2018-08-02 00:29:14 +02:00

534 lines
20 KiB
Lua

--- **Functional** - (R2.4) - Manages assets of an airbase and transportation to other airbases upon request.
--
--
-- Features:
--
-- * Some nice stuff.
--
-- # QUICK START GUIDE
--
-- ===
--
-- ### Authors: **funkyfranky**
--
-- @module Functional.Warehouse
-- @image Warehouse.JPG
--- WAREHOUSE class.
-- @type WAREHOUSE
-- @field #string ClassName Name of the class.
-- @field DCS#Coalition coalition Coalition the warehouse belongs to.
-- @field Core.Point#COORDINATE coordinate Coordinate of the warehouse.
-- @field Wrapper.Airbase#AIRBASE homebase Airbase the warehouse belongs to.
-- @field #table stock Table holding all assets in stock. Table entries are of type @{#WAREHOUSE.Stock}.
-- @extends Core.Fsm#FSM
--- Manages ground assets of an airbase and offers the possibility to transport them to another airbase or warehouse.
--
-- ===
--
-- # Demo Missions
--
-- ### None.
--
-- ===
--
-- # YouTube Channel
--
-- ### None.
--
-- ===
--
-- ![Banner Image](..\Presentations\WAREHOUSE\Warehouse_pic.JPG)
--
-- Warehouse
--
-- ===
--
-- # USAGE GUIDE
--
--
--
-- @field #WAREHOUSE
WAREHOUSE = {
ClassName = "WAREHOUSE",
coalition = nil,
homebase = nil,
coordinate = nil,
stock = {},
}
--- Item of the warehouse stock table.
-- @type WAREHOUSE.Stockitem
-- @field #string templatename Name of the template group.
-- @field DCS#Group.Category category Category of the group.
-- @field #string unittype Type of the first unit of the group as obtained by the Object.getTypeName() DCS API function.
-- @field #WAREHOUSE.Attribute attribute Generalized attribute of the group.
--- Descriptors enumerator describing the type of the asset in stock.
-- @type WAREHOUSE.Descriptor
WAREHOUSE.Descriptor = {
TEMPLATENAME="templatename",
CATEGORY="category",
UNITTYPE="unittype",
ATTRIBUTE="attribute",
}
--- Warehouse unit categories. These are used for
-- @type WAREHOUSE.Attribute
WAREHOUSE.Attribute = {
TRANSPORT="transport",
FIGHTER="fighter",
TANKER="tanker",
AWACS="awacs",
ARTILLERY="artillery",
ATTACKHELICOPTER="attackhelicopter",
INFANTRY="infantry",
BOMBER="bomber",
TANK="tank",
}
--- Cargo transport type.
-- @type WAREHOUSE.TransportType
-- @field #string AIRPLANE plane blabla
WAREHOUSE.TransportType = {
AIRPLANE = "plane",
HELICOPTER = "helo",
GROUND = "ground",
SHIP = "ship",
TRAIN = "train",
SELFPROPELLED = "selfporpelled",
}
--- Warehouse class version.
-- @field #string version
WAREHOUSE.version="0.1.0"
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-- TODO: Warehuse todo list.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: A lot!
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-- Constructor(s)
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--- WAREHOUSE constructor. Creates a new WAREHOUSE object.
-- @param #WAREHOUSE self
-- @param Wrapper.Airbase#AIRBASE airbase Airbase.
-- @return #WAREHOUSE self
function WAREHOUSE:NewAirbase(airbase)
BASE:E({airbase=airbase})
-- Print version.
env.info(string.format("Adding warehouse v%s for airbase %s", WAREHOUSE.version, airbase:GetName()))
-- Inherit everthing from FSM class.
local self = BASE:Inherit( self, FSM:New() ) -- #WAREHOUSE
-- Set some string id for output to DCS.log file.
self.wid=string.format("WAREHOUSE %s | ", airbase:GetName())
-- Set some variables.
self.homebase=airbase
self.coordinate=airbase:GetCoordinate()
self.coalition=airbase:GetCoalition()
self:AddTransition("*", "Start", "Running")
self:AddTransition("*", "Status", "*")
self:AddTransition("*", "Request", "*")
self:AddTransition("*", "Delivered", "*")
--- Triggers the FSM event "Start".
