mirror of
https://github.com/FlightControl-Master/MOOSE.git
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# Conflicts: # Moose Development/Moose/Core/Event.lua # Moose Development/Moose/Functional/Scoring.lua # Moose Development/Moose/Wrapper/Controllable.lua # Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua # Moose Mission Setup/Moose.lua # Moose Test Missions/EVT - Event Handling/EVT-100 - OnEventShot Example/EVT-100 - OnEventShot Example.miz # Moose Test Missions/EVT - Event Handling/EVT-101 - OnEventHit Example/EVT-101 - OnEventHit Example.miz # Moose Test Missions/EVT - Event Handling/EVT-102 - OnEventTakeoff Example/EVT-102 - OnEventTakeoff Example.miz # Moose Test Missions/EVT - Event Handling/EVT-103 - OnEventLand Example/EVT-103 - OnEventLand Example.miz # Moose Test Missions/EVT - Event Handling/EVT-104 - OnEventCrash Example/EVT-104 - OnEventCrash Example.miz # Moose Test Missions/SCO - Scoring/SCO-100 - Scoring of Statics/SCO-100 - Scoring of Statics.miz # Moose Test Missions/SCO - Scoring/SCO-101 - Scoring Client to Client/SCO-101 - Scoring Client to Client.miz # docs/Documentation/Controllable.html # docs/Documentation/Event.html # docs/Documentation/Point.html # docs/Documentation/Zone.html
451 lines
17 KiB
HTML
451 lines
17 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html>
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<head>
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<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div>
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<div id="main">
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<div id="navigation">
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<h2>Modules</h2>
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<ul><li>
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index
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</li></ul>
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<ul>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="AI_Cap.html">AI_Cap</a></li>
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<li><a href="AI_Cas.html">AI_Cas</a></li>
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<li><a href="AI_Patrol.html">AI_Patrol</a></li>
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<li><a href="Account.html">Account</a></li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="AirbasePolice.html">AirbasePolice</a></li>
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<li><a href="Assign.html">Assign</a></li>
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<li><a href="Base.html">Base</a></li>
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<li><a href="Cargo.html">Cargo</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="CommandCenter.html">CommandCenter</a></li>
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="DetectionManager.html">DetectionManager</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Movement.html">Movement</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
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<li><a href="Process_Pickup.html">Process_Pickup</a></li>
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<li><a href="Route.html">Route</a></li>
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<li><a href="Scenery.html">Scenery</a></li>
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<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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<h2>Module</h2>
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<table class="module_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="AI_Balancer.html">AI_Balancer</a></td>
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<td class="summary">
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<p>Single-Player:<strong>No</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>All</strong> -- <strong>AI Balancing will replace in multi player missions
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non-occupied human slots with AI groups, in order to provide an engaging simulation environment,
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even when there are hardly any players in the mission.</strong></p>
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<p><img src="..\Presentations\AI_Balancer\Dia1.JPG" alt="Banner Image"/></p>
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<hr/>
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<h1>1) <a href="AI_Balancer.html##(AI_BALANCER)">AI<em>Balancer#AI</em>BALANCER</a> class, extends <a href="Fsm.html##(FSM_SET)">Fsm#FSM_SET</a></h1>
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<p>The <a href="AI_Balancer.html##(AI_BALANCER)">AI<em>Balancer#AI</em>BALANCER</a> class monitors and manages as many replacement AI groups as there are
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CLIENTS in a SET_CLIENT collection, which are not occupied by human players.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="AI_Cap.html">AI_Cap</a></td>
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<td class="summary">
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<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> -- <strong>Execute Combat Air Patrol (CAP).</strong></p>
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<p><img src="..\Presentations\AI_CAP\Dia1.JPG" alt="Banner Image"/></p>
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<hr/>
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<h1>1) <a href="##(AI_CAP_ZONE)">#AI<em>CAP</em>ZONE</a> class, extends <a href="AI_CAP.html##(AI_PATROL_ZONE)">AI<em>CAP#AI</em>PATROL_ZONE</a></h1>
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<p>The <a href="##(AI_CAP_ZONE)">#AI<em>CAP</em>ZONE</a> class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Controllable.html">Controllable</a> or <a href="Group.html">Group</a>
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and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="AI_Cas.html">AI_Cas</a></td>
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<td class="summary">
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<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> --
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<strong>Provide Close Air Support to friendly ground troops.</strong></p>
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<p><img src="..\Presentations\AI_CAS\Dia1.JPG" alt="Banner Image"/></p>
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<hr/>
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<h1>1) <a href="##(AI_CAS_ZONE)">#AI<em>CAS</em>ZONE</a> class, extends <a href="AI_Patrol.html##(AI_PATROL_ZONE)">AI<em>Patrol#AI</em>PATROL_ZONE</a></h1>
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<p><a href="##(AI_CAS_ZONE)">#AI<em>CAS</em>ZONE</a> derives from the <a href="AI_Patrol.html##(AI_PATROL_ZONE)">AI<em>Patrol#AI</em>PATROL_ZONE</a>, inheriting its methods and behaviour.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="AI_Patrol.html">AI_Patrol</a></td>
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<td class="summary">
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<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> --
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<strong>Air Patrolling or Staging.</strong></p>
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<p><img src="..\Presentations\AI_PATROL\Dia1.JPG" alt="Banner Image"/></p>
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<hr/>
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<h1>1) <a href="##(AI_PATROL_ZONE)">#AI<em>PATROL</em>ZONE</a> class, extends <a href="Fsm.html##(FSM_CONTROLLABLE)">Fsm#FSM_CONTROLLABLE</a></h1>
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<p>The <a href="##(AI_PATROL_ZONE)">#AI<em>PATROL</em>ZONE</a> class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Controllable.html">Controllable</a> or <a href="Group.html">Group</a>.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Account.html">Account</a></td>
