mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
211 lines
8.0 KiB
Lua
211 lines
8.0 KiB
Lua
--- This module defines the SCHEDULEDISPATCHER class, which is used by a central object called _SCHEDULEDISPATCHER.
|
|
--
|
|
-- ===
|
|
--
|
|
-- Takes care of the creation and dispatching of scheduled functions for SCHEDULER objects.
|
|
--
|
|
-- This class is tricky and needs some thorought explanation.
|
|
-- SCHEDULE classes are used to schedule functions for objects, or as persistent objects.
|
|
-- The SCHEDULEDISPATCHER class ensures that:
|
|
--
|
|
-- - Scheduled functions are planned according the SCHEDULER object parameters.
|
|
-- - Scheduled functions are repeated when requested, according the SCHEDULER object parameters.
|
|
-- - Scheduled functions are automatically removed when the schedule is finished, according the SCHEDULER object parameters.
|
|
--
|
|
-- The SCHEDULEDISPATCHER class will manage SCHEDULER object in memory during garbage collection:
|
|
-- - When a SCHEDULER object is not attached to another object (that is, it's first :Schedule() parameter is nil), then the SCHEDULER
|
|
-- object is _persistent_ within memory.
|
|
-- - When a SCHEDULER object *is* attached to another object, then the SCHEDULER object is _not persistent_ within memory after a garbage collection!
|
|
-- The none persistency of SCHEDULERS attached to objects is required to allow SCHEDULER objects to be garbage collectged, when the parent object is also desroyed or nillified and garbage collected.
|
|
-- Even when there are pending timer scheduled functions to be executed for the SCHEDULER object,
|
|
-- these will not be executed anymore when the SCHEDULER object has been destroyed.
|
|
--
|
|
-- The SCHEDULEDISPATCHER allows multiple scheduled functions to be planned and executed for one SCHEDULER object.
|
|
-- The SCHEDULER object therefore keeps a table of "CallID's", which are returned after each planning of a new scheduled function by the SCHEDULEDISPATCHER.
|
|
-- The SCHEDULER object plans new scheduled functions through the @{Core.Scheduler#SCHEDULER.Schedule}() method.
|
|
-- The Schedule() method returns the CallID that is the reference ID for each planned schedule.
|
|
--
|
|
-- ===
|
|
--
|
|
-- ===
|
|
--
|
|
-- ### Contributions: -
|
|
-- ### Authors: FlightControl : Design & Programming
|
|
--
|
|
-- @module ScheduleDispatcher
|
|
|
|
--- The SCHEDULEDISPATCHER structure
|
|
-- @type SCHEDULEDISPATCHER
|
|
SCHEDULEDISPATCHER = {
|
|
ClassName = "SCHEDULEDISPATCHER",
|
|
CallID = 0,
|
|
}
|
|
|
|
function SCHEDULEDISPATCHER:New()
|
|
local self = BASE:Inherit( self, BASE:New() )
|
|
self:F3()
|
|
return self
|
|
end
|
|
|
|
--- Add a Schedule to the ScheduleDispatcher.
|
|
-- The development of this method was really tidy.
|
|
-- It is constructed as such that a garbage collection is executed on the weak tables, when the Scheduler is nillified.
|
|
-- Nothing of this code should be modified without testing it thoroughly.
|
|
-- @param #SCHEDULEDISPATCHER self
|
|
-- @param Core.Scheduler#SCHEDULER Scheduler
|
|
function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleArguments, Start, Repeat, Randomize, Stop )
|
|
self:F2( { Scheduler, ScheduleFunction, ScheduleArguments, Start, Repeat, Randomize, Stop } )
|
|
|
|
self.CallID = self.CallID + 1
|
|
|
|
-- Initialize the ObjectSchedulers array, which is a weakly coupled table.
|
|
-- If the object used as the key is nil, then the garbage collector will remove the item from the Functions array.
|
|
self.PersistentSchedulers = self.PersistentSchedulers or {}
|
|
|
|
-- Initialize the ObjectSchedulers array, which is a weakly coupled table.
|
|
-- If the object used as the key is nil, then the garbage collector will remove the item from the Functions array.
