mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
# Conflicts: # Moose Development/Moose/AI/AI_A2A_Dispatcher.lua # Moose Development/Moose/AI/AI_A2G_Dispatcher.lua # Moose Development/Moose/AI/AI_CAP.lua # Moose Development/Moose/AI/AI_CAS.lua # Moose Development/Moose/AI/AI_Patrol.lua # Moose Development/Moose/Core/Base.lua # Moose Development/Moose/Core/Beacon.lua # Moose Development/Moose/Core/Database.lua # Moose Development/Moose/Core/Fsm.lua # Moose Development/Moose/Core/MarkerOps_Base.lua # Moose Development/Moose/Core/Menu.lua # Moose Development/Moose/Core/Message.lua # Moose Development/Moose/Core/Point.lua # Moose Development/Moose/Core/ScheduleDispatcher.lua # Moose Development/Moose/Core/Scheduler.lua # Moose Development/Moose/Core/Set.lua # Moose Development/Moose/Core/Spawn.lua # Moose Development/Moose/Core/Zone.lua # Moose Development/Moose/DCS.lua # Moose Development/Moose/Functional/Detection.lua # Moose Development/Moose/Functional/Mantis.lua # Moose Development/Moose/Functional/Range.lua # Moose Development/Moose/Functional/Scoring.lua # Moose Development/Moose/Functional/Sead.lua # Moose Development/Moose/Modules.lua # Moose Development/Moose/Ops/ATIS.lua # Moose Development/Moose/Ops/Airboss.lua # Moose Development/Moose/Sound/UserSound.lua # Moose Development/Moose/Utilities/Enums.lua # Moose Development/Moose/Utilities/FiFo.lua # Moose Development/Moose/Utilities/Profiler.lua # Moose Development/Moose/Utilities/Routines.lua # Moose Development/Moose/Utilities/STTS.lua # Moose Development/Moose/Utilities/Utils.lua # Moose Development/Moose/Wrapper/Airbase.lua # Moose Development/Moose/Wrapper/Controllable.lua # Moose Development/Moose/Wrapper/Group.lua # Moose Development/Moose/Wrapper/Marker.lua # Moose Development/Moose/Wrapper/Positionable.lua # Moose Development/Moose/Wrapper/Unit.lua # Moose Setup/Moose.files
1209 lines
46 KiB
Lua
1209 lines
46 KiB
Lua
--- **Core** - Manage hierarchical menu structures and commands for players within a mission.
|
|
--
|
|
-- ===
|
|
--
|
|
-- ### Features:
|
|
--
|
|
-- * Setup mission sub menus.
|
|
-- * Setup mission command menus.
|
|
-- * Setup coalition sub menus.
|
|
-- * Setup coalition command menus.
|
|
-- * Setup group sub menus.
|
|
-- * Setup group command menus.
|
|
-- * Manage menu creation intelligently, avoid double menu creation.
|
|
-- * Only create or delete menus when required, and keep existing menus persistent.
|
|
-- * Update menu structures.
|
|
-- * Refresh menu structures intelligently, based on a time stamp of updates.
|
|
-- - Delete obsolete menus.
|
|
-- - Create new one where required.
|
|
-- - Don't touch the existing ones.
|
|
-- * Provide a variable amount of parameters to menus.
|
|
-- * Update the parameters and the receiving methods, without updating the menu within DCS!
|
|
-- * Provide a great performance boost in menu management.
|
|
-- * Provide a great tool to manage menus in your code.
|
|
--
|
|
-- DCS Menus can be managed using the MENU classes.
|
|
-- The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scenarios where you need to
|
|
-- set menus and later remove them, and later set them again. You'll find while using use normal DCS scripting functions, that setting and removing
|
|
-- menus is not a easy feat if you have complex menu hierarchies defined.
|
|
-- Using the MOOSE menu classes, the removal and refreshing of menus are nicely being handled within these classes, and becomes much more easy.
|
|
-- On top, MOOSE implements **variable parameter** passing for command menus.
|
|
--
|
|
-- There are basically two different MENU class types that you need to use:
|
|
--
|
|
-- ### To manage **main menus**, the classes begin with **MENU_**:
|
|
--
|
|
-- * @{Core.Menu#MENU_MISSION}: Manages main menus for whole mission file.
|
|
-- * @{Core.Menu#MENU_COALITION}: Manages main menus for whole coalition.
|
|
-- * @{Core.Menu#MENU_GROUP}: Manages main menus for GROUPs.
|
|
--
|
|
-- ### To manage **command menus**, which are menus that allow the player to issue **functions**, the classes begin with **MENU_COMMAND_**:
|
|
--
|
|
-- * @{Core.Menu#MENU_MISSION_COMMAND}: Manages command menus for whole mission file.
|
|
-- * @{Core.Menu#MENU_COALITION_COMMAND}: Manages command menus for whole coalition.
|
|
-- * @{Core.Menu#MENU_GROUP_COMMAND}: Manages command menus for GROUPs.
|
|
--
|
|
-- ===
|
|
---
|
|
-- ### Author: **FlightControl**
|
|
-- ### Contributions:
|
|
--
|
|
-- ===
|
|
--
|
|
-- @module Core.Menu
|
|
-- @image Core_Menu.JPG
|
|
|
|
MENU_INDEX = {}
|
|
MENU_INDEX.MenuMission = {}
|
|
MENU_INDEX.MenuMission.Menus = {}
|
|
MENU_INDEX.Coalition = {}
|
|
MENU_INDEX.Coalition[coalition.side.BLUE] = {}
|
|
MENU_INDEX.Coalition[coalition.side.BLUE].Menus = {}
|
|
MENU_INDEX.Coalition[coalition.side.RED] = {}
|
|
MENU_INDEX.Coalition[coalition.side.RED].Menus = {}
|
|
MENU_INDEX.Group = {}
|
|
|
|
function MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
|
local Path = ParentMenu and "@" .. table.concat( ParentMenu.MenuPath or {}, "@" ) or ""
|
|
if ParentMenu then
|
|
if ParentMenu:IsInstanceOf( "MENU_GROUP" ) or ParentMenu:IsInstanceOf( "MENU_GROUP_COMMAND" ) then
|
|
local GroupName = ParentMenu.Group:GetName()
|
|
if not self.Group[GroupName].Menus[Path] then
|
|
BASE:E( { Path = Path, GroupName = GroupName } )
|
|
error( "Parent path not found in menu index for group menu" )
|
|
return nil
|
|
end
|
|
elseif ParentMenu:IsInstanceOf( "MENU_COALITION" ) or ParentMenu:IsInstanceOf( "MENU_COALITION_COMMAND" ) then
|
|
local Coalition = ParentMenu.Coalition
|
|
if not self.Coalition[Coalition].Menus[Path] then
|
|
BASE:E( { Path = Path, Coalition = Coalition } )
|
|
error( "Parent path not found in menu index for coalition menu" )
|
|
return nil
|
|
end
|
|
elseif ParentMenu:IsInstanceOf( "MENU_MISSION" ) or ParentMenu:IsInstanceOf( "MENU_MISSION_COMMAND" ) then
|
|
if not self.MenuMission.Menus[Path] then
|
|
BASE:E( { Path = Path } )
|
|
error( "Parent path not found in menu index for mission menu" )
|
|
return nil
|
|
end
|
|
end
|
|
end
|
|
|
|
Path = Path .. "@" .. MenuText
|
|
return Path
|
|
end
|
|
|
|
function MENU_INDEX:PrepareMission()
|
|
self.MenuMission.Menus = self.MenuMission.Menus or {}
|
|
end
|
|
|
|
function MENU_INDEX:PrepareCoalition( CoalitionSide )
|
|
self.Coalition[CoalitionSide] = self.Coalition[CoalitionSide] or {}
|
|
self.Coalition[CoalitionSide].Menus = self.Coalition[CoalitionSide].Menus or {}
|
|
end
|
|
---
|
|
-- @param Wrapper.Group#GROUP Group
|
|
function MENU_INDEX:PrepareGroup( Group )
|
|
if Group and Group:IsAlive() ~= nil then -- something was changed here!
