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# Conflicts: # Moose Development/Moose/AI/AI_A2A_Dispatcher.lua # Moose Development/Moose/AI/AI_A2G_Dispatcher.lua # Moose Development/Moose/AI/AI_CAP.lua # Moose Development/Moose/AI/AI_CAS.lua # Moose Development/Moose/AI/AI_Patrol.lua # Moose Development/Moose/Core/Base.lua # Moose Development/Moose/Core/Beacon.lua # Moose Development/Moose/Core/Database.lua # Moose Development/Moose/Core/Fsm.lua # Moose Development/Moose/Core/MarkerOps_Base.lua # Moose Development/Moose/Core/Menu.lua # Moose Development/Moose/Core/Message.lua # Moose Development/Moose/Core/Point.lua # Moose Development/Moose/Core/ScheduleDispatcher.lua # Moose Development/Moose/Core/Scheduler.lua # Moose Development/Moose/Core/Set.lua # Moose Development/Moose/Core/Spawn.lua # Moose Development/Moose/Core/Zone.lua # Moose Development/Moose/DCS.lua # Moose Development/Moose/Functional/Detection.lua # Moose Development/Moose/Functional/Mantis.lua # Moose Development/Moose/Functional/Range.lua # Moose Development/Moose/Functional/Scoring.lua # Moose Development/Moose/Functional/Sead.lua # Moose Development/Moose/Modules.lua # Moose Development/Moose/Ops/ATIS.lua # Moose Development/Moose/Ops/Airboss.lua # Moose Development/Moose/Sound/UserSound.lua # Moose Development/Moose/Utilities/Enums.lua # Moose Development/Moose/Utilities/FiFo.lua # Moose Development/Moose/Utilities/Profiler.lua # Moose Development/Moose/Utilities/Routines.lua # Moose Development/Moose/Utilities/STTS.lua # Moose Development/Moose/Utilities/Utils.lua # Moose Development/Moose/Wrapper/Airbase.lua # Moose Development/Moose/Wrapper/Controllable.lua # Moose Development/Moose/Wrapper/Group.lua # Moose Development/Moose/Wrapper/Marker.lua # Moose Development/Moose/Wrapper/Positionable.lua # Moose Development/Moose/Wrapper/Unit.lua # Moose Setup/Moose.files
1086 lines
51 KiB
Lua
1086 lines
51 KiB
Lua
--- **Core** - Manages various settings for running missions, consumed by moose classes and provides a menu system for players to tweak settings in running missions.
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--
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-- ===
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--
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-- ## Features:
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--
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-- * Provide a settings menu system to the players.
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-- * Provide a player settings menu and an overall mission settings menu.
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-- * Mission settings provide default settings, while player settings override mission settings.
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-- * Provide a menu to select between different coordinate formats for A2G coordinates.
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-- * Provide a menu to select between different coordinate formats for A2A coordinates.
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-- * Provide a menu to select between different message time duration options.
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-- * Provide a menu to select between different metric systems.
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--
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-- ===
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--
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-- The documentation of the SETTINGS class can be found further in this document.
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--
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-- ===
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--
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-- # **AUTHORS and CONTRIBUTIONS**
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--
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-- ### Contributions:
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--
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-- ### Authors:
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--
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-- * **FlightControl**: Design & Programming
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--
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-- @module Core.Settings
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-- @image Core_Settings.JPG
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--- @type SETTINGS
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-- @extends Core.Base#BASE
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--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
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--
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-- ===
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--
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-- The SETTINGS class takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
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-- SETTINGS can work on 2 levels:
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--
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-- - **Default settings**: A running mission has **Default settings**.
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-- - **Player settings**: For each player its own **Player settings** can be defined, overriding the **Default settings**.
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--
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-- So, when there isn't any **Player setting** defined for a player for a specific setting, or, the player cannot be identified, the **Default setting** will be used instead.
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--
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-- # 1) \_SETTINGS object
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--
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-- MOOSE defines by default a singleton object called **\_SETTINGS**. Use this object to modify all the **Default settings** for a running mission.
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-- For each player, MOOSE will automatically allocate also a **player settings** object, and will expose a radio menu to allow the player to adapt the settings to his own preferences.
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--
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-- # 2) SETTINGS Menu
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--
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-- Settings can be adapted by the Players and by the Mission Administrator through **radio menus, which are automatically available in the mission**.
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-- These menus can be found **on level F10 under "Settings"**. There are two kinds of menus generated by the system.
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--
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-- ## 2.1) Default settings menu
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--
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-- A menu is created automatically per Command Center that allows to modify the **Default** settings.
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-- So, when joining a CC unit, a menu will be available that allows to change the settings parameters **FOR ALL THE PLAYERS**!
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-- Note that the **Default settings** will only be used when a player has not chosen its own settings.
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--
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-- ## 2.2) Player settings menu
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--
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-- A menu is created automatically per Player Slot (group) that allows to modify the **Player** settings.
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-- So, when joining a slot, a menu wil be available that allows to change the settings parameters **FOR THE PLAYER ONLY**!
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-- Note that when a player has not chosen a specific setting, the **Default settings** will be used.
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--
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-- ## 2.3) Show or Hide the Player Setting menus
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--
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-- Of course, it may be required not to show any setting menus. In this case, a method is available on the **\_SETTINGS object**.
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-- Use @{#SETTINGS.SetPlayerMenuOff}() to hide the player menus, and use @{#SETTINGS.SetPlayerMenuOn}() show the player menus.
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-- Note that when this method is used, any player already in a slot will not have its menus visibility changed.
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-- The option will only have effect when a player enters a new slot or changes a slot.
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--
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-- Example:
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--
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-- _SETTINGS:SetPlayerMenuOff() -- will disable the player menus.
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-- _SETTINGS:SetPlayerMenuOn() -- will enable the player menus.
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-- -- But only when a player exits and reenters the slot these settings will have effect!
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--
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--
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-- # 3) Settings
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--
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-- There are different settings that are managed and applied within the MOOSE framework.
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-- See below a comprehensive description of each.