-- @function [parent=#WAREHOUSE] Start
-- @param #WAREHOUSE self
--- Triggers the FSM event "Start" after a delay.
-- @function [parent=#WAREHOUSE] __Start
-- @param #WAREHOUSE self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Status".
-- @function [parent=#WAREHOUSE] Status
-- @param #WAREHOUSE self
--- Triggers the FSM event "Status" after a delay.
-- @function [parent=#WAREHOUSE] __Status
-- @param #WAREHOUSE self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Request".
-- @function [parent=#WAREHOUSE] Request
-- @param #WAREHOUSE self
-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
-- @param #depends AssetDescriptorvalue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
-- @param #number nAsset Number of groups requested that match the asset specification.
-- @param #WAREHOUSE.TransportType TransportType Type of transport.
-- @return boolean If true, request is granted.
--
-- @usage mywarehouse:Request(AIRBASE:)...
--- Triggers the FSM event "Request" after a delay.
-- @function [parent=#WAREHOUSE] __Request
-- @param #WAREHOUSE self
-- @param #number delay Delay in seconds.
-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
-- @param #string Asset Asset that is requested.
-- @param #number nAsset Number of assets requested. Default 1.
-- @param #string TransportType Type of transport: "Plane", "Helicopter", "APC"
--- Triggers the FSM event "Delivered".
-- @function [parent=#WAREHOUSE] Delivered
-- @param #WAREHOUSE self
-- @param Wrapper.Group#GROUP group Group that was delivered.
--- Triggers the FSM event "Delivered" after a delay.
-- @function [parent=#WAREHOUSE] __Delivered
-- @param #number delay Delay in seconds.
-- @param #WAREHOUSE self
-- @param Wrapper.Group#GROUP group Group that was delivered.
return self
end
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-- FSM states
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Warehouse
-- @param #WAREHOUSE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function WAREHOUSE:onafterStart(From, Event, To)
env.info("FF starting warehouse at airbase "..self.homebase:GetName())
-- handle events
-- event takeoff
-- event landing
-- event crash/dead
-- event base captured
self:__Status(-5)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Warehouse
-- @param #WAREHOUSE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function WAREHOUSE:onafterStatus(From, Event, To)
env.info("FF checking warehouse status of airbase "..self.homebase:GetName())
--env.info(string.format("FF warehouse at %s: number of stock = %d", self.homebase:GetName(), #self.stock))
self:_DisplayStockItems(self.stock)
self:__Status(30)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On before "Request" event. Checks if the request can be fullfilled.
-- @param #WAREHOUSE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
-- @param depends AssetDescriptorvalue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
-- @param #number nAsset Number of groups requested that match the asset specification.
-- @param #WAREHOUSE.TransportType TransportType Type of transport.
-- @return boolean If true, request is granted.
--
-- @usage mywarehouse:Request(AIRBASE:)...
function WAREHOUSE:onbeforeRequest(From, Event, To, Airbase, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType)
-- Distance from warehouse to
local distance=self.coordinate:Get2DDistance(Airbase:GetCoordinate())
-- Filter the requested assets.
local _stockrequest=self:_FilterStock(self.stock, AssetDescriptor, AssetDescriptorValue)
-- Asset is not in stock ==> request denied.
if #_stockrequest < nAsset then
self:E(self.wid..string.format("Request denied! Not enought assets currently in stock. Requested %d < %d in stock.", nAsset, #_stockrequest))
return false
end
-- Shortcut
local _TT=TransportType:lower()
if _TT == WAREHOUSE.TransportType.AIRPLANE then
-- here check the availability of transport units!
elseif _TT == WAREHOUSE.TransportType.HELICOPTER then
elseif _TT == WAREHOUSE.TransportType.GROUND then
elseif _TT == WAREHOUSE.TransportType.SHIP then
elseif _TT == WAREHOUSE.TransportType.TRAIN then
elseif _TT == WAREHOUSE.TransportType.SELFPROPELLED then
else
self:E(self.wid..string.format("ERROR: unknown transport type requested! type = %s", tostring(TransportType)))
end
return true
end
--- On before "Request" event. Checks if the request can be fullfilled.
-- @param #WAREHOUSE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
-- @param depends AssetDescriptorvalue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
-- @param #number nAsset Number of groups requested that match the asset specification.
