2017-09-09 18:23:57 +02:00

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Lua

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--- **Functional** -- Create random airtraffic in your missions.
--
-- ![Banner Image](..\Presentations\RAT\RAT.png)
--
-- ====
--
-- The documentation of the RAT class can be found further in this document.
--
-- ====
--
-- # Demo Missions
--
-- ### [RAT Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master-release/SPA%20-%20Spawning)
--
-- ### [RAT Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPA%20-%20Spawning)
--
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
--
-- ====
--
-- # YouTube Channel
--
-- ### [RAT YouTube Channel](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl1jirWIo4t4YxqN-HxjqRkL)
--
-- ===
-- ====
--
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
--
-- ### Contributions: **Sven Van de Velde ([FlightControl](https://forums.eagle.ru/member.php?u=89536))**
--
-- ====
-- @module Rat
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-- TODO: Add description.
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--- RAT class
-- @type RAT
-- @field #string ClassName Name of the Class
-- @field #boolean debug
-- @field #number spawndelay
-- @field #number spawninterval
-- @field #number coalition
-- @field #string category
-- @field #string friendly
-- @field #table ctable
-- @field #table aircraft
-- @field #number Vcruisemax
-- @field #number Vclimb
-- @field #number AlphaDescent
-- @field #string roe
-- @field #string rot
-- @field #string takeoff
-- @field #number mindist
-- @field #number maxdist
-- @field #table airports_map
-- @field #table airports
-- @field #boolean random_departure
-- @field #boolean random_destination
-- @field #table departure_zones
-- @field #table departure_ports
-- @field #table destination_ports
-- @field #table ratcraft
-- @field #boolean reportstatus
-- @field #number statusinterval
-- @field #boolean placemarkers
-- @field #number FLuser
-- @field #number FLminuser
-- @field #number FLmaxuser
-- @field #boolean commute
-- @field #boolean continuejourney
-- @field #number alive
-- @field #boolean f10menu
-- @field #table Menu
-- @field #string SubMenuName
-- @field #boolean respawn_after_landing
-- @field #number respawn_delay
-- @field #table markerids
-- @field #table RAT
-- @extends Functional.Spawn#SPAWN
--- # RAT class, extends @{Spawn#SPAWN}
--
-- The RAT class allows to easily create random air traffic in your missions.
--
--- RAT class
-- @field #RAT RAT
RAT={
ClassName = "RAT", -- Name of class: RAT = Random Air Traffic.
debug=false, -- Turn debug messages on or off.
spawndelay=5, -- Delay time in seconds before first spawning happens.
spawninterval=5, -- Interval between spawning units/groups. Note that we add a randomization of 50%.
coalition = nil, -- Coalition of spawn group template.
category = nil, -- Category of aircarft: "plane" or "heli".
friendly = "same", -- Possible departure/destination airport: all=blue+red+neutral, same=spawn+neutral, spawnonly=spawn, blue=blue+neutral, blueonly=blue, red=red+neutral, redonly=red.
ctable = {}, -- Table with the valid coalitons from choice self.friendly.
aircraft = {}, -- Table which holds the basic aircraft properties (speed, range, ...).
Vcruisemax=250, -- Max cruise speed in m/s (250 m/s = 900 km/h = 486 kt).
Vclimb=1500, -- Default climb rate in ft/min.
AlphaDescent=3.6, -- Default angle of descenti in degrees. A value of 3.6 follows the 3:1 rule of 3 miles of travel and 1000 ft descent.
roe = "hold", -- ROE of spawned groups, default is weapon hold (this is a peaceful class for civil aircraft or ferry missions). Possible: "hold", "return", "free".
rot = "noreaction", -- ROT of spawned groups, default is no reaction. Possible: "noreaction", "passive", "evade".
takeoff = 0, -- Takeoff type. 0=coldorhot.
mindist = 5000, -- Min distance from departure to destination in meters. Default 5 km.
maxdist = 500000, -- Max distance from departure to destination in meters. Default 5000 km.
airports_map={}, -- All airports available on current map (Caucasus, Nevada, Normandy, ...).
airports={}, -- All airports of friedly coalitions.
random_departure=true, -- By default a random friendly airport is chosen as departure.
random_destination=true, -- By default a random friendly airport is chosen as destination.
departure_zones={}, -- Array containing the names of the departure zones.
departure_ports={}, -- Array containing the names of the departure airports.
destination_ports={}, -- Array containing the names of the destination airports.
ratcraft={}, -- Array with the spawned RAT aircraft.
reportstatus=false, -- Aircraft report status.
statusinterval=30, -- Intervall between status checks (and reports if enabled).
placemarkers=false, -- Place markers of waypoints on F10 map.
FLminuser=nil, -- Minimum flight level set by user.
FLmaxuser=nil, -- Minimum flight level set by user.
FLuser=nil, -- Flight level set by users explicitly.
commute=false, -- Aircraft commute between departure and destination, i.e. when respawned the departure airport becomes the new destiation.
continuejourney=false, -- Aircraft will continue their journey, i.e. get respawned at their destination with a new random destination.
alive=0, -- Number of groups which are alive.
f10menu=true, -- Add an F10 menu for RAT.
Menu={}, -- F10 menu items for this RAT object.
SubMenuName=nil, -- Submenu name for RAT object.
respawn_at_landing=false, -- Respawn aircraft the moment they land rather than at engine shutdown.
respawn_delay=nil, -- Delay in seconds until repawn happens after landing.
markerids={}, -- Array with marker IDs.
}
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--- Categories of the RAT class.
-- @field #RAT cat
RAT.cat={
plane="plane",
heli="heli",
}
--- RAT waypoint type.
-- @field #RAT wp
RAT.wp={
coldorhot=0,
air=1,
runway=2,
hot=3,
cold=4,
climb=5,
cruise=6,
descent=7,
holding=8,
landing=9,
}
--- RAT friendly coalitions.
-- @field #RAT coal
RAT.coal={
same="same",
sameonly="sameonly",
all="all",
blue="blue",
blueonly="blueonly",
red="red",
redonly="redonly",
neutral="neutral",
}
--- RAT unit conversions.
-- @field #RAT unit
RAT.unit={
ft2meter=0.305,
kmh2ms=0.278,
FL2m=30.48,
nm2km=1.852,
nm2m=1852,
}
--- RAT rules of engagement.
-- @field #RAT ROE
RAT.ROE={
weaponhold="hold",
weaponfree="free",
returnfire="return",
}
--- RAT reaction to threat.
-- @field #RAT ROT
RAT.ROT={
evade="evade",
passive="passive",
noreaction="noreaction",
}
--- Running number of placed markers on the F10 map.
-- @field #RAT markerid
RAT.markerid=0
--- Main F10 menu.
-- @field #RAT MenuF10
RAT.MenuF10=nil
--- Some ID to identify where we are
-- #string myid
myid="RAT | "
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--TODO list:
--DONE: Add scheduled spawn.
--DONE: Add possibility to spawn in air.
--DONE: Add departure zones for air start.
--DONE: Make more functions to adjust/set RAT parameters.
--DONE: Clean up debug messages.
--DONE: Improve flight plan. Especially check FL against route length.
--DONE: Add event handlers.
--DONE: Respawn units when they have landed.
--DONE: Change ROE state.
--DONE: Make ROE state user function
--DONE: Improve status reports.
--TODO: Check compatibility with other #SPAWN functions.
--DONE: Add possibility to continue journey at destination. Need "place" in event data for that.
--DONE: Add enumerators and get rid off error prone string comparisons.
--DONE: Check that FARPS are not used as airbases for planes.
--DONE: Add special cases for ships (similar to FARPs).
--DONE: Add cases for helicopters.
--DONE: Add F10 menu.
--DONE: Add markers to F10 menu.
--TODO: Add respawn limit.
--DONE: Make takeoff method random between cold and hot start.
--TODO: Check out uncontrolled spawning.
--TODO: Check aircraft spawning in air at Sochi after third aircraft was spawned.
--TODO: Improve despawn after stationary. Might lead to despawning if many aircraft spawn at the same time.
--TODO: Check why birth event is not handled.
--TODO: Improve behaviour when no destination or departure airports were found. Leads to crash, e.g. 1184: attempt to get length of local 'destinations' (a nil value)
--TODO: Check cases where aircraft get shot down. Respawn?
--TODO: Handle the case where more than 10 RAT objects are spawned. Likewise, more than 10 groups of one object. Causes problems with the number of menu items!
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--- Create a new RAT object.
-- @param #RAT self
-- @param #string groupname Name of the group as defined in the mission editor. This group is serving as a template for all spawned units.
-- @return #RAT Object of RAT class.
-- @return #nil If the group does not exist in the mission editor.
-- @usage yak:RAT("RAT_YAK") will create a RAT object called "yak". The template group in the mission editor must have the name "RAT_YAK".
function RAT:New(groupname)
-- Welcome message.
env.info(myid.."Creating new RAT object from template: "..groupname)
-- Inherit SPAWN clase.
local self=BASE:Inherit(self, SPAWN:New(groupname)) -- #RAT
-- Get template group defined in the mission editor.
local DCSgroup=Group.getByName(groupname)
-- Check the group actually exists.
if DCSgroup==nil then
env.error("Group with name "..groupname.." does not exist in the mission editor!")
return nil
end
-- Set own coalition.
self.coalition=DCSgroup:getCoalition()
-- Initialize aircraft parameters based on ME group template.
self:_InitAircraft(DCSgroup)
-- Get all airports of current map (Caucasus, NTTR, Normandy, ...).
self:_GetAirportsOfMap()
-- Create F10 main menu if it does not exists yet.
if self.f10menu and not RAT.MenuF10 then
RAT.MenuF10 = MENU_MISSION:New("RAT")
end
return self
end
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--- Triggers the spawning of AI aircraft. Note that all additional options should be set before giving the spawn command.
-- @param #RAT self
-- @param #number naircraft (Optional) Number of aircraft to spawn. Default is one aircraft.