|
|
local GroupName = Group:GetName()
|
|
self.Group[GroupName] = self.Group[GroupName] or {}
|
|
self.Group[GroupName].Menus = self.Group[GroupName].Menus or {}
|
|
end
|
|
end
|
|
|
|
function MENU_INDEX:HasMissionMenu( Path )
|
|
return self.MenuMission.Menus[Path]
|
|
end
|
|
function MENU_INDEX:SetMissionMenu( Path, Menu )
|
|
self.MenuMission.Menus[Path] = Menu
|
|
end
|
|
function MENU_INDEX:ClearMissionMenu( Path )
|
|
self.MenuMission.Menus[Path] = nil
|
|
end
|
|
|
|
function MENU_INDEX:HasCoalitionMenu( Coalition, Path )
|
|
return self.Coalition[Coalition].Menus[Path]
|
|
end
|
|
function MENU_INDEX:SetCoalitionMenu( Coalition, Path, Menu )
|
|
self.Coalition[Coalition].Menus[Path] = Menu
|
|
end
|
|
function MENU_INDEX:ClearCoalitionMenu( Coalition, Path )
|
|
self.Coalition[Coalition].Menus[Path] = nil
|
|
end
|
|
|
|
function MENU_INDEX:HasGroupMenu( Group, Path )
|
|
if Group and Group:IsAlive() then
|
|
local MenuGroupName = Group:GetName()
|
|
return self.Group[MenuGroupName].Menus[Path]
|
|
end
|
|
return nil
|
|
end
|
|
function MENU_INDEX:SetGroupMenu( Group, Path, Menu )
|
|
local MenuGroupName = Group:GetName()
|
|
Group:F({MenuGroupName=MenuGroupName,Path=Path})
|
|
self.Group[MenuGroupName].Menus[Path] = Menu
|
|
end
|
|
function MENU_INDEX:ClearGroupMenu( Group, Path )
|
|
local MenuGroupName = Group:GetName()
|
|
self.Group[MenuGroupName].Menus[Path] = nil
|
|
end
|
|
function MENU_INDEX:Refresh( Group )
|
|
for MenuID, Menu in pairs( self.MenuMission.Menus ) do
|
|
Menu:Refresh()
|
|
end
|
|
for MenuID, Menu in pairs( self.Coalition[coalition.side.BLUE].Menus ) do
|
|
Menu:Refresh()
|
|
end
|
|
for MenuID, Menu in pairs( self.Coalition[coalition.side.RED].Menus ) do
|
|
Menu:Refresh()
|
|
end
|
|
local GroupName = Group:GetName()
|
|
for MenuID, Menu in pairs( self.Group[GroupName].Menus ) do
|
|
Menu:Refresh()
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
do -- MENU_BASE
|
|
--- @type MENU_BASE
|
|
-- @extends Core.Base#BASE
|
|
--- Defines the main MENU class where other MENU classes are derived from.
|
|
-- This is an abstract class, so don't use it.
|
|
-- @field #MENU_BASE
|
|
MENU_BASE = {
|
|
ClassName = "MENU_BASE",
|
|
MenuPath = nil,
|
|
MenuText = "",
|
|
MenuParentPath = nil,
|
|
}
|
|
|
|
--- Constructor
|
|
-- @param #MENU_BASE
|
|
-- @return #MENU_BASE
|
|
function MENU_BASE:New( MenuText, ParentMenu )
|
|
|
|
local MenuParentPath = {}
|
|
if ParentMenu ~= nil then
|
|
MenuParentPath = ParentMenu.MenuPath
|
|
end
|
|
local self = BASE:Inherit( self, BASE:New() )
|
|
|
|
self.MenuPath = nil
|
|
self.MenuText = MenuText
|
|
self.ParentMenu = ParentMenu
|
|
self.MenuParentPath = MenuParentPath
|
|
self.Path = ( self.ParentMenu and "@" .. table.concat( self.MenuParentPath or {}, "@" ) or "" ) .. "@" .. self.MenuText
|
|
self.Menus = {}
|
|
self.MenuCount = 0
|
|
self.MenuStamp = timer.getTime()
|
|
self.MenuRemoveParent = false
|
|
|
|
if self.ParentMenu then
|
|
self.ParentMenu.Menus = self.ParentMenu.Menus or {}
|
|
self.ParentMenu.Menus[MenuText] = self
|
|
end
|
|
|
|
return self
|
|
end
|
|
function MENU_BASE:SetParentMenu( MenuText, Menu )
|
|
if self.ParentMenu then
|
|
self.ParentMenu.Menus = self.ParentMenu.Menus or {}
|
|
self.ParentMenu.Menus[MenuText] = Menu
|
|
self.ParentMenu.MenuCount = self.ParentMenu.MenuCount + 1
|
|
end
|
|
end
|
|
function MENU_BASE:ClearParentMenu( MenuText )
|
|
if self.ParentMenu and self.ParentMenu.Menus[MenuText] then
|
|
self.ParentMenu.Menus[MenuText] = nil
|
|
self.ParentMenu.MenuCount = self.ParentMenu.MenuCount - 1
|
|
if self.ParentMenu.MenuCount == 0 then
|
|
--self.ParentMenu:Remove()
|
|
end
|
|
end
|
|
end
|
|
--- Sets a @{Menu} to remove automatically the parent menu when the menu removed is the last child menu of that parent @{Menu}.
|
|
-- @param #MENU_BASE self
|
|
-- @param #boolean RemoveParent If true, the parent menu is automatically removed when this menu is the last child menu of that parent @{Menu}.
