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153 lines
4.1 KiB
Lua
153 lines
4.1 KiB
Lua
--- **Utilities** - Socket.
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--
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-- **Main Features:**
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--
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-- * Creates UDP Sockets
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-- * Send messages to Discord
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-- * Compatible with [FunkMan](https://github.com/funkyfranky/FunkMan)
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-- * Compatible with [DCSServerBot](https://github.com/Special-K-s-Flightsim-Bots/DCSServerBot)
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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-- @module Utilities.Socket
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-- @image Utilities_Socket.png
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--- SOCKET class.
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-- @type SOCKET
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity level.
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #table socket The socket.
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-- @field #number port The port.
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-- @field #string host The host.
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-- @field #table json JSON.
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-- @extends Core.Fsm#FSM
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--- **At times I feel like a socket that remembers its tooth.** -- Saul Bellow
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--
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-- ===
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--
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-- # The SOCKET Concept
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--
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-- Create a UDP socket server. It enables you to send messages to discord servers via discord bots.
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--
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-- **Note** that you have to **de-sanitize** `require` and `package` in your `MissionScripting.lua` file, which is in your `DCS/Scripts` folder.
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--
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--
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-- @field #SOCKET
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SOCKET = {
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ClassName = "SOCKET",
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verbose = 0,
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lid = nil,
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}
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--- Data type. This is the keyword the socket listener uses.
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-- @field #string TEXT Plain text.
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-- @field #string BOMBRESULT Range bombing.
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-- @field #string STRAFERESULT Range strafeing result.
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-- @field #string LSOGRADE Airboss LSO grade.
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SOCKET.DataType={
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TEXT="moose_text",
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BOMBRESULT="moose_bomb_result",
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STRAFERESULT="moose_strafe_result",
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LSOGRADE="moose_lso_grade",
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}
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--- SOCKET class version.
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-- @field #string version
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SOCKET.version="0.1.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: A lot!
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-- TODO: Messages as spoiler.
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-- TODO: Send images?
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new SOCKET object.
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-- @param #SOCKET self
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-- @param #number Port UDP port. Default `10042`.
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-- @param #string Host Host. Default `"127.0.0.1"`.
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-- @return #SOCKET self
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function SOCKET:New(Port, Host)
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-- Inherit everything from FSM class.
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local self=BASE:Inherit(self, FSM:New()) --#SOCKET
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package.path = package.path..";.\\LuaSocket\\?.lua;"
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package.cpath = package.cpath..";.\\LuaSocket\\?.dll;"
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self.socket = require("socket")
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self.port=Port or 10042
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self.host=Host or "127.0.0.1"
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self.json=loadfile("Scripts\\JSON.lua")()
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self.UDPSendSocket=self.socket.udp()
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self.UDPSendSocket:settimeout(0)
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return self
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end
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--- Set port.
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-- @param #SOCKET self
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-- @param #number Port Port. Default 10042.
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-- @return #SOCKET self
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function SOCKET:SetPort(Port)
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self.port=Port or 10042
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end
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--- Set host.
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-- @param #SOCKET self
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-- @param #string Host Host. Default `"127.0.0.1"`.
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-- @return #SOCKET self
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function SOCKET:SetHost(Host)
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self.host=Host or "127.0.0.1"
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end
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--- Send a table.
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-- @param #SOCKET self
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-- @param #table Table Table to send.
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-- @return #SOCKET self
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function SOCKET:SendTable(Table)
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local json= self.json:encode(Table)
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-- Debug info.
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self:T("Json table:")
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self:T(json)
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-- Send data.
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self.socket.try(self.UDPSendSocket:sendto(json, self.host, self.port))
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return self
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end
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--- Send a text message.
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-- @param #SOCKET self
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-- @param #string Text Test message.
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-- @return #SOCKET self
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function SOCKET:SendText(Text)
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local message={}
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message.command = SOCKET.DataType.TEXT
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message.text = Text
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self:SendTable(message)
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return self
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end
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