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Generate new documentation with markdown _ change avoiding wrong italics in the documentation. This is an important change improving the documentation quality!
479 lines
17 KiB
Lua
479 lines
17 KiB
Lua
--- **AI** -- (R2.4) - Models the intelligent transportation of infantry and other cargo.
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--
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-- ===
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--
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-- ### Author: **FlightControl**
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--
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-- ===
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--
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-- @module AI.AI_Cargo_Dispatcher
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-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
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--- @type AI_CARGO_DISPATCHER
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-- @extends Core.Fsm#FSM
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--- A dynamic cargo handling capability for AI groups.
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--
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-- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
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-- The AI\_CARGO\_DISPATCHER module uses the @{Cargo} capabilities within the MOOSE framework, to enable Carrier GROUP objects
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-- to transport @{Cargo} towards several deploy zones.
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-- CARGO derived objects must be declared within the mission to make the AI\_CARGO\_DISPATCHER object recognize the cargo.
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-- Please consult the @{Cargo} module for more information.
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--
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-- ## 1. AI\_CARGO\_DISPATCHER constructor
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--
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-- * @{#AI_CARGO_DISPATCHER.New}(): Creates a new AI\_CARGO\_DISPATCHER object.
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--
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-- ## 2. AI\_CARGO\_DISPATCHER is a FSM
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--
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-- 
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--
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-- ### 2.1. AI\_CARGO\_DISPATCHER States
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--
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-- * **Monitoring**: The process is dispatching.
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-- * **Idle**: The process is idle.
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--
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-- ### 2.2. AI\_CARGO\_DISPATCHER Events
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--
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-- * **Monitor**: Monitor and take action.
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-- * **Start**: Start the transport process.
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-- * **Stop**: Stop the transport process.
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-- * **Pickup**: Pickup cargo.
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-- * **Load**: Load the cargo.
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-- * **Loaded**: Flag that the cargo is loaded.
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-- * **Deploy**: Deploy cargo to a location.
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-- * **Unload**: Unload the cargo.
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-- * **Unloaded**: Flag that the cargo is unloaded.
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-- * **Home**: A Carrier is going home.
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--
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-- ## 3. Set the pickup parameters.
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--
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-- Several parameters can be set to pickup cargo:
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--
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-- * @{#AI_CARGO_DISPATCHER.SetPickupRadius}(): Sets or randomizes the pickup location for the carrier around the cargo coordinate in a radius defined an outer and optional inner radius.
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-- * @{#AI_CARGO_DISPATCHER.SetPickupSpeed}(): Set the speed or randomizes the speed in km/h to pickup the cargo.
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--
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-- ## 4. Set the deploy parameters.
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--
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-- Several parameters can be set to deploy cargo:
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--
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-- * @{#AI_CARGO_DISPATCHER.SetDeployRadius}(): Sets or randomizes the deploy location for the carrier around the cargo coordinate in a radius defined an outer and an optional inner radius.
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-- * @{#AI_CARGO_DISPATCHER.SetDeploySpeed}(): Set the speed or randomizes the speed in km/h to deploy the cargo.
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--
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-- ## 5. Set the home zone when there isn't any more cargo to pickup.
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--
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-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
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-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
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--
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-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
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--
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--
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-- ===
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--
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-- @field #AI_CARGO_DISPATCHER
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AI_CARGO_DISPATCHER = {
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ClassName = "AI_CARGO_DISPATCHER",
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SetCarrier = nil,
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SetDeployZones = nil,
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AI_Cargo = {},
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PickupCargo = {}
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}
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--- @field #AI_CARGO_DISPATCHER.AI_Cargo
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AI_CARGO_DISPATCHER.AI_Cargo = {}
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--- @field #AI_CARGO_DISPATCHER.PickupCargo
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AI_CARGO_DISPATCHER.PickupCargo = {}
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--- Creates a new AI_CARGO_DISPATCHER object.