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<td class="summary">
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<p>(SP) (MP) (FSM) Account for (Detect, count and report) DCS events occuring on DCS objects (units).</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Airbase.html">Airbase</a></td>
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<td class="summary">
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<p>This module contains the AIRBASE classes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="AirbasePolice.html">AirbasePolice</a></td>
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<td class="summary">
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<p>This module contains the AIRBASEPOLICE classes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Assign.html">Assign</a></td>
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<td class="summary">
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<p>(SP) (MP) (FSM) Accept or reject process for player (task) assignments.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Base.html">Base</a></td>
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<td class="summary">
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<p><strong>Core</strong> - BASE forms <strong>the basis of the MOOSE framework</strong>.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Cargo.html">Cargo</a></td>
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<td class="summary">
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<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Ground</strong> -- <br/>
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<strong>Management of logical cargo objects, that can be transported from and to transportation carriers.</strong></p>
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<p><img src="..\Presentations\AI_CARGO\CARGO.JPG" alt="Banner Image"/></p>
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<hr/>
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<p>Cargo can be of various forms, always are composed out of ONE object ( one unit or one static or one slingload crate ):</p>
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<ul>
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<li>AI<em>CARGO</em>UNIT, represented by a <a href="Unit.html">Unit</a> in a <a href="Group.html">Group</a>: Cargo can be represented by a Unit in a Group.</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="CleanUp.html">CleanUp</a></td>
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<td class="summary">
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<p>The CLEANUP class keeps an area clean of crashing or colliding airplanes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Client.html">Client</a></td>
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<td class="summary">
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<p>This module contains the CLIENT class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="CommandCenter.html">CommandCenter</a></td>
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<td class="summary">
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<p>A COMMANDCENTER is the owner of multiple missions within MOOSE.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Controllable.html">Controllable</a></td>
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<td class="summary">
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<p>This module contains the CONTROLLABLE class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Database.html">Database</a></td>
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<td class="summary">
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<p>This module contains the DATABASE class, managing the database of mission objects.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Detection.html">Detection</a></td>
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<td class="summary">
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<p> This module contains the DETECTION classes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="DetectionManager.html">DetectionManager</a></td>
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<td class="summary">
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<p>This module contains the DETECTION_MANAGER class and derived classes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Escort.html">Escort</a></td>
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<td class="summary">
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<p>Taking the lead of AI escorting your flight.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Event.html">Event</a></td>
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<td class="summary">
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<p><strong>Core</strong> - EVENT models DCS <strong>event dispatching</strong> using a <strong>publish-subscribe</strong> model.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Fsm.html">Fsm</a></td>
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<td class="summary">
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<p><strong>Core</strong> - The <strong>FSM</strong> (<strong>F</strong>inite <strong>S</strong>tate <strong>M</strong>achine) class and derived <strong>FSM_</strong> classes
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are design patterns allowing efficient (long-lasting) processes and workflows.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Group.html">Group</a></td>
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<td class="summary">
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<p>This module contains the GROUP class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Identifiable.html">Identifiable</a></td>
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<td class="summary">
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<p>This module contains the IDENTIFIABLE class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Menu.html">Menu</a></td>
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<td class="summary">
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<p><strong>Core</strong> -- MENU_ classes model the definition of <strong>hierarchical menu structures</strong> and <strong>commands for players</strong> within a mission.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Message.html">Message</a></td>
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<td class="summary">
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<p><strong>Core</strong> - MESSAGE class takes are of the <strong>real-time notifications</strong> and <strong>messages to players</strong> during a simulation.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="MissileTrainer.html">MissileTrainer</a></td>
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<td class="summary">
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<p>This module contains the MISSILETRAINER class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Mission.html">Mission</a></td>
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<td class="summary">
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<p>A MISSION is the main owner of a Mission orchestration within MOOSE .</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Movement.html">Movement</a></td>
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<td class="summary">
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<p>Limit the simultaneous movement of Groups within a running Mission.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Object.html">Object</a></td>
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<td class="summary">
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<p>This module contains the OBJECT class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Point.html">Point</a></td>
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<td class="summary">