-- @usage yak:Spawn(5) will spawn five aircraft. By default aircraft will spawn at neutral and red airports if the template group is part of the red coaliton.
function RAT:Spawn(naircraft)
-- Number of aircraft to spawn. Default is one.
naircraft=naircraft or 1
-- Set the coalition table based on choice of self.coalition and self.friendly.
self:_SetCoalitionTable()
-- Get all airports of this map beloning to friendly coalition(s).
self:_GetAirportsOfCoalition()
-- debug message
local text=string.format("\n******************************************************\n")
text=text..string.format("Spawning %i aircraft from template %s of type %s.\n", naircraft, self.SpawnTemplatePrefix, self.aircraft.type)
text=text..string.format("Takeoff type: %i\n", self.takeoff)
text=text..string.format("Friendly coalitions: %s\n", self.friendly)
text=text..string.format("Number of airports on map : %i\n", #self.airports_map)
text=text..string.format("Number of friendly airports: %i\n", #self.airports)
text=text..string.format("Commute: %s\n", tostring(self.commute))
text=text..string.format("Journey: %s\n", tostring(self.continuejourney))
text=text..string.format("Spawn delay: %4.1f\n", self.spawndelay)
text=text..string.format("Spawn interval: %4.1f\n", self.spawninterval)
text=text..string.format("Category: %s\n", self.category)
text=text..string.format("Vcruisemax: %4.1f\n", self.Vcruisemax)
text=text..string.format("Vclimb: %4.1f\n", self.Vclimb)
text=text..string.format("Vcruisemax: %4.1f\n", self.Vcruisemax)
text=text..string.format("AlphaDescent: %4.2f\n", self.AlphaDescent)
text=text..string.format("ROE: %s\n", tostring(self.roe))
text=text..string.format("ROT: %s\n", tostring(self.rot))
text=text..string.format("Min dist: %4.1f\n", self.mindist)
text=text..string.format("Max dist: %4.1f\n", self.maxdist)
text=text..string.format("Report status: %s\n", tostring(self.reportstatus))
text=text..string.format("Status interval: %4.1f\n", self.statusinterval)
text=text..string.format("Place markers: %s\n", tostring(self.placemarkers))
text=text..string.format("FLuser: %s\n", tostring(self.Fluser))
text=text..string.format("FLminuser: %s\n", tostring(self.Flminuser))
text=text..string.format("FLmaxuser: %s\n", tostring(self.Flmaxuser))
text=text..string.format("Respawn after landing: %s\n", tostring(self.respawn_after_landing))
text=text..string.format("Respawn delay: %s\n", tostring(self.respawn_delay))
-- @field #number FLminuser
text=text..string.format("******************************************************\n")
env.info(myid..text)
-- Create submenus.
if self.f10menu then
self.SubMenuName=self.SpawnTemplatePrefix
self.Menu[self.SubMenuName]=MENU_MISSION:New(self.SubMenuName, RAT.MenuF10)
self.Menu[self.SubMenuName]["groups"]=MENU_MISSION:New("Groups", self.Menu[self.SubMenuName])
MENU_MISSION_COMMAND:New("Spawn new group", self.Menu[self.SubMenuName], self._SpawnWithRoute, self)
MENU_MISSION_COMMAND:New("Delete markers", self.Menu[self.SubMenuName], self._DeleteMarkers, self, self.markerids)
MENU_MISSION_COMMAND:New("Status report", self.Menu[self.SubMenuName], self.Status, self, true)
end
-- Schedule spawning of aircraft.
local Tstart=self.spawndelay
local dt=self.spawninterval
-- Ensure that interval is >= 180 seconds if spawn at runway is chosen. Aircraft need time to takeoff or the runway gets jammed.
if self.takeoff==RAT.wp.runway then
dt=math.max(dt, 180)
end
local Tstop=Tstart+dt*(naircraft-1)
SCHEDULER:New(nil, self._SpawnWithRoute, {self}, Tstart, dt, 0.1, Tstop)
-- Status check and report scheduler.
SCHEDULER:New(nil, self.Status, {self}, Tstart+1, self.statusinterval)
-- Handle events.
self:HandleEvent(EVENTS.Birth, self._OnBirth)
self:HandleEvent(EVENTS.EngineStartup, self._EngineStartup)
self:HandleEvent(EVENTS.Takeoff, self._OnTakeoff)
self:HandleEvent(EVENTS.Land, self._OnLand)
self:HandleEvent(EVENTS.EngineShutdown, self._OnEngineShutdown)
self:HandleEvent(EVENTS.Dead, self._OnDead)
self:HandleEvent(EVENTS.Crash, self._OnCrash)
-- TODO: add hit event?
end
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--- Set the friendly coalitions from which the airports can be used as departure or destination.
-- @param #RAT self
-- @param #string friendly "same"=own coalition+neutral (default), "all"=neutral+red+blue", "sameonly"=own coalition only, "blue"=blue+neutral, "blueonly"=blue, "red"=red+neutral, "redonly"=red, "neutral"=neutral.
-- Default is "same", so aircraft will use airports of the coalition their spawn template has plus all neutral airports.
-- @usage yak:SetCoalition("all") will spawn aircraft randomly on airports of any coaliton, i.e. red, blue and neutral, regardless of its own coalition.
-- @usage yak:SetCoalition("redonly") will spawn aircraft randomly on airports belonging to the red coalition _only_.
function RAT:SetCoalition(friendly)
if friendly:lower()=="all" then
self.friendly=RAT.coal.all
elseif friendly:lower()=="sameonly" then
self.friendly=RAT.coal.sameonly
elseif friendly:lower()=="blue" then
self.friendly=RAT.coal.blue
elseif friendly:lower()=="blueonly" then
self.friendly=RAT.coal.blueonly
elseif friendly:lower()=="red" then
self.friendly=RAT.coal.red
elseif friendly:lower()=="redonly" then
self.friendly=RAT.coal.red
elseif friendly:lower()=="blue" then
self.friendly=RAT.coal.blue
elseif friendly:lower()=="neutral" then
self.friendly=RAT.coal.neutral
else
self.friendly=RAT.coal.same
end
end
--- Set takeoff type. Starting cold at airport, starting hot at airport, starting at runway, starting in the air.
-- Default is "takeoff-hot" for a start at airport with engines already running.
-- @param #RAT self
-- @param #string type Type can be "takeoff-cold" or "cold", "takeoff-hot" or "hot", "takeoff-runway" or "runway", "air".
-- @usage RAT:Takeoff("hot") will spawn RAT objects at airports with engines started.
-- @usage RAT:Takeoff("cold") will spawn RAT objects at airports with engines off.
-- @usage RAT:Takeoff("air") will spawn RAT objects in air over random airports or within pre-defined zones.
function RAT:SetTakeoff(type)
local _Type
if type:lower()=="takeoff-cold" or type:lower()=="cold" then
_Type=RAT.wp.cold
elseif type:lower()=="takeoff-hot" or type:lower()=="hot" then
_Type=RAT.wp.hot
elseif type:lower()=="takeoff-runway" or type:lower()=="runway" then
_Type=RAT.wp.runway
elseif type:lower()=="air" then
_Type=RAT.wp.air
else
_Type=RAT.wp.coldorhot
end
self.takeoff=_Type
end
--- Set possible departure ports. This can be an airport or a zone defined in the mission editor.
-- @param #RAT self
-- @param #string names Name or table of names of departure airports or zones.
-- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport.
-- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport.
-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, which has to be defined in the mission editor, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
function RAT:SetDeparture(names)
-- Random departure is deactivated now that user specified departure ports.
self.random_departure=false
if type(names)=="table" then
-- we did get a table of names
for _,name in pairs(names) do
if self:_AirportExists(name) then
-- If an airport with this name exists, we put it in the ports array.
table.insert(self.departure_ports, name)
else
-- If it is not an airport, we assume it is a zone.
table.insert(self.departure_zones, name)
end
end
elseif type(names)=="string" then
if self:_AirportExists(names) then
-- If an airport with this name exists, we put it in the ports array.
table.insert(self.departure_ports, names)
else
-- If it is not an airport, we assume it is a zone.
table.insert(self.departure_zones, names)
end
else
-- error message
env.error("Input parameter must be a string or a table!")
end
end
--- Set name of destination airport for the AI aircraft. If no name is given an airport from the friendly coalition(s) is chosen randomly.
-- @param #RAT self
-- @param #string names Name of the destination airport or table of destination airports.
-- @usage RAT:SetDestination("Krymsk") makes all aircraft of this RAT oject fly to Krymsk airport.
function RAT:SetDestination(names)
-- Random departure is deactivated now that user specified departure ports.
self.random_destination=false
if type(names)=="table" then
for _,name in pairs(names) do
table.insert(self.destination_ports, name)
end
elseif type(names)=="string" then
self.destination_ports={names}
else
-- Error message.
env.error("Input parameter must be a string or a table!")
end
end
--- Aircraft will continue their journey from their destination. This means they are respawned at their destination and get a new random destination.
-- @param #RAT self
-- @param #boolean switch Turn journey on=true or off=false. If no value is given switch=true.
function RAT:ContinueJourney(switch)
switch=switch or true
self.continuejourney=switch
end
--- Aircraft will commute between their departure and destination airports.
-- Note, this option is not available if aircraft are spawned in air since they don't have a valid departure airport to fly back to.
-- @param #RAT self
-- @param #boolean switch Turn commute on=true or off=false. If no value is given switch=true.
function RAT:Commute(switch)
switch=switch or true
self.commute=switch
end
--- Set the delay before first group is spawned. Minimum delay is 0.5 seconds.
-- @param #RAT self
-- @param #number delay Delay in seconds.
function RAT:SetSpawnDelay(delay)
self.spawndelay=math.max(0.5, delay)
end
--- Set the interval between spawnings of the template group. Minimum interval is 0.5 seconds.
-- @param #RAT self
-- @param #number interval Interval in seconds.
function RAT:SetSpawnInterval(interval)
self.spawninterval=math.max(0.5, interval)
end
--- Make aircraft respawn the moment they land rather than at engine shut down.
-- @param #RAT self
-- @param #number delay (Optional) Delay in seconds until respawn happens after landing. Default is 180 seconds.
function RAT:RespawnAfterLanding(delay)
delay = delay or 180
self.respawn_after_landing=true
self.respawn_delay=delay
end
--- Set the maximum cruise speed of the aircraft.