|
|
-- @return #MENU_BASE
|
|
function MENU_BASE:SetRemoveParent( RemoveParent )
|
|
--self:F( { RemoveParent } )
|
|
self.MenuRemoveParent = RemoveParent
|
|
return self
|
|
end
|
|
|
|
--- Gets a @{Menu} from a parent @{Menu}
|
|
-- @param #MENU_BASE self
|
|
-- @param #string MenuText The text of the child menu.
|
|
-- @return #MENU_BASE
|
|
function MENU_BASE:GetMenu( MenuText )
|
|
return self.Menus[MenuText]
|
|
end
|
|
|
|
--- Sets a menu stamp for later prevention of menu removal.
|
|
-- @param #MENU_BASE self
|
|
-- @param MenuStamp
|
|
-- @return #MENU_BASE
|
|
function MENU_BASE:SetStamp( MenuStamp )
|
|
self.MenuStamp = MenuStamp
|
|
return self
|
|
end
|
|
|
|
|
|
--- Gets a menu stamp for later prevention of menu removal.
|
|
-- @param #MENU_BASE self
|
|
-- @return MenuStamp
|
|
function MENU_BASE:GetStamp()
|
|
return timer.getTime()
|
|
end
|
|
|
|
|
|
--- Sets a time stamp for later prevention of menu removal.
|
|
-- @param #MENU_BASE self
|
|
-- @param MenuStamp
|
|
-- @return #MENU_BASE
|
|
function MENU_BASE:SetTime( MenuStamp )
|
|
self.MenuStamp = MenuStamp
|
|
return self
|
|
end
|
|
|
|
--- Sets a tag for later selection of menu refresh.
|
|
-- @param #MENU_BASE self
|
|
-- @param #string MenuTag A Tag or Key that will filter only menu items set with this key.
|
|
-- @return #MENU_BASE
|
|
function MENU_BASE:SetTag( MenuTag )
|
|
self.MenuTag = MenuTag
|
|
return self
|
|
end
|
|
|
|
end
|
|
do -- MENU_COMMAND_BASE
|
|
--- @type MENU_COMMAND_BASE
|
|
-- @field #function MenuCallHandler
|
|
-- @extends Core.Menu#MENU_BASE
|
|
|
|
--- Defines the main MENU class where other MENU COMMAND_
|
|
-- classes are derived from, in order to set commands.
|
|
--
|
|
-- @field #MENU_COMMAND_BASE
|
|
MENU_COMMAND_BASE = {
|
|
ClassName = "MENU_COMMAND_BASE",
|
|
CommandMenuFunction = nil,
|
|
CommandMenuArgument = nil,
|
|
MenuCallHandler = nil,
|
|
}
|
|
|
|
--- Constructor
|
|
-- @param #MENU_COMMAND_BASE
|
|
-- @return #MENU_COMMAND_BASE
|
|
function MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, CommandMenuArguments )
|
|
|
|
local self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) ) -- #MENU_COMMAND_BASE
|
|
-- When a menu function goes into error, DCS displays an obscure menu message.
|
|
-- This error handler catches the menu error and displays the full call stack.
|
|
local ErrorHandler = function( errmsg )
|
|
env.info( "MOOSE error in MENU COMMAND function: " .. errmsg )
|
|
if BASE.Debug ~= nil then
|
|
env.info( BASE.Debug.traceback() )
|
|
end
|
|
return errmsg
|
|
end
|
|
|
|
self:SetCommandMenuFunction( CommandMenuFunction )
|
|
self:SetCommandMenuArguments( CommandMenuArguments )
|
|
self.MenuCallHandler = function()
|
|
local function MenuFunction()
|
|
return self.CommandMenuFunction( unpack( self.CommandMenuArguments ) )
|
|
end
|
|
local Status, Result = xpcall( MenuFunction, ErrorHandler )
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- This sets the new command function of a menu,
|
|
-- so that if a menu is regenerated, or if command function changes,
|
|
-- that the function set for the menu is loosely coupled with the menu itself!!!
|
|
-- If the function changes, no new menu needs to be generated if the menu text is the same!!!
|
|
-- @param #MENU_COMMAND_BASE
|
|
-- @return #MENU_COMMAND_BASE
|
|
function MENU_COMMAND_BASE:SetCommandMenuFunction( CommandMenuFunction )
|
|
self.CommandMenuFunction = CommandMenuFunction
|
|
return self
|
|
end
|
|
--- This sets the new command arguments of a menu,
|
|
-- so that if a menu is regenerated, or if command arguments change,
|
|
-- that the arguments set for the menu are loosely coupled with the menu itself!!!
|
|
-- If the arguments change, no new menu needs to be generated if the menu text is the same!!!
|
|
-- @param #MENU_COMMAND_BASE
|
|
-- @return #MENU_COMMAND_BASE
|
|
function MENU_COMMAND_BASE:SetCommandMenuArguments( CommandMenuArguments )
|
|
self.CommandMenuArguments = CommandMenuArguments
|
|
return self
|
|
end
|
|
end
|
|
|
|
do -- MENU_MISSION
|
|
--- @type MENU_MISSION
|
|
-- @extends Core.Menu#MENU_BASE
|
|
--- Manages the main menus for a complete mission.
|
|
--
|
|
-- You can add menus with the @{#MENU_MISSION.New} method, which constructs a MENU_MISSION object and returns you the object reference.
|
|
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_MISSION.Remove}.
|
|
-- @field #MENU_MISSION
|
|
MENU_MISSION = {
|
|
ClassName = "MENU_MISSION",
|
|
}
|
|
|
|
--- MENU_MISSION constructor. Creates a new MENU_MISSION object and creates the menu for a complete mission file.
|
|
-- @param #MENU_MISSION self
|
|
-- @param #string MenuText The text for the menu.
|
|
-- @param #table ParentMenu The parent menu. This parameter can be ignored if you want the menu to be located at the parent menu of DCS world (under F10 other).
|
|
-- @return #MENU_MISSION
|
|
function MENU_MISSION:New( MenuText, ParentMenu )
|
|
|
|
MENU_INDEX:PrepareMission()
|
|
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
|
local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
|
|
if MissionMenu then
|
|
return MissionMenu
|
|
else
|
|
local self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
|
|
MENU_INDEX:SetMissionMenu( Path, self )
|
|
|
|
self.MenuPath = missionCommands.addSubMenu( self.MenuText, self.MenuParentPath )
|
|
self:SetParentMenu( self.MenuText, self )
|
|
return self
|
|
end
|
|
|
|
end
|
|
|
|
--- Refreshes a radio item for a mission
|
|
-- @param #MENU_MISSION self
|
|
-- @return #MENU_MISSION
|
|
function MENU_MISSION:Refresh()
|
|
do
|
|
missionCommands.removeItem( self.MenuPath )
|
|
self.MenuPath = missionCommands.addSubMenu( self.MenuText, self.MenuParentPath )
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- Removes the sub menus recursively of this MENU_MISSION. Note that the main menu is kept!