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-- @param #AI_CARGO_DISPATCHER self
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-- @param Core.Set#SET_GROUP SetCarrier
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-- @param Core.Set#SET_CARGO SetCargo
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-- @param Core.Set#SET_ZONE SetDeployZone
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-- @return #AI_CARGO_DISPATCHER
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-- @usage
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--
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-- -- Create a new cargo dispatcher
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-- SetCarrier = SET_GROUP:New():FilterPrefixes( "APC" ):FilterStart()
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-- SetCargo = SET_CARGO:New():FilterTypes( "Infantry" ):FilterStart()
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-- SetDeployZone = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
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-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone )
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--
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function AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZones )
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local self = BASE:Inherit( self, FSM:New() ) -- #AI_CARGO_DISPATCHER
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self.SetCarrier = SetCarrier -- Core.Set#SET_GROUP
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self.SetCargo = SetCargo -- Core.Set#SET_CARGO
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self.SetDeployZones = SetDeployZones -- Core.Set#SET_ZONE
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self:SetStartState( "Idle" )
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self:AddTransition( "Monitoring", "Monitor", "Monitoring" )
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self:AddTransition( "Idle", "Start", "Monitoring" )
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self:AddTransition( "Monitoring", "Stop", "Idle" )
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self:AddTransition( "*", "Pickup", "*" )
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self:AddTransition( "*", "Loading", "*" )
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self:AddTransition( "*", "Loaded", "*" )
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self:AddTransition( "*", "Deploy", "*" )
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self:AddTransition( "*", "Unloading", "*" )
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self:AddTransition( "*", "Unloaded", "*" )
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self:AddTransition( "*", "Home", "*" )
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self.MonitorTimeInterval = 30
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self.DeployRadiusInner = 200
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self.DeployRadiusOuter = 500
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self.PickupCargo = {}
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self.CarrierHome = {}
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-- Put a Dead event handler on SetCarrier, to ensure that when a carrier is destroyed, that all internal parameters are reset.
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function SetCarrier.OnAfterRemoved( SetCarrier, From, Event, To, CarrierName, Carrier )
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self:F( { Carrier = Carrier:GetName() } )
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self.PickupCargo[Carrier] = nil
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self.CarrierHome[Carrier] = nil
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end
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return self
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end
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--- Set the home zone.
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-- When there is nothing anymore to pickup, the carriers will go to a random coordinate in this zone.
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-- They will await here new orders.
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-- @param #AI_CARGO_DISPATCHER self
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-- @param Core.Zone#ZONE_BASE HomeZone
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-- @return #AI_CARGO_DISPATCHER
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-- @usage
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--
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-- -- Create a new cargo dispatcher
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-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone )
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--
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-- -- Set the home coordinate
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-- local HomeZone = ZONE:New( "Home" )
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-- AICargoDispatcher:SetHomeZone( HomeZone )
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--
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function AI_CARGO_DISPATCHER:SetHomeZone( HomeZone )
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self.HomeZone = HomeZone
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return self
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end
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--- Sets or randomizes the pickup location for the carrier around the cargo coordinate in a radius defined an outer and optional inner radius.
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-- This radius is influencing the location where the carrier will land to pickup the cargo.
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-- There are two aspects that are very important to remember and take into account:
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--
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-- - Ensure that the outer and inner radius are within reporting radius set by the cargo.
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-- For example, if the cargo has a reporting radius of 400 meters, and the outer and inner radius is set to 500 and 450 respectively,
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-- then no cargo will be loaded!!!
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-- - Also take care of the potential cargo position and possible reasons to crash the carrier. This is especially important
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-- for locations which are crowded with other objects, like in the middle of villages or cities.
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-- So, for the best operation of cargo operations, always ensure that the cargo is located at open spaces.
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--
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-- The default radius is 0, so the center. In case of a polygon zone, a random location will be selected as the center in the zone.
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #number OuterRadius The outer radius in meters around the cargo coordinate.
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-- @param #number InnerRadius (optional) The inner radius in meters around the cargo coordinate.
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-- @return #AI_CARGO_DISPATCHER
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-- @usage
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--
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-- -- Create a new cargo dispatcher
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-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone )
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--
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-- -- Set the carrier to land within a band around the cargo coordinate between 500 and 300 meters!
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-- AICargoDispatcher:SetPickupRadius( 500, 300 )
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--
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function AI_CARGO_DISPATCHER:SetPickupRadius( OuterRadius, InnerRadius )
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OuterRadius = OuterRadius or 0
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InnerRadius = InnerRadius or OuterRadius
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self.PickupOuterRadius = OuterRadius
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self.PickupInnerRadius = InnerRadius
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return self
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end
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--- Set the speed or randomizes the speed in km/h to pickup the cargo.
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #number MaxSpeed (optional) The maximum speed to move to the cargo pickup location.
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-- @param #number MinSpeed The minimum speed to move to the cargo pickup location.
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-- @return #AI_CARGO_DISPATCHER
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-- @usage
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--
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-- -- Create a new cargo dispatcher
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-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone )
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--
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-- -- Set the minimum pickup speed to be 100 km/h and the maximum speed to be 200 km/h.