-- @param #RAT self
-- @param #number speed Speed in km/h.
function RAT:SetMaxCruiseSpeed(speed)
self.Vcruisemax=speed/3.6
end
--- Set the climb rate. Default is 1500 ft/min. This automatically sets the climb angle.
-- @param #RAT self
-- @param #number rate Climb rate in ft/min.
function RAT:SetClimbRate(rate)
self.Vclimb=rate
end
--- Set the angle of descent. Default is 3.6 degrees, which corresponds to 3000 ft descent after one mile of travel.
-- @param #RAT self
-- @param #number angle Angle of descent in degrees.
function RAT:SetDescentAngle(angle)
self.AlphaDescent=angle
end
--- Set rules of engagement (ROE). Default is weapon hold. This is a peaceful class.
-- @param #RAT self
-- @param #string roe "hold" = weapon hold, "return" = return fire, "free" = weapons free.
function RAT:SetROE(roe)
if roe=="return" then
self.roe=RAT.ROE.returnfire
elseif roe=="free" then
self.roe=RAT.ROE.weaponfree
else
self.roe=RAT.ROE.weaponhold
end
end
--- Set reaction to threat (ROT). Default is no reaction, i.e. aircraft will simply ignore all enemies.
-- @param #RAT self
-- @param #string rot "noreaction = no reactino, "passive" = passive defence, "evade" = weapons free.
function RAT:SetROT(rot)
if rot=="passive" then
self.rot=RAT.ROT.passive
elseif rot=="evade" then
self.rot=RAT.ROT.evade
else
self.rot=RAT.ROT.noreaction
end
end
--- Set minimum distance between departure and destination. Default is 5 km.
-- Minimum distance should not be smaller than ~500(?) meters to ensure that departure and destination are different.
-- @param #RAT self
-- @param #number dist Distance in km.
function RAT:SetMinDistance(dist)
-- Distance in meters. Absolute minimum is 500 m.
self.mindist=math.max(500, dist*1000)
end
--- Set maximum distance between departure and destination. Default is 5000 km but aircarft range is also taken into account automatically.
-- @param #RAT self
-- @param #number dist Distance in km.
function RAT:SetMaxDistance(dist)
-- Distance in meters.
self.maxdist=dist*1000
end
--- Turn debug messages on or off. Default is off.
-- @param #RAT self
-- @param #boolean switch true turn messages on, false=off.
function RAT:_Debug(switch)
switch = switch or true
self.debug=switch
end
--- Aircraft report status messages. Default is off.
-- @param #RAT self
-- @param #boolean switch true=on, false=off.
function RAT:StatusReports(switch)
switch = switch or true
self.reportstatus=switch
end
--- Place markers of waypoints on the F10 map. Default is off.
-- @param #RAT self
-- @param #boolean switch true=yes, false=no.
function RAT:PlaceMarkers(switch)
switch = switch or true
self.placemarkers=switch
end
--- Set flight level. Setting this value will overrule all other logic. Aircraft will try to fly at this height regardless.
-- @param #RAT self
-- @param #number height FL in hundrets of feet. E.g. FL200 = 20000 ft ASL.
function RAT:SetFL(height)
self.FLuser=height*RAT.unit.FL2m
end
--- Set max flight level. Setting this value will overrule all other logic. Aircraft will try to fly at less than this FL regardless.
-- @param #RAT self
-- @param #number height Maximum FL in hundrets of feet.
function RAT:SetFLmax(height)
self.FLmaxuser=height*RAT.unit.FL2m
end
--- Set min flight level. Setting this value will overrule all other logic. Aircraft will try to fly at higher than this FL regardless.
-- @param #RAT self
-- @param #number height Maximum FL in hundrets of feet.
function RAT:SetFLmin(height)
self.FLminuser=height*RAT.unit.FL2m
end
--- Set flight level of cruising part. This is still be checked for consitancy with selected route and prone to radomization.
-- Default is FL200 for planes and FL005 for helicopters.
-- @param #RAT self
-- @param #number height FL in hundrets of feet. E.g. FL200 = 20000 ft ASL.
function RAT:SetFLcruise(height)
self.aircraft.FLcruise=height*RAT.unit.FL2m
end
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--- Initialize basic parameters of the aircraft based on its (template) group in the mission editor.
-- @param #RAT self
-- @param Dcs.DCSWrapper.Group#Group DCSgroup Group of the aircraft in the mission editor.
function RAT:_InitAircraft(DCSgroup)
local DCSunit=DCSgroup:getUnit(1)
local DCSdesc=DCSunit:getDesc()
local DCScategory=DCSgroup:getCategory()
local DCStype=DCSunit:getTypeName()
-- Ddescriptors table of unit.
if self.debug then
self:E({"DCSdesc", DCSdesc})
end
-- set category
if DCScategory==Group.Category.AIRPLANE then
self.category=RAT.cat.plane
elseif DCScategory==Group.Category.HELICOPTER then
self.category=RAT.cat.heli
else
self.category="other"
env.error(myid.."Group of RAT is neither airplane nor helicopter!")
end
-- Get type of aircraft.
self.aircraft.type=DCStype
-- inital fuel in %
self.aircraft.fuel=DCSunit:getFuel()
-- operational range in NM converted to m
self.aircraft.Rmax = DCSdesc.range*RAT.unit.nm2m
-- effective range taking fuel into accound and a 10% reserve
self.aircraft.Reff = self.aircraft.Rmax*self.aircraft.fuel*0.9
-- max airspeed from group
self.aircraft.Vmax = DCSdesc.speedMax
-- max climb speed in m/s
self.aircraft.Vymax=DCSdesc.VyMax
-- service ceiling in meters
self.aircraft.ceiling=DCSdesc.Hmax
-- Default flight level (ASL).
if self.category==RAT.cat.plane then
-- For planes: FL200 = 20000 ft = 6096 m.
self.aircraft.FLcruise=200*RAT.unit.FL2m
else
-- For helos: FL005 = 500 ft = 152 m.
self.aircraft.FLcruise=005*RAT.unit.FL2m
end
-- info message
local text=string.format("\n******************************************************\n")
text=text..string.format("Aircraft parameters:\n")
text=text..string.format("Template group = %s\n", self.SpawnTemplatePrefix)
text=text..string.format("Category = %s\n", self.category)
text=text..string.format("Type = %s\n", self.aircraft.type)
text=text..string.format("Max air speed = %6.1f m/s\n", self.aircraft.Vmax)
text=text..string.format("Max climb speed = %6.1f m/s\n", self.aircraft.Vymax)
text=text..string.format("Initial Fuel = %6.1f\n", self.aircraft.fuel*100)
text=text..string.format("Max range = %6.1f km\n", self.aircraft.Rmax/1000)
text=text..string.format("Eff range = %6.1f km\n", self.aircraft.Reff/1000)
text=text..string.format("Ceiling = %6.1f km = FL%3.0f\n", self.aircraft.ceiling/1000, self.aircraft.ceiling/RAT.unit.FL2m)
text=text..string.format("FL cruise = %6.1f km = FL%3.0f\n", self.aircraft.FLcruise/1000, self.aircraft.FLcruise/RAT.unit.FL2m)
text=text..string.format("******************************************************\n")
env.info(myid..text)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Spawn the AI aircraft with a route.
-- Sets the departure and destination airports and waypoints.
-- Modifies the spawn template.
-- Sets ROE/ROT.
-- Initializes the ratcraft array and group menu.
-- @param #RAT self
-- @param #string _departure (Optional) Name of departure airbase.
-- @param #string _destination (Optional) Name of destination airbase.
function RAT:_SpawnWithRoute(_departure, _destination)
-- Set takeoff type.
local _takeoff=self.takeoff
if self.takeoff==RAT.wp.coldorhot then
local temp={RAT.wp.cold, RAT.wp.hot}
_takeoff=temp[math.random(2)]
env.info(myid.."Random takeoff type: ".._takeoff)
end
env.info(myid.."Takeoff type: ".._takeoff)
-- Set flight plan.
local departure, destination, waypoints = self:_SetRoute(_takeoff, _departure, _destination)
-- Modify the spawn template to follow the flight plan.
self:_ModifySpawnTemplate(waypoints)
-- Actually spawn the group.
local group=self:SpawnWithIndex(self.SpawnIndex) -- Wrapper.Group#GROUP
self.alive=self.alive+1
-- Set ROE, default is "weapon hold".
self:_SetROE(group, self.roe)
-- Set ROT, default is "no reaction".
self:_SetROT(group, self.rot)
-- Init ratcraft array.
self.ratcraft[self.SpawnIndex]={}
self.ratcraft[self.SpawnIndex]["group"]=group
self.ratcraft[self.SpawnIndex]["destination"]=destination
self.ratcraft[self.SpawnIndex]["departure"]=departure
self.ratcraft[self.SpawnIndex]["waypoints"]=waypoints
self.ratcraft[self.SpawnIndex]["status"]="spawned"
self.ratcraft[self.SpawnIndex]["airborn"]=group:InAir()
-- Time and position on ground. For check if aircraft is stuck somewhere.
if group:InAir() then
self.ratcraft[self.SpawnIndex]["Tground"]=nil
self.ratcraft[self.SpawnIndex]["Pground"]=nil
else
self.ratcraft[self.SpawnIndex]["Tground"]=timer.getTime()
self.ratcraft[self.SpawnIndex]["Pground"]=group:GetCoordinate()
end
-- Initial and current position. For calculating the travelled distance.
self.ratcraft[self.SpawnIndex]["P0"]=group:GetCoordinate()
self.ratcraft[self.SpawnIndex]["Pnow"]=group:GetCoordinate()
self.ratcraft[self.SpawnIndex]["Distance"]=0
-- Each aircraft gets its own takeoff type and randomized route.
self.ratcraft[self.SpawnIndex]["takeoff"]=_takeoff
self.ratcraft[self.SpawnIndex]["random_departure"]=self.random_departure
self.ratcraft[self.SpawnIndex]["random_destination"]=self.random_destination
-- Create submenu for this group.