|
|
-- @param #MENU_MISSION self
|
|
-- @return #MENU_MISSION
|
|
function MENU_MISSION:RemoveSubMenus()
|
|
|
|
for MenuID, Menu in pairs( self.Menus or {} ) do
|
|
Menu:Remove()
|
|
end
|
|
|
|
self.Menus = nil
|
|
|
|
end
|
|
|
|
--- Removes the main menu and the sub menus recursively of this MENU_MISSION.
|
|
-- @param #MENU_MISSION self
|
|
-- @return #nil
|
|
function MENU_MISSION:Remove( MenuStamp, MenuTag )
|
|
|
|
MENU_INDEX:PrepareMission()
|
|
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
|
local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
|
|
if MissionMenu == self then
|
|
self:RemoveSubMenus()
|
|
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
|
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
|
self:F( { Text = self.MenuText, Path = self.MenuPath } )
|
|
if self.MenuPath ~= nil then
|
|
missionCommands.removeItem( self.MenuPath )
|
|
end
|
|
MENU_INDEX:ClearMissionMenu( self.Path )
|
|
self:ClearParentMenu( self.MenuText )
|
|
return nil
|
|
end
|
|
end
|
|
else
|
|
BASE:E( { "Cannot Remove MENU_MISSION", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText } )
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
end
|
|
do -- MENU_MISSION_COMMAND
|
|
|
|
--- @type MENU_MISSION_COMMAND
|
|
-- @extends Core.Menu#MENU_COMMAND_BASE
|
|
|
|
--- Manages the command menus for a complete mission, which allow players to execute functions during mission execution.
|
|
--
|
|
-- You can add menus with the @{#MENU_MISSION_COMMAND.New} method, which constructs a MENU_MISSION_COMMAND object and returns you the object reference.
|
|
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_MISSION_COMMAND.Remove}.
|
|
--
|
|
-- @field #MENU_MISSION_COMMAND
|
|
MENU_MISSION_COMMAND = {
|
|
ClassName = "MENU_MISSION_COMMAND",
|
|
}
|
|
|
|
--- MENU_MISSION constructor. Creates a new radio command item for a complete mission file, which can invoke a function with parameters.
|
|
-- @param #MENU_MISSION_COMMAND self
|
|
-- @param #string MenuText The text for the menu.
|
|
-- @param Core.Menu#MENU_MISSION ParentMenu The parent menu.
|
|
-- @param CommandMenuFunction A function that is called when the menu key is pressed.
|
|
-- @param CommandMenuArgument An argument for the function. There can only be ONE argument given. So multiple arguments must be wrapped into a table. See the below example how to do this.
|
|
-- @return #MENU_MISSION_COMMAND self
|
|
function MENU_MISSION_COMMAND:New( MenuText, ParentMenu, CommandMenuFunction, ... )
|
|
|
|
MENU_INDEX:PrepareMission()
|
|
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
|
local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
|
|
if MissionMenu then
|
|
MissionMenu:SetCommandMenuFunction( CommandMenuFunction )
|
|
MissionMenu:SetCommandMenuArguments( arg )
|
|
return MissionMenu
|
|
else
|
|
local self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
|
|
MENU_INDEX:SetMissionMenu( Path, self )
|
|
|
|
self.MenuPath = missionCommands.addCommand( MenuText, self.MenuParentPath, self.MenuCallHandler )
|
|
self:SetParentMenu( self.MenuText, self )
|
|
return self
|
|
end
|
|
end
|
|
--- Refreshes a radio item for a mission
|
|
-- @param #MENU_MISSION_COMMAND self
|
|
-- @return #MENU_MISSION_COMMAND
|
|
function MENU_MISSION_COMMAND:Refresh()
|
|
do
|
|
missionCommands.removeItem( self.MenuPath )
|
|
missionCommands.addCommand( self.MenuText, self.MenuParentPath, self.MenuCallHandler )
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- Removes a radio command item for a coalition
|
|
-- @param #MENU_MISSION_COMMAND self
|
|
-- @return #nil
|
|
function MENU_MISSION_COMMAND:Remove()
|
|
|
|
MENU_INDEX:PrepareMission()
|
|
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
|
local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
|
|
if MissionMenu == self then
|
|
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
|
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
|
self:F( { Text = self.MenuText, Path = self.MenuPath } )
|
|
if self.MenuPath ~= nil then
|
|
missionCommands.removeItem( self.MenuPath )
|
|
end
|
|
MENU_INDEX:ClearMissionMenu( self.Path )
|
|
self:ClearParentMenu( self.MenuText )
|
|
return nil
|
|
end
|
|
end
|
|
else
|
|
BASE:E( { "Cannot Remove MENU_MISSION_COMMAND", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText } )
|
|
end
|
|
|
|
return self
|
|
end
|
|
end
|
|
do -- MENU_COALITION
|
|
--- @type MENU_COALITION
|
|
-- @extends Core.Menu#MENU_BASE
|
|
|
|
--- Manages the main menus for @{DCS.coalition}s.
|
|
--
|
|
-- You can add menus with the @{#MENU_COALITION.New} method, which constructs a MENU_COALITION object and returns you the object reference.
|
|
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION.Remove}.
|
|
--
|
|
--
|
|
-- @usage
|
|
-- -- This demo creates a menu structure for the planes within the red coalition.
|
|
-- -- To test, join the planes, then look at the other radio menus (Option F10).
|
|
-- -- Then switch planes and check if the menu is still there.
|
|
--
|
|
-- local Plane1 = CLIENT:FindByName( "Plane 1" )
|
|
-- local Plane2 = CLIENT:FindByName( "Plane 2" )
|
|
--
|
|
--
|
|
-- -- This would create a menu for the red coalition under the main DCS "Others" menu.
|
|
-- local MenuCoalitionRed = MENU_COALITION:New( coalition.side.RED, "Manage Menus" )
|
|
--
|
|
--
|
|
-- local function ShowStatus( StatusText, Coalition )
|
|
--
|
|
-- MESSAGE:New( Coalition, 15 ):ToRed()
|
|
-- Plane1:Message( StatusText, 15 )
|
|
-- Plane2:Message( StatusText, 15 )
|
|
-- end
|
|
--
|
|
-- local MenuStatus -- Menu#MENU_COALITION
|
|
-- local MenuStatusShow -- Menu#MENU_COALITION_COMMAND
|
|
--
|
|
-- local function RemoveStatusMenu()
|
|
-- MenuStatus:Remove()
|
|
-- end
|
|
--
|
|
-- local function AddStatusMenu()
|
|
--
|
|
-- -- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
|
|
-- MenuStatus = MENU_COALITION:New( coalition.side.RED, "Status for Planes" )
|
|
-- MenuStatusShow = MENU_COALITION_COMMAND:New( coalition.side.RED, "Show Status", MenuStatus, ShowStatus, "Status of planes is ok!", "Message to Red Coalition" )
|
|
-- end
|
|
--
|
|
-- local MenuAdd = MENU_COALITION_COMMAND:New( coalition.side.RED, "Add Status Menu", MenuCoalitionRed, AddStatusMenu )
|
|
-- local MenuRemove = MENU_COALITION_COMMAND:New( coalition.side.RED, "Remove Status Menu", MenuCoalitionRed, RemoveStatusMenu )
|
|
--
|
|
-- @field #MENU_COALITION
|
|
MENU_COALITION = {
|
|
ClassName = "MENU_COALITION"
|
|
}
|
|
|
|
--- MENU_COALITION constructor. Creates a new MENU_COALITION object and creates the menu for a complete coalition.
