MOOSE/doc/classes/DESTROYBASETASK.html
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<li><a href="#Methods">Methods</a></li>
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<h1>Class <code>DESTROYBASETASK</code></h1>
<p>A DESTROYBASETASK will monitor the destruction of Groups and Units.</p>
<p> This is a BASE class, other classes are derived from this class.</p>
<h2><a href="#Methods">Methods</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#DESTROYBASETASK:New">DESTROYBASETASK:New (DestroyGroupType, DestroyUnitType, DestroyGroupPrefixes, DestroyPercentage)</a></td>
<td class="summary">Creates a new DESTROYBASETASK.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#DESTROYBASETASK:EventDead">DESTROYBASETASK:EventDead (event)</a></td>
<td class="summary">Handle the S<em>EVENT</em>DEAD events to validate the destruction of units for the task monitoring.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#DESTROYBASETASK:ReportGoalProgress">DESTROYBASETASK:ReportGoalProgress (DestroyGroup, DestroyUnit)</a></td>
<td class="summary">Validate task completeness of DESTROYBASETASK.</td>
</tr>
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<h2><a name="Methods"></a>Methods</h2>
<dl class="function">
<dt>
<a name = "DESTROYBASETASK:New"></a>
<strong>DESTROYBASETASK:New (DestroyGroupType, DestroyUnitType, DestroyGroupPrefixes, DestroyPercentage)</strong>
</dt>
<dd>
Creates a new DESTROYBASETASK.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">DestroyGroupType</span>
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Text describing the group to be destroyed. f.e. "Radar Installations", "Ships", "Vehicles", "Command Centers".
</li>
<li><span class="parameter">DestroyUnitType</span>
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
Text describing the unit types to be destroyed. f.e. "SA-6", "Row Boats", "Tanks", "Tents".
</li>
<li><span class="parameter">DestroyGroupPrefixes</span>
<span class="types"><a class="type" href="http://www.lua.org/manual/5.1/manual.html#5.5">table{string,...}</a></span>
Table of Prefixes of the Groups to be destroyed before task is completed.
</li>
<li><span class="parameter">DestroyPercentage</span>
<span class="types">optional <span class="type">number</span></span>
defines the %-tage that needs to be destroyed to achieve mission success. eg. If in the Group there are 10 units, then a value of 75 would require 8 units to be destroyed from the Group to complete the <a href="../classes/TASK.html#">TASK</a>.
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../classes/DESTROYBASETASK.html#">DESTROYBASETASK</a></span>
</ol>
</dd>
<dt>
<a name = "DESTROYBASETASK:EventDead"></a>
<strong>DESTROYBASETASK:EventDead (event)</strong>
</dt>
<dd>
Handle the S<em>EVENT</em>DEAD events to validate the destruction of units for the task monitoring.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">event</span>
<pre><code> Event structure of DCS world.
</code></pre>
</li>
</ul>
</dd>
<dt>
<a name = "DESTROYBASETASK:ReportGoalProgress"></a>
<strong>DESTROYBASETASK:ReportGoalProgress (DestroyGroup, DestroyUnit)</strong>
</dt>
<dd>
Validate task completeness of DESTROYBASETASK.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">DestroyGroup</span>
<pre><code> Group structure describing the group to be evaluated.
</code></pre>
</li>
<li><span class="parameter">DestroyUnit</span>
<pre><code> Unit structure describing the Unit to be evaluated.
</code></pre>
</li>
</ul>
</dd>
</dl>
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