if self.f10menu then
local name=self.aircraft.type.." ID "..tostring(self.SpawnIndex)
-- F10/RAT/<templatename>/Group X
self.Menu[self.SubMenuName].groups[self.SpawnIndex]=MENU_MISSION:New(name, self.Menu[self.SubMenuName].groups)
-- F10/RAT/<templatename>/Group X/Set ROE
self.Menu[self.SubMenuName].groups[self.SpawnIndex]["roe"]=MENU_MISSION:New("Set ROE", self.Menu[self.SubMenuName].groups[self.SpawnIndex])
MENU_MISSION_COMMAND:New("Weapons hold", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["roe"], self._SetROE, self, group, RAT.ROE.weaponhold)
MENU_MISSION_COMMAND:New("Weapons free", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["roe"], self._SetROE, self, group, RAT.ROE.weaponfree)
MENU_MISSION_COMMAND:New("Return fire", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["roe"], self._SetROE, self, group, RAT.ROE.returnfire)
-- F10/RAT/<templatename>/Group X/Set ROT
self.Menu[self.SubMenuName].groups[self.SpawnIndex]["rot"]=MENU_MISSION:New("Set ROT", self.Menu[self.SubMenuName].groups[self.SpawnIndex])
MENU_MISSION_COMMAND:New("No reaction", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["rot"], self._SetROT, self, group, RAT.ROT.noreaction)
MENU_MISSION_COMMAND:New("Passive defense", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["rot"], self._SetROT, self, group, RAT.ROT.passive)
MENU_MISSION_COMMAND:New("Evade on fire", self.Menu[self.SubMenuName].groups[self.SpawnIndex]["rot"], self._SetROT, self, group, RAT.ROT.evade)
-- F10/RAT/<templatename>/Group X/
MENU_MISSION_COMMAND:New("Despawn group", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self._Despawn, self, group)
MENU_MISSION_COMMAND:New("Place markers", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self._PlaceMarkers, self, waypoints)
--MENU_MISSION_COMMAND:New("Delete markers", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self._DelateMarkers, self, markers)
MENU_MISSION_COMMAND:New("Status report", self.Menu[self.SubMenuName].groups[self.SpawnIndex], self.Status, self, true, self.SpawnIndex)
end
end
--- Respawn a group.
-- @param #RAT self
-- @param Wrapper.Group#GROUP group Group to be repawned.
function RAT:_Respawn(group)
-- Get the spawn index from group
local index=self:GetSpawnIndexFromGroup(group)
-- Get departure and destination from previous journey.
local departure=self.ratcraft[index].departure
local destination=self.ratcraft[index].destination
local _departure=nil
local _destination=nil
if self.continuejourney then
-- We continue our journey from the old departure airport.
_departure=destination:GetName()
elseif self.commute then
-- We commute between departure and destination.
_departure=destination:GetName()
_destination=departure:GetName()
end
-- Spawn new group.
if self.respawn_delay then
SCHEDULER:New(nil, self._SpawnWithRoute, {self, _departure, _destination}, self.respawn_delay)
else
self:_SpawnWithRoute(_departure, _destination)
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set the route of the AI plane. Due to DCS landing bug, this has to be done before the unit is spawned.
-- @param #RAT self
-- @param takeoff #RAT.wp Takeoff type.
-- @param Wrapper.Airport#AIRBASE _departure (Optional) Departure airbase.
-- @param Wrapper.Airport#AIRBASE _destination (Optional) Destination airbase.
-- @return Wrapper.Airport#AIRBASE Departure airbase.
-- @return Wrapper.Airport#AIRBASE Destination airbase.
-- @return #table Table of flight plan waypoints.
function RAT:_SetRoute(takeoff, _departure, _destination)
env.info(myid.."takeoff in _setroute: "..takeoff)
-- Min cruise speed 70% of Vmax or 600 km/h whichever is lower.
local VxCruiseMin = math.min(self.aircraft.Vmax*0.70, 166)
-- Max cruise speed 90% of Vmax or 900 km/h whichever is lower.
local VxCruiseMax = math.min(self.aircraft.Vmax*0.90, 250)
-- Cruise speed (randomized).
local VxCruise = self:_Randomize((VxCruiseMax-VxCruiseMin)/2+VxCruiseMin, 0.3 , VxCruiseMin, VxCruiseMax)
-- Climb speed 90% ov Vmax but max 720 km/h.
local VxClimb = math.min(self.aircraft.Vmax*0.90, 200)
-- Descent speed 60% of Vmax but max 500 km/h.
local VxDescent = math.min(self.aircraft.Vmax*0.60, 140)
-- Holding speed is 90% of descent speed.
local VxHolding = VxDescent*0.9
-- Final leg is 90% of holding speed.
local VxFinal = VxHolding*0.9
-- Reasonably civil climb speed Vy=1500 ft/min = 7.6 m/s but max aircraft specific climb rate.
local VyClimb=math.min(self.Vclimb*RAT.unit.ft2meter/60, self.aircraft.Vymax)
-- Climb angle in rad.
local AlphaClimb=math.asin(VyClimb/VxClimb)
-- Descent angle in rad.
local AlphaDescent=math.rad(self.AlphaDescent)
-- DEPARTURE AIRPORT
-- Departure airport or zone.
local departure
if _departure then
departure=AIRBASE:FindByName(_departure)
else
departure=self:_PickDeparture(takeoff)
end
-- Coordinates of departure point.
local Pdeparture
if takeoff==RAT.wp.air then
-- For an air start, we take a random point within the spawn zone.
local vec2=departure:GetRandomVec2()
--Pdeparture=COORDINATE:New(vec2.x, self.aircraft.FLcruise, vec2.y)
Pdeparture=COORDINATE:NewFromVec2(vec2)
else
Pdeparture=departure:GetCoordinate()
end
-- Height ASL of departure point.
local H_departure
if takeoff==RAT.wp.air then
-- Departure altitude is 70% of default cruise with 30% variation and limited to 1000 m AGL (50 m for helos).
local Hmin
if self.category==RAT.cat.plane then
Hmin=1000
else
Hmin=50
end
H_departure=self:_Randomize(self.aircraft.FLcruise*0.7, 0.3, Pdeparture.y+Hmin, self.aircraft.FLcruise)
else
H_departure=Pdeparture.y
end
-- DESTINATION AIRPORT
local destination
if _destination then
destination=AIRBASE:FindByName(_destination)
else
-- Get all destination airports within reach.
local destinations=self:_GetDestinations(Pdeparture, self.mindist, math.min(self.aircraft.Reff, self.maxdist))
local random_destination=false
if self.continuejourney and _departure then
random_destination=true
end
-- Pick a destination airport.
destination=self:_PickDestination(destinations, random_destination)
end
-- Check that departure and destination are not the same. Should not happen due to mindist.
if destination:GetName()==departure:GetName() then
local text=string.format("%s: Destination and departure airport are identical. Airport %s (ID %d).", self.SpawnTemplatePrefix, destination:GetName(), destination:GetID())
MESSAGE:New(text, 120):ToAll()
env.error(myid..text)
end
-- Coordinates of destination airport.
local Pdestination=destination:GetCoordinate()
-- Height ASL of destination airport.
local H_destination=Pdestination.y
-- DESCENT/HOLDING POINT
-- Get a random point between 5 and 10 km away from the destination.
local Vholding
if self.category==RAT.cat.plane then
Vholding=destination:GetCoordinate():GetRandomVec2InRadius(10000, 5000)
else
-- For helos we set a distance between 500 to 1000 m.
Vholding=destination:GetCoordinate():GetRandomVec2InRadius(1000, 500)
end
-- Coordinates of the holding point. y is the land height at that point.
local Pholding=COORDINATE:NewFromVec2(Vholding)
-- AGL height of holding point.
local H_holding=Pholding.y
-- Holding point altitude. For planes between 1600 and 2400 m AGL. For helos 160 to 240 m AGL.
local h_holding
if self.category==RAT.cat.plane then
h_holding=1200
else
h_holding=150
end
h_holding=self:_Randomize(h_holding, 0.2)
-- Distance from holding point to final destination.
local d_holding=Pholding:Get2DDistance(Pdestination)
-- Height difference between departure and holding point.
local deltaH=h_holding+H_holding-H_departure
-- GENERAL
-- Heading from departure to holding point of destination.
local heading=self:_Course(Pdeparture, Pholding)
-- Total distance between departure and holding point near destination.
local d_total=Pdeparture:Get2DDistance(Pholding)
-- Climb/descent angle from departure to holding point
local phi=math.atan(deltaH/d_total)
-- Corrected climb angle.
local PhiClimb=AlphaClimb+phi
-- Corrected descent angle.
local PhiDescent=AlphaDescent-phi
--CRUISE
-- Max flight level the aircraft can reach if it only climbs and immidiately descents again (i.e. no cruising part).
local FLmax=self:_FLmax(AlphaClimb, AlphaDescent, d_total, phi, H_departure)
-- Min cruise alt is just above holding point at destination or departure height, whatever is larger.
local FLmin=math.max(H_departure, H_holding+h_holding)
-- If the route is very short we set FLmin a bit lower than FLmax.
if FLmin>FLmax then
FLmin=FLmax*0.75
end
-- For helicopters we take cruise alt between 50 to 1000 meters above ground. Default cruise alt is ~150 m.
if self.category==RAT.cat.heli then
FLmin=math.max(H_departure, H_destination)+50
FLmax=math.max(H_departure, H_destination)+1000
end
-- Ensure that FLmax not above 90% its service ceiling.
