mirror of
https://github.com/FlightControl-Master/MOOSE.git
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641 lines
16 KiB
HTML
641 lines
16 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html>
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<head>
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<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div>
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<div id="main">
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<div id="navigation">
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<h2>Modules</h2>
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<ul><li>
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li>AI_Balancer</li>
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<li><a href="Account.html">Account</a></li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="AirbasePolice.html">AirbasePolice</a></li>
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<li><a href="Assign.html">Assign</a></li>
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<li><a href="Base.html">Base</a></li>
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<li><a href="Cargo.html">Cargo</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="CommandCenter.html">CommandCenter</a></li>
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCScountry.html">DCScountry</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DCStrigger.html">DCStrigger</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="Message.html">Message</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="Object.html">Object</a></li>
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<li><a href="Patrol.html">Patrol</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
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<li><a href="Process_Pickup.html">Process_Pickup</a></li>
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<li><a href="Route.html">Route</a></li>
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<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>AI_Balancer</code></h1>
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<p>This module contains the AI_BALANCER class.</p>
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<hr/>
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<h1>1) <a href="AI.AI_Balancer.html##(AI_BALANCER)">AI.AI<em>Balancer#AI</em>BALANCER</a> class, extends <a href="Core.Fsm.html##(FSM_SET)">Core.Fsm#FSM_SET</a></h1>
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<p>The <a href="AI.AI_Balancer.html##(AI_BALANCER)">AI.AI<em>Balancer#AI</em>BALANCER</a> class monitors and manages as many AI GROUPS as there are
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CLIENTS in a SET<em>CLIENT collection not occupied by players.
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The AI</em>BALANCER class manages internally a collection of AI management objects, which govern the behaviour
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of the underlying AI GROUPS.</p>
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<p>The parent class <a href="Core.Fsm.html##(FSM_SET)">Core.Fsm#FSM_SET</a> manages the functionality to control the Finite State Machine (FSM)
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and calls for each event the state transition methods providing the internal <a href="Core.Fsm.html##(FSM_SET).Set">Core.Fsm#FSM_SET.Set</a> object containing the
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SET_GROUP and additional event parameters provided during the event.</p>
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<h2>1.1) AI_BALANCER construction method</h2>
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<p>Create a new AI_BALANCER object with the <a href="##(AI_BALANCER).New">AI_BALANCER.New</a> method:</p>
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<ul>
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<li><a href="##(AI_BALANCER).New">AI_BALANCER.New</a>: Creates a new AI_BALANCER object.</li>
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</ul>
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<h2>1.2) </h2>
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<p> * Add
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* Remove</p>
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<h2>1.2) AI_BALANCER returns AI to Airbases</h2>
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<p>You can configure to have the AI to return to:</p>
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<ul>
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<li><a href="##(AI_BALANCER).ReturnToHomeAirbase">AI_BALANCER.ReturnToHomeAirbase</a>: Returns the AI to the home <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a>.</li>
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<li><a href="##(AI_BALANCER).ReturnToNearestAirbases">AI_BALANCER.ReturnToNearestAirbases</a>: Returns the AI to the nearest friendly <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a>.
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--</li>
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</ul>
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<h1><strong>API CHANGE HISTORY</strong></h1>
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<p>The underlying change log documents the API changes. Please read this carefully. The following notation is used:</p>
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<ul>
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<li><strong>Added</strong> parts are expressed in bold type face.</li>
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<li><em>Removed</em> parts are expressed in italic type face.</li>
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</ul>
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<p>Hereby the change log:</p>
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<p>2016-08-17: SPAWN:<strong>InitCleanUp</strong>( SpawnCleanUpInterval ) replaces SPAWN:<em>CleanUp</em>( SpawnCleanUpInterval )</p>
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<ul>
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<li>Want to ensure that the methods starting with <strong>Init</strong> are the first called methods before any <em>Spawn</em> method is called!</li>
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<li>This notation makes it now more clear which methods are initialization methods and which methods are Spawn enablement methods.</li>
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</ul>
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<hr/>
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<h1>AUTHORS and CONTRIBUTIONS</h1>
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<h3>Contributions:</h3>
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<ul>
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<li><p><strong>Dutch_Baron (James)</strong>: Who you can search on the Eagle Dynamics Forums. <br/>
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Working together with James has resulted in the creation of the AI_BALANCER class. <br/>
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James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)</p></li>
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<li><p><strong>SNAFU</strong>:
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Had a couple of mails with the guys to validate, if the same concept in the GCI/CAP script could be reworked within MOOSE.
