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-- Documentation fixes with links not working. -- MENU_CLIENT_COMMAND had a small glitch, fixed that one too. -- Implemented new Event Dispatcher. --
986 lines
36 KiB
Lua
986 lines
36 KiB
Lua
--- This module contains the DETECTION classes.
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--
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-- ===
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--
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-- 1) @{Detection#DETECTION_BASE} class, extends @{Base#BASE}
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-- ==========================================================
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-- The @{Detection#DETECTION_BASE} class defines the core functions to administer detected objects.
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-- The @{Detection#DETECTION_BASE} class will detect objects within the battle zone for a list of @{Group}s detecting targets following (a) detection method(s).
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--
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-- 1.1) DETECTION_BASE constructor
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-- -------------------------------
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-- Construct a new DETECTION_BASE instance using the @{Detection#DETECTION_BASE.New}() method.
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--
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-- 1.2) DETECTION_BASE initialization
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-- ----------------------------------
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-- By default, detection will return detected objects with all the detection sensors available.
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-- However, you can ask how the objects were found with specific detection methods.
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-- If you use one of the below methods, the detection will work with the detection method specified.
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-- You can specify to apply multiple detection methods.
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--
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-- Use the following functions to report the objects it detected using the methods Visual, Optical, Radar, IRST, RWR, DLINK:
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--
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-- * @{Detection#DETECTION_BASE.InitDetectVisual}(): Detected using Visual.
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-- * @{Detection#DETECTION_BASE.InitDetectOptical}(): Detected using Optical.
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-- * @{Detection#DETECTION_BASE.InitDetectRadar}(): Detected using Radar.
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-- * @{Detection#DETECTION_BASE.InitDetectIRST}(): Detected using IRST.
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-- * @{Detection#DETECTION_BASE.InitDetectRWR}(): Detected using RWR.
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-- * @{Detection#DETECTION_BASE.InitDetectDLINK}(): Detected using DLINK.
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--
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-- 1.3) Obtain objects detected by DETECTION_BASE
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-- ----------------------------------------------
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-- DETECTION_BASE builds @{Set}s of objects detected. These @{Set#SET_BASE}s can be retrieved using the method @{Detection#DETECTION_BASE.GetDetectedSets}().
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-- The method will return a list (table) of @{Set#SET_BASE} objects.
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--
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-- ===
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--
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-- 2) @{Detection#DETECTION_AREAS} class, extends @{Detection#DETECTION_BASE}
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-- ===============================================================================
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-- The @{Detection#DETECTION_AREAS} class will detect units within the battle zone for a list of @{Group}s detecting targets following (a) detection method(s),
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-- and will build a list (table) of @{Set#SET_UNIT}s containing the @{Unit#UNIT}s detected.
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-- The class is group the detected units within zones given a DetectedZoneRange parameter.
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-- A set with multiple detected zones will be created as there are groups of units detected.
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--
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-- 2.1) Retrieve the Detected Unit sets and Detected Zones
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-- -------------------------------------------------------
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-- The DetectedUnitSets methods are implemented in @{Detection#DECTECTION_BASE} and the DetectedZones methods is implemented in @{Detection#DETECTION_AREAS}.
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--
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-- Retrieve the DetectedUnitSets with the method @{Detection#DETECTION_BASE.GetDetectedSets}(). A table will be return of @{Set#SET_UNIT}s.
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-- To understand the amount of sets created, use the method @{Detection#DETECTION_BASE.GetDetectedSetCount}().
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-- If you want to obtain a specific set from the DetectedSets, use the method @{Detection#DETECTION_BASE.GetDetectedSet}() with a given index.
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--
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-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Detection#DETECTION_BASE.GetDetectionZones}().
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-- To understand the amount of zones created, use the method @{Detection#DETECTION_BASE.GetDetectionZoneCount}().
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-- If you want to obtain a specific zone from the DetectedZones, use the method @{Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
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--
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-- 1.4) Flare or Smoke detected units
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-- ----------------------------------
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-- Use the methods @{Detection#DETECTION_AREAS.FlareDetectedUnits}() or @{Detection#DETECTION_AREAS.SmokeDetectedUnits}() to flare or smoke the detected units when a new detection has taken place.
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--
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-- 1.5) Flare or Smoke detected zones
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-- ----------------------------------
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-- Use the methods @{Detection#DETECTION_AREAS.FlareDetectedZones}() or @{Detection#DETECTION_AREAS.SmokeDetectedZones}() to flare or smoke the detected zones when a new detection has taken place.
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--
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-- ===
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--
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-- ### Contributions:
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--
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-- * Mechanist : Concept & Testing
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--
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-- ### Authors:
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--
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-- * FlightControl : Design & Programming
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--
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-- @module Detection
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--- DETECTION_BASE class
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-- @type DETECTION_BASE
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-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
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-- @field Dcs.DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
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-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
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-- @field #table DetectedObjectsIdentified Map of the DetectedObjects identified.
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-- @field #number DetectionRun
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-- @extends Core.Base#BASE
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DETECTION_BASE = {
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ClassName = "DETECTION_BASE",
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DetectionSetGroup = nil,
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DetectionRange = nil,
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DetectedObjects = {},
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DetectionRun = 0,
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DetectedObjectsIdentified = {},
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}
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--- @type DETECTION_BASE.DetectedObjects
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-- @list <#DETECTION_BASE.DetectedObject>
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--- @type DETECTION_BASE.DetectedObject
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-- @field #string Name
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-- @field #boolean Visible
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-- @field #string Type
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-- @field #number Distance
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-- @field #boolean Identified
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--- DETECTION constructor.