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--
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-- ## 3.1) **A2G coordinates** display formatting
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--
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-- ### 3.1.1) A2G coordinates setting **types**
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--
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-- Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.
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--
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-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_(navigation)).
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-- - A2G MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
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-- - A2G LL DMS: Latitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
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-- - A2G LL DDM: Latitude Longitude [Decimal Degrees Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
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--
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-- ### 3.1.2) A2G coordinates setting **menu**
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--
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-- The settings can be changed by using the **Default settings menu** on the Command Center or the **Player settings menu** on the Player Slot.
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--
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-- ### 3.1.3) A2G coordinates setting **methods**
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--
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-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
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--
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-- - @{#SETTINGS.SetA2G_BR}(): Enable the BR display formatting by default.
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-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
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-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
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-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
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--
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-- ### 3.1.4) A2G coordinates setting - additional notes
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--
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-- One additional note on BR. In a situation when a BR coordinate should be given,
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-- but there isn't any player context (no player unit to reference from), the MGRS formatting will be applied!
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--
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-- ## 3.2) **A2A coordinates** formatting
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--
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-- ### 3.2.1) A2A coordinates setting **types**
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--
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-- Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications.
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--
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-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_(navigation)).
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-- - A2A MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
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-- - A2A LL DMS: Lattitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
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-- - A2A LL DDM: Lattitude Longitude [Decimal Degrees and Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
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-- - A2A BULLS: [Bullseye](http://falcon4.wikidot.com/concepts:bullseye).
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--
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-- ### 3.2.2) A2A coordinates setting **menu**
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--
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-- The settings can be changed by using the **Default settings menu** on the Command Center or the **Player settings menu** on the Player Slot.
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--
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-- ### 3.2.3) A2A coordinates setting **methods**
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--
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-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
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--
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-- - @{#SETTINGS.SetA2A_BRAA}(): Enable the BR display formatting by default.
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-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
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-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
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-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
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-- - @{#SETTINGS.SetA2A_BULLS}(): Enable the BULLSeye display formatting by default.
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--
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-- ### 3.2.4) A2A coordinates settings - additional notes
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--
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-- One additional note on BRAA. In a situation when a BRAA coordinate should be given,
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-- but there isn't any player context (no player unit to reference from), the MGRS formatting will be applied!
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--
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-- ## 3.3) **Measurements** formatting
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--
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-- ### 3.3.1) Measurements setting **types**
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--
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-- Will customize the measurements system being used as part as part of the Command Center communications.
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--
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-- - **Metrics** system: Applies the [Metrics system](https://en.wikipedia.org/wiki/Metric_system) ...
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-- - **Imperial** system: Applies the [Imperial system](https://en.wikipedia.org/wiki/Imperial_units) ...
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--
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-- ### 3.3.2) Measurements setting **menu**
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--
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-- The settings can be changed by using the **Default settings menu** on the Command Center or the **Player settings menu** on the Player Slot.
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--
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-- ### 3.3.3) Measurements setting **methods**
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--
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-- There are different methods that can be used to change the **Default settings** using the \_SETTINGS object.
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--
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-- - @{#SETTINGS.SetMetric}(): Enable the Metric system.
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-- - @{#SETTINGS.SetImperial}(): Enable the Imperial system.
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--
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-- ## 3.4) **Message** display times
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--
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-- ### 3.4.1) Message setting **types**
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--
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-- There are various **Message Types** that will influence the duration how long a message will appear as part of the Command Center communications.
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--
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-- - **Update** message: A short update message.
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-- - **Information** message: Provides new information **while** executing a mission.
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-- - **Briefing** message: Provides a complete briefing **before** executing a mission.
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-- - **Overview report**: Provides a short report overview, the summary of the report.
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-- - **Detailed report**: Provides a complete report.
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--
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-- ### 3.4.2) Message setting **menu**
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--
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-- The settings can be changed by using the **Default settings menu** on the Command Center or the **Player settings menu** on the Player Slot.
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--
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-- Each Message Type has specific timings that will be applied when the message is displayed.
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-- The Settings Menu will provide for each Message Type a selection of proposed durations from which can be chosen.
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-- So the player can choose its own amount of seconds how long a message should be displayed of a certain type.
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-- Note that **Update** messages can be chosen not to be displayed at all!
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--
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-- ### 3.4.3) Message setting **methods**
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--
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-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
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--
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-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
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-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
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--
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-- ## 3.5) **Era** of the battle
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--
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-- The threat level metric is scaled according the era of the battle. A target that is AAA, will pose a much greater threat in WWII than on modern warfare.
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-- Therefore, there are 4 era that are defined within the settings:
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--
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-- - **WWII** era: Use for warfare with equipment during the world war II time.
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-- - **Korea** era: Use for warfare with equipment during the Korea war time.
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-- - **Cold War** era: Use for warfare with equipment during the cold war time.
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-- - **Modern** era: Use for warfare with modern equipment in the 2000s.
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--
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-- There are different API defined that you can use with the _SETTINGS object to configure your mission script to work in one of the 4 era:
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-- @{#SETTINGS.SetEraWWII}(), @{#SETTINGS.SetEraKorea}(), @{#SETTINGS.SetEraCold}(), @{#SETTINGS.SetEraModern}()
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--
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-- ===
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--
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-- @field #SETTINGS
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SETTINGS = {
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ClassName = "SETTINGS",
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ShowPlayerMenu = true,
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MenuShort = false,
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MenuStatic = false,
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}
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SETTINGS.__Enum = {}
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--- @type SETTINGS.__Enum.Era
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-- @field #number WWII
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-- @field #number Korea
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-- @field #number Cold
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-- @field #number Modern
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SETTINGS.__Enum.Era = {
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WWII = 1,
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Korea = 2,
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Cold = 3,
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Modern = 4,
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}
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do -- SETTINGS
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--- SETTINGS constructor.
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-- @param #SETTINGS self
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-- @param #string PlayerName (Optional) Set settings for this player.
