message from.
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local RadioQueue = Squadron.RadioQueue -- Core.RadioSpeech#RADIOSPEECH
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if RadioQueue then
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local DefenderUnit = DefenderGroup:GetUnit(1)
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if DefenderUnit and DefenderUnit:IsAlive() then
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RadioQueue:SetSenderUnitName( DefenderUnit:GetName() )
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end
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RadioQueue:Speak( Message, Squadron.Language )
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end
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return self
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end
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--- Reports the detected items to the @{Core.Set#SET_GROUP}.
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-- @param #DETECTION_MANAGER self
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-- @param Functional.Detection#DETECTION_BASE Detection
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-- @return #DETECTION_MANAGER self
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function DETECTION_MANAGER:ProcessDetected( Detection )
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end
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end
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do -- DETECTION_REPORTING
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--- DETECTION_REPORTING class.
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-- @type DETECTION_REPORTING
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-- @field Core.Set#SET_GROUP SetGroup The groups to which the FAC will report to.
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-- @field Functional.Detection#DETECTION_BASE Detection The DETECTION_BASE object that is used to report the detected objects.
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-- @extends #DETECTION_MANAGER
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DETECTION_REPORTING = {
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ClassName = "DETECTION_REPORTING",
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}
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--- DETECTION_REPORTING constructor.
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-- @param #DETECTION_REPORTING self
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-- @param Core.Set#SET_GROUP SetGroup
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-- @param Functional.Detection#DETECTION_AREAS Detection
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-- @return #DETECTION_REPORTING self
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function DETECTION_REPORTING:New( SetGroup, Detection )
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-- Inherits from DETECTION_MANAGER
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local self = BASE:Inherit( self, DETECTION_MANAGER:New( SetGroup, Detection ) ) -- #DETECTION_REPORTING
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self:Schedule( 1, 30 )
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return self
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end
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--- Creates a string of the detected items in a @{Functional.Detection} object.
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-- @param #DETECTION_MANAGER self
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-- @param Core.Set#SET_UNIT DetectedSet The detected Set created by the @{Functional.Detection#DETECTION_BASE} object.
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-- @return #DETECTION_MANAGER self
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function DETECTION_REPORTING:GetDetectedItemsText( DetectedSet )
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self:F2()
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local MT = {} -- Message Text
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local UnitTypes = {}
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for DetectedUnitID, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
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local DetectedUnit = DetectedUnitData -- Wrapper.Unit#UNIT
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if DetectedUnit:IsAlive() then
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local UnitType = DetectedUnit:GetTypeName()
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if not UnitTypes[UnitType] then
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UnitTypes[UnitType] = 1
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else
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UnitTypes[UnitType] = UnitTypes[UnitType] + 1
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end
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end
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end
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for UnitTypeID, UnitType in pairs( UnitTypes ) do
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MT[#MT+1] = UnitType .. " of " .. UnitTypeID
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end
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return table.concat( MT, ", " )
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end
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--- Reports the detected items to the @{Core.Set#SET_GROUP}.
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-- @param #DETECTION_REPORTING self
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-- @param Wrapper.Group#GROUP Group The @{Wrapper.Group} object to where the report needs to go.
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-- @param Functional.Detection#DETECTION_AREAS Detection The detection created by the @{Functional.Detection#DETECTION_BASE} object.
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-- @return #boolean Return true if you want the reporting to continue... false will cancel the reporting loop.
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function DETECTION_REPORTING:ProcessDetected( Group, Detection )
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self:F2( Group )
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local DetectedMsg = {}
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for DetectedAreaID, DetectedAreaData in pairs( Detection:GetDetectedAreas() ) do
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local DetectedArea = DetectedAreaData -- Functional.Detection#DETECTION_AREAS.DetectedArea
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DetectedMsg[#DetectedMsg+1] = " - Group #" .. DetectedAreaID .. ": " .. self:GetDetectedItemsText( DetectedArea.Set )
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end
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local FACGroup = Detection:GetDetectionGroups()
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FACGroup:MessageToGroup( "Reporting detected target groups:\n" .. table.concat( DetectedMsg, "\n" ), self:GetReportDisplayTime(), Group )
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return true
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end
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end
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