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-- @param #DETECTION_BASE self
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-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
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-- @param Dcs.DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:New( DetectionSetGroup, DetectionRange )
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-- Inherits from BASE
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local self = BASE:Inherit( self, BASE:New() )
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self.DetectionSetGroup = DetectionSetGroup
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self.DetectionRange = DetectionRange
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self:InitDetectVisual( false )
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self:InitDetectOptical( false )
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self:InitDetectRadar( false )
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self:InitDetectRWR( false )
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self:InitDetectIRST( false )
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self:InitDetectDLINK( false )
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return self
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end
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--- Detect Visual.
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-- @param #DETECTION_BASE self
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-- @param #boolean DetectVisual
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:InitDetectVisual( DetectVisual )
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self.DetectVisual = DetectVisual
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end
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--- Detect Optical.
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-- @param #DETECTION_BASE self
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-- @param #boolean DetectOptical
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:InitDetectOptical( DetectOptical )
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self:F2()
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self.DetectOptical = DetectOptical
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end
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--- Detect Radar.
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-- @param #DETECTION_BASE self
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-- @param #boolean DetectRadar
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:InitDetectRadar( DetectRadar )
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self:F2()
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self.DetectRadar = DetectRadar
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end
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--- Detect IRST.
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-- @param #DETECTION_BASE self
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-- @param #boolean DetectIRST
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:InitDetectIRST( DetectIRST )
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self:F2()
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self.DetectIRST = DetectIRST
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end
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--- Detect RWR.
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-- @param #DETECTION_BASE self
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-- @param #boolean DetectRWR
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:InitDetectRWR( DetectRWR )
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self:F2()
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self.DetectRWR = DetectRWR
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end
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--- Detect DLINK.
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-- @param #DETECTION_BASE self
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-- @param #boolean DetectDLINK
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:InitDetectDLINK( DetectDLINK )
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self:F2()
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self.DetectDLINK = DetectDLINK
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end
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--- Determines if a detected object has already been identified during detection processing.
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-- @param #DETECTION_BASE self
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-- @param #DETECTION_BASE.DetectedObject DetectedObject
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-- @return #boolean true if already identified.
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function DETECTION_BASE:IsDetectedObjectIdentified( DetectedObject )
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self:F3( DetectedObject.Name )
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local DetectedObjectName = DetectedObject.Name
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local DetectedObjectIdentified = self.DetectedObjectsIdentified[DetectedObjectName] == true
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self:T3( DetectedObjectIdentified )
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return DetectedObjectIdentified
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end
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--- Identifies a detected object during detection processing.
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-- @param #DETECTION_BASE self
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-- @param #DETECTION_BASE.DetectedObject DetectedObject
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function DETECTION_BASE:IdentifyDetectedObject( DetectedObject )
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self:F( DetectedObject.Name )
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local DetectedObjectName = DetectedObject.Name
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self.DetectedObjectsIdentified[DetectedObjectName] = true
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end
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--- UnIdentify a detected object during detection processing.
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-- @param #DETECTION_BASE self
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-- @param #DETECTION_BASE.DetectedObject DetectedObject
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function DETECTION_BASE:UnIdentifyDetectedObject( DetectedObject )
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local DetectedObjectName = DetectedObject.Name
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self.DetectedObjectsIdentified[DetectedObjectName] = false
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end
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--- UnIdentify all detected objects during detection processing.
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-- @param #DETECTION_BASE self
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function DETECTION_BASE:UnIdentifyAllDetectedObjects()
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self.DetectedObjectsIdentified = {} -- Table will be garbage collected.
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end
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--- Gets a detected object with a given name.
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-- @param #DETECTION_BASE self
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-- @param #string ObjectName
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-- @return #DETECTION_BASE.DetectedObject
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function DETECTION_BASE:GetDetectedObject( ObjectName )
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self:F3( ObjectName )
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if ObjectName then
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local DetectedObject = self.DetectedObjects[ObjectName]
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-- Only return detected objects that are alive!
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local DetectedUnit = UNIT:FindByName( ObjectName )
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if DetectedUnit and DetectedUnit:IsAlive() then
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if self:IsDetectedObjectIdentified( DetectedObject ) == false then
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return DetectedObject
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end
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end
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end
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return nil
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end
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--- Get the detected @{Set#SET_BASE}s.
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-- @param #DETECTION_BASE self
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-- @return #DETECTION_BASE.DetectedSets DetectedSets
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function DETECTION_BASE:GetDetectedSets()
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local DetectionSets = self.DetectedSets
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return DetectionSets
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end
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--- Get the amount of SETs with detected objects.
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-- @param #DETECTION_BASE self
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-- @return #number Count
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function DETECTION_BASE:GetDetectedSetCount()
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local DetectionSetCount = #self.DetectedSets
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return DetectionSetCount
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end
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--- Get a SET of detected objects using a given numeric index.
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-- @param #DETECTION_BASE self
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-- @param #number Index
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-- @return Core.Set#SET_BASE
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function DETECTION_BASE:GetDetectedSet( Index )
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local DetectionSet = self.DetectedSets[Index]
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if DetectionSet then
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return DetectionSet
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end
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return nil
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end
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--- Get the detection Groups.
