FlightControl_Master 57eeefcf06 Progress
2017-09-28 19:54:44 +02:00

185 lines
4.3 KiB
Lua

--- **Functional** -- The PROTECT class handles the protection of objects, which can be zones, units, scenery.
--
-- ===
--
-- ### Author: **Sven Van de Velde (FlightControl)**
-- ### Contributions: **MillerTime**
--
-- ====
--
-- @module Protect
--- @type PROTECT.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
-- @extends Core.Base#BASE
--- @type PROTECT
-- @extends #PROTECT.__
--- # PROTECT, extends @{Base#BASE}
--
-- @field #PROTECT
PROTECT = {
ClassName = "PROTECT",
}
--- PROTECT constructor.
-- @param #PROTECT self
-- @param Core.Zone#ZONE ProtectZone A @{Zone} object to protect.
-- @return #PROTECT
-- @usage
-- -- Protect the zone
-- ProtectZone = PROTECT:New( ZONE:New( "Zone" ) )
--
function PROTECT:New( ProtectZone )
local self = BASE:Inherit( self, FSM:New() ) -- #PROTECT
self.ProtectZone = ProtectZone
self.ProtectUnitSet = SET_UNIT:New()
self.ProtectStaticSet = SET_STATIC:New()
self.CaptureUnitSet = SET_UNIT:New()
self:SetStartState( "Idle" )
self:AddTransition( { "Idle", "Captured" }, "Protect", "Protecting" )
self:AddTransition( "Protecting", "Check", "Protecting" )
self:AddTransition( "Protecting", "Capture", "Captured" )
self:AddTransition( { "Protecting", "Captured" }, "Leave", "Idle" )
--self:ScheduleRepeat( 1, 5, 0, nil, self.CheckScheduler, self )
return self
end
--- Add a unit to the protection.
-- @param #PROTECT self
-- @param Wrapper.Unit#UNIT ProtectUnit A @{Unit} object to protect.
function PROTECT:AddProtectUnit( ProtectUnit )
self.ProtectUnitSet:AddUnit( ProtectUnit )
end
--- Get the Protect unit Set.
-- @param #PROTECT self
-- @return Wrapper.Unit#UNIT The Set of capture units.
function PROTECT:GetProtectUnitSet()
return self.ProtectUnitSet
end
--- Add a static to the protection.
-- @param #PROTECT self
-- @param Wrapper.Unit#UNIT ProtectStatic A @{Static} object to protect.
function PROTECT:AddProtectStatic( ProtectStatic )
self.ProtectStaticSet:AddStatic( ProtectStatic )
end
--- Get the Protect static Set.
-- @param #PROTECT self
-- @return Wrapper.Unit#UNIT The Set of capture statics.
function PROTECT:GetProtectStaticSet()
return self.ProtectStaticSet
end
--- Add a Capture unit to allow to capture the zone.
-- @param #PROTECT self
-- @param Wrapper.Unit#UNIT CaptureUnit A @{Unit} object to allow a capturing.
function PROTECT:AddCaptureUnit( CaptureUnit )
self.CaptureUnitSet:AddUnit( CaptureUnit )
end
--- Get the Capture unit Set.
-- @param #PROTECT self
-- @return Wrapper.Unit#UNIT The Set of capture units.
function PROTECT:GetCaptureUnitSet()
return self.CaptureUnitSet
end
--- Check if the units are still alive.
-- @param #PROTECT self
function PROTECT:AreProtectUnitsAlive()
local IsAlive = false
local UnitSet = self.ProtectUnitSet
UnitSet:Flush()
local UnitList = UnitSet:GetSet()
for UnitID, ProtectUnit in pairs( UnitList ) do
local IsUnitAlive = ProtectUnit:IsAlive()
if IsUnitAlive == true then
IsAlive = true
break
end
end
return IsAlive
end
--- Check if the statics are still alive.
-- @param #PROTECT self
function PROTECT:AreProtectStaticsAlive()
local IsAlive = false
local StaticSet = self.ProtectStaticSet
StaticSet:Flush()
local StaticList = StaticSet:GetSet()
for UnitID, ProtectStatic in pairs( StaticList ) do
local IsStaticAlive = ProtectStatic:IsAlive()
if IsStaticAlive == true then
IsAlive = true
break
end
end
return IsAlive
end
--- Check if there is a capture unit in the zone.
-- @param #PROTECT self
function PROTECT:IsCaptureUnitInZone()
local CaptureUnitSet = self.CaptureUnitSet
CaptureUnitSet:Flush()
local IsInZone = self.CaptureUnitSet:IsPartiallyInZone( self.ProtectZone )
self:E({IsInZone = IsInZone})
return IsInZone
end
--- Smoke.
-- @param #PROTECT self
-- @param #SMOKECOLOR.Color SmokeColor
function PROTECT:Smoke( SmokeColor )
self.ProtectZone:GetCoordinate():Smoke( SmokeColor )
end
function PROTECT:onafterProtect()
self:Check()
end
function PROTECT:onafterCheck()
if ( self.ProtectUnitSet and self:AreProtectUnitsAlive() ) or
( self.ProtectStaticSet and self:AreProtectStaticsAlive() ) or
self:IsCaptureUnitInZone() == false then
self:__Check( -1 )
else
self:Capture()
end
end