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None of the script code has been used however within the new AI_BALANCER moose class.</p></li>
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</ul>
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<h3>Authors:</h3>
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<ul>
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<li>FlightControl: Framework Design & Programming</li>
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</ul>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#AI_BALANCER">AI_BALANCER</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(AI_BALANCER)">Type <code>AI_BALANCER</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).AIGroups">AI_BALANCER.AIGroups</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).ClassName">AI_BALANCER.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).New">AI_BALANCER:New(SetClient, SpawnAI)</a></td>
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<td class="summary">
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<p>Creates a new AI_BALANCER object</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).PatrolZones">AI_BALANCER.PatrolZones</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).ReturnAirbaseSet">AI_BALANCER.ReturnAirbaseSet</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).ReturnToHomeAirbase">AI_BALANCER:ReturnToHomeAirbase(ReturnTresholdRange)</a></td>
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<td class="summary">
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<p>Returns the AI to the home <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a>.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).ReturnToNearestAirbases">AI_BALANCER:ReturnToNearestAirbases(ReturnTresholdRange, ReturnAirbaseSet)</a></td>
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<td class="summary">
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<p>Returns the AI to the nearest friendly <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a>.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).ReturnTresholdRange">AI_BALANCER.ReturnTresholdRange</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).SetClient">AI_BALANCER.SetClient</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).ToHomeAirbase">AI_BALANCER.ToHomeAirbase</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).ToNearestAirbase">AI_BALANCER.ToNearestAirbase</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).onenterDestroying">AI_BALANCER:onenterDestroying(SetGroup, AIGroup, Event, From, To)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).onenterMonitoring">AI_BALANCER:onenterMonitoring(SetGroup)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).onenterReturning">AI_BALANCER:onenterReturning(SetGroup, AIGroup, Event, From, To)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).onenterSpawning">AI_BALANCER:onenterSpawning(SetGroup, ClientName, AIGroup, Event, From, To)</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2>Global(s)</h2>
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<dl class="function">
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<dt>
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<em><a href="##(AI_BALANCER)">#AI_BALANCER</a></em>
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<a id="AI_BALANCER" >
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<strong>AI_BALANCER</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<h2><a id="#(AI_Balancer)" >Type <code>AI_Balancer</code></a></h2>
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<h2><a id="#(AI_BALANCER)" >Type <code>AI_BALANCER</code></a></h2>
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<p>AI_BALANCER class</p>
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<h3>Field(s)</h3>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(AI_BALANCER).AIGroups" >
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<strong>AI_BALANCER.AIGroups</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#string</em>
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<a id="#(AI_BALANCER).ClassName" >
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<strong>AI_BALANCER.ClassName</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(AI_BALANCER).New" >
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<strong>AI_BALANCER:New(SetClient, SpawnAI)</strong>
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</a>
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</dt>
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<dd>
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<p>Creates a new AI_BALANCER object</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a> SetClient </em></code>:
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A SET_CLIENT object that will contain the CLIENT objects to be monitored if they are alive or not (joined by a player).</p>
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</li>
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<li>
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<p><code><em><a href="Functional.Spawn.html##(SPAWN)">Functional.Spawn#SPAWN</a> SpawnAI </em></code>:
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The default Spawn object to spawn new AI Groups when needed.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(AI_BALANCER)">#AI_BALANCER</a>:</em></p>
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<h3>Usage:</h3>
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<pre class="example"><code>-- Define a new AI_BALANCER Object.</code></pre>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(AI_BALANCER).PatrolZones" >
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<strong>AI_BALANCER.PatrolZones</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(AI_BALANCER).ReturnAirbaseSet" >
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<strong>AI_BALANCER.ReturnAirbaseSet</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(AI_BALANCER).ReturnToHomeAirbase" >
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<strong>AI_BALANCER:ReturnToHomeAirbase(ReturnTresholdRange)</strong>
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</a>
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</dt>
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<dd>
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<p>Returns the AI to the home <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a>.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> ReturnTresholdRange </em></code>:
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If there is an enemy <a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a> within the ReturnTresholdRange given in meters, the AI will not return to the nearest <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a>.</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(AI_BALANCER).ReturnToNearestAirbases" >
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<strong>AI_BALANCER:ReturnToNearestAirbases(ReturnTresholdRange, ReturnAirbaseSet)</strong>
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</a>
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</dt>
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<dd>
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<p>Returns the AI to the nearest friendly <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a>.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> ReturnTresholdRange </em></code>:
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If there is an enemy <a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a> within the ReturnTresholdRange given in meters, the AI will not return to the nearest <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a>.</p>
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</li>
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<li>
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<p><code><em><a href="Core.Set.html##(SET_AIRBASE)">Core.Set#SET_AIRBASE</a> ReturnAirbaseSet </em></code>:
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The SET of <a href="Core.Set.html##(SET_AIRBASE)">Core.Set#SET_AIRBASE</a>s to evaluate where to return to.</p>
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</li>
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</ul>
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</dd>
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</dl>
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|
<dl class="function">
|
|
<dt>
|
|
|
|
<em></em>
|
|
<a id="#(AI_BALANCER).ReturnTresholdRange" >
|
|
<strong>AI_BALANCER.ReturnTresholdRange</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em><a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a></em>
|
|
<a id="#(AI_BALANCER).SetClient" >
|
|
<strong>AI_BALANCER.SetClient</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#boolean</em>
|
|
<a id="#(AI_BALANCER).ToHomeAirbase" >
|
|
<strong>AI_BALANCER.ToHomeAirbase</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<em>#boolean</em>
|
|
<a id="#(AI_BALANCER).ToNearestAirbase" >
|
|
<strong>AI_BALANCER.ToNearestAirbase</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_BALANCER).onenterDestroying" >
|
|
<strong>AI_BALANCER:onenterDestroying(SetGroup, AIGroup, Event, From, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a> SetGroup </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> Event </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> From </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> To </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_BALANCER).onenterMonitoring" >
|
|
<strong>AI_BALANCER:onenterMonitoring(SetGroup)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameter</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em> SetGroup </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_BALANCER).onenterReturning" >
|
|
<strong>AI_BALANCER:onenterReturning(SetGroup, AIGroup, Event, From, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a> SetGroup </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> Event </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> From </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> To </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
<dl class="function">
|
|
<dt>
|
|
|
|
<a id="#(AI_BALANCER).onenterSpawning" >
|
|
<strong>AI_BALANCER:onenterSpawning(SetGroup, ClientName, AIGroup, Event, From, To)</strong>
|
|
</a>
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<h3>Parameters</h3>
|
|
<ul>
|
|
<li>
|
|
|
|
<p><code><em><a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a> SetGroup </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em>#string ClientName </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> Event </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> From </em></code>: </p>
|
|
|
|
</li>
|
|
<li>
|
|
|
|
<p><code><em> To </em></code>: </p>
|
|
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
</body>
|
|
</html>
|