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-- @param #DETECTION_BASE self
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-- @return Wrapper.Group#GROUP
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function DETECTION_BASE:GetDetectionSetGroup()
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local DetectionSetGroup = self.DetectionSetGroup
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return DetectionSetGroup
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end
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--- Make a DetectionSet table. This function will be overridden in the derived clsses.
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-- @param #DETECTION_BASE self
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:CreateDetectionSets()
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self:F2()
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self:E( "Error, in DETECTION_BASE class..." )
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end
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--- Schedule the DETECTION construction.
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-- @param #DETECTION_BASE self
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-- @param #number DelayTime The delay in seconds to wait the reporting.
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-- @param #number RepeatInterval The repeat interval in seconds for the reporting to happen repeatedly.
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:Schedule( DelayTime, RepeatInterval )
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self:F2()
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self.ScheduleDelayTime = DelayTime
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self.ScheduleRepeatInterval = RepeatInterval
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self.DetectionScheduler = SCHEDULER:New( self, self._DetectionScheduler, { self, "Detection" }, DelayTime, RepeatInterval )
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return self
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end
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--- Form @{Set}s of detected @{Unit#UNIT}s in an array of @{Set#SET_BASE}s.
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-- @param #DETECTION_BASE self
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function DETECTION_BASE:_DetectionScheduler( SchedulerName )
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self:F2( { SchedulerName } )
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self.DetectionRun = self.DetectionRun + 1
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self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
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for DetectionGroupID, DetectionGroupData in pairs( self.DetectionSetGroup:GetSet() ) do
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local DetectionGroup = DetectionGroupData -- Wrapper.Group#GROUP
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if DetectionGroup:IsAlive() then
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local DetectionGroupName = DetectionGroup:GetName()
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local DetectionDetectedTargets = DetectionGroup:GetDetectedTargets(
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self.DetectVisual,
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self.DetectOptical,
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self.DetectRadar,
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self.DetectIRST,
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self.DetectRWR,
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self.DetectDLINK
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)
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for DetectionDetectedTargetID, DetectionDetectedTarget in pairs( DetectionDetectedTargets ) do
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local DetectionObject = DetectionDetectedTarget.object -- Dcs.DCSWrapper.Object#Object
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self:T2( DetectionObject )
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if DetectionObject and DetectionObject:isExist() and DetectionObject.id_ < 50000000 then
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local DetectionDetectedObjectName = DetectionObject:getName()
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local DetectionDetectedObjectPositionVec3 = DetectionObject:getPoint()
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local DetectionGroupVec3 = DetectionGroup:GetVec3()
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local Distance = ( ( DetectionDetectedObjectPositionVec3.x - DetectionGroupVec3.x )^2 +
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( DetectionDetectedObjectPositionVec3.y - DetectionGroupVec3.y )^2 +
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( DetectionDetectedObjectPositionVec3.z - DetectionGroupVec3.z )^2
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) ^ 0.5 / 1000
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self:T2( { DetectionGroupName, DetectionDetectedObjectName, Distance } )
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if Distance <= self.DetectionRange then
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if not self.DetectedObjects[DetectionDetectedObjectName] then
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self.DetectedObjects[DetectionDetectedObjectName] = {}
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end
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self.DetectedObjects[DetectionDetectedObjectName].Name = DetectionDetectedObjectName
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self.DetectedObjects[DetectionDetectedObjectName].Visible = DetectionDetectedTarget.visible
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self.DetectedObjects[DetectionDetectedObjectName].Type = DetectionDetectedTarget.type
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self.DetectedObjects[DetectionDetectedObjectName].Distance = DetectionDetectedTarget.distance
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else
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-- if beyond the DetectionRange then nullify...
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if self.DetectedObjects[DetectionDetectedObjectName] then
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self.DetectedObjects[DetectionDetectedObjectName] = nil
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end
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end
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end
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end
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self:T2( self.DetectedObjects )
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-- okay, now we have a list of detected object names ...
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-- Sort the table based on distance ...
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table.sort( self.DetectedObjects, function( a, b ) return a.Distance < b.Distance end )
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end
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end
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if self.DetectedObjects then
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self:CreateDetectionSets()
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end
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return true
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end
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--- DETECTION_AREAS class
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-- @type DETECTION_AREAS
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-- @field Dcs.DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
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-- @field #DETECTION_AREAS.DetectedAreas DetectedAreas A list of areas containing the set of @{Unit}s, @{Zone}s, the center @{Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
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-- @extends Functional.Detection#DETECTION_BASE
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DETECTION_AREAS = {
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ClassName = "DETECTION_AREAS",
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DetectedAreas = { n = 0 },
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DetectionZoneRange = nil,
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}
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--- @type DETECTION_AREAS.DetectedAreas
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-- @list <#DETECTION_AREAS.DetectedArea>
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--- @type DETECTION_AREAS.DetectedArea
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-- @field Core.Set#SET_UNIT Set -- The Set of Units in the detected area.
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-- @field Core.Zone#ZONE_UNIT Zone -- The Zone of the detected area.
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-- @field #boolean Changed Documents if the detected area has changes.
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-- @field #table Changes A list of the changes reported on the detected area. (It is up to the user of the detected area to consume those changes).