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<p><strong>Core</strong> - <strong>POINT_VEC</strong> classes define an <strong>extensive API</strong> to <strong>manage 3D points</strong> in the simulation space.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Positionable.html">Positionable</a></td>
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<td class="summary">
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<p>This module contains the POSITIONABLE class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Process_JTAC.html">Process_JTAC</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Process_Pickup.html">Process_Pickup</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Route.html">Route</a></td>
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<td class="summary">
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<p>(SP) (MP) (FSM) Route AI or players through waypoints or to zones.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Scenery.html">Scenery</a></td>
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<td class="summary">
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<p>This module contains the SCENERY class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></td>
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<td class="summary">
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<p>This module defines the SCHEDULEDISPATCHER class, which is used by a central object called _SCHEDULEDISPATCHER.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Scheduler.html">Scheduler</a></td>
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<td class="summary">
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<p>This module contains the SCHEDULER class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Scoring.html">Scoring</a></td>
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<td class="summary">
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<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / Core:<strong>Yes</strong> -- <strong>Administer the scoring of player achievements,
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and create a CSV file logging the scoring events for use at team or squadron websites.</strong></p>
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<p><img src="..\Presentations\SCORING\Dia1.JPG" alt="Banner Image"/></p>
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<hr/>
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<h1>1) <a href="Scoring.html##(SCORING)">Scoring#SCORING</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
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<p>The <a href="##(SCORING)">#SCORING</a> class administers the scoring of player achievements,
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and creates a CSV file logging the scoring events and results for use at team or squadron websites.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Sead.html">Sead</a></td>
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<td class="summary">
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<p>Provides defensive behaviour to a set of SAM sites within a running Mission.</p>
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</td>
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<td class="name" nowrap="nowrap"><a href="Set.html">Set</a></td>
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<td class="summary">
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<p><strong>Core</strong> - SET classes define <strong>collections</strong> of objects to perform <strong>bulk actions</strong> and logically <strong>group</strong> objects.</p>
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</td>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Smoke.html">Smoke</a></td>
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<td class="summary">
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<p>(SP) (MP) (FSM) Route AI or players through waypoints or to zones.</p>
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</td>
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<td class="name" nowrap="nowrap"><a href="Spawn.html">Spawn</a></td>
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<td class="summary">
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<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>All</strong> -- <br/>
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<strong>Spawn groups of units dynamically in your missions.</strong></p>
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<p><img src="..\Presentations\SPAWN\SPAWN.JPG" alt="Banner Image"/></p>
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<hr/>
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<h1>1) <a href="##(SPAWN)">#SPAWN</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
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<p>The <a href="##(SPAWN)">#SPAWN</a> class allows to spawn dynamically new groups, based on pre-defined initialization settings, modifying the behaviour when groups are spawned.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Static.html">Static</a></td>
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<td class="summary">
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<p>This module contains the STATIC class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Task.html">Task</a></td>
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<td class="summary">
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<p>This module contains the TASK class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Task_A2G.html">Task_A2G</a></td>
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<td class="summary">
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<p>(AI) (SP) (MP) Tasking for Air to Ground Processes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Task_PICKUP.html">Task_PICKUP</a></td>
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<td class="summary">
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<p>This module contains the TASK_PICKUP classes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Task_SEAD.html">Task_SEAD</a></td>
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<td class="summary">
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<p>This module contains the TASK_SEAD classes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Unit.html">Unit</a></td>
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<td class="summary">
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<p>This module contains the UNIT class.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Utils.html">Utils</a></td>
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<td class="summary">
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<p>This module contains derived utilities taken from the MIST framework,
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which are excellent tools to be reused in an OO environment!.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="Zone.html">Zone</a></td>
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<td class="summary">
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<p><strong>Core</strong> - ZONE classes define <strong>zones</strong> within your mission of <strong>various forms</strong>, with <strong>various capabilities</strong>.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="routines.html">routines</a></td>
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<td class="summary">
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<p>Various routines</p>
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</td>
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</tr>
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</table>
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</div>
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</div>
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</body>
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</html>
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