MOOSE/Moose/Unit.lua
FlightControl 6834a5f6ea Completed a first version of an escort follow function!!!
And made a test mission for it.
2016-03-29 09:37:32 +02:00

127 lines
2.2 KiB
Lua

--- UNIT Classes
-- @module Unit
Include.File( "Routines" )
Include.File( "Base" )
Include.File( "Message" )
--- The UNIT class
-- @type UNIT
-- @Extends Base#BASE
UNIT = {
ClassName="UNIT",
CategoryName = {
[Unit.Category.AIRPLANE] = "Airplane",
[Unit.Category.HELICOPTER] = "Helicoper",
[Unit.Category.GROUND_UNIT] = "Ground Unit",
[Unit.Category.SHIP] = "Ship",
[Unit.Category.STRUCTURE] = "Structure",
}
}
function UNIT:New( DCSUnit )
local self = BASE:Inherit( self, BASE:New() )
self:F( DCSUnit:getName() )
self.DCSUnit = DCSUnit
self.UnitName = DCSUnit:getName()
self.UnitID = DCSUnit:getID()
return self
end
function UNIT:IsAlive()
self:F( self.UnitName )
return ( self.DCSUnit and self.DCSUnit:isExist() )
end
function UNIT:GetDCSUnit()
self:F( self.DCSUnit )
return self.DCSUnit
end
function UNIT:GetID()
self:F( self.UnitID )
return self.UnitID
end
function UNIT:GetName()
self:F( self.UnitName )
return self.UnitName
end
function UNIT:GetTypeName()
self:F( self.UnitName )
return self.DCSUnit:getTypeName()
end
function UNIT:GetPrefix()
self:F( self.UnitName )
local UnitPrefix = string.match( self.UnitName, ".*#" ):sub( 1, -2 )
self:T( UnitPrefix )
return UnitPrefix
end
function UNIT:GetCallSign()
self:F( self.UnitName )
return self.DCSUnit:getCallsign()
end
function UNIT:GetPointVec2()
self:F( self.UnitName )
local UnitPos = self.DCSUnit:getPosition().p
local UnitPoint = {}
UnitPoint.x = UnitPos.x
UnitPoint.y = UnitPos.z
self:T( UnitPoint )
return UnitPoint
end
function UNIT:GetPositionVec3()
self:F( self.UnitName )
local UnitPos = self.DCSUnit:getPosition().p
self:T( UnitPos )
return UnitPos
end
function UNIT:OtherUnitInRadius( AwaitUnit, Radius )
self:F( { self.UnitName, AwaitUnit.UnitName, Radius } )
local UnitPos = self:GetPositionVec3()
local AwaitUnitPos = AwaitUnit:GetPositionVec3()
if (((UnitPos.x - AwaitUnitPos.x)^2 + (UnitPos.z - AwaitUnitPos.z)^2)^0.5 <= Radius) then
self:T( "true" )
return true
else
self:T( "false" )
return false
end
self:T( "false" )
return false
end
function UNIT:GetCategoryName()
return self.CategoryName[ self.DCSUnit:getDesc().category ]
end