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-- @field #number AreaID -- The identifier of the detected area.
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-- @field #boolean FriendliesNearBy Indicates if there are friendlies within the detected area.
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-- @field Wrapper.Unit#UNIT NearestFAC The nearest FAC near the Area.
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--- DETECTION_AREAS constructor.
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-- @param Functional.Detection#DETECTION_AREAS self
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-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
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-- @param Dcs.DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
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-- @param Dcs.DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
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-- @return Functional.Detection#DETECTION_AREAS self
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function DETECTION_AREAS:New( DetectionSetGroup, DetectionRange, DetectionZoneRange )
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-- Inherits from DETECTION_BASE
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local self = BASE:Inherit( self, DETECTION_BASE:New( DetectionSetGroup, DetectionRange ) )
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self.DetectionZoneRange = DetectionZoneRange
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self._SmokeDetectedUnits = false
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self._FlareDetectedUnits = false
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self._SmokeDetectedZones = false
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self._FlareDetectedZones = false
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self:Schedule( 10, 10 )
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return self
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end
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--- Add a detected @{#DETECTION_AREAS.DetectedArea}.
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-- @param Core.Set#SET_UNIT Set -- The Set of Units in the detected area.
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-- @param Core.Zone#ZONE_UNIT Zone -- The Zone of the detected area.
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-- @return #DETECTION_AREAS.DetectedArea DetectedArea
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function DETECTION_AREAS:AddDetectedArea( Set, Zone )
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local DetectedAreas = self:GetDetectedAreas()
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DetectedAreas.n = self:GetDetectedAreaCount() + 1
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DetectedAreas[DetectedAreas.n] = {}
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local DetectedArea = DetectedAreas[DetectedAreas.n]
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DetectedArea.Set = Set
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DetectedArea.Zone = Zone
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DetectedArea.Removed = false
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DetectedArea.AreaID = DetectedAreas.n
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return DetectedArea
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end
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--- Remove a detected @{#DETECTION_AREAS.DetectedArea} with a given Index.
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-- @param #DETECTION_AREAS self
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-- @param #number Index The Index of the detection are to be removed.
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-- @return #nil
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function DETECTION_AREAS:RemoveDetectedArea( Index )
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local DetectedAreas = self:GetDetectedAreas()
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local DetectedAreaCount = self:GetDetectedAreaCount()
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local DetectedArea = DetectedAreas[Index]
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local DetectedAreaSet = DetectedArea.Set
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DetectedArea[Index] = nil
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return nil
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end
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--- Get the detected @{#DETECTION_AREAS.DetectedAreas}.
|
|
-- @param #DETECTION_AREAS self
|
|
-- @return #DETECTION_AREAS.DetectedAreas DetectedAreas
|
|
function DETECTION_AREAS:GetDetectedAreas()
|
|
|
|
local DetectedAreas = self.DetectedAreas
|
|
return DetectedAreas
|
|
end
|
|
|
|
--- Get the amount of @{#DETECTION_AREAS.DetectedAreas}.
|
|
-- @param #DETECTION_AREAS self
|
|
-- @return #number DetectedAreaCount
|
|
function DETECTION_AREAS:GetDetectedAreaCount()
|
|
|
|
local DetectedAreaCount = self.DetectedAreas.n
|
|
return DetectedAreaCount
|
|
end
|
|
|
|
--- Get the @{Set#SET_UNIT} of a detecttion area using a given numeric index.
|
|
-- @param #DETECTION_AREAS self
|
|
-- @param #number Index
|
|
-- @return Core.Set#SET_UNIT DetectedSet
|
|
function DETECTION_AREAS:GetDetectedSet( Index )
|
|
|
|
local DetectedSetUnit = self.DetectedAreas[Index].Set
|
|
if DetectedSetUnit then
|
|
return DetectedSetUnit
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Get the @{Zone#ZONE_UNIT} of a detection area using a given numeric index.
|
|
-- @param #DETECTION_AREAS self
|
|
-- @param #number Index
|
|
-- @return Core.Zone#ZONE_UNIT DetectedZone
|
|
function DETECTION_AREAS:GetDetectedZone( Index )
|
|
|
|
local DetectedZone = self.DetectedAreas[Index].Zone
|
|
if DetectedZone then
|
|
return DetectedZone
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--- Background worker function to determine if there are friendlies nearby ...