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-- @return #SETTINGS
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function SETTINGS:Set( PlayerName )
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if PlayerName == nil then
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local self = BASE:Inherit( self, BASE:New() ) -- #SETTINGS
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self:SetMetric() -- Defaults
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self:SetA2G_BR() -- Defaults
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self:SetA2A_BRAA() -- Defaults
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self:SetLL_Accuracy( 3 ) -- Defaults
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self:SetMGRS_Accuracy( 5 ) -- Defaults
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self:SetMessageTime( MESSAGE.Type.Briefing, 180 )
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self:SetMessageTime( MESSAGE.Type.Detailed, 60 )
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self:SetMessageTime( MESSAGE.Type.Information, 30 )
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self:SetMessageTime( MESSAGE.Type.Overview, 60 )
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self:SetMessageTime( MESSAGE.Type.Update, 15 )
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self:SetEraModern()
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self:SetLocale("en")
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return self
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else
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local Settings = _DATABASE:GetPlayerSettings( PlayerName )
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if not Settings then
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Settings = BASE:Inherit( self, BASE:New() ) -- #SETTINGS
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_DATABASE:SetPlayerSettings( PlayerName, Settings )
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end
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return Settings
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end
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end
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--- Set short text for menus on (*true*) or off (*false*).
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-- Short text are better suited for, e.g., VR.
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-- @param #SETTINGS self
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-- @param #boolean onoff If *true* use short menu texts. If *false* long ones (default).
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function SETTINGS:SetMenutextShort( onoff )
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_SETTINGS.MenuShort = onoff
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end
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--- Set menu to be static.
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-- @param #SETTINGS self
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-- @param #boolean onoff If *true* menu is static. If *false* menu will be updated after changes (default).
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function SETTINGS:SetMenuStatic( onoff )
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_SETTINGS.MenuStatic = onoff
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end
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--- Sets the SETTINGS metric.
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-- @param #SETTINGS self
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function SETTINGS:SetMetric()
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self.Metric = true
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end
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--- Sets the SETTINGS default text locale.
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-- @param #SETTINGS self
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-- @param #string Locale
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function SETTINGS:SetLocale(Locale)
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self.Locale = Locale or "en"
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end
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--- Gets the SETTINGS text locale.
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-- @param #SETTINGS self
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-- @return #string
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function SETTINGS:GetLocale()
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return self.Locale or _SETTINGS:GetLocale()
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end
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--- Gets if the SETTINGS is metric.
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-- @param #SETTINGS self
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-- @return #boolean true if metric.
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function SETTINGS:IsMetric()
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return (self.Metric ~= nil and self.Metric == true) or (self.Metric == nil and _SETTINGS:IsMetric())
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end
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--- Sets the SETTINGS imperial.
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-- @param #SETTINGS self
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function SETTINGS:SetImperial()
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self.Metric = false
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end
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--- Gets if the SETTINGS is imperial.
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-- @param #SETTINGS self
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-- @return #boolean true if imperial.
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function SETTINGS:IsImperial()
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return (self.Metric ~= nil and self.Metric == false) or (self.Metric == nil and _SETTINGS:IsMetric())
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end
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--- Sets the SETTINGS LL accuracy.
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-- @param #SETTINGS self
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-- @param #number LL_Accuracy
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-- @return #SETTINGS
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function SETTINGS:SetLL_Accuracy( LL_Accuracy )
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self.LL_Accuracy = LL_Accuracy
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end
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--- Gets the SETTINGS LL accuracy.
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-- @param #SETTINGS self
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-- @return #number
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function SETTINGS:GetLL_DDM_Accuracy()
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return self.LL_DDM_Accuracy or _SETTINGS:GetLL_DDM_Accuracy()
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end
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--- Sets the SETTINGS MGRS accuracy.
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-- @param #SETTINGS self
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-- @param #number MGRS_Accuracy
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-- @return #SETTINGS
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function SETTINGS:SetMGRS_Accuracy( MGRS_Accuracy )
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self.MGRS_Accuracy = MGRS_Accuracy
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end
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--- Gets the SETTINGS MGRS accuracy.
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-- @param #SETTINGS self
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-- @return #number
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function SETTINGS:GetMGRS_Accuracy()
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return self.MGRS_Accuracy or _SETTINGS:GetMGRS_Accuracy()
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end
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--- Sets the SETTINGS Message Display Timing of a MessageType
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-- @param #SETTINGS self
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-- @param Core.Message#MESSAGE MessageType The type of the message.
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-- @param #number MessageTime The display time duration in seconds of the MessageType.
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function SETTINGS:SetMessageTime( MessageType, MessageTime )
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self.MessageTypeTimings = self.MessageTypeTimings or {}
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self.MessageTypeTimings[MessageType] = MessageTime
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end
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--- Gets the SETTINGS Message Display Timing of a MessageType
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-- @param #SETTINGS self
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-- @param Core.Message#MESSAGE MessageType The type of the message.