|
|
-- @param #MENU_COALITION self
|
|
-- @param DCS#coalition.side Coalition The coalition owning the menu.
|
|
-- @param #string MenuText The text for the menu.
|
|
-- @param #table ParentMenu The parent menu. This parameter can be ignored if you want the menu to be located at the parent menu of DCS world (under F10 other).
|
|
-- @return #MENU_COALITION self
|
|
function MENU_COALITION:New( Coalition, MenuText, ParentMenu )
|
|
MENU_INDEX:PrepareCoalition( Coalition )
|
|
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
|
local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( Coalition, Path )
|
|
if CoalitionMenu then
|
|
return CoalitionMenu
|
|
else
|
|
local self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
|
|
MENU_INDEX:SetCoalitionMenu( Coalition, Path, self )
|
|
|
|
self.Coalition = Coalition
|
|
|
|
self.MenuPath = missionCommands.addSubMenuForCoalition( Coalition, MenuText, self.MenuParentPath )
|
|
self:SetParentMenu( self.MenuText, self )
|
|
return self
|
|
end
|
|
end
|
|
--- Refreshes a radio item for a coalition
|
|
-- @param #MENU_COALITION self
|
|
-- @return #MENU_COALITION
|
|
function MENU_COALITION:Refresh()
|
|
do
|
|
missionCommands.removeItemForCoalition( self.Coalition, self.MenuPath )
|
|
missionCommands.addSubMenuForCoalition( self.Coalition, self.MenuText, self.MenuParentPath )
|
|
end
|
|
return self
|
|
end
|
|
|
|
--- Removes the sub menus recursively of this MENU_COALITION. Note that the main menu is kept!
|
|
-- @param #MENU_COALITION self
|
|
-- @return #MENU_COALITION
|
|
function MENU_COALITION:RemoveSubMenus()
|
|
|
|
for MenuID, Menu in pairs( self.Menus or {} ) do
|
|
Menu:Remove()
|
|
end
|
|
|
|
self.Menus = nil
|
|
end
|
|
|
|
--- Removes the main menu and the sub menus recursively of this MENU_COALITION.
|
|
-- @param #MENU_COALITION self
|
|
-- @return #nil
|
|
function MENU_COALITION:Remove( MenuStamp, MenuTag )
|
|
|
|
MENU_INDEX:PrepareCoalition( self.Coalition )
|
|
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
|
local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( self.Coalition, Path )
|
|
if CoalitionMenu == self then
|
|
self:RemoveSubMenus()
|
|
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
|
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
|
self:F( { Coalition = self.Coalition, Text = self.MenuText, Path = self.MenuPath } )
|
|
if self.MenuPath ~= nil then
|
|
missionCommands.removeItemForCoalition( self.Coalition, self.MenuPath )
|
|
end
|
|
MENU_INDEX:ClearCoalitionMenu( self.Coalition, Path )
|
|
self:ClearParentMenu( self.MenuText )
|
|
return nil
|
|
end
|
|
end
|
|
else
|
|
BASE:E( { "Cannot Remove MENU_COALITION", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Coalition = self.Coalition } )
|
|
end
|
|
|
|
return self
|
|
end
|
|
end
|
|
do -- MENU_COALITION_COMMAND
|
|
|
|
--- @type MENU_COALITION_COMMAND
|
|
-- @extends Core.Menu#MENU_COMMAND_BASE
|
|
|
|
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
|
--
|
|
-- You can add menus with the @{#MENU_COALITION_COMMAND.New} method, which constructs a MENU_COALITION_COMMAND object and returns you the object reference.
|
|
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION_COMMAND.Remove}.
|
|
--
|
|
-- @field #MENU_COALITION_COMMAND
|
|
MENU_COALITION_COMMAND = {
|
|
ClassName = "MENU_COALITION_COMMAND"
|
|
}
|
|
|
|
--- MENU_COALITION constructor. Creates a new radio command item for a coalition, which can invoke a function with parameters.
|
|
-- @param #MENU_COALITION_COMMAND self
|
|
-- @param DCS#coalition.side Coalition The coalition owning the menu.
|
|
-- @param #string MenuText The text for the menu.
|
|
-- @param Core.Menu#MENU_COALITION ParentMenu The parent menu.
|
|
-- @param CommandMenuFunction A function that is called when the menu key is pressed.
|
|
-- @param CommandMenuArgument An argument for the function. There can only be ONE argument given. So multiple arguments must be wrapped into a table. See the below example how to do this.
|
|
-- @return #MENU_COALITION_COMMAND
|
|
function MENU_COALITION_COMMAND:New( Coalition, MenuText, ParentMenu, CommandMenuFunction, ... )
|
|
|
|
MENU_INDEX:PrepareCoalition( Coalition )
|
|
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
|
local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( Coalition, Path )
|
|
if CoalitionMenu then
|
|
CoalitionMenu:SetCommandMenuFunction( CommandMenuFunction )
|
|
CoalitionMenu:SetCommandMenuArguments( arg )
|
|
return CoalitionMenu
|
|
else
|
|
|
|
local self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
|
|
MENU_INDEX:SetCoalitionMenu( Coalition, Path, self )
|
|
|
|
self.Coalition = Coalition
|
|
self.MenuPath = missionCommands.addCommandForCoalition( self.Coalition, MenuText, self.MenuParentPath, self.MenuCallHandler )
|
|
self:SetParentMenu( self.MenuText, self )
|
|
return self
|
|
end
|
|
end
|
|
--- Refreshes a radio item for a coalition
|
|
-- @param #MENU_COALITION_COMMAND self
|
|
-- @return #MENU_COALITION_COMMAND
|
|
function MENU_COALITION_COMMAND:Refresh()
|
|
do
|
|
missionCommands.removeItemForCoalition( self.Coalition, self.MenuPath )
|
|
missionCommands.addCommandForCoalition( self.Coalition, self.MenuText, self.MenuParentPath, self.MenuCallHandler )
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Removes a radio command item for a coalition
|
|
-- @param #MENU_COALITION_COMMAND self
|
|
-- @return #nil
|
|
function MENU_COALITION_COMMAND:Remove( MenuStamp, MenuTag )
|
|
|
|
MENU_INDEX:PrepareCoalition( self.Coalition )
|
|
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
|
local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( self.Coalition, Path )
|
|
if CoalitionMenu == self then
|
|
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
|
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
|
self:F( { Coalition = self.Coalition, Text = self.MenuText, Path = self.MenuPath } )
|
|
if self.MenuPath ~= nil then
|
|
missionCommands.removeItemForCoalition( self.Coalition, self.MenuPath )
|
|
end
|
|
MENU_INDEX:ClearCoalitionMenu( self.Coalition, Path )
|
|
self:ClearParentMenu( self.MenuText )
|
|
return nil
|
|
end
|
|
end
|
|
else
|
|
BASE:E( { "Cannot Remove MENU_COALITION_COMMAND", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Coalition = self.Coalition } )
|
|
end
|
|
|
|
return self
|
|
end
|
|
end
|
|
|
|
--- MENU_GROUP
|
|
do
|
|
-- This local variable is used to cache the menus registered under groups.