|
|
-- @param #DETECTION_AREAS self
|
|
-- @param Wrapper.Unit#UNIT ReportUnit
|
|
function DETECTION_AREAS:ReportFriendliesNearBy( ReportGroupData )
|
|
self:F2()
|
|
|
|
local DetectedArea = ReportGroupData.DetectedArea -- Functional.Detection#DETECTION_AREAS.DetectedArea
|
|
local DetectedSet = ReportGroupData.DetectedArea.Set
|
|
local DetectedZone = ReportGroupData.DetectedArea.Zone
|
|
local DetectedZoneUnit = DetectedZone.ZoneUNIT
|
|
|
|
DetectedArea.FriendliesNearBy = false
|
|
|
|
local SphereSearch = {
|
|
id = world.VolumeType.SPHERE,
|
|
params = {
|
|
point = DetectedZoneUnit:GetVec3(),
|
|
radius = 6000,
|
|
}
|
|
|
|
}
|
|
|
|
--- @param Dcs.DCSWrapper.Unit#Unit FoundDCSUnit
|
|
-- @param Wrapper.Group#GROUP ReportGroup
|
|
-- @param Set#SET_GROUP ReportSetGroup
|
|
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
|
|
|
|
local DetectedArea = ReportGroupData.DetectedArea -- Functional.Detection#DETECTION_AREAS.DetectedArea
|
|
local DetectedSet = ReportGroupData.DetectedArea.Set
|
|
local DetectedZone = ReportGroupData.DetectedArea.Zone
|
|
local DetectedZoneUnit = DetectedZone.ZoneUNIT -- Wrapper.Unit#UNIT
|
|
local ReportSetGroup = ReportGroupData.ReportSetGroup
|
|
|
|
local EnemyCoalition = DetectedZoneUnit:GetCoalition()
|
|
|
|
local FoundUnitCoalition = FoundDCSUnit:getCoalition()
|
|
local FoundUnitName = FoundDCSUnit:getName()
|
|
local FoundUnitGroupName = FoundDCSUnit:getGroup():getName()
|
|
local EnemyUnitName = DetectedZoneUnit:GetName()
|
|
local FoundUnitInReportSetGroup = ReportSetGroup:FindGroup( FoundUnitGroupName ) ~= nil
|
|
|
|
self:T3( { "Friendlies search:", FoundUnitName, FoundUnitCoalition, EnemyUnitName, EnemyCoalition, FoundUnitInReportSetGroup } )
|
|
|
|
if FoundUnitCoalition ~= EnemyCoalition and FoundUnitInReportSetGroup == false then
|
|
DetectedArea.FriendliesNearBy = true
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
world.searchObjects( Object.Category.UNIT, SphereSearch, FindNearByFriendlies, ReportGroupData )
|
|
|
|
end
|
|
|
|
|
|
|
|
--- Returns if there are friendlies nearby the FAC units ...
|
|
-- @param #DETECTION_AREAS self
|
|
-- @return #boolean trhe if there are friendlies nearby
|
|
function DETECTION_AREAS:IsFriendliesNearBy( DetectedArea )
|
|
|
|
self:T3( DetectedArea.FriendliesNearBy )
|
|
return DetectedArea.FriendliesNearBy or false
|
|
end
|
|
|
|
--- Calculate the maxium A2G threat level of the DetectedArea.
|
|
-- @param #DETECTION_AREAS self
|
|
-- @param #DETECTION_AREAS.DetectedArea DetectedArea
|
|
function DETECTION_AREAS:CalculateThreatLevelA2G( DetectedArea )
|
|
|
|
local MaxThreatLevelA2G = 0
|
|
for UnitName, UnitData in pairs( DetectedArea.Set:GetSet() ) do
|
|
local ThreatUnit = UnitData -- Wrapper.Unit#UNIT
|
|
local ThreatLevelA2G = ThreatUnit:GetThreatLevel()
|
|
if ThreatLevelA2G > MaxThreatLevelA2G then
|
|
MaxThreatLevelA2G = ThreatLevelA2G
|
|
end
|
|
end
|
|
|
|
self:T3( MaxThreatLevelA2G )
|
|
DetectedArea.MaxThreatLevelA2G = MaxThreatLevelA2G
|
|
|
|
end
|
|
|
|
--- Find the nearest FAC of the DetectedArea.
|
|
-- @param #DETECTION_AREAS self
|
|
-- @param #DETECTION_AREAS.DetectedArea DetectedArea
|
|
-- @return Wrapper.Unit#UNIT The nearest FAC unit
|
|
function DETECTION_AREAS:NearestFAC( DetectedArea )
|
|
|
|
local NearestFAC = nil
|
|
local MinDistance = 1000000000 -- Units are not further than 1000000 km away from an area :-)
|
|
|
|
for FACGroupName, FACGroupData in pairs( self.DetectionSetGroup:GetSet() ) do
|
|
for FACUnit, FACUnitData in pairs( FACGroupData:GetUnits() ) do
|
|
local FACUnit = FACUnitData -- Wrapper.Unit#UNIT
|
|
if FACUnit:IsActive() then
|
|
local Vec3 = FACUnit:GetVec3()
|
|
local PointVec3 = POINT_VEC3:NewFromVec3( Vec3 )
|
|
local Distance = PointVec3:Get2DDistance(POINT_VEC3:NewFromVec3( FACUnit:GetVec3() ) )
|
|
if Distance < MinDistance then
|
|
MinDistance = Distance
|
|
NearestFAC = FACUnit
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
DetectedArea.NearestFAC = NearestFAC
|
|
|
|
end
|
|
|
|
--- Returns the A2G threat level of the units in the DetectedArea
|
|
-- @param #DETECTION_AREAS self
|
|
-- @param #DETECTION_AREAS.DetectedArea DetectedArea
|
|
-- @return #number a scale from 0 to 10.