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-- AICargoDispatcher:SetPickupSpeed( 200, 100 )
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--
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function AI_CARGO_DISPATCHER:SetPickupSpeed( MaxSpeed, MinSpeed )
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MaxSpeed = MaxSpeed or 999
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MinSpeed = MinSpeed or MaxSpeed
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self.PickupMinSpeed = MinSpeed
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self.PickupMaxSpeed = MaxSpeed
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return self
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end
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--- Sets or randomizes the deploy location for the carrier around the cargo coordinate in a radius defined an outer and an optional inner radius.
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-- This radius is influencing the location where the carrier will land to deploy the cargo.
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-- There is an aspect that is very important to remember and take into account:
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--
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-- - Take care of the potential cargo position and possible reasons to crash the carrier. This is especially important
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-- for locations which are crowded with other objects, like in the middle of villages or cities.
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-- So, for the best operation of cargo operations, always ensure that the cargo is located at open spaces.
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--
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-- The default radius is 0, so the center. In case of a polygon zone, a random location will be selected as the center in the zone.
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #number OuterRadius The outer radius in meters around the cargo coordinate.
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-- @param #number InnerRadius (optional) The inner radius in meters around the cargo coordinate.
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-- @return #AI_CARGO_DISPATCHER
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-- @usage
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--
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-- -- Create a new cargo dispatcher
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-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone )
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--
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-- -- Set the carrier to land within a band around the cargo coordinate between 500 and 300 meters!
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-- AICargoDispatcher:SetDeployRadius( 500, 300 )
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--
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function AI_CARGO_DISPATCHER:SetDeployRadius( OuterRadius, InnerRadius )
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OuterRadius = OuterRadius or 0
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InnerRadius = InnerRadius or OuterRadius
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self.DeployOuterRadius = OuterRadius
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self.DeployInnerRadius = InnerRadius
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return self
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end
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--- Sets or randomizes the speed in km/h to deploy the cargo.
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #number MaxSpeed The maximum speed to move to the cargo deploy location.
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-- @param #number MinSpeed (optional) The minimum speed to move to the cargo deploy location.
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-- @return #AI_CARGO_DISPATCHER
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-- @usage
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--
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-- -- Create a new cargo dispatcher
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-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone )
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--
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-- -- Set the minimum deploy speed to be 100 km/h and the maximum speed to be 200 km/h.
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-- AICargoDispatcher:SetDeploySpeed( 200, 100 )
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--
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function AI_CARGO_DISPATCHER:SetDeploySpeed( MaxSpeed, MinSpeed )
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MaxSpeed = MaxSpeed or 999
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MinSpeed = MinSpeed or MaxSpeed
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self.DeployMinSpeed = MinSpeed
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self.DeployMaxSpeed = MaxSpeed
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return self
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end
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--- The Start trigger event, which actually takes action at the specified time interval.
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-- @param #AI_CARGO_DISPATCHER self
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function AI_CARGO_DISPATCHER:onafterMonitor()
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for CarrierGroupName, Carrier in pairs( self.SetCarrier:GetSet() ) do
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local Carrier = Carrier -- Wrapper.Group#GROUP
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local AI_Cargo = self.AI_Cargo[Carrier]
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if not AI_Cargo then
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-- ok, so this Carrier does not have yet an AI_CARGO handling object...
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-- let's create one and also declare the Loaded and UnLoaded handlers.
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self.AI_Cargo[Carrier] = self:AICargo( Carrier, self.SetCargo, self.CombatRadius )
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AI_Cargo = self.AI_Cargo[Carrier]
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function AI_Cargo.OnAfterPickup( AI_Cargo, Carrier, From, Event, To, Cargo )
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self:Pickup( Carrier, Cargo )
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end
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function AI_Cargo.OnAfterLoad( AI_Cargo, Carrier, From, Event, To, Cargo )
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self:Loading( Carrier )
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end
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function AI_Cargo.OnAfterLoaded( AI_Cargo, Carrier, From, Event, To, Cargo )
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self:Loaded( Carrier, Cargo )
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end
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function AI_Cargo.OnAfterDeploy( AI_Cargo, Carrier, From, Event, To, Cargo )
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self:Deploy( Carrier, Cargo )
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end
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function AI_Cargo.OnAfterUnload( AI_Cargo, Carrier, From, Event, To, Cargo )
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self:Unloading( Carrier, Cargo )
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end
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function AI_Cargo.OnAfterUnloaded( AI_Cargo, Carrier, From, Event, To, Cargo )
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self:Unloaded( Carrier, Cargo )
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end
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end
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-- The Pickup sequence ...
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-- Check if this Carrier need to go and Pickup something...