|
|
-- Menus don't disappear when groups for players are destroyed and restarted.
|
|
-- So every menu for a client created must be tracked so that program logic accidentally does not create.
|
|
-- the same menus twice during initialization logic.
|
|
-- These menu classes are handling this logic with this variable.
|
|
local _MENUGROUPS = {}
|
|
--- @type MENU_GROUP
|
|
-- @extends Core.Menu#MENU_BASE
|
|
|
|
|
|
--- Manages the main menus for @{Wrapper.Group}s.
|
|
--
|
|
-- You can add menus with the @{#MENU_GROUP.New} method, which constructs a MENU_GROUP object and returns you the object reference.
|
|
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_GROUP.Remove}.
|
|
--
|
|
-- @usage
|
|
-- -- This demo creates a menu structure for the two groups of planes.
|
|
-- -- Each group will receive a different menu structure.
|
|
-- -- To test, join the planes, then look at the other radio menus (Option F10).
|
|
-- -- Then switch planes and check if the menu is still there.
|
|
-- -- And play with the Add and Remove menu options.
|
|
--
|
|
-- -- Note that in multi player, this will only work after the DCS groups bug is solved.
|
|
--
|
|
-- local function ShowStatus( PlaneGroup, StatusText, Coalition )
|
|
--
|
|
-- MESSAGE:New( Coalition, 15 ):ToRed()
|
|
-- PlaneGroup:Message( StatusText, 15 )
|
|
-- end
|
|
--
|
|
-- local MenuStatus = {}
|
|
--
|
|
-- local function RemoveStatusMenu( MenuGroup )
|
|
-- local MenuGroupName = MenuGroup:GetName()
|
|
-- MenuStatus[MenuGroupName]:Remove()
|
|
-- end
|
|
--
|
|
-- --- @param Wrapper.Group#GROUP MenuGroup
|
|
-- local function AddStatusMenu( MenuGroup )
|
|
-- local MenuGroupName = MenuGroup:GetName()
|
|
-- -- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
|
|
-- MenuStatus[MenuGroupName] = MENU_GROUP:New( MenuGroup, "Status for Planes" )
|
|
-- MENU_GROUP_COMMAND:New( MenuGroup, "Show Status", MenuStatus[MenuGroupName], ShowStatus, MenuGroup, "Status of planes is ok!", "Message to Red Coalition" )
|
|
-- end
|
|
--
|
|
-- SCHEDULER:New( nil,
|
|
-- function()
|
|
-- local PlaneGroup = GROUP:FindByName( "Plane 1" )
|
|
-- if PlaneGroup and PlaneGroup:IsAlive() then
|
|
-- local MenuManage = MENU_GROUP:New( PlaneGroup, "Manage Menus" )
|
|
-- MENU_GROUP_COMMAND:New( PlaneGroup, "Add Status Menu Plane 1", MenuManage, AddStatusMenu, PlaneGroup )
|
|
-- MENU_GROUP_COMMAND:New( PlaneGroup, "Remove Status Menu Plane 1", MenuManage, RemoveStatusMenu, PlaneGroup )
|
|
-- end
|
|
-- end, {}, 10, 10 )
|
|
--
|
|
-- SCHEDULER:New( nil,
|
|
-- function()
|
|
-- local PlaneGroup = GROUP:FindByName( "Plane 2" )
|
|
-- if PlaneGroup and PlaneGroup:IsAlive() then
|
|
-- local MenuManage = MENU_GROUP:New( PlaneGroup, "Manage Menus" )
|
|
-- MENU_GROUP_COMMAND:New( PlaneGroup, "Add Status Menu Plane 2", MenuManage, AddStatusMenu, PlaneGroup )
|
|
-- MENU_GROUP_COMMAND:New( PlaneGroup, "Remove Status Menu Plane 2", MenuManage, RemoveStatusMenu, PlaneGroup )
|
|
-- end
|
|
-- end, {}, 10, 10 )
|
|
--
|
|
-- @field #MENU_GROUP
|
|
MENU_GROUP = {
|
|
ClassName = "MENU_GROUP"
|
|
}
|
|
|
|
--- MENU_GROUP constructor. Creates a new radio menu item for a group.
|
|
-- @param #MENU_GROUP self
|
|
-- @param Wrapper.Group#GROUP Group The Group owning the menu.
|
|
-- @param #string MenuText The text for the menu.
|
|
-- @param #table ParentMenu The parent menu.
|
|
-- @return #MENU_GROUP self
|
|
function MENU_GROUP:New( Group, MenuText, ParentMenu )
|
|
|
|
MENU_INDEX:PrepareGroup( Group )
|
|
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
|
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
|
if GroupMenu then
|
|
return GroupMenu
|
|
else
|
|
self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
|
|
MENU_INDEX:SetGroupMenu( Group, Path, self )
|
|
self.Group = Group
|
|
self.GroupID = Group:GetID()
|
|
self.MenuPath = missionCommands.addSubMenuForGroup( self.GroupID, MenuText, self.MenuParentPath )
|
|
|
|
self:SetParentMenu( self.MenuText, self )
|
|
return self
|
|
end
|
|
|
|
end
|
|
|
|
--- Refreshes a new radio item for a group and submenus
|
|
-- @param #MENU_GROUP self
|
|
-- @return #MENU_GROUP
|
|
function MENU_GROUP:Refresh()
|
|
do
|
|
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
|
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
|
|
|
|
for MenuText, Menu in pairs( self.Menus or {} ) do
|
|
Menu:Refresh()
|
|
end
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Refreshes a new radio item for a group and submenus, ordering by (numerical) MenuTag
|
|
-- @param #MENU_GROUP self
|
|
-- @return #MENU_GROUP
|
|
function MENU_GROUP:RefreshAndOrderByTag()
|
|
|
|
do
|
|
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
|
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
|
|
|
|
local MenuTable = {}
|
|
for MenuText, Menu in pairs( self.Menus or {} ) do
|
|
local tag = Menu.MenuTag or math.random(1,10000)
|
|
MenuTable[#MenuTable+1] = {Tag=tag, Enty=Menu}
|
|
end
|
|
table.sort(MenuTable, function (k1, k2) return k1.tag < k2.tag end )
|
|
for _, Menu in pairs( MenuTable ) do
|
|
Menu.Entry:Refresh()
|
|
end
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Removes the sub menus recursively of this MENU_GROUP.