|
|
function DETECTION_AREAS:GetTreatLevelA2G( DetectedArea )
|
|
|
|
self:T3( DetectedArea.MaxThreatLevelA2G )
|
|
return DetectedArea.MaxThreatLevelA2G
|
|
end
|
|
|
|
|
|
|
|
--- Smoke the detected units
|
|
-- @param #DETECTION_AREAS self
|
|
-- @return #DETECTION_AREAS self
|
|
function DETECTION_AREAS:SmokeDetectedUnits()
|
|
self:F2()
|
|
|
|
self._SmokeDetectedUnits = true
|
|
return self
|
|
end
|
|
|
|
--- Flare the detected units
|
|
-- @param #DETECTION_AREAS self
|
|
-- @return #DETECTION_AREAS self
|
|
function DETECTION_AREAS:FlareDetectedUnits()
|
|
self:F2()
|
|
|
|
self._FlareDetectedUnits = true
|
|
return self
|
|
end
|
|
|
|
--- Smoke the detected zones
|
|
-- @param #DETECTION_AREAS self
|
|
-- @return #DETECTION_AREAS self
|
|
function DETECTION_AREAS:SmokeDetectedZones()
|
|
self:F2()
|
|
|
|
self._SmokeDetectedZones = true
|
|
return self
|
|
end
|
|
|
|
--- Flare the detected zones
|
|
-- @param #DETECTION_AREAS self
|
|
-- @return #DETECTION_AREAS self
|
|
function DETECTION_AREAS:FlareDetectedZones()
|
|
self:F2()
|
|
|
|
self._FlareDetectedZones = true
|
|
return self
|
|
end
|
|
|
|
--- Add a change to the detected zone.
|
|
-- @param #DETECTION_AREAS self
|
|
-- @param #DETECTION_AREAS.DetectedArea DetectedArea
|
|
-- @param #string ChangeCode
|
|
-- @return #DETECTION_AREAS self
|
|
function DETECTION_AREAS:AddChangeArea( DetectedArea, ChangeCode, AreaUnitType )
|
|
|
|
DetectedArea.Changed = true
|
|
local AreaID = DetectedArea.AreaID
|
|
|
|
DetectedArea.Changes = DetectedArea.Changes or {}
|
|
DetectedArea.Changes[ChangeCode] = DetectedArea.Changes[ChangeCode] or {}
|
|
DetectedArea.Changes[ChangeCode].AreaID = AreaID
|
|
DetectedArea.Changes[ChangeCode].AreaUnitType = AreaUnitType
|
|
|
|
self:T( { "Change on Detection Area:", DetectedArea.AreaID, ChangeCode, AreaUnitType } )
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
--- Add a change to the detected zone.
|
|
-- @param #DETECTION_AREAS self
|
|
-- @param #DETECTION_AREAS.DetectedArea DetectedArea
|
|
-- @param #string ChangeCode
|
|
-- @param #string ChangeUnitType
|
|
-- @return #DETECTION_AREAS self
|
|
function DETECTION_AREAS:AddChangeUnit( DetectedArea, ChangeCode, ChangeUnitType )
|
|
|
|
DetectedArea.Changed = true
|
|
local AreaID = DetectedArea.AreaID
|
|
|
|
DetectedArea.Changes = DetectedArea.Changes or {}
|
|
DetectedArea.Changes[ChangeCode] = DetectedArea.Changes[ChangeCode] or {}
|
|
DetectedArea.Changes[ChangeCode][ChangeUnitType] = DetectedArea.Changes[ChangeCode][ChangeUnitType] or 0
|
|
DetectedArea.Changes[ChangeCode][ChangeUnitType] = DetectedArea.Changes[ChangeCode][ChangeUnitType] + 1
|
|
DetectedArea.Changes[ChangeCode].AreaID = AreaID
|
|
|
|
self:T( { "Change on Detection Area:", DetectedArea.AreaID, ChangeCode, ChangeUnitType } )
|
|
|
|
return self
|
|
end
|
|
|
|
--- Make text documenting the changes of the detected zone.
|
|
-- @param #DETECTION_AREAS self
|
|
-- @param #DETECTION_AREAS.DetectedArea DetectedArea
|
|
-- @return #string The Changes text
|
|
function DETECTION_AREAS:GetChangeText( DetectedArea )
|
|
self:F( DetectedArea )
|
|
|
|
local MT = {}
|
|
|
|
for ChangeCode, ChangeData in pairs( DetectedArea.Changes ) do
|
|
|
|
if ChangeCode == "AA" then
|
|
MT[#MT+1] = "Detected new area " .. ChangeData.AreaID .. ". The center target is a " .. ChangeData.AreaUnitType .. "."
|
|
end
|
|
|
|
if ChangeCode == "RAU" then
|
|
MT[#MT+1] = "Changed area " .. ChangeData.AreaID .. ". Removed the center target."
|
|
end
|
|
|
|
if ChangeCode == "AAU" then
|
|
MT[#MT+1] = "Changed area " .. ChangeData.AreaID .. ". The new center target is a " .. ChangeData.AreaUnitType "."
|
|
end
|
|
|
|
if ChangeCode == "RA" then
|
|
MT[#MT+1] = "Removed old area " .. ChangeData.AreaID .. ". No more targets in this area."
|
|
end
|
|
|
|
if ChangeCode == "AU" then
|
|
local MTUT = {}
|
|
for ChangeUnitType, ChangeUnitCount in pairs( ChangeData ) do
|
|
if ChangeUnitType ~= "AreaID" then
|
|
MTUT[#MTUT+1] = ChangeUnitCount .. " of " .. ChangeUnitType
|
|
end
|
|
end
|
|
MT[#MT+1] = "Detected for area " .. ChangeData.AreaID .. " new target(s) " .. table.concat( MTUT, ", " ) .. "."