-- @param #WAREHOUSE.TransportType TransportType Type of transport.
-- @return boolean If true, request is granted.
--
-- @usage mywarehouse:Request(AIRBASE:)...
function WAREHOUSE:onafterRequest(From, Event, To, Airbase, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType)
env.info(self.wid..string.format("Airbase %s requesting asset %s = %s.", Airbase:GetName(), tostring(AssetDescriptor), tostring(AssetDescriptorValue)))
local nAsset=nAsset or 1
-- Filter the requested assets.
local _stock=self:_FilterStock(self.stock, AssetDescriptor, AssetDescriptorValue)
-- Get a random template from the stock list.
local _chosenone=math.random(#_stock)
-- Select template group name.
local template=_stock[_chosenone].templatename
if TransportType==WAREHOUSE.TransportType.AIRPLANE then
if template then
-- Spawn plane at warehouse homebase.
--TODO: this is wrong. we need to filter the transports and get the right template!
local Plane=SPAWN:New(template):SpawnAtAirbase(Airbase, nil, nil, nil, false)
if Plane==nil then
-- Plane was not spawned correctly. Try again in 60 seconds.
self:__Request(60, Airbase, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType)
return
else
-- Remove chosen asset from list.
table.remove(self.stock,_stock.pos)
end
-- New empty cargo set.
local CargoGroups = SET_CARGO:New()
-- Spawn requested assets.
local spawn=SPAWN:New("Infantry Platoon Alpha")
for i=1,nAsset do
local spawngroup=spawn:SpawnFromVec3(self.homebase:GetZone():GetRandomPointVec3(100,500))
local cargogroup = CARGO_GROUP:New(spawngroup, "Infantry", string.format( "Infantry Platoon %d", i), 5000, 35)
CargoGroups:AddCargo(cargogroup)
end
-- Define cargo airplane.
local CargoPlane = AI_CARGO_AIRPLANE:New(Plane, CargoGroups)
-- Pickup cargo at homebase.
CargoPlane:__Pickup(5, self.homebase)
-- Set warehouse state so that we can retreive it later.
Plane:SetState(Plane, "WAREHOUSE", self)
--- Once the cargo was loaded start off to deploy airbase.
function CargoPlane:OnAfterLoaded(Airplane, From, Event, To)
CargoPlane:__Deploy(10, Airbase, 500)
end
--- Function called when cargo has arrived and was unloaded.
function CargoPlane:OnAfterUnloaded(Airplane, From, Event, To)
local group=CargoPlane.Cargo:GetObject()
local Airplane=Airplane --Wrapper.Group#GROUP
local warehouse=Airplane:GetState(Airplane, "WAREHOUSE") --#WAREHOUSE
-- Trigger Delivered event.
warehouse:__Delivered(1, group)
end
else
self:E(self.wid.."ERROR: template does not exist!")
end
else
self:E(self.wid.."ERROR: unknown transport type!")
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Warehouse
-- @param #WAREHOUSE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Group#GROUP Group The group that was delivered.
-- @param #string Asset Asset that is requested.
-- @param #number nAssed Number of groups of that asset requested.
-- @param #string TransportType Type of transport: "Plane", "Helicopter", "APC"
function WAREHOUSE:onafterDelivered(From, Event, To, Group)
local road=Group:GetCoordinate():GetClosestPointToRoad()
local speed=Group:GetSpeedMax()*0.5
Group:RouteGroundTo(road, speed, "Off Road")
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Add an airplane group to the warehouse stock.
-- @param #WAREHOUSE self
-- @param #string templategroupname Name of the late activated template group as defined in the mission editor.
-- @param #number ngroups Number of groups to add to the warehouse stock. Default is 1.
-- @param #boolean istransport If true, this group will act as transport unit to transport other assets to another airbase. If false, this unit will not be used as transport unit. By default the behavior is determined for the group's attributes.