FLmax=math.min(FLmax, self.aircraft.ceiling*0.9)
-- Overrule setting if user specified min/max flight level explicitly.
if self.FLminuser then
FLmin=self.FLminuser
end
if self.FLmaxuser then
FLmax=self.FLmaxuser
end
-- Set cruise altitude: default with 100% randomization but limited to FLmin and FLmax.
local FLcruise=self:_Randomize(self.aircraft.FLcruise, 1.0, FLmin, FLmax)
-- Overrule setting if user specified a flight level explicitly.
if self.FLuser then
FLcruise=self.FLuser
end
-- CLIMB
-- Height of climb relative to ASL height of departure airport.
local h_climb=FLcruise-H_departure
-- x-distance of climb part
local d_climb=h_climb/math.tan(PhiClimb)
-- DESCENT
-- Height difference for descent form cruise alt to holding point.
local h_descent=FLcruise-(H_holding+h_holding)
-- x-distance of descent part
local d_descent=h_descent/math.tan(PhiDescent)
-- CRUISE
-- Distance of the cruising part. This should in principle not become negative, but can happen for very short legs.
local d_cruise=d_total-d_climb-d_descent
-- debug message
local text=string.format("\n******************************************************\n")
text=text..string.format("Template = %s\n\n", self.SpawnTemplatePrefix)
text=text..string.format("Speeds:\n")
text=text..string.format("VxCruiseMin = %6.1f m/s = %5.1f km/h\n", VxCruiseMin, VxCruiseMin*3.6)
text=text..string.format("VxCruiseMax = %6.1f m/s = %5.1f km/h\n", VxCruiseMax, VxCruiseMax*3.6)
text=text..string.format("VxCruise = %6.1f m/s = %5.1f km/h\n", VxCruise, VxCruise*3.6)
text=text..string.format("VxClimb = %6.1f m/s = %5.1f km/h\n", VxClimb, VxClimb*3.6)
text=text..string.format("VxDescent = %6.1f m/s = %5.1f km/h\n", VxDescent, VxDescent*3.6)
text=text..string.format("VxHolding = %6.1f m/s = %5.1f km/h\n", VxHolding, VxHolding*3.6)
text=text..string.format("VxFinal = %6.1f m/s = %5.1f km/h\n", VxFinal, VxFinal*3.6)
text=text..string.format("VyClimb = %6.1f m/s\n", VyClimb)
text=text..string.format("\nDistances:\n")
text=text..string.format("d_climb = %6.1f km\n", d_climb/1000)
text=text..string.format("d_cruise = %6.1f km\n", d_cruise/1000)
text=text..string.format("d_descent = %6.1f km\n", d_descent/1000)
text=text..string.format("d_holding = %6.1f km\n", d_holding/1000)
text=text..string.format("d_total = %6.1f km\n", d_total/1000)
text=text..string.format("\nHeights:\n")
text=text..string.format("H_departure = %6.1f m ASL\n", H_departure)
text=text..string.format("H_destination = %6.1f m ASL\n", H_destination)
text=text..string.format("H_holding = %6.1f m ASL\n", H_holding)
text=text..string.format("h_climb = %6.1f m\n", h_climb)
text=text..string.format("h_descent = %6.1f m\n", h_descent)
text=text..string.format("h_holding = %6.1f m\n", h_holding)
text=text..string.format("FLmin = %6.1f m ASL = FL%03d\n", FLmin, FLmin/RAT.unit.FL2m)
text=text..string.format("FLcruise = %6.1f m ASL = FL%03d\n", FLcruise, FLcruise/RAT.unit.FL2m)
text=text..string.format("FLmax = %6.1f m ASL = FL%03d\n", FLmax, FLmax/RAT.unit.FL2m)
text=text..string.format("\nAngles:\n")
text=text..string.format("Alpha climb = %6.1f Deg\n", math.deg(AlphaClimb))
text=text..string.format("Alpha descent = %6.1f Deg\n", math.deg(AlphaDescent))
text=text..string.format("Phi (slope) = %6.1f Deg\n", math.deg(phi))
text=text..string.format("Heading = %6.1f Deg\n", heading)
text=text..string.format("******************************************************\n")
env.info(myid..text)
-- Ensure that cruise distance is positve. Can be slightly negative in special cases. And we don't want to turn back.
if d_cruise<0 then
d_cruise=100
end
-- Coordinates of route from departure (0) to cruise (1) to descent (2) to holing (3) to destination (4).
local c0=Pdeparture
local c1=c0:Translate(d_climb/2, heading)
local c2=c1:Translate(d_climb/2, heading)
local c3=c2:Translate(d_cruise, heading)
local c4=c3:Translate(d_descent/2, heading)
local c5=Pholding
local c6=Pdestination
--Convert coordinates into route waypoints.
local wp0=self:_Waypoint(takeoff, c0, VxClimb, H_departure, departure)
local wp1=self:_Waypoint(RAT.wp.climb, c1, VxClimb, H_departure+(FLcruise-H_departure)/2)
local wp2=self:_Waypoint(RAT.wp.cruise, c2, VxCruise, FLcruise)
local wp3=self:_Waypoint(RAT.wp.cruise, c3, VxCruise, FLcruise)
local wp4=self:_Waypoint(RAT.wp.descent, c4, VxDescent, FLcruise-(FLcruise-(h_holding+H_holding))/2)
local wp5=self:_Waypoint(RAT.wp.holding, c5, VxHolding, H_holding+h_holding)
local wp6=self:_Waypoint(RAT.wp.landing, c6, VxFinal, H_destination, destination)
-- set waypoints
local waypoints = {wp0, wp1, wp2, wp3, wp4, wp5, wp6}
-- Place markers of waypoints on F10 map.
if self.placemarkers then
self:_PlaceMarkers(waypoints)
end
-- some info on the route as message
self:_Routeinfo(waypoints, "Waypoint info in set_route:")
-- return departure, destination and waypoints
return departure, destination, waypoints
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set the departure airport of the AI. If no airport name is given explicitly an airport from the coalition is chosen randomly.
-- If takeoff style is set to "air", we use zones around the airports or the zones specified by user input.
-- @param #RAT self
-- @param #number takeoff Takeoff type.
-- @return Wrapper.Airbase#AIRBASE Departure airport if spawning at airport.
-- @return Coore.Zone#ZONE Departure zone if spawning in air.
function RAT:_PickDeparture(takeoff)
-- Array of possible departure airports or zones.
local departures={}
if takeoff==RAT.wp.air then
if self.random_departure then
-- Air start above a random airport.
for _,airport in pairs(self.airports)do
table.insert(departures, airport:GetZone())
end
else
-- Put all specified zones in table.
for _,name in pairs(self.departure_zones) do
table.insert(departures, ZONE:New(name))
end
-- Put all specified airport zones in table.
for _,name in pairs(self.departure_ports) do
table.insert(departures, AIRBASE:FindByName(name):GetZone())
end
end
else
if self.random_departure then
-- All friendly departure airports.
for _,airport in pairs(self.airports) do
table.insert(departures, airport)
end
else
-- All airports specified by user
for _,name in pairs(self.departure_ports) do
table.insert(departures, AIRBASE:FindByName(name))
end
end
end
-- Select departure airport or zone.
local departure=departures[math.random(#departures)]
local text
if takeoff==RAT.wp.air then
text="Chosen departure zone: "..departure:GetName()
else
text="Chosen departure airport: "..departure:GetName().." (ID "..departure:GetID()..")"
end
env.info(myid..text)
if self.debug then
MESSAGE:New(text, 30):ToAll()
end
return departure
end
--- Set the destination airport of the AI. If no airport name is given an airport from the coalition is chosen randomly.
-- @param #RAT self
-- @param #table destinations Table with destination airports.
-- @param #boolean _random Optional switch to activate a random selection of airports.
-- @return Wrapper.Airbase#AIRBASE Destination airport.
function RAT:_PickDestination(destinations, _random)
-- Take destinations from user input.
if not (self.random_destination or _random) then
destinations=nil
destinations={}
-- All airports specified by user.
for _,name in pairs(self.destination_ports) do
table.insert(destinations, AIRBASE:FindByName(name))
end
end
-- Randomly select one possible destination.
local destination=destinations[math.random(#destinations)] -- Wrapper.Airbase#AIRBASE
if destination then
local text="Chosen destination airport: "..destination:GetName().." (ID "..destination:GetID()..")"
env.info(myid..text)
if self.debug then
MESSAGE:New(text, 30):ToAll()
end
else
env.error(myid.."No destination airport found.")
end
return destination
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Get all possible destination airports depending on departure position.
-- The list is sorted w.r.t. distance to departure position.
-- @param #RAT self
-- @param Core.Point#COORDINATE q Coordinate of the departure point.
-- @param #number minrange Minimum range to q in meters.
-- @param #number maxrange Maximum range to q in meters.
-- @return #table Table with possible destination airports.
-- @return #nil If no airports could be found.
function RAT:_GetDestinations(q, minrange, maxrange)
minrange=minrange or self.mindist
maxrange=maxrange or self.maxdist
-- Initialize array.
local destinations={}
-- loop over all friendly airports
for _,airport in pairs(self.airports) do
local p=airport:GetCoordinate()
local distance=q:Get2DDistance(p)
-- check if distance form departure to destination is within min/max range
if distance>=minrange and distance<=maxrange then
table.insert(destinations, airport)
end
end
env.info(myid.."Number of possible destination airports = "..#destinations)
if #destinations > 1 then
--- Compare distance of destination airports.
-- @param Core.Point#COORDINATE a Coordinate of point a.
-- @param Core.Point#COORDINATE b Coordinate of point b.
-- @return #list Table sorted by distance.
local function compare(a,b)
local qa=q:Get2DDistance(a:GetCoordinate())
local qb=q:Get2DDistance(b:GetCoordinate())
return qa < qb
end
table.sort(destinations, compare)
else
env.error(myid.."No possible destination airports found!")
destinations=nil
end
-- Return table with destination airports.
return destinations
end
--- Get all airports of the current map.
-- @param #RAT self
function RAT:_GetAirportsOfMap()
local _coalition
for i=0,2 do -- cycle coalition.side 0=NEUTRAL, 1=RED, 2=BLUE
-- set coalition
if i==0 then
_coalition=coalition.side.NEUTRAL
elseif i==1 then
_coalition=coalition.side.RED
elseif i==2 then
_coalition=coalition.side.BLUE
end
-- get airbases of coalition
local ab=coalition.getAirbases(i)
-- loop over airbases and put them in a table
for _,airbase in pairs(ab) do
local _id=airbase:getID()
local _p=airbase:getPosition().p
local _name=airbase:getName()
local _myab=AIRBASE:FindByName(_name)
-- Add airport to table.
table.insert(self.airports_map, _myab)
if self.debug then
local text1="Airport ID = ".._myab:GetID().." and Name = ".._myab:GetName()..", Category = ".._myab:GetCategory()..", TypeName = ".._myab:GetTypeName()
local text2="Airport ID = "..airbase:getID().." and Name = "..airbase:getName()..", Category = "..airbase:getCategory()..", TypeName = "..airbase:getTypeName()
env.info(myid..text1)
env.info(myid..text2)
end
end
end
end
--- Get all "friendly" airports of the current map.