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self:I( { IsTransporting = AI_Cargo:IsTransporting() } )
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if AI_Cargo:IsTransporting() == false then
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-- ok, so there is a free Carrier
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-- now find the first cargo that is Unloaded
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local PickupCargo = nil
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for CargoName, Cargo in pairs( self.SetCargo:GetSet() ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { Cargo = Cargo:GetName(), UnLoaded = Cargo:IsUnLoaded(), Deployed = Cargo:IsDeployed(), PickupCargo = self.PickupCargo[Carrier] ~= nil } )
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if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
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local CargoCoordinate = Cargo:GetCoordinate()
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local CoordinateFree = true
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for CarrierPickup, Coordinate in pairs( self.PickupCargo ) do
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if CarrierPickup:IsAlive() == true then
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if CargoCoordinate:Get2DDistance( Coordinate ) <= 25 then
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CoordinateFree = false
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break
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end
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else
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self.PickupCargo[CarrierPickup] = nil
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end
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end
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if CoordinateFree == true then
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self.PickupCargo[Carrier] = CargoCoordinate
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PickupCargo = Cargo
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break
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end
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end
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end
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if PickupCargo then
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self.CarrierHome[Carrier] = nil
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local PickupCoordinate = PickupCargo:GetCoordinate():GetRandomCoordinateInRadius( self.PickupOuterRadius, self.PickupInnerRadius )
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AI_Cargo:Pickup( PickupCoordinate, math.random( self.PickupMinSpeed, self.PickupMaxSpeed ) )
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break
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else
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if self.HomeZone then
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if not self.CarrierHome[Carrier] then
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self.CarrierHome[Carrier] = true
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AI_Cargo:__Home( 60, self.HomeZone:GetRandomPointVec2() )
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end
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end
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end
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end
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end
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self:__Monitor( self.MonitorTimeInterval )
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end
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--- Start Handler OnBefore for AI_CARGO_DISPATCHER
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-- @function [parent=#AI_CARGO_DISPATCHER] OnBeforeStart
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Start Handler OnAfter for AI_CARGO_DISPATCHER
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-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterStart
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- Start Trigger for AI_CARGO_DISPATCHER
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-- @function [parent=#AI_CARGO_DISPATCHER] Start
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-- @param #AI_CARGO_DISPATCHER self
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--- Start Asynchronous Trigger for AI_CARGO_DISPATCHER
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-- @function [parent=#AI_CARGO_DISPATCHER] __Start
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #number Delay
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function AI_CARGO_DISPATCHER:onafterStart( From, Event, To )
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self:__Monitor( -1 )
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end
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--- Stop Handler OnBefore for AI_CARGO_DISPATCHER
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-- @function [parent=#AI_CARGO_DISPATCHER] OnBeforeStop
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Stop Handler OnAfter for AI_CARGO_DISPATCHER
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-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterStop
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- Stop Trigger for AI_CARGO_DISPATCHER
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-- @function [parent=#AI_CARGO_DISPATCHER] Stop
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-- @param #AI_CARGO_DISPATCHER self
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--- Stop Asynchronous Trigger for AI_CARGO_DISPATCHER
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-- @function [parent=#AI_CARGO_DISPATCHER] __Stop
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #number Delay
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--- Loaded Handler OnAfter for AI_CARGO_DISPATCHER
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-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterLoaded
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param Wrapper.Group#GROUP Carrier
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-- @param Cargo.Cargo#CARGO Cargo
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--- Unloaded Handler OnAfter for AI_CARGO_DISPATCHER
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-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterUnloaded
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param Wrapper.Group#GROUP Carrier
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-- @param Cargo.Cargo#CARGO Cargo
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--- Make a Carrier run for a cargo deploy action after the cargo has been loaded, by default.
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-- @param #AI_CARGO_DISPATCHER self
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-- @param From
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-- @param Event
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-- @param To
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-- @param Wrapper.Group#GROUP Carrier
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-- @param Cargo.Cargo#CARGO Cargo
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-- @return #AI_CARGO_DISPATCHER
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function AI_CARGO_DISPATCHER:OnAfterLoaded( From, Event, To, Carrier, Cargo )
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local DeployZone = self.SetDeployZones:GetRandomZone()
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local DeployCoordinate = DeployZone:GetCoordinate():GetRandomCoordinateInRadius( self.DeployOuterRadius, self.DeployInnerRadius )
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self.AI_Cargo[Carrier]:Deploy( DeployCoordinate, math.random( self.DeployMinSpeed, self.DeployMaxSpeed ) )
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self.PickupCargo[Carrier] = nil
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end
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