|
|
-- @param #MENU_GROUP self
|
|
-- @param MenuStamp
|
|
-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
|
|
-- @return #MENU_GROUP self
|
|
function MENU_GROUP:RemoveSubMenus( MenuStamp, MenuTag )
|
|
for MenuText, Menu in pairs( self.Menus or {} ) do
|
|
Menu:Remove( MenuStamp, MenuTag )
|
|
end
|
|
|
|
self.Menus = nil
|
|
|
|
end
|
|
|
|
--- Removes the main menu and sub menus recursively of this MENU_GROUP.
|
|
-- @param #MENU_GROUP self
|
|
-- @param MenuStamp
|
|
-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
|
|
-- @return #nil
|
|
function MENU_GROUP:Remove( MenuStamp, MenuTag )
|
|
MENU_INDEX:PrepareGroup( self.Group )
|
|
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
|
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
|
if GroupMenu == self then
|
|
self:RemoveSubMenus( MenuStamp, MenuTag )
|
|
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
|
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
|
if self.MenuPath ~= nil then
|
|
self:F( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
|
|
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
|
end
|
|
MENU_INDEX:ClearGroupMenu( self.Group, Path )
|
|
self:ClearParentMenu( self.MenuText )
|
|
return nil
|
|
end
|
|
end
|
|
else
|
|
BASE:E( { "Cannot Remove MENU_GROUP", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Group = self.Group } )
|
|
return nil
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
--- @type MENU_GROUP_COMMAND
|
|
-- @extends Core.Menu#MENU_COMMAND_BASE
|
|
|
|
--- The @{Core.Menu#MENU_GROUP_COMMAND} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
|
-- You can add menus with the @{#MENU_GROUP_COMMAND.New} method, which constructs a MENU_GROUP_COMMAND object and returns you the object reference.
|
|
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_GROUP_COMMAND.Remove}.
|
|
--
|
|
-- @field #MENU_GROUP_COMMAND
|
|
MENU_GROUP_COMMAND = {
|
|
ClassName = "MENU_GROUP_COMMAND"
|
|
}
|
|
|
|
--- Creates a new radio command item for a group
|
|
-- @param #MENU_GROUP_COMMAND self
|
|
-- @param Wrapper.Group#GROUP Group The Group owning the menu.
|
|
-- @param MenuText The text for the menu.
|
|
-- @param ParentMenu The parent menu.
|
|
-- @param CommandMenuFunction A function that is called when the menu key is pressed.
|
|
-- @param CommandMenuArgument An argument for the function.
|
|
-- @return #MENU_GROUP_COMMAND
|
|
function MENU_GROUP_COMMAND:New( Group, MenuText, ParentMenu, CommandMenuFunction, ... )
|
|
MENU_INDEX:PrepareGroup( Group )
|
|
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
|
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
|
if GroupMenu then
|
|
GroupMenu:SetCommandMenuFunction( CommandMenuFunction )
|
|
GroupMenu:SetCommandMenuArguments( arg )
|
|
return GroupMenu
|
|
else
|
|
self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
|
|
MENU_INDEX:SetGroupMenu( Group, Path, self )
|
|
|
|
self.Group = Group
|
|
self.GroupID = Group:GetID()
|
|
|
|
self.MenuPath = missionCommands.addCommandForGroup( self.GroupID, MenuText, self.MenuParentPath, self.MenuCallHandler )
|
|
|
|
self:SetParentMenu( self.MenuText, self )
|
|
return self
|
|
end
|
|
end
|
|
--- Refreshes a radio item for a group
|
|
-- @param #MENU_GROUP_COMMAND self
|
|
-- @return #MENU_GROUP_COMMAND
|
|
function MENU_GROUP_COMMAND:Refresh()
|
|
do
|
|
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
|
missionCommands.addCommandForGroup( self.GroupID, self.MenuText, self.MenuParentPath, self.MenuCallHandler )
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Removes a menu structure for a group.
|
|
-- @param #MENU_GROUP_COMMAND self
|
|
-- @param MenuStamp
|
|
-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
|
|
-- @return #nil
|
|
function MENU_GROUP_COMMAND:Remove( MenuStamp, MenuTag )
|
|
MENU_INDEX:PrepareGroup( self.Group )
|
|
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
|
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
|
if GroupMenu == self then
|
|
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
|
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
|
if self.MenuPath ~= nil then
|
|
self:F( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
|
|
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
|
end
|
|
MENU_INDEX:ClearGroupMenu( self.Group, Path )
|
|
self:ClearParentMenu( self.MenuText )
|
|
return nil
|
|
end
|
|
end
|
|
else
|
|
BASE:E( { "Cannot Remove MENU_GROUP_COMMAND", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Group = self.Group } )
|
|
end
|
|
|
|
return self
|
|
end
|
|
end
|
|
--- MENU_GROUP_DELAYED
|
|
do
|
|
--- @type MENU_GROUP_DELAYED
|
|
-- @extends Core.Menu#MENU_BASE
|
|
|
|
|
|
--- The MENU_GROUP_DELAYED class manages the main menus for groups.
|
|
-- You can add menus with the @{#MENU_GROUP.New} method, which constructs a MENU_GROUP object and returns you the object reference.
|
|
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_GROUP.Remove}.
|
|
-- The creation of the menu item is delayed however, and must be created using the @{#MENU_GROUP.Set} method.
|
|
-- This method is most of the time called after the "old" menu items have been removed from the sub menu.
|
|
--
|
|
--
|
|
-- @field #MENU_GROUP_DELAYED
|
|
MENU_GROUP_DELAYED = {
|
|
ClassName = "MENU_GROUP_DELAYED"
|
|
}
|
|
|
|
--- MENU_GROUP_DELAYED constructor. Creates a new radio menu item for a group.
|
|
-- @param #MENU_GROUP_DELAYED self
|
|
-- @param Wrapper.Group#GROUP Group The Group owning the menu.
|
|
-- @param #string MenuText The text for the menu.
|
|
-- @param #table ParentMenu The parent menu.