-- @param #RAT self
function RAT:_GetAirportsOfCoalition()
for _,coalition in pairs(self.ctable) do
for _,airport in pairs(self.airports_map) do
if airport:GetCoalition()==coalition then
-- Planes cannot land on FARPs.
local condition1=self.category==RAT.cat.plane and airport:GetTypeName()=="FARP"
-- Planes cannot land on ships.
local condition2=self.category==RAT.cat.plane and airport:GetCategory()==1
if not (condition1 or condition2) then
table.insert(self.airports, airport)
end
end
end
end
if #self.airports==0 then
local text="No possible departure/destination airports found!"
MESSAGE:New(text, 60):ToAll()
env.error(myid..text)
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Report status of RAT groups.
-- @param #RAT self
-- @param #boolean message (Optional) Send message if true.
-- @param #number forID (Optional) Send message only for this ID.
function RAT:Status(message, forID)
message=message or false
forID=forID or false
-- number of ratcraft spawned.
local ngroups=#self.ratcraft
if (message and not forID) or self.reportstatus then
local text=string.format("Alive groups of template %s: %d", self.SpawnTemplatePrefix, self.alive)
env.info(myid..text)
MESSAGE:New(text, 20):ToAll()
end
for i=1, ngroups do
if self.ratcraft[i].group then
if self.ratcraft[i].group:IsAlive() then
-- Gather some information.
local group=self.ratcraft[i].group --Wrapper.Group#GROUP
local prefix=self:_GetPrefixFromGroup(group)
local life=self:_GetLife(group)
local fuel=group:GetFuel()*100.0
local airborn=group:InAir()
local coords=group:GetCoordinate()
local alt=coords.y
--local vel=group:GetVelocityKMH()
local departure=self.ratcraft[i].departure:GetName()
local destination=self.ratcraft[i].destination:GetName()
local type=self.aircraft.type
-- Monitor time and distance on ground.
local Tg=0
local Dg=0
if airborn then
-- Aircraft is airborn.
self.ratcraft[i]["Tground"]=nil
self.ratcraft[i]["Pground"]=nil
else
--Aircraft is on ground.
if self.ratcraft[i]["Tground"] then
-- Aircraft was already on ground at last check. Calculate the time on ground.
Tg=timer.getTime()-self.ratcraft[i]["Tground"]
-- Distance on ground since first noticed aircraft is on ground.
Dg=coords:Get2DDistance(self.ratcraft[i]["Pground"])
else
-- First time we see that aircraft is on ground. Initialize the time and position.
self.ratcraft[i]["Tground"]=timer.getTime()
self.ratcraft[i]["Pground"]=coords
end
end
-- Monitor travelled distance since last check.
local Pn=coords
local Dtravel=Pn:Get2DDistance(self.ratcraft[i]["Pnow"])
self.ratcraft[i]["Pnow"]=Pn
-- Add up the travelled distance.
self.ratcraft[i]["Distance"]=self.ratcraft[i]["Distance"]+Dtravel
-- Distance remaining to destination.
local Ddestination=Pn:Get2DDistance(self.ratcraft[i].destination:GetCoordinate())
-- Status report.
if (forID and i==forID) or (not forID) then
local text=string.format("ID %i of group %s\n", i, prefix)
text=text..string.format("%s travelling from %s to %s\n", type, departure, destination)
text=text..string.format("Status: %s", self.ratcraft[i].status)
if airborn then
text=text.." [airborn]\n"
else
text=text.." [on ground]\n"
end
text=text..string.format("Fuel = %3.0f\n", fuel)
text=text..string.format("Life = %3.0f\n", life)
text=text..string.format("FL%03d = %i m\n", alt/RAT.unit.FL2m, alt)
--text=text..string.format("Speed = %i km/h\n", vel)
text=text..string.format("Distance travelled = %6.1f km\n", self.ratcraft[i]["Distance"]/1000)
text=text..string.format("Distance to destination = %6.1f km", Ddestination/1000)
if not airborn then
text=text..string.format("\nTime on ground = %6.0f seconds\n", Tg)
text=text..string.format("Position change = %6.1f m since last check.", Dg)
end
if self.debug then
env.info(myid..text)
end
if self.reportstatus or message then
MESSAGE:New(text, 20):ToAll()
end
end
-- Despawn groups if they are on ground and don't move or are damaged.
if not airborn then
-- Despawn unit if it did not move more then 50 m in the last 120 seconds.
if Tg>120 and Dg<50 then
local text=string.format("Group %s is despawned after being %4.0f seconds inaktive on ground.", self.SpawnTemplatePrefix, Tg)
env.info(myid..text)
self:_Despawn(group)
end
if life<10 and Dtravel<100 then
local text=string.format("Damaged group %s is despawned. Life = %3.0f", self.SpawnTemplatePrefix, life)
self:_Despawn(group)
end
end
end
else
if self.debug then
local text=string.format("Group %i does not exist.", i)
env.info(myid..text)
end
end
end
end
--- Get (relative) life of first unit of a group.
-- @param #RAT self
-- @param Wrapper.Group#GROUP group Group of unit.
-- @return #number Life of unit in percent.
function RAT:_GetLife(group)
local life=0.0
if group and group:IsAlive() then
local unit=group:GetUnit(1)
if unit then
life=unit:GetLife()/unit:GetLife0()*100
else
if self.debug then
env.error(myid.."Unit does not exist in RAT_Getlife(). Returning zero.")
end
end
else
if self.debug then
env.error(myid.."Group does not exist in RAT_Getlife(). Returning zero.")
end
end
return life
end
--- Set status of group.
-- @param #RAT self
function RAT:_SetStatus(group, status)
local index=self:GetSpawnIndexFromGroup(group)
env.info(myid.."Index for group "..group:GetName().." "..index.." status: "..status)
self.ratcraft[index].status=status
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Function is executed when a unit is spawned.
-- @param #RAT self
function RAT:_OnBirth(EventData)
env.info(myid.."It's a birthday!")
local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP
if SpawnGroup then
-- Get the template name of the group. This can be nil if this was not a spawned group.
local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup)
if EventPrefix then
-- Check that the template name actually belongs to this object.
if EventPrefix == self.SpawnTemplatePrefix then
local text="Event: Group "..SpawnGroup:GetName().." was born."
env.info(myid..text)
self:_SetStatus(SpawnGroup, "Starting engines (after birth)")
end
end
else
if self.debug then
env.error("Group does not exist in RAT:_OnBirthDay().")
end
end
end
--- Function is executed when a unit starts its engines.
-- @param #RAT self
function RAT:_EngineStartup(EventData)
local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP
if SpawnGroup then
-- Get the template name of the group. This can be nil if this was not a spawned group.
local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup)
if EventPrefix then
-- Check that the template name actually belongs to this object.
if EventPrefix == self.SpawnTemplatePrefix then
local text="Event: Group "..SpawnGroup:GetName().." started engines."
env.info(myid..text)
local status
if SpawnGroup:InAir() then
status="On journey (after air start)"
else
status="Taxiing (after engines started)"
end
self:_SetStatus(SpawnGroup, status)
end
end
else
if self.debug then
env.error("Group does not exist in RAT:_EngineStartup().")
end
end
end
--- Function is executed when a unit takes off.
-- @param #RAT self
function RAT:_OnTakeoff(EventData)
local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP
if SpawnGroup then
-- Get the template name of the group. This can be nil if this was not a spawned group.
local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup)
if EventPrefix then
-- Check that the template name actually belongs to this object.
if EventPrefix == self.SpawnTemplatePrefix then
local text="Event: Group "..SpawnGroup:GetName().." is airborn."
env.info(myid..text)
-- Set status.
self:_SetStatus(SpawnGroup, "On journey (after takeoff)")
end
end
else
if self.debug then
env.error("Group does not exist in RAT:_OnTakeoff().")
end
end
end
--- Function is executed when a unit lands.
-- @param #RAT self
function RAT:_OnLand(EventData)
local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP
if SpawnGroup then
-- Get the template name of the group. This can be nil if this was not a spawned group.
local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup)
if EventPrefix then
-- Check that the template name actually belongs to this object.
if EventPrefix == self.SpawnTemplatePrefix then
local text="Event: Group "..SpawnGroup:GetName().." landed."
env.info(myid..text)
-- Set status.
self:_SetStatus(SpawnGroup, "Taxiing (after landing)")
if self.respawn_after_landing then
text="Event: Group "..SpawnGroup:GetName().." will be respawned."
env.info(myid..text)
-- Respawn group.
self:_Respawn(SpawnGroup)
end
end
end
else
if self.debug then
env.error("Group does not exist in RAT:_OnLand().")
end
end
end
--- Function is executed when a unit shuts down its engines.
-- @param #RAT self
function RAT:_OnEngineShutdown(EventData)
local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP
if SpawnGroup then
-- Get the template name of the group. This can be nil if this was not a spawned group.
local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup)
if EventPrefix then
-- Check that the template name actually belongs to this object.
if EventPrefix == self.SpawnTemplatePrefix then
local text="Event: Group "..SpawnGroup:GetName().." shut down its engines."
env.info(myid..text)
-- Set status.
self:_SetStatus(SpawnGroup, "Parking (shutting down engines)")
if not self.respawn_after_landing then
text="Event: Group "..SpawnGroup:GetName().." will be respawned."
env.info(myid..text)
-- Respawn group.
self:_Respawn(SpawnGroup)
end
-- Despawn group.
text="Event: Group "..SpawnGroup:GetName().." will be destroyed now."
env.info(myid..text)
self:_Despawn(SpawnGroup)
end
end
else
if self.debug then
env.error("Group does not exist in RAT:_OnEngineShutdown().")
end
end
end
--- Function is executed when a unit is dead.