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-- @return #number
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function SETTINGS:GetMessageTime( MessageType )
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return (self.MessageTypeTimings and self.MessageTypeTimings[MessageType]) or _SETTINGS:GetMessageTime( MessageType )
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end
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--- Sets A2G LL DMS
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-- @param #SETTINGS self
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-- @return #SETTINGS
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function SETTINGS:SetA2G_LL_DMS()
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self.A2GSystem = "LL DMS"
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end
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--- Sets A2G LL DDM
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-- @param #SETTINGS self
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-- @return #SETTINGS
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function SETTINGS:SetA2G_LL_DDM()
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self.A2GSystem = "LL DDM"
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end
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--- Is LL DMS
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-- @param #SETTINGS self
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-- @return #boolean true if LL DMS
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function SETTINGS:IsA2G_LL_DMS()
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return (self.A2GSystem and self.A2GSystem == "LL DMS") or (not self.A2GSystem and _SETTINGS:IsA2G_LL_DMS())
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end
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--- Is LL DDM
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-- @param #SETTINGS self
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-- @return #boolean true if LL DDM
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|
function SETTINGS:IsA2G_LL_DDM()
|
|
return (self.A2GSystem and self.A2GSystem == "LL DDM") or (not self.A2GSystem and _SETTINGS:IsA2G_LL_DDM())
|
|
end
|
|
|
|
--- Sets A2G MGRS
|
|
-- @param #SETTINGS self
|
|
-- @return #SETTINGS
|
|
function SETTINGS:SetA2G_MGRS()
|
|
self.A2GSystem = "MGRS"
|
|
end
|
|
|
|
--- Is MGRS
|
|
-- @param #SETTINGS self
|
|
-- @return #boolean true if MGRS
|
|
function SETTINGS:IsA2G_MGRS()
|
|
return (self.A2GSystem and self.A2GSystem == "MGRS") or (not self.A2GSystem and _SETTINGS:IsA2G_MGRS())
|
|
end
|
|
|
|
--- Sets A2G BRA
|
|
-- @param #SETTINGS self
|
|
-- @return #SETTINGS
|
|
function SETTINGS:SetA2G_BR()
|
|
self.A2GSystem = "BR"
|
|
end
|
|
|
|
--- Is BRA
|
|
-- @param #SETTINGS self
|
|
-- @return #boolean true if BRA
|
|
function SETTINGS:IsA2G_BR()
|
|
return (self.A2GSystem and self.A2GSystem == "BR") or (not self.A2GSystem and _SETTINGS:IsA2G_BR())
|
|
end
|
|
|
|
--- Sets A2A BRA
|
|
-- @param #SETTINGS self
|
|
-- @return #SETTINGS
|
|
function SETTINGS:SetA2A_BRAA()
|
|
self.A2ASystem = "BRAA"
|
|
end
|
|
|
|
--- Is BRA
|
|
-- @param #SETTINGS self
|
|
-- @return #boolean true if BRA
|
|
function SETTINGS:IsA2A_BRAA()
|
|
return (self.A2ASystem and self.A2ASystem == "BRAA") or (not self.A2ASystem and _SETTINGS:IsA2A_BRAA())
|
|
end
|
|
|
|
--- Sets A2A BULLS
|
|
-- @param #SETTINGS self
|
|
-- @return #SETTINGS
|
|
function SETTINGS:SetA2A_BULLS()
|
|
self.A2ASystem = "BULLS"
|
|
end
|
|
|
|
--- Is BULLS
|
|
-- @param #SETTINGS self
|
|
-- @return #boolean true if BULLS
|
|
function SETTINGS:IsA2A_BULLS()
|
|
return (self.A2ASystem and self.A2ASystem == "BULLS") or (not self.A2ASystem and _SETTINGS:IsA2A_BULLS())
|
|
end
|
|
|
|
--- Sets A2A LL DMS
|
|
-- @param #SETTINGS self
|
|
-- @return #SETTINGS
|
|
function SETTINGS:SetA2A_LL_DMS()
|
|
self.A2ASystem = "LL DMS"
|
|
end
|
|
|
|
--- Sets A2A LL DDM
|
|
-- @param #SETTINGS self
|
|
-- @return #SETTINGS
|
|
function SETTINGS:SetA2A_LL_DDM()
|
|
self.A2ASystem = "LL DDM"
|
|
end
|
|
|
|
--- Is LL DMS
|
|
-- @param #SETTINGS self
|
|
-- @return #boolean true if LL DMS
|
|
function SETTINGS:IsA2A_LL_DMS()
|
|
return (self.A2ASystem and self.A2ASystem == "LL DMS") or (not self.A2ASystem and _SETTINGS:IsA2A_LL_DMS())
|
|
end
|
|
|
|
--- Is LL DDM
|
|
-- @param #SETTINGS self
|
|
-- @return #boolean true if LL DDM
|
|
function SETTINGS:IsA2A_LL_DDM()
|
|
return (self.A2ASystem and self.A2ASystem == "LL DDM") or (not self.A2ASystem and _SETTINGS:IsA2A_LL_DDM())
|
|
end
|
|
|
|
--- Sets A2A MGRS
|
|
-- @param #SETTINGS self
|
|
-- @return #SETTINGS
|
|
function SETTINGS:SetA2A_MGRS()
|
|
self.A2ASystem = "MGRS"
|
|
end
|
|
|
|
--- Is MGRS
|
|
-- @param #SETTINGS self
|
|
-- @return #boolean true if MGRS
|
|
function SETTINGS:IsA2A_MGRS()
|
|
return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS())
|
|
end
|
|
|
|
--- @param #SETTINGS self
|
|
-- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus.
|
|
-- @param #table RootMenu Root menu table
|
|
-- @return #SETTINGS
|
|
function SETTINGS:SetSystemMenu( MenuGroup, RootMenu )
|
|
|
|
local MenuText = "System Settings"
|
|
|
|
local MenuTime = timer.getTime()
|
|
|
|
local SettingsMenu = MENU_GROUP:New( MenuGroup, MenuText, RootMenu ):SetTime( MenuTime )
|
|
|
|
-------
|
|
-- A2G Coordinate System
|
|
-------
|
|
|
|
local text = "A2G Coordinate System"
|
|
if _SETTINGS.MenuShort then
|
|
text = "A2G Coordinates"
|
|
end
|
|
local A2GCoordinateMenu = MENU_GROUP:New( MenuGroup, text, SettingsMenu ):SetTime( MenuTime )
|
|
|
|
-- Set LL DMS
|
|
if not self:IsA2G_LL_DMS() then
|
|
local text = "Lat/Lon Degree Min Sec (LL DMS)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "LL DMS"
|
|
end
|
|
MENU_GROUP_COMMAND:New( MenuGroup, text, A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "LL DMS" ):SetTime( MenuTime )
|
|
end
|
|
|
|
-- Set LL DDM
|
|
if not self:IsA2G_LL_DDM() then
|
|
local text = "Lat/Lon Degree Dec Min (LL DDM)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "LL DDM"
|
|
end
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "Lat/Lon Degree Dec Min (LL DDM)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "LL DDM" ):SetTime( MenuTime )
|
|
end
|
|
|
|
-- Set LL DMS accuracy.
