mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
571 lines
20 KiB
HTML
571 lines
20 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
|
<html>
|
|
<head>
|
|
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
|
</head>
|
|
<body>
|
|
<div id="container">
|
|
<div id="product">
|
|
<div id="product_logo"></div>
|
|
<div id="product_name"><big><b></b></big></div>
|
|
<div id="product_description"></div>
|
|
</div>
|
|
<div id="main">
|
|
<div id="navigation">
|
|
<h2>Modules</h2>
|
|
<ul><li>
|
|
index
|
|
</li></ul>
|
|
<ul>
|
|
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
|
|
<li><a href="AI_Cap.html">AI_Cap</a></li>
|
|
<li><a href="AI_Cas.html">AI_Cas</a></li>
|
|
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
|
|
<li><a href="Account.html">Account</a></li>
|
|
<li><a href="Airbase.html">Airbase</a></li>
|
|
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
|
<li><a href="Assign.html">Assign</a></li>
|
|
<li><a href="Base.html">Base</a></li>
|
|
<li><a href="Cargo.html">Cargo</a></li>
|
|
<li><a href="CleanUp.html">CleanUp</a></li>
|
|
<li><a href="Client.html">Client</a></li>
|
|
<li><a href="CommandCenter.html">CommandCenter</a></li>
|
|
<li><a href="Controllable.html">Controllable</a></li>
|
|
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
|
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
|
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
|
<li><a href="DCSController.html">DCSController</a></li>
|
|
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
|
<li><a href="DCSObject.html">DCSObject</a></li>
|
|
<li><a href="DCSTask.html">DCSTask</a></li>
|
|
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
|
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
|
<li><a href="DCSVec3.html">DCSVec3</a></li>
|
|
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
|
<li><a href="DCSZone.html">DCSZone</a></li>
|
|
<li><a href="DCScountry.html">DCScountry</a></li>
|
|
<li><a href="DCStimer.html">DCStimer</a></li>
|
|
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
|
<li><a href="Database.html">Database</a></li>
|
|
<li><a href="Detection.html">Detection</a></li>
|
|
<li><a href="DetectionManager.html">DetectionManager</a></li>
|
|
<li><a href="Escort.html">Escort</a></li>
|
|
<li><a href="Event.html">Event</a></li>
|
|
<li><a href="Fsm.html">Fsm</a></li>
|
|
<li><a href="Group.html">Group</a></li>
|
|
<li><a href="Identifiable.html">Identifiable</a></li>
|
|
<li><a href="Menu.html">Menu</a></li>
|
|
<li><a href="Message.html">Message</a></li>
|
|
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
|
<li><a href="Mission.html">Mission</a></li>
|
|
<li><a href="Movement.html">Movement</a></li>
|
|
<li><a href="Object.html">Object</a></li>
|
|
<li><a href="Point.html">Point</a></li>
|
|
<li><a href="Positionable.html">Positionable</a></li>
|
|
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
|
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
|
<li><a href="Radio.html">Radio</a></li>
|
|
<li><a href="Route.html">Route</a></li>
|
|
<li><a href="Scenery.html">Scenery</a></li>
|
|
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
|
|
<li><a href="Scheduler.html">Scheduler</a></li>
|
|
<li><a href="Scoring.html">Scoring</a></li>
|
|
<li><a href="Sead.html">Sead</a></li>
|
|
<li><a href="Set.html">Set</a></li>
|
|
<li><a href="Smoke.html">Smoke</a></li>
|
|
<li><a href="Spawn.html">Spawn</a></li>
|
|
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
|
<li><a href="Static.html">Static</a></li>
|
|
<li><a href="StaticObject.html">StaticObject</a></li>
|
|
<li><a href="Task.html">Task</a></li>
|
|
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
|
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
|
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
|
<li><a href="Unit.html">Unit</a></li>
|
|
<li><a href="Utils.html">Utils</a></li>
|
|
<li><a href="Zone.html">Zone</a></li>
|
|
<li><a href="env.html">env</a></li>
|
|
<li><a href="land.html">land</a></li>
|
|
<li><a href="routines.html">routines</a></li>
|
|
</ul>
|
|
</div>
|
|
<div id="content">
|
|
<h2>Module</h2>
|
|
<table class="module_list">
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="AI_Balancer.html">AI_Balancer</a></td>
|
|
<td class="summary">
|
|
<p>Single-Player:<strong>No</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>All</strong> -- <strong>AI Balancing will replace in multi player missions
|
|
non-occupied human slots with AI groups, in order to provide an engaging simulation environment,
|
|