|
|
end
|
|
|
|
if ChangeCode == "RU" then
|
|
local MTUT = {}
|
|
for ChangeUnitType, ChangeUnitCount in pairs( ChangeData ) do
|
|
if ChangeUnitType ~= "AreaID" then
|
|
MTUT[#MTUT+1] = ChangeUnitCount .. " of " .. ChangeUnitType
|
|
end
|
|
end
|
|
MT[#MT+1] = "Removed for area " .. ChangeData.AreaID .. " invisible or destroyed target(s) " .. table.concat( MTUT, ", " ) .. "."
|
|
end
|
|
|
|
end
|
|
|
|
return table.concat( MT, "\n" )
|
|
|
|
end
|
|
|
|
|
|
--- Accepts changes from the detected zone.
|
|
-- @param #DETECTION_AREAS self
|
|
-- @param #DETECTION_AREAS.DetectedArea DetectedArea
|
|
-- @return #DETECTION_AREAS self
|
|
function DETECTION_AREAS:AcceptChanges( DetectedArea )
|
|
|
|
DetectedArea.Changed = false
|
|
DetectedArea.Changes = {}
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
--- Make a DetectionSet table. This function will be overridden in the derived clsses.
|
|
-- @param #DETECTION_AREAS self
|
|
-- @return #DETECTION_AREAS self
|
|
function DETECTION_AREAS:CreateDetectionSets()
|
|
self:F2()
|
|
|
|
-- First go through all detected sets, and check if there are new detected units, match all existing detected units and identify undetected units.
|
|
-- Regroup when needed, split groups when needed.
|
|
for DetectedAreaID, DetectedAreaData in ipairs( self.DetectedAreas ) do
|
|
|
|
local DetectedArea = DetectedAreaData -- #DETECTION_AREAS.DetectedArea
|
|
if DetectedArea then
|
|
|
|
local DetectedSet = DetectedArea.Set
|
|
|
|
local AreaExists = false -- This flag will determine of the detected area is still existing.
|
|
|
|
-- First test if the center unit is detected in the detection area.
|
|
self:T3( DetectedArea.Zone.ZoneUNIT.UnitName )
|
|
local DetectedZoneObject = self:GetDetectedObject( DetectedArea.Zone.ZoneUNIT.UnitName )
|
|
self:T3( { "Detecting Zone Object", DetectedArea.AreaID, DetectedArea.Zone, DetectedZoneObject } )
|
|
|
|
if DetectedZoneObject then
|
|
|
|
--self:IdentifyDetectedObject( DetectedZoneObject )
|
|
AreaExists = true
|
|
|
|
|
|
|
|
else
|
|
-- The center object of the detected area has not been detected. Find an other unit of the set to become the center of the area.
|
|
-- First remove the center unit from the set.
|
|
DetectedSet:RemoveUnitsByName( DetectedArea.Zone.ZoneUNIT.UnitName )
|
|
|
|
self:AddChangeArea( DetectedArea, 'RAU', "Dummy" )
|
|
|
|
-- Then search for a new center area unit within the set. Note that the new area unit candidate must be within the area range.
|
|
for DetectedUnitName, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
|
|
|
|
local DetectedUnit = DetectedUnitData -- Wrapper.Unit#UNIT
|
|
local DetectedObject = self:GetDetectedObject( DetectedUnit.UnitName )
|
|
|
|
-- The DetectedObject can be nil when the DetectedUnit is not alive anymore or it is not in the DetectedObjects map.
|
|
-- If the DetectedUnit was already identified, DetectedObject will be nil.
|
|
if DetectedObject then
|
|
self:IdentifyDetectedObject( DetectedObject )
|
|
AreaExists = true
|
|
|
|
-- Assign the Unit as the new center unit of the detected area.
|
|
DetectedArea.Zone = ZONE_UNIT:New( DetectedUnit:GetName(), DetectedUnit, self.DetectionZoneRange )
|
|
|
|
self:AddChangeArea( DetectedArea, "AAU", DetectedArea.Zone.ZoneUNIT:GetTypeName() )
|
|
|
|
-- We don't need to add the DetectedObject to the area set, because it is already there ...
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Now we've determined the center unit of the area, now we can iterate the units in the detected area.
|
|
-- Note that the position of the area may have moved due to the center unit repositioning.
|
|
-- If no center unit was identified, then the detected area does not exist anymore and should be deleted, as there are no valid units that can be the center unit.
|
|
if AreaExists then
|
|
|
|
-- ok, we found the center unit of the area, now iterate through the detected area set and see which units are still within the center unit zone ...
|
|
-- Those units within the zone are flagged as Identified.
|
|
-- If a unit was not found in the set, remove it from the set. This may be added later to other existing or new sets.
|
|
for DetectedUnitName, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
|
|
|
|
local DetectedUnit = DetectedUnitData -- Wrapper.Unit#UNIT
|
|
local DetectedObject = nil
|
|
if DetectedUnit:IsAlive() then
|
|
--self:E(DetectedUnit:GetName())
|
|
DetectedObject = self:GetDetectedObject( DetectedUnit:GetName() )
|
|
end
|
|
if DetectedObject then
|
|
|
|
-- Check if the DetectedUnit is within the DetectedArea.Zone
|
|
if DetectedUnit:IsInZone( DetectedArea.Zone ) then
|
|
|
|
-- Yes, the DetectedUnit is within the DetectedArea.Zone, no changes, DetectedUnit can be kept within the Set.