|
|
if self:IsA2G_LL_DDM() then
|
|
local text1 = "LL DDM Accuracy 1"
|
|
local text2 = "LL DDM Accuracy 2"
|
|
local text3 = "LL DDM Accuracy 3"
|
|
if _SETTINGS.MenuShort then
|
|
text1 = "LL DDM"
|
|
end
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "LL DDM Accuracy 1", A2GCoordinateMenu, self.MenuLL_DDM_Accuracy, self, MenuGroup, RootMenu, 1 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "LL DDM Accuracy 2", A2GCoordinateMenu, self.MenuLL_DDM_Accuracy, self, MenuGroup, RootMenu, 2 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "LL DDM Accuracy 3", A2GCoordinateMenu, self.MenuLL_DDM_Accuracy, self, MenuGroup, RootMenu, 3 ):SetTime( MenuTime )
|
|
end
|
|
|
|
-- Set BR.
|
|
if not self:IsA2G_BR() then
|
|
local text = "Bearing, Range (BR)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "BR"
|
|
end
|
|
MENU_GROUP_COMMAND:New( MenuGroup, text, A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "BR" ):SetTime( MenuTime )
|
|
end
|
|
|
|
-- Set MGRS.
|
|
if not self:IsA2G_MGRS() then
|
|
local text = "Military Grid (MGRS)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "MGRS"
|
|
end
|
|
MENU_GROUP_COMMAND:New( MenuGroup, text, A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "MGRS" ):SetTime( MenuTime )
|
|
end
|
|
|
|
-- Set MGRS accuracy.
|
|
if self:IsA2G_MGRS() then
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "MGRS Accuracy 1", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 1 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "MGRS Accuracy 2", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 2 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "MGRS Accuracy 3", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 3 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "MGRS Accuracy 4", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 4 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "MGRS Accuracy 5", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 5 ):SetTime( MenuTime )
|
|
end
|
|
|
|
-------
|
|
-- A2A Coordinate System
|
|
-------
|
|
|
|
local text = "A2A Coordinate System"
|
|
if _SETTINGS.MenuShort then
|
|
text = "A2A Coordinates"
|
|
end
|
|
local A2ACoordinateMenu = MENU_GROUP:New( MenuGroup, text, SettingsMenu ):SetTime( MenuTime )
|
|
|
|
if not self:IsA2A_LL_DMS() then
|
|
local text = "Lat/Lon Degree Min Sec (LL DMS)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "LL DMS"
|
|
end
|
|
MENU_GROUP_COMMAND:New( MenuGroup, text, A2ACoordinateMenu, self.A2AMenuSystem, self, MenuGroup, RootMenu, "LL DMS" ):SetTime( MenuTime )
|
|
end
|
|
|
|
if not self:IsA2A_LL_DDM() then
|
|
local text = "Lat/Lon Degree Dec Min (LL DDM)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "LL DDM"
|
|
end
|
|
MENU_GROUP_COMMAND:New( MenuGroup, text, A2ACoordinateMenu, self.A2AMenuSystem, self, MenuGroup, RootMenu, "LL DDM" ):SetTime( MenuTime )
|
|
end
|
|
|
|
if self:IsA2A_LL_DDM() or self:IsA2A_LL_DMS() then
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "LL Accuracy 0", A2ACoordinateMenu, self.MenuLL_DDM_Accuracy, self, MenuGroup, RootMenu, 0 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "LL Accuracy 1", A2ACoordinateMenu, self.MenuLL_DDM_Accuracy, self, MenuGroup, RootMenu, 1 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "LL Accuracy 2", A2ACoordinateMenu, self.MenuLL_DDM_Accuracy, self, MenuGroup, RootMenu, 2 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "LL Accuracy 3", A2ACoordinateMenu, self.MenuLL_DDM_Accuracy, self, MenuGroup, RootMenu, 3 ):SetTime( MenuTime )
|
|
end
|
|
|
|
if not self:IsA2A_BULLS() then
|
|
local text = "Bullseye (BULLS)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "Bulls"
|
|
end
|
|
MENU_GROUP_COMMAND:New( MenuGroup, text, A2ACoordinateMenu, self.A2AMenuSystem, self, MenuGroup, RootMenu, "BULLS" ):SetTime( MenuTime )
|
|
end
|
|
|
|
if not self:IsA2A_BRAA() then
|
|
local text = "Bearing Range Altitude Aspect (BRAA)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "BRAA"
|
|
end
|
|
MENU_GROUP_COMMAND:New( MenuGroup, text, A2ACoordinateMenu, self.A2AMenuSystem, self, MenuGroup, RootMenu, "BRAA" ):SetTime( MenuTime )
|
|
end
|
|
|
|
if not self:IsA2A_MGRS() then
|
|
local text = "Military Grid (MGRS)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "MGRS"
|
|
end
|
|
MENU_GROUP_COMMAND:New( MenuGroup, text, A2ACoordinateMenu, self.A2AMenuSystem, self, MenuGroup, RootMenu, "MGRS" ):SetTime( MenuTime )
|
|
end
|
|
|
|
if self:IsA2A_MGRS() then
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "MGRS Accuracy 1", A2ACoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 1 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "MGRS Accuracy 2", A2ACoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 2 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "MGRS Accuracy 3", A2ACoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 3 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "MGRS Accuracy 4", A2ACoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 4 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "MGRS Accuracy 5", A2ACoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 5 ):SetTime( MenuTime )
|
|
end
|
|
|
|
local text = "Measures and Weights System"
|
|
if _SETTINGS.MenuShort then
|
|
text = "Unit System"
|
|
end
|
|
local MetricsMenu = MENU_GROUP:New( MenuGroup, text, SettingsMenu ):SetTime( MenuTime )
|
|
|
|
if self:IsMetric() then
|
|
local text = "Imperial (Miles,Feet)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "Imperial"
|
|
end
|
|
MENU_GROUP_COMMAND:New( MenuGroup, text, MetricsMenu, self.MenuMWSystem, self, MenuGroup, RootMenu, false ):SetTime( MenuTime )
|
|
end
|
|
|
|
if self:IsImperial() then
|
|
local text = "Metric (Kilometers,Meters)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "Metric"
|
|
end
|
|
MENU_GROUP_COMMAND:New( MenuGroup, text, MetricsMenu, self.MenuMWSystem, self, MenuGroup, RootMenu, true ):SetTime( MenuTime )
|
|
end
