FlightControl_Master 5aad27edfc Progress
2017-10-02 13:49:21 +02:00

269 lines
6.6 KiB
Lua

--- **Core** -- Base class that models processes to achieve goals.
--
-- ====
--
-- GOAL models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
--
-- ====
--
-- ### Author: **Sven Van de Velde (FlightControl)**
--
-- ====
--
-- @module Goal
do -- Goal
--- @type GOAL
-- @extends Core.Fsm#FSM
--- # GOAL class, extends @{Fsm#FSM}
--
-- GOAL models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
--
-- ## 1. GOAL constructor
--
-- * @{#GOAL.New}(): Creates a new GOAL object.
--
-- ## 2. GOAL is a finite state machine (FSM).
--
-- ### 2.1 GOAL States
--
-- * **Off**: The goal is not timely measured.
-- * **On**: The goal is timely being measured.
-- * **Achieved**: The objective is achieved.
--
-- ### 2.2 GOAL Events
--
-- * **@{#GOAL.Start}()**: Start Measuring the Goal.
-- * **@{#GOAL.Stop}()**: Stop Measuring the Goal.
-- * **@{#GOAL.IsAchieved}()**: Check if the Goal is Achieved.
--
-- @field #GOAL
GOAL = {
ClassName = "GOAL",
}
--- @field #table GOAL.States
GOAL.States = {}
--- GOAL Constructor.
-- @param #GOAL self
-- @return #GOAL
function GOAL:New()
local self = BASE:Inherit( self, FSM:New() ) -- #GOAL
self:F( {} )
do
--- On State for GOAL
-- @field GOAL.On
--- On State Handler OnLeave for GOAL
-- @function [parent=#GOAL] OnLeaveOn
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- On State Handler OnEnter for GOAL
-- @function [parent=#GOAL] OnEnterOn
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
GOAL.States.On = "On"
end
do
--- Off State for GOAL
-- @field GOAL.Off
--- Off State Handler OnLeave for GOAL
-- @function [parent=#GOAL] OnLeaveOff
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Off State Handler OnEnter for GOAL
-- @function [parent=#GOAL] OnEnterOff
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
GOAL.States.Off = "Off"
end
--- Achieved State for GOAL
-- @field GOAL.Achieved
GOAL.States.Achieved = "Achieved"
--- Achieved State Handler OnLeave for GOAL
-- @function [parent=#GOAL] OnLeaveAchieved
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Achieved State Handler OnEnter for GOAL
-- @function [parent=#GOAL] OnEnterAchieved
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
self:SetStartState( GOAL.States.Off )
self:AddTransition( GOAL.States.Off, "Start", GOAL.States.On )
--- Start Handler OnBefore for GOAL
-- @function [parent=#GOAL] OnBeforeStart
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Start Handler OnAfter for GOAL
-- @function [parent=#GOAL] OnAfterStart
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
--- Start Trigger for GOAL
-- @function [parent=#GOAL] Start
-- @param #GOAL self
--- Start Asynchronous Trigger for GOAL
-- @function [parent=#GOAL] __Start
-- @param #GOAL self
-- @param #number Delay
self:AddTransition( GOAL.States.On, "Stop", GOAL.States.Off )
--- Stop Handler OnBefore for GOAL
-- @function [parent=#GOAL] OnBeforeStop
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Stop Handler OnAfter for GOAL
-- @function [parent=#GOAL] OnAfterStop
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
--- Stop Trigger for GOAL
-- @function [parent=#GOAL] Stop
-- @param #GOAL self
--- Stop Asynchronous Trigger for GOAL
-- @function [parent=#GOAL] __Stop
-- @param #GOAL self
-- @param #number Delay
self:AddTransition( GOAL.States.On, "IsAchieved", GOAL.States.On )
--- IsAchieved Handler OnBefore for GOAL
-- @function [parent=#GOAL] OnBeforeIsAchieved
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- IsAchieved Handler OnAfter for GOAL
-- @function [parent=#GOAL] OnAfterIsAchieved
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
--- IsAchieved Trigger for GOAL
-- @function [parent=#GOAL] IsAchieved
-- @param #GOAL self
--- IsAchieved Asynchronous Trigger for GOAL
-- @function [parent=#GOAL] __IsAchieved
-- @param #GOAL self
-- @param #number Delay
self:AddTransition( GOAL.States.On, "Achieved", GOAL.States.Achieved )
--- Achieved Handler OnBefore for GOAL
-- @function [parent=#GOAL] OnBeforeAchieved
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Achieved Handler OnAfter for GOAL
-- @function [parent=#GOAL] OnAfterAchieved
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
--- Achieved Trigger for GOAL
-- @function [parent=#GOAL] Achieved
-- @param #GOAL self
--- Achieved Asynchronous Trigger for GOAL
-- @function [parent=#GOAL] __Achieved
-- @param #GOAL self
-- @param #number Delay
self.AchievedScheduler = nil
self:SetEventPriority( 5 )
return self
end
--- @param #GOAL self
-- @param From
-- @param Event
-- @param To
function GOAL:onafterOn( From, Event, To )
if not self.AchievedScheduler then
self.AchievedScheduler = self:ScheduleRepeat( 15, 15, 0, nil, self.CheckAchieved, self )
end
end
--- @param #GOAL self
-- @param From
-- @param Event
-- @param To
function GOAL:onafterOff( From, Event, To )
self:ScheduleStop( self.CheckAchieved )
self.ArchievedScheduler = nil
end
--- @param #GOAL self
-- @param From
-- @param Event
-- @param To
function GOAL:CheckAchieved( From, Event, To )
self:IsAchieved()
end
end