2016-12-06 10:41:41 +01:00

46 lines
1.1 KiB
Lua

--- @module Process
--- The PROCESS class
-- @type PROCESS
-- @field Tasking.Task#TASK_BASE ProcessTask
-- @field Wrapper.Group#GROUP ProcessGroup
-- @field Core.Menu#MENU_GROUP MissionMenu
-- @field #string ProcessName
-- @extends Fsm.Fsm#STATEMACHINE_CONTROLLABLE
PROCESS = {
ClassName = "PROCESS",
NextEvent = nil,
Scores = {},
}
--- Instantiates a new TASK Base. Should never be used. Interface Class.
-- @param #PROCESS self
-- @param #string ProcessName
-- @param Wrapper.Unit#UNIT ProcessUnit (Optional) If provided, it defines the UNIT for which the process is running.
-- @return #PROCESS
function PROCESS:New( FSMT, ProcessName, ProcessUnit )
local self = BASE:Inherit( self, FSM_PROCESS:New( FSMT, ProcessUnit ) )
self:F()
if ProcessUnit then
self.ProcessGroup = ProcessUnit:GetGroup()
end
--self.MissionMenu = Task.Mission:GetMissionMenu( self.ProcessGroup )
self.ProcessName = ProcessName
return self
end
--- Gets the Group of the process.
-- @param #PROCESS self
-- @return Wrapper.Group#GROUP
function PROCESS:GetGroup()
return self.ProcessGroup
end