|
|
|
|
local text = "Messages and Reports"
|
|
if _SETTINGS.MenuShort then
|
|
text = "Messages & Reports"
|
|
end
|
|
local MessagesMenu = MENU_GROUP:New( MenuGroup, text, SettingsMenu ):SetTime( MenuTime )
|
|
|
|
local UpdateMessagesMenu = MENU_GROUP:New( MenuGroup, "Update Messages", MessagesMenu ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "Off", UpdateMessagesMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Update, 0 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "5 seconds", UpdateMessagesMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Update, 5 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "10 seconds", UpdateMessagesMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Update, 10 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "15 seconds", UpdateMessagesMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Update, 15 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "30 seconds", UpdateMessagesMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Update, 30 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "1 minute", UpdateMessagesMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Update, 60 ):SetTime( MenuTime )
|
|
|
|
local InformationMessagesMenu = MENU_GROUP:New( MenuGroup, "Information Messages", MessagesMenu ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "5 seconds", InformationMessagesMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Information, 5 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "10 seconds", InformationMessagesMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Information, 10 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "15 seconds", InformationMessagesMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Information, 15 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "30 seconds", InformationMessagesMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Information, 30 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "1 minute", InformationMessagesMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Information, 60 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "2 minutes", InformationMessagesMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Information, 120 ):SetTime( MenuTime )
|
|
|
|
local BriefingReportsMenu = MENU_GROUP:New( MenuGroup, "Briefing Reports", MessagesMenu ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "15 seconds", BriefingReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Briefing, 15 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "30 seconds", BriefingReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Briefing, 30 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "1 minute", BriefingReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Briefing, 60 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "2 minutes", BriefingReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Briefing, 120 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "3 minutes", BriefingReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Briefing, 180 ):SetTime( MenuTime )
|
|
|
|
local OverviewReportsMenu = MENU_GROUP:New( MenuGroup, "Overview Reports", MessagesMenu ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "15 seconds", OverviewReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Overview, 15 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "30 seconds", OverviewReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Overview, 30 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "1 minute", OverviewReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Overview, 60 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "2 minutes", OverviewReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Overview, 120 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "3 minutes", OverviewReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.Overview, 180 ):SetTime( MenuTime )
|
|
|
|
local DetailedReportsMenu = MENU_GROUP:New( MenuGroup, "Detailed Reports", MessagesMenu ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "15 seconds", DetailedReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.DetailedReportsMenu, 15 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "30 seconds", DetailedReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.DetailedReportsMenu, 30 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "1 minute", DetailedReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.DetailedReportsMenu, 60 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "2 minutes", DetailedReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.DetailedReportsMenu, 120 ):SetTime( MenuTime )
|
|
MENU_GROUP_COMMAND:New( MenuGroup, "3 minutes", DetailedReportsMenu, self.MenuMessageTimingsSystem, self, MenuGroup, RootMenu, MESSAGE.Type.DetailedReportsMenu, 180 ):SetTime( MenuTime )
|
|
|
|
SettingsMenu:Remove( MenuTime )
|
|
|
|
return self
|
|
end
|
|
|
|
--- Sets the player menus on, so that the **Player setting menus** show up for the players.
|
|
-- But only when a player exits and reenters the slot these settings will have effect!
|
|
-- It is advised to use this method at the start of the mission.
|
|
-- @param #SETTINGS self
|
|
-- @return #SETTINGS
|
|
-- @usage
|
|
-- _SETTINGS:SetPlayerMenuOn() -- will enable the player menus.
|
|
function SETTINGS:SetPlayerMenuOn()
|
|
self.ShowPlayerMenu = true
|
|
end
|
|
|
|
--- Sets the player menus off, so that the **Player setting menus** won't show up for the players.
|
|
-- But only when a player exits and reenters the slot these settings will have effect!
|
|
-- It is advised to use this method at the start of the mission.
|
|
-- @param #SETTINGS self
|
|
-- @return #SETTINGS self
|
|
-- @usage
|
|
-- _SETTINGS:SetPlayerMenuOff() -- will disable the player menus.
|
|
function SETTINGS:SetPlayerMenuOff()
|
|
self.ShowPlayerMenu = false
|
|
end
|
|
|
|
--- Updates the menu of the player seated in the PlayerUnit.