even when there are hardly any players in the mission.</strong></p>
|
|
|
|
<p><img src="..\Presentations\AI_Balancer\Dia1.JPG" alt="Banner Image"/></p>
|
|
|
|
<hr/>
|
|
|
|
<h1>1) <a href="AI_Balancer.html##(AI_BALANCER)">AI<em>Balancer#AI</em>BALANCER</a> class, extends <a href="Fsm.html##(FSM_SET)">Fsm#FSM_SET</a></h1>
|
|
|
|
<p>The <a href="AI_Balancer.html##(AI_BALANCER)">AI<em>Balancer#AI</em>BALANCER</a> class monitors and manages as many replacement AI groups as there are
|
|
CLIENTS in a SET_CLIENT collection, which are not occupied by human players.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="AI_Cap.html">AI_Cap</a></td>
|
|
<td class="summary">
|
|
<p><strong>AI</strong> - <strong>Execute Combat Air Patrol (CAP).</strong></p>
|
|
|
|
<p><img src="..\Presentations\AI_CAP\Dia1.JPG" alt="Banner Image"/></p>
|
|
|
|
<hr/>
|
|
|
|
<p>AI CAP classes makes AI Controllables execute a Combat Air Patrol.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="AI_Cas.html">AI_Cas</a></td>
|
|
<td class="summary">
|
|
<p><strong>AI</strong> -- <strong>Provide Close Air Support to friendly ground troops.</strong></p>
|
|
|
|
<p><img src="..\Presentations\AI_CAS\Dia1.JPG" alt="Banner Image"/></p>
|
|
|
|
<hr/>
|
|
|
|
<p>AI CAS classes makes AI Controllables execute a Close Air Support.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="AI_Patrol.html">AI_Patrol</a></td>
|
|
<td class="summary">
|
|
<p><strong>AI</strong> -- <strong>Air Patrolling or Staging.</strong></p>
|
|
|
|
<p><img src="..\Presentations\AI_PATROL\Dia1.JPG" alt="Banner Image"/></p>
|
|
|
|
<hr/>
|
|
|
|
<p>AI PATROL classes makes AI Controllables execute an Patrol.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Account.html">Account</a></td>
|
|
<td class="summary">
|
|
<p><strong>Actions</strong> - ACT<em>ACCOUNT</em> classes <strong>account for</strong> (detect, count & report) various DCS events occuring on <a href="Unit.html">Unit</a>s.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Airbase.html">Airbase</a></td>
|
|
<td class="summary">
|
|
<p>This module contains the AIRBASE classes.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="AirbasePolice.html">AirbasePolice</a></td>
|
|
<td class="summary">
|
|
<p>This module contains the AIRBASEPOLICE classes.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Assign.html">Assign</a></td>
|
|
<td class="summary">
|
|
<p>(SP) (MP) (FSM) Accept or reject process for player (task) assignments.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Base.html">Base</a></td>
|
|
<td class="summary">
|
|
<p><strong>Core</strong> - BASE forms <strong>the basis of the MOOSE framework</strong>.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Cargo.html">Cargo</a></td>
|
|
<td class="summary">
|
|
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Ground</strong> -- <br/>
|
|
<strong>Management of logical cargo objects, that can be transported from and to transportation carriers.</strong></p>
|
|
|
|
<p><img src="..\Presentations\AI_CARGO\CARGO.JPG" alt="Banner Image"/></p>
|
|
|
|
<hr/>
|
|
|
|
<p>Cargo can be of various forms, always are composed out of ONE object ( one unit or one static or one slingload crate ):</p>
|
|
|
|
<ul>
|
|
<li>AI<em>CARGO</em>UNIT, represented by a <a href="Unit.html">Unit</a> in a <a href="Group.html">Group</a>: Cargo can be represented by a Unit in a Group.</li>
|
|
</ul>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="CleanUp.html">CleanUp</a></td>
|
|
<td class="summary">
|
|
<p>The CLEANUP class keeps an area clean of crashing or colliding airplanes.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Client.html">Client</a></td>
|
|
<td class="summary">
|
|
<p>This module contains the CLIENT class.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="CommandCenter.html">CommandCenter</a></td>
|
|
<td class="summary">
|
|
<p>A COMMANDCENTER is the owner of multiple missions within MOOSE.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Controllable.html">Controllable</a></td>
|
|
<td class="summary">
|
|
