mirror of
https://github.com/FlightControl-Master/MOOSE.git
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- Player settings are located at the group level. Only the first player that joins the group will be able to configure the settings. - Default system settings are located at the group of the commend center. Thus, the COMMANDCENTER class will contain the default system settings menu. You need to join the command center unit (ALT-J) as a game master to be able to configure these settings.
440 lines
11 KiB
HTML
440 lines
11 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html>
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<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<h2>Modules</h2>
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<ul><li>
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AI_A2A.html">AI_A2A</a></li>
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<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
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<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
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<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
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<li><a href="AI_Bai.html">AI_Bai</a></li>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="AI_Cap.html">AI_Cap</a></li>
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<li><a href="AI_Cas.html">AI_Cas</a></li>
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<li><a href="AI_Formation.html">AI_Formation</a></li>
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<li><a href="AI_Patrol.html">AI_Patrol</a></li>
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<li><a href="Account.html">Account</a></li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="AirbasePolice.html">AirbasePolice</a></li>
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<li><a href="Assign.html">Assign</a></li>
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<li><a href="Base.html">Base</a></li>
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<li><a href="Cargo.html">Cargo</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="CommandCenter.html">CommandCenter</a></li>
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSVec3.html">DCSVec3</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCSZone.html">DCSZone</a></li>
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<li><a href="DCScountry.html">DCScountry</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DCStrigger.html">DCStrigger</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Designate.html">Designate</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="DetectionManager.html">DetectionManager</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li>Movement</li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
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<li><a href="Process_Pickup.html">Process_Pickup</a></li>
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<li><a href="Radio.html">Radio</a></li>
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<li><a href="Route.html">Route</a></li>
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<li><a href="Scenery.html">Scenery</a></li>
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<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Settings.html">Settings</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="SpawnStatic.html">SpawnStatic</a></li>
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<li><a href="Spot.html">Spot</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2A.html">Task_A2A</a></li>
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<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_Cargo.html">Task_Cargo</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>Movement</code></h1>
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<p><strong>Functional</strong> -- Limit the MOVEMENT of simulaneous moving ground vehicles.</p>
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<hr/>
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<p>Limit the simultaneous movement of Groups within a running Mission.
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This module is defined to improve the performance in missions, and to bring additional realism for GROUND vehicles.
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Performance: If in a DCSRTE there are a lot of moving GROUND units, then in a multi player mission, this WILL create lag if
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the main DCS execution core of your CPU is fully utilized. So, this class will limit the amount of simultaneous moving GROUND units
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on defined intervals (currently every minute).</p>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#MOVEMENT">MOVEMENT</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(MOVEMENT)">Type <code>MOVEMENT</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).AliveUnits">MOVEMENT.AliveUnits</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).ClassName">MOVEMENT.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).MoveCount">MOVEMENT.MoveCount</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).MoveMaximum">MOVEMENT.MoveMaximum</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).MovePrefixes">MOVEMENT.MovePrefixes</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).MoveUnits">MOVEMENT.MoveUnits</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).New">MOVEMENT:New(MovePrefixes, MoveMaximum)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).OnDeadOrCrash">MOVEMENT:OnDeadOrCrash(Event)</a></td>
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<td class="summary">
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<p>Captures the Dead or Crash events when Units crash or are destroyed.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).OnEventBirth">MOVEMENT:OnEventBirth(self, EventData)</a></td>
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<td class="summary">
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<p>Captures the birth events when new Units were spawned.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).ScheduleStart">MOVEMENT:ScheduleStart()</a></td>
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<td class="summary">
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<p>Call this function to start the MOVEMENT scheduling.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MOVEMENT).ScheduleStop">MOVEMENT:ScheduleStop()</a></td>
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<td class="summary">
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<p>Call this function to stop the MOVEMENT scheduling.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MOVEMENT)._Scheduler">MOVEMENT:_Scheduler()</a></td>
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<td class="summary">
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<p>This function is called automatically by the MOVEMENT scheduler.</p>
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</td>
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</tr>
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</table>
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<h2>Global(s)</h2>
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<dl class="function">
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<dt>
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<em><a href="##(MOVEMENT)">#MOVEMENT</a></em>
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<a id="MOVEMENT" >
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<strong>MOVEMENT</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<h2><a id="#(Movement)" >Type <code>Movement</code></a></h2>
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<h2><a id="#(MOVEMENT)" >Type <code>MOVEMENT</code></a></h2>
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<p>the MOVEMENT class</p>
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<h3>Field(s)</h3>
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<dl class="function">
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<dt>
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<a id="#(MOVEMENT).AliveUnits" >
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<strong>MOVEMENT.AliveUnits</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#string</em>
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<a id="#(MOVEMENT).ClassName" >
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<strong>MOVEMENT.ClassName</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(MOVEMENT).MoveCount" >
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<strong>MOVEMENT.MoveCount</strong>
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</a>
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</dt>
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<dd>
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<p> The internal counter of the amount of Moveing the has happened since MoveStart.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(MOVEMENT).MoveMaximum" >
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<strong>MOVEMENT.MoveMaximum</strong>
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</a>
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</dt>
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<dd>
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<p> Contains the Maximum amount of units that are allowed to move...</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(MOVEMENT).MovePrefixes" >
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<strong>MOVEMENT.MovePrefixes</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(MOVEMENT).MoveUnits" >
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<strong>MOVEMENT.MoveUnits</strong>
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</a>
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</dt>
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<dd>
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<p> Reflects if the Moving for this MovePrefixes is going to be scheduled or not.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(MOVEMENT).New" >
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<strong>MOVEMENT:New(MovePrefixes, MoveMaximum)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em> MovePrefixes </em></code>: </p>
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</li>
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<li>
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<p><code><em> MoveMaximum </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(MOVEMENT).OnDeadOrCrash" >
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<strong>MOVEMENT:OnDeadOrCrash(Event)</strong>
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</a>
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</dt>
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<dd>
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<p>Captures the Dead or Crash events when Units crash or are destroyed.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> Event </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(MOVEMENT).OnEventBirth" >
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<strong>MOVEMENT:OnEventBirth(self, EventData)</strong>
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</a>
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</dt>
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<dd>
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<p>Captures the birth events when new Units were spawned.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> self </em></code>: </p>
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</li>
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<li>
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<p><code><em> EventData </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(MOVEMENT).ScheduleStart" >
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<strong>MOVEMENT:ScheduleStart()</strong>
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</a>
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</dt>
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<dd>
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<p>Call this function to start the MOVEMENT scheduling.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(MOVEMENT).ScheduleStop" >
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<strong>MOVEMENT:ScheduleStop()</strong>
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</a>
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</dt>
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<dd>
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<p>Call this function to stop the MOVEMENT scheduling.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(MOVEMENT)._Scheduler" >
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<strong>MOVEMENT:_Scheduler()</strong>
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</a>
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</dt>
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<dd>
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<p>This function is called automatically by the MOVEMENT scheduler.</p>
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<p>A new function is scheduled when MoveScheduled is true.</p>
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</dd>
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</dl>
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</div>
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</div>
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</body>
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</html>
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