|
|
-- @param #SETTINGS self
|
|
-- @param Wrapper.Client#CLIENT PlayerUnit
|
|
-- @return #SETTINGS self
|
|
function SETTINGS:SetPlayerMenu( PlayerUnit )
|
|
|
|
if _SETTINGS.ShowPlayerMenu == true then
|
|
|
|
local PlayerGroup = PlayerUnit:GetGroup()
|
|
local PlayerName = PlayerUnit:GetPlayerName()
|
|
local PlayerNames = PlayerGroup:GetPlayerNames()
|
|
|
|
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
|
|
|
|
self.PlayerMenu = PlayerMenu
|
|
|
|
self:I( string.format( "Setting menu for player %s", tostring( PlayerName ) ) )
|
|
|
|
local submenu = MENU_GROUP:New( PlayerGroup, "LL Accuracy", PlayerMenu )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "LL 0 Decimals", submenu, self.MenuGroupLL_DDM_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 0 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "LL 1 Decimal", submenu, self.MenuGroupLL_DDM_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "LL 2 Decimals", submenu, self.MenuGroupLL_DDM_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "LL 3 Decimals", submenu, self.MenuGroupLL_DDM_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "LL 4 Decimals", submenu, self.MenuGroupLL_DDM_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 4 )
|
|
|
|
local submenu = MENU_GROUP:New( PlayerGroup, "MGRS Accuracy", PlayerMenu )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "MRGS Accuracy 0", submenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 0 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "MRGS Accuracy 1", submenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "MRGS Accuracy 2", submenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "MRGS Accuracy 3", submenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "MRGS Accuracy 4", submenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 4 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "MRGS Accuracy 5", submenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 5 )
|
|
|
|
------
|
|
-- A2G Coordinate System
|
|
------
|
|
|
|
local text = "A2G Coordinate System"
|
|
if _SETTINGS.MenuShort then
|
|
text = "A2G Coordinates"
|
|
end
|
|
local A2GCoordinateMenu = MENU_GROUP:New( PlayerGroup, text, PlayerMenu )
|
|
|
|
if not self:IsA2G_LL_DMS() or _SETTINGS.MenuStatic then
|
|
local text = "Lat/Lon Degree Min Sec (LL DMS)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "A2G LL DMS"
|
|
end
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, text, A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL DMS" )
|
|
end
|
|
|
|
if not self:IsA2G_LL_DDM() or _SETTINGS.MenuStatic then
|
|
local text = "Lat/Lon Degree Dec Min (LL DDM)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "A2G LL DDM"
|
|
end
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, text, A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL DDM" )
|
|
end
|
|
|
|
if not self:IsA2G_BR() or _SETTINGS.MenuStatic then
|
|
local text = "Bearing, Range (BR)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "A2G BR"
|
|
end
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, text, A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "BR" )
|
|
end
|
|
|
|
if not self:IsA2G_MGRS() or _SETTINGS.MenuStatic then
|
|
local text = "Military Grid (MGRS)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "A2G MGRS"
|
|
end
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, text, A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
|
|
end
|
|
|
|
------
|
|
-- A2A Coordinates Menu
|
|
------
|
|
|
|
local text = "A2A Coordinate System"
|
|
if _SETTINGS.MenuShort then
|
|
text = "A2A Coordinates"
|
|
end
|
|
local A2ACoordinateMenu = MENU_GROUP:New( PlayerGroup, text, PlayerMenu )
|
|
|
|
if not self:IsA2A_LL_DMS() or _SETTINGS.MenuStatic then
|
|
local text = "Lat/Lon Degree Min Sec (LL DMS)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "A2A LL DMS"
|
|
end
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, text, A2ACoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL DMS" )
|
|
end
|
|
|
|
if not self:IsA2A_LL_DDM() or _SETTINGS.MenuStatic then
|
|
local text = "Lat/Lon Degree Dec Min (LL DDM)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "A2A LL DDM"
|
|
end
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, text, A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL DDM" )
|
|
end
|
|
|
|
if not self:IsA2A_BULLS() or _SETTINGS.MenuStatic then
|
|
local text = "Bullseye (BULLS)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "A2A BULLS"
|
|
end
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, text, A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BULLS" )
|
|
end
|
|
|
|
if not self:IsA2A_BRAA() or _SETTINGS.MenuStatic then
|
|
local text = "Bearing Range Altitude Aspect (BRAA)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "A2A BRAA"
|
|
end
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, text, A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BRAA" )
|
|
end
|
|
|
|
if not self:IsA2A_MGRS() or _SETTINGS.MenuStatic then
|
|
local text = "Military Grid (MGRS)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "A2A MGRS"
|
|
end
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, text, A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
|
|
end
|
|
|
|
---
|
|
-- Unit system
|
|
---
|
|
|
|
local text = "Measures and Weights System"
|
|
if _SETTINGS.MenuShort then
|
|
text = "Unit System"
|
|
end
|
|
local MetricsMenu = MENU_GROUP:New( PlayerGroup, text, PlayerMenu )
|
|
|
|
if self:IsMetric() or _SETTINGS.MenuStatic then
|
|
local text = "Imperial (Miles,Feet)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "Imperial"
|
|
end
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, text, MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, false )
|
|
end
|
|
|
|
if self:IsImperial() or _SETTINGS.MenuStatic then
|
|
local text = "Metric (Kilometers,Meters)"
|
|
if _SETTINGS.MenuShort then
|
|
text = "Metric"
|
|
end
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, text, MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, true )
|
|
end
|
|
|
|
---
|
|
-- Messages and Reports
|
|
---
|
|
|
|
local text = "Messages and Reports"
|
|
if _SETTINGS.MenuShort then
|
|
text = "Messages & Reports"
|
|
end
|
|
local MessagesMenu = MENU_GROUP:New( PlayerGroup, text, PlayerMenu )
|
|
|
|
local UpdateMessagesMenu = MENU_GROUP:New( PlayerGroup, "Update Messages", MessagesMenu )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Updates Off", UpdateMessagesMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Update, 0 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Updates 5 sec", UpdateMessagesMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Update, 5 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Updates 10 sec", UpdateMessagesMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Update, 10 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Updates 15 sec", UpdateMessagesMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Update, 15 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Updates 30 sec", UpdateMessagesMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Update, 30 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Updates 1 min", UpdateMessagesMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Update, 60 )
|
|
|
|
local InformationMessagesMenu = MENU_GROUP:New( PlayerGroup, "Info Messages", MessagesMenu )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Info 5 sec", InformationMessagesMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Information, 5 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Info 10 sec", InformationMessagesMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Information, 10 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Info 15 sec", InformationMessagesMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Information, 15 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Info 30 sec", InformationMessagesMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Information, 30 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Info 1 min", InformationMessagesMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Information, 60 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Info 2 min", InformationMessagesMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Information, 120 )
|
|
|
|
local BriefingReportsMenu = MENU_GROUP:New( PlayerGroup, "Briefing Reports", MessagesMenu )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Brief 15 sec", BriefingReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Briefing, 15 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Brief 30 sec", BriefingReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Briefing, 30 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Brief 1 min", BriefingReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Briefing, 60 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Brief 2 min", BriefingReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Briefing, 120 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Brief 3 min", BriefingReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Briefing, 180 )
|
|
|
|
local OverviewReportsMenu = MENU_GROUP:New( PlayerGroup, "Overview Reports", MessagesMenu )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Overview 15 sec", OverviewReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Overview, 15 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Overview 30 sec", OverviewReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Overview, 30 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Overview 1 min", OverviewReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Overview, 60 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Overview 2 min", OverviewReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Overview, 120 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Overview 3 min", OverviewReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.Overview, 180 )
|
|
|
|
local DetailedReportsMenu = MENU_GROUP:New( PlayerGroup, "Detailed Reports", MessagesMenu )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Detailed 15 sec", DetailedReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.DetailedReportsMenu, 15 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Detailed 30 sec", DetailedReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.DetailedReportsMenu, 30 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Detailed 1 min", DetailedReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.DetailedReportsMenu, 60 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Detailed 2 min", DetailedReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.DetailedReportsMenu, 120 )
|
|
MENU_GROUP_COMMAND:New( PlayerGroup, "Detailed 3 min", DetailedReportsMenu, self.MenuGroupMessageTimingsSystem, self, PlayerUnit, PlayerGroup, PlayerName, MESSAGE.Type.DetailedReportsMenu, 180 )
|
|
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Removes the player menu from the PlayerUnit.