-- @param #RAT self
function RAT:_OnDead(EventData)
local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP
if SpawnGroup then
-- Get the template name of the group. This can be nil if this was not a spawned group.
local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup)
if EventPrefix then
-- Check that the template name actually belongs to this object.
if EventPrefix == self.SpawnTemplatePrefix then
local text="Event: Group "..SpawnGroup:GetName().." died."
env.info(myid..text)
-- Set status.
self:_SetStatus(SpawnGroup, "Destroyed (after dead)")
end
end
else
if self.debug then
env.error("Group does not exist in RAT:_OnDead().")
end
end
end
--- Function is executed when a unit crashes.
-- @param #RAT self
function RAT:_OnCrash(EventData)
local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP
if SpawnGroup then
-- Get the template name of the group. This can be nil if this was not a spawned group.
local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup)
if EventPrefix then
-- Check that the template name actually belongs to this object.
if EventPrefix == self.SpawnTemplatePrefix then
local text="Event: Group "..SpawnGroup:GetName().." crashed."
env.info(myid..text)
-- Set status.
self:_SetStatus(SpawnGroup, "Crashed")
--TODO: Aircraft are not respawned if they crash. Should they?
--TODO: Maybe spawn some people at the crash site and send a distress call.
-- And define them as cargo which can be rescued.
end
end
else
if self.debug then
env.error("Group does not exist in RAT:_OnCrash().")
end
end
end
--- Despawn unit. Unit gets destoyed and group is set to nil.
-- Index of ratcraft array is taken from spawned group name.
-- @param #RAT self
-- @param Wrapper.Group#GROUP group Group to be despawned.
function RAT:_Despawn(group)
local index=self:GetSpawnIndexFromGroup(group)
self.ratcraft[index].group:Destroy()
self.ratcraft[index].group=nil
-- Decrease group alive counter.
self.alive=self.alive-1
-- Remove submenu for this group.
if self.f10menu then
self.Menu[self.SpawnTemplatePrefix]["groups"][index]:Remove()
end
--TODO: Maybe here could be some more arrays deleted?
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a waypoint that can be used with the Route command.
-- @param #RAT self
-- @param #number Type Type of waypoint.
-- @param Core.Point#COORDINATE Coord 3D coordinate of the waypoint.
-- @param #number Speed Speed in m/s.
-- @param #number Altitude Altitude in m.
-- @param Wrapper.Airbase#AIRBASE Airport Airport of object to spawn.
-- @return #table Waypoints for DCS task route or spawn template.
function RAT:_Waypoint(Type, Coord, Speed, Altitude, Airport)
env.info(myid.."takeoff in _waypoint: "..Type)
-- Altitude of input parameter or y-component of 3D-coordinate.
local _Altitude=Altitude or Coord.y
-- Land height at given coordinate.
local Hland=Coord:GetLandHeight()
-- convert type and action in DCS format
local _Type=nil
local _Action=nil
local _alttype="RADIO"
local _AID=nil
if Type==RAT.wp.cold then
-- take-off with engine off
_Type="TakeOffParking"
_Action="From Parking Area"
_Altitude = 2
_alttype="RADIO"
_AID = Airport:GetID()
elseif Type==RAT.wp.hot then
-- take-off with engine on
_Type="TakeOffParkingHot"
_Action="From Parking Area Hot"
_Altitude = 2
_alttype="RADIO"
_AID = Airport:GetID()
elseif Type==RAT.wp.runway then
-- take-off from runway
_Type="TakeOff"
_Action="From Parking Area"
_Altitude = 2
_alttype="RADIO"
_AID = Airport:GetID()
elseif Type==RAT.wp.air then
-- air start
_Type="Turning Point"
_Action="Turning Point"
_alttype="BARO"
elseif Type==RAT.wp.climb then
_Type="Turning Point"
_Action="Turning Point"
--_Action="Fly Over Point"
_alttype="BARO"
elseif Type==RAT.wp.cruise then
_Type="Turning Point"
_Action="Turning Point"
--_Action="Fly Over Point"
_alttype="BARO"
elseif Type==RAT.wp.descent then
_Type="Turning Point"
_Action="Turning Point"
--_Action="Fly Over Point"
_alttype="BARO"
elseif Type==RAT.wp.holding then
_Type="Turning Point"
_Action="Turning Point"
--_Action="Fly Over Point"
_alttype="BARO"
elseif Type==RAT.wp.landing then
_Type="Land"
_Action="Landing"
_Altitude = 2
_alttype="RADIO"
_AID = Airport:GetID()
else
env.error("Unknown waypoint type in RAT:Waypoint() function!")
_Type="Turning Point"
_Action="Turning Point"
_alttype="RADIO"
end
-- some debug info about input parameters
local text=string.format("\n******************************************************\n")
text=text..string.format("Template = %s\n", self.SpawnTemplatePrefix)
text=text..string.format("Type: %i - %s\n", Type, _Type)
text=text..string.format("Action: %s\n", _Action)
text=text..string.format("Coord: x = %6.1f km, y = %6.1f km, alt = %6.1f m\n", Coord.x/1000, Coord.z/1000, Coord.y)
text=text..string.format("Speed = %6.1f m/s = %6.1f km/h = %6.1f knots\n", Speed, Speed*3.6, Speed*1.94384)
text=text..string.format("Land = %6.1f m ASL\n", Hland)
text=text..string.format("Altitude = %6.1f m (%s)\n", _Altitude, _alttype)
if Airport then
if Type==RAT.wp.air then
text=text..string.format("Zone = %s\n", Airport:GetName())
else
text=text..string.format("Airport = %s with ID %i\n", Airport:GetName(), Airport:GetID())
end
else
text=text..string.format("No airport/zone specified\n")
end
text=text.."******************************************************\n"
if self.debug then
env.info(myid..text)
end
-- define waypoint
local RoutePoint = {}
-- coordinates and altitude
RoutePoint.x = Coord.x
RoutePoint.y = Coord.z
RoutePoint.alt = _Altitude
-- altitude type: BARO=ASL or RADIO=AGL
RoutePoint.alt_type = _alttype
-- type
RoutePoint.type = _Type
RoutePoint.action = _Action
-- speed in m/s
RoutePoint.speed = Speed
RoutePoint.speed_locked = true
-- ETA (not used)
RoutePoint.ETA=nil
RoutePoint.ETA_locked = false
-- waypoint name (only for the mission editor)
RoutePoint.name="RAT waypoint"
if _AID then
RoutePoint.airdromeId=_AID
end
-- properties
RoutePoint.properties = {
["vnav"] = 1,
["scale"] = 0,
["angle"] = 0,
["vangle"] = 0,
["steer"] = 2,
}
-- task
if Type==RAT.wp.holding then
-- Duration of holing. Between 10 and 170 seconds.
local Duration=self:_Randomize(90,0.9)
RoutePoint.task=self:_TaskHolding({x=Coord.x, y=Coord.z}, Altitude, Speed, Duration)
else
RoutePoint.task = {}
RoutePoint.task.id = "ComboTask"
RoutePoint.task.params = {}
RoutePoint.task.params.tasks = {}
end
-- Return waypoint.
return RoutePoint
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Provide information about the assigned flightplan.
-- @param #RAT self
-- @param #table waypoints Waypoints of the flight plan.
-- @param #string comment Some comment to identify the provided information.
-- @return #number total Total route length in meters.
function RAT:_Routeinfo(waypoints, comment)
local text=string.format("\n******************************************************\n")
text=text..string.format("Template = %s\n", self.SpawnTemplatePrefix)
if comment then
text=text..comment.."\n"
end
text=text..string.format("Number of waypoints = %i\n", #waypoints)
-- info on coordinate and altitude
for i=1,#waypoints do
local p=waypoints[i]
text=text..string.format("WP #%i: x = %6.1f km, y = %6.1f km, alt = %6.1f m\n", i-1, p.x/1000, p.y/1000, p.alt)
end
-- info on distance between waypoints
local total=0.0
for i=1,#waypoints-1 do
local point1=waypoints[i]
local point2=waypoints[i+1]
local x1=point1.x
local y1=point1.y
local x2=point2.x
local y2=point2.y
local d=math.sqrt((x1-x2)^2 + (y1-y2)^2)
local heading=self:_Course(point1, point2)
total=total+d
text=text..string.format("Distance from WP %i-->%i = %6.1f km. Heading = %i.\n", i-1, i, d/1000, heading)
end
text=text..string.format("Total distance = %6.1f km\n", total/1000)
local text=string.format("******************************************************\n")
-- send message
if self.debug then
env.info(myid..text)
end
-- return total route length in meters
return total
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Modifies the template of the group to be spawned.
-- In particular, the waypoints of the group's flight plan are copied into the spawn template.
-- This allows to spawn at airports and also land at other airports, i.e. circumventing the DCS "landing bug".
-- @param #RAT self
-- @param #table waypoints The waypoints of the AI flight plan.
function RAT:_ModifySpawnTemplate(waypoints)
-- The 3D vector of the first waypoint, i.e. where we actually spawn the template group.
local PointVec3 = {x=waypoints[1].x, y=waypoints[1].alt, z=waypoints[1].y}
-- Heading from first to seconds waypoints to align units in case of air start.
local heading = self:_Course(waypoints[1], waypoints[2])
if self:_GetSpawnIndex(self.SpawnIndex+1) then
-- Get copy of spawn template.
local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
if SpawnTemplate then
self:T(SpawnTemplate)
-- Translate the position of the Group Template to the Vec3.
for UnitID = 1, #SpawnTemplate.units do
self:T('Before Translation SpawnTemplate.units['..UnitID..'].x = '..SpawnTemplate.units[UnitID].x..', SpawnTemplate.units['..UnitID..'].y = '..SpawnTemplate.units[UnitID].y)
local UnitTemplate = SpawnTemplate.units[UnitID]
local SX = UnitTemplate.x
local SY = UnitTemplate.y
local BX = SpawnTemplate.route.points[1].x
local BY = SpawnTemplate.route.points[1].y
local TX = PointVec3.x + (SX-BX)
local TY = PointVec3.z + (SY-BY)
SpawnTemplate.units[UnitID].x = TX
SpawnTemplate.units[UnitID].y = TY
SpawnTemplate.units[UnitID].alt = PointVec3.y
SpawnTemplate.units[UnitID].heading = math.rad(heading)
self:T('After Translation SpawnTemplate.units['..UnitID..'].x = '..SpawnTemplate.units[UnitID].x..', SpawnTemplate.units['..UnitID..'].y = '..SpawnTemplate.units[UnitID].y)
end
-- Copy waypoints into spawntemplate. By this we avoid the nasty DCS "landing bug" :)
for i,wp in ipairs(waypoints) do
SpawnTemplate.route.points[i]=wp
end
-- Also modify x,y of the template. Not sure why.