<p>This module contains the CONTROLLABLE class.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCSAirbase.html">DCSAirbase</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCSCommand.html">DCSCommand</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCSController.html">DCSController</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCSGroup.html">DCSGroup</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCSObject.html">DCSObject</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCSTask.html">DCSTask</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCSTypes.html">DCSTypes</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCSUnit.html">DCSUnit</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCSVec3.html">DCSVec3</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCSWorld.html">DCSWorld</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCSZone.html">DCSZone</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCScountry.html">DCScountry</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCStimer.html">DCStimer</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DCStrigger.html">DCStrigger</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Database.html">Database</a></td>
|
|
<td class="summary">
|
|
<p>This module contains the DATABASE class, managing the database of mission objects.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Detection.html">Detection</a></td>
|
|
<td class="summary">
|
|
<p><strong>Functional</strong> - DETECTION_ classes model the detection of enemy units by FACs or RECCEs and group them according various methods.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="DetectionManager.html">DetectionManager</a></td>
|
|
<td class="summary">
|
|
<p>This module contains the DETECTION_MANAGER class and derived classes.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Escort.html">Escort</a></td>
|
|
<td class="summary">
|
|
<p>Taking the lead of AI escorting your flight.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Event.html">Event</a></td>
|
|
<td class="summary">
|
|
<p><strong>Core</strong> - EVENT models DCS <strong>event dispatching</strong> using a <strong>publish-subscribe</strong> model.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Fsm.html">Fsm</a></td>
|
|
<td class="summary">
|
|
<p><strong>Core</strong> - The <strong>FSM</strong> (<strong>F</strong>inite <strong>S</strong>tate <strong>M</strong>achine) class and derived <strong>FSM_</strong> classes
|
|
are design patterns allowing efficient (long-lasting) processes and workflows.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Group.html">Group</a></td>
|
|
<td class="summary">
|
|
<p><strong>Wrapper</strong> -- GROUP is a wrapper class for the DCS Class Group.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Identifiable.html">Identifiable</a></td>
|
|
<td class="summary">
|
|
<p>This module contains the IDENTIFIABLE class.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Menu.html">Menu</a></td>
|
|
<td class="summary">
|
|
<p><strong>Core</strong> -- MENU_ classes model the definition of <strong>hierarchical menu structures</strong> and <strong>commands for players</strong> within a mission.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Message.html">Message</a></td>
|
|
<td class="summary">
|
|
<p><strong>Core</strong> - MESSAGE class takes are of the <strong>real-time notifications</strong> and <strong>messages to players</strong> during a simulation.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="MissileTrainer.html">MissileTrainer</a></td>
|
|
<td class="summary">
|
|
<p>This module contains the MISSILETRAINER class.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Mission.html">Mission</a></td>
|
|
<td class="summary">
|
|
<p>A MISSION is the main owner of a Mission orchestration within MOOSE .</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Movement.html">Movement</a></td>
|
|
<td class="summary">
|
|
<p>Limit the simultaneous movement of Groups within a running Mission.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Object.html">Object</a></td>
|
|
<td class="summary">
|
|
<p>This module contains the OBJECT class.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Point.html">Point</a></td>
|
|
<td class="summary">
|
|
<p><strong>Core</strong> - <strong>POINT_VEC</strong> classes define an <strong>extensive API</strong> to <strong>manage 3D points</strong> in the simulation space.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Positionable.html">Positionable</a></td>
|
|
<td class="summary">
|
|
<p>This module contains the POSITIONABLE class.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Process_JTAC.html">Process_JTAC</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Process_Pickup.html">Process_Pickup</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Radio.html">Radio</a></td>
|
|
<td class="summary">
|
|
<p><strong>Core</strong> - The RADIO class is responsible for <strong>transmitting radio communications</strong>.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Route.html">Route</a></td>