|
|
self.ObjectSchedulers = self.ObjectSchedulers or setmetatable( {}, { __mode = "v" } )
|
|
|
|
if Scheduler.MasterObject then
|
|
self.ObjectSchedulers[self.CallID] = Scheduler
|
|
self:E( { CallID = self.CallID, ObjectScheduler = tostring(self.ObjectSchedulers[self.CallID]), MasterObject = tostring(Scheduler.MasterObject) } )
|
|
else
|
|
self.PersistentSchedulers[self.CallID] = Scheduler
|
|
self:E( { CallID = self.CallID, PersistentScheduler = self.PersistentSchedulers[self.CallID] } )
|
|
end
|
|
|
|
self.Schedule = self.Schedule or setmetatable( {}, { __mode = "k" } )
|
|
self.Schedule[Scheduler] = self.Schedule[Scheduler] or {}
|
|
self.Schedule[Scheduler][self.CallID] = {}
|
|
self.Schedule[Scheduler][self.CallID].Function = ScheduleFunction
|
|
self.Schedule[Scheduler][self.CallID].Arguments = ScheduleArguments
|
|
self.Schedule[Scheduler][self.CallID].StartTime = timer.getTime() + ( Start or 0 )
|
|
self.Schedule[Scheduler][self.CallID].Start = Start + .1
|
|
self.Schedule[Scheduler][self.CallID].Repeat = Repeat
|
|
self.Schedule[Scheduler][self.CallID].Randomize = Randomize
|
|
self.Schedule[Scheduler][self.CallID].Stop = Stop
|
|
|
|
self:T3( self.Schedule[Scheduler][self.CallID] )
|
|
|
|
self.Schedule[Scheduler][self.CallID].CallHandler = function( CallID )
|
|
self:F2( CallID )
|
|
|
|
local ErrorHandler = function( errmsg )
|
|
env.info( "Error in timer function: " .. errmsg )
|
|
if debug ~= nil then
|
|
env.info( debug.traceback() )
|
|
end
|
|
return errmsg
|
|
end
|
|
|
|
local Scheduler = self.ObjectSchedulers[CallID]
|
|
if not Scheduler then
|
|
Scheduler = self.PersistentSchedulers[CallID]
|
|
end
|
|
|
|
self:T3( { Scheduler = Scheduler } )
|
|
|
|
if Scheduler then
|
|
|
|
local Schedule = self.Schedule[Scheduler][CallID]
|
|
|
|
self:T3( { Schedule = Schedule } )
|
|
|
|
local ScheduleObject = Scheduler.SchedulerObject
|
|
--local ScheduleObjectName = Scheduler.SchedulerObject:GetNameAndClassID()
|
|
local ScheduleFunction = Schedule.Function
|
|
local ScheduleArguments = Schedule.Arguments
|
|
local Start = Schedule.Start
|
|
local Repeat = Schedule.Repeat or 0
|
|
local Randomize = Schedule.Randomize or 0
|
|
local Stop = Schedule.Stop or 0
|
|
local ScheduleID = Schedule.ScheduleID
|
|
|
|
local Status, Result
|
|
if ScheduleObject then
|
|
local function Timer()
|
|
return ScheduleFunction( ScheduleObject, unpack( ScheduleArguments ) )
|
|
end
|
|
Status, Result = xpcall( Timer, ErrorHandler )
|
|
else
|
|
local function Timer()
|
|
return ScheduleFunction( unpack( ScheduleArguments ) )
|
|
end
|
|
Status, Result = xpcall( Timer, ErrorHandler )
|
|
end
|
|
|
|
local CurrentTime = timer.getTime()
|
|
local StartTime = CurrentTime + Start
|
|
|
|
if Status and (( Result == nil ) or ( Result and Result ~= false ) ) then
|
|
if Repeat ~= 0 and ( Stop == 0 ) or ( Stop ~= 0 and CurrentTime <= StartTime + Stop ) then
|
|
local ScheduleTime =
|
|
CurrentTime +
|
|
Repeat +
|
|
math.random(
|
|
- ( Randomize * Repeat / 2 ),
|
|
( Randomize * Repeat / 2 )
|
|
) +
|
|
0.01
|
|
self:T3( { Repeat = CallID, CurrentTime, ScheduleTime, ScheduleArguments } )
|
|
return ScheduleTime -- returns the next time the function needs to be called.
|
|
else
|
|
self:Stop( Scheduler, CallID )
|
|
end
|
|
else
|
|
self:Stop( Scheduler, CallID )
|
|
end
|
|
else
|
|
self:E( "Scheduled obscolete call for CallID: " .. CallID )
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
self:Start( Scheduler, self.CallID )
|
|
|
|
return self.CallID
|
|
end
|
|
|
|
function SCHEDULEDISPATCHER:RemoveSchedule( Scheduler, CallID )
|
|
self:F2( { Remove = CallID, Scheduler = Scheduler } )
|
|
|
|
if CallID then
|
|
self:Stop( Scheduler, CallID )
|
|
self.Schedule[Scheduler][CallID] = nil
|
|
end
|
|
end
|
|
|
|
function SCHEDULEDISPATCHER:Start( Scheduler, CallID )
|
|
self:F2( { Start = CallID, Scheduler = Scheduler } )
|
|
|
|
if CallID then
|
|
local Schedule = self.Schedule[Scheduler]
|
|
Schedule[CallID].ScheduleID = timer.scheduleFunction(
|
|
Schedule[CallID].CallHandler,
|
|
CallID,
|
|
timer.getTime() + Schedule[CallID].Start
|
|
)
|
|
else
|
|
for CallID, Schedule in pairs( self.Schedule[Scheduler] ) do
|
|
self:Start( Scheduler, CallID ) -- Recursive
|
|
end
|
|
end
|
|
end
|
|
|
|
function SCHEDULEDISPATCHER:Stop( Scheduler, CallID )
|
|
self:F2( { Stop = CallID, Scheduler = Scheduler } )
|
|
|
|
if CallID then
|
|
local Schedule = self.Schedule[Scheduler]
|
|
timer.removeFunction( Schedule[CallID].ScheduleID )
|
|
else
|
|
for CallID, Schedule in pairs( self.Schedule[Scheduler] ) do
|
|
self:Stop( Scheduler, CallID ) -- Recursive
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|