|
|
self:IdentifyDetectedObject( DetectedObject )
|
|
|
|
else
|
|
-- No, the DetectedUnit is not within the DetectedArea.Zone, remove DetectedUnit from the Set.
|
|
DetectedSet:Remove( DetectedUnitName )
|
|
self:AddChangeUnit( DetectedArea, "RU", DetectedUnit:GetTypeName() )
|
|
end
|
|
|
|
else
|
|
-- There was no DetectedObject, remove DetectedUnit from the Set.
|
|
self:AddChangeUnit( DetectedArea, "RU", "destroyed target" )
|
|
DetectedSet:Remove( DetectedUnitName )
|
|
|
|
-- The DetectedObject has been identified, because it does not exist ...
|
|
-- self:IdentifyDetectedObject( DetectedObject )
|
|
end
|
|
end
|
|
else
|
|
self:RemoveDetectedArea( DetectedAreaID )
|
|
self:AddChangeArea( DetectedArea, "RA" )
|
|
end
|
|
end
|
|
end
|
|
|
|
-- We iterated through the existing detection areas and:
|
|
-- - We checked which units are still detected in each detection area. Those units were flagged as Identified.
|
|
-- - We recentered the detection area to new center units where it was needed.
|
|
--
|
|
-- Now we need to loop through the unidentified detected units and see where they belong:
|
|
-- - They can be added to a new detection area and become the new center unit.
|
|
-- - They can be added to a new detection area.
|
|
for DetectedUnitName, DetectedObjectData in pairs( self.DetectedObjects ) do
|
|
|
|
local DetectedObject = self:GetDetectedObject( DetectedUnitName )
|
|
|
|
if DetectedObject then
|
|
|
|
-- We found an unidentified unit outside of any existing detection area.
|
|
local DetectedUnit = UNIT:FindByName( DetectedUnitName ) -- Wrapper.Unit#UNIT
|
|
|
|
local AddedToDetectionArea = false
|
|
|
|
for DetectedAreaID, DetectedAreaData in ipairs( self.DetectedAreas ) do
|
|
|
|
local DetectedArea = DetectedAreaData -- #DETECTION_AREAS.DetectedArea
|
|
if DetectedArea then
|
|
self:T( "Detection Area #" .. DetectedArea.AreaID )
|
|
local DetectedSet = DetectedArea.Set
|
|
if not self:IsDetectedObjectIdentified( DetectedObject ) and DetectedUnit:IsInZone( DetectedArea.Zone ) then
|
|
self:IdentifyDetectedObject( DetectedObject )
|
|
DetectedSet:AddUnit( DetectedUnit )
|
|
AddedToDetectionArea = true
|
|
self:AddChangeUnit( DetectedArea, "AU", DetectedUnit:GetTypeName() )
|
|
end
|
|
end
|
|
end
|
|
|
|
if AddedToDetectionArea == false then
|
|
|
|
-- New detection area
|
|
local DetectedArea = self:AddDetectedArea(
|
|
SET_UNIT:New(),
|
|
ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
|
|
)
|
|
--self:E( DetectedArea.Zone.ZoneUNIT.UnitName )
|
|
DetectedArea.Set:AddUnit( DetectedUnit )
|
|
self:AddChangeArea( DetectedArea, "AA", DetectedUnit:GetTypeName() )
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Now all the tests should have been build, now make some smoke and flares...
|
|
-- We also report here the friendlies within the detected areas.
|
|
|
|
for DetectedAreaID, DetectedAreaData in ipairs( self.DetectedAreas ) do
|
|
|
|
local DetectedArea = DetectedAreaData -- #DETECTION_AREAS.DetectedArea
|
|
local DetectedSet = DetectedArea.Set
|
|
local DetectedZone = DetectedArea.Zone
|
|
|
|
self:ReportFriendliesNearBy( { DetectedArea = DetectedArea, ReportSetGroup = self.DetectionSetGroup } ) -- Fill the Friendlies table
|
|
self:CalculateThreatLevelA2G( DetectedArea ) -- Calculate A2G threat level
|
|
self:NearestFAC( DetectedArea )
|
|
|
|
if DETECTION_AREAS._SmokeDetectedUnits or self._SmokeDetectedUnits then
|
|
DetectedZone.ZoneUNIT:SmokeRed()
|
|
end
|
|
DetectedSet:ForEachUnit(
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--- @param Wrapper.Unit#UNIT DetectedUnit
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function( DetectedUnit )
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if DetectedUnit:IsAlive() then
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self:T( "Detected Set #" .. DetectedArea.AreaID .. ":" .. DetectedUnit:GetName() )
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if DETECTION_AREAS._FlareDetectedUnits or self._FlareDetectedUnits then
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DetectedUnit:FlareGreen()
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end
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if DETECTION_AREAS._SmokeDetectedUnits or self._SmokeDetectedUnits then
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DetectedUnit:SmokeGreen()
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end
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end
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end
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)
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if DETECTION_AREAS._FlareDetectedZones or self._FlareDetectedZones then
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DetectedZone:FlareZone( SMOKECOLOR.White, 30, math.random( 0,90 ) )
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end
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if DETECTION_AREAS._SmokeDetectedZones or self._SmokeDetectedZones then
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DetectedZone:SmokeZone( SMOKECOLOR.White, 30 )
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end
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end
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end
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