-- @return #WAREHOUSE self
function WAREHOUSE:AddAsset(templategroupname, ngroups, istransport)
local n=ngroups or 1
local group=GROUP:FindByName(templategroupname)
if group then
local DCSgroup=group:GetDCSObject()
local DCSunit=DCSgroup:getUnit(1)
local DCSdesc=DCSunit:getDesc()
local DCSdisplay=DCSunit:getDesc().displayName
local DCScategory=DCSgroup:getCategory()
local DCStype=DCSunit:getTypeName()
env.info(string.format("group name = %s", group:GetName()))
env.info(string.format("display name = %s", DCSdisplay))
env.info(string.format("category = %s", DCScategory))
env.info(string.format("type = %s", DCStype))
self:E({desc=DCSdesc})
-- Get generalized attributes.
local transport=group:HasAttribute("Transport helicopters") or group:HasAttribute("Transports") or group:HasAttribute("Infantry carriers")
local fighter=group:HasAttribute("Fighters") or group:HasAttribute("Interceptors") or group:HasAttribute("Multirole fighters")
local tanker=group:HasAttribute("Tankers")
local awacs=group:HasAttribute("AWACS")
local artillery=group:HasAttribute("Artillery")
local infantry=group:HasAttribute("Infantry")
local attackhelicopter=group:HasAttribute("Attack helicopters")
local bomber=group:HasAttribute("Bombers")
local tank=group:HasAttribute("Old Tanks") or group:HasAttribute("Modern Tanks")
-- Debug output.
env.info(string.format("attribute transport = %s", tostring(transport)))
env.info(string.format("attribute figther = %s", tostring(fighter)))
env.info(string.format("attribute tanker = %s", tostring(tanker)))
env.info(string.format("attribute awacs = %s", tostring(awacs)))
env.info(string.format("attribute artillery = %s", tostring(artillery)))
env.info(string.format("attribute infantry = %s", tostring(infantry)))
env.info(string.format("attribute attackhelo = %s", tostring(attackhelicopter)))
env.info(string.format("attribute bomber = %s", tostring(bomber)))
env.info(string.format("attribute tank = %s", tostring(tank)))
local attribute="unknown" --#WAREHOUSE.Attribute
if transport then
attribute=WAREHOUSE.Attribute.TRANSPORT
elseif fighter then
attribute=WAREHOUSE.Attribute.FIGHTER
elseif tanker then
attribute=WAREHOUSE.Attribute.TANKER
elseif awacs then
attribute=WAREHOUSE.Attribute.AWACS
elseif artillery then
attribute=WAREHOUSE.Attribute.ARTILLERY
elseif infantry then
attribute=WAREHOUSE.Attribute.INFANTRY
elseif attackhelicopter then
attribute=WAREHOUSE.Attribute.ATTACKHELICOPTER
elseif bomber then
attribute=WAREHOUSE.Attribute.BOMBER
elseif tank then
attribute=WAREHOUSE.Attribute.TANK
end
-- Add this n times to the table.
for i=1,n do
local stockitem={} --#WAREHOUSE.Stockitem
stockitem.templatename=templategroupname
stockitem.category=DCScategory
stockitem.attribute=attribute
stockitem.unittype=DCStype
table.insert(self.stock, stockitem)
end
else
-- Group name does not exist!
self:E(string.format("ERROR: Template group name not defined in the mission editor. Check the spelling! templategroupname=%s",tostring(templategroupname)))
end
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Helper functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Filter stock assets by table entry.
-- @param #WAREHOUSE self
-- @param #table stock Table holding all assets in stock of the warehouse. Each entry is of type @{#WAREHOUSE.Stockitem}.
-- @param #string item Descriptor
-- @param depends value Value of the descriptor.
-- @return #table Filtered stock items table.
function WAREHOUSE:_FilterStock(stock, item, value)
-- Filtered array.
local filtered={}
-- Loop over stock items.
for _i,_stock in ipairs(stock) do
if _stock[item]==value then
_stock.pos=_i
table.insert(filtered, _stock)
end
end
return filtered
end
--- Filter stock assets by table entry.
-- @param #WAREHOUSE self
-- @param #table stock Table holding all assets in stock of the warehouse. Each entry is of type @{#WAREHOUSE.Stockitem}.
function WAREHOUSE:_DisplayStockItems(stock)
local text=self.wid..string.format("Warehouse %s stock assets:\n", self.homebase:GetName())
for _,_stock in pairs(stock) do
local mystock=_stock --#WAREHOUSE.Stockitem
text=text..string.format("template = %s, category = %d, unittype = %s, attribute = %s\n", mystock.templatename, mystock.category, mystock.unittype, mystock.attribute)
end
env.info(text)
MESSAGE:New(text,30):ToAll()
end
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