|
|
-- @return #MENU_GROUP_DELAYED self
|
|
function MENU_GROUP_DELAYED:New( Group, MenuText, ParentMenu )
|
|
|
|
MENU_INDEX:PrepareGroup( Group )
|
|
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
|
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
|
if GroupMenu then
|
|
return GroupMenu
|
|
else
|
|
self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
|
|
MENU_INDEX:SetGroupMenu( Group, Path, self )
|
|
self.Group = Group
|
|
self.GroupID = Group:GetID()
|
|
if self.MenuParentPath then
|
|
self.MenuPath = UTILS.DeepCopy( self.MenuParentPath )
|
|
else
|
|
self.MenuPath = {}
|
|
end
|
|
table.insert( self.MenuPath, self.MenuText )
|
|
|
|
self:SetParentMenu( self.MenuText, self )
|
|
return self
|
|
end
|
|
|
|
end
|
|
|
|
--- Refreshes a new radio item for a group and submenus
|
|
-- @param #MENU_GROUP_DELAYED self
|
|
-- @return #MENU_GROUP_DELAYED
|
|
function MENU_GROUP_DELAYED:Set()
|
|
do
|
|
if not self.MenuSet then
|
|
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
|
|
self.MenuSet = true
|
|
end
|
|
|
|
for MenuText, Menu in pairs( self.Menus or {} ) do
|
|
Menu:Set()
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Refreshes a new radio item for a group and submenus
|
|
-- @param #MENU_GROUP_DELAYED self
|
|
-- @return #MENU_GROUP_DELAYED
|
|
function MENU_GROUP_DELAYED:Refresh()
|
|
do
|
|
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
|
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
|
|
|
|
for MenuText, Menu in pairs( self.Menus or {} ) do
|
|
Menu:Refresh()
|
|
end
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Removes the sub menus recursively of this MENU_GROUP_DELAYED.
|
|
-- @param #MENU_GROUP_DELAYED self
|
|
-- @param MenuStamp
|
|
-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
|
|
-- @return #MENU_GROUP_DELAYED self
|
|
function MENU_GROUP_DELAYED:RemoveSubMenus( MenuStamp, MenuTag )
|
|
for MenuText, Menu in pairs( self.Menus or {} ) do
|
|
Menu:Remove( MenuStamp, MenuTag )
|
|
end
|
|
|
|
self.Menus = nil
|
|
|
|
end
|
|
|
|
--- Removes the main menu and sub menus recursively of this MENU_GROUP.
|
|
-- @param #MENU_GROUP_DELAYED self
|
|
-- @param MenuStamp
|
|
-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
|
|
-- @return #nil
|
|
function MENU_GROUP_DELAYED:Remove( MenuStamp, MenuTag )
|
|
MENU_INDEX:PrepareGroup( self.Group )
|
|
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
|
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
|
if GroupMenu == self then
|
|
self:RemoveSubMenus( MenuStamp, MenuTag )
|
|
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
|
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
|
if self.MenuPath ~= nil then
|
|
self:F( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
|
|
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
|
end
|
|
MENU_INDEX:ClearGroupMenu( self.Group, Path )
|
|
self:ClearParentMenu( self.MenuText )
|
|
return nil
|
|
end
|
|
end
|
|
else
|
|
BASE:E( { "Cannot Remove MENU_GROUP_DELAYED", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Group = self.Group } )
|
|
return nil
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
|
|
--- @type MENU_GROUP_COMMAND_DELAYED
|
|
-- @extends Core.Menu#MENU_COMMAND_BASE
|
|
|
|
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
|
--
|
|
-- You can add menus with the @{#MENU_GROUP_COMMAND_DELAYED.New} method, which constructs a MENU_GROUP_COMMAND_DELAYED object and returns you the object reference.
|
|
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_GROUP_COMMAND_DELAYED.Remove}.
|
|
--
|
|
-- @field #MENU_GROUP_COMMAND_DELAYED
|
|
MENU_GROUP_COMMAND_DELAYED = {
|
|
ClassName = "MENU_GROUP_COMMAND_DELAYED"
|
|
}
|
|
|
|
--- Creates a new radio command item for a group
|
|
-- @param #MENU_GROUP_COMMAND_DELAYED self
|
|
-- @param Wrapper.Group#GROUP Group The Group owning the menu.
|
|
-- @param MenuText The text for the menu.
|
|
-- @param ParentMenu The parent menu.
|
|
-- @param CommandMenuFunction A function that is called when the menu key is pressed.
|
|
-- @param CommandMenuArgument An argument for the function.
|
|
-- @return #MENU_GROUP_COMMAND_DELAYED
|
|
function MENU_GROUP_COMMAND_DELAYED:New( Group, MenuText, ParentMenu, CommandMenuFunction, ... )
|
|
MENU_INDEX:PrepareGroup( Group )
|
|
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
|
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
|
if GroupMenu then
|
|
GroupMenu:SetCommandMenuFunction( CommandMenuFunction )
|
|
GroupMenu:SetCommandMenuArguments( arg )
|
|
return GroupMenu
|
|
else
|
|
self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
|
|
MENU_INDEX:SetGroupMenu( Group, Path, self )
|
|
|
|
self.Group = Group
|
|
self.GroupID = Group:GetID()
|
|
|
|
if self.MenuParentPath then
|
|
self.MenuPath = UTILS.DeepCopy( self.MenuParentPath )
|
|
else
|
|
self.MenuPath = {}
|
|
end
|
|
table.insert( self.MenuPath, self.MenuText )
|
|
|
|
self:SetParentMenu( self.MenuText, self )
|
|
return self
|
|
end
|
|
end
|
|
--- Refreshes a radio item for a group
|
|
-- @param #MENU_GROUP_COMMAND_DELAYED self
|
|
-- @return #MENU_GROUP_COMMAND_DELAYED
|
|
function MENU_GROUP_COMMAND_DELAYED:Set()
|
|
do
|
|
if not self.MenuSet then
|
|
self.MenuPath = missionCommands.addCommandForGroup( self.GroupID, self.MenuText, self.MenuParentPath, self.MenuCallHandler )
|
|
self.MenuSet = true
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Refreshes a radio item for a group
|
|
-- @param #MENU_GROUP_COMMAND_DELAYED self
|
|
-- @return #MENU_GROUP_COMMAND_DELAYED
|
|
function MENU_GROUP_COMMAND_DELAYED:Refresh()
|
|
do
|
|
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
|
missionCommands.addCommandForGroup( self.GroupID, self.MenuText, self.MenuParentPath, self.MenuCallHandler )
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Removes a menu structure for a group.
|
|
-- @param #MENU_GROUP_COMMAND_DELAYED self
|
|
-- @param MenuStamp
|
|
-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
|
|
-- @return #nil
|
|
function MENU_GROUP_COMMAND_DELAYED:Remove( MenuStamp, MenuTag )
|
|
MENU_INDEX:PrepareGroup( self.Group )
|
|
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
|
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
|
if GroupMenu == self then
|
|
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
|
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
|
if self.MenuPath ~= nil then
|
|
self:F( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
|
|
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
|
end
|
|
MENU_INDEX:ClearGroupMenu( self.Group, Path )
|
|
self:ClearParentMenu( self.MenuText )
|
|
return nil
|
|
end
|
|
end
|
|
else
|
|
BASE:E( { "Cannot Remove MENU_GROUP_COMMAND_DELAYED", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Group = self.Group } )
|
|
end
|
|
|
|
return self
|
|
end
|
|
end
|