SpawnTemplate.x = PointVec3.x
SpawnTemplate.y = PointVec3.z
--SpawnTemplate.uncontrolled=true
-- Update modified template for spawn group.
self.SpawnGroups[self.SpawnIndex].SpawnTemplate=SpawnTemplate
self:T(SpawnTemplate)
end
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Orbit at a specified position at a specified alititude with a specified speed.
-- @param #RAT self
-- @param Dcs.DCSTypes#Vec2 P1 The point to hold the position.
-- @param #number Altitude The altitude ASL at which to hold the position.
-- @param #number Speed The speed flying when holding the position in m/s.
-- @param #number Duration Duration of holding pattern in seconds.
-- @return Dcs.DCSTasking.Task#Task DCSTask
function RAT:_TaskHolding(P1, Altitude, Speed, Duration)
--local LandHeight = land.getHeight(P1)
--TODO: randomize P1
-- Second point is 3 km north of P1 and 200 m for helos.
local dx=3000
local dy=0
if self.category==RAT.cat.heli then
dx=200
dy=0
end
local P2={}
P2.x=P1.x+dx
P2.y=P1.y+dy
local Task = {
id = 'Orbit',
params = {
pattern = AI.Task.OrbitPattern.RACE_TRACK,
point = P1,
point2 = P2,
speed = Speed,
altitude = Altitude
}
}
local DCSTask={}
DCSTask.id="ControlledTask"
DCSTask.params={}
DCSTask.params.task=Task
DCSTask.params.stopCondition={duration=Duration}
return DCSTask
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Calculate the max flight level for a given distance and fixed climb and descent rates.
-- In other words we have a distance between two airports and want to know how high we
-- can climb before we must descent again to arrive at the destination without any level/cruising part.
-- @param #RAT self
-- @param #number alpha Angle of climb [rad].
-- @param #number beta Angle of descent [rad].
-- @param #number d Distance between the two airports [m].
-- @param #number phi Angle between departure and destination [rad].
-- @param #number h0 Height [m] of departure airport. Note we implicitly assume that the height difference between departure and destination is negligible.
-- @return #number Maximal flight level in meters.
function RAT:_FLmax(alpha, beta, d, phi, h0)
-- Solve ASA triangle for one side (d) and two adjacent angles (alpha, beta) given.
local gamma=math.rad(180)-alpha-beta
local a=d*math.sin(alpha)/math.sin(gamma)
local b=d*math.sin(beta)/math.sin(gamma)
-- h1 and h2 should be equal.
local h1=b*math.sin(alpha)
local h2=a*math.sin(beta)
-- We also take the slope between departure and destination into account.
local h3=b*math.cos(math.pi/2-(alpha+phi))
-- Debug message.
local text=string.format("\nFLmax = FL%3.0f = %6.1f m.\n", h1/RAT.unit.FL2m, h1)
text=text..string.format( "FLmax = FL%3.0f = %6.1f m.\n", h2/RAT.unit.FL2m, h2)
text=text..string.format( "FLmax = FL%3.0f = %6.1f m.", h3/RAT.unit.FL2m, h3)
if self.debug then
env.info(myid..text)
end
return h3+h0
end
--- Test if an airport exists on the current map.
-- @param #RAT self
-- @param #string name
-- @return #boolean True if airport exsits, false otherwise.
function RAT:_AirportExists(name)
for _,airport in pairs(self.airports_map) do
if airport:GetName()==name then
return true
end
end
return false
end
--- Set ROE for a group.
-- @param #RAT self
-- @param Wrapper.Group#GROUP group Group for which the ROE is set.
-- @param #string roe ROE of group.
function RAT:_SetROE(group, roe)
env.info(myid.."Setting ROE to "..roe.." for group "..group:GetName())
if self.roe==RAT.ROE.returnfire then
group:OptionROEReturnFire()
env.info(myid.."ROE return fire")
elseif self.roe==RAT.ROE.weaponfree then
group:OptionROEWeaponFree()
env.info(myid.."ROE weapons free")
else
group:OptionROEHoldFire()
env.info(myid.."ROE hold fire")
end
end
--- Set ROT for a group.
-- @param #RAT self
-- @param Wrapper.Group#GROUP group Group for which the ROT is set.
-- @param #string rot ROT of group.
function RAT:_SetROT(group, rot)
env.info(myid.."Setting ROT to "..rot.." for group "..group:GetName())
if self.rot==RAT.ROT.passive then
group:OptionROTPassiveDefense()
elseif self.rot==RAT.ROT.evade then
group:OptionROTEvadeFire()
else
group:OptionROTNoReaction()
end
end
--- Create a table with the valid coalitions for departure and destination airports.
-- @param #RAT self
function RAT:_SetCoalitionTable()
-- get all possible departures/destinations depending on coalition
if self.friendly==RAT.coal.all then
self.ctable={coalition.side.BLUE, coalition.side.RED, coalition.side.NEUTRAL}
elseif self.friendly==RAT.coal.blue then
self.ctable={coalition.side.BLUE, coalition.side.NEUTRAL}
elseif self.friendly==RAT.coal.blueonly then
self.ctable={coalition.side.BLUE}
elseif self.friendly==RAT.coal.red then
self.ctable={coalition.side.RED, coalition.side.NEUTRAL}
elseif self.friendly==RAT.coal.redonly then
self.ctable={coalition.side.RED}
elseif self.friendly==RAT.coal.neutral then
self.ctable={coalition.side.NEUTRAL}
elseif self.friendly==RAT.coal.same then
self.ctable={self.coalition, coalition.side.NEUTRAL}
elseif self.friendly==RAT.coal.sameonly then
self.ctable={self.coalition}
else
env.error("Unknown friendly coalition in _SetCoalitionTable(). Defaulting to NEUTRAL.")
self.ctable={self.coalition, coalition.side.NEUTRAL}
end
end
---Determine the heading from point a to point b.
--@param #RAT self
--@param Core.Point#COORDINATE a Point from.
--@param Core.Point#COORDINATE b Point to.
--@return #number Heading/angle in degrees.
function RAT:_Course(a,b)
local dx = b.x-a.x
-- take the right value for y-coordinate (if we have "alt" then "y" if not "z")
local ay
if a.alt then
ay=a.y
else
ay=a.z
end
local by
if b.alt then
by=b.y
else
by=b.z
end
local dy = by-ay
local angle = math.deg(math.atan2(dy,dx))
if angle < 0 then
angle = 360 + angle
end
return angle
end
--- Randomize a value by a certain amount.
-- @param #RAT self
-- @param #number value The value which should be randomized
-- @param #number fac Randomization factor.
-- @param #number lower (Optional) Lower limit of the returned value.
-- @param #number upper (Optional) Upper limit of the returned value.
-- @return #number Randomized value.
-- @usage _Randomize(100, 0.1) returns a value between 90 and 110, i.e. a plus/minus ten percent variation.
-- @usage _Randomize(100, 0.5, nil, 120) returns a value between 50 and 120, i.e. a plus/minus fivty percent variation with upper bound 120.
function RAT:_Randomize(value, fac, lower, upper)
local min
if lower then
min=math.max(value-value*fac, lower)
else
min=value-value*fac
end
local max
if upper then
max=math.min(value+value*fac, upper)
else
max=value+value*fac
end
local r=math.random(min, max)
-- debug info
if self.debug then
local text=string.format("Random: value = %6.2f, fac = %4.2f, min = %6.2f, max = %6.2f, r = %6.2f", value, fac, min, max, r)
env.info(myid..text)
end
return r
end
--- Place markers of the waypoints. Note we assume a very specific number and type of waypoints here.
-- @param #RAT self
-- @param #table waypoints Table with waypoints.
function RAT:_PlaceMarkers(waypoints)
self:_SetMarker("Takeoff", waypoints[1])
self:_SetMarker("Climb", waypoints[2])
self:_SetMarker("Begin of Cruise", waypoints[3])
self:_SetMarker("End of Cruise", waypoints[4])
self:_SetMarker("Descent", waypoints[5])
self:_SetMarker("Holding Point", waypoints[6])
self:_SetMarker("Destination", waypoints[7])
end
--- Set a marker visible for all on the F10 map.
-- @param #RAT self
-- @param #string text Info text displayed at maker.
-- @param #table wp Position of marker coming in as waypoint, i.e. has x, y and alt components.
function RAT:_SetMarker(text, wp)
RAT.markerid=RAT.markerid+1
table.insert(self.markerids,RAT.markerid)
--if self.debug then
env.info(myid..self.SpawnTemplatePrefix..": placing marker with ID "..RAT.markerid..": "..text)
--end
-- Convert to coordinate.
local vec={x=wp.x, y=wp.alt, z=wp.y}
-- Place maker visible for all on the F10 map.
trigger.action.markToAll(RAT.markerid, text, vec)
end
--- Delete all markers on F10 map.
-- @param #RAT self
-- @param #table ids (Optional) Table holding the marker IDs to be deleted.
function RAT:_DeleteMarkers(ids)
if ids then
for k,v in pairs(ids) do
env.info("Deleting maker id v= "..v)
trigger.action.removeMark(v)
end
else
for i=1,RAT.markerid do
env.info("Deleting maker id i= "..i)
trigger.action.removeMark(i)
end
end
end
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