|
|
<td class="summary">
|
|
<p>(SP) (MP) (FSM) Route AI or players through waypoints or to zones.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Scenery.html">Scenery</a></td>
|
|
<td class="summary">
|
|
<p>This module contains the SCENERY class.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></td>
|
|
<td class="summary">
|
|
<p>This module defines the SCHEDULEDISPATCHER class, which is used by a central object called _SCHEDULEDISPATCHER.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Scheduler.html">Scheduler</a></td>
|
|
<td class="summary">
|
|
<p><strong>Core</strong> - SCHEDULER prepares and handles the <strong>execution of functions over scheduled time (intervals)</strong>.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Scoring.html">Scoring</a></td>
|
|
<td class="summary">
|
|
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / Core:<strong>Yes</strong> -- <strong>Administer the scoring of player achievements,
|
|
and create a CSV file logging the scoring events for use at team or squadron websites.</strong></p>
|
|
|
|
<p><img src="..\Presentations\SCORING\Dia1.JPG" alt="Banner Image"/></p>
|
|
|
|
<hr/>
|
|
|
|
<p>The <a href="##(SCORING)">#SCORING</a> class administers the scoring of player achievements,
|
|
and creates a CSV file logging the scoring events and results for use at team or squadron websites.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Sead.html">Sead</a></td>
|
|
<td class="summary">
|
|
<p>Provides defensive behaviour to a set of SAM sites within a running Mission.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Set.html">Set</a></td>
|
|
<td class="summary">
|
|
<p><strong>Core</strong> - SET_ classes define <strong>collections</strong> of objects to perform <strong>bulk actions</strong> and logically <strong>group</strong> objects.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Smoke.html">Smoke</a></td>
|
|
<td class="summary">
|
|
<p>(SP) (MP) (FSM) Route AI or players through waypoints or to zones.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Spawn.html">Spawn</a></td>
|
|
<td class="summary">
|
|
<p><strong>Functional</strong> -- Spawn dynamically new GROUPs in your missions.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="SpawnStatic.html">SpawnStatic</a></td>
|
|
<td class="summary">
|
|
<p><strong>Core</strong> -- Spawn dynamically new STATICs in your missions.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Static.html">Static</a></td>
|
|
<td class="summary">
|
|
<p>This module contains the STATIC class.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="StaticObject.html">StaticObject</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Task.html">Task</a></td>
|
|
<td class="summary">
|
|
<p><strong>Tasking</strong> -- This module contains the TASK class.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Task_A2G.html">Task_A2G</a></td>
|
|
<td class="summary">
|
|
<p><strong>Tasking</strong> - The TASK_A2G models tasks for players in Air to Ground engagements.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></td>
|
|
<td class="summary">
|
|
<p><strong>Tasking</strong> - The TASK<em>A2G</em>DISPATCHER creates and manages player TASK_A2G tasks based on detected targets.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Task_PICKUP.html">Task_PICKUP</a></td>
|
|
<td class="summary">
|
|
<p>This module contains the TASK_PICKUP classes.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Unit.html">Unit</a></td>
|
|
<td class="summary">
|
|
<p><strong>Wrapper</strong> - UNIT is a wrapper class for the DCS Class Unit.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Utils.html">Utils</a></td>
|
|
<td class="summary">
|
|
<p>This module contains derived utilities taken from the MIST framework,
|
|
which are excellent tools to be reused in an OO environment!.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="Zone.html">Zone</a></td>
|
|
<td class="summary">
|
|
<p><strong>Core</strong> - ZONE classes define <strong>zones</strong> within your mission of <strong>various forms</strong>, with <strong>various capabilities</strong>.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="env.html">env</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="land.html">land</a></td>
|
|
<td class="summary">
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" nowrap="nowrap"><a href="routines.html">routines</a></td>
|
|
<td class="summary">
|
|
<p>Various routines</p>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
</div>
|
|
</body>
|
|
</html>
|