mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
259 lines
8.0 KiB
HTML
259 lines
8.0 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html>
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<head>
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<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div>
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<div id="main">
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<div id="navigation">
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<h2>Modules</h2>
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<ul><li>
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="Account.html">Account</a></li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="AirbasePolice.html">AirbasePolice</a></li>
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<li><a href="Assign.html">Assign</a></li>
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<li><a href="Base.html">Base</a></li>
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<li><a href="Cargo.html">Cargo</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="CommandCenter.html">CommandCenter</a></li>
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCScountry.html">DCScountry</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DCStrigger.html">DCStrigger</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Patrol.html">Patrol</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
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<li><a href="Process_Pickup.html">Process_Pickup</a></li>
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<li><a href="Route.html">Route</a></li>
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<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li>Task_A2G</li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>Task_A2G</code></h1>
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<p>(AI) (SP) (MP) Tasking for Air to Ground Processes.</p>
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<h1>1) <a href="##(TASK_A2G)">#TASK_A2G</a> class, extends <a href="Tasking.Task.html##(TASK)">Tasking.Task#TASK</a></h1>
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<p>The <a href="##(TASK_A2G)">#TASK_A2G</a> class defines a CAS or BAI task of a <a href="Set.html">Set</a> of Target Units,
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located at a Target Zone, based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)">Tasking.Task#TASK</a>.
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The TASK_A2G is implemented using a <a href="Statemachine.html##(FSM_TASK)">Statemachine#FSM_TASK</a>, and has the following statuses:</p>
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<ul>
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<li><strong>None</strong>: Start of the process</li>
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<li><strong>Planned</strong>: The SEAD task is planned. Upon Planned, the sub-process <a href="Process_Fsm.Assign.html##(ACT_ASSIGN_ACCEPT)">Process<em>Fsm.Assign#ACT</em>ASSIGN_ACCEPT</a> is started to accept the task.</li>
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<li><strong>Assigned</strong>: The SEAD task is assigned to a <a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>. Upon Assigned, the sub-process <a href="Process_Fsm.Route.html##(ACT_ROUTE)">Process<em>Fsm.Route#ACT</em>ROUTE</a> is started to route the active Units in the Group to the attack zone.</li>
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<li><strong>Success</strong>: The SEAD task is successfully completed. Upon Success, the sub-process <a href="Process_SEAD.html##(PROCESS_SEAD)">Process<em>SEAD#PROCESS</em>SEAD</a> is started to follow-up successful SEADing of the targets assigned in the task.</li>
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<li><strong>Failed</strong>: The SEAD task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.</li>
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</ul>
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<hr/>
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<h3>Authors: FlightControl - Design and Programming</h3>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#TASK_A2G">TASK_A2G</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(TASK_A2G)">Type <code>TASK_A2G</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).ClassName">TASK_A2G.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).GetPlannedMenuText">TASK_A2G:GetPlannedMenuText()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).New">TASK_A2G:New(Mission, SetGroup, TaskName, TaskType, UnitSetTargets, TargetZone, TargetSetUnit, FACUnit)</a></td>
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<td class="summary">
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<p>Instantiates a new TASK_A2G.</p>
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</td>
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</tr>
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</table>
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<h2>Global(s)</h2>
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<dl class="function">
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<dt>
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<em><a href="##(TASK_A2G)">#TASK_A2G</a></em>
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<a id="TASK_A2G" >
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<strong>TASK_A2G</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<h2><a id="#(Task_A2G)" >Type <code>Task_A2G</code></a></h2>
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<h2><a id="#(TASK_A2G)" >Type <code>TASK_A2G</code></a></h2>
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<p>The TASK_A2G class</p>
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<h3>Field(s)</h3>
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<dl class="function">
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<dt>
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<em>#string</em>
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<a id="#(TASK_A2G).ClassName" >
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<strong>TASK_A2G.ClassName</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(TASK_A2G).GetPlannedMenuText" >
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<strong>TASK_A2G:GetPlannedMenuText()</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(TASK_A2G).New" >
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<strong>TASK_A2G:New(Mission, SetGroup, TaskName, TaskType, UnitSetTargets, TargetZone, TargetSetUnit, FACUnit)</strong>
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</a>
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</dt>
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<dd>
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<p>Instantiates a new TASK_A2G.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Tasking.Mission.html##(MISSION)">Tasking.Mission#MISSION</a> Mission </em></code>: </p>
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</li>
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<li>
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<p><code><em><a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a> SetGroup </em></code>:
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The set of groups for which the Task can be assigned.</p>
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</li>
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<li>
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<p><code><em>#string TaskName </em></code>:
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The name of the Task.</p>
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</li>
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<li>
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<p><code><em>#string TaskType </em></code>:
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BAI or CAS</p>
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</li>
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<li>
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<p><code><em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> UnitSetTargets </em></code>: </p>
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</li>
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<li>
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<p><code><em><a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> TargetZone </em></code>: </p>
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</li>
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<li>
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<p><code><em> TargetSetUnit </em></code>: </p>
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</li>
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<li>
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<p><code><em> FACUnit </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(TASK_A2G)">#TASK_A2G</a>:</em>
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self</p>
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</dd>
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</dl>
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</div>
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</div>
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</body>
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</html>
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