|
|
-- @param #SETTINGS self
|
|
-- @param Wrapper.Client#CLIENT PlayerUnit
|
|
-- @return #SETTINGS self
|
|
function SETTINGS:RemovePlayerMenu( PlayerUnit )
|
|
|
|
if self.PlayerMenu then
|
|
self.PlayerMenu:Remove()
|
|
self.PlayerMenu = nil
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- @param #SETTINGS self
|
|
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
|
|
self.A2GSystem = A2GSystem
|
|
MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll()
|
|
self:SetSystemMenu( MenuGroup, RootMenu )
|
|
end
|
|
|
|
--- @param #SETTINGS self
|
|
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
|
|
self.A2ASystem = A2ASystem
|
|
MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll()
|
|
self:SetSystemMenu( MenuGroup, RootMenu )
|
|
end
|
|
|
|
--- @param #SETTINGS self
|
|
function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
|
|
self.LL_Accuracy = LL_Accuracy
|
|
MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll()
|
|
self:SetSystemMenu( MenuGroup, RootMenu )
|
|
end
|
|
|
|
--- @param #SETTINGS self
|
|
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
|
|
self.MGRS_Accuracy = MGRS_Accuracy
|
|
MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll()
|
|
self:SetSystemMenu( MenuGroup, RootMenu )
|
|
end
|
|
|
|
--- @param #SETTINGS self
|
|
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
|
|
self.Metric = MW
|
|
MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll()
|
|
self:SetSystemMenu( MenuGroup, RootMenu )
|
|
end
|
|
|
|
--- @param #SETTINGS self
|
|
function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime )
|
|
self:SetMessageTime( MessageType, MessageTime )
|
|
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll()
|
|
end
|
|
|
|
do
|
|
--- @param #SETTINGS self
|
|
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
|
|
BASE:E( { self, PlayerUnit:GetName(), A2GSystem } )
|
|
self.A2GSystem = A2GSystem
|
|
MESSAGE:New( string.format( "Settings: A2G format set to %s for player %s.", A2GSystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
|
if _SETTINGS.MenuStatic == false then
|
|
self:RemovePlayerMenu( PlayerUnit )
|
|
self:SetPlayerMenu( PlayerUnit )
|
|
end
|
|
end
|
|
|
|
--- @param #SETTINGS self
|
|
function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem )
|
|
self.A2ASystem = A2ASystem
|
|
MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
|
if _SETTINGS.MenuStatic == false then
|
|
self:RemovePlayerMenu( PlayerUnit )
|
|
self:SetPlayerMenu( PlayerUnit )
|
|
end
|
|
end
|
|
|
|
--- @param #SETTINGS self
|
|
function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy )
|
|
self.LL_Accuracy = LL_Accuracy
|
|
MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
|
if _SETTINGS.MenuStatic == false then
|
|
self:RemovePlayerMenu( PlayerUnit )
|
|
self:SetPlayerMenu( PlayerUnit )
|
|
end
|
|
end
|
|
|
|
--- @param #SETTINGS self
|
|
function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy )
|
|
self.MGRS_Accuracy = MGRS_Accuracy
|
|
MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
|
if _SETTINGS.MenuStatic == false then
|
|
self:RemovePlayerMenu( PlayerUnit )
|
|
self:SetPlayerMenu( PlayerUnit )
|
|
end
|
|
end
|
|
|
|
--- @param #SETTINGS self
|
|
function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW )
|
|
self.Metric = MW
|
|
MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup )
|
|
if _SETTINGS.MenuStatic == false then
|
|
self:RemovePlayerMenu( PlayerUnit )
|
|
self:SetPlayerMenu( PlayerUnit )
|
|
end
|
|
end
|
|
|
|
--- @param #SETTINGS self
|
|
function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime )
|
|
self:SetMessageTime( MessageType, MessageTime )
|
|
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup )
|
|
end
|
|
|
|
end
|
|
|
|
--- Configures the era of the mission to be WWII.
|
|
-- @param #SETTINGS self
|
|
-- @return #SETTINGS self
|
|
function SETTINGS:SetEraWWII()
|
|
|
|
self.Era = SETTINGS.__Enum.Era.WWII
|
|
|
|
end
|
|
|
|
--- Configures the era of the mission to be Korea.
|
|
-- @param #SETTINGS self
|
|
-- @return #SETTINGS self
|
|
function SETTINGS:SetEraKorea()
|
|
|
|
self.Era = SETTINGS.__Enum.Era.Korea
|
|
|
|
end
|
|
|
|
--- Configures the era of the mission to be Cold war.
|
|
-- @param #SETTINGS self
|
|
-- @return #SETTINGS self
|
|
function SETTINGS:SetEraCold()
|
|
|
|
self.Era = SETTINGS.__Enum.Era.Cold
|
|
|
|
end
|
|
|
|
--- Configures the era of the mission to be Modern war.
|
|
-- @param #SETTINGS self
|
|
-- @return #SETTINGS self
|
|
function SETTINGS:SetEraModern()
|
|
|
|
self.Era = SETTINGS.__Enum.Era.Modern
|
|
|
|
end
|
|
|
|
end
|